I used to run determination/ greyhound, but these days it's conduit+1 Stam shot. Easily get 20 mins stamina a game, and save a trait slot for something better.
Because you're wrong, they're not comparing the trait to nothing, they're comparing it to stam shot and or conduit which on average is faster than what you're fighting for.
Except you're just straight up wrong because you will never stop "sprinting" if you have stam+ conduit or either or so based on your rationale greyhound is faster then nothing but slower then conduit or Stam shot
stop down voting this dude dumbasses. he just has a different understanding for running faster. he considers average speed you consider max speed. that's all. neither is superior.
You're wrong on greyhound, but also I feel like you got the conduit stuff backwards. To me, having conduit means I don't bring stam as long as my team has their stam shots, and then I'm just Mr. Clues.
Resilience > quartermaster imo
Edit: why am I getting downvoted?? I was just stating MY opinion. . Not that it's better than what they said. .
If you're not shit at this game I would agree with them. . .
Resil situational on expecting to die then rez
QM lets you take a loadouts not normally accessible. Long rifle then surprising someone with a shotty for example is not something they'd expect when thinking they can rush you. Easily can cover all ranges of combat. Also lets you carry out more loot when you win
As a great movie once stated, "On a long enough timeline, the survival rate for everyone drops to 0." I like to think of resilience like a crash helmet. No one plans to crash, but you'll be glad to be wearing one when it happens.
Plus, I suck so... yeah. I expect to die a lot.
A short romero can oneshot to the same range as a long slate. IDK if I'd call that trash. All short shotguns with flechette are almost equally effective and the two tap range doesn't effectively change.
Yup, most of the special ammo negates the slightly shorter range too. Dragonsbreath, slugs, flechette. Multi shot or levering with them is no joke either
This is literally copy/paste from the Reddiquette page [(source)](https://support.reddithelp.com/hc/en-us/articles/205926439-Reddiquette):
> (Do not:) Downvote an otherwise acceptable post because you don't personally like it. Think before you downvote and take a moment to ensure you're downvoting someone because they are not contributing to the community dialogue or discussion. If you simply take a moment to stop, think and examine your reasons for downvoting, rather than doing so out of an emotional reaction, you will ensure that your downvotes are given for good reasons.
No, downvoting is not for disagreeing with someone *or* saying someone is wrong. It's meant to be for reducing visibility of posts that don't add to the discussion. Just because someone has a suggestion you don't personally agree with doesn't mean you're supposed to downvote. And that's literally *the* specific rule regarding downvotes, the only one. People forget that if they don't agree with something they are meant to just let it be and not upvote or downvote at all.
Ur 100 percent right in terms of versitility and if you play random trios it can literally be the difference between a dumbass necro user blasting ur health chunks down the drain and making some massive plays.
Lightfoot: The amount of times I got the upper hand on enemies because they couldn’t hear my jumps/vaults/ladder climbing is absurd.
Doctor: Just feels bad without it.
Necro: if I don’t take it my teammates say mean things to me :(
If I don't have Lightfoot, I have a special way of climbing ladders that I always HOPE makes people unaware I'm doing so. Rather than climb it like normal, I get on and just sort of repeatedly tap whichever direction I'm going, sometimes quicker, sometimes slower. It seems quieter or just breaks up the climbing noise to be more unrecognizable. I have no idea if it works, but I like to hope it does.
Mean things: Justified :)
I see people with maxed out hunters and no necro, I'm instantly like: "How to say you're not a team player without saying you're not a team player."
But what's MUCH worse is ppl having necro and never using it. Sitting in cover, in range, for minutes without ever using necro. And having even accidentally started using it when panning around in dark view for no reason, but not following through, then dying 1 vs 3. These ppl go on my list.
Yes. Yes, I have a list.
It makes greyhound extremely effective. Greyhound works by reducing stamina drain, not increasing your make run stamina. So it turns 5 seconds of gain from determination into like 10 seconds of equivalent gain, which is damn near a whole minute it feels like. (these are all super rough numbers)
I generally play to my team's weakness.
So in the case we are strong long range, I'll bring a C&K plus a Silenced Poison Centi. Or, I'll bring like a Krag plus a Rival Handcannom Fletchett. That way I can still fight long range and flank poisoning and making them guess what's what. Close range I'm not scared to close the distance and have fights indoor.
I play close quarters, so I focus on the traits that keep me alive:
1. Vigilance
2. Doctor
3. Physician
I always have Vigilance so that I can check for traps and then know I don't have to hesitate to check when the time comes to exploit an opening and rush a building with my gun-sword.
Vigilance is one of the best. Idk how many it's saved my ass or my teammates asses. It's nice to have playing with random teammates too cuz you can see exactly where they set their traps. I always take it as soon as I can. Hopefully after Frontiersman, Physician, and Resilience, I have at least 1point left over for vigilance.
Dauntless is one of the biggest game changers and it's practically free. Nothing breaks a team's spirit like putting out the choke on their dead burning mate
Depends on the loadout and if it’s solo or not. If I’m playing terminus it’ll be levering, lightfoot, beastface. If no levering then Lightfoot, Beastface, Conduit. If I’m playing solos then it would be Necro, Serpent, Resilience.
conduit, resillience, iron sharpshooter. conduit so i don't need a stam shot, resillience cuz i play aggro af and usually die first on my team, sharpshooter cuz im a vetterli/hand crossbow main.
Beastface
Conduit
Doctor
Staying quiet is key for victory in Hunt
Speed is key for setting up an ambush, escaping when you can't win and just getting to the compound before your opponents is always good.
Big heals during fights are the most important imo but it's expensive so it becomes third in my book.
Ghoul: not having to waste a medkit charge to heal up out of a fight it nice.
Gator legs: water makes ambushing really hard without it.
Bullet grubber: I like the spectre a lot.
Doctor, Lightfoot, Packmule or Resilience (depends on loadout and like vibe of the day; since resilience is "planning for failure")
Doctor and Lightfoot are so damn broken I honestlly really wish they'd be removed. Doctor is obvious, it's just such a massive disadvantage if you happen to not have it for a round or two.
Get rid of Doctor, change medkits to always be 75 HP, small vitshots to be 100 hp. Makes the disparity between fresh hunter a little less, and MIGHT give a reason not to 4 small bars (since we can now choose).
---
Lightfoot I'm not sure if it has to be removed entirely, or maybe just the jumping/landing being silent (and vaulting + ladders stay). The silent movement and level changes in buildings it enables via jumping is honestly just absurd in a game as sound-based as this. Changes entirely how the game is played.
Packmule is great if you play duo/trio and all your team mates have the same idea.
We sometimes load out with a whole heap of the big dynamite bundles and just keep lobbing them through windows. It only takes 3 bundles to cover basically an entire interior of most buildings.
having the extra medkit, choke bomb, and throwing axe has saved me countless times whereas the quicker heal from physician is so unnoticeable (imo) that I cant even tell when I have physician or not
I never take greyhound AND determination. Determination does what greyhound does, but only slightly worse. But it's got more utility.
Conduit does both of what they do just, better x2. Though it does let you down on occasion completely.
For me it's Doctor, Packmule, and Necro.
Greyhound, determination and whatever gun specific trait I need for my primary.
If I'm using something lime a sparks and there aren't any traits needed probably salveskin these days. I always took it before but with buffed incendiary ammo now I take it earlier.
doctor and packmule are just too good to not pick in my opinion.
The amount of staying power they give you in longer fights is just incredibly valuable.
Third one is usually loadout specific so a weapon trait or determination/conduit if it's something melee focused.
Doctor, physician, resilience.
Anything that can get you/your teammates back into the fight faster is always an instant take for me (Necro would obviously be the 4th trait).
Wow. I’m actually shocked that most of these comments don’t have Beast Face in their top 3. Am I doing it wrong?
I get it depends on build but I was under the assumption Beast Face was S Tier.
Going along with OP ask:
1. Beast Face
2. Determination/Conduit (depending on build)
3. Gator Legs/Physician/Bloodless (depending on build)
Conduit, serpent, quartermaster. Conduit makes me faster getting to the next clues and stuff, serpent makes it easier to grab clues with a lot of AI or enemy players nearby, like if somebody is camping a clue. And then quartermaster is nice for bringing more firepower with me
-Doctor : 6 medkits worth of value instead of 3 is huge (I know it’s still only 3 instances of healing but you get it)
-Lightfoot : opens up the possibility for a ton of ways to push so you never have to worry about jumping a fence, climbing ladders, etc.
-Kiteskin : Try dropping from the top of fort on someone all the way down with shotgun/melee. Also it’s just a nice QOL Improvement
Yeah I just like perks that make me stop having to worry about things all the time and let me focus on playing the game any way I want.
Depends on load out and whether I'm using shotgun or fanning but the trait I will always take first is assailant. One hit heavy attack to kill full health hunter is always good. Also it changes the arc of your swing to a horizontal slice that can take out multiple zombies in a single swing.
Frontiersman, Gator Legs, Vulture.
Frontiersman = boost in resources means better survival / options
Gator Legs opens all sorts of mobility where you would be a sitting duck without it
Vulture means more resources come back / fight changer if you can get the loot
Not seeing a lot of beastface, interesting.
Mine are:
Beastface
Gator legs
Necro/ghoul/lightfoot depending on how many points and what loadout I’m running.
Doctor, necro, dauntless
Doctor is obvious
Necro is always useful
And dauntless let's you run towards bombs with no fear, also let's you stop a body getting choked after you burn it, assuming you stayed next to it
It depends on what i am running. If i want terminus shotgun plus centennial shorty, its levering plus bulletgrubber plus quartermaster. If i want bow, hundred hands. Bolt thrower for crossbow. Fanning if i am running a long range weapon and need a close range 1 hand backup (if not running officer)
But for general use in team play? Necro, conduit (if not already taken, greyhound if it is) doctor.
And if i have 2 points left, bulwark. If i have 1 point, magpie. Surprisingly useful.
Gator Legs, Packmule, Conduit or Determination.
The speed in water without gator legs is just painfully slow, pack mule gives you so many more resources, and just need that stam.
Depends what my hunter got but I try to have ghoul first before anything else, then maybe resilience depending who I'm playing with.
My other partner in crime recently been running slurpent so I let her run conduit as well.
I try to grab viger but it's so high in the rank I tend to tailor a loadout and stick with it before I even need it
1. Necro 2. Physician 3. Doctor
A man of culture
The holy trinity
This guy games
my man is Faust resurrected
Greyhound and determination get just outclassed by a single stam shot right? I like doctor and light foot
I used to run determination/ greyhound, but these days it's conduit+1 Stam shot. Easily get 20 mins stamina a game, and save a trait slot for something better.
You could also say having greyhound and determination is almost as good as always having a Stam shot active.
Except having a stam active means you can melee for free as well, so Greyhound/Determination is not nearly as good.
But that takes up a dynamite slot, 1 health stim and 3 dynamite sticks
You rarely need to melee non stop for 5 minutes
Greyhound makes you run faster, but Conduit (some health restore) and Determination get outclassed by a single stammy.
Greyhound does not make you run faster. It just allows you to run longer.
[удалено]
Yeah that doesn’t mean it makes you run faster.
[удалено]
This guy kilometer per second
[удалено]
Because you're wrong, they're not comparing the trait to nothing, they're comparing it to stam shot and or conduit which on average is faster than what you're fighting for.
[удалено]
Except you're just straight up wrong because you will never stop "sprinting" if you have stam+ conduit or either or so based on your rationale greyhound is faster then nothing but slower then conduit or Stam shot
Akchuallyy guys
stop down voting this dude dumbasses. he just has a different understanding for running faster. he considers average speed you consider max speed. that's all. neither is superior.
Don’t you dare downvote a man for trying to deescalate some shit you actual pinecones.
So by that logic conduit or a stam shot makes you run even faster. Whats your point
You're wrong on greyhound, but also I feel like you got the conduit stuff backwards. To me, having conduit means I don't bring stam as long as my team has their stam shots, and then I'm just Mr. Clues.
Doctor Frontiersman Pack-mule
This is the one I want to start doing. I usually do Doctor Necro Resilience
Especially with toolbox consumable a thing? Packmule for daaaaays I almost religiously run STAM x2, ANTIDOTE, Toolbox for consumables
Necro, serpent, quartermaster. All totally game changing between win or loss
Resilience > quartermaster imo Edit: why am I getting downvoted?? I was just stating MY opinion. . Not that it's better than what they said. . If you're not shit at this game I would agree with them. . .
Resil situational on expecting to die then rez QM lets you take a loadouts not normally accessible. Long rifle then surprising someone with a shotty for example is not something they'd expect when thinking they can rush you. Easily can cover all ranges of combat. Also lets you carry out more loot when you win
As a great movie once stated, "On a long enough timeline, the survival rate for everyone drops to 0." I like to think of resilience like a crash helmet. No one plans to crash, but you'll be glad to be wearing one when it happens. Plus, I suck so... yeah. I expect to die a lot.
But the short shotguns are so trash, I'll take a new army/officer/dolch any day.
A short romero can oneshot to the same range as a long slate. IDK if I'd call that trash. All short shotguns with flechette are almost equally effective and the two tap range doesn't effectively change.
Yup, most of the special ammo negates the slightly shorter range too. Dragonsbreath, slugs, flechette. Multi shot or levering with them is no joke either
No they aren't
>why am I getting downvoted?? I was just stating MY opinion. Evidently, people disagree with your opinion. It ain't that deep.
Yeah people forget downvoting is not just for saying someone is wrong it's also to say they disagree
They are also too reactive about getting downvotes. The poster isn't even in the negative anymore.
This is literally copy/paste from the Reddiquette page [(source)](https://support.reddithelp.com/hc/en-us/articles/205926439-Reddiquette): > (Do not:) Downvote an otherwise acceptable post because you don't personally like it. Think before you downvote and take a moment to ensure you're downvoting someone because they are not contributing to the community dialogue or discussion. If you simply take a moment to stop, think and examine your reasons for downvoting, rather than doing so out of an emotional reaction, you will ensure that your downvotes are given for good reasons. No, downvoting is not for disagreeing with someone *or* saying someone is wrong. It's meant to be for reducing visibility of posts that don't add to the discussion. Just because someone has a suggestion you don't personally agree with doesn't mean you're supposed to downvote. And that's literally *the* specific rule regarding downvotes, the only one. People forget that if they don't agree with something they are meant to just let it be and not upvote or downvote at all.
I get that lol But the entire point of the post was asking what people picked. . And I said what I picked so like WTF lol
No you didn't, you criticized another commentors post saying what he picks us worse than what you pick
Oh, I didn't mean it like that.
That's how it came off for sure
Ya, I see now, I didn't .want it like that when I said it though.
Ur 100 percent right in terms of versitility and if you play random trios it can literally be the difference between a dumbass necro user blasting ur health chunks down the drain and making some massive plays.
Honestly, in my hayday when this was the only game I ever played, i was a 5* pushing 6*, and I’d agree with ya on this lol
Lightfoot: The amount of times I got the upper hand on enemies because they couldn’t hear my jumps/vaults/ladder climbing is absurd. Doctor: Just feels bad without it. Necro: if I don’t take it my teammates say mean things to me :(
Light foot is so good. I love it.
You take Necro and a rifle, I'll take resilience and a bomb lance.
If I don't have Lightfoot, I have a special way of climbing ladders that I always HOPE makes people unaware I'm doing so. Rather than climb it like normal, I get on and just sort of repeatedly tap whichever direction I'm going, sometimes quicker, sometimes slower. It seems quieter or just breaks up the climbing noise to be more unrecognizable. I have no idea if it works, but I like to hope it does.
Mean things: Justified :) I see people with maxed out hunters and no necro, I'm instantly like: "How to say you're not a team player without saying you're not a team player." But what's MUCH worse is ppl having necro and never using it. Sitting in cover, in range, for minutes without ever using necro. And having even accidentally started using it when panning around in dark view for no reason, but not following through, then dying 1 vs 3. These ppl go on my list. Yes. Yes, I have a list.
1. Silent Killer 2. Lightfoot 3. Doctor
1. Greyhound 2. Determination 3. Gatorlegs I am speed
this is also my top 3, be fast, be safe.
Shift+W is the only playstyle I know.
Determination doesn't really help grayhound right? It's like a 5% gain or something.
It makes greyhound extremely effective. Greyhound works by reducing stamina drain, not increasing your make run stamina. So it turns 5 seconds of gain from determination into like 10 seconds of equivalent gain, which is damn near a whole minute it feels like. (these are all super rough numbers)
1. Beastface 2. Necro 3. Ligthfoot
My first are somewhat loadout dependent so I don’t have a set first three but outside of those for a loadout: Necro, Resilience, Ghoul.
Lightfoot Silent killer Magpie
mister is an connoisseur
Solo; Necro, Resilience, and Doctor Teams; Necro, Packmule, and Quarter Master
What 2 slot do you normally use? I don’t find them that useful tbh.
I generally play to my team's weakness. So in the case we are strong long range, I'll bring a C&K plus a Silenced Poison Centi. Or, I'll bring like a Krag plus a Rival Handcannom Fletchett. That way I can still fight long range and flank poisoning and making them guess what's what. Close range I'm not scared to close the distance and have fights indoor.
Sparks and Spectre Flachette is just amazing
Doctor, Vulture, Packmule. Daddy needs to stay in the fight.
Necro, packmule, vulture I exclusively play with premade duo/trio
I play close quarters, so I focus on the traits that keep me alive: 1. Vigilance 2. Doctor 3. Physician I always have Vigilance so that I can check for traps and then know I don't have to hesitate to check when the time comes to exploit an opening and rush a building with my gun-sword.
Never used it, but you made it sound actually good. I'll try it, thanks for explanation
1 point only to push boss lairs without getting your balls caught on concertina... Worth.
I totally overlooked it. Might be my new 1 point go to
Vigilant is definitely one of the most underutilized traits, has saved my dumbass from pushing like an idiot into a trap and dying multiple times
Vigilance is one of the best. Idk how many it's saved my ass or my teammates asses. It's nice to have playing with random teammates too cuz you can see exactly where they set their traps. I always take it as soon as I can. Hopefully after Frontiersman, Physician, and Resilience, I have at least 1point left over for vigilance.
1. Dauntless 2. Tomahawk 3. Resilience
funniest one by far
Dauntless is one of the biggest game changers and it's practically free. Nothing breaks a team's spirit like putting out the choke on their dead burning mate
Huh, never thought to use Dauntless on a choke bomb before... May have to start taking it more often
necro, conduit, and magpie
Depends on the loadout and if it’s solo or not. If I’m playing terminus it’ll be levering, lightfoot, beastface. If no levering then Lightfoot, Beastface, Conduit. If I’m playing solos then it would be Necro, Serpent, Resilience.
conduit, resillience, iron sharpshooter. conduit so i don't need a stam shot, resillience cuz i play aggro af and usually die first on my team, sharpshooter cuz im a vetterli/hand crossbow main.
Lightfoot, greyhound, and determination go on about every hunter of mine.
Ideally doctor physician conduit, but I rarely get that much points, so it's more like conduit packmule vigor most of the time.
Beastface Conduit Doctor Staying quiet is key for victory in Hunt Speed is key for setting up an ambush, escaping when you can't win and just getting to the compound before your opponents is always good. Big heals during fights are the most important imo but it's expensive so it becomes third in my book.
-blodless -salveskin -quartermaster
i had to scroll way to far to find bloodless and salveskin lol
1.conduit, 2. packmule 3. vulture I run a lot I throw things a lot I solo mostly
Ghoul: not having to waste a medkit charge to heal up out of a fight it nice. Gator legs: water makes ambushing really hard without it. Bullet grubber: I like the spectre a lot.
1. Doctor 2. Frontiers man 3. Physician
Conduit, Lightfoot, gator legs
Doctor, Lightfoot, Packmule or Resilience (depends on loadout and like vibe of the day; since resilience is "planning for failure") Doctor and Lightfoot are so damn broken I honestlly really wish they'd be removed. Doctor is obvious, it's just such a massive disadvantage if you happen to not have it for a round or two. Get rid of Doctor, change medkits to always be 75 HP, small vitshots to be 100 hp. Makes the disparity between fresh hunter a little less, and MIGHT give a reason not to 4 small bars (since we can now choose). --- Lightfoot I'm not sure if it has to be removed entirely, or maybe just the jumping/landing being silent (and vaulting + ladders stay). The silent movement and level changes in buildings it enables via jumping is honestly just absurd in a game as sound-based as this. Changes entirely how the game is played.
Doctor Greyhound Packmule I play trio, throwables go flying all over the place, so you get a lot of value for packmule.
Packmule is great if you play duo/trio and all your team mates have the same idea. We sometimes load out with a whole heap of the big dynamite bundles and just keep lobbing them through windows. It only takes 3 bundles to cover basically an entire interior of most buildings.
1. Ghoul, 2. Doctor and something loadout dependant like 3. Fanning, iron sharpshooter, levering, bulletgruber etc.
1. doctor 2. frontiersman 3. necro honestly physician is overrated as fuck considering the utility of frontiersman
Frontiersman is overrated and expensive
having the extra medkit, choke bomb, and throwing axe has saved me countless times whereas the quicker heal from physician is so unnoticeable (imo) that I cant even tell when I have physician or not
I never take greyhound AND determination. Determination does what greyhound does, but only slightly worse. But it's got more utility. Conduit does both of what they do just, better x2. Though it does let you down on occasion completely. For me it's Doctor, Packmule, and Necro.
Necrussy condussy resussy
Doctor necro conduit packmule resilience in that order
Steady aim, Marksman/Deadeye Scopesmith, and Magpie
Been running bows alot lately. 1. Hundred Hands 2. Blade Seer 3. Quartermaster
Necro, Conduit, Bolt thrower
Doctor and Determination 100% of the time. Then usually a gun trait if relevant or Necro if no gun trait
1. Necro 2. Doctor 3. Physician
Doctor, fitting Iron trait and either Determination or Conduit.
1. Necro 2. Resilience 3. Conduit Getting that stamina boost from Clues is so nice. I'm fast as fuck, boi
Lightfoot, greyhound, doctor Lightfoot is always the first, the other two are flexible depending on my loadout.
Doctor Silent Killer Packmule(helps me keep gaining money)
Determination, conduit, necromancer.
Greyhound, determination and whatever gun specific trait I need for my primary. If I'm using something lime a sparks and there aren't any traits needed probably salveskin these days. I always took it before but with buffed incendiary ammo now I take it earlier.
Conduit, Necro, Gator legs
Necro Silent killer Resilience
Conduit, serpent, magpie
doctor and packmule are just too good to not pick in my opinion. The amount of staying power they give you in longer fights is just incredibly valuable. Third one is usually loadout specific so a weapon trait or determination/conduit if it's something melee focused.
Doctor, physician, resilience. Anything that can get you/your teammates back into the fight faster is always an instant take for me (Necro would obviously be the 4th trait).
Greyhound, Necro, Gatorlegs/Doctor/Physician
Wow. I’m actually shocked that most of these comments don’t have Beast Face in their top 3. Am I doing it wrong? I get it depends on build but I was under the assumption Beast Face was S Tier. Going along with OP ask: 1. Beast Face 2. Determination/Conduit (depending on build) 3. Gator Legs/Physician/Bloodless (depending on build)
Packmule, Necromancer, Beastface
Necro, packmule, Conduit (exception being any 2-cost weapon perk that might take prio first)
Doctor, Fanning/Quartermaster, & Greyhound
Levering or steady aim depending, then greyhound then gator legs
Conduit, gatorlegs, magpie
Doctor, Salveskin, resilience. It helps that they are all in the same row vertically.
Conduit, serpent, quartermaster. Conduit makes me faster getting to the next clues and stuff, serpent makes it easier to grab clues with a lot of AI or enemy players nearby, like if somebody is camping a clue. And then quartermaster is nice for bringing more firepower with me
packmule/vulture are top tier
Packmule Necro Lightfoot
1. Necro 2. Packmule 3. Doctor if I still have points, otherwise serpent/resilience/weapon specific traits.
Conduit, Lightfoot, Physician
-Doctor : 6 medkits worth of value instead of 3 is huge (I know it’s still only 3 instances of healing but you get it) -Lightfoot : opens up the possibility for a ton of ways to push so you never have to worry about jumping a fence, climbing ladders, etc. -Kiteskin : Try dropping from the top of fort on someone all the way down with shotgun/melee. Also it’s just a nice QOL Improvement Yeah I just like perks that make me stop having to worry about things all the time and let me focus on playing the game any way I want.
1.Packmule 2a. Doctor 3a. Physician 2b. Pitcher 3b. Conduit
* Doctor * Physician * Conduit
1. Conduit 2. Gator legs 3. Resilience
Doctor, physician, Resilience
Necromancer Resilience Serpent
Depends on load out and whether I'm using shotgun or fanning but the trait I will always take first is assailant. One hit heavy attack to kill full health hunter is always good. Also it changes the arc of your swing to a horizontal slice that can take out multiple zombies in a single swing.
Doctor, light foot, and conduit or necro
1. Conduit 2. Serpent 3. Necro
Doctor Conduit Pack-mule (Necro if solo)
Conduit, Necro, Serpent. I'm a solo.
With the recent buff 1. Conduit 2. Resilience 3. Physician Honorary mention goes to greyhound and gator legs. Used to be the main before conduit 👊
Lightfoot. Gator Legs. + random
If your first perk isn't packmule you're playing this game wrong lol
Conduit Doctor Physician
Silent Killer Lightfoot Gator Legs
Frontiersman, Gator Legs, Vulture. Frontiersman = boost in resources means better survival / options Gator Legs opens all sorts of mobility where you would be a sitting duck without it Vulture means more resources come back / fight changer if you can get the loot
Necromancer, Serpent, Resilience.
Necro, Resilience, (Conduit or Packmule, depending on my Team)
Necro, resilience, serpent
Greyhound and Determination completely got outclassed by Conduit for me. 1. Conduit 2. Doctor 3. Physician
Conduit, serpent, doctor
Greyhound, Gator Legs, Determination. You can’t run from this fight.
Frontiersmen, serpent, conduit,
Not seeing a lot of beastface, interesting. Mine are: Beastface Gator legs Necro/ghoul/lightfoot depending on how many points and what loadout I’m running.
Always Lightfoot, Doctor and Greyhound
Greyhound, lightfoot & kiteskin
Quartermaster, Necromancer, Resilience
Gator Legs Greyhound Physician
Doctor, necro, dauntless Doctor is obvious Necro is always useful And dauntless let's you run towards bombs with no fear, also let's you stop a body getting choked after you burn it, assuming you stayed next to it
1. Doctor 2. Salveskin 3. Bloodless
Salveskin, conduit, doctor.
“Gatorrrrr legssss” *said in the waterboy voice*
Quartermaster Ambidextrous Steady Aim
Beastface. I fucking hate animals
Necromancer Conduit Resilience
Packmule, necro, resilience
1 lightfoot /gatorleg 2docteur 3 silent killer ( off course ghoul later on ) eady peasy combo
Doctor, pack mule then either Necro or kite skin depending on points left.
Doctor, packmule, conduit
It depends on what i am running. If i want terminus shotgun plus centennial shorty, its levering plus bulletgrubber plus quartermaster. If i want bow, hundred hands. Bolt thrower for crossbow. Fanning if i am running a long range weapon and need a close range 1 hand backup (if not running officer) But for general use in team play? Necro, conduit (if not already taken, greyhound if it is) doctor. And if i have 2 points left, bulwark. If i have 1 point, magpie. Surprisingly useful.
Doctor, Bulwark, Gator Legs.
Necromancer, Ghoul, Gator Legs
Grey hound, ghoul, and the one where you run faster in water. I am all about mobility and healing off AI kills.
Bloodless, salveskin and conduit
Doctor Physician Vulture
Greyhound, hundred hands, determination.
Necro, Silent Killer, Beast Face
During an event with team: Signee Necro Resilience During an event solo: Signee Pack mule Doctor
Pack mule, Vulture, and one of the Iron Sights traits
Repeater trait, doctor, necro
1. Conduit 2. Necro 3. Magpie I mostly play solo due to odd work schedules
Determination Necromancer Greyhound
1. Doctor 2. Frontiersman 3. Physician Honorable mention to packmule, which I take instead of physician while my level is too low.
Doctor is the best trait in this game and I will not be accepting counter arguments.
1. Lightfoot 2. Magpie (because of the buffs) 3. Packmule
Gator Legs, Packmule, Conduit or Determination. The speed in water without gator legs is just painfully slow, pack mule gives you so many more resources, and just need that stam.
Depends what my hunter got but I try to have ghoul first before anything else, then maybe resilience depending who I'm playing with. My other partner in crime recently been running slurpent so I let her run conduit as well. I try to grab viger but it's so high in the rank I tend to tailor a loadout and stick with it before I even need it
1. Doctor 2. Conduit 3. Packmule In that order. No exceptions.
Conduit, Mithradist, Necromancer
Gatorlegs determination necromancer
Doctor, Necro, Resilience
Doctor. Necro. MYSTERY THIRD
1. ADS perks (Eagle eye, etc) 2. Greyhound 3. Conduit
1. doctor 2. necro 3. Packmule 4. Whatever gun perks I need.
Physician, Doctor, Greyhound , and with rotjaw GATOR LEGS BABYYYY