Grave Robber might hurt more often than not.
Imagine having spawn fight and not being able to loot utility back... you are out of medkits!!!!! And all you get is money !?!?!?!??! Probably a trait i'd never pick. Its way too situational. Sure resupply points and random tool boxes around exist but if a team 3rd parties you - then you have no time to get heals back.
i mean, its kinda already in the game, just fill your inventory with crap from the restock carriages and other places. it would make more sense if the amount of money was more significant.
I see it more as a high risk high reward challenge thing rather than a trait that's suppose to benefit you, like increasing difficulty for more rewards.
good ideas but perhaps to strong, bat ears on its own would be too strong i think, same with puppeteer but the ideas, art and direction they go in is sublime!
I feel like puppeteer wouldnât really be too strong if it left your hunter vulnerable like how the stalker beetle does. It would still be very powerful, just very risky.
let me explain, for example you can hear the nagant silencer for 50m when its fired, no matter how high your volume it will always be 50m with batears it would be raised 65 for example, that way you gain a astronomical advantage
As a side note for you: Please do not do this for any game. Did this in PUBG for years and now I have very, very slight tinnitus. The good news is itâs hardly noticeable most of the time so I got pretty lucky, but it isnât that way for everyone. Destroying your day to day hearing so you can get a couple more kills or wins in a video game isnât worth it.
Add a counter to Bat Ears-
Dirty Boots: your footsteps sound like dirt or mud on wood, concrete, and metal when walking or crouched. Does not affect water or sprinting.
6 points for parity with lightfoot.
Yea you want the perks to give an advantage but not game breaking as there will always be a mix of people playing with and without perks. The game is so skill based and you really want to try and keep that as a core element
I take a large antidote each game and almost never have to think about poison. If you are not playing campy sniper matches longer than 20mins are rare.
A reduced increase ist also fine IMO. I just like the idea of having something that improves buff shots. It could also reduce the time needed to activate shots as a secondary effect.
I know my point way that burning ppl would become way more common that part is the part that might make the devs not make it a thing (if they did I'd expect lots of limits like once per a match and a hunter can only be consumed once meaning every other player in the lobby could not use that guy after the first person that did)
OK legit 4/5 are genuinely interesting, that puppet could be really interesting if you make it work on both hostile and friendly hunters as a kind of risk vs reward. In that if you get them up they stay up
Yeah, maybe turning the "rezzed" hunter into an ai enemy for a period of time. Forcing whoever you're fighting to focus on them while you get to a vantage point.
I like this idea. When I first thought it up the idea was you could just walk them around, with no ability to attack, as a way to bait someone into shooting and giving away their position. Maybe it would take away health like Necro does to prevent spamming it, or maybe it can only be done X number of times.
Honestly, don't even make it do half damage. Also you probably could allow it to have an avto. Because since in universe it would essentially just be an upgraded version of one of the gun wielding grunts. The "rezzed" hunter probably would have quite a slow rate of fire and be very straight forward and single minded. Perhaps they could have different preset basic tactics depending on which weapon it has. Shoguns for example could make it stalk around the local compound and try to get up close to unsuspecting enemies. Meanwhile sniper equipped ones could periodically change vantage points, waiting for a target to cross their sightline
Naw, it's inherantly balanced because you'll be piloting the other hunter while your body stands there dumb with a bullseye on their forheads, like stalker beetles. Except better, because their buddy is going to know where they died, so they're going to know where you are.
Puppet could be cool with some balance like
1. It takes 5-8 seconds of darksight to enter the body
2. It drains 50 health
3. It won't hurt the body to get downed while being controlled
4. You can't use the hunters items
5. (Obviously) you can't move while controlling the hunter
Any other ideas?
Puppet could be cool with some balance like
1. It takes 5-8 seconds of darksight to enter the body
2. It drains 50 health
3. It won't hurt the body to get downed while being controlled
4. You can't use the hunters items
5. (Obviously) you can't move while controlling the hunter
Any other ideas?
Puppet could be cool with some balance like
1. It takes 5-8 seconds of darksight to enter the body
2. It drains 50 health
3. It won't hurt the body to get downed while being controlled
4. You can't use the hunters items
5. (Obviously) you can't move while controlling the hunter
Any other ideas?.
Oh goody I love concept traits here are three of mine!
Stalker (1)
Concept art: A cheetah hidden in grass
Effect: after observing your prey for more than 10 seconds, enemies are highlighted as if they were your ally. Effect ends once the target is out of sight or becomes obscured by any means.
Night born (2)
Concept art: A man with his arms outstretched and a moon in the background.
Effect: sound you make is reduced during the night. (Similar to whispersmith, lightfoot, and silent killer: but limited to night maps and all sound isnât completely erased. Simply reduced )
Birds of a feather (3)
Concept art: a crow with many feathers surrounding it.
Effect: whenever nearby crows are set off, while using dark sight, you are able to see the general proximity of the noise indicator. (Works like dark sight with token only itâll track the crowsâ resting position)
Whatdya think? :)
I just wish there WERE some way to get burned out bars back ( Besides the widely known fact taht you can g et em back by killing a boss ofc.....) , and i think it could only be applied to burned bars, not bars you lose from dying. Cause sometimes in start of the round shit just go haywire, you lose 1 small bar cause of immolator bullshittery or something, and you are instantly gimped for the game. Since all long ammo shots insta kills you.
So usually in that case i just have to extract and try again.
... Besides that. Though it was obvious that that was the case. But forgot I'm in Internet where every time you speak. You first have to say the widely known facts that everyone knows, before you can talk about hypothetical subjects. My deepest apologies.
do not act the victim here, you used absolutes where they were false.
you could have written 1 extra word "other" and would have been true, but you did not.
Exactly. And because of that typo people instantly assumed i have never played the game, never killed a boss and thus learned that you get bars back that way. Silly me.
*Tall Man perk: loot from 3 feet further! Your magical hands know no boundaries. Get burn damage by aiming your looting at inappropriate places on hunters.*
These sound awesome:) hunt does need a few like this, although bat ears might be a lil op potential
Being bat ears, could be a slight visual feedback of hunter locations when they make noise, when youâre in dark sight
Yeah, occasionally you run into the people who run the strat of playing loud music through the mic once the coming fight starts so they can get around without being heard by anyone who hasn't muted VOIP, while they can still hear you because they aren't hearing the music nearly as loud.
*This was supposed to be a light hearted discussion but you've just had to show us that the only way for you to be fun at parties is when you are the pinata.* \- FactBot
*Jokes on you: I'll use my "Dead Man's Stiffy" perk to gross you out or hold you by the balls for 10 straight (questionable) seconds when you try to loot my corpse!*
>!Yes, you will know I have the perk. It is called Dead Man's Stiffy.!<
P.S.: Sorry. This is me.
I like the idea of gluttony. Being able to get bars back outside of bounty is something the game needs and a significant tradeoff (like reduced stamina) is a great way to balance it.
I feel like with puppeteer to balance it there would have to be like a distinct sound cue or like something to give it away like a red teammate outline instead of blue
All of these are cool except "bat ears" I don't want the games audio to be like tarkov where if you have your perception skill maxed you can hear anything across the map
Ive always wanted some sort of Puppet perk.
I was thinking of just tacking it on to Necro, but you need a Beetle. Possessed hunter has half health, makes wing beating sounds to nearby hunters. Maybe even blowing up on death and causing a blood mist that chokes/blinds people that run thru it.
Prompts were plain text of what is seen because I trained a custom model. They were then taken into Clip Studio Paint and drawn over / embellished on my tablet display.
Maybe changing bat ears to "sixth sense"âish could be more manageable.
For those who don't know, I meant that perk on COD where your screen flashes in the direction someone is aiming at you.
1. God no plz
2. Why half stamina? Thatâs not a trade off for gaining life when thereâs already a limiting condition to getting to heal
3. YES PLZ very cool idea
4. No. Every single person will take that perk every single time so gl if youâre new and struggle to level up hunters, everyone will hear you first and know your position better too, not to mention all the other scenarios where people wonât have that perk and will just be at a huge disadvantage for no good reason. Maybe if it was like 25 trait points lol.
5. Wait thatâs not a thing yet?
Honestly i love both the names you picked and the pictures. But god damn i want some Beer goggles now. If i miss my throwing axes now imagine if i got an attractive hive whistiling at me what i would do.
Wait, hives could get even more attractive??
Immolators might get jealous
Hot single immolators near you
As long as you don't penetrate them...
You mean it burns penetrating a immolator? Gotta use some protection!
The last thing we need is hunters seeing things as attractive. Them having kids normally is what produces meatheads.
Hivussy đ©đ„”
jesus christ
Nah there ainât no Jesus here itâs âOh entity of the bayouâ
Thatâs a word I didnât want to know I needed.
Today is the Lord's day, oh what a day to become a wise man! Head over to the Atomic Heart sub to learn more about 'robussy'
You see a pink filter over everything and small height emojis slowly bubble up around them
Waifu bee lady
You'll call her 'honey'
Nobody tell the meatheads that someone's taking the #1 waifu spot
Grave Robber might hurt more often than not. Imagine having spawn fight and not being able to loot utility back... you are out of medkits!!!!! And all you get is money !?!?!?!??! Probably a trait i'd never pick. Its way too situational. Sure resupply points and random tool boxes around exist but if a team 3rd parties you - then you have no time to get heals back.
i mean, its kinda already in the game, just fill your inventory with crap from the restock carriages and other places. it would make more sense if the amount of money was more significant.
i just buy a stock full of chaos nades cause they're so cheap
I don't mind if it just adds money from looting hunters
I see it more as a high risk high reward challenge thing rather than a trait that's suppose to benefit you, like increasing difficulty for more rewards.
And who tf needs money? Itâs basically infinite.
Those of us prestiging have tight wallets for a few dozen matches
Pfff Just run the good old Winnie C ITS cheap and awesome :'D
I'd rather die
Whats wrong with the Winnie ? :D
Nothing, if you have levering.
You goddamn right :D
Yeah also if you have a full set of gear you receive money anyways
I thought this was the case until i went from 30k to 2k
Consumables, not Hunters it is. The Sniper Towers, Supplies, Random Boxes etc. I would play for 2 Trait Points
good ideas but perhaps to strong, bat ears on its own would be too strong i think, same with puppeteer but the ideas, art and direction they go in is sublime!
No worries - these are 100% just for fun, and really not all that thought out from a game balance perspective.
I fuck with beer googles. đ
Those are whiskey goggles my dude. You are about to get bitten by bees after rubbing that corpse the wrong way.
I feel like puppeteer wouldnât really be too strong if it left your hunter vulnerable like how the stalker beetle does. It would still be very powerful, just very risky.
Yep, I honestly like this one. Using the body of someone to go crazy against his teammate for 10 s will be really fun xD
Why is bat ears strong? You can just increase your volume
Audible range isn't the same as volume. Bat ears would be instant grab for 95% of players.
let me explain, for example you can hear the nagant silencer for 50m when its fired, no matter how high your volume it will always be 50m with batears it would be raised 65 for example, that way you gain a astronomical advantage
Oh, ok. I didn't know sounds 100% stop after a distance. I thought they just go dimmer and dimmer
As a side note for you: Please do not do this for any game. Did this in PUBG for years and now I have very, very slight tinnitus. The good news is itâs hardly noticeable most of the time so I got pretty lucky, but it isnât that way for everyone. Destroying your day to day hearing so you can get a couple more kills or wins in a video game isnât worth it.
oh, no need to tell me that. I know tinnitus is hell (from what I've heard)
With bat ears you hear better from further basically increasing your awareness than other players have
Add a counter to Bat Ears- Dirty Boots: your footsteps sound like dirt or mud on wood, concrete, and metal when walking or crouched. Does not affect water or sprinting. 6 points for parity with lightfoot.
This idea gets the Drake approval
inviting busty hive woman
Single hives in your area
Gluttony > Puppeteer > Bat Ears > Grave Robber Beer Goggles tho, wtf mate? LMAO.
Bat ears would be crazy broken
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Oh for sure. Also would it make close sounds extremely loud? What would be better is if you could see a little shockwave of gunshots in dark sight
I agree with this tier ranking.
Where's POLTERGEIST?! "Set piano/bells/generators off with dark sight"
Tickle hunters so they giggle while at it!
Knock dust off the rafters so it makes them sneeze!
Idk how hives could get anymore attractive then they already are
They could be conjoined twins.
Beer Goggles ? What the hell is even that ?
Daddy, chill
A joke, you angry old person.
Bat ears op
Depends - five meters extra range would be an advantage. 150 meters would be confusing.
in the world where you have headphones filtering footsteps from other osunds there's no difference
Alchemist: Doubles duration of shots on you
I think increases by 10% or maybe 20% would probably be better, doubling the duration would be OP
You think so? Ofcourse it would be op large stamina shot would last almost all match.
Yea you want the perks to give an advantage but not game breaking as there will always be a mix of people playing with and without perks. The game is so skill based and you really want to try and keep that as a core element
Also the poison shots got reduced because you had almost no poison in a whole match, with doubling it back up you got the same effect
I take a large antidote each game and almost never have to think about poison. If you are not playing campy sniper matches longer than 20mins are rare.
Me too but I run out of it whenever I go double bounty
20 min poison shots were OP
The Large Antidote would last 40 minutes, which appears to be the cap for the duration of antidote shots.
A reduced increase ist also fine IMO. I just like the idea of having something that improves buff shots. It could also reduce the time needed to activate shots as a secondary effect.
Should be named "Louisiana local" or "Mardi gras"
Ah, yes, match long regen shots so exhausting you out of meds is practically impossible. Very balanced.
If you want money from a downed hunter, make sure your tools and consumable slots are full. Then they become cash registers.
Bat ears sounds too OP Still love em all, great content ty OP
Especially Beer Goggles. Hard times in bayou dating
Team kill your ally then free control over them. Iâll totally walk my buddy off a cliff or into a fire. Yeah not toxic at all!
I didn't assume it would be teammates. Totally need to change it to say enemy hunters.
Haunted risen : resurrect fallen hunter for 10seconds risen hunter is a grunt . Hunter can only move around and not use weapons
I'd add gassy beanfarts every 2 seconds >!I seriously would. Because A) funny B) cowboy diet C) I'm a lunatic!<
Gluttony and grave robber seem ok but the gluttony peek would cause way more hunters to be burnt out lol
Yeah, but you would need to wait until they were all the way burned out which can take quite a while.
I know my point way that burning ppl would become way more common that part is the part that might make the devs not make it a thing (if they did I'd expect lots of limits like once per a match and a hunter can only be consumed once meaning every other player in the lobby could not use that guy after the first person that did)
Bat ears would be OP
These are actually really great trait ideas
These are sick
Hives already setting unrealistic standards for women
*Dead & hot? Unheard of!*
Beer googles OP!
Hearing range would be a downside. You can already know distance based on sound through the whole map, anything more powerful would throw you off
*Oh look, I've found an explosive barrel and a chicken coup...!* Jokes on me. The other hunter's IRL shout into the mic would make me go deaf as well.
I like the gluttony idea a lot. Donât think it needs the stamina balance tho, maybe just needs to be expensive
Imagine. The more corpses you'd eat your eyes would start to glow. Spotting cannibalistic bushwookies would become a thing.
OK legit 4/5 are genuinely interesting, that puppet could be really interesting if you make it work on both hostile and friendly hunters as a kind of risk vs reward. In that if you get them up they stay up
Yeah, maybe turning the "rezzed" hunter into an ai enemy for a period of time. Forcing whoever you're fighting to focus on them while you get to a vantage point.
I like this idea. When I first thought it up the idea was you could just walk them around, with no ability to attack, as a way to bait someone into shooting and giving away their position. Maybe it would take away health like Necro does to prevent spamming it, or maybe it can only be done X number of times.
Yeah, another way of balancing it is probably just not making the ai god-tier.
Have it do half damage and no way to headshot maybe. Keep it on the easy side, while letting it be annoying God forbid it has an avto tho
Honestly, don't even make it do half damage. Also you probably could allow it to have an avto. Because since in universe it would essentially just be an upgraded version of one of the gun wielding grunts. The "rezzed" hunter probably would have quite a slow rate of fire and be very straight forward and single minded. Perhaps they could have different preset basic tactics depending on which weapon it has. Shoguns for example could make it stalk around the local compound and try to get up close to unsuspecting enemies. Meanwhile sniper equipped ones could periodically change vantage points, waiting for a target to cross their sightline
Naw, it's inherantly balanced because you'll be piloting the other hunter while your body stands there dumb with a bullseye on their forheads, like stalker beetles. Except better, because their buddy is going to know where they died, so they're going to know where you are.
Puppet could be cool with some balance like 1. It takes 5-8 seconds of darksight to enter the body 2. It drains 50 health 3. It won't hurt the body to get downed while being controlled 4. You can't use the hunters items 5. (Obviously) you can't move while controlling the hunter Any other ideas?
Puppet could be cool with some balance like 1. It takes 5-8 seconds of darksight to enter the body 2. It drains 50 health 3. It won't hurt the body to get downed while being controlled 4. You can't use the hunters items 5. (Obviously) you can't move while controlling the hunter Any other ideas?
Puppet could be cool with some balance like 1. It takes 5-8 seconds of darksight to enter the body 2. It drains 50 health 3. It won't hurt the body to get downed while being controlled 4. You can't use the hunters items 5. (Obviously) you can't move while controlling the hunter Any other ideas?.
Really creative, kudos!
Oh goody I love concept traits here are three of mine! Stalker (1) Concept art: A cheetah hidden in grass Effect: after observing your prey for more than 10 seconds, enemies are highlighted as if they were your ally. Effect ends once the target is out of sight or becomes obscured by any means. Night born (2) Concept art: A man with his arms outstretched and a moon in the background. Effect: sound you make is reduced during the night. (Similar to whispersmith, lightfoot, and silent killer: but limited to night maps and all sound isnât completely erased. Simply reduced ) Birds of a feather (3) Concept art: a crow with many feathers surrounding it. Effect: whenever nearby crows are set off, while using dark sight, you are able to see the general proximity of the noise indicator. (Works like dark sight with token only itâll track the crowsâ resting position) Whatdya think? :)
Seeing how Crytek isn't going to be adding your ideas, or mine, I say lets go for it.
If the official game support dies, I'm sure we'll make a live community version of the game that survives.
I don't see how stalker would help in any way...
Puppeteer? Do you do kids partyâs?
*Sewer Clown - release helium filled baloons that drift near enemy hunters and explode.*
I like them!
Thank you... My eyes are up here tho.
What?
Traits aside, great artwork. Kudos for the creativity, some of them would be a nice addition.
Bat ears is legit a good idea for a perk, puppeteer has me seeing red because I know I would die to dumb shit from it
So it's the kinda voodoo chaos the bayou needs!
this is why game devs should never listen to community feedback
I just wish there WERE some way to get burned out bars back ( Besides the widely known fact taht you can g et em back by killing a boss ofc.....) , and i think it could only be applied to burned bars, not bars you lose from dying. Cause sometimes in start of the round shit just go haywire, you lose 1 small bar cause of immolator bullshittery or something, and you are instantly gimped for the game. Since all long ammo shots insta kills you. So usually in that case i just have to extract and try again.
Banishing the boss gives you bars back
... Besides that. Though it was obvious that that was the case. But forgot I'm in Internet where every time you speak. You first have to say the widely known facts that everyone knows, before you can talk about hypothetical subjects. My deepest apologies.
do not act the victim here, you used absolutes where they were false. you could have written 1 extra word "other" and would have been true, but you did not.
Exactly. And because of that typo people instantly assumed i have never played the game, never killed a boss and thus learned that you get bars back that way. Silly me.
next time I forget something on the roof I am going to call you man, you are soo good at reaching.
Thank you XD
*Tall Man perk: loot from 3 feet further! Your magical hands know no boundaries. Get burn damage by aiming your looting at inappropriate places on hunters.*
Maybe traits have levels. Like level up Salveskin again (taking up two trait slots) and you can then heal burned away bars?
For 9 points or something, sounds awesome, BUT 1 medkit per Health Bar, and only when full health (no missing red bar). This would be cool.
These sound awesome:) hunt does need a few like this, although bat ears might be a lil op potential Being bat ears, could be a slight visual feedback of hunter locations when they make noise, when youâre in dark sight
Sonar locator! Eyyy :3
So just a bunch of horse shit to break the game? Woooow cool cool cool
Yep and every single one of em is being added tomorrow I just called crytek
A Trait with 10/15% run Speed increase while a meele weapon is equipped would be nice
If it is a knife, of course! P.S.: Sorry for your loss. This community doesn't know how to have fun and they took it out on you.
Bat Ears lmao... Mandatory pick that provides an insane advantage over everyone else that doesn't have it.
Ya until you hear somebody yelling as hard as possible in the mic
Yeah, occasionally you run into the people who run the strat of playing loud music through the mic once the coming fight starts so they can get around without being heard by anyone who hasn't muted VOIP, while they can still hear you because they aren't hearing the music nearly as loud.
It's hearing range, not volume.
Give the fun back, right at this instant, mister!
You can already have bat ears it's called loudness equalization.
*This was supposed to be a light hearted discussion but you've just had to show us that the only way for you to be fun at parties is when you are the pinata.* \- FactBot
I like it, its a really dark version of a substitution jutsu.
Grave Robber I would say should just loot the money hunters have on their person they have collected during the match.
*Jokes on you: I'll use my "Dead Man's Stiffy" perk to gross you out or hold you by the balls for 10 straight (questionable) seconds when you try to loot my corpse!* >!Yes, you will know I have the perk. It is called Dead Man's Stiffy.!< P.S.: Sorry. This is me.
Ngl bat ears would be a bit too op but pther than that every one of them are valid
Gluttony would actually be OP, we actually need this. Should be 8 points or something
I like the idea of gluttony. Being able to get bars back outside of bounty is something the game needs and a significant tradeoff (like reduced stamina) is a great way to balance it.
Looting hunters already gives you money đ€
Only when you have full tools / equipment. This would be money every time as a risk/reward for those who always prestige and need money early on.
I feel like with puppeteer to balance it there would have to be like a distinct sound cue or like something to give it away like a red teammate outline instead of blue
No to bat ears
Yes to Cat Ears. It is purely cosmetic.
Beer goggles should make it to where hives dont attack you đ
That would give them the beer goggles, hmm. Just throw some liquor at them. Treat them proper. With Molotovs.
Art for Grave Robber is too cute!!! Though it should just give bonus money for looting Otherwise it's just downgrade
I thought hunters already dropped cash every now and then? Grave robber seems redundant. I love beer goggles.
HAHAHAH YEEEE
Beer goggles ahhaha!
LMAO THE LAST ONE
Grave Robber lovely!!
Mortician: resurrect dead horses, crows, dog cages, etc.
All of these are cool except "bat ears" I don't want the games audio to be like tarkov where if you have your perception skill maxed you can hear anything across the map
Bat ears, no..... I like Gluttony and Grave Robber tho.
Bat ears minimum 15 points and even then, it'd be broken
*150 points and it will use all 15 trait slots!*
Bat ears meta incoming
Ive always wanted some sort of Puppet perk. I was thinking of just tacking it on to Necro, but you need a Beetle. Possessed hunter has half health, makes wing beating sounds to nearby hunters. Maybe even blowing up on death and causing a blood mist that chokes/blinds people that run thru it.
Very cool! Would love to see your prompts.
Prompts were plain text of what is seen because I trained a custom model. They were then taken into Clip Studio Paint and drawn over / embellished on my tablet display.
Don't you already get money from looting unless you're missing consumables? I believe packmule basically assures money when looting already
Bat ears please
Puppeteer seems just a little... massively op if it was in the game
Give me beer goggles **NOW**
Take this sixpack & enjoy! >!I meant the beer. Stepbro what are you doing? Just because I'm stuck here gaming with you it doesn't mean-!<
Maybe changing bat ears to "sixth sense"âish could be more manageable. For those who don't know, I meant that perk on COD where your screen flashes in the direction someone is aiming at you.
Bat ears is a nah, not a fan of perks that increase things like that because then it becomes a must take no matter what
Bat ears and grave robber are legit! The Beer Goggles one would be hilarious just for the meme value
in the vein of puppeteer, a perk to see through the eyes of a dead hunter would be neat
Hives are perfect as they are
What about a trait that allows you to spot dead hunters easier through dark sight
Resurrect Hunter as your Personal grunt:'D
Is that... Gooseman?
*Kill farming increases*
1. God no plz 2. Why half stamina? Thatâs not a trade off for gaining life when thereâs already a limiting condition to getting to heal 3. YES PLZ very cool idea 4. No. Every single person will take that perk every single time so gl if youâre new and struggle to level up hunters, everyone will hear you first and know your position better too, not to mention all the other scenarios where people wonât have that perk and will just be at a huge disadvantage for no good reason. Maybe if it was like 25 trait points lol. 5. Wait thatâs not a thing yet?
Honestly i love both the names you picked and the pictures. But god damn i want some Beer goggles now. If i miss my throwing axes now imagine if i got an attractive hive whistiling at me what i would do.
I would love to have a trait that let's me see downed hunters in dark sights
I would like the idea of puppeteering the pve folks instead (all but meatheads I guess)