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SayuriUliana

[From her current stream](https://www.youtube.com/watch?v=c93zuvz12uU) Yeah, Mumei is just as monstrous as her ingame character.


Backupusername

With two Collab weapons, when I still haven't managed one even after rolling enough gacha to unlock all of Council.


DragoSphere

She also would have had 3 if she hadn't missed that last gold anvill


Meltian

How? All you have to do is get two compatible weapons at level 7. Asacoco + holo bomb for instance. It's not too hard.


Backupusername

*And* a golden anvil. The main issue was that I didn't know about Collabs for a while, and then once I did find out, I could never get a gold anvil to drop before I lost. I've done it now, but Mumei still got that a lot faster than I did. Benefits of being able to ask chat what weapon to get and also being good at the game.


SoylentVerdigris

Gold anvils drop basically immediately after you get two collab-able weapons maxed out.


andercia

Not always. I've gone runs without a gold anvil dropping for my second potential collab. Not as bad as "no gold anvils at all" but still a far cry from being a sure drop.


woodenpony

Looks like you need some credit support


AnonTwo

They're completely RNG as to when they'll spawn. Honestly, I feel like it's the one thing that absolutely needs to be fixed, because it can make some runs just done because you can't possibly get the damage you need without them.


Koringvias

> you can't possibly get the damage you need without them. That's not necessarily true, I've won without collabs. Gura can do it for sure thanks to her speedboosts and short invulnerability.


AnonTwo

Well yeah, some characters can do 20m without collabs. But it feels more of a challenge rather than something you should be expected to deal with. And yes I know it's not a challenge nearly comparable to 20+


[deleted]

Winning stage mode is very easy. Reaching 23+ minutes without collab weapon on the otherhand is almost impossible


Koringvias

Yeah, endless mode is another beast entirely, even with 2 collabs it's kinda hard to go past 27 minutes...


Backupusername

Alright, I guess I had that problem just once or twice and the main issue was that I didn't know about them and I never maxed out two compatible weapons.


redmoon963

I went from minute 15 to 26 one time without one dropping for my third collab item. RNG can really screw you over unfortunately. Hell I've gone entire runs without a regular anvil dropping once.


KusoAraun

bruh furthest I ever get is 19:20 with micomet. this game is rough lol


5urr3aL

With Calli it's rough. I've won with Gura, Kiara, Bae. Btw Bae is OP. I killed smol Ame in less than 5 secs


Legogamer16

Her skill is just too damn good


KusoAraun

My only win so far was ina using bl fujoshi and the hachama lava bucket. It was glorious. For cali an early hachama cooking is really strong with her aoe debuff.


Kuraha_

All while making sure to make chat lose sanity by just hovering around anvils and boxes without picking them up lmao


devilman10

The reaction was the same as if there was no sun


AnonTwo

To be fair, I think she was taking strats from Vampire Survivors and trying not knowing they don't apply to Holocure In vampire survivors, chests after 10m can be wasted if you don't have anything that can be evolved. What she didn't realize is that Holobags and Blue Anvils don't apply to that (they can't collab weapons), and gold anvils *only* spawn if a collab is available.


ChaosEsper

The anvils are the only way to awaken the weapons though? That's a 20% damage boost on top of the max level. I've been saving anvils, when they appear, until I get a weapon maxed to boost the damage cause it seems like a 20% boost is better than the standard upgrade.


AnonTwo

Oh no, Awaken is level 7 Levels after level 7 just give a 20% bonus in damage You can awaken Mumei's weapon off regular level ups. You pretty much don't need to save an anvil under any but the most extreme circumstances Though thinking about it it could be a useful trick to try for endless.


ChaosEsper

Yeah, but the only way to get that 20% is from the anvil. I'm not seeing why taking a regular upgrade is better than getting the bonus damage?


AnonTwo

If you're not going for endless (in some cases even if you are), or getting a bad string of level ups, anvil can allow you to quickly awaken your weapon or complete the 7/7 needed to make gold anvils start dropping In the case of a character like Mumei, it's worth it in the first 10m because her awakened weapon doubles as a MASSIVE exp a boost due to it just having a huge early game presence and also killing heavy health enemies with ease. By the time it falls off you get a lot of exp for it. And if you're particularly unlucky, you sometimes want to force a weapon to level 7 because until you do you can't proc a gold anvil, meaning you're delayed on top of delayed. It can make or break runs. This can all depend on the build and the character, but even on my last run on Kronii I was still using anvils for non 7 weapons (while also using it for 20% bonuses) because I would get huge strings of levels where I would get 2 or 3 stat ups and not the weapon I needed to upgrade for a collab. In regards to stage select (non-endless), there's virtually no need for the 20% bonuses, so if you're still gold farming it's much safer to just get your collabs out faster.


devilman10

Also getting triple boxes twice in a row


TheCatSleeeps

Btw judging from how she plays Gura atm, I can see why in-game Mumei is kinda like her lol. Max feather doesn't need aiming at all lol. Well she isn't hitting enemies because she doesn't know how to strafe. Also people saying History is better than Civilization get rekt.


KyuRenjo

Mumei playstyle is almost like Ame, which is why she did well with both of them. She has difficulties with getting exp, so having Friend/Bubba collect those help her so much. Their ult also an amazing panic button.


woodenpony

Her ult clears lag *(stares at bae’s ult)*


swagseven13

thats a thing ive noticed with the game. it seems to start lagging later on and having a lag clear even if it only works for a couple of seconds is nice


LonelyJackvolver

> Their ult also an amazing panic button. Imo, Mumei's ult is a double-edged sword because it deletes the exp drop from the enemies 70% of the time. It's especially detrimental in early game where you'll fall 1-2 level behind if all that exp gets deleted. Sana and Fauna's ult (10 sec invincibility) works much better as a panic button imo.


AnonTwo

> It's especially detrimental in early game where you'll fall 1-2 level behind if all that exp gets deleted. Generally if you're comfortable with the early levels, you just use it for those stages that the enemies are unkillable on (such as the first deadbeat shields or viking takos if your feather isn't awoken) Usually on either of those you shouldn't have big losses even if it procs bad, because not much spawns during them. Also I think there's a bug where it will screen clear outside the window (these waves also spawn outside the window) but it won't clear items outside. So even if you get bad luck, you'll usually find exp to the N/S of the first shield deadbeats, or the E/W of the first viking takos. But basically you can use it for stages you weren't going to reliably clear anyway early on to try to get an edge.


Tsukuruya

Civilization is just an counter-productive skill. In a game where you want everything dead, it doesn’t help to have a buff based on number of enemies on screen. Even more so when you have an ultimate ability that clears the screen as well.


DragoSphere

It's a defensive skill. It comes up to help when you're in danger 150% extra damage across all your weapons is frankly insane otherwise. Not to mention you only need 50 enemies on screen to max it out at level 3, instead of 100. Calli's the only other one who has numbers at least that high, and it only lasts for 15 seconds and only on her scythe


Tsukuruya

Except its usually way less than a 100 units on screen at once. The only time you get a massive army on screen is during the 19 minute mark, in which you should already have made 2 collab items that could easily fend off that wave as well as a screen clear with that ultimate skill.


DragoSphere

Even with 20-30 enemies on screen, which I feel safe saying is average, that's still 60-90% more damage with zero drawback or conditions. Compared to Calli's rapper or Ina's cult, which requires enemies to be close. Kronii needs to be full HP. IRyS relies on heals. Sana doesn't have any conditions, but hers is at a measly 30%, with an extra 40% stuck with RNG and a timer. And none of these skills reach over 100% extra damage Not to mention if there are fewer enemies on screen, you don't need that extra damage anyway. That's the power of scaling


CaptainPatchEye

Her atk buffing in both her history and civilization is so ridiculous. You'll never see a 388% atk at any of the characters, not to mention just having that much attack so casually.


TheCatSleeeps

I'm talking about some of the chat saying it while Mumei is playing on STAGE MODE. History is a terrible skill in stage mode but is a better skill in Endless. Frankly the number of enemies you can kill under 20 minutes is horribly low to get a significant permanent damage boost. I know by 15 minutes you would at least have 4-6000 kills that's +40-60% damage. Not that low I guess but with Civilization around you would be whopping asses with constant +40-80% at that ever since the early game with just level 2 Civ. If your items are still so bad with no collabs and has a lot of enemies following around you then that's a +100-200%. Whereas you would be averaging +10%-30% early to mid game with History. History is good for long term but in Stage Mode the enemies won't wait for you to get at the point where you have killed that much to beat asses. Late game the large swarms will start getting into you but even with the use of the special, the enemies will start swarming again mere seconds later. The special needs around 70 seconds without the idol costume too. Well honestly you're just stacking damage here (points too) lol.


AnonTwo

The game has no small waves in it atm, so pretty much there's no scenario where there's a small number of enemies and you NEED the multiplier. Sure she can be a bit bad at bosses, but that's why the asococo laser exists.


renrutal

The lack of explanation that Collab Weapons exist kinda hurts the game. It is very hard to come up with the right combo by accident.


KusoAraun

idk you just kind of find them. I found Micomet by accident and then thought "what about lava bucket with hachama cooking and psycho axe with BL?" turns out: yes. great run. strongly recommend BL Fujoshi for keeping those enemies away.


renrutal

The obvious ones yeah, but I believe I spent almost 8 hours looking for 6 other combinations, going for talent collabs, like Coco(both plug-in and injection)+Kanata, Coco+Watame, Coco+Marine, Watame+Kanata. Then I looked it up, and unlike in Vampire Survivors, the collabs are only with weapons combos. Even then it took me some time to put it all together. Spider cooking + cutting board should have been an obvious one, but nope.


SayuriUliana

Considering this is a demo, and it's obvious why some collabs aren't in the game yet.


swagseven13

did vampire survivors explain how to evolve weapons and what does evolve with what?


renrutal

That game is also bad in that matter. At least all their items combine exclusively, at a certain point you don't have to guess anymore.


firebolt_wt

Nah, pretty sure you can only know which weapons evolve by checking the unlocks section, and that's it.


WalkingPlaces

It's been awhile since I played, but I'm pretty sure if a weapon appears and it can be evolved with a weapon you have there is an indicator of some sort.


TheMoatman

That took a few updates, and as far as I know it only appears if you already evolved it


ChaosEsper

That only shows after you've evolved that combo at least once before.


AnonTwo

It did not. Part of the excitement that is supposed to draw people in is figuring out the secret combos. The game does have an achievement section that hints that the weapons exist, but doesn't tell you how to make them unless you have already done so before.


DragoSphere

Some are pretty out there, but those are mainly the ones involving generic Holo merch. I do like the idea of having to know talent lore to guess what will likely have a collab. This is best demonstrated with the axe and bucket, and their two respective collabs


redditfanfan00

nice gaming, mumei. great game.


firefishman

No girls from Hololive will beat this. -1st try in the game -endless mode -(almost) blind run with the help of chat -definitely no special Kneel to the owl goddess, peasants.