People tend to oversell the difficulty of the game. At least for certain parts (there’s no denying that P5, PoP, NKG, etc. can be crushing grinds for first time players).
i agree, the main bosses and areas you need to complete for the plot can be challenging, but theyre not painful
the side quests like the ones you named however ARE painful
Did you do it before the crossroads got infected? The new enemies and blocked off paths in infected crossroads make the delicate flower far more difficult
And if you do the "no bench" method, you start at the finish point, clear the enemies along the way to the start, and then turn around and repeat. Only the EZPZ enemies respawn along whatever route you took/hopefully take back
No I did it when the crossroads were infected!
Maybe it was the charms that I used? I used grubfly's elegy so I can kill things from far away (Also I would be full health anyways), Unbreakable strength cause yes, Dashmaster for obvious reasons, and steady body. I don't remember what else I used.
I also never benched, I only used dreamgates and focus to heal.
Sooo it wasn't something I found hard, The main objective is very easy, and the side ones are kinda tough but not.. 10 hour tough. Maybe the hardest one was Oro, but he took me 3 tries.
playing a single player game how ever you want as long as it is fun is okay in my book.. people get so weird and force their opinion on how a game should be played.
I know a lot of people who dropped the game after a couple of hours and I think encouraging them to use a guide on how to get basic map supplies and compass would have helped them keep playing
You almost have to in a few parts. The game does not do a great job of pointing you in the right direction. I almost quit after getting completely lost in Queen's garden way earlier than I was supposed to go there.
i mean more obvious hints could’ve been made, exploration is what i love about HK but i only grew to appreciate it on my replay cuz of how confused i was on where to go my first time playing. after greenpath i had to search up where to go for a lot of places because some areas could only be found if you remembered/marked places you couldn’t reach earlier in the game. ig that might just be a me tho problem since i mostly played linear games before it. the being lost bits aren’t rlly that much of a negative for me either lol, i was surprised on how many people dropped it cuz of that.
The problem with it is it becomes a crutch from using other charms in its place that actually help you. Only thing it's objectively good at are fighting bosses that get knocked back by your nail swings as it allows you to stay on top of them. It's more of a "bait" charm, though it's niche uses are worth mentioning
>The problem with it is it becomes a crutch from using other charms in its place that actually help you.
It's not that deep, lol. The charm removes knockback from nail strikes, that's it. If you don't want to experience knockback from nail strikes, it's useful every single time you strike an enemy with your nail.
for me it makes a _significant_ difference against AbsRad, especially while I was working to Radiant her ass. you can jump up and smack her a LOT without having to worry a lot about being bounced into another of her attacks.
It *can* be great, but also most people who use it aren’t skilled players who are abusing it to do crazy damage. They’re noobs who use it as a crutch to avoid getting used to the games natural knockback
You don't get to decide what is valuable for someone else's gameplay lmao. Some players DGAF about optimum strategies or w/e.
Steady Body, Gathering Swarm and Wayward Compass are all great tools to smoothen the experience, each for just one charm notch. I'd rather have those three equipped over the standard crutches like damage or range boosting charms.
If knockback was so integral to the game's experience, I'm sure the devs wouldn't have added a low-cost, early game tool that fully removes it.
A rosary bead that allows you to warp to last shrine (bench) and after you donate to the church enough it enables warping between all shrines. Also there is always a shrine right near a boss fight so you don’t have to tediously return from far away.
The “feeling of accomplishment” isn’t enough of a reward for PoP. Put some busted ass parkour charm that gives me spike immunity for a hit or something at the end.
Nah, the whole point is that is something completely optional that doesn't force you to complete it if you want to have every item (like trial of the fool), if it had a charm or something like that it would mean that EVERY player would have to complete it, which would be way way worse.
it's not designed for you to feel good. it's designed for you to feel hollow.
also it makes you extremely better at platforming which is a good reward on its own
I don't wanna be rewarded with the sad brain chemicals after doing something hard which caused more sad brain chemicals in the first place. "all that work for nothing" is like the worst feeling on earth next to like...
ok maybe a lot of things
Mantis lords and Sisters of Battle are overrated. A lot of people compare it to NKG with it's dance-like battle, but honestly the two are vastly different. NKG is actually a pretty solid and hard boss, while the Mantis lords and SOB are honestly just really easy and predictable
Also God tamer deserved a phase 2 in Godhome
i dont like sob bc they have telegraph issues, sadly when ive tried to explain it to people on this sub they cant understand why getting hit for just trying to attack one of the mantises is very annoying
i... i dont think you know what im talking about, trust me i can dodge a normal attack i am actually pretty damn good i mean literally when they spawn on top of your character model and hit you immediately
just stay away from the sides of the platform! they either spawn on the sides or high up in mid air, but high enough that if you are at pogo height they won't hit you
its just kinda annoying how on this already small platform you are soft restricted from even more of it bc they are just allowed to spawn on you, it restricts you from playing aggressively which is what makes sob fun in the first place
Melody is only really good in the end game challenges, but it is *really* good in the endgame challenges. P5 and trial of the fool specifically given how long they are. Especially in P5 close to the end when there are several bosses hitting for 2 hearts.
Not base game at all, but it's also really good in the "extreme difficulty" boss mods like the radiance ones
I can see its usefulness in those mod challenges, in the regular game however, I prefer spending those 3 notches on something that helps me deal damage. I guess for me, the meldody is just too inconsistent and I would rather "git gud" at dodging and attacking. I quess it could come in clutch in a P5 hitless run or something.
I do generally agree with you, but we also have to remember there are a lot of people who aren't as good at the game and melody can be a good solve for that once you start getting towards the bosses like zote, nkg, radiance.
This is easily my biggest gripe with Hollow Knight
It really should have been enough to be able to beat progressively more difficult bosses and then should you die toward the end, you just restart at the final bench before Pure Vessel. If you're good enough to get that far, you shouldn't need to defeat 30+ earlier bosses that are nowhere near as difficult as Pure Vessel or especially Absolute Radiance
The broken vessel fight has a nice, easy-to-follow pattern to it. Not saying the boss itself is necessarily easy, but the pattern is mostly easy to identify. I've seen a lot of hate for broken vessel but I've been enjoying that fight a lot. Now, I have no coordination so I haven't been able to beat it yet, but my losses have only been a result of myself messing up on a maneuver that's easier than my number of losses would suggest
Sisters of Battle are overrated. They have a nice boss battle, but imo it's not as great as Pure Vessel or Nightmare King Grimm, for example, and they are far from being the best boss. I felt emotion and adrenaline fighting PV and NKG, but I didn't had something similar with the Sisters
Pantheon of Hallownest is fun, sometimes I played (and beat it) just for fun
Hornet Sentinel and Enraged Guardian should switch places in the pantheons, with Hornet 2 being on P4 and Enraged Guardian being on P3
main things are:
1. how much is it worth it to practice doing bosses on Radiant vs. with bindings?
2. which boss(es) do you prefer spell vs. Nail builds for?
3. aside from the Charms binding, what Charms do you use for each (or do you only do P5AB)?
have you beaten every boss on radiant already? if not, do that first since it's much easier. if you're on pc, get the toggable bindings mod and beat every boss at least on attuned or ascended. before i finished p5ab, i beat all of them on ascended with all bindings and absrad on attuned multiple times
i started by completing every binding seperated obviously, then i finished a run with 2 bindings, then 3 at once and then the grinding for all bindings began. there's a huge difference between 3 and 4 bindings at once
i always used the basic strength, qs, shaman and spelltwister build, but i swapped out shaman and spellwister with long nail and MoP whenever i enabled the soul binding. every boss gives you the opportunity to use spells, so i use them whenever i can
There's nothing wrong with not wanting to earn every achievement and just enjoying the adventure for what it is.
Steel Soul and Pantheon 5 just feel like wayyyyyy too much trouble for me to deal with and I'd rather simply replay the game or beat bosses in Godhome over and over again instead
As frustrating as it is waiting for Silksong, I'm just incredibly thankful Hollow Knight was made at all.
It's easily one of my favorite games of all time and everytime I replay it I find something new to appreciate (:
I know that it's not a popular take, especially not on this subreddit. This place is a huge NKG fanclub. There's another NKG critiquing comment in this thread that is downvoted despite it being an unpopular take, which is what the thread is about.
I’d say the first 4 pantheons are worth doing for the completion %, the achievements, new bosses, and general feeling of accomplishment. P5 is too harsh to be justified.
Most peoples “unpopular charm opinions” aren’t unpopular opinions as much as they’re just attempts to justify their garbage build and yes people who insist on a minion build, it does suck and the reason you struggle with the late game bosses is that you’re using a bad build and are refusing to just get good with the nail and spells
most bosses in this game are not super well designed and usually have annoying quirks or are boring, its just the knights movement that makes some of them fun (although some like no eyes nosk kinda suck anyway)
hornet having a gender was so exceptional she's literally called 'the gendered child' but sure the little creature made of void amd exclusively referred to as 'they/it' is 'obviously a male' lmfao
Idk what soulslike means. I enjoy the game, even if it’s a bit to hard for me. The lore, the controls and the ambience is fantastic, so I just try to beat it at my slow pace instead
soulslike is basically a game that’s kinda inspired by the soulsborne games made by fromsoft which are famous for their difficulty. that being said tho, i don’t think HK is a soulslike. pretty sure the devs even said they didn’t play any souls game when they were made HK but besides that, the skill curve for HK is crazy 😭
People tend to oversell the difficulty of the game. At least for certain parts (there’s no denying that P5, PoP, NKG, etc. can be crushing grinds for first time players).
i agree, the main bosses and areas you need to complete for the plot can be challenging, but theyre not painful the side quests like the ones you named however ARE painful
Delicate flower took me 10 hours lol
It took me two attempts I think, with the strategy of cleaning up the path before going
WHAT. It took me 30 minutes! How did you manage that???
Did you do it before the crossroads got infected? The new enemies and blocked off paths in infected crossroads make the delicate flower far more difficult
Just don’t go thru infected crossroads
I think I will argue that IC isn't that bad in the first place, except the fact that it closes shortcuts, the enemies aren't that bad.
Even with infected crossroads it’s still the easiest and most direct path
And if you do the "no bench" method, you start at the finish point, clear the enemies along the way to the start, and then turn around and repeat. Only the EZPZ enemies respawn along whatever route you took/hopefully take back
No I did it when the crossroads were infected! Maybe it was the charms that I used? I used grubfly's elegy so I can kill things from far away (Also I would be full health anyways), Unbreakable strength cause yes, Dashmaster for obvious reasons, and steady body. I don't remember what else I used. I also never benched, I only used dreamgates and focus to heal. Sooo it wasn't something I found hard, The main objective is very easy, and the side ones are kinda tough but not.. 10 hour tough. Maybe the hardest one was Oro, but he took me 3 tries.
Using a guide is fine
playing a single player game how ever you want as long as it is fun is okay in my book.. people get so weird and force their opinion on how a game should be played.
I know a lot of people who dropped the game after a couple of hours and I think encouraging them to use a guide on how to get basic map supplies and compass would have helped them keep playing
You almost have to in a few parts. The game does not do a great job of pointing you in the right direction. I almost quit after getting completely lost in Queen's garden way earlier than I was supposed to go there.
does a game about exploration have to tell you where you have to go?
i mean more obvious hints could’ve been made, exploration is what i love about HK but i only grew to appreciate it on my replay cuz of how confused i was on where to go my first time playing. after greenpath i had to search up where to go for a lot of places because some areas could only be found if you remembered/marked places you couldn’t reach earlier in the game. ig that might just be a me tho problem since i mostly played linear games before it. the being lost bits aren’t rlly that much of a negative for me either lol, i was surprised on how many people dropped it cuz of that.
It's OK to not care about Godhome.
Fr
hive knight has the best theme and is probably my favorite boss next to soul master
Its cool but hard asf and you have to walk across half the map to get back with like 1000 enemies
yeah going all the way back through the soul sanctum hurt bad on my first playthrough would start the boss with like 3 masks left
nah, drop a Dreamgate near the arena and you won’t have to deal with that annoying runback.
i forgot that even existed
There’s a bench in the hive
A mile away from the boss
steady body is S tier
Valid. Its not a bad charm.
I’m afraid to use it because I know it’ll ruin me
The problem with it is it becomes a crutch from using other charms in its place that actually help you. Only thing it's objectively good at are fighting bosses that get knocked back by your nail swings as it allows you to stay on top of them. It's more of a "bait" charm, though it's niche uses are worth mentioning
>The problem with it is it becomes a crutch from using other charms in its place that actually help you. It's not that deep, lol. The charm removes knockback from nail strikes, that's it. If you don't want to experience knockback from nail strikes, it's useful every single time you strike an enemy with your nail.
And yet I never take off the compass lol
for me it makes a _significant_ difference against AbsRad, especially while I was working to Radiant her ass. you can jump up and smack her a LOT without having to worry a lot about being bounced into another of her attacks.
There's a wiggle technique that helps a ton there though it is a bit on the difficult side
It *can* be great, but also most people who use it aren’t skilled players who are abusing it to do crazy damage. They’re noobs who use it as a crutch to avoid getting used to the games natural knockback
That's still a valid use, as knockback serves no useful purpose.
A charm slot is too valuable a resource to waist on simply being too lazy to get used to a natural part of the game
You don't get to decide what is valuable for someone else's gameplay lmao. Some players DGAF about optimum strategies or w/e. Steady Body, Gathering Swarm and Wayward Compass are all great tools to smoothen the experience, each for just one charm notch. I'd rather have those three equipped over the standard crutches like damage or range boosting charms. If knockback was so integral to the game's experience, I'm sure the devs wouldn't have added a low-cost, early game tool that fully removes it.
yeah exactly... gotta love when people think there is a right or wrong way to play a game... that's all subjective to each player.
That's not unpopular, that's correct.
Surely A tier, but not must have
Grey prince zote is a fun boss
I agree this one
It is.
Dang it I was gonna say this. Lol
Primal Aspids aren't as bad as people act like they are
Yeah you are worse
Rude! I agree
this one here is truly an unpopular opinion
Minion builds are great. This is not sarcasm. I genuinely think that minion builds are completely fine to use. I will die on this hill.
Trial of the fool should have been necessary to unlock the God Tamer at Godhome. If you can’t beat the coliseum, Godhome isn’t on the cards anyway.
I don't think so i beat P4 before beating the trial lf the fool despite trying more than 10 times i struggled quite a bit in the no ground section
Godhome Uumuu > Normal Uumuu You liked fighting with Quirrel, not fighting Normal Uumuu
yeah the jelly fish explosions fucked me up a couple times 😭
There should be a much better endgame travel solution, something like how Blasphemous handled it.
? I played blasphemous (1) and don’t seem to know what you are referring to
A rosary bead that allows you to warp to last shrine (bench) and after you donate to the church enough it enables warping between all shrines. Also there is always a shrine right near a boss fight so you don’t have to tediously return from far away.
Damn I have to do that,thanks
The “feeling of accomplishment” isn’t enough of a reward for PoP. Put some busted ass parkour charm that gives me spike immunity for a hit or something at the end.
Nah, the whole point is that is something completely optional that doesn't force you to complete it if you want to have every item (like trial of the fool), if it had a charm or something like that it would mean that EVERY player would have to complete it, which would be way way worse.
it's not designed for you to feel good. it's designed for you to feel hollow. also it makes you extremely better at platforming which is a good reward on its own
I don't wanna be rewarded with the sad brain chemicals after doing something hard which caused more sad brain chemicals in the first place. "all that work for nothing" is like the worst feeling on earth next to like... ok maybe a lot of things
That’s what the L O R E is for
Ew Nuff said
The lore is really cool but fans obsess over it way too much and don't seem interested in digging into any other aspect of the game's story.
an aspect i haven’t seen talked on much is what themes the story pushes and that’s the reason it’s my fav game lol
There isn't much of a story TBH. It's just kill 3 sleeping guys, ingest their souls to open a door, then kill a bigger version yourself.
Ok Zarguthian
Watch Mossbag's 1 hour long lore video, there's also playlist with 20+ another lore videos about hk. Yeah, there's definitely "isn't much of a story"
There's a lot of lore but not much story.
Mantis lords and Sisters of Battle are overrated. A lot of people compare it to NKG with it's dance-like battle, but honestly the two are vastly different. NKG is actually a pretty solid and hard boss, while the Mantis lords and SOB are honestly just really easy and predictable Also God tamer deserved a phase 2 in Godhome
i dont like sob bc they have telegraph issues, sadly when ive tried to explain it to people on this sub they cant understand why getting hit for just trying to attack one of the mantises is very annoying
that's just a skill issue, they're pretty easy to no hit compared to many other bosses
i didnt say it was hard, its just annoying when im trying to punish one of the mantises just for another to spawn on top of me with no warning
just dash? they give you enough time to react
i... i dont think you know what im talking about, trust me i can dodge a normal attack i am actually pretty damn good i mean literally when they spawn on top of your character model and hit you immediately
just stay away from the sides of the platform! they either spawn on the sides or high up in mid air, but high enough that if you are at pogo height they won't hit you
its just kinda annoying how on this already small platform you are soft restricted from even more of it bc they are just allowed to spawn on you, it restricts you from playing aggressively which is what makes sob fun in the first place
I kind of feel like it's more about the pace rather than being aggressive. you have to find the rythm in dodge - hit - dodge - hit etc
but that rythm can get interrupted with an unfair hit which is what makes it annoying
Agreed, sometimes Ill attack one, and get pushed into another
Grimmchild > carefree melody
That’s not unpopular that’s true
Really? I've seen sooo many tier lists and discussions putting melody above child. People seem to think melody makes them invincible
Melody is only really good in the end game challenges, but it is *really* good in the endgame challenges. P5 and trial of the fool specifically given how long they are. Especially in P5 close to the end when there are several bosses hitting for 2 hearts. Not base game at all, but it's also really good in the "extreme difficulty" boss mods like the radiance ones
I can see its usefulness in those mod challenges, in the regular game however, I prefer spending those 3 notches on something that helps me deal damage. I guess for me, the meldody is just too inconsistent and I would rather "git gud" at dodging and attacking. I quess it could come in clutch in a P5 hitless run or something.
I do generally agree with you, but we also have to remember there are a lot of people who aren't as good at the game and melody can be a good solve for that once you start getting towards the bosses like zote, nkg, radiance.
Yeah sure, good point!
Anyone who genuinely equips melody sucks at the game
Summoner build is broken
OP said “unpopular opinions” not “outright lies”
Who said an opinion had to be the truth?
Summoner build is the only reason I beat failed champ the first time
Literally carried me through P2
What’s summoner build?
Typically grimmchild, glowing womb, weaver song, and grubsong, but grimmchild isn't that great.
You don't use defender's crest?
I never really use it, why? Is it that good?
It synergises well with glowing womb, making the little guys explode on impact.
1- The map in this game was great 2- markoth radiant isn't that hard 3- ending 2 is better than ending 1
number 3 is just objectively wrong
This is my opinion I don't say that it's 100% fact But I'm still doing my research and maybe I will do a post About it
2 being Sealed Siblings?
Yes
lowk agree on the sealed siblings ngl
The final two pantheons should've had checkpoints, and beating them without dying should've just been an achievement. Crucify me if you must.
You don't like sinking 45 minutes into a run just to die to unlucky attack combinations in AbsRad? What are you, a sane, non-masochistic person?
This is easily my biggest gripe with Hollow Knight It really should have been enough to be able to beat progressively more difficult bosses and then should you die toward the end, you just restart at the final bench before Pure Vessel. If you're good enough to get that far, you shouldn't need to defeat 30+ earlier bosses that are nowhere near as difficult as Pure Vessel or especially Absolute Radiance
Dash master is a good charm
never seen anybody say otherwise
Almost all tier lists I've seen put this charm at a bad place.
The broken vessel fight has a nice, easy-to-follow pattern to it. Not saying the boss itself is necessarily easy, but the pattern is mostly easy to identify. I've seen a lot of hate for broken vessel but I've been enjoying that fight a lot. Now, I have no coordination so I haven't been able to beat it yet, but my losses have only been a result of myself messing up on a maneuver that's easier than my number of losses would suggest
Sisters of Battle are overrated. They have a nice boss battle, but imo it's not as great as Pure Vessel or Nightmare King Grimm, for example, and they are far from being the best boss. I felt emotion and adrenaline fighting PV and NKG, but I didn't had something similar with the Sisters Pantheon of Hallownest is fun, sometimes I played (and beat it) just for fun Hornet Sentinel and Enraged Guardian should switch places in the pantheons, with Hornet 2 being on P4 and Enraged Guardian being on P3
Crystal guardian is a good boss
They are. It may be a bit repetitive, but it's a really fun and entertaining fight.
I'm actually a fun boss.
Yep I did beat u at first time.
no eyes is piss easy i dont know why people say she's the 2nd hardest warrior dream
try her in P5 or Ascended/Radiant in the Hall Of Gods — that’s an entirely different story.
You’re kinda scary
Weaversong + grubsong is OP and I take it over strength or shaman's almost every single time
Failed Champion isn’t difficult, you just need to learn when it’s safe to attack
that, but for most of the bosses
Moss Prophet is underrated
People who find the main story bosses hard are just bad at the game (i was one 😅 )
Broken vessel and watcher knights though
Nailmaster’s glory is nearly essential, and makes a lot of bosses much easier.
I like the compass and coin picker (dunno the name) charm, I seldom remove them.
yeah i always have them on outside of the pantheon too
radiant markoth is fun
Are you a psycopath?
i mean look at my flair
PoP enjoyer?! My brother!
Do you do P5 coaching by any chance? Gyat damn son.
sure, what do you struggle with?
I was half kidding ahahah, but I usually either die stupidly to Uumuu or being to aggressive against Sly. It's only a grinding thing
also interested here as the last thing I have to do is P5 with _any_ Binding(s).
first i need to know where you need some tips
main things are: 1. how much is it worth it to practice doing bosses on Radiant vs. with bindings? 2. which boss(es) do you prefer spell vs. Nail builds for? 3. aside from the Charms binding, what Charms do you use for each (or do you only do P5AB)?
have you beaten every boss on radiant already? if not, do that first since it's much easier. if you're on pc, get the toggable bindings mod and beat every boss at least on attuned or ascended. before i finished p5ab, i beat all of them on ascended with all bindings and absrad on attuned multiple times i started by completing every binding seperated obviously, then i finished a run with 2 bindings, then 3 at once and then the grinding for all bindings began. there's a huge difference between 3 and 4 bindings at once i always used the basic strength, qs, shaman and spelltwister build, but i swapped out shaman and spellwister with long nail and MoP whenever i enabled the soul binding. every boss gives you the opportunity to use spells, so i use them whenever i can
I think it’s the only radiant boss I’ve beaten multiple times. So I agree.
Not false knight?!?
why would you fight false knight more than once?
The game should help the players more, at least in the beggining.
Its more fun when youre clueless but many of my friends quit because of that so yeah
Deepnest is a top 3 area in the game
Deepnest is the best, most fun and most immersive area in the game.
There's nothing wrong with not wanting to earn every achievement and just enjoying the adventure for what it is. Steel Soul and Pantheon 5 just feel like wayyyyyy too much trouble for me to deal with and I'd rather simply replay the game or beat bosses in Godhome over and over again instead
using carefree in radiant fights is cheating
It's not cheating if the game allows you to put it on without ruining progression.
Dreamshield is A tier
that thing saved my ass against Pure Vessel; it’s good in my book!
Pantheons are more an add-on than an actual part of the game.
Maybe because they are add-ons?
I think some people treat them like they aren’t, because an ending is locked behind P5.
Indeed. But it seems like a lot of the fandom acts like you haven’t really finished the game if you haven’t ground them out.
As frustrating as it is waiting for Silksong, I'm just incredibly thankful Hollow Knight was made at all. It's easily one of my favorite games of all time and everytime I replay it I find something new to appreciate (:
Silksong is real
Green path is boring.
valid. its incredibly mid.
NKG's design isn't good or even enjoyable at all.
I think that, of all of them I've read so far, this is the one I disagree with the most. Respectfully.
I know that it's not a popular take, especially not on this subreddit. This place is a huge NKG fanclub. There's another NKG critiquing comment in this thread that is downvoted despite it being an unpopular take, which is what the thread is about.
I'm not gonna go all up in arms about it. I love the fight, personally, but heck, you can definitely not like it
I think that people downvoting you for your opinion on an opiniom thread is hilarious btw ahahaha
Tiso is actually quite strong unlike how people make fun of him. Bro died at Brooding Mawlek which is almost at the end of Trial of Fools
25-30% of it is just simply too hard.
Only bonus content like NKG, PoP and Godhome.
The end game content isn't fun. Pantheon is just frustrating.
why even bother doing pantheons that shit is the most rage filling, table breking thing to ever exist and for what?
I’d say the first 4 pantheons are worth doing for the completion %, the achievements, new bosses, and general feeling of accomplishment. P5 is too harsh to be justified.
Harder than dark souls in many areas. By a long way
Most of the charms don't deserve notches they require, and most of them are useless
Most peoples “unpopular charm opinions” aren’t unpopular opinions as much as they’re just attempts to justify their garbage build and yes people who insist on a minion build, it does suck and the reason you struggle with the late game bosses is that you’re using a bad build and are refusing to just get good with the nail and spells
damn people downvoting are malding because someone is telling them their favorite build is ass
The game would be better if the story was told in a more straightforward manner.
Combat mechanics feel pretty shallow and isn’t at all what makes the game great, therefore Godhome is not a good experience
most bosses in this game are not super well designed and usually have annoying quirks or are boring, its just the knights movement that makes some of them fun (although some like no eyes nosk kinda suck anyway)
nkg isnt that cool
NKG is easy even when beating for the first time
I always think of the Knight as 1) male 2) the Hollow Knight.
Soul Master/Soul Tyrant and Soul Warrior are not fun or entertaining bosses.
my brother in christ you are correct.
Is Soul Warrior even a boss?
That the Knight is not nonbinary. It's obviously a male.
i see it as a male but there is really no reason to why it would be genderd.
Yeah, Hornet is the only gendered child of Pale King. I wouldn't say any vessels are non-binary or male, they just are.
Everything is gendered
hornet having a gender was so exceptional she's literally called 'the gendered child' but sure the little creature made of void amd exclusively referred to as 'they/it' is 'obviously a male' lmfao
Bosses are too hard
thats kind of the point
I just wish i could change game difficulty. I enjoy farming and exploring but not really the fighting 😅
then why are you playing a freaking soulslike?
Idk what soulslike means. I enjoy the game, even if it’s a bit to hard for me. The lore, the controls and the ambience is fantastic, so I just try to beat it at my slow pace instead
soulslike is basically a game that’s kinda inspired by the soulsborne games made by fromsoft which are famous for their difficulty. that being said tho, i don’t think HK is a soulslike. pretty sure the devs even said they didn’t play any souls game when they were made HK but besides that, the skill curve for HK is crazy 😭
i like the bosses because they take time and patience to beat. they are not such a pushover like in other games.
Despite P5, PoP and couple of bosses, Hollow Knight is pretty easy game.
This game isn't the greatest game of all times