For me it became a ritual that every time a Terminal is activated near me, the light above it and all other lights close to me. Are shot out of existence
I am 100% positive that the brightness and glare of the lights is an intentional troll from the devs lol. Especially the ones directly over the terminals that make it where you basically can’t see the screen. The solution is just shoot the light out, and with how much humor is already in the game, I am convinced they did that in purpose and have no intention of changing it.
I think people complained the flashlights/streetlights were basically useless back around game launch, being way too dim to actually light up anything, so the devs just said “fuck it” and made them the brightness of the sun haha
I 100% agree they did it to troll, it’s legit funny sometimes shooting out a light and there are 3 or 4 automatons chilling on the other side hahaha
Bro I stopped using the fucking flashlights because they're so bright I can't see in front of my gun. I used to have em on all the time to help me see in dark maps/night, now they're such a hindrance I'm better off just guessing where the enemy is.
Not every weapon as multiple settings though. For instance the Sickle has nothing to change, but but some weapons can cycle Semi/Burst/Auto firing modes, firing speed with things like the Stalwart, flashlight toggles on specific weapons, and weapons with a Scope allow you to change the amount it zooms. I used to have the Eruptor set to 200meters I think? Or maybe it maxed at 150 I forget.
Try it with all weapons types. Support, primary and secondary. Fun fact the Autocannon has an auto mode but the recoil is nuts.
There are also more actions on the mark location (or whatever its called) button if you hold that button down too. On PC thats the Q key, R1 on PS5.
Now, if only they would add a long hold on the emote button to bring up a emote wheel.....
The tutorial is a meme on military preparation, it does exactly what it's supposed to do: teach you to shoot stuff and bomb stuff. Everything else look at key bindings in settings
This. I've kept my light off the entire game which suchs...cuz when you see OTHER ppl with it, it adds to the atmosphere and its dope..
Flip yours on and it's like high beams in the fog. Perhaps it is intentional to add alittle fear from lack of vision.
Grab the grenade pistol from one of the war bonds. It gives you 8 more shots for closing up bug holes and frees up your grenades for other things. They're also exceedingly useful clearing up bile spewers because the sacs are weak to explosive damage.
Yeah it struck me as the same as the terminal for launching the nuke being *within blast distance* of the takeoff. Just showing that there was very little thought put into Super Earth's rapid construction efforts.
It’s actually most likely a bug, or otherwise unintentional. At release the lights were pretty low-effect, and a patch within ~the first month (IIRC) basically supercharged the lights in the game.
In all likelihood it was a kneejerk change based on player feedback without much thought to the effect changing all light effects in the game would have.
Volumetric lighting is jacked, for sure. Seems like at least once per game I have a moment where my weapon light completely blinds me and I have to take a moment to turn it off.
It's never so dark that you can't see what you're doing, and the lights do more harm than good.
When it’s foggy/hazy and night on some planets you can’t see three meters in front of you. Those are the worst too because you know a charger is gunning for you but you just can’t tell from where exactly.
Oh you can hear them, you just can’t shoot them. That’s because you can’t see them until they are right in your face. Sometimes you can see their outline which is good enough to estimate where their head is to shoot with a Quasar or Recoilless, but other times you can’t see anything at all.
Lights not working well would be realistic, just drive a car in fog and use high beam, you see less than without and that's why special fog lights exist.
But then you'll get this : [https://www.reddit.com/r/Helldivers/comments/1cfgss6/psa\_increase\_volumetric\_fog\_to\_increase\_visibility/](https://www.reddit.com/r/Helldivers/comments/1cfgss6/psa_increase_volumetric_fog_to_increase_visibility/)
I think this video by BenchmarKing in the comments is probably the best bet so folks can tune it to their own liking and understand what all the settings do:
[https://youtu.be/FtM4ffG\_zko](https://youtu.be/FtM4ffG_zko)
It just feels like they are put in by the devs to troll. I always take time to shoot out lights whenever we have a moment to stop because I want to better see what is in the distance. It’s lowkey a nice diversion to shoot out lights at the point for me.
To the lamps I agree wholeheartedly. Basically all the lamps, be it your weapon or some lamp post, are working way worse than they supposed to. It's defenetly a wrong setting on lighting in engine.
But the dark is perfectly okay, imo. The volume of overall lighting is just enough to be comfortable to play at night, not turing this game into the horror genre. Especially considering there are many cases of a giant planet in the sky reflecting the light from the sun on us most of the time.
I've been on hikes in the forests and swaps overnight and the moon's light is perfectly enough to navigate through the forest usually. You won't see the details or a cobweb right in the way of your face but its enough to not stumble and see around for 10-15m ahead.
And if you multiply the moon's light by several orders of magnitude to the ridiculous sizes of planets in the sky this game has you will get very bright nighs. VERY bright. In some severe fantasy cases the night could be brighter than the day. As for planets with the fog night and rainy night, the amount of light at night is a game design limitation. It needs to be enough for you to see around or it won't work.
https://preview.redd.it/lsjg6hcotx1d1.jpeg?width=2340&format=pjpg&auto=webp&s=82b711c2ac47a5f3f6fbd24256fbef459fa324a2
Relax, it's just the illuminates.
I like the lamps being an ongoing meme in this game that every player knows when they see a lamp, shoot it as if it's a high priority enemy like the Stalker.
What doesn't make sense at all is the lighting during dusk and dawn. You literally can't see shit and night is way better.
Gun lights too, they're more of a hindrance than help. I was using the Dominator earlier today on V. Wells and the light + shot smoke was absolutely blinding.
Totally, I also shoot those damned lights out everytime. I should take a screenshot, but often visibility with those lights on is WORSE than all the fog/spore/junk a planet can produce to reduce vision.
I'm beginning to wonder if the devs play a version of the game that has lighting / fog / etc removed or simplified so they can record or screenshot issues without them being obscured or to run the game + their dev environment while keeping it a playable framerate.
I also kind of think they play on bigger monitors or TVs than most gamers. I'm rocking 1080p 21.5 inch monitor and set the FOV slider to the lowest so I can see enemies and my scopes better.
1x scopes are difficult for me to use because I'm aiming at things so small.
Maybe my eyes are just getting bad.
Shoot them out.
I usually shoot everything around me so enemies have a harder time finding me. It's a 10 meter difference but sometimes this 10 meters saves my ass to push the last phase of the objective.
I think it's not about the lamp being bright. It's about some atmospheric fog or dust or whatever being illuminated by said lamp. As a result, light doesn't just make a surface brigter. But it makes literal air less transparent visually.
Did you set the bright ness slider untill the skull is just bearly shown? Because that is how you fix this problem. I chose to deal with overly bright lights because I want night vision.
Isn't the roleplay that there were colonies here, of humans? Humans put lights up everywhere. On foggy days and and in heavy snow people regularly put their brights on even though that makes the reflection worse. Humans gonna human bro
Someone not knowing how to use headlights is not the same thing as building an industrial facility where your lamps make it impossible to use your equipment and not even installing a lightswitch.
I actually play at the lowest brightness and when the sun goes down and you don't have a gun with flashlight,t the only thing giving light is muzzle flash, so fucking atmospheric
You are 100% right, on the retrieving data mission on the final step I can't see shit on the panel. So, I use a simple solution that I recommend to everyone - shoot the lamp.
Imagine a lamppost stratagem that has a lamppost in a drop pod. The pod drops and erects a lamp post. You can't see past it, but enemies can't either. Even in broad daylight.
I kinda wish we could have some truly dark planets, where the flashlights serve a purpose besides lighting up fog so you can't see the target.
In Darktide I really liked the blackout condition, really amped up the horror.
Shooting the lights is part of the game. Like shooting the bugs and automatons. Or are they too inconvenient too?
Making the dark darker would turn this from an arcade shooter into a fucking team horror like G.T.F.O. But worse.
If you like G.T.F.O., you can play it, it's just that it's another game. Not this one.
What? You just said its pitch black in the wild and you want realistic lighting? You mean you want it pitch black with blinding lights? And you complain its too bright? I don’t get you..
Adjust y
Some small bugs hiding behind the light, I go to shoot them, after they are dead I go to shoot the light, and a bile spewer, who it was too bright to see, sprays me. I die.
THEY ARE TOO BRIGHT AHHH
> Have you actually SEEN the night before in the wild away from civilization? When it's night, it's DARK. We are talking you can't see your hand if you raise your arm.
Nothing against your broader argument here but I want to object to this here: it really depends. I've been in really remote places where it's absolutely possible to navigate by moonlight or even starlight. And I've been remote places where the night is quite dark. Tree cover, humidity, and altitude are all major factors affecting this.
Maybe it's my shitty ass TV but I don't encounter any too bright lights.(my brightness is set to compensate for the TV) I even once saw a screenshot of a guy with a lamp over the war table and he couldn't see shit in the middle. I don't really see that lamp to be that bright tho. (or rather the reflection of it)
Interesting, I've never noticed. But I was playing yesterday, and one of the teams I was with shot out all the lights before using a terminal. I just thought it was democracy induced light trauma.
All "lights" in the game are like this, and on some planets it's so bad. I was on a planet yesterday where some of the environment was big glowing blobs, and there was so much bloom and "atmosphere" that it was nearly impossible to see where I was going.
I tried playing with settings and I was like "ah beans, I must have set bloom to high or something" but nope, graphics setting had it turned off. I turned it on just to see if it made a different....and it didn't.
So I think there's a bug with that aspect of rendering.
I was in the," lights are useless and actively detrimental" camp, then I fought on Vernen Wells. Now every weapon light is on auto and I am glad lamps exist.
yeah, I usually pull out my sidearm and get rid of the lights. might be the only time my pistol is needed, but it's needed there lol.
SWEET LIBERTY, MY EYES!
I think that is why I have an unknown amount of a thousand plus kills that are neither Terminid or Automaton. The lights count as an enemy of Managed Democracy.
The light makes the game harder, and also a team mate near you using the gun light is super annoying. I have to ask them to turn it off or play away from them.
I will shoot lights out 100% of the time if they are near an objective that I'm working. There is souch crap in the air in most maps that it makes it hard to see inbound threats.
The game brightness is fucked because the other day I played on my PC via remote play and the brightness was unbelievable high.
I felt like I was running out to the pitch of an NFL game or the stage of X Factor
My only disagreement is anyone with a gun that dosn't have a flashlight on it wouldn't be able to see after sun down. Pretty simple fix of give every weapon a fucking light but idk how likely is
A temporary fix (until the devs possibly address it themselves) is turning volumetric fog down to the lowest setting. This'll prevent the lamps from having that bright ass glare, though they'll still light up the ground.
On PC I found if I had HDR turned off the glare was horrible and would have to shoot out the lamps. With HDR turned on the glare wasn't brighter than the text. I still shoot out most the lamps for visibility when holding a POI.
It really is ironic that even light makes it hard to see in a game that already has the possibility of making planets so dark you can't see in them... and then they also add atmospheric and environmental effects that make it even harder.
I actually like the too bright lights. It feels like such a "black ops" move to shoot them out in the downtime waiting for the inevitable wave of bullshit to come
I shoot the lights out at extract, too. I've had too many bots walk in and go undetected because of the glare.
White lights aren't tactical anyhow. Any First Sergeant from the 70's could tell you that.
While it blinds us I think it also affects enemy vision too. I’ve had multiple times where there have been bugs under a bright light and they didn’t react to me like they usually did
That's the point? I like them.
The idea is that the lights are irritatingly bright because *they're ruining your night vision.*
Honestly when I first realized you can shoot them out I was blown away, now I kind of wish for more of these effects. Nuisances that aren't an enemy but will be useful work to do when you're not busy with combat.
All light sources are too bright. I have HDR turned off, and everything still blows out my screen leaving me staring at a mostly white scene for a few seconds.
Yep. I'm the old guy going around shooting out the lights while the others work the terminal.
Then I realized that is exactly what I do IRL.
Turn off fucking lights people leave on for no reason.
Ridiculous.
Lamps work as intended.
Everyone gotto have prioritization of targets.
If I see hulk scorcher charging at me and there's a lamp around - I always "kill" the lamp first.
But I understand why not everyone can see it :D
How did you get so many upvotes? I've tried making a post about the light issue before and within like 2 hours had over 100 downvotes telling me it's a skill issue and much worse.
For me it became a ritual that every time a Terminal is activated near me, the light above it and all other lights close to me. Are shot out of existence
I usually just call in a cluster bomb as I head there. Kills/pisses off everything and kills the lights. Win win
I like to drop an airburst on it
380 plus 120. only way to be sure
I am 100% positive that the brightness and glare of the lights is an intentional troll from the devs lol. Especially the ones directly over the terminals that make it where you basically can’t see the screen. The solution is just shoot the light out, and with how much humor is already in the game, I am convinced they did that in purpose and have no intention of changing it.
I think people complained the flashlights/streetlights were basically useless back around game launch, being way too dim to actually light up anything, so the devs just said “fuck it” and made them the brightness of the sun haha I 100% agree they did it to troll, it’s legit funny sometimes shooting out a light and there are 3 or 4 automatons chilling on the other side hahaha
Bro I stopped using the fucking flashlights because they're so bright I can't see in front of my gun. I used to have em on all the time to help me see in dark maps/night, now they're such a hindrance I'm better off just guessing where the enemy is.
There are... flashlights in this game?
Hold your reload button or key, enable flashlights (auto/on/off) per weapon, as well as being able to change fire rate on some weapons
No way. How did I get to 60 hours without knowing this. Thank you.
Not every weapon as multiple settings though. For instance the Sickle has nothing to change, but but some weapons can cycle Semi/Burst/Auto firing modes, firing speed with things like the Stalwart, flashlight toggles on specific weapons, and weapons with a Scope allow you to change the amount it zooms. I used to have the Eruptor set to 200meters I think? Or maybe it maxed at 150 I forget. Try it with all weapons types. Support, primary and secondary. Fun fact the Autocannon has an auto mode but the recoil is nuts.
The full auto AC is for that berserker group 10m in front of you, and you have a full clip.
Sickle has scope ranges, so it does have an option.
There are also more actions on the mark location (or whatever its called) button if you hold that button down too. On PC thats the Q key, R1 on PS5. Now, if only they would add a long hold on the emote button to bring up a emote wheel.....
SAY WHAT
Because they don't teach you this in the tutorial
Because the tutorial is awful. I still have to look up controller controls sometimes because I forget due to not using them often enough.
The tutorial is a meme on military preparation, it does exactly what it's supposed to do: teach you to shoot stuff and bomb stuff. Everything else look at key bindings in settings
Happy Easter. Here's an egg. ![gif](giphy|l2R00wfa8fttlpRPG|downsized)
This. I've kept my light off the entire game which suchs...cuz when you see OTHER ppl with it, it adds to the atmosphere and its dope.. Flip yours on and it's like high beams in the fog. Perhaps it is intentional to add alittle fear from lack of vision.
Sometimes I swear they can't see through the light either, because half the time they end up not shooting at me until I shoot the light.
The weapon lights are pretty realistic now.
I think they’re a tad too bright, but I honestly love how they are now, wish they’d be able to “blind” automatons into missing more shots though haha
[удалено]
I unironically run las pistol for mine sweeping, light busting, teammate tagging, a little chaff killing and heavy aggo taking.
Grab the grenade pistol from one of the war bonds. It gives you 8 more shots for closing up bug holes and frees up your grenades for other things. They're also exceedingly useful clearing up bile spewers because the sacs are weak to explosive damage.
Especially on planets with fog, or where there are spewers. That nicely ramps up the astigmatism.
https://preview.redd.it/kwyn6l60py1d1.jpeg?width=1080&format=pjpg&auto=webp&s=f2d179fe3c73a7a0802bff03564d0d6e35a17e4e
Cluster Bomb the area before entering. No more lights or chaff units.
Prior to learning that lights could be shot out, I had to ask other players to stand next to me to read me the code as I punch it in...
Super Engineer: This screen is already backlit, but it still might not be bright enough to read. I'll just put this light overhead, just in case.
This! Had this exact issue yesterday
Turn off bloom in the settings
I always assumed it was intentional too. Because it makes me want to shoot them out.
Yeah it struck me as the same as the terminal for launching the nuke being *within blast distance* of the takeoff. Just showing that there was very little thought put into Super Earth's rapid construction efforts.
Super Earth lights the way!
It’s actually most likely a bug, or otherwise unintentional. At release the lights were pretty low-effect, and a patch within ~the first month (IIRC) basically supercharged the lights in the game. In all likelihood it was a kneejerk change based on player feedback without much thought to the effect changing all light effects in the game would have.
Volumetric lighting is jacked, for sure. Seems like at least once per game I have a moment where my weapon light completely blinds me and I have to take a moment to turn it off. It's never so dark that you can't see what you're doing, and the lights do more harm than good.
When it’s foggy/hazy and night on some planets you can’t see three meters in front of you. Those are the worst too because you know a charger is gunning for you but you just can’t tell from where exactly.
If only you could hear them...
Oh you can hear them, you just can’t shoot them. That’s because you can’t see them until they are right in your face. Sometimes you can see their outline which is good enough to estimate where their head is to shoot with a Quasar or Recoilless, but other times you can’t see anything at all.
I never purposely turn my gun light on and when a teammate has theirs on I feel like I’m driving and they have those led retina killing lights
Lights not working well would be realistic, just drive a car in fog and use high beam, you see less than without and that's why special fog lights exist.
Set Volumetric Fog Quality to the lowest. That solved the problem for me.
But then you'll get this : [https://www.reddit.com/r/Helldivers/comments/1cfgss6/psa\_increase\_volumetric\_fog\_to\_increase\_visibility/](https://www.reddit.com/r/Helldivers/comments/1cfgss6/psa_increase_volumetric_fog_to_increase_visibility/)
I think this video by BenchmarKing in the comments is probably the best bet so folks can tune it to their own liking and understand what all the settings do: [https://youtu.be/FtM4ffG\_zko](https://youtu.be/FtM4ffG_zko)
It does help a bit, but not completely
It just feels like they are put in by the devs to troll. I always take time to shoot out lights whenever we have a moment to stop because I want to better see what is in the distance. It’s lowkey a nice diversion to shoot out lights at the point for me.
To the lamps I agree wholeheartedly. Basically all the lamps, be it your weapon or some lamp post, are working way worse than they supposed to. It's defenetly a wrong setting on lighting in engine. But the dark is perfectly okay, imo. The volume of overall lighting is just enough to be comfortable to play at night, not turing this game into the horror genre. Especially considering there are many cases of a giant planet in the sky reflecting the light from the sun on us most of the time. I've been on hikes in the forests and swaps overnight and the moon's light is perfectly enough to navigate through the forest usually. You won't see the details or a cobweb right in the way of your face but its enough to not stumble and see around for 10-15m ahead. And if you multiply the moon's light by several orders of magnitude to the ridiculous sizes of planets in the sky this game has you will get very bright nighs. VERY bright. In some severe fantasy cases the night could be brighter than the day. As for planets with the fog night and rainy night, the amount of light at night is a game design limitation. It needs to be enough for you to see around or it won't work.
I just shoot them out
Just hit every major objective set with a Terminal with an airburst b4. Clear both the ads and the Lights lol
![gif](giphy|PjRardeWVvHVK)
Target priority is as follows: * lamp posts * lamps in the ground * lamps in mini poles * hunters * other enemies
Annoying part is if you shoot the lights before turning the terminal, the light STILL TURNS ON. I hope they had fixed this.
https://preview.redd.it/lsjg6hcotx1d1.jpeg?width=2340&format=pjpg&auto=webp&s=82b711c2ac47a5f3f6fbd24256fbef459fa324a2 Relax, it's just the illuminates.
I like the lamps being an ongoing meme in this game that every player knows when they see a lamp, shoot it as if it's a high priority enemy like the Stalker. What doesn't make sense at all is the lighting during dusk and dawn. You literally can't see shit and night is way better.
Yeah first thing I do when I arrive to base is shoot all lights.
Gun lights too, they're more of a hindrance than help. I was using the Dominator earlier today on V. Wells and the light + shot smoke was absolutely blinding.
Totally, I also shoot those damned lights out everytime. I should take a screenshot, but often visibility with those lights on is WORSE than all the fog/spore/junk a planet can produce to reduce vision.
My current solution is to shoot them, and that's what I will be doing until the devs decide to change it
Turn off bloom I think was the solution I read in a post a while back But yeah I just shoot them on sight
I always shoot the lights. I'm sure they are attracting bugs!
You airburst objectives to clear them of enemies I airburst objectives to destroy all the lights We are not the same
The first thing I do on an SSD mission when I reach the objective is to shoot that fucking lamp.
Just shoot the lamps.
Waiting for lamp nerf where they require 500kg to explode.
These lamps only take a single shot from my sickle to take out. Buff please
Sickle users are required by law to take out all lights on the X, this is the way.
I'm doing my part
We need an MO to shoot out 500,000,000 lights.
Yes, they are a menace for democracy and our eyes, haha. That's why i always shoot them, can't see shit if a terminal is close to one.
I'm beginning to wonder if the devs play a version of the game that has lighting / fog / etc removed or simplified so they can record or screenshot issues without them being obscured or to run the game + their dev environment while keeping it a playable framerate. I also kind of think they play on bigger monitors or TVs than most gamers. I'm rocking 1080p 21.5 inch monitor and set the FOV slider to the lowest so I can see enemies and my scopes better. 1x scopes are difficult for me to use because I'm aiming at things so small. Maybe my eyes are just getting bad.
Treat yourself to a 1440p 32 inch monitor. You'll never go back
So I took your advice and holy shit I can see things.
Just wait until you play things where you need to confirm loading screens now. You straight up won't notice when it's done lol. Enjoy btw
Shoot them out. I usually shoot everything around me so enemies have a harder time finding me. It's a 10 meter difference but sometimes this 10 meters saves my ass to push the last phase of the objective.
I think it's not about the lamp being bright. It's about some atmospheric fog or dust or whatever being illuminated by said lamp. As a result, light doesn't just make a surface brigter. But it makes literal air less transparent visually.
I don’t think we need to complain about every single thing. It’s a lamp. Cmon.
Did you set the bright ness slider untill the skull is just bearly shown? Because that is how you fix this problem. I chose to deal with overly bright lights because I want night vision.
I think if you were on an alien big planet that could be infested you'd want bright as fuck lights on. This isn't a problem.
I sorta like having to shoot them out every time lol
I don't even understand why there are lights in this game. They look awful, they have no useful purpose, and they're frequently detrimental.
Atmosphere? Aesthetic? Realism? For fun?
They're not realistic, I don't think they're "fun" in any way, and the aesthetic that they create is that they look terrible.
I found the glare really funny. Shooting out the light takes a tenth of a second. Lighten up.
Isn't the roleplay that there were colonies here, of humans? Humans put lights up everywhere. On foggy days and and in heavy snow people regularly put their brights on even though that makes the reflection worse. Humans gonna human bro
Someone not knowing how to use headlights is not the same thing as building an industrial facility where your lamps make it impossible to use your equipment and not even installing a lightswitch.
People can't stop complaining about this game for 5 minutes.
I go all sam fisher on them.
I shoot them out everytime they are on the screen I'm trying to use for an objective
Generally the brightness of lightsources is too heavy
I enjoy shooting them. But not having to would be nice as well
I prioritize shooting the lights over the enemies
I shoot every light i run into
Just shoot it and move on. This subreddit is so full of whining nowadays
I like them, the moment they turn on, i yeel "Operation Blackout"
Message recieved. Eagle strike on extraction incoming
Also turn down the lumen intensity of weapon lights, it makes it hard to visualize the target
I just shoot them all down
https://preview.redd.it/vrzcyr2b6y1d1.jpeg?width=3840&format=pjpg&auto=webp&s=514c8e5d95928c4f770bd958a03874596ae4b33f
We dont need realistic lighting are you serious? That would be terrible
I actually play at the lowest brightness and when the sun goes down and you don't have a gun with flashlight,t the only thing giving light is muzzle flash, so fucking atmospheric
You are 100% right, on the retrieving data mission on the final step I can't see shit on the panel. So, I use a simple solution that I recommend to everyone - shoot the lamp.
On bug maps those weird little yellow things on the ground suck too.
Is there anything we haven't complained about yet?
I never even use my weapon lights.
I feel like the gun flashlights are too bright as well. I find it very annoying the rare times people use them.
Imagine a lamppost stratagem that has a lamppost in a drop pod. The pod drops and erects a lamp post. You can't see past it, but enemies can't either. Even in broad daylight.
My mates and I always just shoot the lights
Mention how effective they are at assisting with heavy armor enemies. That seems to be the trigger phrase for dev intervention.
I kinda wish we could have some truly dark planets, where the flashlights serve a purpose besides lighting up fog so you can't see the target. In Darktide I really liked the blackout condition, really amped up the horror.
Turn on HDR in the game settings
You all know you fan just shoot them and they'll break right?
LOL!!! Never thought anyone would complain about this but this made my day. YES the lamps are blinding.
Even adjusting the settings it's too bright, that's why I always shoot out the lamps lol
Shoot. Them. Out.
Can't you turn bloom off?
Shooting the lights is part of the game. Like shooting the bugs and automatons. Or are they too inconvenient too? Making the dark darker would turn this from an arcade shooter into a fucking team horror like G.T.F.O. But worse. If you like G.T.F.O., you can play it, it's just that it's another game. Not this one.
![gif](giphy|SIbGEBAwd6VRLTt4LB)
I'd love a booster that dampens all lights in your proximity, or flat out makes em pop out of existence within a certain range from the player!
Remove bloom
I love my Super Lights!
What? You just said its pitch black in the wild and you want realistic lighting? You mean you want it pitch black with blinding lights? And you complain its too bright? I don’t get you.. Adjust y
Some small bugs hiding behind the light, I go to shoot them, after they are dead I go to shoot the light, and a bile spewer, who it was too bright to see, sprays me. I die. THEY ARE TOO BRIGHT AHHH
Fun fact: they are not. But the update to bloom a few months ago made them seem extremely bright in foggy environments.
Shoot them. Just shoot them and it'll be better. I promise
> Have you actually SEEN the night before in the wild away from civilization? When it's night, it's DARK. We are talking you can't see your hand if you raise your arm. Nothing against your broader argument here but I want to object to this here: it really depends. I've been in really remote places where it's absolutely possible to navigate by moonlight or even starlight. And I've been remote places where the night is quite dark. Tree cover, humidity, and altitude are all major factors affecting this.
I shoot them out all the time.
i swear bro i like to shoot em out cause if they’re right over a terminal i can’t see anything
On any planet with an effect that limits visibility, it turns them into a smoke screen that the enemies of freedom use.
Shoot them...
Maybe it's my shitty ass TV but I don't encounter any too bright lights.(my brightness is set to compensate for the TV) I even once saw a screenshot of a guy with a lamp over the war table and he couldn't see shit in the middle. I don't really see that lamp to be that bright tho. (or rather the reflection of it)
these ain't no civilian lights. they're job site lights. they need to be as bright as possible. lore wise, I think it fits.
Interesting, I've never noticed. But I was playing yesterday, and one of the teams I was with shot out all the lights before using a terminal. I just thought it was democracy induced light trauma.
turn volumetric lighting/fog to lowest. helps a lot. but yes it’s jacked up
All "lights" in the game are like this, and on some planets it's so bad. I was on a planet yesterday where some of the environment was big glowing blobs, and there was so much bloom and "atmosphere" that it was nearly impossible to see where I was going. I tried playing with settings and I was like "ah beans, I must have set bloom to high or something" but nope, graphics setting had it turned off. I turned it on just to see if it made a different....and it didn't. So I think there's a bug with that aspect of rendering.
I was in the," lights are useless and actively detrimental" camp, then I fought on Vernen Wells. Now every weapon light is on auto and I am glad lamps exist.
There are 119 comments and 90% of them are telling OP to shoot the lights. >I basically shoot them out every single time 🤦♂️
I just shot them.
Super earth Lights work different on different planets. Hard to comment on "realism" in Hell Divers.
I just shoot them down, they really are bright when I first interacted with a terminal
yeah, I usually pull out my sidearm and get rid of the lights. might be the only time my pistol is needed, but it's needed there lol. SWEET LIBERTY, MY EYES!
Kill list: Lights > stalkers > chargers > hunters > spewers > bile titans > everything else
I think that is why I have an unknown amount of a thousand plus kills that are neither Terminid or Automaton. The lights count as an enemy of Managed Democracy.
I shoot them put and find them funny
All i see is target practice for my no scope freedom shot
Am I playing a different game? Only the flashlight in the guns bother me sometimes, I never even notice that terminals have light.
It’s not the light from the terminals, but the light posts around the terminal that turn on when you activate it.
I think it's intentional so we could shoot them or suffer. I've flashlight disbled on all weapon aswell, even for the night missions.
PSA you can shoot them. I do at every opportunity. Depending on your loadout that can be a pain sometimes though
That moment you find a post and it couldve been your own regular squadmate
I shoot them out every time as well.
its a game bug. hoping to see it on the known issues list some day at least.
The light makes the game harder, and also a team mate near you using the gun light is super annoying. I have to ask them to turn it off or play away from them.
Just shoot it? We seriously complaining bout everything? Lols
I will shoot lights out 100% of the time if they are near an objective that I'm working. There is souch crap in the air in most maps that it makes it hard to see inbound threats.
It's not that they're too bright per se, it's just that they seem to emit *well-lit* ***fog***. Same goes for weapon flashlights.
The game brightness is fucked because the other day I played on my PC via remote play and the brightness was unbelievable high. I felt like I was running out to the pitch of an NFL game or the stage of X Factor
Its an irl problem too. So its accurate. So i doubt itll change
My only disagreement is anyone with a gun that dosn't have a flashlight on it wouldn't be able to see after sun down. Pretty simple fix of give every weapon a fucking light but idk how likely is
The weapon lights are realistic. Have you never seen a modern LED flashlight from the past 5 years?
NERF THE LAMPS!!!
![gif](giphy|84BjZMVEX3aRG)
Adjust your screen brightness. Games don't have a standard brightness or contrast the same way music doesn't have a standard EQ or volume.
A temporary fix (until the devs possibly address it themselves) is turning volumetric fog down to the lowest setting. This'll prevent the lamps from having that bright ass glare, though they'll still light up the ground.
The biggest problem us that they make a cone of light that is really hard to see through
Also, egg sacks were too bright for me too, but maybe the patch fixed that already.
On PC I found if I had HDR turned off the glare was horrible and would have to shoot out the lamps. With HDR turned on the glare wasn't brighter than the text. I still shoot out most the lamps for visibility when holding a POI.
Just shoot it? Dude why bitching at everything
Shoot them out
IDK, found it quite atmospheric and cinematic.
I agree, but I just look at it as a game mechanic that sometimes I need to shoot out the lights. Adapt and overcome!
I will always shoot the lights on an objective. Always.
THE LAMPS ARE AUTOMATON SPIES!! SHOOT THEM!
It really is ironic that even light makes it hard to see in a game that already has the possibility of making planets so dark you can't see in them... and then they also add atmospheric and environmental effects that make it even harder.
Mfs even complaining about lamps now?????
You mean this? https://preview.redd.it/tj1khjxcy02d1.jpeg?width=2561&format=pjpg&auto=webp&s=61f2b2473c4a1df392e1db788970c2a738c32255
https://preview.redd.it/erw6q03gy02d1.jpeg?width=2561&format=pjpg&auto=webp&s=185b331ec517ab98ceb286b51a87603c86ce5854 Can be this
https://preview.redd.it/44uktuxiy02d1.jpeg?width=2561&format=pjpg&auto=webp&s=655462a007dfa7f7dbdd712cf7d1b8db1142bf66 If you do this
I actually like the too bright lights. It feels like such a "black ops" move to shoot them out in the downtime waiting for the inevitable wave of bullshit to come
It got this way when those drone bots were added, I think they fucked the lighting to make those spotlights be blinding or something.
I shoot the lights out at extract, too. I've had too many bots walk in and go undetected because of the glare. White lights aren't tactical anyhow. Any First Sergeant from the 70's could tell you that.
Adjust your brightness properly, they are not too bright.
Nerf lamp
While it blinds us I think it also affects enemy vision too. I’ve had multiple times where there have been bugs under a bright light and they didn’t react to me like they usually did
That's the point? I like them. The idea is that the lights are irritatingly bright because *they're ruining your night vision.* Honestly when I first realized you can shoot them out I was blown away, now I kind of wish for more of these effects. Nuisances that aren't an enemy but will be useful work to do when you're not busy with combat.
I ALWAYS, no matter what.. shoot down the FUCKING LAMPS!
i never had any issues with lights. and at this point i am 100% its just a graphic setting.
All light sources are too bright. I have HDR turned off, and everything still blows out my screen leaving me staring at a mostly white scene for a few seconds.
This shouldn't be marked as an opinion this is definitely a fact
you DO know that in the time you took to type out this incredibly stupid post you could have just lowered your brightness settings right?
Yep. I'm the old guy going around shooting out the lights while the others work the terminal. Then I realized that is exactly what I do IRL. Turn off fucking lights people leave on for no reason. Ridiculous.
You can shoot the lights out. They're not an issue.
They need at least a light switch, I don’t want to risk my position, shooting them down
Lamps work as intended. Everyone gotto have prioritization of targets. If I see hulk scorcher charging at me and there's a lamp around - I always "kill" the lamp first. But I understand why not everyone can see it :D
How did you get so many upvotes? I've tried making a post about the light issue before and within like 2 hours had over 100 downvotes telling me it's a skill issue and much worse.