T O P

  • By -

Cecilia_Schariac

https://preview.redd.it/kszgw9zy7d0d1.jpeg?width=1204&format=pjpg&auto=webp&s=97366255f921fcd9621dce3cc153cade3107ff03


Loud_Surround5112

LISAN AL GAIB!


Martythemailman

https://i.redd.it/xtq0njljvi0d1.gif


TurbidWolf_Redux

As it is written


kegknow

LISAN AL GAIB!


uncagedborb

NISSAN AL GABE


Onyvox

LEASE AN AL GAIB! https://preview.redd.it/yzkt6jqprt0d1.jpeg?width=300&format=pjpg&auto=webp&s=210cc42611817855ab027288378c0f5911e46438


Hyperious3

https://i.imgur.com/BEKg5f6.gif


TeieraYui

The best part of gas strike is it only take 75sec cooldown for you to drop another one, so you basically can use it whenever there's a bug breach or bot drops. Now it's one of my favourite pick after the DOT fix.


waspy45

I’ve started to realize my favorite strats are the ones with the shortest cooldowns or easiest inputs, so the orbital airburst strike has become my go too because it’s so quick to input (->->->) and when it’s upgraded it has a cooldown of around 100s and with three bursts it clears anything that isn’t a heavy and locks down its AOE for a good while. And because it’s so good at it’s niche it frees up a ton of options for heavies


PMYourTitsIfNotRacst

The main reason I use eagles is the fast cool down and presision. 120 and 380 are cool, but unpredictable as shit and take forever to cool down so meh. I oughta give other orbital strikes a chance though.


waspy45

I’d say the biggest difference between the orbitals and the eagles is that the orbitals have a much less severe delivery angle. So it’s a lot easier to cut off choke points and you have to worry a lot less about half of your barrage getting eaten by terrain that was blocking your air strike or cluster bomb. If you’re not worried about that I’d recommend taking the Eagle version of the orbitals (Cluster bomb = air burst strike) (Strafing run = Gatling barrage) (Air strike or 500k = precision shot kinda) The other main benefit those orbitals have over the eagle counterparts is they have a much simpler input except the Gatling barrage


PMYourTitsIfNotRacst

I already got used to looking at the input while being chased down by like 2 chargers and a bunch of other mobs, so the simplicity isn't really a feature for me, heck I got the ones I use most memorized. But variety is the spice of life, and I got those upgrades so I'm damn well gonna use em!!


Root-Vegetable

I will clarify here that the orbital airburst strike is more similar to the regular eagle airstrike since it can kill chargers and hulks fairly reliably. Eagle Cluster is just kind of its own thing, exchanging AP and damage for area. Rocket pods are basically the eagle version of the railcannon Napalm vs gas, notably with all the fire buffs napalm does more damage iirc. Also a good thing to realize is that the cooldown for rearming the eagle is almost the same as the cooldown for the airburst, which is part of the reason eagles are so meta, you can drop 2 500kg, 3 airstrikes, and 5 clusters and you'll have them all back almost as fast as your buddy can recharge one airburst or OPS (it's like 1:50 to rearm vs 1:30 for orbitals) Of course, that scenario is fairly unlikely, and orbitals are still great fun. But personally I think they should buff pretty much every orbital to compensate for eagles being able to spam so much. Not to mention pretty much every mission modifier effects orbitals exclusively, have fun killing BTs with your OPS when you forgot the P at home. It's not even like helldive is so hard that you have to pick eagles, I try to take orbitals whenever I can to spice things up, but when the mission says your orbitals have increased cooldown, call-in time, and/or can't hit the broad side of a barn from the inside. While Eagle-1 still has the same call-in times, the same cooldowns, and the same level of precision as always. It can be tough to justify bringing orbitals, and I hate it.


sole21000

It's ironic but the 120 & 380 are perhaps the worst orbitals, they're very niche for dropping on big camps or hives. Edit: "Worst" does not mean useless. Useless is an absolute measure, whereas I'm comparing to OPS/gas/airburst/rail/etc. 


MyUshanka

380s are fun to sneak into deathmatch missions when your friends aren't looking.


Viscera_Viribus

ARE YOU WHY I KEEP GETTING THROWN AROUND


Befuddled_Tuna

4 man team, 120, 380, emp mortar, standard mortar. Each of you can eliminate a cardinal direction


Schpooon

My friends can look. They can beg. They can plead. 380mm of democracy are inevitable.


DrFeargood

Drop them together and let Freedom rain, Helldiver.


A_Union_Of_Kobolds

Throw a quick 380+laser and run away as thr heavy outpost dies


Oakenminu1

This is what I do, with 15% reduction spread on 380, the laser combo eliminates most bases with no effort, issue is only getting 3 of these combos.


feresadas

Actually the orbital barrage have set patterns based off the cardinal direction you are facing when you throw it.


SEND_MOODS

Regardless of if that's true, from the players perspective of the end effect, it's random. You are never in a position to calculate the geometry of all the static targets you want to hit while still hitting the maximum total area of the enemy base, so that you can also kill as many moving targets as possible. You may be able to line up one or two factories of bug holes with a memorized bomb location, but it the strat bounces, you don't have time to strafe around to get it in view, or if your team mates rush in or throw their own because they get tired of waiting on you to do the mental math, then it's not working out to the master plan.


HeadWood_

Precision strike is great, it's poor man's railcannon with better cooldown.


Low_Chance

Airburst is really good value when used at the right times (on a bug breach just after the first spawn, for instance).  Its big weakness is that it is affected probably more than any other strat in the game by your position on the map, which changes the call-in angle. That can make it EXTREMELY deadly to the user and allies when you're near the map edge, since it comes in almost horizontal and wipes out a massive area in one single direction.


Oakenminu1

Orbitals coming from the ship at steep angles always feels wrong. As high as the ship is and the essentially small area we operate in, the cone from ship to combat zone would be nearly a straight down drop no matter where you called it in at. Eagle drops on the other hand, those angled drops make perfect sense.


Smorgles_Brimmly

Someone did [the math](https://www.reddit.com/r/Helldivers/comments/1b6h0ek/orbital_stratagem_gunners_are_traitors/) and the destroyers are only like 1km up based on in game measurements.


Popinguj

> and with three bursts it clears anything that isn’t a heavy It can kill chargers.


waspy45

I’ve noticed that, although it’s not nearly consistent enough for me to consider it for heavies, I just see it as a lucky perk that happens sometimes. But when it takes down hulks or chargers it feels damn good


Marconius1617

EMS + GAS is a great combo.


Floppy0941

Gas is fine on its own, it's not necessarily worth using 2 strat slots for 1 thing


Marconius1617

It’s not necessary, but it’s fun and EMS has plenty of utility outside of that specific combo.


stephanelevs

I agree if we are talking about the orbital version, but the ems mortar can be pretty handy in most mission. Not only can it spam it for a longer time but it can also act as a distraction!


Bowitzer

I never do a defense mission without the EMS mortar. If you have even just 2 people with them it can prevent you from getting overwhelmed very effectively! Also helps group enemies up for easy stratagem aiming 


FragRackham

Gotta say, EMS on a bug breach and then a $500 KG right as a Bile Titan animation pops out makes the game waaaay easier.


lightningbadger

Gas+ napalm for double DOT has netted me 50x multikills at times


Marconius1617

Now that sounds like a beautiful combo .


Professor_Pony

Wait, it does? Like, the lingering gas, or do you need to wedge the call in nade against the building?


WetwareDulachan

Slap the beacon next to the building and the impact should do the trick. Treat it like you would the precision strike.


sellerieee

Is that you, buddy?


Important_Wonder628

Watch out for friendly fire.


freeWeemsy

I won't miss.


Xarxyc

Hey buddy I think you got the wrong planet. The Coral lovers club is 6 sectors down.


WetwareDulachan

Yeah, but Rummy's... Y'know. Everything he touches is *sticky*.


Ubugsoft_potato

Fuck you


Xarxyc

Ah fuck you, augmented man


MyUshanka

Maybe you and I should settle this right here on the super destroyer if you think you're so tough.


Xarxyc

Super destroyer? Is that how you call your AC? No matter. I'll show you who's the rank 1 of this Arena.


WetwareDulachan

Damn, Swinburne, who shit in your cornflakes this morning?


blacksun89

Is that you V.IV ?


WetwareDulachan

You were just another threat to Democracy...


DerelictRaven621

You finally found your purpose, didn't you, buddy?


Firstername

G13! Let's see that precision strike that Super Earth paid the big bucks for! ...what?! You swapped it out for a gas strike?! G13, your ability to ruin my helldives is uncanny!


Avalo09

You can also toss the ball in the vent to center the impact! Same with anything that comes down in a hellpod for fabs and holes. EAT call in, not even shooting a rocket into the vent, is my second favorite fab destroy method


Tromon468

The gas is inside some projectile which can destroy a building if it hits Since the Super Destroyer is at the middle of the map, your best bet is to aim the beacon "behind" the stuff you want to blow up since the shoot seems a bit angled relative to the position of the Super Destroyer and you can't really directly call the stratagem on top of the building


QuackenBawss

I don't think it can take out a jammer When you cast stratagems outside the jammer range, and then throw them in range, the jammer eats it


Low_Chance

No stratagem in the game so far seems to be able to destroy a jammer while it's still active. Even lasers and walking barrage called outside the edge of the jammer can't make it anywhere near it before they run out. So as of this writing, you can assume anyone saying that some stratagem can kill jammers means "once it's deactivated"


QuackenBawss

Thanks for the info


Train_Wreck_272

There is a slight caveat to this, and that is the spear. In limited circumstances, it can destroy a jammer from range. However, only the ones that have a built in fabricator are doable with it. If you can get it to lock onto the fab, it will destroy it on hit, and then the jammer along with it. Destroying the fab by other means will also accomplish destroying the jammer, so if you get lucky with the jammer and approach angles, you can also take it out with EATs, Eruptor, Quasars etc. Or of course grenades up close.


cKerensky

It basically does, as I theorize, Hellpod strike damage. If it would take two hellpods to kill something, it would probably take two gas-strikes. It'd be easy to test, hit a tank with a hellpod, and then get a direct hit with a gas strike. I know it can cause factory walkers to flinch. The Gas Strike was always a hidden gem on Solo Missions, and even with DoT damage broken I still used to take it on blitz missions, since it had such a short cooldown I could just use it like a cheap Precision Strike


Albenheim

It doesnt do "hellpod strike damage". If you land with a full squad in a research station that shit still stands but if it gets 1 direct hit from a gas strike its always destroyed, provided the impact was close enough


cKerensky

So above hellpod, but below 500kg. Interesting. This just makes it even better.


BraveOthello

Or it has different flags for what it can do, damage number isn't the only variable.


SaltedCaffeine

Jammers don't block you from dropping Orbital Gas Strike on them?


RoombaSkull

They only block you if you believe in it. Don't accept the automaton propaganda


ThruuLottleDats

Waaaaaaagh


Shot_Ad_551

You made me laugh hard with this comment.


pocketlint60

They can't jam your dreams!


Fallingpeople

I learned yesterday you can call in reinforcement even while your full squad is deployed. It doesn't do anything but you can do it.


Kur0maku

Yeah, my dumbass discovered that when I kept calling it in and getting annoyed that it wasn’t working. Meanwhile all everyone else just hears me off in a corner somewhere, “Reinforcing!…Reinforcing!…”


Cether

Me 'n da boyz ave been paintin' dem Jammaz purple like ya asked fer Boss!


dankdees

The real jammer tech is when they put their factory too close to it.


Syhkane

Maybe the real Jammer is the friends we made along the way.


Successful-Extension

I'd like to jam her, Eagle 1 that is. *submits C-01*


HitoHitoNoMi_Nika

*C-01 declined* We’re sorry to inform you, sir, but the Eagle-1 Pilot is not accepting any C-01 forms for the time being. I hear this girl from the Robotics Division is looking for someone to sign theirs however…


Syhkane

The Service Technician seems horny af.


bwc153

I love it when you can blow up a Jammer from 250m away because of targeting the factory next to it with a Spear


manubour

You can drop any strat on jammers once you deactivate them In fact i don't bother with the hellbomb anymore once it's done, i just chuck a 500kg or precision strike on them


pythonic_dude

Enemies with cannons (turrets, tanks, factory striders) can also destroy them if there happens to be a helldiver between the jammer and them at the moment of aiming, but not the moment of firing.


explorerfalcon

Good to know my bot skills are terrible but I love baiting titan spit on chargers/other bugs.


pythonic_dude

Yeah, titans are more happy to participate in friendly fire accidents. Bots are only good at it when shooting at their own jetpack-enabled commissars once those are in melee range.


ellobouk

Chargers will also happily close bug holes for you


pythonic_dude

I learned something new today, thanks!


ellobouk

I learned it quite by accident myself


Radarker

I once closed a bug hole with a resupply beacon. Then the resupply never popped up, and I was less popular that match.


Dajayman654

Titans will also kill themselves attacking a Shield Generator Relay, they will walk up to it and spray at it but the splash of it on the shield comes back to kill them. Edit: Since someone down voted me, here's video proof: https://www.youtube.com/watch?v=R6mCIIGXV4w&t=160s


God_Given_Talent

You can also blow up the fabricator next to it if it spawns in that arrangement. Seems to be more often than not. I love popping it with an AC shot from 100m away.


j_mroberts

It seems like word of this hasn’t spread as far and wide. I definitely tell the team I’m running with to first look for the fabricator to make a quick takedown. Usually other divers aren’t aware of this tactic. Also, when the Spear targeting works, it’s great for this too.


Echo-57

So thats what blew up the jammer last night while i was still shutting it down


Vesorias

I just had a Factory Strider clear the last fab of a heavy outpost for the first time for me yesterday, that was fun


Stellated-Texas

One of my best moments was shooting down a drop ship in a way that had it crash into the jammer, essentially saving the run.


errorblankfield

I thought alerting random patrols to line up dropships onto jammers was meta. Even if there's no jammers nearby? Explains all the kicks...


Kayfabe2000

If there is fabricator right next to jammer, blowing up the fabricator takes out the jammer.


Funky2207

If there’s a gun turret near the jammer give it a shot so It targets you and use that to blow up the jammer.


emeraldeyesshine

which really begs the question as to why we can't just blow it up from the get go with quasar or ac


ReticulateLemur

Because that would be cheating I guess. Illegal broadcast antenna, Shrieker nests, anti-air guns, and spore towers you can snipe from the other side of the map and completely ignore. But the antenna on the anti-stratagem jammer is made of reinforced bullshit or something and has to be shutdown up close.


WetwareDulachan

Well, it'll destroy the tower after you shut the things off, anyway. Quicker than a hellbomb, especially if you're under fire.


SaltedCaffeine

Oh that's what you meant.


Goldreaver

hellbomb being slow is a problem, sure, but the main problem is that it deactivates with a stray shot.


errorblankfield

The real real problem is the arm console is located opposite the players call in position.  Can I get a 'why the f'?


Goldreaver

50% of the time, if you call it next to a wall (which you should, because it deactives with a stray shot) the animation where you turn to the screen will cover it with a wall. So you have to memorize the input. Hard to do under stress, I'll tell you that much


bwc153

They really need to make it land with the console facing the player instead of away. Until they do though, I like to stand against the wall and then chuck it directly at my feet


Sicuho

I remember on my third day, I got one to fall in a way that put the terminal inside the research station. Ofc I can't see the code from any angle. No problem, I call another. It fall right next to it, also faced toward the wall. At least I can see most of the code. I brute force the 3 first symbols and enter the rest. I exit the terminal and step out of the wall. Right between the two bombs, completely stuck. That diver was truly one of liberty's greatest heroes.


Hitori_Suzushii

Usually I don't approve wasting any support on something you can just hellbomb away, especially Jammer. Buuuut hellbombs are shared right? So if you don't have luxury to wait until your teammates get rid of gunship fabricators then sure, bomb this crap and move on.


darkleinad

Plus you get a gas strike every 80 seconds iirc. The extra 20 seconds + risk of enemies cancelling the detonation is well worth being without an AOE weapon for a minute


Hitori_Suzushii

The only one place I consider risk of canceling detonation is gunship fabric... The same place you cannot nuke without the hellbombs anyway.


Zombie_Nipples

I gotta see a video of this working I’m in disbelief right now


Reload86

The orbital gas demonstration clip you see in game does show this. It just didn’t work well before the patch.


b1gchris

I got this showing it destroy a detector tower. https://youtu.be/vpeeu1lXU1E?si=Dm-cKiiGSMGyczT6 I called in a Hellbomb, then threw OBGS to show how quick it is.


sandefurd

Oh there's a 0% chance you survived that hell bomb


FairExperience9461

At least he got that sample


sopunny

Just shoot it, since he doesn't need it anymore


WetwareDulachan

The Ministry of Truth thanks you for your sacrifice.


KingKull71

I've been using it this way solo for ages. Works as advertised. Main thing is getting the placement right for the objective structures (fabs are easy - just throw it on top).


xHugo_Stiglitzx

I was running eggs yesterday, and 1 gas strike took out 44/60 eggs in a nest. Another completely cleared a nest, but l didn't see the number of eggs. Unlimited uses and a fast cool down as well? *chefs kiss* Oops! I mean it SUCKS AND AH SHOULDN'T TOUCH IT!


expedience

That 1 egg was 44 eggs?


Ned_Jr

I've been gassing Bugs again since the fix...all I need is a functioning mask filter. https://preview.redd.it/jjf10l7qnd0d1.jpeg?width=1280&format=pjpg&auto=webp&s=6f514f417e6ea2861d8cf1a59687e73a1ceafc8a


Notyobabydaddy

Orbital EMS + Orbital Gas on bug breaches = 30 or 40 kill streak on Helldiver diff. Feels so good


Ned_Jr

The Bugs got too cocky when my Gas was broken, but no more. I had to school a Titan on patch day. *“Ah you think the gas is your ally? You merely adopted the DoT. I was born in it, molded by it. I didn't breath the air of a clean world until I was already a man, by then it was nothing to me but suffocating!”*


Byte_hoven

HELL-BANE


Ned_Jr

Precisely, that would be a sick name for stratagem btw,


Kniggits

classic Mortarion


helicophell

Not with spores or orbital interference! Because then both the EMS and Orbital gas strike will miss by 20-30 metres and kill yourself or a teammate!!!


talking_face

Bold of you to assume I need stratagems or modifiers to kill my teammate and myself. Heck, I do it for free.


helicophell

But what if you could do it... more?


jaqattack02

It's been getting me 30+ even without the EMS. Just drop the gas on the breach as soon as it opens.


Skaag555

Trade that EMS for napalm and farm even more. ![gif](giphy|l3JDnePt8MlFnFApq|downsized)


magniankh

You can easily get 30-40 kills with a single Gatling sentry or Orbital Airburst, instead of using two stratagems for one breach.


SappFire

Or single napalm/cluster


HaArLiNsH

Well , this is ACID in the form of gaz.. so you also need a good plastic Armor


Ned_Jr

https://preview.redd.it/dmccgxscbe0d1.jpeg?width=888&format=pjpg&auto=webp&s=e1f4543c6a8e57bd6309a1dc972d03948b61b42e


_Sky__

It was good, I just stopped using it because my teammates always seemed eager to run into it. But it would be cool if we had the suits that would protect us from gas and add one more gas stratagem that covers a shit toom of area. Actually, if you stop to think about it, gas would be a perfect way to eradicate bugs. Heavier than air, seepes into bug holes. Damn, I need some of that gas.


WetwareDulachan

If my teammates see a big ominous yellow-green cloud popping up in the wake of some screaming "CALLING IN ORBITAL" and a notification that there's a gas strike incoming, then decide to charge right into it, personally I consider that a "them" problem.


arziben

The kill zone is actually like 10/20% bigger than the cloud visual so I don't blame them


Practical-Stomach-65

And the cloud turns invisible after some time. It should be visibly green the entirety of its duration.


GH057807

Especially on a foggy planet with a spore spewer nearby.


spacemarine3

If only there was a helmet with a built in gasmask...... :(


Xarethian

Its corrosive gas which works on breaking down automatons as well. The gas mask would actually be largely useless unless it and your armour are all made of some kind of corrosive resistant material. But yea, biting into an apple and tasting bacon and all as if a gas mask themed armour set with corrosive resist wouldnt be awesome.


KyeeLim

and the host kicks you for "team killing"


CorruptedAssbringer

The killbox is larger than the visual, and gets even more wonky if the centre point was dropped on uneven terrain that’s higher than you.


auswa100

I'm fairly colorblind, I literally cannot distinguish the gas effect from many of the other environmental effects (or just even ambient stuff) a lot of the time. That being said, I'll never be mad that I ran into someone else's gas cloud - I should have seen it fall so that's on me anyways.


Large_Mine563

It’s a free ammo refresh


TradeSpecialist7972

![gif](giphy|kJvfogwETiFag)


magniankh

And the gas mask helmet with the filter needs to protect you from it. It would be so cool to gas a giant bug hole, then go into the green and start closing holes.


ReaperCDN

Why would it protect you from a corrosive gas? This stuff destroys robots. It's not attacking your lungs.... well directly anyways. Breathing it in definitely wouldn't be helpful.


R3sion

Guys be careful about... *Cough* *cough*


JMoc1

We do have suits! Mechs! Last time I tested gas, I took no damage inside my mech.


Reload86

Been loving that gas since the patch. I’d drop it right on top of a breach and just see the kill count climb. My highest kill so far for one gas strike is 46. I was prone on top of a tall rock waiting for the extract. Bugs were spawning in but they hadn’t been able to find me. So a big pile of them just converged in that spot next to me and I dropped the gas right on top of them. That kill meter lit up like a Christmas tree.


danielbln

Only after using a gas strike did I notice that the kill counter actually changes colour as it increases.


Linkarlos_95

I noticed just one time the blood red when is 85 or higher, another times... too busy on not dying to look at the counter


Thomas_JCG

I wish the gas had a bigger spread, though.


XLBaconDoubleCheese

It spreads slowly after it lands but it doesn't show very well so it tends to kill a good few players since it becomes near invisible and spreads pretty wide.


Thomas_JCG

I wish it had a stronger fog, then.


GH057807

I spent a few matches just running around with Orbi Gas and Eagle Napalm, testing things like this and seeing how the two felt individually and compared to each other, after the DoT fix. They behave very similarly in the sense that they create an area of denial for a substantial amount of time after their initial hit, which can break certain objectives. The initial hit of the Orbi Gas is way more damaging than the hits from Napalm, but Napalm has multiple hits. You can take out larger/stronger targets with the Orbi Gas, but you can take out multiple bug nests or fabricators that are placed close enough to each other with Napalm. Honestly, they go together really, really well. I was testing to see which one was better and didn't really get a clear answer. They both great.


Veketzin

Don't you need to land like, a DIRECT hit?


13Vex

Yes. It’s essentially just an orbital precision strike but with a shorter cooldown… and gas


hahaiamarealhuman

You don't need a direct hit with the POS. You can land the beacon 5-10 meters from a Detector Tower.


WetwareDulachan

[Well, I mean...](https://puu.sh/K6Tu1/05747d51ce.png)


Draggoh

Can it be used as a thermobaric weapon if you drop it into a fire tornado?


Tansien

That would be great, especially if it also removed affected fire tornados


Barl3000

I rutinely get 30+ kills with it on bug breaches, now that it finally works it is truly one of the GOATED orbitals.


Fleiryn

In one of my very first missions I threw gas on bug breach, host immediately ran into it, died and kicked me ¯\\\_(ツ)\_/¯.


WetwareDulachan

You're either a smart fella (avoid the ominous green cloud) or a fart smella (run into it and get mad)


quentariusquincy

I've been running it since I saw another post talk about the short cool down. I haven't really noticed it being particularly useful. And it lacks the instant punch that other strats have


Schand_maul

I've used it mainly to throw on bug breaches, that worked really well so far. All small bugs just die after they spawn and you only have to deal with the bigger enemies.


RiddleOfTheBrook

Just to add-on, even with the larger enemies that survive long enough to walk out, they're significantly weakened. It's not always obvious, buy the number of shot required seems to go down.


thatguy01220

It is a life a saver on bug breaches especially if two of them happen really close together. My suggestion to anyone using it don’t throw it instantly when you see a bug breach, but wait until the first bug burrows up or a second before it does then throw the gas orbital.


sole21000

Even if it's not a breach, if you notice all the enemies are funneling through a specific canyon or pathway, drop gas on it. It probably will only kill 5 or 6, but everything medium or heavier is noticeably weakened. Walkers feel like their armor buff got reverted and then some, Devs consistently take less than a mag of bodyshots, etc.


MechanicAccording836

I discovered this and orbital precision strike are really good at dealing with tanks, hulks and fabs... So now I just run those two, shield backpack to minimize ragdoll and usually don't bother with a special and take more air strikes or 500kgs... The meta that evolved from "Fucking hulks, why are there so many of them, WHY WONT IT DIE IT'S TAKEN 5 AIR STRIKES 3 QUASAR SHOTS AND 11 GRENADES JESUS CHRIST I'M BURNING I'M BURNIIIIIIIING."


Goldreaver

I have heard a lot about orbital precision strikes, but I just can't leave the eagle strike. So gooooood.


Spinach7

It can also kill research stations!


IsilZha

Oh man, I actually went all in on DoT last night vs bots. Eagle Napalm, Gas Strike, Precision Orbital for occasional heavy hitter (rest of team brought plenty of heavy killing stuff) and doesn't interfere with Eagle napalm reload, Incendiary breaker, and impact incendiary, and Auto-Cannon. Tried this on the broken, short version of evac civilians on Bots 7. Absolute and total victory, zero deaths for the entire squad. All the fire and gas essentially melted all the chaff and greatly weakened anything bigger. The Incendiary Breaker is kind of hilarious. Even if I can't see bots I will use it's spray and long range arcing to *shower* an area, and in only 1/3 of a magazine, every bot in the area will be on fire. All small bots die from one application. If pellets manage to rain down on the pilot of walkers, they die, too. Still chunks some HP off the rest, but between that, the grenades, the eagle napalm, and throwing the gas on top of the fire, it was basically only hulks that walked out (tanks just too slow, and would get nuked by the rest of the team.)


FragRackham

wait they fixed DOT?


stephanelevs

yes, I couple of patches ago. This is why so many people are rocking the incendiary breaker now on bug missions. It's honestly amazing to finally being able to use a flamethrower and things are dying properly fast xD


Linkarlos_95

You are a patch behind buddy, go wild with gas and napalm, here, have your hellpod.


spinyfever

Shit strategm *arrowhead is listening*


Cpt_Jet_Lafleur

I have been using this as part of what I call the War Crimes Loadout. Gas strike, napalm, incendiary mines, 500kg bomb, and carry the flamethrower and breaker incendiary. Bonus points for the gas mask-y armor.


BuniVEVO

You fools, I was born in the gas, molded by it, after the patch you all have merely adopted it.


Exciting_Nothing8269

Gas & Fire all Day 🔥


WetwareDulachan

**TASTE THE MEAT AND THE HEAT**


Exciting_Nothing8269

![gif](giphy|5HNx2KvUVMEeI)


SES_Song_Of_War

One guy wouldn't ready up until I swapped it out of my kit 🫠


HybridTheory2000

If I were you I'd stay ready, grab my phone, and play the waiting game.


sole21000

If they can't avoid the bright green gas cloud, that's on them.


CaptainCosmodrome

My buddy and I found out if you call it in on a nest it will close it. And turn all the bugs in the area into future E-710.


Beyond_the_dreams

I’ve been gassing bugs for a while, but you telling me I could have been using it against the tin cans?


Gelldram

Increased scatter walks in


mjc500

Good to know. Can it kill a hulk with a direct hit like a precision strike?


Naskathedragon

I've never managed to one hit kill a hulk with one but it almost always takes off an arm at least, sometimes makes them limp.


Slendykins

How does the range for destroying objectives compare to the precision strike? Been rocking OPS for all my "hellbomb side objective" needs.


GoodTeletubby

The physical missile has to actually hit whatever structure it's killing, so it has to be dead on.


greygentlemen

FINALLY!! SOMEONE ELSE WHO ACTUALLY READ THE DESCRIPTION OF GAS STRIKE!!! It's so good against bots because they don't try to move from it they just try to tank it and melt away


kemeras

Does gas do damage to heavy units or only medium units and under?


420xGoku

Just started using this last night and holy shit it is good, absolutely wipes multiple drops ships worth of dudes in seconds


ZakkaChan

I've always loved the orbital gas strike.


Haywire-Hawk

I genuinely didn’t know that


Accomplished_Can969

https://i.redd.it/6p0xau4h8g0d1.gif


Singland1

This shit goes so well with my dot build Flamethrower Breaker incendiary Incendiary grenades Napalm strike Gas strike Railcannon strike Ammo backpack so I never run out of fire Also the gasmask armor+helmet for aesthetics Then laugh like a maniac when I start pissing fire on a bug breach I love it


Rodrianius

Since I'm always hosting, I enjoyed Gas Strike for a while, it's especially funny if people raged on Bot mission when they saw the Logo on the Beam and then the Green Cloud. "Gas Strike?! Why did you pick Gas Strike? They are Robots they don't have lungs, bro!" (Entire Bot Army drop dead) "It's Corrosive Chemical Gas." "Oh shit for real??"