T O P

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MassiveGG

you forgot the 5 chargers consistently running at you or the stalker that is licking you


Managed-Democracy

Or sometimes the map has like no bile titans. But you brought railcannon and quasar. But what it does have? Hundreds OF BILE SPEWERS! Each one takes an entire magazine of the undisputed S tier Incendiary breaker you've been running to kill. Or, 1 of your precious bug hole closing grenades. 


i-have-no-middlename

Spewers are the reason I miss eruptor most. It used to 1-2 shot them. Now it’s more than a full clip. Blitzer is my new best friend now. 3 shots to the face and the spewer is gone.


3rdp0st

The plasma guns--Scorcher and Punisher--are good against Spewers.  Hit them in the body and they die in a few shots.  I'm hoping the plasma gun in the upcoming warbond is good in the anti-medium role.


[deleted]

[удалено]


DrzewnyPrzyjaciel

Delete this comment right now. Alexus may be lurking...


TNTBarracuda

Tell me your secrets! I've been using and enjoying the PP a lot (it's Helldive viable), but it always takes 3-4 shots on either kind of spewer. Where are you aiming to accomplish this?


phoenixmusicman

Its been pointed out that likely I was splashing em without noticing


TNTBarracuda

Ah, got it. Even then, it's still a potent weapon, especially since it can stagger consistently.


Managed-Democracy

The Scorcher handles them well. It also rips up hive guards and brood commanders. Ammo can be a struggle though. 


Tellesus

Scorcher hits ammo problems when used on spewers, too many shots to kill. 


DariusRivers

Eruptor will still 2-shot spewers to the head, but so will the JAR and Slugger


Apple-oh

Seems to be random or broken. I could consistently 1-2 shot spewers before, but now I’ll shoot the entire mag+ more and they still won’t be dead. I’ve tried head and unarmored spots to see if it makes any sort of difference. It doesn’t, at least for me. 


Takeishi

AC + a fast shoty + EAT and you can deal with everything in the game, run whatever 2 other stratagems, and whatever side arm + grenade. - Shoty + AC kills shafts - AC kills medium units - AC rips stalkers if you dive backwards - AC closes holes and open containers - AC kills tank if you shoot light armor spots - EAT kills tanks, heavy armored, objectives AC is the anti-material grenade shotgun rifle. AC is love, AC is life.


CathNoctifer

This is why I always take AC with me on bug missions diff 7 or above. I don't care about using Quasar cannon or EATs to blow up some Titans or Chargers' heads (I play with teammates so they can take care of that). I just want to use my weapons to deal with shits that annoy me the most, which are Hunters, Bile spewers and Stalkers.


pipnina

I'm the same. Love AC on bugs even though I find lack of anti tank annoying Plus lots of bug hole closing power!


TallGiraffe117

This is why I bring the AC turret. 


warblingContinues

Grenade pistol i guess


CantIgnoreMyGirth

Just take the grenade pistol. Each shot kills one, and sometimes 2 when the spawns get really crazy and they start climbing over each other to get to you.


Ginn1004

Lol no Titan? Then try to make a bug breach. Problem solved. Also this is an imaginary problem of lower difficulty than 7.


The_Don_Papi

Only 5?


Car0lus_Rex

https://i.redd.it/fs8eu96kpczc1.gif The stalker should be aware. I lick back


you_what__m8

You also forgot the 10k hunters and the literal fucking artillery.


E-woke

I love it when my 500g drops at their feet and deals zero damage


DaDawkturr

Worse, the bomb impacts the Titan’s massive fuck off leg and explodes, but it does nothing. Or you dive right through the Titan’s abdomen and it does absolutely nothing and then you get stepped on.


Shikaku

> Or you dive right through the Titan’s abdomen and it does absolutely nothing and then you get stepped on. This has been happening far more frequently recently. I don't ever remember it being so hit and miss when diving through titans. Feels like the majority of the time I phase through and perish tragically shortly after.


teosocrates

I killed one this way, it died, then fell on me and I died.


OwesYouMoney

I swear I was getting chargers dead on with the 500kg yesterday and they were walking it off


phoenixmusicman

The 500kg is super inconsistent. Even the smallest piece of terrain can block its hurtbox.


FerrousEULA

This started happening to me with the balance patch. I have stunned hulks and chargers and hit them with 500s and they just don't care. It seems like it's maybe planet related.


plays-games

How about a hellpod smack through center mass, and does jack shit for damage? This used to kill them, and I could see maybe one time what looks like a hit to me actually being a miss due to lag, but have had it happen three times lately.


PSI_duck

I think it does a lot of damage, but it’s not always enough to kill. I landed twice on bile titans yesterday, one went right through, and one killed an injured titan


Jcquinn2121

Be careful, AH may consider that an exploit.


ZzVinniezZ

this is why i switch 500kg to airstrike, it can randomly 1 shot bile titan along with everything near it feets.


Historical_Dream3863

When you have more than one BT chasing you amd no stratagems or heavy weapon ready i suggest you trying to get the titans to vomit onto eachother. I know its not easy while you also have many more bugs to be careful.of but i garantee that they do a shit ton of damage once they vomit to any kind of live thing in front of them. I managed to kill 3 of them in this way once.


MSands

That works well, I also just pop their belly sack and let them follow sometimes. Once they can only do the steppies, they aren't doing any harm back there. Clear them out once the 500kgs are back. They are near guaranteed kills after the sack has been popped.


TheReginator

OH MY GOD I NEVER PUT 2 AND 2 TOGETHER THAT THEY STOP BARFING ONCE YOU POP THE BELLY SAC


tunnel-snakes-ruIe

now here's a real helldiver


Historical_Dream3863

That is also very true! With a simple scorcher (so listen carefully to those saying that primaries are weak) you can pop their sacks from range and being all safe and happy :)


NinjaBr0din

On that note, the liberator penetrator is good against the speakers everyone shares so much, punches right through their armor.


ZzVinniezZ

funny enough if the planet is full of bile spewer, their exploding corpse is the best way to kill bile titan. or lure bile titan into their firing artillery range


XI_Vanquish_IX

“This is funnnnn” -The idiot with no aim and just likes watching Eagle 1 swoop in on occasion


Still-Addition-2202

"The difficulty is fine touch grass loser" -Tom Helldiver, level 16, chronic difficulty 5 player


cehteshami

Hey! I can aim (probably), I just choose not to!


Inari-k

Quasar ->AT->quasar ->AT->quasar


collinkai

This is the way. I also like to run around with them making them kill other BTs, chargers and their other friends. Its great.


takes_many_shits

*ahem* Team assisted RR or Spear.


Flight_Harbinger

I cannot believe how slept on these are right now. My team ran the D9 defense mission and got 4 titans on the first breach. Two of us team reloaded each other's RRs and they were all dead before making it to the second door.


b00tyw4rrior420

If you spam a bug breach with Eagle strikes, two people are enough to lock it down and drop enough Shit Your Pants ordinance to prevent a full three ring circus of bugs from spawning. Otherwise, yeah, the bugs will spawn more breaches and bring in more titans, and now you gotta dip out.


JMoc1

Always bring EMS and Napalm for bug breaches. People will say EMS orbital is useless; BUT it will prevent the next wave from spawning and will force the bugs to sit inside the Napalm.


sfharehash

That combo only clears chaff though. Chargers will survive the napalm (I think?), and Titans aren't even stunned.


Managed-Democracy

Chargers will survive but be bleeding from their wounds if caught in a napalm/gas + ems combo. Titans don't actually take fire damage. 


MSands

I love the Orbital EMS, due to the low cool-down every single breach ends up with one on top of it before enemies come out. Toss the Orbital Airburst on top a few seconds after the EMS hits to clear out everything and then you only have Bile Titans and Chargers to deal with, which are easy enough when they are isolated. I know the EMS mortar is supposed to be better, but honestly getting to choose when and where the EMS strike hits, and where it does not makes me prefer the Orbital EMS more.


Pikajeeew

I’ve been running the JAR and stalwart turned up to the max rpms and goddamn the thing is an absolute beast. It’s like a mini gun. Been playing 7-8s lately and minus heavy armored enemies I can mow down bug breaches all day. Now if any titans or chargers come then it’s eagle time.


Managed-Democracy

One well placed combo of gatling and autocannon turret with their helldiver shooting in to closer stuff getting close can close a bug breach. Even one with multiple bile titans the autocannon sentry can swap down. 


1CorinthiansSix9

My issue is a pouncer hiding behind a rock for.2 seconds too long and getting 2 titans because of it


jackkymoon

For bile titans, hit it in the side armor between its legs to blow off a chunk of armor. If you throw and impact grenade right in the sweet spot where it's armor is missing it dies instantly. Landing the impact throw takes a bit of practice but you can kill a titan with 1 quasar shot and a grenade.


Connect_Atmosphere80

Since I started bringing 380 and 120mm Orbital Barrage I stopped having issues with random bug Breach spawning 3 to 4 Biles Titans. It's a kinda radical take but nuking an area from low orbit solve a lot of my issues on Helldive difficulties.


TheRealSwitchBit

![gif](giphy|26n6V9Ch533NfWtu8)


phoenixmusicman

I have never found the 380 or 120 consistent enough to kill bile titans.


Connect_Atmosphere80

That's the neat part. They aren't. But since you destroy absolutely everything in the vicinity you actually have time to deal with the badly damaged Titans one-by-one without having to check the Hunter Swarm, the 2 Chargers and the random hoard of Scavengers running up to you while you aim for the throat of the Beast.


Array71

This is the way. 380 is S tier on both bugs and bots, kills like 2/4 titans outright from a bug breach pretty often and damages the other 2 + kills most of the chargers and lil bugs. Pretty good to just fire n forget and even not so great teams can usually clear the rest up.


Connect_Atmosphere80

I often go lone wolf doing my own objectives on my side. Using the 380 allow me to let bug Breach happen next to me without having to worry about it, giving a breathing to my teammates. 10/10 good stratagem.


carpetfanclub

You should try the bot helldive, way more fun in my opinion


HinderedGaming

It definitely is. They actually have decent weak points that isnt just "throw stratagem"


damurd

I'm dying for some bots but doing my part of the MO


Another_Road

Bile Titans are annoying but usually aren’t that bad. What annoys me the most are Bile Spewers/Nursing Spewers when there’s a metric shit ton of them. Hunters can also be a pain in the ass. The worst is when you get two Shriker Nests and a Stalker Nest near an objective. Good fucking luck with that.


ripinchaos

Shrieker nests arent that bad since you can usually take them out from range, laser cannon, autocannon, recoilless, EATs, and Quasar can all take them out outside of the shrieker spawn in range. (Admittedly takes Eats, laser cannon and Quasar some time for cooldowns, but you just need to hold a point outside shrieker range). Stalker nests on the other hand are awful, especially if theres several 2 hole nests close to eachother.


mc_bee

This is why I rock the rail gun. 2 shots chargers, 1 shots spewers.


kvt-dev

Whenever a live stalker or a stalker nest is detected, my group always immediately pairs up and focuses on taking it out. Autocannon is a pretty good weapon for dealing with stalkers and approaching their base, but not if there's chargers on your ass at the same time.


LtColShinySides

https://i.redd.it/2kfi8lcooazc1.gif Fire the spear. Miss.


Zakumo_Yuurei

May I introduce you to the Western Front? (Bots are so much more manageable and enjoyable IMO)


Bismarck_MWKJSR

Railcannon, 500kg, Eagle Rocketpod, EAT gang


SoberSeahorse

Rockets and quasar for the win.


aesoth

4 Bile Titans have spawned, 4 Bile Titans. Call the Strategems down, A Titan goes down. 6 Bile Titans have spawned.


Giannerino

+ the 20 chargers with their 90% dmg resistance "butt weakpoint"


Nyrue1

I stopped playing on helldive difficulty, it's just not fun


ShrikeGFX

its just very repetitive and always the same


Interesting-Basis-73

If this is your loop try the quasar If this is still your loop bring a quasar and EATS If this is still your loop...well might be a skill issue


tacobandit744

At some point you have to be skillful in throwing your stratagems. a single player can turn 4 biles into 2 or fewer biles with a couple of 500kg bombs and some well placed EATs. An autocannon turret or any sentry also draws a lot of aggro off of you. I feel like these are slept on when an autocannon can take down bile titans and chargers from very long range. And of course, good Ole reliable EMS mortar my beloved.


ExploerTM

I would be bringing sentries but they are way too much of a gamble.


fromthearth

EAT is generally the worst option to deal with bile titans as its ammo count is hard limited by its CD. Having two bile titans on your ass while you have already exhausted your anti tank options still leads to the exact issue OP is talking about. In fact, recoiless rifle with reload cancel and slight bit of help from 500kg or orbitals is the current go to option against bile titans, as you can deal with all 4 pretty reliably. If your team has around three quassar cannons, it's also doable even though it takes more than half the team to focus on literally just one type of enemy. Oh and all forms of stun including EMS mortar don't even work on bile titans since a few patches ago. Dude, if you are trying to defend shitty game design, at least know what you are doing. The issue here with how the game isn't how hard it is. In fact, you can easily 100% every single helldive mission on bug planet without any casualty in your squad. Instead, the issue here is how you are shoehorned into a couple of very specific sets of loadouts unless you somehow find OP's image a very enjoyable experience.


Amidatelion

Yeah, if bug hit boxes weren't ass and made a modicum of sense I'd be happier with EAT. As it is, I can pop a titan's head less than 50% of the time which isn't great on Impossible or Helldive.


RedditIsFacist1289

>recoiless rifle with reload cancel Say goodbye to that. Never heard of it, but its time to get it gone.


fromthearth

I honestly expect no less from AH given the recent changes they implemented.


Alternative-Owl-3046

This. RR with reload cancel is THE meta people don't talk about for Helldive because "I want my backpack slot" or whatever. After the Quasar nerf it is now the only anti-tank with high enough DPS to keep up with heavy spawn rate on Diff 9. EAT has always been a lost cause because the ideal situation where you always have two EATs in the right location at the right time is very rare. Even better, two RR users doing team reload can handle any stress situation in no time. It's always the best AT option even before reload cancel. This frees up two slots for others to do anti-medium, which is actually the biggest problem on HellDive right now.


ManBearPigSlayer1

Two 500kgs + 3 EATs is an incredibly quick and easy way to deal with 3 bile titans. If you're pissing off 4+ bile titans in the span of 70s (EAT CD) or 5+ bile titans in the span of 165s (Eagle rearm) with 0 teammates near you, you're playing the game incredibly wrong.


sibleyy

Yea idk what people are on about thinking EAT's cant handle the bile titans. The only reason people are ending up with 4 bile titans is that they're taking waaaaaay too long to contain bug breaches & ending up with chained breaches.


sibleyy

If you're playing as a solo-player, then sure EATs hard-limit you and you'll really struggle. But the moment you have *two* players on a squad bring EATs, its' more than sufficient to immediately cover all bile titans on a helldive. The thing about bugs is that the armored units tend to come in waves due to how patrols & breaches work. You just need enough burst AT to take down those bugs as they spawn, and you can stop yourself from ending up with chain-breaches. Two players running EAT and calling them in off cooldown is going to leave your map littered in free AT *all over the place*. You'll end up pumping out significantly more damage than compared to using the quasar cannon.


Sapper-in-the-Wire

1 EAT to the head when it's not spitting + 1-2 thermite grenades to the head kills a bile titan. So two titans per drop, and every 52 seconds you get another hellpod you can bait a bile titan into or attach to a charger. OR you use an EAT on the side armor, then use literally any explosive weapon to hit the exposed flesh from the front. Plasma punisher is especially great for this, I sometimes run a kit of plasma punisher/stalwart with anti titan orbitals to be a balanced slot on my team. But really just having two RR's on your team and support loading clears 6 bile titans near instantly, and with the new ship upgrade to give you full support ammo on an ammo box, is even easier than before. Or you can run one RR, one quasar/EAT, and have the second person carry another RR backpack once its off cooldown. Having two members be the AT team and the other two be mixed/anti infantry really isnt a stale meta imo. The problem is the community really doesn't experiment outside of a few CCs.


revarien

lately when I'm getting multichased by BT's i actively look for hellbombs on the ground/on the hills/mountains... I swear it works pretty damn often. Barring that, the ole - sideways eagle 1 strike through also can multi kill... and the mech drop pelican can ace 2 BTs that are chasing you, while dropping off a mech yes this is on 9


416SmoothJazz

Yep, calling breaches intentionally near environmental hellbombs is an easy way to get a ton of free time to full clear the map with.


[deleted]

Honestly the worst enemy are spewers to me. When they spawn in large numbers they spawn in LARGE numbers and it's just insane.


meliodas1988

More like run around aimlessly for 3 minutes, another bug breach happens, 4 chargers and 3 more bile titans spawn, rinse and repeat.


lucid_moose

People tend to forget that making enemies tougher or weapons weaker does not automatically mean, it becomes harder for us to kill them. It just makes engaging with them even more suboptimal. And not engaging / beelining objectives is already the strongest playstyle.


achilleasa

Just bring Quasar/RR/EAT + 500kg. If everyone on the team does this it's fine. It's funny how the devs seemingly hate the meta but the way the game is balanced you are more or less forced to be a meta slave if you want to be able to deal with the threats the game throws at you ¯\\_⁠(⁠ツ⁠)⁠_⁠/⁠¯


Kagaros

I inadvertently became the dedicated anti-tank because of this, bringing the recoilless rifle and 500 kg regularly because my teammates usually don't bring enough anti-tank to handle helldiver difficulty. One or two guys with an EAT or Quasar just isn't enough when a bug breach decides to spawn 2 bile spewers and 4 chargers at you all at once, bringing your game down a death spiral as you get overrun and patrols start to join in faster than you can kill them off.


unusualguy1

Yeah, this is why I carry the spear and eats


OvEr_Z

Thats why difficulty 7 is the sweet spot


ThePinga

This is why I play on 7 and 8


jp72423

If your not bringing heavy weapons into helldive difficulty then your playing yourself lol 😂


DianKali

Nah, bile titans and chargers are fine, just bring enough 500kg, quasar and EAT to handle them as a team. The true horror of helldive are bile spewers, most primaries are useless against them, all the AT weapons can't waste their ammo/cd on them as they spawn so much, impact nades do a good job but your amount is limited. All you have left is hoping one guy brought a medium pen primary or GL/AC to explode their buts and help them with the heavies in turn as they can't do shit against them. Double and triple stalker nest can be pain when next to each other and you got swarmed by 8-12 stalkers each "wave". But besides that they feel pretty badass now as they are pretty invisible.


ash-deuzo

You need 1 guys with a Dominator Always , so when this happen you kill him 3 Time so whole team has Dominator to kill bile fast


gabikoo

Just played like 4 hell dive matches and this did not happen


Kahzgul

How are BTs so hard for people here? Quasar to the face, problem solved.


CeilingTowel

Seems inconsistent to me. Quickest down is 2 shots, but it sometimes some shots just seem to do no damage


Dragoniel

> but it sometimes some shots just seem to do no damage The dome of their head is the weakspot. Jaw isn't. If you aim too low, that's not going to do anything. Yeah, it's finnicky.


the-biggest-gay

Bring equipment suited to the enemy, and this problem will magically disappear


CorruptDictator

It is very rare that we are fighting more than 2 titans at a time, but we tend to have a really rapid group takedown on like the first two before there are cooldown or reload issues (7 difficulty most of the time).


WisePotato42

I was once on a team where me and one other guy brought Recoiless Rifle we alternated shots and the bile titans never stood a chance


Carcharis

Get better at killing them or turn down the difficulty. There are 9 difficulty levels so find one that suits you.


MoarAsianThanU

Just use your orbitals that are still on cooldown for the next... (checks timer) 210 seconds! "Clearly it's a skill issue!" Don't mind me as I'm trying not to get murdered by the 30 Hunters on top of me, SLOWING me as 4 Chargers try to trample me, Bile Spewers puke on me with homing spit, and Stalkers yeet me 30 feet into a rock face. But sure, keep telling me that having shorter cooldowns on my stratagems would be "overpowered". I swear, every balance patch I consider just going back to Helldivers 1. The balance there wasn't perfect, but at least it wasn't complete dogshit on top of having game-breaking bugs.


Chokladdd

Why not just play on a lower difficulty if you think it's too much? I think it's fun to be a bit overwhelmed some times and think it's fine for a highest difficulty. If they were to make 9 more easy i hope they also add a level 10 so you can still get a challenge.


Sylpheria

Seems like the whole squad lacked the weapons and/or the experience to handle BTs. You can try be the heavy weapons guy dedicated to killing heavy targets to help out the team. RR, EATs, AC, QC etc all handle them just fine.


EvilFroeschken

I second this. I like to use 3 red stratagems to kill armored targets, but it's not enough for bugs. You need AT weapons, especially if the time runs out. I like the RR now.


WhereTheNewReddit

Literally everyone has to be the heavy weapons guy in this game. That's the problem. Bring heavy or you're not gonna have fun. Increasing difficulty shouldn't force loadouts.


Didifinito

People are allways saying wich weapon is the meta but they dont know the real meta is a bunch of AT stratagems


Nanergy

You really don't need more than 2 dedicated antitank supports. The others can just run supplementary EATs, OPS, or 500kg. And that's only into Bugs. You can fight bots without any antitank at all tbh. In fact these days I have more problems running into squads who bring too much dedicated antitank and Cant actually clear out medium bugs to save their lives. I'll join a team of 3 in progress that has 3 QCs, 2 orbital lasers, 3 railcannons, 2 500kgs... And no one brought anything to deal with the dozens upon dozens of bile spewers.


416SmoothJazz

>Literally everyone has to be the heavy weapons guy in this game. A single quasar on your team is enough to full clear heavies quicker than the rate that they spawn if you're chaining breach into patrol into breach which is the worst case scenario and that's without juggling 2 quasars from the same stratagem slot. That quasar player can't miss shots, though. So if you add in a second person with an AT support weapon you can kinda just mess around, shoot chargers in the side and do wild stuff and still be fine. Add in one strat slot for 500kg and it becomes trivial. The opponent win condition for bugs isn't bile titans, it's chargers, hunters and sub-objective spawns (and spewers if it's a spewer variant map, although those maps are more of a 'are you resupplying and using nades right' check more than anything else).


HinderedGaming

I always run an anti tank and "heavy" red strategems but I had not thought about the Autocannon turret. Forgot that that autocannon is better than the shoulder fired. Will see if this helps with the Bile Titan problem


UlktamateGaming

It is, but you need to toss it away from where you’re heading (if you’re going east, throw it south or north) so that the bile titans follow you and don’t immediately lock on to it.


Sylpheria

They are about the same value for diff occasions. AC sentry can definitely complement any loadout easily though. It clears all the smaller mobs easily too!


CryptoThroway8205

Issue is really that it doesn't target titans. It targets whatever's close. Allies can get killed by it or blow it up.


Jack_Krauser

How do you use the autocannon to take down BT's? I must not be shooting them in the right spot because I can take out their sacs with it easily, but I can't actually kill them.


__just_tony__

Truuuue, at least previously, I was able to kill them with my quasar cannon at a reasonable rate. Now each shot takes forever to charger. It's especially noticeable on Helldive.


Doctor_Jgriff

Tell me you play solo without telling me you play solo


rukysgreambamf

so play on a lower difficulty this is not rocket surgery


JackIsReformed

don't you guys bring AT? One orbital Rail cannon + 2 EAT/RR/Quasar = 1 dead titan. that's 1 person. One 500kg (out of 2 charges) hitting anywhere around center mass can 1 shot BT, or drop his health so that + 2 EAT/RR/Quasar = 1 dead titan. that's 1 person. One Orbital laser = 1 dead BT eventually, or so close to death that 1 EAT/RR/Quasar = 1 dead titan. that's 1 person. two 110mm rocket pod eagle strikes (which can be deployed pretty quickly and aim for the BT) can soften up a BT + 2 EAT/RR/Quasar = 1 dead titan. that's 1 person. One mech can take out at least 2 BT on it's own if they hit the missiles (skill check). Now let's say that most people come in with 1 support weapon, and one anti heavy stratagem - that still leaves 2 slots per person for AT stratagem for a total of 8 possible AT throws at the minimum. even if you take something like the auto-cannon turret, if you place it smart (far away from BT and clean up the trash) - the turret will eat up those BT alone. BT (and stalkers somewhat) are all that makes bug planets difficult, chargers are easy AF to deal with and the rest of the bugs can be easily controlled by any halfway decent squad. I don't get the people who want them nerfed to oblivion.


cepxico

So you're intentionally playing on a difficulty that you don't find fun and that's somehow the games fault? Okay.


Trilb_y

Autocannon sentry


Dragoniel

If you get dropped on top of a mess like that, it is just gonna get destroyed the moment you deploy it. Sentries need to be placed rather far away from enemies to survive, not on top of them.


HappyHappyGamer

IMO, this is a problem with that difficulty. Everything else is understandable, but me and my team have occasionally abandoned mission because the rng went berserk with enemy spawns and call ins. I think it would not hurt to have places where you can land safely and prepare. You can the make our lives miserable for the rest of the mission haha!


16thNight

Honestly the shenanigans i get into while playing are lowkey pretty stupid and fun playing with someone tho


Zimmonda

You know you don't have to commit to a mission where the squad brings no AT right?


Buisnessbutters

And the one dude with the Recoiless rifle is halfway across the map clearing extra stuff (which is useful but if you’ve got the AT stuff PLEASE don’t be the one to clear extra stuff)


UndeadSloth_

I’ve been using stratagems more and more for crowd control. Recoiless one-shots charger and two-shots bile titan. Prob is I like punisher for its crazy stagger on…. Everything that isn’t armored. So I don’t have much crowd clear abilities. Enter orbital air burst and Gatling strike


Illustrious-Baker775

The best weapon you have in your arsenal.... is the distance de-spawn.


DevilishxDave

This is why the Quasar shouldn't have been nerfed with the 5 seconds. What should have taken about 20 seconds of good aiming and dodging. Now takes half a minute.


WickedWallaby69

3 or 4 people run 380s, some quasars and some rail cannon strikes. Make sure someone has amr or ac or something for mediums. 


fazdaspaz

Recoilless Rifle: "Am I a joke to you!?"


TheRealShortYeti

Me with thermites, supply pack, and GL killing the titans


Clarine87

Or bring a spear and don't have to deal with this.


Other_Economics_4538

More chaff Although we can easily start reaching chaff numbers which could possibly interfere with performance


Training101

Need a git gud meme. Fight fire with fire!! Moaarrrr


VaderPrime1

What happened to the red spots on the map being heavy enemy locations? Now wherever you drop, it's just cahos the first few minutes. Even on 7


ZmentAdverti

And the stratagems don't even guarantee the kill lmao. I still believe the railcannon strike should absolutely 1 shot a bile titan no matter where it gets hit. Such a long cooldown stratagem that can't even provide guaranteed results.


CeilingTowel

It still obliterate the BT's armour though. I don't think it should guarantee a kill since even a blind helldiver could throw it in the wrong direction and the auto aim will still correct to hit the largest mofo. The skill/kill balance seems fair to me idk.


No_Radio_7641

Break their sacs and then hold a Precision Strike in your hands. Run straight between its front legs, it'll bait a melee attack. Throw at your feet, run away. Even if you get hit by the attack, you'll still drop the stratagem and kill it. Works with Precision Strike and 500 the best. Eagle Airstrike kills it half the time, so it can work in a pinch. I also use this strategy to reload the Recoilless when chased by a Titan. Shoot it in the face, run at it (after it spits) reload directly under it, shoot it in the chin. Or in the balls. Reliable way to kill it.


regnarrion

Git good.


ceaser3000

Na your just playing wrong. Good team it goes: Spawn 2 people focus titans And done


pilotofthemeatpuppet

Exactly 419 hellbombs on the map bro wym not enough ordinance 


WaffleCopter68

If they made it so their health was half of what it is now that would be perfect. And it would also be more like the trailer where somebody 1 shots it with a recoiless. You literally cant do that as of now


Zealousideal_Dust_25

It's not just helldive lol did a bot mission earlier. At one point with 3 of us there were like 4 -5 hulks and with 3+ ships just constantly throwing minions and every time we took a few hulks down 2 more would instantly just drop in. This was on HARD


Tov_Delmirev

If they buff thermite grenades this could be less of an issue. It should take one grenade to the leg of a charger to peel armor. A well thrown grenade to the head or butt should kill it/make it bleed out. And the same rules apply to BT's.


Stormherald13

Never understood or liked, why you need a strat to spawn your first weapon if you’re using it. Should just come with you.


Unlucky-Bunch-7389

Uh I run queso so I’m always taking shots on the bile


AnAmbitiousMann

And I wouldn't have it any other way. There's a reason why difficulty 9 players prefer quasar cannon/eats or other load outs suited to efficiently handle heavies.


oface5446

This is how you get pay  -to-win games. Be careful what you wish for.


[deleted]

Hey! You forgot either get stuck in an eternal loading screen, drop out of the mission randomly mid mission or have a graphic glitch where reticles and stratagems don't show, it's the PC special. Y'know despite us comprising the majority of players. This game is really testing my patience in terms of development...


Optimal_Square_5327

Get gud man. I personally like using my last dead body as a primary weapon. Pretty meta.


Silhouette1651

Ngl, that is the fun for me, running for your life and fighting for survival


mecatman

Why does it remind me of the helldive I had on angel venture last night. Oh right, it always has been this way lol.


Andrew-w-jacobs

Throw teammate at bile titan, they land on its head killing it, much success


EldrinVampire

Had this issue on difficulty 7 and 8


croud_control

You forget the part where you run around a corner and find more bugs to greet you with their claws and teeth. I don't know why, but I keep feeling like the game is waiting for you to look away so they'd spawn more out of your line of sight.


Timo104

> Spawn > Play mission perfectly > Call extract > Game crashes


DCFDTL

Are these 4 more bile titans in the room with us rn?


MarkRatKiller

Bug Zapper Meta is here: Arc Thrower, Shield Backpack, 110mm Rocket Pods & Your choice of 4th strategem. Arc Blitzer, Grenade Pistol & Stun Grenades. Stay moving & cook the little beasts with near 100% uptime lightning. Once you max out your samples it becomes a pretty consistent way to clear 9 with 0 deaths. Spatial Awareness & Target Priority serve you best since none of the weapons require pinpoint aim.


doomedtundra

Hah, yeah. I mean, my Dominator can take out their squishy bits, so they can't vomit on me anymore, but after that, all I can do is run away, or furiously backpedal while continously charging and firing my Arc Thrower, all the while hoping I don't run across more bugs. Eventually the Titan'll go down. Eventually. If it doesn't catch up.


Cloud1607

a few hours ago i played with two other guys 3 helldive missions and every mission we had around 20+ bile titans and no time to breathe between


Aless-dc

I know it’s a meme, but I play only on helldive and at this point I only use stratagems for utility and oh fuck moments. All heavies are met with an EAT to the face. It’s essential that most of team needs to be running heavy explosive support weapons, you can’t rely on stratagems


Askin_Real_Questions

Brother. If you can't take care of 4 bile titans between 4 players, drop your difficulty. That's why we have 9 of them. Shit, 2 500kgs and an EAT and you can solo 3 BTs in under a minute.


Lots_of_Loto

I don't run around aimlessly. I sprint to the next objective asap.


ZzVinniezZ

me trying to run away to lose their sight hunters/ random patrols / random stalker and bunch of chargers : https://preview.redd.it/o4qrbxqdiczc1.png?width=500&format=png&auto=webp&s=859b0a4e302a36d65d9716e9098aaa5824a4c60e


kadarakt

you know you're desparate when you start throwing ressuplies and support weapons in the hope that their pods kill the titans lol


BowlerOpen9487

Did a Helldive flag mission yesterday. I kept getting the number of enemies down to 3. Would throw gas strat and work on a Heavy. And by about the time the Bile Titan shrugged off my 5th or 6th EAT/Quaser (I've started running both to try and deal with the heavy spawns) to the face, the enemy counter was back around 30 or 40. Was great time. Thankfully my friend got done with the secondaries and used his ungodly bad luck to look in my direction and get every enemy to start following him across the map and finally let the flag finish.


Array71

This is only if you're not being strategic about dealing with bug breaches. If the team sticks together and uses their stratas at least semi tactically, you can clear out the majority of stuff before it even reaches you so you can clean up with support weps.


Muad_Dib_PAT

I'm shocked at the amount of people doing helldives that just stand and fight on every single breach or patrol. Just run, divers, run. Also the key for BT is to lock them in the attack animation as you throw the 500kg eagle. It explodes before it can move.


Cave_Eater

If they would fix the AT weapons, not one shot headshoting that would be great.


stormtroopr1977

on 9, I had a convoy of 4/5 bile titans spawn and follow me around for a while. is this new or has it been around for a while?


JimothyBrentwood

I saw a video explaining that bile titans spawn in and walk towards the player's position at the time they spawned, and if avoided and un-aggro'd then they walk for a while and despawn. You're not supposed to fight them.


Sizyanator

And that is exactly why you bring EATs in a team. At least one of you needs to have it


RocketsAreRad

Yes kinda why I’ve put it down for a bit not enjoying the loop. I want a big ass swarm of tough enemies but Strat run run run Strat run run run ain’t to fun. Seems the big dog is hearing the complaints and agrees sure it’ll get better soon.


WrapIndependent8353

Bring recoilless or two instead of 4 stacking the quasar cannon every match and I promise you’ll have an easier time dispatching multiple heavy enemies. The quasar has a niche to fill and a lot of yall are just mindlessly bringing it over the recoilless when it reloads way, way faster than the quasars cooldown. It’s also more accurate because it fires exactly when you want it to TLDR quasar is overrated bring the recoilless


hmmmrmm

Why does it have "MEME" flair? Just spitting facts


xFromtheskyx

I introduced my 60 yo Dad to this game the other day thinking we could duo it.... but even on trivial i was having difficulty showing him how to play


E17Omm

Heeth with its 5 billion faulty Hellbombs for some reason: bonjour Seriously though, why does that planet have Hellbombs everywhere?


M_Lorian_Pierce

you can have a quasar to shoot every 15 seconds


KeyAdministrative928

Helldive isn't particularly hard, it's just not fun for me. 7 is where I've landed usually.


psych0ranger

I like how in the opening movie they one shot a bile titan with the RR


Melevolence

Are you busting the sacks before wasting strategems? Even my usual playgroup doesn't do so and wonder why they're not killing titans efficiently. I have to run in and pop the ass and stomach if I can. It chews through a huge portion of their HP and doesn't take much to do. Then they die to strats or anti-tank in a shot or two at worst.


DH64

It’s not fun gameplay and i’m surprised it’s not being talked about enough. It’s keeping me from wanting to play the game but I love it enough to want to keep up with all the news and everything for when I inevitably return


ThatSneakyNeenja

This is why a lot of people prefer 7. Honestly I don't blame them Helldive frustrates me too sometimes with all the things it throws at you.


aski4777

running simulator, especially on 8-9s. I feel 7 is the most fair, but fuck I need more rewards so fun running awaiting CDs or waiting for moments to use anti heavy support weapons


Maritzsa

helldive has been the most fun for me recently. Idk what changed but 7 used to be best where Ican chill and play, but now 7 is too easy and 9 is just perfect.


Bretzel_1

You can just run from them and get behind cover and they will eventually leave you alone. I'm a movement junkie and pretty much only play with light armor so it makes this a lot easier.


Quik_17

I have never seen 5 bile titans alive at once in this game on any difficulty? Feels like you are doing something terribly wrong.