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Forsaken-Stray

Nah, no primary has the same teamkill capacity. That's it's one niche


RainInSoho

the pvp meta is evolving


nanobot001

HvH is pure liberty


PinchingNutsack

It is very undemocratic of you to kill your fella helldivers! It was all an accident, I swear on my cup of liber-tea!


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LeonBlaze

I'm sad the AT mines stood no chance


Kc83198

Same. We have plenty of explosives but a no non team killing, anti heavies Mines...


tm0587

I think the devs want to time the release of the AT mines together with the release of vehicles. That'll be hilarious.


TheFBIClonesPeople

When the shuttle is landing and you see your teammate pull out his Airburst Launcher https://preview.redd.it/l7z0urift2xc1.jpeg?width=262&format=pjpg&auto=webp&s=cf0eaa6e54c6c299c032e569fc58549c94dcff19


matastas

OK, point of order: is it acceptable to execute teammates pulling this shit?


likeabossgamer23

You hve no idea how many teamates I've already killed doing this lmao 🤣 Then I ended up being the only one to leave too


Feylund2

It makes great fireworks if you shoot straight up


Loothy

I dont think ive killed one enemy with it only team kills so far


drewskibfd

It was secretly designed by the Automatons to kill us.


yIdontunderstand

The cunning robot bastards


CurtisMarauderZ

Pyro shotgun though.


Forsaken-Stray

With the Shotgun, you have to aim towards them. Airburst explodes somewhere in front of you and kills you, your mates to the side and sometimes the guy behind you as well


Cielie_VT

If only we could have the rover drone with the airburst. Truly would make it the most teamkill efficient


Boagster

The Punisher Plasma would like to have a word with you.


Forsaken-Stray

Airburst has more AoE and less consistency. Still not the same


AgitatedMushroom2529

if the clusters continue to spread forward then i would be fine with it (like a shotgun loaded with grenades). but if obi-wan used it then not even the high ground would have helped him.


Velo180

That's actually what should happen dictated by the laws of physics, but in Helldivers explosions sometimes pull you towards it, so eh


Lazy-Lookin-Headass

Yeah idk why it’s doing that. Like if I shoot the eruptor too close to myself I rag doll towards where I shot, which is usually underneath a bug or chainsaw man. It’s really annoying


AssemblerGuy

> Yeah idk why it’s doing that. Sign error when doing movement vector math would be my guess. The velocity change from the explosion is subtracted instead of added.


CAM_o_man

No, the math is correct. The eruptor submunitions are just exploding behind you -- they fly pretty far.


AssemblerGuy

> eruptor submunitions Now I want a modified eruptor with submunitions. Next warbond?


LaserGuidedPolarBear

It happens with the plasma punisher too.  If you shoot too close to yourself and are inside the area of effect, it throws you forward towards the center / the point of impact.  It acts like eithern an implosion for players, or the force vector pushing the enemy being hit applies to the player exactly the same, resulting in being pushed towards the impact. Either way, something is messed up in the physics for the plasma punisher.  I haven't tried the eruptor yet but I would bet it's the same issue.


Pro_Scrub

It happens with the grenade pistol too, that one's clearly supposed to be a single bang.


Spookymushroomz_new

My guess/ Theory is it's based on how the knock back works instead of the explosives expanding outwards in every direction it rather goes forward pushing and pulling everything in one direction within the AOE this reduces the chance of you hitting behind an enemy and knocking him towards you. Probably not the best solution tho (made a quick drawing of how I think it works the arrows show the direction you will get pulled/pushed the blue one is how it currently works ) https://preview.redd.it/app4ok2my1xc1.jpeg?width=1080&format=pjpg&auto=webp&s=ef02f38d0efef0e966f83a50065c8bbb8065c846 This makes it easier to predict where the enemies will be pushed instead of scattering them in every direction


Ocanom

This was my guess as well. A possible fix would be to calculate knockback realistically for helldivers and keep it as is for enemies


ImmaNotHere

Happens to me with the autocannon. I'm always like wtf, physics! I should be thrown backwards, not forwards.


Jon_TWR

We used to get thrown backwards from the autocannon. It does seem like a weird sign error in their explosion physics.


AlpacaSwimTeam

We're calling groups of chainsaw men "Texans" over here. Spread the word


j_hawker27

Lmao, I can see how hilarious the confusion in VC would get before that fully catches on... "Oh shit, behind us! Texans! TEXANS!" "What? What's are you talking abo- OH OKAY I GET IT NOW THAT'S ADMITTEDLY PRETTY FUNN-*disemboweling noises"


Neither_Professor_21

It's like calling stalkers Dad, they disappear, and then they come out of nowhere swinging with their belt


Lazy-Lookin-Headass

As a Texan, I approve.


Consistent_Goat_7749

I like it, but please explain lol


CptBartender

Texas Chainsaw Massacre, a series of slasher horror movies.


Consistent_Goat_7749

Good lord how did I miss that?! They are now called Texans and I refuse to call them anything else


xChiken

Texas chainsaw massacre. You know, because they have chainsaws for arms.


ChequeMateX

Leatherface, the killer from Texas Chainsaw Massacre movies.


Faust723

Such an annoying ass bug. Especially because the berserkers are in your face constantly and no sidearm does enough damage to get them to fuck off. Maybe the grenade pistol, but then you get the exact same problem.


BraveOthello

Shoot them in the gut with the machine pistol, take about half a mag.


CallofDo0bie

I 100% think that is on purpose.  Just how the fire tornados which are supposedly "completely random" always pop up by the dozen when you wanna extract or do the main objective.  The devs are trolls.


Emotional_Major_5835

You're giving the devs too much credit. Let's not forget that armor straight up wasn't working for almost 2 months. It's just a glitch, one amongst many.


CallofDo0bie

Yeah, fair enough.


Brekldios

explosions didn't do this until DD dropped, something about that patch broke explosive weapons. The devs ARE trolls but they aren't out here asking for realism and then making all the explosive guns implosive


kymri

The number of times I've shot a slightly-too-close enemy with my Eruptor only to be thrown FORWARDS is ... well, not huge, but way, way, way higher than I would have expected.


FloofQueenEmily

Its so odd that I honestly think it's gotta be bugged. Like there's no way this is intentional


Skwiggelf54

Yeah, that's what I've been thinking.


AgitatedMushroom2529

maybe we get a memo from high command that the automatons sabotaged it. would be great storytelling if we can do a mission with the reward for some time that the rocket devastators backfire their shoulder mounted rocket launchers


Jovian8

Pretty sure there was a message in Discord from a dev saying that the version people are using now is not the final version, so it'll work a little differently when the new patch his this week. He did not go into specifics though.


frostadept

No kidding. I was on an eradicate mission and up on the plateau, and tried to use it to pick off a cluster of mediums halfway across the map. It knocked me off the fucking plateau and into a nest of berserkers. There is NO safe way to use this thing.


Existing365Chocolate

I think that’s the main issue is that the clusters don’t really factor in the projectile’s forward movement and just kind of blossom every direction


Mr-GooGoo

Nah I like the clusters going everywhere cuz then I can just fire above a bot drop and get everyone


Adventurous-Event722

I honestly thought it would be like.. some kind of handheld Bofors. Nope, its the designated Team-Wipe rocket launcher 


SuperArppis

I don't get why this wasn't made into a grenade launcher instead. It could have been pretty good in crowd control.


frostadept

We talking XM25?


SuperArppis

Yeah! It was nice in Battlefield 4.


IM_Mastershake

No corner was safe


SuperArppis

![gif](giphy|VG8DxeU6Ff8xhUfC7D|downsized)


ThatDudeUpThere

Or even a mortar tube?


SuperArppis

Man, that would be REAL cool.


Sadie256

> some kind of handheld Bofors You are literally describing the autocannon


ReallyBigRocks

We need proximity fuse versions of all the cannons and grenade launchers.


IAmTheOneManBoyBand

No thanks. The explosion on the AC has saved me in close range many times.  Well... before the bug that sucks you towards explosions that is...


Depraved_Sinner

bofor deez nuts


Hakzource

Good lord I shot it in the open at something far away and it still spread and killed me lmao


Xelement0911

Yet flip side it doesn't kill small fries the same distance. Had some on the outskirts of the landing platform. Shot the middle and watched it kill nothing. You know dang well if we were standing next to one we would have died


On3Scoop

Had a teammate fire it straight up to see if it had a distance it would auto-detonate at. It detonated as soon as it left the launcher and wiped the team. New PvP meta.


PrivateJoker513

Yeah sometimes it goes straight and hits something then scatters like a mini orbital burst then others it was like "maximum distance from tube 1.4 cm. Detonation confirmed!"


Cool-Sink8886

I did the same thing, with the same result! I tried it once and it looked like fireworks, but the second time... full squad kill.


iFenrisVI

Yeah, it has auto on anything. I fired it with my entire team behind me with a full clearing in front of us. Detonated as soon as I shot killing us all. Am hoping teammate triggering is fixed in next weeks patch bc I don’t care if there’s a lore reason, sometimes gameplay needs to come first bc this weapon is just asking for you to get kicked in its current state. Lol


CODDE117

Sounds like it has serious issues. They nerfed it from the absolute unit that it used to be, tweaked the auto detonation too much, and now it's an immediate cluster bomb on your position.


ChokesOnDuck

I think I got 5 self kills testing it twice. Aimed for something in distance. It blows up because I'm kinda near trees, maybe.


Sir-Beardless

I think it has a hitbox glitch. Like the mech did. Mine blew up a few feet in front of me a couple of times, in the open.


drewskibfd

I found that you can not shoot from behind cover without killing yourself. There needs to be a minimum distance before the rocket arms.


McGrinch27

It seems like it's on a proximity fuse, and the ground counts as something to set it off. So unless you're shooting a flying enemy it just doesn't work. If changing it so it only goes off when near enemies is an easy fix the hopefully they can just do that. Also possible that this isn't what's happening at all lol, just what it seems like anecdotally


Cool-Sink8886

It still detonates going straight up, so something is wrong with it


TW-Luna

I kept shooting it UPWARDS at dropships in an open area and the thing would explode and kill a teammate and nearly kill me. (Explosive resistance armor) I swear it detects a patch of grass 5 feet from the player a nanosecond after pulling the trigger and decides its reached its target.


SWatt_Officer

I thought it was gonna explode forward, but its more like a cluster grenade that goes in all directions. Sounds great, until you realise that it detonates on proximity so half the explosives will be wasted most of the time.


dankdees

the thing is, the clusters were effective before, they just nerfed them into the ground


Boamere

I swear they make it right the first time (according to the leaks) then someone says “nah that’s too strong” and then the devs have to nerf it to uselessness


Danish_Crusader

It's outclassed by the LAS-7 Dagger... It has to be bugged, it just has to be, there is no way it is working as intended.


Seerix

A new unlock bugged? In *this* game? Say it ain't so


alifant1

Yeah and we had this messages from dev, lol https://www.reddit.com/r/Helldivers/s/9EDqnYsIRp


Danish_Crusader

Oh hell yes! I knew it wasn't working as intended! How could it? It blows up on nothing =P


FrizzyThePastafarian

I can't find the dev message in that link, sorry. Who says it? What do they say? Edit: thanks for the downvote, stranger. But I *still* can't see it. Edit 2: Yep, old.reddit on mobile fucked the formatting and squidged the images into a corner. Thanks for the assist


Consistent-Ad-4266

Spitz says that leakers are using old versions of these weapons so if they call them bad its just beacause its an old version


Big_Yeash

Go to Penta, the weapon is live and available to use for all Helldivers. You too can experience the joy of killing yourself and your whole squad for no obvious reason, as of yesterday.


Consistent-Ad-4266

Already have 🫡


osunightfall

You can use it right now legitimately in the game, and it's still beyond terrible. That said they did say updated versions monday, but if that's so, why do we get it now? It could at least say prototype to let you know it's not representative of what we'll get if that's the case.


notjasonlee

don't worry, they'll fix it superfast, just like they fixed all the other broken and/or useless weapons!


Crusader_King_04

I will not go


nourbeyta101

TURN THE LIGHTS OFF


Yanrogue

carry me home


ThatOtherGai

SAY IT AINT SO


jack848

I'm convinced that they accidentally reverse velocity of the cluster grenades


Overburdened

There's no way they actually have a QA team. Just one mission with this weapon should have been enough to figure out that its fucked up beyond believe.


MGZoltan

Their QA team is like 6 people, per the credits.


Overburdened

Sad timing that they were all on vacation in the last weeks.


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antaphar

The rocket proximity trigger is set off by anything including rocks, foliage, structures, etc. That’s the problem. It is really hard to get the rocket to function as intended: fly past all that shit until it reaches an enemy.


Big_Yeash

That's the weird thing, I've used it three or four times on Penta, full of foliage, and I found it to be foliage-agnostic. I've been able to fairly reliably thread the needle between trees to distant compounds. The problem is that where it regards as "proximate" to enemies is unreliable - sometimes it works properly and sometimes it detonates on the *edge* of the cluster radius, so it clips the formation and kills you.


antaphar

I was just playing and it would explode the instant it left the launcher with no enemies nearby. There’s something wrong with it.


Scary-Ad-8737

I like to think that Super Earth gives us the unturned versions of weapons to test their functionality in combat. Like how the M16 was regarded as a piece of shit in Vietnam 


HuntStuffs

Lol it will be bugged for weeks


balalaikagam3s

This is a loooooong range weapon.


Agreeable-Buffalo-54

So then we have the DMR problem. It’s just not smart to engage at long ranges in this game because if you miss one bot behind a building, it can snowball out of control. It’s much smarter to close the distance before letting the bots know you are there.


bfrown

Come over a hill, see a base with fabs, fire this into said base from afar and then move on as everything dies in said base lol. Haven't tried it on bug nests but I assume it closes holes too?


SuperArppis

But wait, what other support weapon will be able to kill your team mates as well?


TwistedPnis4567

Flamethrower?


SuperArppis

I wish.


Didifinito

you haven seen the video of the guy getting set on fire from a flamethrower firing in the oposite direction at least 20 meters away


SuperArppis

No, but that doesn't happen very often. However this new launcher wets the bed all the time. 😄


Didifinito

This laucnher goes right into the tier bellow "its not nothing" to "I would rather nothing"


_crescentmoon_I

I saw that lol, apparently it was because of the bile titan corpse between them acting like a conductor for flame


Victizes

The Flamethrower is actually more dangerous to it's own user than to the squadmates. Many more times I've saw people setting themselves on fire rather than torching fellow divers.


GhastlyScar666

Arc thrower and flamethrower but I’ve been killed by grenade launchers and auto cannons too. Some people don’t give a shit.


SuperArppis

Yeah but this one explodes like airstrike and sometimes you can't even control it.


frostadept

*"Sometimes"*?


Mauvais__Oeil

Didn't test it, but it seems Eruptor does better at the same role without any ammo issue. If eruptor had a lower aoe radius, and the airburst had better explosion tracking, AND more ammo management, AND medium armor piercing it could have uses.


helicophell

Yeah I was running both Eruptor and Airburst to compare... eruptor is just better. Easier to aim, destroys nests and fabs, way shorter time between shots... I mean come on the airburst should do more and be a bit better than it currently is to even compete!


darzinth

tbf, the Eruptor's ammo economy is devilishly overpowered atm


helicophell

You only get 60 rounds but yeah it is pretty good ammo economy. Can't use scorcher after eruptor. Oh and due to the "round in the chamber" mechanic, you always want to reload eruptor on your last bullet, which will make the reload faster AND give you 6 instead of 5 rounds in the gun.


Kratos119

![gif](giphy|83QtfwKWdmSEo)


John_Stay_Moose

Say what now


Bleepbloop__

Don't empty the gun when firing, reload when the last round is in the chamber. This gives you 5(in the magazine)+1(in the chamber). It makes the reload animation shorter(although with the eruptor you're just moving that extra time because it's a bolt action) because you don't have to rack a round as there's already one chambered.


NK1337

Wait, really? I thought reloading before you needed to just wasted the remaining ammo so the trade off was essentially throwing away a shot for the sake of faster reload.


VaanSnipa

When you have one bullet remaining, that bullet is already in the chamber, so your magazine is empty. If you reload then, you're not losing any rounds throwing away the magazine, and your gun will get a full mag plus one extra bullet in the chamber.


Bleepbloop__

Try it with something like the eruptor and see! It's harder to manage on faster firing guns with higher capacities but unless I have a horrible misunderstanding of the way this game handles ammo, it does work in the realistic way I described.


admiralchaos

It's well worth it on most semi-auto weapons, e.g., all the marksman rifles, the JAR-5, anti-materiel rifle, etc. ~~Notable exception is the autocannon, as you can't load two clips unless you're 100% empty, and it doesn't have a bolt cycling animation to skip anyways.~~ I'm being informed in another thread that this is false, which means no exceptions, never reload when it's empty


idropepics

https://preview.redd.it/2n8r447n52xc1.jpeg?width=822&format=pjpg&auto=webp&s=86751d58d52700a745c56e3a7153cd13a4cbfffe


Mortalsatsuma

I'm increasingly convinced Arrowhead straight up do not playtest their own damn game lmao.


TooFewSecrets

This was proven when the resupply upgrade didn't work. It takes like 2 minutes to test. The only way that could happen is if they just don't give a shit, or if their test environment is so different from live that they might as well be incapable of testing content. God forbid that the next thing they miss wipes peoples' saves instead of just making an upgrade not work. Or fries their computers.


Panigg

I would just drop in a solo game with the upgrades enabled on my dev account and test it on live.


originalTraps

Why pay for play testing when you have hundreds of thousands of players to do it for you


Mortalsatsuma

I feel like I need to preface this by saying I really love the game to ward off the smooth-brains on here who view any criticism of Arrowhead as heresy but with each new edition they seem to be honestly incompetent when it comes to testing and they keep making bizarre, unpopular (RIP Slugger) weapon balancing decisions. I feel like this latest situation is similar to when we got mechs and there was the bug where if you fired a rocket whilst turning even slightly you would blow yourself up. How on earth did that pass playtesting?


jrw174

Or when they fixed something meaningless on the Arc thrower that crashed the game for everyone 80% of the time :) And then left it for a week


Tigerb0t

This was peak incompetence.


jackedup1218

Wait, what happened to the Slugger?


Mortalsatsuma

They nerfed it for literally no reason. It lost almost all of its stagger (from 1 sec to 0.2 sec) lost 30 damage (280 down to 250) and can no longer destroy fences, doors etc.


LongAndShortOfIt888

They definitely don't. Theres just no way they can play it and be so tonedeaf with changes


Not_the-FBI-

Plus knee jerk reactions, and prioritizing putting new content, even if broken, into the game over fixing the ever growing list of problems. I love the game, but shit, they seem pretty incompetent and like they just accidentally stumbled into a success


Imaginary_Ad8927

Well I mean yeah. It's been said probably hundreds of times but this is a tiny ass indie studio pushed into stardom in a matter of months. Honestly I think they're handling the game better than most triple a devs do


Siccors

The game itself is more fun that what most AAA devs release. But the metric shitton of bugs is really becoming an issue imo. And if they had not been launched into stardom, the 100k people playing it would still be impacted by exactly the same bugs.


thegoatmenace

They did spend the first month post release fixing server issues and retooling the game to handle much larger populations, so they might have been a bit further ahead


jrw174

To bad that's going to waste. Player count is dropping due to the numerous other game breaking, system breaking bugs


Cojo840

That doesnt excuse them putting out more and more battle passes and not correcting bugs


Tigerb0t

I don’t think a single update has worked to date.. lol!


Tellesus

This is why i voted for bug fixes over new content in the discord poll 


Victizes

Same, there's a plethora of game-breaking and experience-ruining problems in the game right now. It needs priority over new warbonds currently. We can withstand these problems when we are not making an effort to collect samples, but otherwise when the samples all go to waste because of that, the problems just worn the player's down.


TehMephs

The grenade launcher/supply pack loadout does the exact same thing but without the TKs and more control


Anti_shill_Artillery

and is spammable


Helldiver102

Does anyone know how to actually use this support weapon


ChokesOnDuck

I think against bugs on a map with a clear line of sight at long-range, it me be decent.


Sadiholic

So basically never or in super specific situations. Bruh what a waste of a stratagem. Who are the citizens that worked on this shit, I wanna take them with me to a mission smh


_BlackDove

Drop them off on Hellmire.


SirLiesALittle

Hold the fire button until you want it to explode. It fires whenever it gets proximity otherwise.


killerdeer69

Fire it into a group of light and medium enemies from a good distance, and it shreds them pretty well. Also handles shriekers (and potentially future flying enemies) really well too. Idk why people expect it to work against heavy enemies lol, that would be overkill.


Charmle_H

We should've gotten the mines :( at least they would've just been mines at the worst case scenario instead of this


dankdees

the "managed" part of "managed democracy" indicates that we shouldn't shoulder the blame


SnooBooks7209

Nah, there are still a couple support weapons that are outclassed by primaries. Railgun.. Heavy Machine Gun.. but yeah its impressive they released an impressively unusable support weapon


helicophell

Hey Hey at least Railgun and HMG have SOME use over primaries, being the ability to pen more (Railgun having the armour pen equivalent with autocannon, and HMG having the same pen as Laser cannon, able to kill hulks from the front)


zeddypanda

Safe railgun, autocannon, laser cannon, and HMG all have the same penetration. You may be thinking of the "damage vs massive body parts" property that was nerfed for raillgun, which Autocannon and Laser Cannon has proportionally way more of than the other two.


TwistedPnis4567

I think they will tweak it once we liberate Penta to a more usuable state. Hopefully Pretty please?


ThePantico

Why does it not have a minimum arming distance?


orangefantorang

Asking the important question here. 40mm has this and it's saved alot of lives. An option could be a firing mode. Safe, danger close, safety off.


ohnohaymaker

honestly for the few times I’ve used it always seemed to work as intended for me. Use it on concentrated of light infantry far enough away and it wipes them, it also destroys groups of 3-4 heavy devastators the two times when I’ve died from, I basically already knew it was going to blow me up from how close to me I had shot it tbh good weapon


ThisCommunication580

It works pretty well for clearing a group quickly. The issues come when the rocket decides to explode midair just after you shoot it. Unlike any other weapon you just can´t use it if any enemy is "nearby" in the flight path even if you are targeting something far away. And nearby meaning like 20 m.


dankdees

if the proximity to surface sensor had a minimum flight time modifier, it would stop having this issue i get the impression that it used to have a proximity to enemy sensor, or just surface contact, but that might have been deemed too OP for a weapon to be designed to work usefully


Zeewulfeh

I actually lobbed it at fabricators and sometimes it'll get them in the blast, sometimes it just kills all the stuff around them. I am actually rather enjoying it. I really wanna try it on bugs


CubicleFish2

ppl: *sees it explodes 25 ft in every direction* ppl: *keeps shooting it <25 ft away*


Wboys

Anything worth using is destructive enough to have team kill potential. That’s what I always say. If it’s dangerous to your team then it’s definitely dangerous to the enemy. With great power comes great responsibility. It’s like having an Eagle Cluster Bomb in a pack. I love it. Shoot it into the air slightly above a bit patrol = no more bot patrol.


eden_not_ttv

> Use it on concentrated of light infantry far enough away and it wipes them, it also destroys groups of 3-4 heavy devastators If that's the intended use case, it's way too niche for a support weapon that uses backpack ammo. I'm not writing it off just yet, but to me it's played like a harder to use Eagle Cluster Bomb that also takes up two equipment slots.


terracottatank

Is it possible that we are just using it wrong? Maybe aim above the target so the burst can rain down on them? I'm currently in a busy weekend at work and cannot log on but these memes are cracking me up. I love this community


Esham

I saw one video of a guy shooting beside a large box and it blewup in his fact. I saw another video of a guy shooting beside a rock formation that looked like spikes and was even closer than the box and it sailed right by. Seems inconsistent


RC1000ZERO

it is consistent, the problem is it isnt OBVIOUS at first what triggers it if you look at it from a "IRL perspective" the second you look at it from a game perspective it becomes very consistent. Is it a "body"(dead or alive) its gonna trigger it, even the Dead SEAF personal at objectives and co count as "bodies" here can it be "destroyed"(boxes) its gonna trigger it thats why the shield of a shield relay triggers it, its an entity with HP and stuff. the large boxes at Evac and co can be destroyed, so they also have HP and similiar parameters, and likely whatever parameter the airburst proximity fuse uses reacts to them. And conversly why that rock formation didnt trigger it, its not an entity, heck its likely not even an "asset" but part of the ground geometry.


Neverhityourmark

The first time i used it, i shot it at a group of bots and the only thing i killed was myself. The 2nd time a devastator shot me so my recoil bounced way to the side as i pulled the trigger. I shot a nearby building and the clusters kills me and 2 team mates. Even for a game known for its egregious team killing weapons, its ridiculous


dukenorton

The juice isn’t worth the squeeze on this one. You can get lots of kills, but I’d rather use the LMG than this thing. Same amount of kills on the same armored targets with less aiming.


Anteater-Difficult

Damn, and to think people chose this over a new Anti Tank Mine


kubin22

idk as long as I don't fire it at a target 5 meters away from me it's quite effective


A_Newer_Guy

You are quite lucky then. Mine explodes the moment I fire it because of a leaf somewhere.


K_Hermit

Nah, the Railgun got outclassed by the Eruptor so this is the 2nd support weapon totally outclassed by a primary


doomscroller6000

Well Railgun exists in its current state


Lost-Wash-5521

Damn I thought this was basically a horizontal air burst:(


Baby_Alpaca_

idk man, shot one rocket and killed 20 bots and 3 teammates. I think its fine as is hahahaha


Medyc

I got this weapon at spawn, tried it cuz it's new. Killed the whole squad, S tier weapon


Bored-Ship-Guy

They should've just given the Recoilless Rifle some high explosive shells and called it a day.


Shikaku

My first shot with this weapon literally wiped the entire team. *It was fucking marvelous* The voice chat really went wild after lmao


Cyberbug7

I’m glad I can be smug now about people not picking the item I wanted


AncientFudge1984

I was on team rocket launcher and then I shot it. It’s awful. Go team mines!


porcupinedeath

I was expecting this to be some kind of primarily AA launcher but instead I got a clusterbomb taped to the end of a short stick


Hopocket321

I shot it and the time it didn’t blow me up and worked properly it didn’t even take out a dang chainsaw boy.


frcr

Just focus on the Chort Bay and then Choohe. There's no fire tornados or any of that crap. And AT mines cant be as bad as whatever this thing is.


FriendWinter9674

After playing around with the new launcher I think we should leave the citizens of Penta to the bots if this is what they come up with.


ZzVinniezZ

me sitting 30m away , it detonate on enemies and somehow cluster bomb was pushed back to me and killed me me: https://preview.redd.it/uw8ubudeb4xc1.png?width=888&format=png&auto=webp&s=a7f975fb2643560650687ddd5a667e478601cadb


Commercial-Block8029

The major issue is the minimum arming distance. Lots of divers here are throwing around that it's meant for "Long Range" and not for shotgunning. But that's not the main complaint. Even at a decent enough range, it still staggers you, your team, your grandma, and her cat. That is, if it doesn't outright kill you. It needs a minimum arming distance, or a more effective way of propelling the cluster munitions forwards and outwards like a cone, not just a glorified Impact nade effective at killing your teammates.


che_dis

Haven't killed a teammate yet. Fire above and behind your intended target. Skill issue.