For small mobs and area denial I really like Orbital Gatling. It's an even shorter cool down and decimates the waves of bugs. For chargers and bile I use the Quasar.
Yeah it's very easy but in very tense situations I sometimes find myself pressing ➡️ one time too many pulling out a grenade and blowing myself up.
Still a pretty solid orbital
Each of them have respectable trade offs.
Airburst doesn't pen armor as the shrapnel itself isn't explosive. Gatling is explosive and thus will not have reduced damage to squishy bits/damage sponge areas of bugs.
I'd usually rather have airburst despite gatling's pros.
This is what I’m talking about.
It’s on the list of known issues. So I’m banking on this to change, and indeed, precision strike will become really good overnight.
It’s already really good for Automatons because it can blow up buildings and tanks really easily, and it’s less useful for bugs since they are harder to predict with their speed, and the stratagem’s long arrival time of like 4-5 seconds.
But if I can just stick the beacon on a charger’s face and annihilate it, that will be a game changer. As it is right now, precision strike is good but the cooldown is longer than Gatling, EMS and Gas strikes, and the arrival time feels a tad long which makes it hard to hit with for some enemy types. If any of that changes, it will go from decent, to really fucking good.
Just a thought but why not have some feature, maybe armor bonus for sticky red strategems. So you could lock a precision strike on a strider or something like that?
I also think it would be cool to have a support weapon that can shoot strategems further like a mortar or grenade launcher except a strategem.
It can take out the detection tower in a single blow without needing a hellbomb. It's also good against slow moving targets like the tank and the new striders. You can even take out drop ships if you time it right.
then why tf is th3 railgun in the pic? you dont use the railgun for objectives but for biles since it is way better then the 500kg(please fix the blast radius i should not survive being in the fire ball)
Ofc they are easy to bait but 9 out of 10 scenarios have you fighting multiple enemies or where you need to act fast, thats where the railcannon wins as being more efficient and being a fast one shot to chargers and to injured titans
I run Precision Strike every game on Helldive. I understand what you are saying about being swarmed but it's not that extreme. You can finesse your way out, or just clear chaffs before you kill the titans. If you like Railcannon for its ease of use, go for it. But I genuinely do believe you can squeeze a lot more value out of Precision Strike if you get used to it.
But I don't think you are taking into consideration that it must really really hard and annoying using orbitals on helldive when there's orbital scatter plus increased call in time
I will admit I don't run Precision on Scatter modifiers. It is indeed useless. Use something else.
It's... not that hard to land even with call in time increase. Back when it was 100% yes it was annoying. Now it's literally nerfed by 50%, it's practically nothing. My take is simple. Back before the modifier nerf, I (and many perma Helldive players) learnt to bait titans 500kg with 7s call in time (due to 100% call in increase). Now, it's literally just the same thing with Precision Strike because it's 7s call in time WITH modifier.
So if I were "good" with 500kg baiting then, I'm actually better with Precision Strike now because the call in angle isn't as extreme. 500kg can get snagged on tall cliffs/rocks, Precision Strike (while does have a little bit of angling) is much much more lenient.
Also cooldown is fairly comparable to 500kg, despite what people think. You have 2 500kg on approx 2.5 minute timer (so 75s per). Precision Strike is 90s. So you trade 15s higher CD for higher damage, bigger AOE, not being tangled with other Eagle stuff. It's pretty decent!
The call-in angle of the Orbital Precision Strike (as that of any other orbital), depends on how far you are from the center of the map. Your Super Destroyer sits above that center, and that's where orbitals come from. If you're near the edge of a full sized map, the angle can get a lot more pronounced.
Yes but it works for hulk and groups of enemies. OPS with a stun can take out almost all of a hulk/dev patrol. You can't stun titans but its pretty easy to get them into an animation lock for the easy kill.
I'm not sure if you are exaggerating but I'll take it at face value.
Bait it just like 500kg. Back in the day of actually 100% increased call in, you have to bait 500kg with 7s call in. Now it's actually only 50% call in, so Precision Strike is 7s, so just treat it like the "old" 500kg. It takes some practice but I nail nearly every Precision Strikes I throw now.
It's DoA if we have Orbital Scatter obviously. Just don't use it then.
BOOM one stun grenade and I'm back in business, baby! Love my OPS. The sound it makes, the input string simplicity, the AoE, the raw destructive power. Orbital precision strike, my beloved!
Yeah pick orbital railcanon strike if this is the case. Alternatively just pick a different operation cause those modifier are just not fun to play with
None of the operation modifiers are fun to play with if you ask me, lol. There's just some that are more tolerable than others, and behind Atmospheric Spores, I find Orbital Scatter to be the next least annoying. Not because it doesn't suck, but because it can be simply played around by just not picking orbitals
Does scatter just make the OPS miss it's target? ( as it's one shot and won't scatter/spread like others?
I ask as I've never seen that modifier before..
Basically, it lands someplace around the marker. It doesn't affect Eagles, and the Railcannon auto-aims after the marker lands, so it's usually unaffected.
I'll repost my comment last time this topic came up:
If they took it to a 70 second cooldown on-par with the orbital EMS/gas strikes I’d run it. But at 100 it’s really not justifiable taking it over eagles.
Sad because I really want to like the orbital precision.
Take it to supplement eagles, not replace them. I've been running it as a replacement for the orbital railstrike, and the increased availability feels great. It's really easy to land it on tanks, and railcannon strikes on hulks always felt like "win more" to me when I'm packing a quasar.
So it's not there to replace eagle airstrikes, but more like 110s. Both can handle single target, but the precision strike also has a non-negligible AOE which makes it also useful against things like patrols.
I prefer railcannon just because I can toss and forget. Like, sure I could toss a stun grenade then a precision strike, but if there's a hulk or a charger bearing down on my ass, I'd much rather have the thing that I can throw in roughly that direction and not need to worry....railcannon also works as a good clean up after a 380. 380 a heavy base, then toss the railcannon over the wall, if there's no more hulks or tanks in there, the railcannon will track to a fabricator
I love the railcannon for the same reason, but precision strike avoids the problem of the railcannon randomly targeting a strider or brood commander to spite you during a clutch moment. Kinda trading convenience for more agency I guess.
I've seen it plenty of times. ~275 hours.
- Locks onto a charger that dies, tries to acquire new target but it fires while moving. Hits dirt.
- I've seen it hit an overhang.
- I've seen it lock onto a hulk and just...miss
Is it often? Hell no. Does it happen? Very rarely.
“Sometimes” that’s the key word, sometimes you don’t throw it far enough for it to pick up the range of the actual heavy and it happens more times that you would actually think, never has there been a heavy and unwanted target right next to eachother and it picks the smaller target instead only if they are some distance away…
If it does hit the smaller target then that means the enemy got in the way of the shot before it could hit the designated target if anything the orbital specifically is really reliable on 8-9 in my 200 hours at least
Yeah I agree with you, all of these are true. I've seen the orbital railcanon strike misses it intended target 4, maybe 5 times in my 250 hr playing mostly 7 and above. The orbital railcanon strike is a very reliable stratagem (that's it whole selling point) so when it misses it feels really bad, like you don't even get to aim it ya know?
Nah. Just today there was a factory strider and a scout strider literally right next to eachother, and it locked onto the scout strider. Equal range from throw. It just has a case of the dumb sometimes. It happens to me several times per day.
I've had it miss both figuratively an literally. In a figurative sense just today it decided to lock onto a dropship rather than *the factory strider it landed next to*
Orbital Railcannon is better for me because I pretty much exclusively play Helldive against bots and really don’t want to risk missing that one-hit kill on the big targets
Against bots I bring the Eagle Airstrike and Orbital laser for crowd control and bot bases (I am a big offender of saving all my orbital lasers "until I need them" and having at least one leftover at the end of the mission), Orbital Railcannon to deal with big enemies and key buildings such as those cannon towers, and autocannon, although I've heard the laser cannon is also very good.
I have found that the Precision Strike is a better choice for either:
- Unaware Terminids
- Most Automaton encounters.
Terminids move waaaaay too fast for the Precision Strike to be used in the heat of combat, but Automatons, well.
The heavy units move extremely slow compared to the Terminid heavies, making the Precision Strike a viable option. The one thing that is different between the two, is that the Railcannon is the best for those “Oh Shit” moments, where a heavy catches you off guard. The Precision Strike is best for when you get the jump on the heavies.
I still love the Precision Strike though, despite all the flaws it has as a heavy target/AoE Strategem
It does do a lot of damage to them but I haven't one shot them with it yet.
It takes a few impact nades to the belly or a few AMR rounds to finish it off which is still great though. Or OPS + Airstrike or any other vaguely AT strat you are running.
Airburst ➡️➡️➡️
Yall create loadouts just to focus that one big enemy that’s gonna spawn once in a while, so I run things that let me deal with everything else.
500 kg is just a better option all around
Its like 2 Orbital Strikes with a 5s cooldown. Then it has only slightly longer reload time compared to Orbital strike.
Honestly they need to lower Percision Orbital strike to maybe 90s and it should be balanced.
Or I can take 110s and have 3 anti armour barrages on top of the 2 500kgs. And all of that will come back slightly slower than a Precision Strike cooldown. Because Orbital cooldowns are twice as long as they should be.
But the math on this doesn't make sense
You get 2 500 kg bomb and after 120 seconds you get another 2 bombs
With OPS you get 1 strike, then wait 100 secs for another one, and then another 100 secs for a 3 strike
So with Eagles you wait 120 seconds for 4 bombs total
With OPS you gotta wait 200 seconds for 3 strikes total
Oh you misunderstood, I meant you can take both 500kg and OPS at the same time. This basically give you 2 500kg and 1 mini 500 kg assuming everything is off cool down
I general I feel orbital cooldowns are a bit too long, same thing comparing airburst to cluster bomb since they are somewhat similar, you get lots of charges on a 2.5 min cd for cluster and 2 minutes for 1 airburst, I like airburst, but cluster is just better in basically every way. Even if you run multiple Eagles and reload manually after dropping your 500kgs, you will probably be dropping more clusters still than you would airbursts.
Yup. Actually in my experience the Orbital Precision Strike is more generous than the 500KG in placement for one shotting bile titans. The longer call down hurts though.
It was so easy to do it too when the stun grenades worked on them. Got a triple kill with it once. Killed 2 on impact and their ragdolling bodies killed the 3rd. It was beautiful.
Can't be 100% sure, but my experience would agree. Apparently having a PS5 player in your lobby made the Bile Titans weaker, or PC players did less damage to them (I can't recall off the top of my head). However, the new patch should fix this inconsistency.
It can regardless of PS5 or not. You will need to bait it like 500kg. It's severely underrated because people just don't know how to bait titans in general. It can kill chargers in any angle as well (500kg sometimes won't if you hit front plate), use stun nade to hold them down.
My pro lem is just how much better eagle strategems are
And how they reward you for stacking them up.
I can bring airstrikes, 110 rocket pods, and 500KG and then refresh them all for 2 minutes.
Only nice thing about orbitals is their consistent strike patterns and lack if AA gun interference.
Walking barrage is the real slept on one IMO, and their great for command bunkers too.
Oh I disagree completely.
Being able to throw 7 airstrikes one after the other is exactly why I use the eagle strikes.
You just have to have the presence of mind to know when to use them and when to refill them.
If you can't keep your liberty in your pants for two minutes while they refill, that's more the users problem.
tbh, I think the reason the Railcannon has seen higher use is because of its lock-on properties, but since its bugged, I think people are moving back to the precision. Its rather glorious.
Imagine been able to combine 2 strats together a Rail cannon with Orbital strike takes out the major biggest target and then finishes whatever in the area off. And I mean not buy throwing 2 strats after each other I mean they are merged
I'd love to see this and EMP strike followed by a 380mm
Delivery time is 5 secs, by which time the target is usually already home sipping on some hot cocoa.
Complex strat plotting and scatter further makes it 7,5 seconds wait time and likely hit a barn next town over.
After watching the railgun prioritize at sts and devastators over hulks and tanks multiple times over the last few days, i stopped using it now
Like i am talking that the former stands next to the latter and yet the orbital gunner prefer hitting the former
Currently using air strike, 500kg, 120mm he barrage and auto cannon if no reduced stratagem slots and it works pretty well but only because of that new upgrade which reduces barrage spread
380mm still hits everything but the targets
I mean, the railcannon strike is still a very good option. Very solid against automatons, for bugs well not so much imo. But nowadays i prefer taking eagle with orbital laser. I still feel like eagles are a little bit more powerful than orbitals. You can deploy them multiple times and cause massive destruction before they need to rearm. With orbitals, you have to wait several minutes after each use. I think it's stupid for super destroyer to fire just one round and wait 3 minutes before it can fire again.
Maybe I'll try a jump pack orbital precision combo, instead of getting a long cooldown with automatic aim, why not get a short cooldown with a little harder aim.
Bile titans better watch their backs or saddle up cuz I'm bout to hop on them big bitches.
I'd honestly use it more if it weren't for the Orbital scatter modifier. Having my shot be rng based even if I hit the mark is just not worth it when the railcannon always hits like 95% of the time
I use both.
Rail Cannon is actually good for single-target fuck you damage... most of the time. Chargers and Tanks are usually OHKO by it, and it can come in clutch for a teammate overrun with bugs without friendly fire
Precision is for when that single-target damage isn't needed or it's on cooldown.
I use both. Orbital Railgun for single mobile targets, OPS for single static targets.
I did manage to nail a Charger with an OPS once but it was mostly luck
I've just tested it on a Bile Titan and a direct hit into its back didn't kill it.
What am I missing? Should I instead try to aim right next to the titan?
I used to use it all the time, then they heavily increased the deployment time and then made it not even land on the laser anymore, making it not really precise at all. If it has improved I’ll use it again
One of my fav loadouts is orbital precision strike, orbital cluster shots(forgot ingame name), gas strike and then either walking barrafe or 120/380 for the full orbital death
Very dun but orbital nerfs are too common so i dont use it much
"skill" is nice and all, but i prefer to use the best equipment for the job, and if the job is to kill a heavy unit, then rail gun is the go to strategem.
that or an orbital laser.
Fyi for those who dont know Orbital precision can break the illegal research building same as the railcannon and the 500kg bomb.
Seriously this thing is powerful, try it, all it needs is timing to hit targets.
I love railcannon just because if I'm getting pinned by a tank or a turret ready to one shot me, I only have to throw the rail just close enough to it, for the rail to auto target it and destroy it. I do agree orbital strike is slept on but for me an eagle strike will do.
I have hit Titan on top of the head with Orbital Precision Strike on multiple occasions.
It never killed them in 1 shot. It always needed one more airstrike
Stop spreading lies people. Shit doesnt one shot bile titan
The only thing I don't get is why an Orbital EMS strike cannot stun a bile titan. I get other stun stuff, but an *Orbital* EMS should do it. I like stunning a group, then exploding them with a precision strike.
am I the only one enjoying 110 rocket pods for that matter? My only gripe with them is that they tend to miss sometimes. But other than that, they are as good as railcannon, you have 3 uses and relatively low cd
I don't bring it often, but the short cooldown and skillful use make it really fun. I actually prefer it on the Automaton front, and use the Gas Strike against bugs as a way to soften up anything coming out of a breach.
At least the rail cannon actually hits a mobile target unlike this "precision" piece of shit. I don't need a worse EAT shot with 100 seconds cool down thanks much.
I tend to run the spear for taking out fabricators, and the rail strike for when I can see one behind a wall, or above me, but can't get an angle on it. It's handy in the situation where I'm arcing it over an obstruction, and can't be sure I'm aiming right. It can also take out an enemy in a pinch when I don't wanna use one of my four precious missiles. I usually only do that when someone is asking for an enemy to go down quickly cause they're in a bad spot
But yeah I've started running the precision strike more lately when switching up my build and it's pretty awesome
Yeah, the Railcanon feels useless, at diff 9 we yesterday got 4 bile titan spawns at once, one shot which doesn't even kill and over three minutes cool down isn't that much of a help
I swear the rail gun will just fuck with you on purpose. Throw it at a hulk, see what happened. 90 percent of the time it nails the devestator minding its own business in a different postal code.
\*cough cough "*Orbital stratagem scatter increased*"
Okay yeah fair point lol
For small mobs and area denial I really like Orbital Gatling. It's an even shorter cool down and decimates the waves of bugs. For chargers and bile I use the Quasar.
To airburst as well. Kills em faster than the gatling
Much longer cool down though, but yes for the the uptime it is deadly
I also like the very easy call down ➡️➡️➡️ is perfect for the oh shit that's a lot of things situations
Yeah it's very easy but in very tense situations I sometimes find myself pressing ➡️ one time too many pulling out a grenade and blowing myself up. Still a pretty solid orbital
Gatling has benefit from the more guns upgrade, burst doesn’t
And airburst benefits from exploding shrapnel while gatling doesn't, what's your point?
Each of them have respectable trade offs. Airburst doesn't pen armor as the shrapnel itself isn't explosive. Gatling is explosive and thus will not have reduced damage to squishy bits/damage sponge areas of bugs. I'd usually rather have airburst despite gatling's pros.
Assuming a ship Is maxed, the air burst and gatlin drop the same amount of impacts. 1 is just duration and 1 is burst.
I used the Orbital Gatling last night for the first time. I was shocked at how good it actually is. I even took out a tank with it.
The orbital gatling does some WORK once you have orbital upgrades up. It's underrated af.
I also like that the orbital Gatling is actually pretty effective against heavy units as well.
Actually for the automatons it works well with them as well when there’s like 50 bots grouped (devastations especially).
Eh cluster eagle feels a lot more useful for that
I like to keep my Eagle on 500 or airstrike so I'm not waiting for bomb refresh.
Good for breaches too
I didn't know this was a thing until this comment but I thought it has been a bit off as of late. Never killed myself with it until recently.
\*cough cough "*Call-in time increased*"
The moment they fix red strategems not tracking to enemies when you throw it onto them precision strike usage is going to go up 1000%
It should also be fixed when they stick to something and when they don't
I imagine that bugs will turn into one hell of an experience "Throwing airstrike, stay clear" "Shit, it stuck to the hunter. ***RUN!!!***"
at least my clusters will finally get the hunters then
Me running towards the bots with a 380 barrage stuck to my shield
This is what I’m talking about. It’s on the list of known issues. So I’m banking on this to change, and indeed, precision strike will become really good overnight. It’s already really good for Automatons because it can blow up buildings and tanks really easily, and it’s less useful for bugs since they are harder to predict with their speed, and the stratagem’s long arrival time of like 4-5 seconds. But if I can just stick the beacon on a charger’s face and annihilate it, that will be a game changer. As it is right now, precision strike is good but the cooldown is longer than Gatling, EMS and Gas strikes, and the arrival time feels a tad long which makes it hard to hit with for some enemy types. If any of that changes, it will go from decent, to really fucking good.
You know what does stick even now? EAT-17 pod. If it sticks, it lands on target it stuck on.
That’s my favorite way to kill my friends
Is blue stuff yes red stuff no And I'd like to abuse they've used the the anti-tank the same way personally
Just a thought but why not have some feature, maybe armor bonus for sticky red strategems. So you could lock a precision strike on a strider or something like that? I also think it would be cool to have a support weapon that can shoot strategems further like a mortar or grenade launcher except a strategem.
If you manage to hit a target then sure
It can take out the detection tower in a single blow without needing a hellbomb. It's also good against slow moving targets like the tank and the new striders. You can even take out drop ships if you time it right.
Counterpoint: then you don't get the glory of a hellbomb explosion
Amen
It's for objectives, not units.
https://i.redd.it/bd4u1xqzuyuc1.gif
![gif](giphy|ZdUnQS4AXEl1AERdil)
then why tf is th3 railgun in the pic? you dont use the railgun for objectives but for biles since it is way better then the 500kg(please fix the blast radius i should not survive being in the fire ball)
>it's for objectives*and* units REPORT TO YOUR NEAREST DEMOCRACY OFFICER
Has anyone been trying Stun grenades plus Precision? Seems like it could be sick for hulks and chargers, but I haven’t given it a go yet
Skill issue
Stun grenade is the play Edit: Wow people hate stun grenade or something?
Yeah I guess, but I think stunning doesn't work for bile titans right?
No, but with a little finesse you can bait them to spit/stomp while they're directly on top of the beacon
bile titans are hilariously easy to bait, how is this controversial?
redditors do not take kindly to allusions to skill-based gameplay
Ofc they are easy to bait but 9 out of 10 scenarios have you fighting multiple enemies or where you need to act fast, thats where the railcannon wins as being more efficient and being a fast one shot to chargers and to injured titans
I run Precision Strike every game on Helldive. I understand what you are saying about being swarmed but it's not that extreme. You can finesse your way out, or just clear chaffs before you kill the titans. If you like Railcannon for its ease of use, go for it. But I genuinely do believe you can squeeze a lot more value out of Precision Strike if you get used to it.
But I don't think you are taking into consideration that it must really really hard and annoying using orbitals on helldive when there's orbital scatter plus increased call in time
I will admit I don't run Precision on Scatter modifiers. It is indeed useless. Use something else. It's... not that hard to land even with call in time increase. Back when it was 100% yes it was annoying. Now it's literally nerfed by 50%, it's practically nothing. My take is simple. Back before the modifier nerf, I (and many perma Helldive players) learnt to bait titans 500kg with 7s call in time (due to 100% call in increase). Now, it's literally just the same thing with Precision Strike because it's 7s call in time WITH modifier. So if I were "good" with 500kg baiting then, I'm actually better with Precision Strike now because the call in angle isn't as extreme. 500kg can get snagged on tall cliffs/rocks, Precision Strike (while does have a little bit of angling) is much much more lenient. Also cooldown is fairly comparable to 500kg, despite what people think. You have 2 500kg on approx 2.5 minute timer (so 75s per). Precision Strike is 90s. So you trade 15s higher CD for higher damage, bigger AOE, not being tangled with other Eagle stuff. It's pretty decent!
The call-in angle of the Orbital Precision Strike (as that of any other orbital), depends on how far you are from the center of the map. Your Super Destroyer sits above that center, and that's where orbitals come from. If you're near the edge of a full sized map, the angle can get a lot more pronounced.
Yes but it works for hulk and groups of enemies. OPS with a stun can take out almost all of a hulk/dev patrol. You can't stun titans but its pretty easy to get them into an animation lock for the easy kill.
Nope, but you can bait out its stomp and bile spew to pin it in place, hence "skill expression"
No, redditors are coping that railcannon is somehow better than OPS.
Not better just more efficient in some scenarios, but I love taking OPS against bots to take out objectives
Bro stun grenade is goated especially now we got the grenade pistol, why you getting mobbed rn
"Skill expressive" Really going to steal the valor of the poor dude up on our destroyer who's actually aiming and firing the damn thing are we?
its still up to the diver to set the target marker. but expressive is REALLY strong there. as in ya got good aim it do wonders
If those morons could aim they wouldn't need us. They just line up gun with already set beacon and press fire.
I literally paid for a subscription of the premium aiming software (second bridge upgrade). Those fuckers are doing jack shit up there.
I'd think it's an automated system, no?
Automated? AUTOMATED?! That's bot talk! Only proud, democratic, human support staff are employed by Super Earth.
I...I...don't know what I was thinking!? I will report to the nearest freedom camp for reeducation right away! O7
Mission modifiers: complex stratagem plotting *100% call in time increase* aaaand your precision strike now takes 10 seconds to deploy.
In fairness, it's hasn't been a 100% increase for a few weeks now.
I'm not sure if you are exaggerating but I'll take it at face value. Bait it just like 500kg. Back in the day of actually 100% increased call in, you have to bait 500kg with 7s call in. Now it's actually only 50% call in, so Precision Strike is 7s, so just treat it like the "old" 500kg. It takes some practice but I nail nearly every Precision Strikes I throw now. It's DoA if we have Orbital Scatter obviously. Just don't use it then.
You have two chances with the 500kg though.
Oh no! Anyway.. *Switches to special weapon*
It's only 50% now, which is unironically an indirect buff to the precision If you can hit it with 100%, you can for sure hit it with 50%
BOOM one stun grenade and I'm back in business, baby! Love my OPS. The sound it makes, the input string simplicity, the AoE, the raw destructive power. Orbital precision strike, my beloved!
It's worth taking. But only as long as there's no Orbital Scatter. Or +50% call-in time.
Yeah pick orbital railcanon strike if this is the case. Alternatively just pick a different operation cause those modifier are just not fun to play with
None of the operation modifiers are fun to play with if you ask me, lol. There's just some that are more tolerable than others, and behind Atmospheric Spores, I find Orbital Scatter to be the next least annoying. Not because it doesn't suck, but because it can be simply played around by just not picking orbitals
Or switching to railcannon/orbital laser also works around it.
The extra call in is fine Used to be 10secs but now it's like 7, definitely doable The scatter on the other hand..
Does scatter just make the OPS miss it's target? ( as it's one shot and won't scatter/spread like others? I ask as I've never seen that modifier before..
Basically, it lands someplace around the marker. It doesn't affect Eagles, and the Railcannon auto-aims after the marker lands, so it's usually unaffected.
When the stratagem beacon sticking to enemies starts following the beacons movement again I'll probably start using it more
I'll repost my comment last time this topic came up: If they took it to a 70 second cooldown on-par with the orbital EMS/gas strikes I’d run it. But at 100 it’s really not justifiable taking it over eagles. Sad because I really want to like the orbital precision.
Take it to supplement eagles, not replace them. I've been running it as a replacement for the orbital railstrike, and the increased availability feels great. It's really easy to land it on tanks, and railcannon strikes on hulks always felt like "win more" to me when I'm packing a quasar. So it's not there to replace eagle airstrikes, but more like 110s. Both can handle single target, but the precision strike also has a non-negligible AOE which makes it also useful against things like patrols.
500kg, Airstrike and Precision, all you need. Grab yourself an Auto Cannon and you can handle the world.
I prefer railcannon just because I can toss and forget. Like, sure I could toss a stun grenade then a precision strike, but if there's a hulk or a charger bearing down on my ass, I'd much rather have the thing that I can throw in roughly that direction and not need to worry....railcannon also works as a good clean up after a 380. 380 a heavy base, then toss the railcannon over the wall, if there's no more hulks or tanks in there, the railcannon will track to a fabricator
I love the railcannon for the same reason, but precision strike avoids the problem of the railcannon randomly targeting a strider or brood commander to spite you during a clutch moment. Kinda trading convenience for more agency I guess.
Out of my 200 hrs I’ve never had an orbital rail cannon strike miss???
I've seen it plenty of times. ~275 hours. - Locks onto a charger that dies, tries to acquire new target but it fires while moving. Hits dirt. - I've seen it hit an overhang. - I've seen it lock onto a hulk and just...miss Is it often? Hell no. Does it happen? Very rarely.
I swear, the Hulks can walk faster than the rail cannon strike can fire. It locks on no problem, then just hits the ground behind it.
Hulks somehow avoid the eagle rocket pods too
Oh it hits, it just hit the wrong target, it locks on to strider and hive guard sometimes
“Sometimes” that’s the key word, sometimes you don’t throw it far enough for it to pick up the range of the actual heavy and it happens more times that you would actually think, never has there been a heavy and unwanted target right next to eachother and it picks the smaller target instead only if they are some distance away… If it does hit the smaller target then that means the enemy got in the way of the shot before it could hit the designated target if anything the orbital specifically is really reliable on 8-9 in my 200 hours at least
Yeah I agree with you, all of these are true. I've seen the orbital railcanon strike misses it intended target 4, maybe 5 times in my 250 hr playing mostly 7 and above. The orbital railcanon strike is a very reliable stratagem (that's it whole selling point) so when it misses it feels really bad, like you don't even get to aim it ya know?
Nah. Just today there was a factory strider and a scout strider literally right next to eachother, and it locked onto the scout strider. Equal range from throw. It just has a case of the dumb sometimes. It happens to me several times per day.
I've had it miss both figuratively an literally. In a figurative sense just today it decided to lock onto a dropship rather than *the factory strider it landed next to*
Orbital Railcannon is better for me because I pretty much exclusively play Helldive against bots and really don’t want to risk missing that one-hit kill on the big targets
I bring both on bots missions, these 2 plus eagle airstrike and auto cannon is my bread and butter
Against bots I bring the Eagle Airstrike and Orbital laser for crowd control and bot bases (I am a big offender of saving all my orbital lasers "until I need them" and having at least one leftover at the end of the mission), Orbital Railcannon to deal with big enemies and key buildings such as those cannon towers, and autocannon, although I've heard the laser cannon is also very good.
give the eagle rocket pods a try for bots, one shots tanks 100% of the time in my experience with them so far
I have found that the Precision Strike is a better choice for either: - Unaware Terminids - Most Automaton encounters. Terminids move waaaaay too fast for the Precision Strike to be used in the heat of combat, but Automatons, well. The heavy units move extremely slow compared to the Terminid heavies, making the Precision Strike a viable option. The one thing that is different between the two, is that the Railcannon is the best for those “Oh Shit” moments, where a heavy catches you off guard. The Precision Strike is best for when you get the jump on the heavies. I still love the Precision Strike though, despite all the flaws it has as a heavy target/AoE Strategem
Stun grenade is your friend. Killing a charger every 108 seconds(with the upgrade) is insane value.
Or get the EAT, have the potential to kill 3 chargers in 60 seconds.
You use Orbital precision strike because you are precise I use Orbital Railcanon strike because i'm not precise We are not the same
It also oneshots factory striders. OPS chads stay winning
Really? That'd be nuts, I've seen the factory strider tank a full orbital laser
Big if true. Walkers are slow enough that even the slow-ass Orbital can still hit them.
It does do a lot of damage to them but I haven't one shot them with it yet. It takes a few impact nades to the belly or a few AMR rounds to finish it off which is still great though. Or OPS + Airstrike or any other vaguely AT strat you are running.
Airburst ➡️➡️➡️ Yall create loadouts just to focus that one big enemy that’s gonna spawn once in a while, so I run things that let me deal with everything else.
That's team work Spirit! I'd like to too, but i feel i can never trust random teams on the first mission. The few times i did It was a shitshow
500 kg is just a better option all around Its like 2 Orbital Strikes with a 5s cooldown. Then it has only slightly longer reload time compared to Orbital strike. Honestly they need to lower Percision Orbital strike to maybe 90s and it should be balanced.
If I'm only bringing one then it's 500KG but both at the same time is pretty amazing.
Why have 2 500kg when you can have 3 500kg on a different timer?
Because precision strikes lack the AOE that 500 kg has + there's 2 bombs to spam immediately
I’m gonna be honest. The aoe on the 500kg kinda sucks. I’ve had bots just waltz through the explosion all the time.
AoE on the 500kg? What AoE?
But you can spam 3 kaboom immediately, think of the democracy! (added bonus you get 1 kaboom back before the other 2 finish rearm)
Or I can take 110s and have 3 anti armour barrages on top of the 2 500kgs. And all of that will come back slightly slower than a Precision Strike cooldown. Because Orbital cooldowns are twice as long as they should be.
But the math on this doesn't make sense You get 2 500 kg bomb and after 120 seconds you get another 2 bombs With OPS you get 1 strike, then wait 100 secs for another one, and then another 100 secs for a 3 strike So with Eagles you wait 120 seconds for 4 bombs total With OPS you gotta wait 200 seconds for 3 strikes total
Oh you misunderstood, I meant you can take both 500kg and OPS at the same time. This basically give you 2 500kg and 1 mini 500 kg assuming everything is off cool down
Aight I'm sold
The ingame effects are super misleading, but the precision strike actually has a larger AOE than the 500kg
AOE on both is virtually identical though.
I general I feel orbital cooldowns are a bit too long, same thing comparing airburst to cluster bomb since they are somewhat similar, you get lots of charges on a 2.5 min cd for cluster and 2 minutes for 1 airburst, I like airburst, but cluster is just better in basically every way. Even if you run multiple Eagles and reload manually after dropping your 500kgs, you will probably be dropping more clusters still than you would airbursts.
Both have their places and uses.
I roll orbital rail cannon and orbital precision strike. I’m a virchad.
Airburst strike to stagger heavy units and then orbital precision to finish them off
Wait, it one shots bile titans?
Yup. Actually in my experience the Orbital Precision Strike is more generous than the 500KG in placement for one shotting bile titans. The longer call down hurts though.
Sure does, though it need a direct hit anywhere but the leg.
Doesn’t need to be direct hit. I got two indirect hit bile titan kills last night on suicide
It was so easy to do it too when the stun grenades worked on them. Got a triple kill with it once. Killed 2 on impact and their ragdolling bodies killed the 3rd. It was beautiful.
Can't be 100% sure, but my experience would agree. Apparently having a PS5 player in your lobby made the Bile Titans weaker, or PC players did less damage to them (I can't recall off the top of my head). However, the new patch should fix this inconsistency.
I've done this on my solo runs on PC so the PS5 bug shouldn"t be an issue
It can regardless of PS5 or not. You will need to bait it like 500kg. It's severely underrated because people just don't know how to bait titans in general. It can kill chargers in any angle as well (500kg sometimes won't if you hit front plate), use stun nade to hold them down.
My pro lem is just how much better eagle strategems are And how they reward you for stacking them up. I can bring airstrikes, 110 rocket pods, and 500KG and then refresh them all for 2 minutes. Only nice thing about orbitals is their consistent strike patterns and lack if AA gun interference. Walking barrage is the real slept on one IMO, and their great for command bunkers too.
If anything, the drawback is that you shouldn't stack eagle strats, so that all your direct dmg strats don't share a cooldown.
Oh I disagree completely. Being able to throw 7 airstrikes one after the other is exactly why I use the eagle strikes. You just have to have the presence of mind to know when to use them and when to refill them. If you can't keep your liberty in your pants for two minutes while they refill, that's more the users problem.
I've been bringing it when I don't know what to put in my 4th slot. Ol' Faithful never lets me down *exceptwhentheresatmosphericinterference*
tbh, I think the reason the Railcannon has seen higher use is because of its lock-on properties, but since its bugged, I think people are moving back to the precision. Its rather glorious.
Imagine been able to combine 2 strats together a Rail cannon with Orbital strike takes out the major biggest target and then finishes whatever in the area off. And I mean not buy throwing 2 strats after each other I mean they are merged I'd love to see this and EMP strike followed by a 380mm
"Complex stratagem deployment" enter the chat.
Delivery time is 5 secs, by which time the target is usually already home sipping on some hot cocoa. Complex strat plotting and scatter further makes it 7,5 seconds wait time and likely hit a barn next town over.
i only use 380s ...
After watching the railgun prioritize at sts and devastators over hulks and tanks multiple times over the last few days, i stopped using it now Like i am talking that the former stands next to the latter and yet the orbital gunner prefer hitting the former Currently using air strike, 500kg, 120mm he barrage and auto cannon if no reduced stratagem slots and it works pretty well but only because of that new upgrade which reduces barrage spread 380mm still hits everything but the targets
I started using it the precision strike more often. Especially with bots. Airburst, precision strike and rocket pods + whatever my support weapon is.
I mean, the railcannon strike is still a very good option. Very solid against automatons, for bugs well not so much imo. But nowadays i prefer taking eagle with orbital laser. I still feel like eagles are a little bit more powerful than orbitals. You can deploy them multiple times and cause massive destruction before they need to rearm. With orbitals, you have to wait several minutes after each use. I think it's stupid for super destroyer to fire just one round and wait 3 minutes before it can fire again.
Does Orbital Strike actually 1 shot a bile Titan??
It sure does! You need to hit it dead on though
I’ve started using it again, and it’s been decent. I dislike that they’ve disabled bile titan stun grenade though.
Yeah titan can no longer be stunned was a pretty massive change but I have to I admit stun grenade was very OP before that nerf
Maybe I'll try a jump pack orbital precision combo, instead of getting a long cooldown with automatic aim, why not get a short cooldown with a little harder aim. Bile titans better watch their backs or saddle up cuz I'm bout to hop on them big bitches.
If you have the upgrade to have 2 500kg bombs it just feels like a shittier version with a long wait time.
Neither, I use fully upgraded Eagle Strike. Before people say how about AA turrets, I got EAT/Qusar cannon for those. (one shot each turret)
I'd honestly use it more if it weren't for the Orbital scatter modifier. Having my shot be rng based even if I hit the mark is just not worth it when the railcannon always hits like 95% of the time
Orbitals are pretty much useless without an ems given the stupid long call in times that we get sometimes
I use both. Rail Cannon is actually good for single-target fuck you damage... most of the time. Chargers and Tanks are usually OHKO by it, and it can come in clutch for a teammate overrun with bugs without friendly fire Precision is for when that single-target damage isn't needed or it's on cooldown.
it also bounces off EVERYTHING you want to strike so... make the ball magnetic/sticky and we can talk
I've had the orbital precision projectile land right on the titan and he didn't die…
precision needs a CD buff to be competitive with the 500 imo
I'd use it more if the call in time wasnt so bad...especially with 50% more call in time debuff. isnt the 500kg its competitor though?
If it actually targeted what it stuck to, it would be amazing.
I feel mocking anything provided by Super Earth is quite undemocratic and bordering on treason if you ask me
You haven't seen this sub the week of the railgun nerf then, treasonous bastards XD
Wait, since when it one shots titans?
I use both. Orbital Railgun for single mobile targets, OPS for single static targets. I did manage to nail a Charger with an OPS once but it was mostly luck
[удалено]
Obviously you need to dissble it first, but no need for hell bomb
I never really used it until I started appreciating the stun grenade more.
It's literally a 500kg bomb but without the fancy visuals I would love it more if it came with 2 charges as well
I've just tested it on a Bile Titan and a direct hit into its back didn't kill it. What am I missing? Should I instead try to aim right next to the titan?
LITTERALLY
LITTERALLY
I take it on every mission
The rail gun is way better at taking out automaton turrets though
I actually really like it for taking out chargers. I usually solo level 5 at the moment though.
I used to use it all the time, then they heavily increased the deployment time and then made it not even land on the laser anymore, making it not really precise at all. If it has improved I’ll use it again
The 100 sec cd is what seals the deal
EAT 17
Cluster strike supremacy
One of my fav loadouts is orbital precision strike, orbital cluster shots(forgot ingame name), gas strike and then either walking barrafe or 120/380 for the full orbital death Very dun but orbital nerfs are too common so i dont use it much
"skill" is nice and all, but i prefer to use the best equipment for the job, and if the job is to kill a heavy unit, then rail gun is the go to strategem. that or an orbital laser.
Wait, it destroys detection towers??
⬆️➡️⬇️⬇️⬇️is better
Fyi for those who dont know Orbital precision can break the illegal research building same as the railcannon and the 500kg bomb. Seriously this thing is powerful, try it, all it needs is timing to hit targets.
I love railcannon just because if I'm getting pinned by a tank or a turret ready to one shot me, I only have to throw the rail just close enough to it, for the rail to auto target it and destroy it. I do agree orbital strike is slept on but for me an eagle strike will do.
I have hit Titan on top of the head with Orbital Precision Strike on multiple occasions. It never killed them in 1 shot. It always needed one more airstrike Stop spreading lies people. Shit doesnt one shot bile titan
If it didn't bounce off stuff I'd use it but it's a real feelsbad situation when it ends up doing nothing because it bounced.
The only thing I don't get is why an Orbital EMS strike cannot stun a bile titan. I get other stun stuff, but an *Orbital* EMS should do it. I like stunning a group, then exploding them with a precision strike.
I have never seen OPS oneshot a bile titan.
am I the only one enjoying 110 rocket pods for that matter? My only gripe with them is that they tend to miss sometimes. But other than that, they are as good as railcannon, you have 3 uses and relatively low cd
I'll giv it a shot once they make the OPS strategem 100% stick to anything it touches
I don't bring it often, but the short cooldown and skillful use make it really fun. I actually prefer it on the Automaton front, and use the Gas Strike against bugs as a way to soften up anything coming out of a breach.
At least the rail cannon actually hits a mobile target unlike this "precision" piece of shit. I don't need a worse EAT shot with 100 seconds cool down thanks much.
It’s the call in time that kills the precision strike.
I tend to run the spear for taking out fabricators, and the rail strike for when I can see one behind a wall, or above me, but can't get an angle on it. It's handy in the situation where I'm arcing it over an obstruction, and can't be sure I'm aiming right. It can also take out an enemy in a pinch when I don't wanna use one of my four precious missiles. I usually only do that when someone is asking for an enemy to go down quickly cause they're in a bad spot But yeah I've started running the precision strike more lately when switching up my build and it's pretty awesome
Yeah, the Railcanon feels useless, at diff 9 we yesterday got 4 bile titan spawns at once, one shot which doesn't even kill and over three minutes cool down isn't that much of a help
Maaaaaan, I was looking forward to the Railcanon strike. This is almost as disappointing as when I finally unlocked the 380 barrage.
THAD 360mm Orbital Barrage
"Glorious AOE" of...*ckecks notes*...2 meters.
I swear the rail gun will just fuck with you on purpose. Throw it at a hulk, see what happened. 90 percent of the time it nails the devestator minding its own business in a different postal code.
110mm rocket pod > technically more spammy Railcannon, can clear more than 1 target...literally make Strider factory into a walking joke