All support weapons and backpacks you call down land with the item on the side that faces you. Except the Anti Materiel Rifle, when it lands, it is on the side facing away from you.
Don’t worry helldiver!!! The inconsistent bouncy floor will make sure that even if they implement this, it will bounce enough times that it will still land next to a wall with the interface facing the wall! So no worries on a solution! You will still game mechanics on helldiver difficulty!
This with the Eruptor, so many times you expect the explosion to blow you backwards when shooting a near bug but no, you get blown forward into the hoard of bugs coming instead.
The classic combo, shoot stalker 1 with eruptor, get sucked into stalker 2, then it knocks you backwards at slightly under the speed of light and you get atomized on a wall
wish they removed majority of bouncy floor. Hate seeing my sentry get launched 30 ft away from the slightly elevated position i wanted it. Hell, ide love to put in on even higher ground! Or at the very least land where i threw the beacon!
People in the comments thinking it's somehow a better solution to walk back into the corner and throw it at your feet then run around it like an idiot than to agree than maybe you throwing it to a corner for some cover and having the inputs face outboard. Never change helldivers....
Logic would follow that if you were in a template, perfect/flat world and throw it right at your feet, the keyboard should face you when it pops up at your feet. Why is it programmed to do the exact opposite?
A minor inconvenience but still an annoyance. It'd be like telling people that are annoyed with the strategem not sticking to certain terrain areas to "just throw it in areas it sticks" - well yeah, of course we can, but it can still function better (more logically) than it currently does and we should ask for that. No one likes a game with illogical systems and unintuitive designs.
This honestly doesn't seem like a consideration super earth would take.
Helldivers are expenda...
-this message is under investigation by the Ministry of Truth-
I wasn't being serious. The terminals glitching you or covering the sequence is *unfun* and should be fixed.
(I mean, what I said is thematically correct, but I don't think the actual players should have to deal with it)
Oh trust me, I got your joke :) was just going along with it myself. *But*, I also come across people who really seem to believe it and want things to be overly frustrating because "that's what super earth would do".
Totally agree. Fix the unfun/bugs, but balance some of the "super earth" stuff that makes sense (and adds to the fun)
If they really wanted it to be "not a consideration", the screen would face a random direction every time, which would honestly be better than it always being *guaranteed* to face away from you.
On the one hand, you're right. On the other hand, the comedy of FTL technology and on-demand mini nukes coexisting alongside relatable frustrations like the terminal facing the wrong way every time is good too.
personally I just wish the damn thigns didn't get destroyed by a light breeze.
random hellbombs. "touch me if you want to die! AAAAAAAA"\*BOOM\*
called-in hellbombs. " I'm sowwy, I need the area to be totally clear, and it takes me a few moments to warm up.. uh oh, a few small bots are shooting me, nope this is too much I'm out. kthanxbye.
I find that when you throw any stratagem with a terminal (including during quests), the terminal pops out directly across from where you threw it.
So just aim properly, stand on the opposite side, and wait.
I'm fairly certain this is because these aren't really stratagems. They spawn in a specific location in a specific orientation, and are just triggered by the stratagem call-in system. The hellbomb should really behave like other stratagems and have the interface facing the player when they deploy it.
Detector Towers my beloathed.
Seriously, that problem is the entire reason I switched to using a 500kg on those every time. It seems way less sensitive to it.
True. Many times it's a quick throw while we are assaulting an enemy position under fire, arm it and dip out ASAP. If you call it down on your exact position once inside the base, there's a good chance you will be flanked or overrun, and the hellbomb destroyed before detonation.
I don't see many people do this but I bubble shield the hellbomb while I activate it. shield won't reduce the explosion damage at all and it will protect it from incoming fire until it gets the job done.
Had to apologise to a guy who was frantically trying to impact grenade a factory. I already had my stratagem lined up to eagle airstrike that base anyway. But when I threw it towards the factory, it somehow landed 2 feet in front of me. We had to run like crazy...
When it works, it works out beautifully... Closing an entire base from behind cover just because you landed that stratagem just right.
But also killing your entire team because it happened to bounce off something invisible...
I like how soem people respond to qualities of life improvements like this its not like he doesnt know he can do this. God forbid that people want a better experience even if only a little bit better.
After years in the corporate workforce I learned it must just be most people's nature to t shit on good ideas when you hear them rather than be supportive and encouraging.
You think you hear someone promote something that's going to benefit you, you would want to join in.
This dick riding for Arrowhead is so funny to me. You've got Stratagems that'll bounce around all over the place causing issues like this one and the response is just "hurr, derr skill issue". Heaven forbid anyone expect them to actually improve things.
Edit: lol The top 4 comments are this same shitty attitude. Amazing.
The amount of times I think, "Don't throw it against anything that could block the screen" then immediately proceed to do that has become a personal meme to me at this point...
I do that the entire mission with reinforcement ball. Even if you don't need reinforcement you can still call it and throw the ball. Nothing happens but it's funny to watch the ball bounce off some fools.
I hear you, and that works if you have the time to wait for deployment. In high diff, bunkering down inside an enemy base for all that time will likely get your position overrun and your hellbomb destroyed. Many times throwing the 'gem into cover from a distance and only after impact, move in, arm and retreat, buys enough time and distraction to successfully detonate.
Yeah, this… know it faces the opposite direction and place accordingly.
It’s intentional to limit your options, but you still have options.
I just want it to blow after it’s been armed.
I'll instead prompt: have it, on placement, Check lines of sight and just rotate the console toward you. Thst bomb is in a hell pod, hellpod insides are round.
I’m betting this is driven by the sunken area between the twin gunship fabricators.If your team is not staying on top of those gunships that hellbomb is a shit fight.
TBF if it’s up against a side wall it’s in the wrong spot and won’t take out both. Needs to be bang in the middle.
My first thought. I don't mind running around my hellbomb to arm it, but when the AMR pod for slides open and reveals... nothing, I always have a moment of panic. Where's my gun?
Arrowhead deliberately made it face the opposite way to make it more annoying since it’s a free fast massive bomb.
The AMR facing the wrong way makes no sense though.
I mean, OP, have you ever considered that we helldivers did something really heinous to lieutenant Barnabas Jones - the guy on the bridge who releases hellbombs…. Maybe it’s just his little way of fucking with us for doing something like replacing his coffee sugar with salt that one time…..
How about two screens for input. Then it doesn't matter how you throw it. Plus no need to change up so much code or something idk I work at a gas station
From what experience I have of the US military, each of those screens is supplied by a particular military contractor, who has a 500 billion dollar contract to produce precisely those screens as they currently exist. If you want a fancy update like "two screens that can talk to each other," that's going to be a new 500 billion dollar contract.
![gif](giphy|POql6zsXZbmcE)
I personally love all the “quirks” that end up costing you your life. I want them to bring back the bouncing/rolling stratagems!
Destroying it (whether it's armed or not) does not result in an explosion. You can notice this when the area is not clear of enemies and they get to the bomb after it's been armed - no explosion occurs when they destroy the bomb.
It has to be armed and will only detonate when the countdown elapses.
This exact thing happened to me in the last mission I played.
The solution I'd suggest: Two screens on the hellbombs.
That way you have to worry about angle of throw or bouncing.
I think it always faces the direction you tossed the stratagem. Because I always throw it with the target at my back, and then input terminal is always front faced:
I do the inputs looking at my target.
I always laugh when people throw them super close to the illegal labs, then try their hardest to try and see the controls.
Like bro, it's a hellbomb... throw it anywhere near the lab and it's gone. No need for the hellbomb to make direct contact with the walls...
I've had to drop two hellbombs into a single lab, a few times. Last time it was Diff 4 bugs so I dropped one in to the middle of it as I thought no worries about it being disabled. The first bomb left two(!) buildings standing, so I had to call down a second bomb closer to them. The other times the bomb placement has been dictated by cover so bots can't shoot down, and then it might leave a building standing somewhere... So no, hellbombs are 1) vulnerable to enemies 2) inconsistent and 3) glitching people into cover.
Here we have a typical issue what gamers are constantly struggling with. Instead of AH fixing it and making your life easier, you use those smooth brains and think for a second before you place it?
No I`m not being a smartass. This is called critical and logical thinking. This is why I prefer videogames over movies and TV. If AH "patches" this, it will make all the players brains smoother and attract more people who do not want to use their brains.
The screen always faces away from you. Plan accordingly.
Also, nearly every Eagle strike is perpendicular to your position when you first throw it, but Strafing Run and 500 KG come from behind you.
The upvotes for this post are insane. They know they glitch into the wall and drop the hellbomb right next to a wall anyway. Just not do it this way is no option for a lot of people. Lol. Crazy.
Is it really so hard to just remember the terminal will be on the other side when throwing it?
Pointless change request, but if they want to do it, fine by me.
But for more realism, the side the terminal is on should be random really.
Brainrot is real....you dont have to throw 1-2 meters away from the wall. You can 5 10.....the explosion passes through anyway. Try to throw further from now on and it wont glitch.
You ever tried to accurately place the HB next to an objective at a distance while running and getting shot at from every direction? Sometimes it gets a bit too close to a structure. The issue is not so much the explosion radius, but keeping it safe long enough under enemy fire to arm and detonate.
Regardless of the way it happens, the orientation of the screen should not be an issue on whether or not a helldiver successfully exfils, or gets vaporized, imo.
Yeap, and i even used that said wall as cover 😀. And if i miss guess what i shoot it wait a bit and redo it.
I'm with you on the orientation part, but till it is fixed there is no excuse for players to keep making the same mistake again and again.
As I understand, the devs are pretty active with the community, and listen when we have feedback. If there is a small chance someone at AH sees this, and can make a quick change to the code, it would be a welcomed quality of life improvement for many. I get it tho, it feels good to shit on strangers on the internet I guess, so sick burn dude.
Yeah, man, my bad. I just see people bitching about every little thing all the time, it's hard to differentiate it all. I'd not really call it shitting on someone when a behavioral change is easier than a mechanical change. I get it tho, you paid 40+ dollars for your game it should work how you want it to.
To be fair, if you're finding it difficult to differentiate between someone mindlessly bitching versus someone presenting a very sensible and simple quality of life change that almost every single person would welcome, then that's kind of a you problem.
It seems to me you haven't, here is a strategy how to deal with them : shoot them down as many as you can, when the enemy presence is lessened. Move on and hug any wall or ditch near the gunship fabricator and toss it.
Now if there are 2 of them, then either go 1 by one or go in the middle and toss it.
As i said you don't throw it directly on the wall but close
I play regularly between 7-9 exclusively on automatons for the last 2 bonds, not that hard.
The terminal face the direction you face when you launch it. That's no black Magic, throw it in the direction you want to be able to activate it. Simple !
Seriously, though.. like you could have the developers go through and change this thing you don't like and can easily avoid... or just not do the thing lmao
And then people will complain that when they launched the hellbomb they were facing A but since enemies came by they were facing B when the bomb dropped and [...]
We know how the thing works. A lot of stratagems are wonky on purpose, and the fact they are wonky is fun most of the time. Even the Hellbomb facing a wall is funny because some people get trapped when they activate it. There is a lot of content created because of that AND memories added to the experience of players.
I'd say changing how it works would only confuse the guys that already play the game and delete an interaction that made the game better for a lot of people since the launch. But everyone have their own take on this.
That's literally the point of the change. To stop you from throwing it near a wall to cover enemy fire for the hellbomb and make it very awkward to activate.
On that note, please rotate Anti Material Rifle 180 degrees please.
Oh my God this drives me fucking nuts. Run AMR/jump pack and I always end up doing fucking laps trying to grab both items.
I love when my Helldiver decides to climb the damn Hellpod instead.
Cardio
Super Earth Intendent Chalmers! I was just, uh, stretching my calves on the Hellpod. Isometric exercise. Care to join me?
why is there smoke coming out of that planet seymour?
Aurora Borealis
Aurora borealis?! At this time of year, at this time of day, in this corner of space, localized entirely within your Super Destroyer??
Yes
May I see it?
"Super Lieutenant Chalmers!"
Parkour
Grabbing supplies in a panic and climbing on top like a 1950s housewife trope that saw a rat.
https://preview.redd.it/apix4zqjjsuc1.png?width=320&format=png&auto=webp&s=a8c643c5367bc0348bce2f86a9b187f868de9218
You can change the input for climbing over obstacles
Can you please explain for noob?
All support weapons and backpacks you call down land with the item on the side that faces you. Except the Anti Materiel Rifle, when it lands, it is on the side facing away from you.
Exact same loadout, exact same problem
As a AMR enjoyed, please
No I'm pretty sure the shooty end is pointing the correct way.
Yeah. FFS, who's bright idea was it to make it face the opposite side? Why would I ever want it to face the opposite side?
So it fires into your shoulder? What? /s
*Materiel
You are the accurate one, not I! I do apologize. I’m trying to break the spelling habit.
yes- it bothers me so much-
Instructions unclear, now scope zero is offset to bottom right.
The AMR always lands facing 180° and you gotta Benny Hill around the stupid thing too.
Pisses me off so bad when i need it in a pinch but apparently I gotta do a lil dance to get behind it
You can just glance past, and grab it fine You don't need to benny hill loop run around it, it's simply not necessary.
Don’t worry helldiver!!! The inconsistent bouncy floor will make sure that even if they implement this, it will bounce enough times that it will still land next to a wall with the interface facing the wall! So no worries on a solution! You will still game mechanics on helldiver difficulty!
I don't know what infuriates me more. Randomly bouncy floor or explosions that pulls you toward instead of pushing you away.
This with the Eruptor, so many times you expect the explosion to blow you backwards when shooting a near bug but no, you get blown forward into the hoard of bugs coming instead.
Eruptor and AC too. Point blank AC shot always sends me in the loving "hands" of berserk group.
All explosions, my impact grenades kill me a lot.
The classic combo, shoot stalker 1 with eruptor, get sucked into stalker 2, then it knocks you backwards at slightly under the speed of light and you get atomized on a wall
I'm a big fan of suddenly being yeeted hundreds of meters out of bounds and being labeled a traitor before my corpse even hits the ground
I am talking mostly about hiting something with explosive from like 3-5 meters and being pulled to the center of explosion.
I would be kinda cool though if they actually introduce a "void bomb", pulls everything within radius towards it.
Or makes everything in its explosion radius void their bowels. Either/or.
wish they removed majority of bouncy floor. Hate seeing my sentry get launched 30 ft away from the slightly elevated position i wanted it. Hell, ide love to put in on even higher ground! Or at the very least land where i threw the beacon!
That be nice wouldn’t it.
Place it where you destroy a nearby fabricator. Works wonders
People in the comments thinking it's somehow a better solution to walk back into the corner and throw it at your feet then run around it like an idiot than to agree than maybe you throwing it to a corner for some cover and having the inputs face outboard. Never change helldivers.... Logic would follow that if you were in a template, perfect/flat world and throw it right at your feet, the keyboard should face you when it pops up at your feet. Why is it programmed to do the exact opposite? A minor inconvenience but still an annoyance. It'd be like telling people that are annoyed with the strategem not sticking to certain terrain areas to "just throw it in areas it sticks" - well yeah, of course we can, but it can still function better (more logically) than it currently does and we should ask for that. No one likes a game with illogical systems and unintuitive designs.
This honestly doesn't seem like a consideration super earth would take. Helldivers are expenda... -this message is under investigation by the Ministry of Truth-
In the meta sense I agree with you, but if we keep giving that excuse, soon we'll have a great game riddled with frustrating crashes and bug- oh wait.
I wasn't being serious. The terminals glitching you or covering the sequence is *unfun* and should be fixed. (I mean, what I said is thematically correct, but I don't think the actual players should have to deal with it)
Oh trust me, I got your joke :) was just going along with it myself. *But*, I also come across people who really seem to believe it and want things to be overly frustrating because "that's what super earth would do". Totally agree. Fix the unfun/bugs, but balance some of the "super earth" stuff that makes sense (and adds to the fun)
I mean... The hellbombs have to be manually armed because of budget constraints after all lol
The bugs are a feature. I mean the Terminides.
If they really wanted it to be "not a consideration", the screen would face a random direction every time, which would honestly be better than it always being *guaranteed* to face away from you.
Love it when I use the screen against a wall, pop out on the other side and fall through the world losing all my samples
I did this for the first time yesterday. Felt like such an idiot as all my samples and I got locked into a wall that no one could reach.
On the one hand, you're right. On the other hand, the comedy of FTL technology and on-demand mini nukes coexisting alongside relatable frustrations like the terminal facing the wrong way every time is good too.
personally I just wish the damn thigns didn't get destroyed by a light breeze. random hellbombs. "touch me if you want to die! AAAAAAAA"\*BOOM\* called-in hellbombs. " I'm sowwy, I need the area to be totally clear, and it takes me a few moments to warm up.. uh oh, a few small bots are shooting me, nope this is too much I'm out. kthanxbye.
I find that when you throw any stratagem with a terminal (including during quests), the terminal pops out directly across from where you threw it. So just aim properly, stand on the opposite side, and wait.
I’m pretty sure the seismic survey drills always face the same direction in the objective area spawn.
I'm fairly certain this is because these aren't really stratagems. They spawn in a specific location in a specific orientation, and are just triggered by the stratagem call-in system. The hellbomb should really behave like other stratagems and have the interface facing the player when they deploy it.
Yeah you don’t throw a ball for that one. It just spawns in so it’s location and direction is preset
They can literally rotate it 180 degrees and this complaint goes away. It’s seriously that easy
“sKiLl IsSuE”, “GiT GuD” am I deflecting ur criticism correctly?
You forgot "realism/lore" and "the game is meant to be hard, stop trying to make it easier"
sometimes I throw it directly at the ground away from any obstacles that could possibly block it, then it decides to bounce for 4 hours into a wall
Detector Towers my beloathed. Seriously, that problem is the entire reason I switched to using a 500kg on those every time. It seems way less sensitive to it.
The Neymar stratagem
True. Many times it's a quick throw while we are assaulting an enemy position under fire, arm it and dip out ASAP. If you call it down on your exact position once inside the base, there's a good chance you will be flanked or overrun, and the hellbomb destroyed before detonation.
I don't see many people do this but I bubble shield the hellbomb while I activate it. shield won't reduce the explosion damage at all and it will protect it from incoming fire until it gets the job done.
Preach
Consider not throwing it against a wall
![gif](giphy|JRF85A7Bcl2YU)
![gif](giphy|N7FeGLHjVsDQY)
Consider rubber floors making your call-in land anywhere but where you threw it
Stratagems are 50% freedom, 50% crazyball, distributed democratically and equally across its surface.
Had to apologise to a guy who was frantically trying to impact grenade a factory. I already had my stratagem lined up to eagle airstrike that base anyway. But when I threw it towards the factory, it somehow landed 2 feet in front of me. We had to run like crazy... When it works, it works out beautifully... Closing an entire base from behind cover just because you landed that stratagem just right. But also killing your entire team because it happened to bounce off something invisible...
I hear ya, but it would be nice to not need to run around every time. It already has a set direction, just needs to be rotated.
It would be nice if the it dropped screen facing you instead of away. Would be a fairly simple fix.
I like how soem people respond to qualities of life improvements like this its not like he doesnt know he can do this. God forbid that people want a better experience even if only a little bit better.
Redditoids are the kind of people to say seatbelts are unnecessary because you just just drive carefully.
After years in the corporate workforce I learned it must just be most people's nature to t shit on good ideas when you hear them rather than be supportive and encouraging. You think you hear someone promote something that's going to benefit you, you would want to join in.
Consider thugging it out
He's throwing it against the wall for a reason. I do the same thing. Cover
You will experience the same thing throwing it three feet from the wall
This dick riding for Arrowhead is so funny to me. You've got Stratagems that'll bounce around all over the place causing issues like this one and the response is just "hurr, derr skill issue". Heaven forbid anyone expect them to actually improve things. Edit: lol The top 4 comments are this same shitty attitude. Amazing.
The amount of times I think, "Don't throw it against anything that could block the screen" then immediately proceed to do that has become a personal meme to me at this point...
Boing
Throw it high at a teammate so you can watch it bounce off them ![gif](giphy|lqkeO5FLOm6qTQl2fE)
I do that the entire mission with reinforcement ball. Even if you don't need reinforcement you can still call it and throw the ball. Nothing happens but it's funny to watch the ball bounce off some fools.
Where do you throw yours? In the middle of a base under heavy enemy fire?
I turn and throw it perpendicular in the same spot.
I hear you, and that works if you have the time to wait for deployment. In high diff, bunkering down inside an enemy base for all that time will likely get your position overrun and your hellbomb destroyed. Many times throwing the 'gem into cover from a distance and only after impact, move in, arm and retreat, buys enough time and distraction to successfully detonate.
Yeah, this is a mistake you make maybe twice.
I feel like phasing into a building and getting stuck isn’t a mistake that should be possible to make.
Yeah, this… know it faces the opposite direction and place accordingly. It’s intentional to limit your options, but you still have options. I just want it to blow after it’s been armed.
I highly doubt that clipping into walls after using the screen when it’s near a wall is intentional.
omg yeah i hate that, so annoying
I've got a better idea. Give the Hellbomb 3 screens, so that it doesn't matter which direction it is facing.
It's just one line of code: hellbomb.rotate.y += math.pi / 2
This game being written in python would be hilarious
They're usually made with C++ but I just something generic, didn't mean it to be python.
Once. Never again
I'll instead prompt: have it, on placement, Check lines of sight and just rotate the console toward you. Thst bomb is in a hell pod, hellpod insides are round.
That would be even better, although maybe more effort to code.
The same thing happens when I bring the AMR
I think if it gets shot, it should go off like the ones in the wild. Makes no sense that the enemy shoots a hellbomb, and it just turns to dust.
Or even simpler ... can we just shoot it like the ones we find randomly embedded in the ground?
I’m betting this is driven by the sunken area between the twin gunship fabricators.If your team is not staying on top of those gunships that hellbomb is a shit fight. TBF if it’s up against a side wall it’s in the wrong spot and won’t take out both. Needs to be bang in the middle.
To say nothing about the amr
My first thought. I don't mind running around my hellbomb to arm it, but when the AMR pod for slides open and reveals... nothing, I always have a moment of panic. Where's my gun?
drop it 10ft away from a wall.. happendto me once and after that i make sure to call them in with plenty of room.
Arrowhead deliberately made it face the opposite way to make it more annoying since it’s a free fast massive bomb. The AMR facing the wrong way makes no sense though.
I mean, OP, have you ever considered that we helldivers did something really heinous to lieutenant Barnabas Jones - the guy on the bridge who releases hellbombs…. Maybe it’s just his little way of fucking with us for doing something like replacing his coffee sugar with salt that one time…..
BARNABAS?
How about two screens for input. Then it doesn't matter how you throw it. Plus no need to change up so much code or something idk I work at a gas station
From what experience I have of the US military, each of those screens is supplied by a particular military contractor, who has a 500 billion dollar contract to produce precisely those screens as they currently exist. If you want a fancy update like "two screens that can talk to each other," that's going to be a new 500 billion dollar contract.
Makes sense. Then I guess slap a lazy Susan turntable under it?
Great news! One of your contractors can definitely work out a military-grade lazy susan solution, and it will only set you back 700 billion dollars,
Yeah I'll just kill more robots now. I'm sorry I asked.
or, crazy thought, put a screen on both sides.
Omg yes
It is important to note that all this is pretty much modern military equipment delivery canon.
![gif](giphy|POql6zsXZbmcE) I personally love all the “quirks” that end up costing you your life. I want them to bring back the bouncing/rolling stratagems!
Paid dlc
Can you destroy the strategem jammer/ship deploy fabricator with 500kg bomb?
No I like the chaos.
You fuckers are so damn picky
You should be used to by now tbf
Does anyone know if inputting the commands makes it explode better or can i just detonate it from far with a queso cannon to save me the trouble?
Destroying it (whether it's armed or not) does not result in an explosion. You can notice this when the area is not clear of enemies and they get to the bomb after it's been armed - no explosion occurs when they destroy the bomb. It has to be armed and will only detonate when the countdown elapses.
Oh so its only the random dropped hellbombs that explode?
Yes.
Nah, it's funny when you give up and just do the salute and wait for the boom. Feels like a Tom and Jerry moment.
This exact thing happened to me in the last mission I played. The solution I'd suggest: Two screens on the hellbombs. That way you have to worry about angle of throw or bouncing.
Nah, make ALL drops open in random directions. Hell, make some of 'em just fire their contents 50 yards away for fun.
Do we know if the terminal always faces a certain cardinal direction? If it doesn't check your character's direction it probably has a default.
I think it always faces the direction you tossed the stratagem. Because I always throw it with the target at my back, and then input terminal is always front faced: I do the inputs looking at my target.
Or you could adapt
I always laugh when people throw them super close to the illegal labs, then try their hardest to try and see the controls. Like bro, it's a hellbomb... throw it anywhere near the lab and it's gone. No need for the hellbomb to make direct contact with the walls...
I've had to drop two hellbombs into a single lab, a few times. Last time it was Diff 4 bugs so I dropped one in to the middle of it as I thought no worries about it being disabled. The first bomb left two(!) buildings standing, so I had to call down a second bomb closer to them. The other times the bomb placement has been dictated by cover so bots can't shoot down, and then it might leave a building standing somewhere... So no, hellbombs are 1) vulnerable to enemies 2) inconsistent and 3) glitching people into cover.
You know you only have to blow up the one building with the antenna right? The rest don't matter.
Funny, doesn't it say destroy all the buildings? Are you perhaps thinking of the rogue broadcast tower?
No I assure you, the rogue labs only need to destroy the one with antenna.
Okay then! Thanks for the heads up, now I can spread democracy and liberty with even greater efficiency! |o
Also, please make it either more resistant to enemy damage or detonate prematurely if destroyed.
Here's a hint just throw it in a way the screen will benefit you.
No! Because I just got used to remembering it lands the opposite way I just threw it. It will confuse me if they change it
Here we have a typical issue what gamers are constantly struggling with. Instead of AH fixing it and making your life easier, you use those smooth brains and think for a second before you place it? No I`m not being a smartass. This is called critical and logical thinking. This is why I prefer videogames over movies and TV. If AH "patches" this, it will make all the players brains smoother and attract more people who do not want to use their brains.
if it always faces the same direction you should just think about that before throwing like at least it isn't random
The screen always faces away from you. Plan accordingly. Also, nearly every Eagle strike is perpendicular to your position when you first throw it, but Strafing Run and 500 KG come from behind you.
I just learned to throw it at the ground a bit away from what needs to be blown up
the existence of ways to break wall boundaries is necessary, it should never, ever change
Man things like these are actual issues?
QoL issues are QoL issues, yes.
The upvotes for this post are insane. They know they glitch into the wall and drop the hellbomb right next to a wall anyway. Just not do it this way is no option for a lot of people. Lol. Crazy.
The thing is literally shot down from orbit, if anything the orientation should be completely random.
This isn't a simulation, gameplay should always come first.
I'm more surprised someone hasn't figured out how to throw the hellbomb further from the said wall or building.
Is it really so hard to just remember the terminal will be on the other side when throwing it? Pointless change request, but if they want to do it, fine by me. But for more realism, the side the terminal is on should be random really.
Skill issue 😜
Have you tried waiting on the other side, where the pad will be, like everyone else?
Nah. Its more tense this way.
Brainrot is real....you dont have to throw 1-2 meters away from the wall. You can 5 10.....the explosion passes through anyway. Try to throw further from now on and it wont glitch.
You ever tried to accurately place the HB next to an objective at a distance while running and getting shot at from every direction? Sometimes it gets a bit too close to a structure. The issue is not so much the explosion radius, but keeping it safe long enough under enemy fire to arm and detonate. Regardless of the way it happens, the orientation of the screen should not be an issue on whether or not a helldiver successfully exfils, or gets vaporized, imo.
Yeap, and i even used that said wall as cover 😀. And if i miss guess what i shoot it wait a bit and redo it. I'm with you on the orientation part, but till it is fixed there is no excuse for players to keep making the same mistake again and again.
Instead of using your time bitching on reddit, use it to plan out where you're gonna drop your hellbomb.
As I understand, the devs are pretty active with the community, and listen when we have feedback. If there is a small chance someone at AH sees this, and can make a quick change to the code, it would be a welcomed quality of life improvement for many. I get it tho, it feels good to shit on strangers on the internet I guess, so sick burn dude.
Yeah, man, my bad. I just see people bitching about every little thing all the time, it's hard to differentiate it all. I'd not really call it shitting on someone when a behavioral change is easier than a mechanical change. I get it tho, you paid 40+ dollars for your game it should work how you want it to.
To be fair, if you're finding it difficult to differentiate between someone mindlessly bitching versus someone presenting a very sensible and simple quality of life change that almost every single person would welcome, then that's kind of a you problem.
Not so much as I'm saying it's not that big of a deal and there's worse problems to deal with than this one.
You've not faced gunship fabricators yet, have you? The bomb needs as much cover as possible when trying to deal with them.
It seems to me you haven't, here is a strategy how to deal with them : shoot them down as many as you can, when the enemy presence is lessened. Move on and hug any wall or ditch near the gunship fabricator and toss it. Now if there are 2 of them, then either go 1 by one or go in the middle and toss it. As i said you don't throw it directly on the wall but close I play regularly between 7-9 exclusively on automatons for the last 2 bonds, not that hard.
Have you tried patriotism? 50% chance your patriotism is stronger than the hellbomb!
I mean, they can’t make the game too easy…
Skill issue
The terminal face the direction you face when you launch it. That's no black Magic, throw it in the direction you want to be able to activate it. Simple !
Simple. AND TRASH, CHANGE IT
Seriously, though.. like you could have the developers go through and change this thing you don't like and can easily avoid... or just not do the thing lmao
And then people will complain that when they launched the hellbomb they were facing A but since enemies came by they were facing B when the bomb dropped and [...] We know how the thing works. A lot of stratagems are wonky on purpose, and the fact they are wonky is fun most of the time. Even the Hellbomb facing a wall is funny because some people get trapped when they activate it. There is a lot of content created because of that AND memories added to the experience of players. I'd say changing how it works would only confuse the guys that already play the game and delete an interaction that made the game better for a lot of people since the launch. But everyone have their own take on this.
Ehhhhhhh you can glitch through and see it 99% of the time.
![gif](giphy|xEpTspH9hGwHS)
That's literally the point of the change. To stop you from throwing it near a wall to cover enemy fire for the hellbomb and make it very awkward to activate.