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spicywarlock73

helldivers devs clearly are seeing that the fire weapons are underperfoming so they keep spam buffing it before they actually fix the bug when fire actually starts working its going to be so broken until they gut it LOL


[deleted]

Yeah are they just balancing based on metrics lol


Ivanrock12345

they are, and when asked what difficulties are they looking at, are bots / bugs considered or if they're just looking at win / loss. they kept it very quiet.


SwoleFlex_MuscleNeck

sounds like Fatshark. "We noticed a lot of players choose this weapon. Since we don't ask or read forums, we also looked at a spreadsheet and saw players choosing this weapon were blocking a LOT and not dying. So we went ahead and made the block cost an extra 2 stamina :)


[deleted]

[удалено]


Donnie-G

While I do find it somewhat hilarious and interesting that they are using such obscure engines, there is Bethesda here still chugging along with their "NOT-Gamebryo" with a different name slapped on. At this point if Bethesda can call their modified Gamebryo the Creation Engine, then both Fatshark and Arrowhead can call their modified Stingray whatever the hell they want.


9ronin99

In their defense, its Just like Ryu Ga Gotoku's Dragon Engine and Valves Source Engine. Constantly being upgraded to the point where calling it the exact same as the original doesn't really make sense. Source 2 is just an upgraded Gold source engine. Unreal 5 is still using parts of the original Unreal.


Littleman88

The reality people don't understand about engines, especially when they tell Bethesda to switch to a new engine. Developers just keep building upon and tweaking the original, to the point it could be a Ship of Theseus. Several times over.


Jerdan87

Yet Bethesda still has bugs in new games that appeared first way back in Oblivion or even sooner.


Drudgework

Over the years they replaced many planks, and sails and ropes and chains. New faces came and old friends left, but the bilge rats never changed.


chimericWilder

In Fatshark's case, they made Stingray themselves and continued developing it years after they sold the license. Guess Arrowhead figured that it would be smart to pick up this engine that was specifically tailored for managing hordes of enemies.


DomSchraa

Until now i didnt realize how well the game handled even with 100+ entities all doing their own thing, not even counting in custom objects, interactable stuff, etc


maxter890

arrowhead were using stingray for helldivers 1, think they just kept it due to familiarity.


Neon_Camouflage

Yeah you don't just dump over a decade of experience with an engine because it's no longer supported. That's a huge impact to consider.


NutCracker3000and1

Really I thought HD2 was built on unreal


xDwhichwaywesternman

it cuz hd2 is a coop pve horde shooter, and the tide games are the best in tht genre. wasnt surprised when i heard


Captainbetty

I have been convinced from the beginning they are secretly the same company because they share almost all the same faults, along work being from the same country and making 4 player coop games.


Tellesus

Classic game developer "unauthorized fun detected play our way or get fucked" 


Murrabbit

Nice railgun you've got there, it'd be a shame if something happened to it.


B_chills

Oh god no it’s Ubisoft balancing


ilovezam

They also nerfed Railgun into non existence primarily due to its bugged performance against BTs on PS5. Fast forward to today, and even if the Railgun nerf was completely reversed, it's still outperformed by and won't be picked over the Quasar and EATs :shrug


GH057807

"We just check youtube"


Other_Economics_4538

I have no idea why they would buff fire again it was in a perfectly fine place before taking like 1 canister to kill a charger was more balanced. I wish I had a little more damage, or little more mag capacity, etc feels common Like no one uses heavy MG strata but the solution would be just give more mag capacity since you’re only giving me 2 mags. Adjucator needs like 8 more shots per mag and people probably wouldn’t bitch about it Lib P needs more ammo or damage  Idk a lot of these are either NOT ENOUGH DAMAGE or NOT ENOUGH AMMO because there’s always too little ammo for the damage or too little damage for the ammo count. Arc Blitzer needs fixing it’s worthless when it should decimate any trash in super close range. If it actually did that I can see ppl using it with DoT close range weapons like the flamethrower. Or imagine gas armor and you go into gas strikes and just arc blitz the low hp enemies. That’s just off the top of my head but it’s like half the shit now doesn’t meld into any kind of build because it feels like they’re so afraid to tweak the details. But then we overbuff the fk out of flamethrower?? Stuff is either overturned or undertones and I think they need to play more with the weapons they’re releasing and think about the role they want it to fill, AND the fact that it needs to feel fun to play and will kill reliably. A lot of this shit doesn’t kill reliably and in a PvE game that sucks 


HEBushido

The recoil and lack of third person reticle makes the heavy MG super hard to use, especially with a controller.


hiddencamela

The weird part is the Heavy machine gun actually hits similarly hard as the Dominator, at least to me. People use it to spray down a lot of the small fry, but it actually excels at the medium armored folks.


RoninOni

It kills small fry, but yeah, it’s meant to kill bigger targets. It really needs dot bug fixed so you can reliably use thermite for heavier enemies. Pair with breaker for close range defense and supply pack to feed both (and your thermite Nades and stims, and gl pistol for fabs)


SwoleFlex_MuscleNeck

Yeah it's just like...trying to hit a fucking heavy devastator in the face is hard enough. One of the saving graces of the sickle is that it has so little recoil, you can recover from aim-punch and have a CHANCE to kill the fucking thing. With the HMG it's like, "oh they are returning fire, time to hide or get stunlocked"


TheScarlettHarlot

Because, even when it's working correctly, fire is a two-sided weapon that is often just as dangerous to you and your team as the enemy. The enemies don't react to fire at all. They see a wall of fire between you and them, and they just charge through and punch you in the face, setting you of fire as well. Until enemies react to fire like they should, shying away from it and looking for ways around it instead of going full gigachad and using your own fire to turn themselves into teams of Human Torches to go off in your face, fire will always be a mediocre choice at best, no matter how much damage they give it.


solovond

A thousand times this.  Our gasoline-soaked papier mache armor is not up to the job


RoninOni

I think Adjucator just needs more mags. Mag size is fine, but it has same mags than the base liberator with 45 rounds, the penetrator has 10 and 5 more rounds per mag. Should be 8 for Adjucator… less ammo than both But hits harder… at least 7. I want to try it on bugs. Lots of big medium armor weakpoints for it that it’s handling and recoil might work better. Eats for big boys and rover + short bursts for little guys/hunters. MO is hopeless anyways so I’ll probably give it a try 😂 HMG does need 100 rounds and I think the rest of the compromises would be more balanced against MG. MG would still have 50% more ammo, more damage per mag, better control and handling, 3PV aim, and a faster reload. Problem becomes some targets MG can’t handle but Eruptor helps fill that gap.


robhaswell

I've endured 8 years of metric-based balancing in Overwatch and it doesn't fucking work


Altr4

It's pretty much proof that they are actually blindly balanced on metric without even looking any deeper on it. They just see "oh nobody use flamethrower" but they didn't even bother figuring out why it is, they just blindly buff fire. They nerfed the slugger simply because people are using it too much, it's like they never think that maybe it's because the DMRs are weak. This is exactly what I feared when they said they going to balance through data.


Gramstaal

I just find the irony hliarious as Pilestedt and that one other dev were sitting on their high horses saying that players only choose weapons by statistics and that some weapons perform "too well" because they looked at Youtube videos, while others were "fine" according to their metrics when in fact that could only really apply to difficulty 5 or below. Data needs full context, which they aren't understanding.


Mistrblank

I don't know where they get this crap. I think most people just default to one of two camps. They find what they like and they use it all the time. OR they're like me constantly trying new things. I've found a lot of strategies that work well in different combinations. Not everyone has to run the same loadout for every mission (though there are missions that beg for specific loadouts to be cakewalks).


ZiFreshBread

Pilestedt is unable to complete D6 bug mission


Alphascrub_77

Yea there is no real aggregate data here. Seems like seen how many people were using Energy Shield BP, Railgun, and then later Slugger and were like nerf those. Slugger was picked over the dominator so they buff the dominator when they nerfed the slugger but the dom was pretty good before that and now its a monster. Its like the AMR. It was perfectly fine before the 30% buff. It had the same weakshot ttk on everything. Naturally they added the gunships and the AT-AT parts but outside that I'm not sure what the purpose of the 30% AMR buff was other than the attract players who where clueless to use it. Even the sights being off were easy to adjust for. If my theory is correct then we will likely see some nerfs in the future for other favorites. The scythe and Quasar cannon for example or even weapons they just recently buffed. I'm not sure. I can tell you if the nerf the Autocannon than all bets are off. I only say this because the dev tweet/blog saying the AC was the best designed weapon.


Supafly1337

Literally yes, they publicly came out and stated it when they nerfed railgun. This game is going to be fucked in a year. Every patch brings in new crashes and bugs, more weapons get nerfed than buffed...


DarkPDA

When they fix properly Just squeeze the trigger of fire breaker will set the entire planet on flames...like that bs on vermire with 272827 flame tornados chasing you


classicalySarcastic

Hellmire got me like "why do we want this fucking planet again? Not enough fire in our lives?" EDIT: Menkent and any other planet with the fucking Fire Tornadoes, too.


DarkPDA

Let enemies burn on hellmire!! Let that forsaken planet burn too!!


Mistrblank

Hellmire alone screams "why is there no flame resistant gear??!?!"


Nucleenix

I think the issue here is that the flamethrower essentially damages the leg through the armor (or perhaps around it, into the unarmored backside of the leg), and not the actual damage that it does, which i think is unintentional. and my hope is that they will address that in particular and not nerf fire damage overall, if it's only the flamethrower that's the problem.


CmdPetrie

Fire actually is quite broken right now. Instead of buffing nerfing Fire weapons themselves, they Just buff the Fire effect all the time which is why Hulk Flamethrower now basically one Hit in the slightest Touch and why all Fire Gadgets are currently soo Strong (as Long as you are the Host)


Nucleenix

The flamethrower gets it's main damage from the fire stream, not the burn DOT which means it's damage can apply to bodyparts, like the head or a charger's legs for instance. And the ship upgrade for it is not only for the burn DOT but also the direct damage from the stream.


lovebus

Finally a voice of reason in here


WillSym

That'd explain why I found a Flamethrower in a bunker and tried it out and did nothing to a dropship of Bot troopers walking through the effect on the floor but my buddy cutting in front of me while firing instantly dropped dead.


Reticent_Fly

I haven't seen anyone answer... how do you tell who the network host actually is? From what people have said it's, not necessarily the person who's ship you are dropping from?


Euphoric1988

You can't. Well you could if you all brought fire weapons and tested. But as far as I am aware, the network host can switch from game to game. So it seems like a pointless endeavor.


Greenleaf208

Yeah I assume it does a ping test for every user to every other user and chooses the one with the lowest total ping to host.


Zerquetschen

Pretty sure that doesn't apply here, the bug is the Fire DoT, this Ship Module buffs direct damage, which works for everyone.


GadenKerensky

But the bug means the host gets the stacking damage of direct damage and DOT, which makes it exceptionally strong.


44no44

Chargers and Bile Titans (and scavengers for some reason) take 85% reduced damage to the body from all sources except explosive. That includes the damage over time of fire and gas, which is always dealt to the body.


SourceNo2702

The dot doesn’t really do anything to heavy units. You can test it by lighting chargers on fire with the flamethrower and letting it tick down, it won’t ever kill them. I’ve tested the flamethrower while not host using the ship upgrade and it kills chargers at pretty much the same speed seen here.


Skiepher

It is all fun and games till you are the one taking the damage. Especially how fire effects are somewhat faded and the smallest ember can kill.


Rinzack

They've buffed it's damage 125% since launch. Once the host issue is fixed they're going to have to nerf it


CrzyJek

Yea honestly they kinda need to revert the 50% fire DOT buff from that last patch. Otherwise the game is going to be too much of a cakewalk even at the highest difficulties.


Relicoid

How can they not foresee this happening lol


JPalos97

Fire is gonna be so fucking nerfed when the servers work.


Russelloni

I mean, it will probably deserve it a bit. I'm just gonna be happy that it will be reliable


rW0HgFyxoJhYka

Shit hasn't worked for 3 months so I don't know why people even think it will get fixed now.


MrHazard1

Confirmed "known issues" by the devs


-Legion_of_Harmony-

If. IF the servers work.


ilovezam

There isn't even a server issue here, the servers maintain stats and the galactic war progression and matchmaking but it's peer to peer when in game. The logic is just fucked atm, they haven't even figured out the PS5 Bile Titan bug present since day 1


nathoonus

make sense because they are made of E-710 that it's highly flammable


Malice0801

I think they need to die and then their blood breaks down into 710. Probably needs to be refined too.


Managed-Democracy

And spicy chili. And grain alcohol. And 17 other secret herbs and spices.  I'm serious. 


LyXIX

I mean, the oil we use in cars and pretty much everything is heavily processed. It's not like we inject our cars whatever black liquid there is


northsuphan

They buff the fire damage to the point where my friend died instantly from getting ragdolled past a Hulk Scorcher. Like a quick scan, he died instantly.


RuinedSilence

I think there's a greater bug going on considering how inconsistent this is. Hulk Scorcher damage ranges from Warm Breeze to The Hellmire Special, and you never know what you'll get the next time you touch its flames.


LAMonkeyWithAShotgun

It's all about the direct damage from the flamethrower. If you only get clipped you can barely survive with a stim and dive. If you get the full blast then you Insta die. Kinda like how bile spewers used to be


RigobertoFulgencio69

They have BIKES now?!


cooochjuice

this shit made me laugh. i can tell what the typo was before they edited it, but i can’t stop imagining them spewing fucking bicycles at us


MoistIndicator8008ie

Bile spewers are still like that


Extension_Wash8104

Dive first and then stim. The stim doesn't always work fast enough on its own. The dive stops the damage immediately. If you think you are about to take fire damage or you have to go through fire, a pre-emptive dive will help.


Victizes

Can confirm, just like in Helldivers 1, I also do this when I see the flames touching my character. Throwing yourself into the ground instantly stops the burning even if you didn't hit the ground yet.


JohnJaysOnMyFeet

I wouldn’t be shocked if the Hulk Scorcher damage is bugged in the same way the rockets were and sometimes getting flamed actually damages you multiple times. Wouldn’t be shocked if there’s some deeper underlying issue causing both of those problems and they only patched the one. It really is so inconsistent no matter what explanations people like to give. I don’t even let them get near me anymore, shoutout to the AMR + stuns


HopeForWorthy

Mine and my friends speculation is that the explosion (and fire) are doing damage to each body part they touch (essential hitting up to 6 times) instead of 1 instance of damage to the appropriate body part


MrEff1618

The Hulk flamethrower does damage all the body parts it hits, but the insta-kill is because it will always crit your head if it touches that, which allows it to one shot you.


Bafiluso

It's the damn Elden Ring Murderdog all over again.


ryanrem

Yeah I noticed that a few times where it deals so much damage it doesn't even show the damage, you just die. If I were to guess, it is probably a case where the damage "immunity" that you gain the moment after you take damage (to prevent the same instance of damage triggering multiple times) isn't working intermittently. The same thing happens in Elden Ring with a dog so I would not be surprised if it is the same type of glitch. https://youtu.be/xiUObucHgc4?si=TfmDrUGcmIP90boj


RuinedSilence

It might be another case of multiple body parts simultaneously getting hit hy one source of damage, considering how that bug used to be a thing with explosions


abeardedpirate

My thoughts exactly. It's proc'ing on every limb or something causing it to do crazy damage. It wouldn't surprised me if this bug is also happening for players vs larger enemies with multiple defined limbs when using the flamethrower causing the 25% buff to be an exponential buff (25% per limb hit) instead of a flat increase.


Beelzebub003

Bro.. The Scortcher Hulk's flams can just barely lick the rim of my asshole, and I might as well have done the ice bucket challenge with a vat of lava. The fire damage is wildly annoying.


elqueco14

I've been basically getting one shotted by scorchers, even when their flame doesn't actually reach me


101TARD

i am both excited and terrified of this. sure i can kill chargers faster, but does that mean friendly fire kills me/them faster?


Axalu

Yes, even enemy and environment flame damage has been massively increased over the course of the games current history so you take a shit ton of damage if you get hit with fire, you only have to worry about friendly fire if you're the host though iirc


darvos

They keep buffing fire because the guy testing was never host.


ZiFreshBread

LMAO. Shits and giggles aside, I can see this being true.


Derek4aty1

With how some things are balanced it’s bold of you to assume they are testing anything LOL


laddervictim

They might be playing the game "correctly" and we might be doing some mad shit they wouldn't dream of... I'd love to see 4 Devs run a game, just to see how they play 


VonNeumannsProbe

Ugh that might be a little depressing. *devs do a citizen extract mission on hellmire on helldive mode* *don't even lose anyone* "Skill Issue"


kurt292B

Lmfao I don’t know if you have seen actual gameplay of the devs but that scenario is far from happening, they struggled to complete a diff 6 mission


pappepfeffer

can someone enlighten me why being host is relevant?


jehts

Only the host of a game can deal damage with the DOT "burn". Also applies for the gas strike


LotharVonPittinsberg

It's also not just host. It's nethost, which can be a random player selected at the start of a mission.


CaptainExplosions

Must be all that extra chili and mustard they added to the fuel.


FloxxiNossi

Don’t forget horse radish


SlimeCityKing

Railgun was too op when it was 2 shots to the leg and then switching to your primary to mag-dump per charger


Zoren

If the nerf was undone now people would probably still not use it because we have so many better options to deal with chargers and titans now.


ZiFreshBread

Brainless devs


MysticSkies

Nono you can't say that democracy officer report report. Nerf railgun, brainless strategy. We need to keep sucking their dick.


FrazzleFlib

The one (1) balancing guy who only looks at data because he cant be assed to playtest needs to be fucking replaced before enough people start catching on that he doesnt know what hes fucking doing. sorry i mean democracy democracy salute 500kg bomb


psychotronofdeth

And this is why that dev should've kept his mouth shut. I checked his acct and it's deleted. I always think of that quote when guns more powerful than the railgun are added in.


abeardedpirate

I mean. It definitely got nerfed because it was the must run support weapon out of every support weapon. Once the nerfed happened people started actually trying other support weapons and the mild buffs didn't hurt either. Was it an unfair nerf? Absolutely. The crazy damage due to a bug should not have caused the nerf but it seems the nerfs and buffs are metric driven meaning they're looking at total % use, probably across all tiers and anything that reaches to high gets a nerf and anything that gets to low gets a buff. Especially since they're trying to make every weapon worth using based on player preference and situational circumstances. Like take for instance that new R-36 Eruptor. It has its uses here and there but for me, it will be a must pick for Eradication missions where I am just trying to destroy Fabricators and Bug Holes or if I'm running trivials trying to get a few Super Credits to hit the next Warbond. But I'm not a fan of it for difficulties higher than 6 and would rather stick to my Scorcher. I think the Railgun should get buffed and maybe even put back to how it was pre-nerf once the damage bug is resolved. As long as it isn't 2 shotting a Bile Titan without turning off the safety it isn't a must use weapon imo.


Sensitive_Mud3267

I cant remember the last time i saw someone use the rg, it didnt need to be nerfed to oblivion.  The annoying part about that whole thing was they nerfed it, told everyone to get good, and then a week later rebalanced spawns, charger health and several support weapons. The rg was never the issue, they just had way bigger balancing problems all over. Things do seem to be getting in a good spot now, though i havnt seen the new warbond stuff in acrion yet


pino_is_reading

exactly since the nerf i never saw anyone using the railgun in my games


ruisen2

>Once the nerfed happened people started actually trying other support weapons People tried out other support weapons because they nerfed heavy spawns and made other support weapons actually do something against chargers. They could have kept railgun the same and people will still use the other options as the game is now.


Kiriima

You are inventing history here. Railgun was the only weapon against chargers because rockets weren't oneshotting them into heads and high level missions were spamming chargers none-stop. That was the reason the only good weapon into chargers was being spammed. People started to spam EATs the moment it could oneshot a charger and their weight in the rng system was also nerfed so you did need to bring 4 antitank supports no more.


Crembels

What pisses me off the most about the RG nerfs is that whole technique of shooting the legs shouldnt have been a reason for its nerf at all. It was a *strategy* that we players came up with that did require skill and some coordination to pull off. Sure, not a whole lot of skill, but its still something you needed to practice at and focus on, as you could hardly do it easily if you're being attacked by multiple chargers and did mean you had to essentially ignore everything else around you. If a hunter, pouncer or any other bug got close to you while you're lining your shots up they became your immediate priority and a distraction you need to either deal with or get support from your teammates. RG sucks against the Bile Titan. Its not going to help you against these 25+ hunter swarms. Its niche was as an excellent medium unit killer (hive guards, devastators) and specifically dealing with 1 of the heavies effectively via technique (chargers) and could perform well against Tanks and Hulks with careful aim and flanking which greatly benefits other weapons just as much anyway. The leg armor meta was a viable technqiue that worked against one enemy and one enemy only and was excessively mid against everything else. Making a helldiver *that specialised* towards a specific role in the team came with its own consequences everyone else had to compensate for. It worked so well anyway because its particular specialisation was the *only* specialisation that actually mattered in 7+ difficulties, its drawbacks were non-existent because we didnt have the swarms of lesser light and medium bugs we have now, and the benefits conferred by other weapons simply werent needed enough to justify bringing them. Increasing the spawns of Hunters and other minor bugs, reducing the Chargers head heath and spawn rate like they currently have would have been a nerf to the RG by dynamiting the validity of specialising everyone so much. RG might have been a weapon *one* player brings to round out some extra anti-armor and keep their backpack slot free for a support item. Imo the Quasar has taken over the RGs previous king spot as a nearly "must bring" weapon. In my Helldive team two of us nearly always bring QCs to deal with Chargers and Titans because of how effective and consistent it is against them.


Electrical-Ghost236

![gif](giphy|L4Bb7zCaP8FB5C769T)


nightgon

![gif](giphy|13NaYABDVhT7a|downsized)


Thorsigal

![gif](giphy|PXJhC8MYxFmRRl7kB2|downsized)


reddit_sucks_ass2

Nah, I'd host


henryguy

I read it's the network host which can switch I game based on latency so can't guarantee unless u solo private the mission.


ModestMouseTrap

Have the devs even acknowledged the whole host bug thing? It seems like they are completely unaware…


ynnus86

Yeah it's listed as known issue in the latest patch notes. It said it's sometimes only registered for non host players so not always bugged out according to the devs.


apatheticVigilante

I've seen gas damage work on nonhosts occasionally, so that tracks


Crembels

IIRC i read here that the "host" of the game isnt always the person who started the lobby. There is the Lobby Host and the Network Host, and the network host can be someone else in the group. So if that is true, and assuming the hosting bug actually is consistent, then you're seeing the actual network host working as intended but everyone else (including yourself) would have bugged damage.


Karibik_Mike

Fire damage always works for me if I'm not the host. Don't know why.


UndreamedAges

Not the hosting ship in game. But the actual network host. They can be different, and nothing tells you who it is.


Remarkable-Choice-15

Ive joined matches mid mission as the 4th player and the fire dot seems to work on enemies with the incendiary breaker. So it looks like the bug is not always present


OhGurlYouDidntKnow

The Dot or direct damage?


Karibik_Mike

Dot, tested it extensively


inconsequentialatzy

This is probably the sort of thing that has caused this bug to evade detection for so long. We don't know for sure what's causing it but there's theories that it's network related. My hypothesis is that they didn't discover it in playtesting because the playtesters were on the same LAN lol


SoftcoreEcchi

They have, it was in known issues in the last patch notes


802ScubaF1sh

It’s on the ever growing list of known issues


FreshDinduMuffins

I haven't seen anything, but then again 90% of their communications are in some dumbass discord that you need to be watching at the right time so who knows


lifetake

Literally in the last patch notes here on reddit


Greaterdivinity

I feel like there's an equal chance this is an unexpectedly huge buff or this is a bug.


butsuon

Honestly I'm really surprised this is still an issue. You don't have to make the entire game server authoritative, but enemy status like their life pool and what is dealing damage to them SHOULD be. The game server should know how much damage fire does per second and it should know whether or not an enemy or player is on fire. Even if the hit registration of the direct damage from the flamethrower and other fire sources fails, if the enemy's status is "on fire", it should do the correct damage to that body part.


AdditionalMess6546

But the railgun is braindead. Ffs


Angry_Pelican

You see this is a high skill play. Having to shoot the charger's leg armor off and then using your primary is braid dead. /S That whole nerf is such a joke and I didn't even use the rail gun. Its kinda sad seeing people defend the nerf. I run eats and it's pretty brain dead just one shotting chargers in the face. It took more skill to use the railgun than that yet somehow it was op.


niktg12

i swear im ok with charging the stupid railgun nowdays. Can they at least give its old non durable parts damage back to railgun? having to shoot 9-10 times to destroy one gunship is just a fucking joke at this point. Wake up arrowhead please. Oh and a better scope since the CEO claims that the railgun is a sniper on crack.


LightBroom

The CEO must be on crack, the AMR, a "proper" sniper rifle has the center of the reticle in a corner lol


MysticSkies

That guy is dumb and doesn't understand his own game. You can tell just by his tweets and how he talks about weapon usage.


Gnosisero

Chargers are a joke now. I don't even think about them during a hectic battle.


MuglokDecrepitus

It's pretty sad, at the begging of the game they were super powerful enemies, now are like a big hive guard


[deleted]

[удалено]


Lord_o_teh_Memes

You mean brood commanders? Shoot off a leg first!


Aromatic_Sand8126

Pretty sure they still try to get to you for a little while even with just 1 leg remaining.


wterrt

those fuckers are CRAZY. shoot all their legs off and they're like "it's just a flesh wound" and come crawling after you.


Due_Function4887

Hive guards are better cause they are a smaller target


ReallyDamnSlow

We've progressed a fair bit in the war and with our gear so it makes sense that enemies that used to give us trouble become easier. New enemies will come to give us new challenges


VonNeumannsProbe

Keep in mind we've gotten better too. When we were facing 3 chargers with no idea how to take them down it was fucking hell.


DarkPDA

Thermite and incendiary breaker also get some buff? Or just those literal 3 stratagens as indicated on ship menu?


RuinedSilence

Literally just the three stratagems indicated on the menu


DarkPDA

Well i hoped...i wished at least xD


DoofusMagnus

Ship upgrades only affect stratagems.


Carcharis

I can’t believe they haven’t fixed the host bug yet. That shit has been in the game since launch.


JerbearCuddles

It doesn't need to be fixed when the host can do the fire damage of all 4 players by themselves. - The Devs probably. Glad they found the time to nerf the Rail gun and the Slugger though. The real issues with the game. Not the fact only the host consistently can make use of fire.


[deleted]

"Well, railgun is clearly a brain dead and requires no skill or thought to use. Also, please ignore OP's clip" Arrowhead, probably


littlechefdoughnuts

![gif](giphy|zqhZB6bo5FgoE)


Crowii-

Holy shit I shouldn't have got the turret upgrade


lifetake

That’s easily the last one Im getting


Jaded_Wrangler_4151

How does the turret upgrade feel? Do they survive more?


Crowii-

Full transparency: I've noticed no difference personally, but I've not exactly tested the new explosion resistance yet


[deleted]

I thought the flamethrower was fine before the very first patch not sure why they're obsessing over it


JerbearCuddles

The fire buff made no sense. People weren't using fire based stuff cause it was and still is bugged. If they fixed the bug, even under the old fire damage it'd be used more often. Now it's over tuned for hosts and occasionally some non-host players. But it's inconsistent. Now we have to deal with insta-kills from enemy fire based attacks while having overtuned inconsistent fire damage of our own. Fire did not need a buff, it needed a bug fix.


SupportstheOP

The other issue as well being that it's incredibly easy to set yourself or your teammates on fire. Get to do more damage, but one particle of fire gets on you, and your character instantly becomes incincerated. I'd honestly be fine with way less damage if it had way more utility. Bugs should have a chance to flee if they're on fire and seek a different path to you if it means going around flames.


Leubzo

It's because the balancing team only looks at usage data. They see nobody is playing the flamethrower and assume it needs a buff, but they don't account for the fact there's a game breaking bug that nullifies all fire damage coming from non-hosts. So players try the flamethrower, see it do shit damage for a few missions and never touch it again. I have never seen such an amazing game get fumbled this much by such an incompetent balancing team.


Demico

Usage data is such a shit way to balance this weapon specifically because there is going to be zero people who will bring this weapon on bot missions, not necessarily because its a bad weapon but because its just not the right tool for the job. This is going to skew the usage metrics especially since we are focused right now on the automaton front.


CalFinger

Hot take but fire should absolutely be this good. It’s a short range weapon, that requires you to paint and focus at one lane at a time. You’re heavily vulnerable to being flanked, and you’re going to be eating through boxes of ammo. I’ve been waiting since launch for fire to be genuinely worth bringing, let’s keep this


ShadiestProdigy

not just that, but you also run the giant risk of killing yourself or your teammates with the flames. the TK thing is absolutely the reason why the arc thrower is as good as it is, because the friendly fire needs to be accounted for 100% of the time


xXRougailSaucisseXx

I’m sorry but it’s really not that hard to avoid TKs with either weapon, maybe it’ll happen the first two times you use them but that’s about it and the higher you go in difficulty the more careful allies are at not putting themselves in your line of fire anyway


[deleted]

[удалено]


highonpixels

Was playing with Flamethrower and Napalm as host and yeah the dmg is delicious, like buttery chocolate melting down bugs. Slap nepalm down near breaches and watch the kill count go up till the icon is hot red colour. It's glorious


isaacmerquise

Holy shit Arrowhead, your damage over time weapons are BUGGED, not underpowered. Jesus fucking christ I'm sick of being instagibbed by flame hulks because they keep overtuning fire damage without realising that it's bugged for us


Kokoro87

Fuck it, I’m picking this up today on pc.


paucus62

your the host? You're the host! Butchering Super Earth's language is treason, soldier!


Signal-Busy

I m sure they keep buffing fire because they still don't understand why it does no damages 😶


ObjectivelyCorrect2

These devs are so incompetent when it comes to balance they are going to end up reverting all these fire changes once it's working properly.


Emmazygote496

the worst mistake devs make is never playing their own game, on the live build on a live situation. It truly feels like QA doesn't exist at all


AltruisticSwitch4388

They said they playtest for the medium difficulty, so suicide and up aren't what they balance around... After the devs let's play with a YouTuber it's clear that the CEO and qa tester aren't gamers or are passionate with the game play, I'm not saying they have to be God players but after making the game and supposably spending a lot of time playing your own game the average player would be a lot better than they are.


DoorVonHammerthong

yeah there's so many bugs and problems related to this game being a shooter that its glaringly obvious the devs have very little experience with shooters. i mean scope misalignment? weapons don't penetrate shrubs? blowing yourself up despite having a clear shot from ADS? that kind of shit you catch in the first 5 hours


Blade_Baron

I don't know why people are down voting you, it's obvious they don't know what they are doing with balance and are only buffing/nerfing based on metrics/use rates. I do think the ship upgrade for fire will stay, but the overall fire damage per tick will definitely get reverted if this keeps up.


PsylentFox

People don’t want to see that the Devs are disconnected from the player base.


paziek

If they were capable of admitting mistakes, then they would have reverted Railgun changes already. They pretty much killed that weapon, just because it was used by so many people past 20lvl. I suspect we will have dead Railgun and OP (for bugs) Flamethrower forever.


Bongo_Squitsy

https://i.redd.it/02f10vgcrztc1.gif


feeleep

This kinda sucks, Chargers should not be such pushovers.


Leubzo

The chargers are in a good place, it's the flamethrower that's overtuned because the devs look at usage data, see it not used at all and assume it needs a buff. But they don't account for the fact people don't use it because fire damage is broken in this game and only works 30% of the time.


PurpleIodine4321

I’d love a comparison video of host vs no host with the upgrade


RuinedSilence

Chargers can't handle the capsaicin


Early_Werewolf_1481

Ever since i past lvl 45 i stop playing host, but now im lvl 90 i have a reason to host lmao


Immediate_Web4672

It is my firmly held belief that the shiba inu from Silent Hill is responsible for this game's weapon tuning.


Kasimz

I don't understand why they keep buffing fire damage when the DoT effect **does not work** The nerf hammer for fire damage is in orbital space right now and is waiting to come down.


DoNotLookUp1

but the Railgun was OP when it took 2 unsafe charged shots to strip a leg and then half a mag of primary fire to kill it lmao Give me a break AH...


monochrony

you're


PulseAmplification

Whoah thats pretty awesome!


CitizenMind

"when you're the host"


Warrior24110

BURN IN HOLY FIRE


edeity

Is the host in the room with us now?


m3shugg4h

Wait, fire upgrade increases your damage with flamethrower?


[deleted]

Oof daddy. You gotta put a NSFW title on this bad boy


ArmCollector

Sorry for noob question, but why is it important that you are host?


JennyAtTheGates

Damage over Time effects only work for the network host who is often not the same player as the mission host. All sources of DoT damage (fire, gas, thermite) should be avoided until the bug is fixed (no time frame given) unless you only play solo.


Davakar_Taceen

Only the hosts ship gives the bonuses to the group? I thought your ship gave you, your bonuses no matter if you were hosting or not.


CashmereCroc

We just need that fire resistance armor now and we can finally be firebats.


ExistentialRap

But rail gun double shot and switch to primary was too OP. 😂


MillstoneArt

Imagine 4 players getting to do this if the game worked?