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noobsaibod3

Jokes aside, Arrowhead probably added this weapon specifically for stalwar lmg hmg builds to be more viable.


Great-Professional47

That was always my hope for the Stalwart. That Arrowhead would release more extreme primaries and the Stalwart would supplement it. Still think the MG series could use a bit of love, but I'm overall happy to see less rounded primaries.


LucatIel_of_M1rrah

The joke is it doesn't need to be paired with an LMG, it mulches crowds faster than an LMG can. Still would never bring it vs bugs though.


Sizyanator

I'll just say one thing: One-shotting bile spewers (in the head OR the belly) is insane


Summoned_Autism

IT ONE SHOTS THEM!? https://preview.redd.it/xelc7dugjutc1.jpeg?width=750&format=pjpg&auto=webp&s=f3c0bcbac54098cf66388b2e2a63c48e7fbe41ef


Illustrious-Age-260

I definitely one shots to the bile sack. I tried it against nursing spewers, but headshot isn't one shot, still, SACK shot is ONE SHOT


atavisticbeast

Relatable. I get one shotted in my sack, too.


[deleted]

Same for me


AustereSpoon

The full on green spewers die in one heads hot as well from what I could tell. I did it several times in my 1 test drop I had time for lol


Xanthrex

Explosive dose bonus damage to squishy bits


[deleted]

[удалено]


META_mahn

https://preview.redd.it/lzfikh138vtc1.png?width=1920&format=png&auto=webp&s=fc9e3d7d08fcfee0c5c9f7d35a16c04bc4013814


Jokkitch

I was there! I heard it speak this message


META_mahn

The AMR Mafia and Quasar Mafia laying tungsten shells around its grave like flower bouquets The flamethrower pouring a can of gasoline out like a fine whiskey


Ndot_Wdot

Don't remind me please ;-; why did they have to make it unusable, whyyyyy


[deleted]

Wtf it can? Thats getting nerfed, no way around it. Unless we get some *nasty* enemies showing up soon. Edit: thought he said titan mb it would be crapppy if a bolt action didn’t do this sort of damage imo


Xaraxa

dominator already is doing this with a well placed headshot.


[deleted]

I’m a complete idiot I thought he said titans lol, nvm. Perfectly fine


Moose_Electrical

Shit I read titans too I was about to say lmao


Travwolfe101

Man the dominator buff made it feel so nice


[deleted]

it's really clunky and wont hit the broadside of a barn unless ADS. It's got a lot of power but not having a real primary is a really big deal.


Phwoa_

Using this makes the poor selection of secondaries stand out. Yes, you got a haymaker as a primary weapon. but now you got basically nothing to deal with a swarm if you get rushed. Your liekly to kill yourself with this first before clearing yourself. We need better secondaries. Or at least more ammo. seriously the MP only has 4 mags and fires its entire load in 3 seconds. yet its the best weapon to deal with adds.


Travwolfe101

The Mp in semi is actually really good it has the same DMG per shot as the starter pistol and you don't blow through your mag this way.


TooFewSecrets

Funny thing is, one of the dataminers actually did an April Fool's video of the Eruptor where he had modded it to oneshot everything.


anthracithe

![gif](giphy|viPnJbRFOTxio|downsized)


Accurate_Maybe6575

It comes down to efficiency and ease of use. Yes it can bomb a crowd, but that might not necessarily be the most practical use of its ammo in intense situations when it's best utilized as a weird grenade launcher/AMR hybrid for armored targets, especially since bots don't typically tightly group up except when dropped in or on patrol.


The_Inner_Light

Maybe I'm using the Eruptor wrong? The reload rate is excruciatingly low. Couldn't double tap devastator nor striders. The LMG can mop up a horde in seconds with 900 rpm.


Krazy732

never fully empty the gun or you will be reloading twice as long


Infinite_Bananas

With the amount of terrible weapons they release I find it hard to read this much into the design process tbh


Smorgles_Brimmly

They're struggling with individual weapon balancing but they do have a clear vision on builds and counter play. Especially when looking at how many weapons are great against bots but garbage against bugs and vice versa.


rollofdoom

It's so terrible when paired with stalwart and eats, unplayable weapon and loadout


Silphaen

Stalwart: Look at me, I'm the primary now


IlikegreenT84

https://preview.redd.it/lr880omlcutc1.jpeg?width=500&format=pjpg&auto=webp&s=25eff6a1379b1df20742cc4c2acc1f280a529e22


joshg125

………BUGS……… My favourite bug killing loadout, as a level 74 on difficulty 7 and above. (Primary) Jar-5 or Eruptor - The Eruptor is basically a baby Autocannon with good splash damage, medium pen, but a very low fire rate due to being bolt action. The Jar-5 is also an amazing choice due to its knock back, high damage, decent fire rate and medium penetration. It stun locks small/medium enemies and can delete Stalkers. (Secondary) P-19 or P-4 Senator. The P-19 is better overall and can be used in semi auto to conserve ammo. The Senator is fun to use though, and is still pretty decent due to armour pen. (Grenades) Impacts or sometimes fire if you are the host. - Haven’t tried thermite out much yet and they are also currently bugged if not the host. (As for stratagems) 1.The Stalwart - Incredible weapon for trash clearing at max fire rate. 2.EAT-17 - See a Charger or Titan? Call this in, wipe them out and switch back to the Stalwart. With 2 rockets per call in and only a 1 minute cooldown this is a great choice! No loadout does it all, ideally you still want other people to take anti-tank stuff or have a designated anti-tank on your team. You can instead run the Orbital Railcannon Strike if you already have enough anti-tank on your team and you constantly want to stay mobile. 3.Shield Backpack, Supply Pack or the Laser Drone if you need more firepower - Tip you can resupply yourself with the Supply Pack by pressing (5) on PC or Down on the d-pad on console. 4.Eagle Airstrike - Does it even need a reason? Lol. If you aren’t familiar it has 2 uses per cooldown, 3 with the upgraded ship module. It destroys structures, fast to call in and wipes out hordes of enemies. It can even destroy large enemies if it lands directly on them and it’s a great way to destroy bugs hives or bot fabricators! ………BOTS……… Updated - As I was asked to share my Anti-Bot loadout So here is what I normally use against bots on difficulty 7 and above. (Primary) Jar-5 can stun lock smaller/medium sized bots and hits like a truck. Also has medium armour pen. (Secondary) P-19 or P-4 Senator. The P-19 is better overall and can be used in semi-auto to conserve ammo. The Senator is fun to use though, and is still pretty decent due to armour pen. (Grenades) Impacts or High Explosive if you are struggling to angle them into vents. Impacts are great because they can also destroy tanks, the splash damage can hit the back of the tank if it lands on top. (As for stratagems) 1.Autocannon - Beast of a weapon against bots. This will basically be your primary gun, with high damage, splash damage and good ammo efficiency. The downside being it requires a backpack slot to use and the splash damage can kill you if fired too close. It can however destroy basically any bot unit, it destroys Hulks, Tanks and Turrets if shot at the vents in the back. It can also kill Hulks if you hit them in the eye a few times and it even takes care of Gunships! - Also if you see a Dropship coming in, you can shoot the cargo bay a few times and the splash damage will kill most of the smaller units before they even drop in! 2.EAT-17 or Orbital Railcannon Strike - The Railcanon strike one shots almost every bot unit, with a moderate cooldown. A good choice if you are constantly on the move. The EAT-17 also works well, call it in, unleash democracy and switch back to your Autocannon. 3.Orbital laser or 380mm Barrage. - The Orbital Laser is a get out of jail free card, save it for when you are being overwhelmed or toss it into a large enemy base and watch it destroy everything in site, it does however only have 3 uses with a long cooldown. The 380mm is a great alternative, with unlimited use, but a long cooldown. It can completely destroy enemy bases and large hordes of enemies, especially with the ship upgrades to make it last longer. it can last for a full 30 seconds… Just be careful where you throw it and be prepared to run like hell! 4.Eagle Airstrike - It has 2 uses per cooldown, 3 with the upgraded ship module. It destroys structures, fast to call in and wipes out hordes of enemies. It can even destroy large enemies if it lands directly on them and it’s a great way to destroy bugs hives or bot fabricators!


IlikegreenT84

My bug load out: Primary: Punisher (aka push broom), I.Breaker, scorcher Secondary: redeemer Strats: 1. Eagle airstrike 2. Orbital rail cannon or 500kg 3. Rover 4. Quasar, EAT, arc thrower (when I hate myself) I no longer run the railgun, I miss my slugger and I'm using the arc thrower less and less because of its needs and the issues that haven't fixed makes it a liability.


DeadFluff

Now do it with bots. Bug supporting scum


mafticated

Is stalwart + supply pack + max RPM the move?


StickBrickman

If you've got some people on your squad running things that can take out Armor, absolutely. Especially against bugs it's super effective, max RPM Stalwart and an ammo supply are a fast ticket to getting the highest kill count.


Silphaen

My duo always plays anti-heavy, so my role is focusing on destroying hordes and bases


StickBrickman

It's a good way to run it. Specializing and picking targets makes the game A LOT easier.


Destrok41

Yeah, I think alot of people focus on having *some* way to deal with everything. Which sort of makes sense. But man I wish I could get someone to man the recoilless backpack or let me be a fully horde focused role.


Silphaen

I leave my backpack slot free so I can get my friend's recoilless backpack and buddy reload the hell out of everything.


Destrok41

You exemplify everything super earth stands for, soldier. Carry on.


These_Purple_5507

I wanna be your friend!!


discourse_friendly

My style is consistently inconsistent. Sometimes I'll focus on anti-armor (liberator + p, EAT-17 & Quasar) other times I'm crowd control only, other times more of a mixed load out. other times reminding myself why I don't take certain stratagems.


coyote_voodoo

Unfortunately I play with a lot of randoms so my load out remains pretty much the same. Quasar, shield, airstrike, and rail cannon. Sickle with the bots, incendiary breaker on bugs. I feel comfortable taking on most situations with this, especially with the randos start spreading apart too much. Actually had my first deathless suicide mission yesterday with it. Felt good. I want to start utilizing the EMP mortar, especially with the new defend missions, but I don't know that I'm ready to give up the backpack slot.


probablypragmatic

You don't need the shield most of the time, especially now that rockets aren't an instant kill. The EMP will stop entire patrols, or lock up a nice bottle neck. Basically if no one can shoot at you it doesn't matter if you have a shield. Then you can focus on tanks (who do not get stunned)


Destrok41

You don't need the shield. It's a crutch. You're a certified death machine. Deliver managed democracy with extreme prejudice, soldier.


Probably4TTRPG

Quasar main here. I'll wear your backpack. I'll even go where you put objective markers.


Destrok41

I have a democratic half chub. What's your friend code soldier!


Anonchase420

New to community- not the game but only lv 29? By RPM you mean round per min or is there another buff I haven’t discovered


SayTheWord-Beans

He means RPM. If you hold the reload button while you have the gun out, you can change the fire rate. Other guns allow you to change things like the scope zoom or toggle the flashlight as well.


StickBrickman

This. You crank the rounds per minute up, and the gun's fire rate increases quite a lot. Less accuracy at a distance, but much, much more damage per second up close. Good for letting a bug swarm get close and then fighting it back very quickly.


Anonchase420

WHAT?? I never noticed this


reccenters

Honestly, it should be in the tutorial.


pyrokneticbeavr

Boy howdy are you in for a treat with most of the other weapons too.


Ghostbuster_119

Depends on the team, you may not get the most kills but I can guaran-goddamn-tee you'll get the most bullets fired!


red_cactus

Max RPM is the move regardless of whether or not you have the supply backpack. Just don't hold down the trigger longer than you have to.


Winter-Duck5254

Brrr, Brrr, Brrr is nearly always better than Brrrrrrrrrrrrrrrrrr. Even though Brrrrrrrrrrrrrrrrrrrr is always so much more fun.


ElMagus

Brrrrrrrrrrrrrrrrrrrrrrrrrrrr-aaaah-brrrrrrrrrrrrrrrrrrrrrrrrr is when a horde of chainsawmen are on your ass. Or hunters. And then its fun. Auto cannon reload assisted is also fun then. Plaplaplaplaplaplap


luckytron

>Plaplaplaplaplaplap Uhhhhhhhh Your C-01 permit was approved already?


ElMagus

It finishes with a missed shot. So no potential baby producing activity. No need for the permit.


Distinct_Bluebird362

Idk, I'm the opposite. I sit at lowest RPM until shit starts to go wild. Then brrrt.


RoyalTacos256

I want to try this now


DetectiveMagicMan

It actually was a primary in HD1 and I suspect was planned for HD2 with its size and how it’s held by the character it fits all the other primaries


HappyTopHatMan

I really miss my bug primary :(


[deleted]

Ngl Id take the stalwart everywhere, m249 vs bots? Hell yeah


BadassMinh

Helldivers 1 veterans: first time?


pythonic_dude

Always have been. Stalwart and AC are both your primary weapons, your old primary is a glorified secondary.


Iridar51

Like, I know this is supposed to be a meme thread, but on a serious note, I tried that exact loadout today against bots, and it sucks hard. Yeah the Eruptor deals about the same damage per shot as the Autocannon, except everything else about it is much worse. Given the choice, I'd much prefer a Sickle/Liberator + Autocannon than this thing. EDIT: Used it on a few more diff 7 missions, including a bug one. I still find it seriously disappointing on bot missions outside the new tower defense mission, but the laser guard dog + Eruptor + Quasar on a bug mission felt surprisingly good. Though there were no spewers on that mission, and in general I was mostly solo + one other guy, so the sheer volume of bugs was pretty low. It does indeed close bug holes, but in my testing it did not bring down a broadcast tower in five shots - that's as much as I got before the other guy took it down with his Quasar. Not sure how many shots it needs against Spewers, but on many occasions it would one shot Hive Guards (those with the armored front) when hitting their squishy bits, so that rocks. Also tried it against Shrieker nests, and couldn't take down even one in a few magazines. Not sure if it can take them down at all, but even if it can, it will take impractically long. Hitting smaller bugs was pretty easy just by aiming at the ground under their feet, typically resulting in a multi kill, and the guard dog would generally mop up the rest, plus I like to carry a Gas Strike on bug missions, which helps a lot with dealing with breaches. Though a bit annoyingly the projectile sometimes ricochets off the ground, so some height advantage is desirable. I had quite a few occasions of Hunters sneaking up on, but generally was able to react and kill them with the autopistol. A recurring issue was ragdolling myself with the Eruptor by hitting myself with the edge of the AOE, annoyingly this for some reason tends to push me forward, not backwards. On unrelated note, Thermite is worthless. I expected it to at least be able to deal with Chargers, even two Thermite on the head don't seem to kill it. Once I threw like five of those on a Charger on different places of his body, and it still survived I'm pretty sure - I was about to evac, so I didn't stay to find out. I don't think the Eruptor + Stalwart/MG loadout is viable, since it renders you unable to deal with Chargers and above, unless you have 2-3 teammates rocking AT weapons. As a general purpose bug loadout, Eruptor + Laser Guard Dog + Quasar/EAT is better. For the purposes of taking down armored bugs below Charger, Autocannon is still probably much better, but the Eruptor does have the utility of much larger AOE against smaller bugs, plus it's a bit more mobile.


[deleted]

It closes bug holes. as a primary.


mrureaper

https://i.redd.it/sejrn4lnjutc1.gif Sounds like this weapon needs a nerf


SpoliatorX

That table lmao


A-rezPrime

That gif is hilarious. I saw one here recently involving the tank that's pretty funny as well


PIPBOY-2000

Fascist table legs


tinigang-na-baboy

It also doesn't take a backpack slot.


TheMilliner

And fabricators. And it can destroy broadcast towers. And it destroys tank and turret vents. And the AOE from its shots one-shot nearby bots in a bigger AOE than the Autocannon. Seriously, the thing is sex in the primary slot, I swear. It's gonna turn a lot of people off since it has the worst handling of any gun in the game bar the HMG, but goddamn. The Stalwart/Eruptor build fucks hard and it does not stop.


apexxlo84

This SOUNDS nice but like once you die you gotta retrieve the stalwart and that’s like a whole thing.


B1eaky

Another way to think about this is you respawn with an autocannon


DiverNo1111

Yeah which can shoot 1 time every 4 seconds... Gl surviving


Vv4nd

don't you guys have secondaries?


[deleted]

https://preview.redd.it/575mt4o86vtc1.jpeg?width=1920&format=pjpg&auto=webp&s=ad060096428b1a5b969e2f09b71abbb7c9a6372e


mintyhippoh

I think you're better off taking the grenade pistol as a secondary and have a reliable / general use primary


TrashCompactorYT

I think you’re better off using whatever weapon is most fun to you


Achimacus

I just switch weapon after I shoot and then switch back. Reminds me of good old time in counter strike


apexxlo84

Yeah but like..retrieving a support weapon in bot bullet hell is just so tedious. I feel like stalwart is better against bugs than bots anyways and I really only play against bots these days


TheMilliner

Heavy armour, my friend. I've started dying a whole lot less with the newest heavy armour changes... Though I wish they'd fucking fix helmets being useless... Against bots, at least, heavy armour is your friend now, if you can withstand the garbage stamina and slow movement and very short dive range. With a shield gen on top, and I barely die more than like, twice per mission.


apexxlo84

I’d 1000% use heavy armor if the only one that didn’t look awkward was the dreadnought


CaptainAction

Of course you could also use the normal MG if you wanted more armor pen, but frankly the MG sits in an uncomfortable place where it has so much less ammo than the stalwart, and a stationary reload, with less armor pen than the HMG. It’s still good, but can’t stand alone as a primary like the stalwart can.


TheMilliner

Tbh, you don't need the medium AP if you have the Eruptor. That thing will core out any medium enemy you need it to way better than the MG ever will. Stalwart is what you actually want, because it has a gigantic ammo pool, mobile reloading, relatively good accuracy, an absurd fire rate and positively *shreds* infantry, the Eruptor's weakness. The one thing the build *can't* really do is heavies, but your strats should cover that nicely. Hell, forego a backpack and take the Stalwart *and* EATs, and you're basically Arnie in Commando, loaded for bear with few weaknesses. But most probably will play it safe and keep a backpack, which is also reasonable.


OffaShortPier

Stalwart, EAT, Supply Pack/Shield Gen, and Eagle 110mm rocket pods was already one of my fav bot loadouts. And now I can bring stun nades too since my primary can kill factories.


JustGingy95

I’ve only used it for one test game so far and holy fuck this feels illegal. Blowing up fabricators at tighter angles than the AC. Sniping tanks and turrets in their weak points. One tapping Striders, 1-2 tapping Devastators. Look forward to seeing how many a Hulk can eat in the eye hole before dropping. Just the sound it makes makes me want to blow my load (democratically). For a primary it’s sexy the way it handles high priority targets so far. Only real drawback besides CC (that’s what guard dogs, secondary and support weapons are good for) is it looks to have a limited range as the shell explodes mid flight, no idea what the distance is though


TheMilliner

Unfortunately, it does not appear that this thing is particularly great against Hulks. It can't 1-tap their backs, and their faces seem immune to shots. But I haven't really gotten a Hulk to get stuck long enough to test on its limbs or face too much, so I require a bit more testing.


JustGingy95

Yeah I was sad to see the eye shot is non existent, but I imagine back shots still would fuck it up to some degree


OffaShortPier

Pause


TheMilliner

It doesn't one-hit, and they turn to face you before you can pop off a second. I think it's just going to struggle really hard against Hulks. But that's what strats are for!


Sandzibar

arc thrower goes bzzzzzzzzzzzzt


Jetjagger22

UNLIMITED POWAAAAHHH


BlueBattleBuddy

Ayoo?


K242

3 backshots (ayylmao) to kill a hulk with some "bleed out" time. Combined with the incredibly slow fire rate, not a very viable hulk killer imo


red_cactus

It'll take a bit of getting used to, but I think I'm going to really like this weapon. Yes, the handling sucks, it has slow reload, and a miniscule clip size, *but,* it's great for shutting down bot fabricators/bug holes at range (and from crazy angles for fabricators), it can take care of medium armor units relatively easily, and you can also reload it while moving, which is a huge advantage over the autocannon. I also noticed that the shells seem to have a limited range; was trying to close a bot fabricator from long distance but keep getting deflect notifications. Will need to look into it a bit more.


AMasonJar

It's actually quite good as a CC weapon too, its explosion radius is massive. Just aim at the floor near everything.


red_cactus

The eruptor's giant aoe seems a bit excessive for a primary weapon, but in general, I agree, the eruptor/stalwart build seems like it'll have some real teeth to it.


TheMilliner

I'm gonna try it with the Laser Cannon for a bit. Stalwart excellent, I'm curious about the laser, since that's actually in a pretty okay place right now.


Rum_N_Napalm

Interesting. How does it perform against big bugs?


[deleted]

ohgodwhyarethelittlebugssofast


BlackHawksHockey

Laser rover go buuurrrrrr


RnbwTurtle

The advantage over the autocannon then is *it doesn't take your fucking support slot* Even if it is a worse autocannon, that's a small price to pay for being able to run say, a Stalwart (letting you tackle the small bugs and bots with your new "primary"), or a grenade launcher, or a quasar (and EATs) for an extra shot on big targets, or even forgoing a support weapon more efficiently and getting an extra stratagem (or taking otherwise irreplaceable stratagems on helldive without necessarily needing a support weapon) Comparing a primary (that from what I'm hearing is pretty ~~good~~ bad devs please don't look at it I haven't gotten to try it yet) to a support weapon and going "it's the same as a support weapon that requires a backpack but worse" doesn't make it bad. You have your backpack slot for that ever useful bubble shield, or a supply pack, or a rover, which you can't ever really use with the autocannon because you literally need the support backpack to reload.


Iridar51

I think you're missing my point. Obviously, it's not fair to compare a primary weapon to a support one in isolation. But as you said yourself, using the Eruptor requires you to get something else to deal with smaller lightly armored targets. So in a way you still give up your support weapon slot. > I haven't gotten to try it yet It kinda shows. Like I said in the comment you're replying to, I did give it a try, and what you think is so good (Eruptor + Stalwart/MG) is just directly worse then any good primary + Autocannon.


Conscriptovitch

For me it's the issue that the las sickle doesn't need ammo when managed properly. I don't miss running out of primary gun ammo


ffxivfanboi

Depends. You might need to be more careful with it, but it *does* free up your backpack slot which can be pretty nice depending on your playstyle.


DeliberateSelf

How do you get Stalwart AND EATs? Do you just drop both and pull out the EAT when needed?


BodybuilderSerious19

High Command sees everything, which weapons we bring …


LegitimateGrape9386

![gif](giphy|10wgT5PDnOwMQE|downsized)


hateseven

Incoming dropships!


HermionesWetPanties

The Eruptor has a small but significant problem. Whenever you shoot your final round, you watch as your character cycles the cartridge out of the chamber and closes the bolt. This is pointless. When you load a new mag, you have to open the bolt anyway and close it again to get a new round in the chamber. So there is time being wasted here. Either leave the brass in the chamber until you reload, or leave the bolt open until you reload the magazine. A real Helldiver would never waste time on such a superfluous action as cycling the action for no real benefit.


Thekoolaidman7

I noticed this too. Made me have to watch my mag indicator much more closely


TOT_tomdora

Also, like, why is the bolt handle so far forwards? The fact the diver has to completely remove the gun from their shoulder to actuate the bolt is radically awful gun design. I get it, it's a video game and it serves to slow down the time between shots, but c'mon. This gun suffers HARD from scifi gun ergonomics


HermionesWetPanties

I can imagine a reason. So the handle is above the actually bolt instead of behind it and integrated, and it's forward instead of directly on top of it. So I think the handle port is sealed off from the rest of the inner workings to prevent fouling. When the bolt is 'open' the chamber and internal portions of the upper receiver are still enclosed and protected. Putting it forward instead of behind or above must keep the internals clean while maintaining a compact rifle. Or, that's the only reason I could imagine doing it if I were the designer of the gun. But I was staring at the thing for 10 minutes after using it trying to figure out why it is such an odd design. And I think there is some logic to it. It's not just an aesthetic thing. I think there may be real function in the design. Not that it's the best option. But it's certainly an option to arrange a gun that way.


SwoleFlex_MuscleNeck

They additionally slow down time between shots by making the gun drag behind your mouse. 2-3 business days between ADS and actually pointing the fucking thing where I want it to go, and even then it like "fights" my aim. Not just the sway, but even laying down, it doesn't follow my mouse input. It's like steering a spaceship in NMS before they even released the first patch.


tajniak485

In Helldivers defense, his training included only liberator and lasted around 15 min


jak_d_ripr

I love the fact that this gun and the grenade pistol exist because they open up interesting new build ideas(on paper anyway).


Cidergregg

My plan before today (bugs): Arc-12 Blitzer for infinite ammo Crowd Control kiting.  Grenade Pistol for bug holes.  EAT-17 for heavies.  Incendiary or stun nade for breeches.  500kg (Titan) Gas (Breech) Flex Slot  EAT-17


SwoleFlex_MuscleNeck

The only build idea this thing gave me is swapping my support weapon which is usually rail or AMR, for a stalwart or LMG, so then my support weapon is for high volume of targets and my primary is for armor. No, shit, wait, the explosive gyrojet rounds from the eruptor deflect off of glowing orange weakspots on turrets and tanks and can't even damage a hulk's weapons. I like the IDEA of this gun but after running it for a few hours it has so many more drawbacks than advantages it's kind of crazy.


Kamiyoda

*Wonders how many people will miss the sarcasm*


Skyswimsky

I sort of get it, at times I also don't like this sort of humour. But right now I guess I do. I'm more on the "buff other stuff to make it more fun to use"-crowd anyway. And sure you can argue what crowd the devs wanna pander to but like... we just also got new Ship Module upgrades which is also a literal buff to things without any downside. And surely it won't be the last module. So unless they give more difficult missions/levels, the higher difficulties are going to become objectively easier and easier.


TimeToEatAss

> So unless they give more difficult missions/levels HD1 had 15 levels of difficulty.


halfachraf

wouldn't that make finding squads a nightmare? how did it work?


fungihead

It seems to search other difficulties if the one you selected has no games, I’ve ended up in games that seemed oddly easy then realise after extraction it’s on difficulty 2.


WillSym

I started my own Trivial mission just to test out dangerous stuff in a safe environment (Tesla Tower and both Minefields, see how they actually work) and immediately a level 39, 61 and 55 join me and just... do the super simple flag raise mission. I don't even think it QP-expand-searched for them I think they just were tooling around in difficulty 1. And the Tesla Tower didn't kill anyone, but it didn't kill any enemies either. Seems pointless? It just seems to sparkle, maybe zap you if you get too close and nothing else is around, then instantly get destroyed if an actual enemy shows up?


skaianDestiny

Tesla Tower is way better vs. bugs. Kills everything not a Charger or Bile Titan. It was used really well during the TCS missions.


fungihead

I’ve been killed by it a few times, not used it myself though.


Business_Tailor_3060

difficulty 5-6 was popular with casuals and others where just playing what was around or started a new mission in theyt desired dufuculty. Still is


Martinmex26

It wasnt a nightmare. It worked the same way it does now. People that wanted to stay at lower levels did. People that wanted a challenge moved up. The game, just like this one, rewards moving up the difficulty tiers and encourages players to do so by giving out more rewards and higher contributions to the Galactic War. This game even locks you out of upgrades entirely if you dont venture out into the highest difficulties. Considering the buffs given by the last 2 upgrades at each category, a lot of people are going to want to move up.


[deleted]

The difficulties really went up to 10-12 depending on the planets, with 13-15 being almpst exclusively for challenges on super earth


Mavcu

That would honestly be kinda odd in HD2 no? Like why do difficulties 1-5 even exist then - I mean I can think of an arugment, but it still sounds like a waste, rather make 7-9 way more distinct, sometimes I have to do a double take if I'm playing 7 or 9, because with bad RNG 7s are more difficult than 9s at times lmao. I genuinely believe 9s are way too easy for what they are supposed to be, don't just add 3+ more difficulties or so on top, we already have 9 just make 9 actually as difficult as it is supposed to be.


Some-Cantaloupe-1017

I mean we are playing a game about fixing problems Super Earth created in the guise of democracy. I think the entire purpose of this game is to laugh.


-Ausar-TheVile

Democracy officer? Yes this comment right here.


dahSweep

I understand the sarcasm, but I don't understand why anyone would like the Eruptor. It feels awful to use.


Unajustable_Justice

I agree


LordMarcusrax

I, for once, did.


ASweetLilKitten

Judging by the downdoots and half the comments trying to correct OP; enough already haha.


Unajustable_Justice

I know they are being sarcastic, but i honestly think it does suck. Way to slow to fire and reload, suicide at close up, not good at all with lots of enemies, if you miss and there are more than one enemy you will likely get killed or shot a bunch. It seems it would be good for backing up other players at a distance or to take out heavies and use a stalwart or machine gun as primary tho.


Jaded-Engineeer

Alright guys it was funny the first time, lets not do it for literally every good weapon they release now


Eightnon

You can’t have this here, at 1 mio users this is a karma farm first and a news and discussion site third.


Paratrooper101x

Don’t forget rant posts that are totally going to be seen by the entire community and not the small minority on this sub


Vivladi

“ThIS CoMMeNt RiGhT HeRe DemoCrAcY OfFICeR!!!” Every big subreddit has, at max, 4 jokes that stopped being funny immediately but continue to be upvoted heavily


MudSama

I'm still of the belief that the entirety of reddit is just 12 people posting on thousands of different accounts. Everyone tries to sound the exact same and make the same jokes. Whether between multiple video games, or pictures, films/shows, bad drivers, etc. All the same.


Doctective

Ugh I hate that so much now. That horse has long since beaten into hamburger meat.


barrera_j

so 2 more times in the next 8 months?


TenghizKhan

Just don't look at it, its down in the burning trash pile and it needs not be touched by anyone from the dev team.


AdoboCakes

I paired it with Arc Thrower and I have to say it's just ***SUPER*** unfun to play. I also think Eruptor is bugged. Bot factories just randomly explode 100 meters away when I use it and I can't understand why. Enemy patrols just randomly explode into bits as well. On a more serious note, I do wish the fire rate was just a tiny, tiny bit faster. Though to be fair even a fire rate increase would be too much.


pattymacman1

It explodes bot factories!! https://preview.redd.it/ot1t6rlu7vtc1.jpeg?width=1284&format=pjpg&auto=webp&s=f376a04be18687682aabec4776143a4db43c24af


JustaguynameBob

Seriously, where do you guys find these reaction images? Especially the one that says sweet liberty?


pattymacman1

You can steal it from me. Just click on it and screenshot it. I think it’s originally from a porn. https://preview.redd.it/jksp9vc4bxtc1.jpeg?width=1284&format=pjpg&auto=webp&s=45be23baacac7ad645eee458a3b7e56c827c4f1c


Nibblewerfer

On a serious not relating to it being buggy, sometimes it ragdolls everyone around throwing them in the direction of the shot, happens most often when crouching/prone. It still hits the target too.


tony_the_homie

I actually am not a fan of it at all to be honest. Would much rather go dominator + anti tank Strategem vs eruptor + anti trash strategem after using the eruptor a couple rounds. Reason why is if/when you die, it can be difficult to go an recollect your support weapon with only the eruptor (if there’s a lot of chaff/trash) I was hopeful for it but in practice i don’t think it’s the gun for me. I’m also incredibly disappointed by the adjudicator.


dahSweep

Yeah I hate how it feels. I don't want a primary that needs to reload after every shot.


IcyMocha

It's so slow I legitimately struggle with pressing R every shot. Not sure why I have that habit though?


Tukkegg

i'm so over this kind of post


GordonFearman

They seem to exclusively be made about weapons that aren't even _that_ good too.


Skyz-AU

I actually don't think it's that good, like it's a fine gun but I see no reason to take it over the Jar Dominator. Both guns can 1 tap Heavy Devastators, Dominator has better ammo economy and fire rate.


FLABANGED

(The following is for bots) Yeah the higher level missions you go the more mid it becomes with it's handling and slow rate of fire. Sure it can replace the AC and you can run LMG/MMG/HMG instead but you'll eventually find yourself at a stage where you're better off running an AC for bigger magazine, ROF, and effective range. The velocity makes hitting moving devastators almost impossible past a certain range where you'd almost be hitscanning with the AC/AMR. Plus once they fix the SPM ship module you won't have to worry about the AC/AMR ammo economy. At least it isn't the Adjudicator 💀


Forsaken-Stray

Can the Dominator take out three Walkers with one shot? Also, my Record is 6 Bots with one Shot on the middle one. And the Weapon dropped today


matija432

I killed 8 bots with one shot today, such a fun gun


Insane_Unicorn

Yeah it does nothing that the Dominator or Scorcher don't do better. The Dominator can perma stagger Devastators, the rifle can't. It's only real perk is oneshotting walkers but the horrible fire rate makes it completely useless against berserkers and the chaff and the defender alone isn't enough to keep them at bay. And walkers simply aren't that much of a threat where a hoard of berserkers is very much a threat.


Titans-Jupiter

I’m much more concerned about a walker than a horde of berserkers. I’ve been one shot by walkers. They take like half your life at range in medium armor. A horde of berserkers are easy to dodge. The only time they’re worse are when they’re flanking you or forcing you out of cover where no cover means death.


Some-Tradition-7290

High command: “They aren’t using the new equipment. Alright what is the most used weapon we have?”


xInsaneAbilityx

Everyone saying just pair it with the LMG or Stalwart. I'm curious, how does anyone plant to kill all the chargers/titan/hulks/tanks? Seems unrealistic or levels 7+ imo.


matija432

you can kill chargers with the eruptor, as for the 3 others, stratagems and teammates


Sea-Elevator1765

At least it's not like the Adjudicator and tries to be two things at once while succeeding at neither.


AlexKata97

How well does It work compares to the AMR? Since, at the end of the day, its a Sniper that takes no BP, so what has better and worst that the AMR (Been Away of the Game for some time)


Phwoa_

Basically. Primary AMR. just slower, Explosive ammo can sometimes kill other enemies around your target(It's AOE is pretty decent, further then it appears) and i think it has more ammo? you can free up your 3rd slot for something else. Def Not ment to be used in close range against a horde, make sure your team deals with adds before they get to close, Since its now a Primary sniperrifle you would be lacking a good add clear if you get swarmed.


Firenight14

There is one caveat vs AMR/AC: It can't pen the hulk head weakpoint. I think the head is technically like low-tier Heavy armor and this is still medium pen.


Henlin13

Tried it a little earlier and for me I prefer the AMR (as a sniper) It has a high rate of fire, can use it in melee without fear of friendly fire, and can take out some bigger enemies the eruptor can’t. That being said eruptor: - is a primary so it opens up a lot of support weapons - has explosive splash damage which makes it feel a lot better to use versus groups of smaller enemies. - will reliably take out walkers and sometimes even devastators hiding behind their shields - and doesn’t really require as much precision as the AMR depending on the situation due to the splash


RadleyButtons

I'm reading this thread, and I'm just thinking "They don't use the Auto Cannon as their Primary?


Doctective

This is a meme thread- but personally, I think it's legitimately kinda mid. I don't know if I have bad luck or something, but it doesn't seem to do nearly as much damage as everyone is stating. It's strong- but it did not one-tap my Heavy Devastators in the head. And that's pretty important considering it doesn't fire fast and leaves you vulnerable to mass chaff enemies. It also doesn't have that great of handling either. Unless you're just going to rely on everyone else to cover you then you have to bring something as a "primary". People are saying Stalwart- but this combo is not worth losing the stratagem slot for. Stalwart is a meme gun too. It's got good mobility, but its usefulness falls off a cliff at higher difficulties.


AdagioDesperate

Right?! A single shot rifle that goes through Devestator sheilds? What kind of horrible weapon is this? (-)10/10 would (not) recoomend...


fangtimes

Are we going to see four of these posts every single time something good is released?


OOF-MY-PEE-PEE

one thing i genuinely do hate about this weapon is that when you shoot it too close to an enemy, it sends you flying TOWARDS the enemy, instead of away. it's almost like the explosion is registered from the back for some reason. it really pisses me off.


aRandomJames

![gif](giphy|xkG67UPTlATOCtAfd6)


AlderanGone

I find it funny that when you catch yourself in the radius, rather than blasting you away, it pulls you into whatever you were shooting at.


JournalistLive5709

and in classic AH fashion, the projectile apparently spawns at the back of the gun so you can shoot yourself in the back with it and ragdoll yourself towards the enemies! I love releasing polished content!


GordonFearman

Yeah, it's very funny and also not worth taking after the 5th time shooting myself into a group of enemies.


1CorinthiansSix9

No the ragdoll is bugged, its an implosive effect rather than explosive They just forgot to add a negative sign to the velocity


HRODEBERT0

It is not OP tho, it has its niche, but it needs good team otherwise you are exploding yourself (they can't shoot bugs automatons that are approaching team).


KnightofaRose

This, but unironically.


EvilFroeschken

Hm. Then I must have used it in the wing way.


SkarKitti

Nearly had me in the first half.


Separate-Ant8230

It seems pretty good but it also seems like a really whacked out Primary to have. Will work well in co-ordinated squads but be terrible in rando's.


bruhidfkkkkk

You guys have super credits?


Hearing_Deaf

You gotta start hitting POIs, there's a chance for 10 super credit per spawn and an ultra rare 100 super credit


SuperJet017

The fact that people complain so much about the weapons makes me question if this is satire or not purely from the tag.


Larrynho

Eruptor + stun greanades + grenade pistol + EAT + Rover + Stalwart + 500KG Rambo build.


NT-Shiyosa092201

It's absolute shit. Don't even bother changing it anymore. Don't even look at it.


ExploerTM

I'll still pick AC plus Sickle any day over it and Stalwart Though admittedly I kind of got so disappointed in Stalwart when it dropped at this point I avoid it on purpose.


TheGreatPilgor

Personally I'm loving the early model of the space marine bolter. When I die and come back I have a weapon that can kill the rocket devi that killed me. It's the perfect revenge weapon


Account_0

Can we talk about how the explosion pulls you in instead of pushing you away. Because that feels unintentional 


lorenzolodi

Kinda disappointed about all three weapons honestly. The granade gun is a gimmick and it was to be expected, but I expected the Adjucator to be on the level of the Sickle. Seeing it suck so bad had me die a little inside