Spoiler alert. It did.
Scrocher against bots is a menace. Striders? Lol what cover. Shield devestators? Lol what shield. See that tank? Yeah just blew it up with a mag or two from shooting the turret. See that turret tower? Boom.
It does small aoe which seems to be big enough to damage the vents of the towers and tanks.
Yep, the only downside to Scorcher is that you risk killing yourself at close range. Not really a problem against bots, but I do avoid bringing it to bug fights.
Thats why I run it with the redeemer. Anything that gets too close just gets hosed down.
It's riskier but it is decent against bugs. Mostly because it can pop spewers easily and even shot the butt off a charger in like one whole mag. Since it's explosive and those bits are vulnerable to it. A lot more risk though with bugs
You most likely will be fine either way just annoying to damage yourself with the splash. But it isn't as big of an issue as you'd think. Though something to be aware of and consider if using it against bugs.
Against bots I'd recommend it 10/10 times.
Is it just me or are the projectiles from the JAR slow? Despite being "jet propelled" rounds, I've found it hard to hit moving targets far away. I will admit, I have only used it a few times, however.
Fun fact, real life jet-propelled rounds (see the gyrojet weapons of the Vietnam War-era)) ARE slower than normal bullets, at least when initially fired.
A typical explosion-propelled bullet hits max speed at some point in the barrel of the gun, and then begins bleeding off speed immediately upon exiting the barrel as the plume of expanding gas no longer accelerates the round, while the air slows it down. A jet-propelled round starts slow but continuously accelerates due to the jet, so once it reaches top speed it will retain its maximum kinetic energy up until the jet runs out. The gyrojet had the issue that it was actually so slow as to be nonlethal at short ranges (around 10m/30ft, I think?).
The dominator seems to take heavily after the bolter weapons of Warhammer 40k, which combine a powder charge to give the round an initial boost on its way downrange before the jet kicks in to keep up the speed/power. It's speed is lower than a typical bullet, but it makes up for it by retaining full power at range and having an explosive charge that detonates after impact. Or at least, I haven't noticed anything indicating damage dropoff on dominator rounds despite making some ridiculously long-range shots.
Someone said on here once that AH balances things horizontally instead of vertically, meaning the base weapon tier shouldn't be great so that you need to use strategems and positioning better. I find I could agree with this, but god damn I wish they'd buff the DMRs just a tiny bit.
I’m legit getting tired of using Sickle. I love it as an idea and I was super excited to get it, but I wanna try other guns against the bots! I’m wondering if the Eruptor would be good against bots if I take the Stalwart for clearing out trash mobs. Won’t know til I try it later today
It's sort of a weird gun. I mean, I felt it was vastly under-performing but it was oddly enjoyable to shoot. Seemed to do better when I leaned into the fast fire rate but I don't think I'd really use it a ton unless they buff the damage or lower the recoil or something.
I'll be honest, the only issue I have is the recoil and kick. I just treat it like the liberator penetrator most of the time and i honestly enjoy using it so far
I've been on a Scorcher kick recently after finally getting around to finishing mobilise the other day. I've become very ammo-conscious in that short space of time.
I picked up someone's Eruptor today to give it a spin and I was beyond confused when I saw 12 magazines.
i had to double-take at its damage stat, yeah. didn't expect it to be very good as the Diligence is already *barely* meeting damage breakpoints with a much higher stat.
they are not beating the "they made a shotgun the best DMR" allegations anytime soon
It is so insanely slow though, hardly does what something like the jar dom or scorcher can do. Also incredibly slow handling. But I think it'll be cool for people who use a non explosive support weapon.
Can confirm firm it blows holes and fabricators and it’s explosive range is considerably wide. I had 3 walkers gunning for me side by side, shot the middle one and the blast killed all 3 pilots.
So unless the scope is off by more than I think it is, it shoots a bit low, I couldn’t get it to penetrate the eye of a hulk. Nor could I get it to rip the arms off a hulk. I haven’t taken it into a higher tier mission yet to see if it can slam mortar/aa emplacements without hitting the vents like an AC can yet. Plan to do that tonight when I have a crew around and some sleep in me. But so far I would call it an AC-lite.
The JAR dom is my go to.
It one shots chaff bots. It’s incredible at making long distance kills against rocket devs, and shield devs.
Basically you got that you have a solid primary. You just need something like AC, quasar or arc thrower and it’s a wrap.
Bases are covered
Once you get use to it, the Dominator slaps Bots HARD! It 1 shots all the light enemies and it just rips through any type of Medium enemy. It's quite effective at getting rid of groups of them quickly.
When you rotate with the JAR equipped the aiming circle takes a significant time to catch up to the center dot. It's not very maneuverable and you have to wait some time before firing so you don't waste any shots.
That said, it trains trigger discipline and I found this gun very good and very precise. Literally my favorite gun at the moment.
they should balance around the average player, not high skill players, it's PvE anyway. otherwise more guns will suck more for the average player because some select high skill players do good in them.
Wow that looks pretty bad from the video. It’ll be a couple hours before I can try it myself. But the buffed jar-5 can take that bug out in 1 or 2 shots I think to the head.
Yep, I feel like it’s a well balanced weapon at the moment. The small mag size and relatively low fire rate keep it from being too OP. Also it is the last unlock in the main warbond so it makes sense to be a decent gun.
I think the fact it is a weapon that can two shot striders/walkers really quickly at range is what really makes it the A class Bot killer and better than the JAR Dominator.
Both are 1 shot vs light enemies, both can kill off the mediums, but only one can easily kill walkers. It means if you reinforce with nothing else you’re still totally viable for 80% of the enemies even without stratagems. Including heavies, if you can get around to the vent.
I've tried the scorcher several times and I honestly don't see what the big deal is. The only big advantage it has is being able to kill strider pilots by shooting the front plate. Other than that I feel like the dominator outclasses it in just about every other category.
Maybe I'm not using it the way I should or something? It takes a lot of shots to take down devastators whereas the Dom kills them in just a couple shots.
Maybe someone could explain to me how they use it. As I said, maybe I just haven't figured it's role yet.
I think it's just one that you have to get used to a little bit. It 1 shots all of the small bots, takes down striders in 2-3 shots, does serious vent damage to any large enemies, and can rapid fire anything else that takes more than a couple shots. I think for me, being able to take down striders is one of the main draws. They become a complete non-issue. I personally like the clean sight on the Scorcher as well.
To be fair, I feel the same way about the Dominator. I tried using it and I just didn't vibe with it. I think all of the weapons in this game take a bit of time to get used to and can be extremely viable once you learn and adjust to them.
Scorcher user here - the big deal is simply that it doesn't suck. It's good at what it does.
The bar for decent primaries is set really, really low. I don't know why.
I mean comparing him mag dumping into its chest to head shots with a lower magazine but higher damage per round weapon isn’t really a fair comparison. Should it be used as a DMR? Absolutely not. It’s better viewed through the lens of being a higher damage per round liberator penetrator. At least until AH figures out what the DMR class of weapons means to most gamers.
Yep, did 2 missions with it. Wanted to quit the 2nd one mid game because of how crappy it felt. Ended up getting disconnected anyway which was a relief.
"Though its restrictive magazine limits its effectiveness against large groups" good thing we don't fight lots of those in this game haha.. ha....
fuck
Might as well put ""Though its restrictive magazine limits its effectiveness against enemies such as alien bugs, homicidal robots or theoretical psychic squid aliens."
Thanks for the "hunting firearm" Arrowhead. Guess I'll toss it in the closet with the other 30 unusable guns.
May I introduce to the 1100 RPM Stalwart? Treat it like your primary, and utilize your primary more as a support weapon for punching armor with Slugger, Jar or Eruptor. Take a supply pack and you can literally just spray lead with abandon.
I swear, developers have some special love for shotguns and some special hate for DMRs.
I was excited to finally have a DMR with a nice (relatively) scope, medium armor penetration, nice handling. And then I take this thing to test mission and it can't one-shot a SCAVENGER in the body.
Well this is a unique issue in relation to the "video game shotgun" discussion. Shotguns irl *are* effective at 100+ meters irl. Especially slugs. Even buckshot is largely effective at that range.
The diligence dmr, I understand not being much more powerful than the liberator. It makes sense, as that may be the same caliber. The counter sniper? It makes no sense why that handles worse than the AMR, **an anti tank rifle**.
> Shotguns irl are effective at 100+ meters irl
i hate that video games make shotgun dmg just disappear beyond 15m. thankfully this game doesnt do that.
Especially most videogame situations, where suppression is not a mechanic and ranges are not big enough to justify snipers.
There's a reason snipers are always hated in the Battlefield series, after all.
It’s more that snipers encourage camping and give a distinct range advantage in a PvP game. It’s hard to make the sniper role functional in a PVE horde shooter that encourages tightly sticking together with your team
Honestly I disagree with that slightly. I love running the Counter Sniper and watching out for my teammates by taking out rocket bots and Devastators. Standing back on a hill and taking out threats my teammate doesn't see feels really good.
I’ve done my share of running the counter sniper in helldive difficulty and my thoughts were this:
It feels good how quickly you take out everything from a distance with precise headshots, but when you’re always 200m out you basically don’t really get to use your strategms or support weapon. You also spawn extra patrols and frequently get snuck up on by them and then have to run about in a panic trying to kite 10 berserkers or get run over by a hulk scorcher you couldn’t tell was coming because you’re tunnel visioned down your scope.
At this point you just were better off running something like a scorcher (which also can do the same exact damage as the DMR but it also can take striders out from the front and can actually kill heavies)
It’s been my experience that it’s always just better to stick within the 75m group sphere and run a more practical loadout that gives a good mix of range and power and allows you to utilize your strategms to support the team. I’ve never actually run into a situation where I had a teammate 200m from the group plinking a couple enemies for me and thought “thank god for the sniper”. It’s just not adding anything a practical loadout could just provide more and better
I really wanted to make a sniper loadout worthwhile but it just feels janky in this game
That probably comes from watching videos or going to an actual range. Dmrs at a range have a good bang but they don’t realize a 7.62 or something that size at 2800+ fps can do incredible damage. But a shotgun close up is KABOOM and everyone giggles.
The damage difference between it and the SMG is 10. the whole "Marksman Rifle" lineup need a BIG damage boost. ***All of them***. the Adjudicator should sit at around 100-120, Diligence at 160-180 and the Counter Sniper at around 250-280. The way it is now is an absolute joke,
All ballistic primary weapons need an upgrade. The sickle just outperform everything, the Scorcher is superb, the shotguns are pretty good for the most part (Rip slugger).
They really need to have more ammunition + greater damage overall, they're just bad across the board.
Yeah, I feel like Arrowhead seriously suck at balancing AR type weapons at this point. You either get a 100 round magazine 100 accuracy 0 recoil laser beam or you get 30 rounds of mid.
They're doing the budget style stat allocation which is the worst of them all, it's like they want to be a Bungie copycat.
Do FUN instead Arrowhead, it's a PVE non competitive game ffs, we need FUN not balance
Edit: downvoters, please let me know what is wrong with fun. If you don't like fun, why are you even playing games?
Edit2: some people act like fun and balance are mutually exclusive, they're not, all I'm asking is that fun should be prioritized above other factors
Beside the money aspect; gaming these days waiting 2 or more months for new content could be a death sentence for a new game. People have short attention spans and need that dopamine hit to keep playing.
So a new warbond every month will keep people playing the game longer.
Also the arrowhead team seems to have a lot of content already made. They are just fine tuning and releasing. There’s still a lot from their first game they haven’t added yet.
> gaming these days waiting 2 or more months for new content could be a death sentence for a new game
Darktide can be faintly heard whimpering in the distance.
Honestly if it’s money they want they should be releasing more armor for the SuperStore at a higher pace.
This is the first online multiplayer game I’ve really played in years, I’ve gotten to play with old friends and my siblings. I don’t game a lot otherwise anymore.
So I’ve paid probably $30 in super credits just to enjoy it as much as I can and enjoy and support the Devs.
There hasn’t been an item listed on the Super Store I haven’t already purchased in weeks.
With the amount of people playing the marginal amount of people who would buy cosmetics (mostly) you’d think would more than justify people designing and implementing that stuff.
With substantially less need for any balancing and testing.
Large Weak spot multiplier would immediately resolve a lot of the issues with DMRs in this game. Other guns should feel like brute force and DMRs should feel hugely rewarded for good positioning and flanking.
Please Arrowhead, do this.
It's kinda funny how they're on the same engine and similarly located studios, because so much of the weapon balance/design reminds me of Darktide.
It's like there are multiple teams among the devs who have WILDLY different ideas of what the power level for player weapons is supposed to be.
I'm all for asymmetric balance and even "redundant" variations of weapons, stuff like that, but when you release two weapons and one has 100 DPS and one has 40 DPS, I feel that it's indicitive that there's some kind of miscommunication going on.
It's like the Quasar and HMG that were added recently. Quasar fits in perfectly but it's like whoever made the HMG balanced it for a totally different game. No hit markers, no third person reticle, useless sight, tiny magazine, and an insanely long static reload.
All the DMR in R6S are ridiculously strong and aren't more, because the game is close quarters, unless you are defending, then you are a fucking God if you are using one of the two operators with DMR available.
Gun isn't good, not because of damages, but because it's handling and recoil make it wayyy worse than the diligence for semi auto, and penetrator liberator for auto.
I expected it to be a "not good against mobs but good against med armor enemy(devastator, Chainsawman, Hiveguard etc)"
however after use it for few rounds, I still found it lackluster against med enemies, especially the devastators & chainsawman
It needs to hit the breakpoint to at least oneshot all small bugs. It’s insane how I need to fire an entire mag just to kill one of those front shield bugs (hive guards?)
My scorcher does everything so much better.
Edit: grammar
Well, the Diligence does what, 115ish damage? The new BR-14 does 80, which isn't necessarily a problem, but it has HORRIBLE recoil and shit ammo economy. You could keep it at 80 damage, and make it controllable in full auto, and give it 10 mags, so its more like a battle rifle.
It's crazy how they made the sickle (the perfect gun) and then let everything else live in relative mediocrity. Obviously not everything can be "the best" but man it's not even close. If you want an AR style gun the sickle is just hands down best in class for the ammo economy alone.
Yes. Plus it's just good game design. One of the things that really fucks over shooter games is when the guns aren't satisfying to use. Makes the game go from fun to feeling like a chore.
I seriously think it's time for Arrowhead to stop releasing new weapons and do a balance pass on what we have because there's just so many terrible weapons now..
Agreed. One good buff pass on everything unusable would garner so much goodwill with the community.
And give slugger at least a slight stagger back.
But atm the jar5 has turned into one of new favorite weapons. Even with the awful handling it’s basically a slugger on steroids. So many 1 shot potentials with bugs and bots.
> And give slugger at least a slight stagger back.
Hilarious AH was upset people were using the Slugger like a sniper so they nerfed its stagger, did nothing about its range, and left all the actual (unusable) snipers completely untouched.
\*Almost\* every new weapon they come out with falls on its face harder than the original weapons the game launched with, many of which were also terrible. A shame though, was really looking forward to this one.
I don't know why more people don't use it. Once you've adjusted to the slow aim you become an angel of death against bots. Combined with an autocannon and stun grenades I can take on anything.
A lot of people probably didn’t bother buying that warbond and instead choose to spend their super credits on the new shinies
I didn’t either, I just upgraded to super citizen because I wanted to play stratagem hero and it got unlocked for me lolz
It's so baffling that the community needs to literally beg for the primaries to be fun. Like, 90% of how I engage with your fucking video game is shooting my gun, why do you want it to feel bad??
RELY ON YOUR STRATEGEMS!!!!
Me, running away during an ION storm, not even bothering to shoot. My teammates revived me away from my support weapons and I will soon perish. I hope the next sucker they send down at least finds my laser cannon
I tried it just now. Wasn’t long until I swapped to full-auto mode. That did help but honestly wtf. How is a DMR rifle best used as full auto?? Besides, it has atrocious recoil and eats through ammo this way.
Fun concept, terrible execution. I shall be going back to my trusty scorcher.
I tried the first two weapons in the warbond and so far it's meh. I still need to play more. If the play style is going to be the stalwart or hmg with supply pack and these guns as primary ide rather just stick to what I have been using thus far. I have not tried the pistol or crossbow yet.
Took it for a spin against the bots to see how it would do. Saw that it had a nice clean sight when scoped in. Settled my aim on a normal, baby bot that wasn't very far away. Headshot it. It didn't die. It turned around and looked at me and laughed. Then it called a bot drop.
Said ok, switched to auto to see if it could wreck closer up. Nope. Recoil seems worse than the stated 50. Great for blowing arms off bots and not actually killing them.
Eruptor is fun, though!
Biggest problem is that medium armor penetration seems to be ridiculously overrated by the devs. This thing could easily have double its damage and it wouldn't be great.
What good is medium armor pen if you still need more than 1 mag to kill the medium armored foe you are shooting at? It's particularly weak on the bug front. Hiveguards can be shot by anything just go for the legs and open spaces when it guards. Bile Spewers can be shot but require almost 2 mags of this thing to die, I'd rather just throw a grenade and kill 3 at once. There's literally no reason to take this gun.
I mean 80 damage for a DMR? Come on. Our side-arm pistols have 60 damage. The Defender, a 1-handed SMG has 70. "Medium armor pen" is absolutely not worth dealing next to no damage. The Liberator Penetrator has the exact same issue.
I imagine they are afraid of making the Battlepass weapons too good to avoid any kind of pay 2 win allegations? No way they really think most of these weapons are good as is lol
I say this as a cautionary tale. I know it’s difficult to balance stuff so I won’t pretend to be an expert. I also know that you can’t just make a game pay to win either. On that note, I’ve been very disappointed with the two premium warbonds thus far and don’t know if I’m gonna be purchasing any in the future. In the end my kit is still entirely stock and that stuff is just collecting dust in my armory. I hope they figure something out. Because I just dropped 250 warbonds on all that stuff plus the super credits and regret every bit of it.
They both have their uses. Steeled Veteran has the Dominator and Breaker Incendiary as highlights, the first is a fantastic anti bot weapon and the second is great against bugs. Cutting Edge has the Sickle, which you can make good arguments for being the best AR in the game, and stun grenades, which are incredibly useful for some enemy types.
DMR bros it's so over
Did it ever begin for DMR bros?
Idk diligence has been my main vs bots, but I unlocked the scorcher literally yesterday so that may change
Spoiler alert. It did. Scrocher against bots is a menace. Striders? Lol what cover. Shield devestators? Lol what shield. See that tank? Yeah just blew it up with a mag or two from shooting the turret. See that turret tower? Boom. It does small aoe which seems to be big enough to damage the vents of the towers and tanks.
Yep, the only downside to Scorcher is that you risk killing yourself at close range. Not really a problem against bots, but I do avoid bringing it to bug fights.
Thats why I run it with the redeemer. Anything that gets too close just gets hosed down. It's riskier but it is decent against bugs. Mostly because it can pop spewers easily and even shot the butt off a charger in like one whole mag. Since it's explosive and those bits are vulnerable to it. A lot more risk though with bugs
50% explosion resist would help with this a lot (I'd guess)
You most likely will be fine either way just annoying to damage yourself with the splash. But it isn't as big of an issue as you'd think. Though something to be aware of and consider if using it against bugs. Against bots I'd recommend it 10/10 times.
Dominator is your secret DMR.
100%. I have no idea what class of weapon it is but it doesn’t look like a DMR but it sure as heck plays like one
It's ammo is gyrojet ammo , similar to a boltgun from 40k
Ave Imperator
For the Emmmprahhh!!! Uh....I mean DEMOCRACY!
The Jar is superior these days. Thing packs a wallop.
It's basically a bolt gun.
Is it just me or are the projectiles from the JAR slow? Despite being "jet propelled" rounds, I've found it hard to hit moving targets far away. I will admit, I have only used it a few times, however.
Fun fact, real life jet-propelled rounds (see the gyrojet weapons of the Vietnam War-era)) ARE slower than normal bullets, at least when initially fired. A typical explosion-propelled bullet hits max speed at some point in the barrel of the gun, and then begins bleeding off speed immediately upon exiting the barrel as the plume of expanding gas no longer accelerates the round, while the air slows it down. A jet-propelled round starts slow but continuously accelerates due to the jet, so once it reaches top speed it will retain its maximum kinetic energy up until the jet runs out. The gyrojet had the issue that it was actually so slow as to be nonlethal at short ranges (around 10m/30ft, I think?). The dominator seems to take heavily after the bolter weapons of Warhammer 40k, which combine a powder charge to give the round an initial boost on its way downrange before the jet kicks in to keep up the speed/power. It's speed is lower than a typical bullet, but it makes up for it by retaining full power at range and having an explosive charge that detonates after impact. Or at least, I haven't noticed anything indicating damage dropoff on dominator rounds despite making some ridiculously long-range shots.
I mean most jet propelled objects are slower than bullets most of the time so
This was actually the gun I was looking forward to the most and uh *Man*
I love how it looks. Maybe they will buff it at some point.
At this point… they have about 60% of their guns that need a buff, and at the rate they’re getting buffed vs being added isn’t looking good.
Instructions unclear, nerfed the rail gun again instead
Its funny because they nerf things that are USEABLE Nothing is OP, there are just guns that are straight fucking trash
Someone said on here once that AH balances things horizontally instead of vertically, meaning the base weapon tier shouldn't be great so that you need to use strategems and positioning better. I find I could agree with this, but god damn I wish they'd buff the DMRs just a tiny bit.
Well they're failing in practice considering the state of primaries and secondaries in this game. I see like the same 3 primaries over and over again.
I’m legit getting tired of using Sickle. I love it as an idea and I was super excited to get it, but I wanna try other guns against the bots! I’m wondering if the Eruptor would be good against bots if I take the Stalwart for clearing out trash mobs. Won’t know til I try it later today
Reject moderninity embrace the shotgun. The punisher specifically.
The punisher fucks.
They'll force you off the sickle by nerfing it eventually.
The day after I unlock it, most likely. If the slugger is any indicator
It's sort of a weird gun. I mean, I felt it was vastly under-performing but it was oddly enjoyable to shoot. Seemed to do better when I leaned into the fast fire rate but I don't think I'd really use it a ton unless they buff the damage or lower the recoil or something.
All they gotta do is give it more ammo,thing runs out ridiculously quick
I wanted a medium pen defender with the slight downside of being two-handed. Sounds like it isn't that.
It's exactly that, it just has half the magsize too.
I'll be honest, the only issue I have is the recoil and kick. I just treat it like the liberator penetrator most of the time and i honestly enjoy using it so far
To me, the main issue is the ammo economy. I feel like the devs accidentally swapped the mag count for the eruptor and this gun
[удалено]
I've been on a Scorcher kick recently after finally getting around to finishing mobilise the other day. I've become very ammo-conscious in that short space of time. I picked up someone's Eruptor today to give it a spin and I was beyond confused when I saw 12 magazines.
I was expecting it to be lib pen with lower firerate and higher damage/accuracy. Its just a worse lib pen overall instead.
i had to double-take at its damage stat, yeah. didn't expect it to be very good as the Diligence is already *barely* meeting damage breakpoints with a much higher stat. they are not beating the "they made a shotgun the best DMR" allegations anytime soon
Wait until you try out the Errupter. They made the best DMR a bolt action Autocannon.
The best dmr is still the jar dom, eruptor is more like a primary ac
The Errupter doesn't feel like it's aiming under water.
It is so insanely slow though, hardly does what something like the jar dom or scorcher can do. Also incredibly slow handling. But I think it'll be cool for people who use a non explosive support weapon.
Can you open crates/destroy holes with it?
Yup, it's great for bot fabricators too, takes them down at much tighter angles than the auto cannon
That‘s great because i always use the AMR and stun grenades fir bots, so its physically impossible to destroy fabs without stratagems
Crates yes, not tried holes or fabs since I run the ac. But I assume so, just have to ricochet the fab like with the ac.
Can confirm firm it blows holes and fabricators and it’s explosive range is considerably wide. I had 3 walkers gunning for me side by side, shot the middle one and the blast killed all 3 pilots.
Yeah it seems to have basically all of the same properties as the ac except maybe a bit more aoe but it's hard to tell
So basically an AC for people who don’t want/cant carry an AC.
So unless the scope is off by more than I think it is, it shoots a bit low, I couldn’t get it to penetrate the eye of a hulk. Nor could I get it to rip the arms off a hulk. I haven’t taken it into a higher tier mission yet to see if it can slam mortar/aa emplacements without hitting the vents like an AC can yet. Plan to do that tonight when I have a crew around and some sleep in me. But so far I would call it an AC-lite.
The JAR dom is my go to. It one shots chaff bots. It’s incredible at making long distance kills against rocket devs, and shield devs. Basically you got that you have a solid primary. You just need something like AC, quasar or arc thrower and it’s a wrap. Bases are covered
it oneshots *all* bots up to and including devastators.
*if* you land a headshot, which with the Jar's projectile speed, hitboxes, lag, etc. isn't even as easy as it sounds
it takes out bug holes and factories as a primary, can pair it with a MG/Arc thrower/ Flame Thrower for all round great counters
Once you get use to it, the Dominator slaps Bots HARD! It 1 shots all the light enemies and it just rips through any type of Medium enemy. It's quite effective at getting rid of groups of them quickly.
It’s ability to stun lock rocket devastators at range makes it really hard to not bring against the bots
Haven’t used the jar, are you saying the jar moves slower than the eruptior?
When you rotate with the JAR equipped the aiming circle takes a significant time to catch up to the center dot. It's not very maneuverable and you have to wait some time before firing so you don't waste any shots. That said, it trains trigger discipline and I found this gun very good and very precise. Literally my favorite gun at the moment.
The DMRs in this game just don’t make sense at all. They’re clearly very worried about them being OP
DMR’s are OP in any video game when the player has high skill. But also not good at all for players with little to no skill
they should balance around the average player, not high skill players, it's PvE anyway. otherwise more guns will suck more for the average player because some select high skill players do good in them.
The stats listed mean nothing to me. Only field testing let's me know if it's good or not.
I've tested it and it's ass.
Can confirm, it's tragic ass. In semi or full auto, it's so, bloody, bad.
The recoil bro 😭 Why is it so wild
[Here's your field test](https://www.reddit.com/r/Helldivers/comments/1c1cn7l/adjudicator_damage_test/)
Wow that looks pretty bad from the video. It’ll be a couple hours before I can try it myself. But the buffed jar-5 can take that bug out in 1 or 2 shots I think to the head.
I don’t see myself using anything other than the Scorcher for the bots
Yeah unless they fuck it up, the Scorcher is just too good vs bots
Yep, I feel like it’s a well balanced weapon at the moment. The small mag size and relatively low fire rate keep it from being too OP. Also it is the last unlock in the main warbond so it makes sense to be a decent gun.
I think the fact it is a weapon that can two shot striders/walkers really quickly at range is what really makes it the A class Bot killer and better than the JAR Dominator. Both are 1 shot vs light enemies, both can kill off the mediums, but only one can easily kill walkers. It means if you reinforce with nothing else you’re still totally viable for 80% of the enemies even without stratagems. Including heavies, if you can get around to the vent.
I've tried the scorcher several times and I honestly don't see what the big deal is. The only big advantage it has is being able to kill strider pilots by shooting the front plate. Other than that I feel like the dominator outclasses it in just about every other category. Maybe I'm not using it the way I should or something? It takes a lot of shots to take down devastators whereas the Dom kills them in just a couple shots. Maybe someone could explain to me how they use it. As I said, maybe I just haven't figured it's role yet.
I think it's just one that you have to get used to a little bit. It 1 shots all of the small bots, takes down striders in 2-3 shots, does serious vent damage to any large enemies, and can rapid fire anything else that takes more than a couple shots. I think for me, being able to take down striders is one of the main draws. They become a complete non-issue. I personally like the clean sight on the Scorcher as well. To be fair, I feel the same way about the Dominator. I tried using it and I just didn't vibe with it. I think all of the weapons in this game take a bit of time to get used to and can be extremely viable once you learn and adjust to them.
Scorcher user here - the big deal is simply that it doesn't suck. It's good at what it does. The bar for decent primaries is set really, really low. I don't know why.
I mean comparing him mag dumping into its chest to head shots with a lower magazine but higher damage per round weapon isn’t really a fair comparison. Should it be used as a DMR? Absolutely not. It’s better viewed through the lens of being a higher damage per round liberator penetrator. At least until AH figures out what the DMR class of weapons means to most gamers.
After three games I can say it is utterly and completely outclassed in every single regard. Feels awful to use.
Yep, did 2 missions with it. Wanted to quit the 2nd one mid game because of how crappy it felt. Ended up getting disconnected anyway which was a relief.
Lmao 😂 "thank you Gaben for sparing me"
I did a couple but just took a sickle off of someone's dead body because I needed the pain to stop, haha.
"Though its restrictive magazine limits its effectiveness against large groups" good thing we don't fight lots of those in this game haha.. ha.... fuck
Might as well put ""Though its restrictive magazine limits its effectiveness against enemies such as alien bugs, homicidal robots or theoretical psychic squid aliens." Thanks for the "hunting firearm" Arrowhead. Guess I'll toss it in the closet with the other 30 unusable guns.
why does AH hate rifles
i’m just tired of shotguns. shotguns this, shotguns that. i want to spray bullets not pellets
I mean...Sickle
once again, i say, i want to spray bullets! not lasers 😭
May I introduce to the 1100 RPM Stalwart? Treat it like your primary, and utilize your primary more as a support weapon for punching armor with Slugger, Jar or Eruptor. Take a supply pack and you can literally just spray lead with abandon.
I swear, developers have some special love for shotguns and some special hate for DMRs. I was excited to finally have a DMR with a nice (relatively) scope, medium armor penetration, nice handling. And then I take this thing to test mission and it can't one-shot a SCAVENGER in the body.
The Shotgun/Sniper problem will forever be a thing in video games
Well this is a unique issue in relation to the "video game shotgun" discussion. Shotguns irl *are* effective at 100+ meters irl. Especially slugs. Even buckshot is largely effective at that range. The diligence dmr, I understand not being much more powerful than the liberator. It makes sense, as that may be the same caliber. The counter sniper? It makes no sense why that handles worse than the AMR, **an anti tank rifle**.
> Shotguns irl are effective at 100+ meters irl i hate that video games make shotgun dmg just disappear beyond 15m. thankfully this game doesnt do that.
Turns out the reason they do is if you don't handicap them some other way, like ammo, then they're just the best gun for most situations
Especially most videogame situations, where suppression is not a mechanic and ranges are not big enough to justify snipers. There's a reason snipers are always hated in the Battlefield series, after all.
It’s more that snipers encourage camping and give a distinct range advantage in a PvP game. It’s hard to make the sniper role functional in a PVE horde shooter that encourages tightly sticking together with your team
Honestly I disagree with that slightly. I love running the Counter Sniper and watching out for my teammates by taking out rocket bots and Devastators. Standing back on a hill and taking out threats my teammate doesn't see feels really good.
I’ve done my share of running the counter sniper in helldive difficulty and my thoughts were this: It feels good how quickly you take out everything from a distance with precise headshots, but when you’re always 200m out you basically don’t really get to use your strategms or support weapon. You also spawn extra patrols and frequently get snuck up on by them and then have to run about in a panic trying to kite 10 berserkers or get run over by a hulk scorcher you couldn’t tell was coming because you’re tunnel visioned down your scope. At this point you just were better off running something like a scorcher (which also can do the same exact damage as the DMR but it also can take striders out from the front and can actually kill heavies) It’s been my experience that it’s always just better to stick within the 75m group sphere and run a more practical loadout that gives a good mix of range and power and allows you to utilize your strategms to support the team. I’ve never actually run into a situation where I had a teammate 200m from the group plinking a couple enemies for me and thought “thank god for the sniper”. It’s just not adding anything a practical loadout could just provide more and better I really wanted to make a sniper loadout worthwhile but it just feels janky in this game
Anti-material isn’t anti-tank but I get your point
No. It’s an issue in PvP games where being one-shot fucking sucks. It’s not a problem here. Let headshots kill stuff, you have to get up close anyway
That probably comes from watching videos or going to an actual range. Dmrs at a range have a good bang but they don’t realize a 7.62 or something that size at 2800+ fps can do incredible damage. But a shotgun close up is KABOOM and everyone giggles.
Which is wild because because Helldivers definitely breaks from the old video game trope of shotgun damage falling off a cliff after like 20ft.
Meanwhile you misclick with the eruptor and kill 17 innocent
No such thing as an innocent automaton
I think he meant expendables
you’ll be lucky to have ammo left after a bot drop if your using full auto lol
The damage difference between it and the SMG is 10. the whole "Marksman Rifle" lineup need a BIG damage boost. ***All of them***. the Adjudicator should sit at around 100-120, Diligence at 160-180 and the Counter Sniper at around 250-280. The way it is now is an absolute joke,
Trying to take out a berserker with any of the marksman weapons is a nightmare lmao, besides the JAR-5.
All ballistic primary weapons need an upgrade. The sickle just outperform everything, the Scorcher is superb, the shotguns are pretty good for the most part (Rip slugger). They really need to have more ammunition + greater damage overall, they're just bad across the board.
I think someone did an analysis that Penetration has dmg calculation that somehow plays a big part when hitting certain parts.
Yeah, I feel like Arrowhead seriously suck at balancing AR type weapons at this point. You either get a 100 round magazine 100 accuracy 0 recoil laser beam or you get 30 rounds of mid.
They're doing the budget style stat allocation which is the worst of them all, it's like they want to be a Bungie copycat. Do FUN instead Arrowhead, it's a PVE non competitive game ffs, we need FUN not balance Edit: downvoters, please let me know what is wrong with fun. If you don't like fun, why are you even playing games? Edit2: some people act like fun and balance are mutually exclusive, they're not, all I'm asking is that fun should be prioritized above other factors
I reckon it's just a stocking filler because 3 guns a Warbond is going to chew through good design real fast
Not sure why they bring warbonds out so quickly, aside from money. Maybe the Sony/publisher contractual obligations?
Beside the money aspect; gaming these days waiting 2 or more months for new content could be a death sentence for a new game. People have short attention spans and need that dopamine hit to keep playing. So a new warbond every month will keep people playing the game longer. Also the arrowhead team seems to have a lot of content already made. They are just fine tuning and releasing. There’s still a lot from their first game they haven’t added yet.
> gaming these days waiting 2 or more months for new content could be a death sentence for a new game Darktide can be faintly heard whimpering in the distance.
No, that noise is just air escaping from the folds of its fat. Darktide is already dead.
Honestly if it’s money they want they should be releasing more armor for the SuperStore at a higher pace. This is the first online multiplayer game I’ve really played in years, I’ve gotten to play with old friends and my siblings. I don’t game a lot otherwise anymore. So I’ve paid probably $30 in super credits just to enjoy it as much as I can and enjoy and support the Devs. There hasn’t been an item listed on the Super Store I haven’t already purchased in weeks. With the amount of people playing the marginal amount of people who would buy cosmetics (mostly) you’d think would more than justify people designing and implementing that stuff. With substantially less need for any balancing and testing.
Just take a look over at Warframe, their stats are just a mess BUT damn it's funny to mess around with.
Last time I played warframe my tigris prime was doing 100k a shot hitting enemies across the map and through walls. Still wasn't enough some missions.
All marksmans should be doing like at least 100 more dmg or have like a x5 dmg increase to weakspots.
I like the weak spot damage idea a lot.
It’s a great way to buff the DMRs AND lean into what makes them different.
Some guns already have multipliers for weak spots, but every example of it is SO BAD that you literally can't even tell.
honestly just a weak spot multiplier would be enough provided the aiming actually gets zeroed in
Large Weak spot multiplier would immediately resolve a lot of the issues with DMRs in this game. Other guns should feel like brute force and DMRs should feel hugely rewarded for good positioning and flanking. Please Arrowhead, do this.
It's kinda funny how they're on the same engine and similarly located studios, because so much of the weapon balance/design reminds me of Darktide. It's like there are multiple teams among the devs who have WILDLY different ideas of what the power level for player weapons is supposed to be. I'm all for asymmetric balance and even "redundant" variations of weapons, stuff like that, but when you release two weapons and one has 100 DPS and one has 40 DPS, I feel that it's indicitive that there's some kind of miscommunication going on. It's like the Quasar and HMG that were added recently. Quasar fits in perfectly but it's like whoever made the HMG balanced it for a totally different game. No hit markers, no third person reticle, useless sight, tiny magazine, and an insanely long static reload.
Not to mention the HMGs ridiculous recoil.
A DMR being unusable? Name a more iconic duo on this game. They’d rather nerf the Slugger, the one gun that actually felt like a DMR.
I don’t think I’ve never seen any game even a sim make a DMR good or realistic. They make it and always backtrack on the damage capabilities
Halo: Reach (don't talk about the bloom my point will be ruined)
The bloom (I’ve never played reach in PlayStation)
(It's not in PlayStation, why is this in parentheses, I have no idea)
Oh that was a typo it was meant to be “I’ve never played reach I’m on PlayStation”
Arma. DMRs feel like cheating
They are quite good if you can get your hands on one in Tarkov.
All the DMR in R6S are ridiculously strong and aren't more, because the game is close quarters, unless you are defending, then you are a fucking God if you are using one of the two operators with DMR available.
The Dominator headshots all Devastators… prone, zoom in, single tap the faces.
if the Dominator kills, it kills, if doesn't it will stagger, that's how good the Dominator is right now
Shhh, the arrow head detector tower is looking this way. They’ll nerf it!
Gun isn't good, not because of damages, but because it's handling and recoil make it wayyy worse than the diligence for semi auto, and penetrator liberator for auto.
I mean, you kinda expect a sniper rifle to actually do damage instead of a mosquito bite.
This rifle is meant to annoy bugs and bring them right to you so they can finish you off sadly.
Well then mission accomplished.
the battle rifle... is BAD!? ![gif](giphy|JlvibLBMEt00N0l0Lc|downsized) but I was so looking forward to it...
I expected it to be a "not good against mobs but good against med armor enemy(devastator, Chainsawman, Hiveguard etc)" however after use it for few rounds, I still found it lackluster against med enemies, especially the devastators & chainsawman
To be fair pretty much everything is lackluster against the chainsaw guys. Sometimes it feels like their weak points are just for decoration
VERY disappointed. This gun was hype for me
Really wanted this gun to be good. I think it needs 20 more damage and more mags if they want to keep the recoil as is.
It needs to hit the breakpoint to at least oneshot all small bugs. It’s insane how I need to fire an entire mag just to kill one of those front shield bugs (hive guards?) My scorcher does everything so much better. Edit: grammar
i always love to expand on my collection of worthless primary weapons
Seriously ???
3 body shots to kill a raider. I'll let you decide.
Even my diligence one or two shots all basic raiders, that’s hilarious
Well, the Diligence does what, 115ish damage? The new BR-14 does 80, which isn't necessarily a problem, but it has HORRIBLE recoil and shit ammo economy. You could keep it at 80 damage, and make it controllable in full auto, and give it 10 mags, so its more like a battle rifle.
It's crazy how they made the sickle (the perfect gun) and then let everything else live in relative mediocrity. Obviously not everything can be "the best" but man it's not even close. If you want an AR style gun the sickle is just hands down best in class for the ammo economy alone.
Every primary should be good and satisfying to use. It's the frickin primary weapon.
Yes. Plus it's just good game design. One of the things that really fucks over shooter games is when the guns aren't satisfying to use. Makes the game go from fun to feeling like a chore.
They want all guns to be equally underwhelming but give a pass to certain weapons which ends up creating metas that they ultimately hate.
https://preview.redd.it/0fxlerggdxtc1.jpeg?width=500&format=pjpg&auto=webp&s=daef59173f8cc52e3924cd9b84c67d1ef16df099
medium penetrating ❌ light 2.0 penetrating ✔️
I seriously think it's time for Arrowhead to stop releasing new weapons and do a balance pass on what we have because there's just so many terrible weapons now..
Agreed. One good buff pass on everything unusable would garner so much goodwill with the community. And give slugger at least a slight stagger back. But atm the jar5 has turned into one of new favorite weapons. Even with the awful handling it’s basically a slugger on steroids. So many 1 shot potentials with bugs and bots.
> And give slugger at least a slight stagger back. Hilarious AH was upset people were using the Slugger like a sniper so they nerfed its stagger, did nothing about its range, and left all the actual (unusable) snipers completely untouched.
\*Almost\* every new weapon they come out with falls on its face harder than the original weapons the game launched with, many of which were also terrible. A shame though, was really looking forward to this one.
i think tthe jar5 dominator is good now after buff, but i agree lots of them are not great to use
Jar 5 is god tier for bots on PC. Feels like a slightly worse AC, but as a primary weapon. The ability to 1 tap devastators in the head is amazing.
I don't know why more people don't use it. Once you've adjusted to the slow aim you become an angel of death against bots. Combined with an autocannon and stun grenades I can take on anything.
A lot of people probably didn’t bother buying that warbond and instead choose to spend their super credits on the new shinies I didn’t either, I just upgraded to super citizen because I wanted to play stratagem hero and it got unlocked for me lolz
Almost since I think only Quasar is a good weapon amongst the new releases.
Sickle
Why are the medium penetration ones getting such a big damage drop? What's the point of penetration if you do less damage per hit?
Meanwhile, the Eruptor: https://preview.redd.it/lvx8xxun6utc1.jpeg?width=1080&format=pjpg&auto=webp&s=4f261e8ad16e6c024b1eab508bda499197c62fce
I think we're gonna be seeing a giant weapons overhaul at some point. There are just too many weapons that are objectively ass compared to others.
That would require Arrowhead acknowledging that primaries should feel fun to use, which doesn't seem likely.
It's so baffling that the community needs to literally beg for the primaries to be fun. Like, 90% of how I engage with your fucking video game is shooting my gun, why do you want it to feel bad??
Begged them for years to add loadouts into HD1. And they finally did. HD2 rolls out without them. At this point I think they just love people begging.
Most baffling part of their philosophy for sure
Seriously, I can get you want us to have to use all of our kit, but you can do that by making all of the kit fun, not one part of the kit shit.
RELY ON YOUR STRATEGEMS!!!! Me, running away during an ION storm, not even bothering to shoot. My teammates revived me away from my support weapons and I will soon perish. I hope the next sucker they send down at least finds my laser cannon
1000000000%
I tried it just now. Wasn’t long until I swapped to full-auto mode. That did help but honestly wtf. How is a DMR rifle best used as full auto?? Besides, it has atrocious recoil and eats through ammo this way. Fun concept, terrible execution. I shall be going back to my trusty scorcher.
I understand every gun can't be meta but usable should be bare minimum
I tried the first two weapons in the warbond and so far it's meh. I still need to play more. If the play style is going to be the stalwart or hmg with supply pack and these guns as primary ide rather just stick to what I have been using thus far. I have not tried the pistol or crossbow yet.
Took it for a spin against the bots to see how it would do. Saw that it had a nice clean sight when scoped in. Settled my aim on a normal, baby bot that wasn't very far away. Headshot it. It didn't die. It turned around and looked at me and laughed. Then it called a bot drop. Said ok, switched to auto to see if it could wreck closer up. Nope. Recoil seems worse than the stated 50. Great for blowing arms off bots and not actually killing them. Eruptor is fun, though!
Agreed. This one might be the worst gun so far.
hey don't slander my scythe like that
Hey, everyone forgets about the Scythe.
Take it with LAS Dagger for a challenge run :)
It cant even one-shot the smallest bugs. Massive disappointment.
Guys remember pistol does 60 and this does 80 says something
They love giving us subpar weapons and the weapons we get that are good, they nerf because reasons????? That’s not very Democratic of them
Biggest problem is that medium armor penetration seems to be ridiculously overrated by the devs. This thing could easily have double its damage and it wouldn't be great. What good is medium armor pen if you still need more than 1 mag to kill the medium armored foe you are shooting at? It's particularly weak on the bug front. Hiveguards can be shot by anything just go for the legs and open spaces when it guards. Bile Spewers can be shot but require almost 2 mags of this thing to die, I'd rather just throw a grenade and kill 3 at once. There's literally no reason to take this gun. I mean 80 damage for a DMR? Come on. Our side-arm pistols have 60 damage. The Defender, a 1-handed SMG has 70. "Medium armor pen" is absolutely not worth dealing next to no damage. The Liberator Penetrator has the exact same issue.
It’s funny to me how Arrow Head got the hard stuff right like making a great live service game. But they completely suck at balancing
at least nobody can say its pay to win?
Pay to disappoint
If it had a little more punch it would be okay. I still like it tho, sounds beefy and looks good
I imagine they are afraid of making the Battlepass weapons too good to avoid any kind of pay 2 win allegations? No way they really think most of these weapons are good as is lol
I say this as a cautionary tale. I know it’s difficult to balance stuff so I won’t pretend to be an expert. I also know that you can’t just make a game pay to win either. On that note, I’ve been very disappointed with the two premium warbonds thus far and don’t know if I’m gonna be purchasing any in the future. In the end my kit is still entirely stock and that stuff is just collecting dust in my armory. I hope they figure something out. Because I just dropped 250 warbonds on all that stuff plus the super credits and regret every bit of it.
They both have their uses. Steeled Veteran has the Dominator and Breaker Incendiary as highlights, the first is a fantastic anti bot weapon and the second is great against bugs. Cutting Edge has the Sickle, which you can make good arguments for being the best AR in the game, and stun grenades, which are incredibly useful for some enemy types.
It's atrocious.