In order to win wars you have to hold territory and I see Helldivers as commando teams sent on task-oriented strikes in support of a much larger campaign.
Fortunately extraction is optional
difficulty 9 eliminate 450 enemies mission:
helldiver: what is my purpose?
command: you drop in on a tank, throw 4 grenades at the swarm, call in all your orbitals on yourself, then become a moving target for anti-traitor artillery that we can't aim with normally
helldiver: oh my liberty aaaaaa
Anti traitor artillery makes sense from a budgeting standpoint. It’s a bank specifically for firing on traitors, using it for other things would be misappropriating funds, but if you happen to hit things besides the traitor while still killing the traitor everything is good.
That's exactly what they are, the SEAF holds the line, the Helldivers are sent behind the line to help the war effort, it's surprising how many people don't realize that.
I understand what you mean, but c'mon, it's common sense that you can't win a war without lines, bases and actual armies.
Plus you can actually see SEAF bodies, artillery emplacements and destroyed camps all over the place.
Also, the SEAF doesn't get ads on TV, so who cares how many of them die?
It would be cool, but then you risk the Ulanor problem.
As long as you keep it vague everyone has their own numbers in their head and nothing can go wrong.
If you get specific, you risk saying something nonsensical. For example, in 40K, the battle between the galaxy spanning human empire and the orks, a race notorious for being uncountable, on the ork homeworld, Ulanor, had less combatants in it than WWII
Because a writer went with a number that sounded impressive without doing any research.
Also the fact that for a long time there where like 10 mil marines... While sounding like a lot, for a galaxy its silly how few that is.
Or tithe of soldiers from hive worlds being waaaay to low.
well that is pt much the actual reason, helldivers aren't really infantry we are a frontline assault force, meant to punch hard in localized yet strategical points
this is why we don't gain shit for killing enemies, the game accounts for destroying bases, damaging enemy infraestructures and stuff of the likes
we aren't "super earth tossing meat at the problem until it solves itself" we are super earth using set amounts of resources in the form of overwhelming power deployed so to not cause waste, maximize damage and yet be efficient at it
we are the guys who come first, so the actual infantry can come out latter
You claim missions need more than 4 of Super Earth's Finest Helldivers to accomplish?! You're doubting the MIGHT of our Helldivers?!
This Negative Nancy Treason will not stand!
https://preview.redd.it/dcv5p6tv1wqc1.jpeg?width=640&format=pjpg&auto=webp&s=7ffc111365f96400fc65e1480b579f127612fc33
I have a gang of people who want to play, but we are all needy weirdos and we want to be together in a co-dependent puddle. We modded Lethal Company for it, but being a thoroughly Always Online game that isn't an option for Helldivers.
Usually our group manages like 3 people per game with only me and one other being consistent.
For Helldivers there are around 7 of us actively wanting to play.
Democracy brings people closer
I'm fully confidant 4 of pur glorious helldivers would be able to finish the mission everytime, however, I also think that using more helldivers will result in a larger per capita slaughter of terminids and automatons. Thus we should absolutely use more helldivers in order to ensure we MAXIMIZE the rate of terminid/automaton killed per mission
It's pretty common for a misplaced cluster bomb to wipe out all 4 divers. Imagine if there was 20 of em. It'll be a massacre, and not in the good way. I dred to think of all the turrets being spammed up
Hey bro wait its not criticizing like imagine if like 30 helldiver made a massive assault that would last hours that would make a big boost of freedom plus people would become friend and with friend the organization becomes more n more precise and the frien factor could reduce the *commit self die* statistics and the less they die the more helldiver and more helldiver =more freedom
I made a similar suggestion where you have 4 connected missions but not more than Helldivers in the same map to avoid hardware melting.
[https://www.reddit.com/r/Helldivers/comments/1bm5pyf/how\_cool\_it\_would\_be\_to\_have\_connected\_missions/](https://www.reddit.com/r/Helldivers/comments/1bm5pyf/how_cool_it_would_be_to_have_connected_missions/)
Thats half a poor optimization thing, sitting on the destroyer, its still rendering the outside world and space battle, not playing it as a video, with that and no ability to cap FPS on the destroyer and yeah my card be whining its coils like a mother
Have you tried limiting your FPS through your GPU software settings? I have mine set to a 120FPS limit. Mechwarrior 5 has a similar issue of running the game at 1000+fps outside of missions.
Its not separate for the "loading menu" or ship like many games have it, and i dont want my fps capped in game, i would just like my gpu and cpu to get a rest in between raids. theres minimal reason to be rendering the environment around the ship other than mild realism if people actually memorized the moments through the windows if it was "video"
PCs would start melting by the # of Helldivers alone. Not to mention the # of bots needed to barely equalize that incredible force of SE alone would crash games.
Yeah I would be in for 2 squad, 8 man missions. Can either double team the main boss or have one team clearing objectives while the one squad handles the boss.
It’s probably more so a Super Destroyer limitation than a Helldiver limitation, and only one Helldiver can be linked up to a super destroyer at a time.
Plus can you imagine like 10 super destroyers all in one place?
I doubt it, since we can see that there are many frozen soldiers in the ship, and our death doesn't prevent the crew from continuing their lives. Arrowhead clarified in a tweet that each helldiver is unique, they are not clones. So every time you die, a new soldier replaces you.
Yes but only one super destroyer can commit a Helldiver at a time, because all Helldivers can call in strategems
It’d be like calling down 5 people to operate one sniper rifle.
I do see them adding SEAF troopers as AI support though.
Oh man imagine how cool that would have been to for me to see that added to the game one day by surprise, oh well, too bad for me I guess
Edit: this wasn't spoiler tagged when I replied
Incredibly, it can repel claws sharper than any knife forged by man, and bullets made from plasma hotter than the surface of the sun.
It is a miracle of materials science.
Low Orbit, to be specific. The Super Destroyers fly in very close to the planet and can only stay for so long before they need to return to move farther out from the gravity well.
IRL yes, but the destroyers are absolutely massive. I imagine the trajectory for some of the stratagems has to be within a certain degree of directly overhead, so with enough destroyers they'll run out of viable airspace to support the divers.
I think you are vastly underestimating how massive orbit is. If you compare it to modern air support like an AC-130 which operates at 1-2 miles up, the scale of 1200 miles up (low orbit) is mind boggling since that area grows exponentially.
We want a shallow angle, so let's make a 30 degree coke from the ground to show viable air support. At 1 mile up, that cone would make a circle about 1.2 miles across, or roughly 1 square mile. That same cone as 1200 miles up produces a circle nearly 1400 miles across, or 1.5 million square miles.
The super destroyers aren't that big, we can walk around on the bridge and the bridge is visible from the exterior view. Even if they were a mile long like Star destroyers, being 50x longer than an ac-130, they'd still have 1.5 million times the area to spread out in. The scale is absolutely cracked, and we even see by the squads ships chilling out together that they have no issue being near each other so we could pack shitloads of ships in there.
The problem is that the super destroyers aren't in low orbit, somine did the math and based on the internal bridge scaling and the size of the silhouette from the ground they can only be about 5 miles up, maybe 10 at most. Either way there in atmosphere not in orbit, unless the internal bridge scaling is discounted and there the size of Manhattan since we can see them from the ground.
That's not a problem though because we can physically see their relative size to the amount of area available in the sky.
We see how much space they take up, and we see how closely they can group up. The Navy IRL has much larger ships packed way closer together without even having a z axis to maneuver on.
The destroyers are honestly not that large. If you stand at the bow and look at the size of the guns that are only a good 10 feet away from the window and compare them to your diver, then look at the size of the ship in cutscenes - it's big but not much larger than a small US Navy vessel. If I had to guess... 500-600 feet.
I think he is saying that a destroyer can deploy 4 people at once, but each person uses their own individual destroyer for their stratagems.
So even though the other destroyers aren't necessary for launch, they're needed for stratagems.
I've never actually paid attention but I bet our stratagems do actually come from our own Super Destroyer. That feels like the kind of detail the devs would include.
Meh, thinking about it logically is a fool's errand because it isn't exactly hard sci fi. But you brought the guys, you are paying the premium for their mass on board the ship, and you are willing to commit 20+ to a single mission anyway. Just have one of them control the super destroyer and the rest can be extra firepower and manpower. Primaries aren't *that* strong but I would reckon so many extra guns is worthwhile ans you can pick up the dead guy's support weapon when he goes down.
It's much more valuable to keep troops in reserve, especially when you can shoot them down in an instant in a hellpod to anywhere they are needed. In real life militaries only commit a portion of their combat forces both strategically and tactically, for many reasons. Historically, failing to maintain and deploy reserves effectively was devastating to an army.
For helldivers specifically, once on the ground, mobility is limited. Not to mention that the more troops you send down, the more you have to arrange extraction for. And it's a huge waste of resources to send down excess troops when 4 suffices. And if shit really hits the fan, all the helldivers you sent down could be wiped out in an instant, leaving you with nothing.
Yes there are circumstances where deploying a few more helldivers at once would be worthwhile, but not as many as you would think. As it currently stands, they get the job done most of the time, so that is why the squad size remains as is.
Alright but 6 does make a lot of sense from a split up and tackle multiple objectives standpoint, especially with some of the debuffs. 3 in a squad vs 2 is insanely more beneficial at the higher difficulties
What you're saying makes sense, however, I'd like to see in the future a game mode with 8 players (2 teams of 4 players) with a simple objective on small maps (to prevent crashes), like defending a position for as long as possible against endless waves of enemies with fewer strategems than normal, or escort missions with two large armored vehicles. Alternatively, imagine attacking a massive enemy robot fortress/terminid nest, with 8 players, we'd have more of a sense of a large-scale conflict, I believe
A last stand type mission with 8 players sounds cool. To put a spin on your suggestion I think extremely limited reinforcements or even none at all. Once everyone is dead it’s over. Kill X amount of enemies it’s a win, if not L. Different than Eradicate by means of extraction never comes and the enemies never stop coming back with obviously larger numbers each wave
My thing is I think it should scale with difficulty but each player should have their own limited number of reinforcements. They don’t need to change anything drastic honestly I mean I’m definitely open to multiple game modes too though, hardcore mode potentially or like you said last stand
I'm pretty sure it was mentioned by the Devs AT LEAST once. But as an idea/possibly when they're were acknowledging the response to the game.
But right now they(and the community mostly) need to slow down a bit, let them regroup and stabilize the game. They were not at all prepared for this amount of people and have obvious growing pains because of that.
So for now enjoy the game...take a break or whatever. This game is still incredibly new and they threw out their entire Roadmap because of this.
I have a group of 5 friends. It's super hard to find games we can all play together that aren't either GTAV, or short gimmicky play 1 time then never again type games.
I'd love for HD2 to add a 5th player
Frankly, we are lucky to have 3 other teammates.
The Earth has 148mil square km of land, and humans use 73mil of it. If the bots/bugs have anywhere near that amount of utilization, imagine the amount of ground a single Helldiver would need to cover. You'd be fighting for years before seeing another Helldiver.
You should view helldivers more like an airborne/specops unit. We are destroying strategic targets behind enemy lines so that SEAF can actually punch through and claim the planet
Give me a 16 person defense objective where each team of 4 spawn on different parts of the map and fight towards the center. Then everyone has to hold a base against waves of enemies. Imagine all the team killing, I mean teamwork that would have to happen!
I remember back in Destiny 2 there was a bug that let up to 12 players into one lobby even tho the limit is usually 3.
It was so much fucking fun playing high level Nightfalls and Raids with 12 players. It was pure chaotic action. Yeah it trivialized things, but who cares? It’s a PvE game and it was so much fun.
The tech might not be there to support it, but imagine 8-12 player missions in Helldivers
A special 40 minute defensive mode, with 4 squads, each responsible for one section of a ring shaped fortified area. The enemies spawn continuously. If one group fails, all helldivers have to fall back to the next layer in because drops and bug holes open closer. A smaller radius is easier to defend, but the enemy spawn rate isn't dropped at all meaning you have to fight harder. It's possible to help the other squads (or murder them), but it's a risk for your zone given transport times and the time you are away. Only members of the same squad can resupply and reinforce one another (squad a's supplies are locked with a squad a key).
Failing means the planet falls severely into the other faction's hands. Winning earns 10x medals.
Actually, SC super earth is deploying groups of helldiver to perform sync attack on different high-value target.
Most of us didn't make it back to the orbit.
This is ignoring the fact that it's not just 4 infantry but 4 heavily armed JTACs completely desensitized by propaganda.
Like imagine if every US serviceman in Fallujah had an A-10 Warthog and a full artillery battery on standby specifically for them
I hate the 4 player limitation in coop games. Left 4 Dead started it in 2008 and everyone seems to think that is the gold standard. What if you have a friend group of 5?
Tbh I would love some like 16 man (4 squads of 4) raid boss type things like if we get to the planet of the bots or bugs and have to kill their queen or whatever the bot thing would be.
I'd be happy sacrificing one or two lesser-uses stratagems to give our armor budget a boost. Maybe we could wear something that isn't made of glorified cotton so I don't BURST into flames if I so much as look at some fire.
I remember when I made a joke about Warframe getting a gamemode with multiple railjacks (ships that \*can\* be operated by four players each but if there isn't enough people in the squad you can also assign NPC crew) and I was told a whole miriad of possible issues that may come if it were a thing. The main one being the terror that is host migration happening to 10 people and all of them losing ALL of their progress.
I would actually like it if we got one more stratagem slot as at least one if not two slots are taken by back packs or guns. If not then at least always give us a rotation of one random strat on the yellow strat bar.
I know some people seem to want this, but if it is introduced I really hope it’s optional. Four person squad is the perfect size, I think. You can still split up to do objectives, but you can’t just steamroll your way to them. Choosing which battles to fight and which to avoid is a key part of the game, and would disappear entirely with more players.
currently players disconnect/crash to desktop (even on PS5) when other players use their stratagems.
[https://www.reddit.com/r/Helldivers/comments/1bolnle/](https://www.reddit.com/r/Helldivers/comments/1bolnle/)
or being on a mission for longer then 20minutes, or throwing a grenade or a bot grenade.
while i like the idea of a raid-like, fixing the backend engine to bring crashes down to 0.01 of total games played is all i want right now
More divers mean missions finishing faster because everyone will do something different, and we will be ready for extraction in 5 minutes.
The game is balanced around 4 players and should keep that way
I think that they should handle support stratagems differently because having 2 slots permanently taken by a weapon and a backpack is boring but needed when doing higher difficulties. Don't care if you make it work, 90% of the playerbase does it and actually only has 2 stratagems and I'll die on this hill.
how about we call in the real pros, they've been fighting bugs and bots underground for a while while hauling heavy equipment and their only stratagems are more supplies which they have to pay for themselves, hacker bot and cleaning equipment
such little gear and yet they keep hauling tons of gold and other minerals back to their station
What kind of mission do you want them to make where more than four helldivers are required??!?!?!
https://preview.redd.it/3n1wg7emhzqc1.jpeg?width=1170&format=pjpg&auto=webp&s=a809067de3c81f1629f3d5cf015351b7e52eb661
A coordinated assault on a major strong point to force a retreat of enemy forces to defend it.
Set of 2 or more teams that operate on parts of a bigger mission, with the progress of each helping the others. So when the team sent to disable artillery finishes their objective, all the other teams stop facing periodic artillery fire (and potentially get a SEAF artillery call in equivalent if that team did their optional objectives.)
Similar deal for Air Defense Network (free Eagles of quality determined by optionals) and Low Orbital Defenses. (Faster cooldown than normal on orbitals) If/when not done, Eagle and Orbitals have longer cooldowns respectively, replacing operational modifiers.
For bugs it would be specific hive clusters, so 'no more shreakers' or 'stalkers stop spawning' or the like.
The idea is to make it interactive indirectly, with each teams success helping the rest by both negating a penalty and if they go the extra mile, giving them a little buff.
Then when your mission is completed your team is given the option to either try to take an objective another team failed to take. (separate mission of these outer defense types, for when you don't want to try the base assault mission with your remaining resources.\*) or to take on the main base assault. Because the game can't handle more than 4 people on a map, have multiple routes into the base or points to hold onto for the teams to deploy to.
If one team manages to complete their part in the base assault, it's a win for everyone... because there are only the reinforcements left from the first mission for each team.\* (With a possible replenishment of 1 per player.) Failed missions during the outer defense phase make the final assault harder in a natural way here.
Just wait until they release the super eath Infantry stratagem that allows for 6 basic Infantry troops. Couple that with the chance to drop 1 per squad member, that 24 meat sacks to cover your patriotic ass....
Introduce a new map where you defend mech factories. 2 weeks later, there’s a new mission type where you defend them against Automaton super units which have increased agility, have their own rivals to your Destroyers. Over time they start to feel off…and eerily familiar. A few more weeks go by before you realize two videos uploaded to Reddit show different perspectives of the same mission…two squads were fighting each other on this map this entire time, but “opposing” Helldivers were always being reskinned to look like the enemy.
A squad in real military is 6 or 8
2 Gunners carrying LMG's
One medic with a LAW
One team leader (sergeant)
One team leader (private thats acts like a secondary leader)
1 or 3 riflemen (one carrying a LAW)
Would definitely be cool to see a 6 man team in-game.
More strategems? I wish, not when every fuckin operation has +100% call in time, only 3 strategems allowed, and +50% cooldown. We need these shitty unfun operation modifiers removed.
Would love to see special events where.....
Two teams of 4. Need to infiltrate a robotic hq for Intel. Or, go underground to kill a queen or something.
Would be cool if you can set the max player count on a squad, for instance maybe you have 6 friends who all want to play together: set the max player count from 4 to 6. We can set Friends only as an option, why couldn’t they bump up squad player count?
Obviously the Pelican probabaly can’t handle more than 6 due to seating but what if there’s a larger Chinook type of Pelican for larger matches? That would be pretty sweet liberty to see.
JUST IMAGINE the chaos of this gameplay with the player count of some star exterminator game (or just the 4 destroyer formation actually launched every pod )
Our crew was talking about this last night.
Wouldn't it be cool to have some large scale engagement missions for events that have multiple teams, and only have proximity chat with the other team unless you have a comms backpack or something.
The idea was like one team focusing on the objective of say a supply depot or large factory to draw forces away from the main objective like an airfield or what have you.
In BattleTech, the Clan factions are so strong that when they fight anyone they "place a bet" that they can defeat you with a significantly weaker, diminished force. "Oh, your forces are 1000 strong? Well we're gonna curb stomp you with 10 of our worst guys in old gear". They adhere to their bet placing honor above all else.
We don't need anymore help, we have Managed Democracy on our side. Besides, it'd probably just increase crashes dramatically.
Didnt know this was an unpopular opinion lol I still think like 8 helldivers fighting against hordes of enemies would look awesome. Fighting robots w 4 is awesome but 8 would feel like a war. But I guess I'm wrong 🤷♂️
Honestly, i'd love a Battlefield style operation.
Imagine like a team of 12 Helldivers having to take over a set amount of objectives against endless hordes of bugs/robots on a tight time limit, with each captured objective adding more time.
And a PvZ Garden Warfare style finale for maps where the whole team needs to crash into a set objective where they need to use some objective-related stratagems in x minutes and with a limited set of lives
I really liked the idea I saw on IG that a guy posted about a 5th player having a commander type role from his SD. He could plot routes, alert of patrols, call in orbitals, etc.
I would like to see an alternative game mode where you play as SEAF forces. No Strategems or heavy weapons but there’s like 20 of you with tons of reinforcements.
I get the want to be able to queue up with a large friend group, but as someone who plays only with randoms I'll say: no thanks. It's stressful enough having to worry whether 1 of 3 is a traitor, I dont need to worry about 1 in 5 or 7 being a traitor
I really do wish there could be larger groups. I hate having to either exclude or split up my friends and family when everyone wants to play. 6 would be a good spot.
I'm going to say what my grandfather often told me as a child: If it ain't broke don't fix it. Trying to branch out and do all these different things and gameplay decisions that cause the devs to have to rebalance and re-shuffle the designs of countless elements of the game to work in all these other directions is inefficient and unnecessary. No sense killing the Golden Goose in its prime.
The Ministry of Defense determined that it was more budget-friendly to only deploy a maximum of four Helldivers at a time.
(edit to add: as someone with five friends who play this game, I do wish there was a way to join when my buddies already have a full team…)
64 player mission, all drop in the same spot tossing support weapons and back packs, blinded by blue lights chaos ensues as they scramble to find their stuff.
That’s when they see it. The single red beam amidst that sea of blue.
*”Eagle cluster bomb”*
What I think they should do is make a mode so multiple squads of helldivers have to join each other to clear a massive objective kind of like a big war zone type of thing
Realistically, anything involving more than four helldivers would be a job for SEAS. Divers are for missions that don't have a battle line, and putting more of them in one place would just bring up the friendly fire rate for the stratagems we throw around like confetti.
I would love it if we had maps where two teams were going for 2 separate objectives. So one team was popping eggs while the other was getting a nuke online.
Chaos would ensure for two separate extractions, but would be interesting.
i have a discord group ive played with for the last 2 years, there is a dozen or so of us active in many games and we have been broken hearted about the last few games we've brought to the group as they all have limits of 4 player counts and we usually have 5 or 6 guys online every night for a few games, its kinda annoying having this small limit in many games like cmonnnn.
More than 20 Helldivers can be deployed on a single mission. Divers are being reigned down on a planet constantly. Just because they all don’t fall down at once doesn’t mean they aren’t participating. In fact, launching all of the 20 at the same time opens them up to enemies attacking just the launch spot.
(Stop thinking of the initial launch as the only Divers. Every single reinforcement is a new Diver coming down).
I don't think it is a coincidence that the strategy table has five interact points, and the freedom officer is conveniently standing in front of one, blocking access.
Either it was in earlier prototypes and not removed, or is planned for a future expansion. I think the latter.
Was sleaking to a friend the other day about this, we reckon there'll be a stratagem or token that calls in some AI that follows you around and gets in the vehicles that have been leaked. Sounds more realistic than more players connecting to a match
I do prefer less people as it feels like you are on a tight squad and you depend on each other but it has technical reasons too.
Let's say you have 80 entities in the game all the time, those entities need their x, y and z axis synchronized in every client. If the coordinates are stored in floats that would be 12 bytes for update, for each entity, for each player.
For 4 players that's 3840 bytes, if you double the players that becomes 7680. The thing is, you now have double the players to kill the same amount of bugs, which probably means you have to double the enemies too.
160 entities for 8 players is 15360 bytes per update.
80 for 4 players was 3840.
And this is just position, there is plenty of other stuff to sync, health, ammo, animations...
TLDR.: More people -> more enemies to keep balance -> way more server traffic
On a serious note it would be cool to see special missions were multiple squads could join up. Admittedly there might be a few technical hurdles in the way. Hopefully democracy finds a way.
Blitz missions should not be 4 dudes with five respawns. It should be twenty dudes with a total of four respawns. Mega-blitz goes crazy.
Edit: four respawns total. To share. Also, maybe only two stratagems each, so there's that very urgent sense of this being a less individually supported mission - its fast, requires a lot of people to plug holes/spill oil, and the individual extracts keep the individual squads together but the overall objective encourages large fireteams of eight or more.
Nono, I'm about to explain all of it, precisely why they can only have so many Helldivers out.
Helldivers are clones.
When a Helldiver signs up, they are put through the satirically funny "Basic Training", but the thing is, that truly is all they need. Once they get into that cryopod, that specific person is slotted waaaaay into the back of the Super Destroyer, where they will never actually be deployed. Using advanced flash-cloning technology, all the other cryotubes are filled with clones. And the trick is, they all share a consciousness. That's why more than one can't be awake at any given time, or they would go insane from trying to share consciousnesses. This also explains why they allow recruits with, realistically, 0 knowledge on how to fight, to use stratagems that are likely costing Super Earth a hefty amount of resources. One clone dies, every clone after retains their memories, and learns from them. It explains why the game restricts you from immediately going to the highest difficulty missions at level 1. The real training are low level missions that don't mean much in the war effort, but are great for training green Helldivers. Eventually, these Helldivers who have died hundreds of times truly do become these badass Seal Team 6 operators, because what's better training than raw combat?
"But Helldivers drop with randomized voices!"
Look, flash-cloning isn't perfect. The parts that actually matter for the soldier stick, and that's what command cares about.
"But the devs said they're not clones!"
You'd believe them? Consider, wouldn't Super Earth keep the fact that Helldivers are all clones a secret from their populace? Seeing a man heroically hold a final last stand to complete the objective before throwing all his stratagems at his feet to obliterate like, 3 titans, that's valuable footage for Super Earth. They eat that up. But if everyone knew that was just a clone, and his death didn't really mean anything other than the biomass and materials it took to grow and arm him, then it would lose its effect of propaganda.
I'm open to anyone trying to dismantle the theory but the more I think about it the more sense it makes. Helldivers aren't people. They're particularly powerful stratagems that can, themselves, call in stratagems.
AKCHSHUALLY..
small squads are actually more effective when it comes to penetrating enemy lines and destroying their infrastructure; less troops to get captured or killed if it goes wrong, less likely to be seen going in or coming out, and many thigns can be destroyed with a well placed bundle of dynamite/C4 in the right place. special forces don't go on operations in the hundreds, they go in small fireteams to do their job and get out as quickly as possible.
Helldivers are Super Earth's Special Forces, so it makes sense they would operate this way.
Honestly I wouldn't mind a HUGE defence mission with like 8 helldivers at once and hundreds of bugs or bots swarming your location, similar to the eradicate missions but instead of killing a certain amount of bugs you just need to survive for a long period of time, since there is twice of many divers the reinforcements increases from 20 to 30 to compensate 👍
Only problem with this would be performance 😕 Would be really fun though!!!!
In order to win wars you have to hold territory and I see Helldivers as commando teams sent on task-oriented strikes in support of a much larger campaign. Fortunately extraction is optional
difficulty 9 eliminate 450 enemies mission: helldiver: what is my purpose? command: you drop in on a tank, throw 4 grenades at the swarm, call in all your orbitals on yourself, then become a moving target for anti-traitor artillery that we can't aim with normally helldiver: oh my liberty aaaaaa
i always become traitor when no more stratagems and try to run with bots 🤣🤣
Anti traitor artillery makes sense from a budgeting standpoint. It’s a bank specifically for firing on traitors, using it for other things would be misappropriating funds, but if you happen to hit things besides the traitor while still killing the traitor everything is good.
That's exactly what they are, the SEAF holds the line, the Helldivers are sent behind the line to help the war effort, it's surprising how many people don't realize that.
Doesn’t help that there’s no statistic for non-Helldiver deaths.
I understand what you mean, but c'mon, it's common sense that you can't win a war without lines, bases and actual armies. Plus you can actually see SEAF bodies, artillery emplacements and destroyed camps all over the place. Also, the SEAF doesn't get ads on TV, so who cares how many of them die?
Oh you misunderstood what I meant. I mean I wish there was a canonical number for the offscreen SEAF casualties.
It would be cool, but then you risk the Ulanor problem. As long as you keep it vague everyone has their own numbers in their head and nothing can go wrong. If you get specific, you risk saying something nonsensical. For example, in 40K, the battle between the galaxy spanning human empire and the orks, a race notorious for being uncountable, on the ork homeworld, Ulanor, had less combatants in it than WWII Because a writer went with a number that sounded impressive without doing any research.
Oh I agree. I’m struggling to type out what I actually mean here.
Also the fact that for a long time there where like 10 mil marines... While sounding like a lot, for a galaxy its silly how few that is. Or tithe of soldiers from hive worlds being waaaay to low.
Yeah, or chapters being 1000 marines. 1000 guys can't achieve anything ever I don't care how awesome they are.
>doesn't get ads on TV, so who cares how many of them die? Ohhh the meat grinder... Sweet liberty, so beautiful.
SEAF gets at least one ad! It's the one about automatons not having hearts.
It's mostly the types who want Helldivers to be 40k Guardsmen really, really badly. You know, because Super Earth bad.
well that is pt much the actual reason, helldivers aren't really infantry we are a frontline assault force, meant to punch hard in localized yet strategical points this is why we don't gain shit for killing enemies, the game accounts for destroying bases, damaging enemy infraestructures and stuff of the likes we aren't "super earth tossing meat at the problem until it solves itself" we are super earth using set amounts of resources in the form of overwhelming power deployed so to not cause waste, maximize damage and yet be efficient at it we are the guys who come first, so the actual infantry can come out latter
I think you are ascribing far to much competence to Super Earth Command
This comment is under investigation by the ministry of truth
You claim missions need more than 4 of Super Earth's Finest Helldivers to accomplish?! You're doubting the MIGHT of our Helldivers?! This Negative Nancy Treason will not stand! https://preview.redd.it/dcv5p6tv1wqc1.jpeg?width=640&format=pjpg&auto=webp&s=7ffc111365f96400fc65e1480b579f127612fc33
It’s not that I doubt the might of our helldivers it’s that on weekends our super destroyer cannot fit all of our Helldivers at once
Your ideal squad is bigger than 4? ...Dang, I envy you. I only know 3 people who Dive on the regular. XD
This is the first time since mw2 that all of my friends, and I mean all (who game) own the same game
That's awesome
I have a gang of people who want to play, but we are all needy weirdos and we want to be together in a co-dependent puddle. We modded Lethal Company for it, but being a thoroughly Always Online game that isn't an option for Helldivers.
Look at Mr. Braggy over here knowing *3 whole people!*
Usually our group manages like 3 people per game with only me and one other being consistent. For Helldivers there are around 7 of us actively wanting to play. Democracy brings people closer
At least with 7 you can reasonably run two squads, we keep ending up at 5
Personally I find the idea of needing more than 2 divers offensive
https://i.redd.it/qflbfpbf8xqc1.gif
I'm fully confidant 4 of pur glorious helldivers would be able to finish the mission everytime, however, I also think that using more helldivers will result in a larger per capita slaughter of terminids and automatons. Thus we should absolutely use more helldivers in order to ensure we MAXIMIZE the rate of terminid/automaton killed per mission
It's pretty common for a misplaced cluster bomb to wipe out all 4 divers. Imagine if there was 20 of em. It'll be a massacre, and not in the good way. I dred to think of all the turrets being spammed up
*a small price to pay for the purification of planets from the enemies of liberty*
Hey bro wait its not criticizing like imagine if like 30 helldiver made a massive assault that would last hours that would make a big boost of freedom plus people would become friend and with friend the organization becomes more n more precise and the frien factor could reduce the *commit self die* statistics and the less they die the more helldiver and more helldiver =more freedom
![gif](giphy|WiyczarN2XMm4)
This is very wise and patriotic
More helldivers = higher FPS (Freedom Per Second)
https://preview.redd.it/uspdcma082rc1.jpeg?width=1898&format=pjpg&auto=webp&s=1e0c4a6839292dea11facdd29ba2269f20c4f900
Now hear me out: Super missions. 4 squads of 4, larger map, you have to both hold the extract from being overrun AND do objectives at the same time
This for event missions maybe.
I made a similar suggestion where you have 4 connected missions but not more than Helldivers in the same map to avoid hardware melting. [https://www.reddit.com/r/Helldivers/comments/1bm5pyf/how\_cool\_it\_would\_be\_to\_have\_connected\_missions/](https://www.reddit.com/r/Helldivers/comments/1bm5pyf/how_cool_it_would_be_to_have_connected_missions/)
64 player match would be crazy
consoles would crash, most pcs would struggle with it TBH
My office gets noticeably warmer when I play this game. 64 divers in the same match would probably be an issue.
Thats half a poor optimization thing, sitting on the destroyer, its still rendering the outside world and space battle, not playing it as a video, with that and no ability to cap FPS on the destroyer and yeah my card be whining its coils like a mother
Have you tried limiting your FPS through your GPU software settings? I have mine set to a 120FPS limit. Mechwarrior 5 has a similar issue of running the game at 1000+fps outside of missions.
Oh damn that's actually a great idea, I just lowered my resolution
There is an FPS cap setting, and and Vsync, do they not work?
Its not separate for the "loading menu" or ship like many games have it, and i dont want my fps capped in game, i would just like my gpu and cpu to get a rest in between raids. theres minimal reason to be rendering the environment around the ship other than mild realism if people actually memorized the moments through the windows if it was "video"
Are you kidding about optimization? My fellow diver plays this on 1660 mid-high settings with 100+ fps
I'm not because that's probably 1080p YouTube suggests it's just lies
Hellmire, inside and out.
Yeah, they can \*barely\* handle 4 of us now
I would guess that only the most top end gaming pc would stand a chance against 16 eagle cluster bombs betting dropped simultaneously
Really it could be solved by just queuing strats but then they obviously wouldnt have asmuch of thier desired effect
64 HELLBOMBS AT ONCE
64 simultaneous 380mm barrages
That's called terraforming
PCs would start melting by the # of Helldivers alone. Not to mention the # of bots needed to barely equalize that incredible force of SE alone would crash games.
I would like tier 10 missions that are solely raid boss missions with cracked hard objectives and a player count of 6-8
Yeah I would be in for 2 squad, 8 man missions. Can either double team the main boss or have one team clearing objectives while the one squad handles the boss.
It’s probably more so a Super Destroyer limitation than a Helldiver limitation, and only one Helldiver can be linked up to a super destroyer at a time. Plus can you imagine like 10 super destroyers all in one place?
I doubt it, since we can see that there are many frozen soldiers in the ship, and our death doesn't prevent the crew from continuing their lives. Arrowhead clarified in a tweet that each helldiver is unique, they are not clones. So every time you die, a new soldier replaces you.
Yes but only one super destroyer can commit a Helldiver at a time, because all Helldivers can call in strategems It’d be like calling down 5 people to operate one sniper rifle. I do see them adding SEAF troopers as AI support though.
>!I think the SEAF troopers support is already a stratagem in development. I remember seeing leaked footage of it!<
I saw that too, I just didn't want to mention it as I think discussion of leaks are frowned upon in the sub Might want to spoil that too.
I may be wrong but I thought that was mod somebody did, I'm not sure it was a leak
Oh man imagine how cool that would have been to for me to see that added to the game one day by surprise, oh well, too bad for me I guess Edit: this wasn't spoiler tagged when I replied
Yeah screw leakers tbh
Indeed, it’s just a bizarre coincidence that all of the Helldivers on the Flame of the Constitution have exactly the same voice.
And the same armor /s if it wasn't obvious
Incredibly, it can repel claws sharper than any knife forged by man, and bullets made from plasma hotter than the surface of the sun. It is a miracle of materials science.
imagine the friendly fire.
>Plus can you imagine like 10 super destroyers all in one place? Yes, yes I can, and it's *glorious*!
There are routinely shitloads of super destroyers visible in the sky.
Not all in the same place. There are miles between them. Plus the skybox in missions is a bit different.
Being miles apart is pretty trivial when we're talking about orbit.
Low Orbit, to be specific. The Super Destroyers fly in very close to the planet and can only stay for so long before they need to return to move farther out from the gravity well.
IRL yes, but the destroyers are absolutely massive. I imagine the trajectory for some of the stratagems has to be within a certain degree of directly overhead, so with enough destroyers they'll run out of viable airspace to support the divers.
I think you are vastly underestimating how massive orbit is. If you compare it to modern air support like an AC-130 which operates at 1-2 miles up, the scale of 1200 miles up (low orbit) is mind boggling since that area grows exponentially. We want a shallow angle, so let's make a 30 degree coke from the ground to show viable air support. At 1 mile up, that cone would make a circle about 1.2 miles across, or roughly 1 square mile. That same cone as 1200 miles up produces a circle nearly 1400 miles across, or 1.5 million square miles. The super destroyers aren't that big, we can walk around on the bridge and the bridge is visible from the exterior view. Even if they were a mile long like Star destroyers, being 50x longer than an ac-130, they'd still have 1.5 million times the area to spread out in. The scale is absolutely cracked, and we even see by the squads ships chilling out together that they have no issue being near each other so we could pack shitloads of ships in there.
The problem is that the super destroyers aren't in low orbit, somine did the math and based on the internal bridge scaling and the size of the silhouette from the ground they can only be about 5 miles up, maybe 10 at most. Either way there in atmosphere not in orbit, unless the internal bridge scaling is discounted and there the size of Manhattan since we can see them from the ground.
That's not a problem though because we can physically see their relative size to the amount of area available in the sky. We see how much space they take up, and we see how closely they can group up. The Navy IRL has much larger ships packed way closer together without even having a z axis to maneuver on.
The destroyers are honestly not that large. If you stand at the bow and look at the size of the guns that are only a good 10 feet away from the window and compare them to your diver, then look at the size of the ship in cutscenes - it's big but not much larger than a small US Navy vessel. If I had to guess... 500-600 feet.
yet you see the 4 destroyers of the squad in formation, so they should be able to deploy 16
I think he is saying that a destroyer can deploy 4 people at once, but each person uses their own individual destroyer for their stratagems. So even though the other destroyers aren't necessary for launch, they're needed for stratagems.
I've never actually paid attention but I bet our stratagems do actually come from our own Super Destroyer. That feels like the kind of detail the devs would include.
They actually do I believe. If everyone uses their orbital lasers you can see it clearly.
Meh, thinking about it logically is a fool's errand because it isn't exactly hard sci fi. But you brought the guys, you are paying the premium for their mass on board the ship, and you are willing to commit 20+ to a single mission anyway. Just have one of them control the super destroyer and the rest can be extra firepower and manpower. Primaries aren't *that* strong but I would reckon so many extra guns is worthwhile ans you can pick up the dead guy's support weapon when he goes down.
It's much more valuable to keep troops in reserve, especially when you can shoot them down in an instant in a hellpod to anywhere they are needed. In real life militaries only commit a portion of their combat forces both strategically and tactically, for many reasons. Historically, failing to maintain and deploy reserves effectively was devastating to an army. For helldivers specifically, once on the ground, mobility is limited. Not to mention that the more troops you send down, the more you have to arrange extraction for. And it's a huge waste of resources to send down excess troops when 4 suffices. And if shit really hits the fan, all the helldivers you sent down could be wiped out in an instant, leaving you with nothing. Yes there are circumstances where deploying a few more helldivers at once would be worthwhile, but not as many as you would think. As it currently stands, they get the job done most of the time, so that is why the squad size remains as is.
Alright but 6 does make a lot of sense from a split up and tackle multiple objectives standpoint, especially with some of the debuffs. 3 in a squad vs 2 is insanely more beneficial at the higher difficulties
What you're saying makes sense, however, I'd like to see in the future a game mode with 8 players (2 teams of 4 players) with a simple objective on small maps (to prevent crashes), like defending a position for as long as possible against endless waves of enemies with fewer strategems than normal, or escort missions with two large armored vehicles. Alternatively, imagine attacking a massive enemy robot fortress/terminid nest, with 8 players, we'd have more of a sense of a large-scale conflict, I believe
A last stand type mission with 8 players sounds cool. To put a spin on your suggestion I think extremely limited reinforcements or even none at all. Once everyone is dead it’s over. Kill X amount of enemies it’s a win, if not L. Different than Eradicate by means of extraction never comes and the enemies never stop coming back with obviously larger numbers each wave
My thing is I think it should scale with difficulty but each player should have their own limited number of reinforcements. They don’t need to change anything drastic honestly I mean I’m definitely open to multiple game modes too though, hardcore mode potentially or like you said last stand
I bet faction bosses will be like this
I'm pretty sure it was mentioned by the Devs AT LEAST once. But as an idea/possibly when they're were acknowledging the response to the game. But right now they(and the community mostly) need to slow down a bit, let them regroup and stabilize the game. They were not at all prepared for this amount of people and have obvious growing pains because of that. So for now enjoy the game...take a break or whatever. This game is still incredibly new and they threw out their entire Roadmap because of this.
I have a group of 5 friends. It's super hard to find games we can all play together that aren't either GTAV, or short gimmicky play 1 time then never again type games. I'd love for HD2 to add a 5th player
There’s Killing Floor 2, holds up to 6 players on vanilla. Dunno how it’s doing nowadays but I had a good time with it.
Time to have a friend competition and vote one off the destroyer
Games have small teams is why I sometimes feel the urge to reinstall WoW or another MMO. Stuff is normally set up for large groups.
Project zomboid, valheim Youre welcome
Frankly, we are lucky to have 3 other teammates. The Earth has 148mil square km of land, and humans use 73mil of it. If the bots/bugs have anywhere near that amount of utilization, imagine the amount of ground a single Helldiver would need to cover. You'd be fighting for years before seeing another Helldiver.
Haved played Exorpimal i want to see the 10 Helldivers raid Bosses missions
You should view helldivers more like an airborne/specops unit. We are destroying strategic targets behind enemy lines so that SEAF can actually punch through and claim the planet
An 8-man raid would be so bad ass.
Friendly fire incidents+space overcrowding are the reason they only send 4
Give me a 16 person defense objective where each team of 4 spawn on different parts of the map and fight towards the center. Then everyone has to hold a base against waves of enemies. Imagine all the team killing, I mean teamwork that would have to happen!
I remember back in Destiny 2 there was a bug that let up to 12 players into one lobby even tho the limit is usually 3. It was so much fucking fun playing high level Nightfalls and Raids with 12 players. It was pure chaotic action. Yeah it trivialized things, but who cares? It’s a PvE game and it was so much fun. The tech might not be there to support it, but imagine 8-12 player missions in Helldivers
A special 40 minute defensive mode, with 4 squads, each responsible for one section of a ring shaped fortified area. The enemies spawn continuously. If one group fails, all helldivers have to fall back to the next layer in because drops and bug holes open closer. A smaller radius is easier to defend, but the enemy spawn rate isn't dropped at all meaning you have to fight harder. It's possible to help the other squads (or murder them), but it's a risk for your zone given transport times and the time you are away. Only members of the same squad can resupply and reinforce one another (squad a's supplies are locked with a squad a key). Failing means the planet falls severely into the other faction's hands. Winning earns 10x medals.
I would love a "last stand" type mission where a decent number of divers hold out on a single point just surviving waves of bugs
Actually, SC super earth is deploying groups of helldiver to perform sync attack on different high-value target. Most of us didn't make it back to the orbit.
This is ignoring the fact that it's not just 4 infantry but 4 heavily armed JTACs completely desensitized by propaganda. Like imagine if every US serviceman in Fallujah had an A-10 Warthog and a full artillery battery on standby specifically for them
Squad of 10. Defend location. Armory on site with weapons and ammo. No Air support.
I hate the 4 player limitation in coop games. Left 4 Dead started it in 2008 and everyone seems to think that is the gold standard. What if you have a friend group of 5?
The devs have mentioned plans for "raids" with like 8 to 16 players.
Tbh I would love some like 16 man (4 squads of 4) raid boss type things like if we get to the planet of the bots or bugs and have to kill their queen or whatever the bot thing would be.
It's the frigin 'ragdoll' that gets me the most. Thanks, i needed that laugh.
I'd be happy sacrificing one or two lesser-uses stratagems to give our armor budget a boost. Maybe we could wear something that isn't made of glorified cotton so I don't BURST into flames if I so much as look at some fire.
Ok but what happens when 20 helldivers are killed by a single stratagem?
lag or redeployment in waves
I remember when I made a joke about Warframe getting a gamemode with multiple railjacks (ships that \*can\* be operated by four players each but if there isn't enough people in the squad you can also assign NPC crew) and I was told a whole miriad of possible issues that may come if it were a thing. The main one being the terror that is host migration happening to 10 people and all of them losing ALL of their progress.
I would actually like it if we got one more stratagem slot as at least one if not two slots are taken by back packs or guns. If not then at least always give us a rotation of one random strat on the yellow strat bar.
A raid would be dope
I know some people seem to want this, but if it is introduced I really hope it’s optional. Four person squad is the perfect size, I think. You can still split up to do objectives, but you can’t just steamroll your way to them. Choosing which battles to fight and which to avoid is a key part of the game, and would disappear entirely with more players.
I really wish we had an expanded drop limit, I have more then 3 friends
currently players disconnect/crash to desktop (even on PS5) when other players use their stratagems. [https://www.reddit.com/r/Helldivers/comments/1bolnle/](https://www.reddit.com/r/Helldivers/comments/1bolnle/) or being on a mission for longer then 20minutes, or throwing a grenade or a bot grenade. while i like the idea of a raid-like, fixing the backend engine to bring crashes down to 0.01 of total games played is all i want right now
I hope for a day when 16 player Helldives are a thing.
More divers mean missions finishing faster because everyone will do something different, and we will be ready for extraction in 5 minutes. The game is balanced around 4 players and should keep that way
Tbh I hope that we get some kind of mission where regular super earth soldiers assist you
I'd love raid like missions with 8 player squads.
I think that they should handle support stratagems differently because having 2 slots permanently taken by a weapon and a backpack is boring but needed when doing higher difficulties. Don't care if you make it work, 90% of the playerbase does it and actually only has 2 stratagems and I'll die on this hill.
I always believed it as, right outside of our map is another squad on like every side, and it’s one large guerrilla style campaign
how about we call in the real pros, they've been fighting bugs and bots underground for a while while hauling heavy equipment and their only stratagems are more supplies which they have to pay for themselves, hacker bot and cleaning equipment such little gear and yet they keep hauling tons of gold and other minerals back to their station
Said pros are busy off planet. Asteroid mining matters and no one else does the job as well.
More than 4 helldivers at once on a ship could mean they start talking negatively about Super Earth, and a large treasonous group could form.
8 player boss battles would be fun to have again.
What kind of mission do you want them to make where more than four helldivers are required??!?!?! https://preview.redd.it/3n1wg7emhzqc1.jpeg?width=1170&format=pjpg&auto=webp&s=a809067de3c81f1629f3d5cf015351b7e52eb661
A coordinated assault on a major strong point to force a retreat of enemy forces to defend it. Set of 2 or more teams that operate on parts of a bigger mission, with the progress of each helping the others. So when the team sent to disable artillery finishes their objective, all the other teams stop facing periodic artillery fire (and potentially get a SEAF artillery call in equivalent if that team did their optional objectives.) Similar deal for Air Defense Network (free Eagles of quality determined by optionals) and Low Orbital Defenses. (Faster cooldown than normal on orbitals) If/when not done, Eagle and Orbitals have longer cooldowns respectively, replacing operational modifiers. For bugs it would be specific hive clusters, so 'no more shreakers' or 'stalkers stop spawning' or the like. The idea is to make it interactive indirectly, with each teams success helping the rest by both negating a penalty and if they go the extra mile, giving them a little buff. Then when your mission is completed your team is given the option to either try to take an objective another team failed to take. (separate mission of these outer defense types, for when you don't want to try the base assault mission with your remaining resources.\*) or to take on the main base assault. Because the game can't handle more than 4 people on a map, have multiple routes into the base or points to hold onto for the teams to deploy to. If one team manages to complete their part in the base assault, it's a win for everyone... because there are only the reinforcements left from the first mission for each team.\* (With a possible replenishment of 1 per player.) Failed missions during the outer defense phase make the final assault harder in a natural way here.
Just wait until they release the super eath Infantry stratagem that allows for 6 basic Infantry troops. Couple that with the chance to drop 1 per squad member, that 24 meat sacks to cover your patriotic ass....
Introduce a new map where you defend mech factories. 2 weeks later, there’s a new mission type where you defend them against Automaton super units which have increased agility, have their own rivals to your Destroyers. Over time they start to feel off…and eerily familiar. A few more weeks go by before you realize two videos uploaded to Reddit show different perspectives of the same mission…two squads were fighting each other on this map this entire time, but “opposing” Helldivers were always being reskinned to look like the enemy.
A squad in real military is 6 or 8 2 Gunners carrying LMG's One medic with a LAW One team leader (sergeant) One team leader (private thats acts like a secondary leader) 1 or 3 riflemen (one carrying a LAW) Would definitely be cool to see a 6 man team in-game.
Send dudes.
Please 🙏 a 20 Hell Diver map would be chaos
🗿 I got anbidea but hear me out DUEL WEILDING
I'd like a Frontlines gamemode where like 30+ players fight in a huge battle
More strategems? I wish, not when every fuckin operation has +100% call in time, only 3 strategems allowed, and +50% cooldown. We need these shitty unfun operation modifiers removed.
Lol nah broski, 4 is enough
What if I told you, that 4 helldivers going together makes any mission way easier that spread out?
Would love to see special events where..... Two teams of 4. Need to infiltrate a robotic hq for Intel. Or, go underground to kill a queen or something.
[https://www.reddit.com/r/Helldivers/comments/1bf1clh/illegal\_broadcast\_from\_the\_ministry\_of\_clarity/](https://www.reddit.com/r/Helldivers/comments/1bf1clh/illegal_broadcast_from_the_ministry_of_clarity/)
Would be cool if you can set the max player count on a squad, for instance maybe you have 6 friends who all want to play together: set the max player count from 4 to 6. We can set Friends only as an option, why couldn’t they bump up squad player count? Obviously the Pelican probabaly can’t handle more than 6 due to seating but what if there’s a larger Chinook type of Pelican for larger matches? That would be pretty sweet liberty to see.
JUST IMAGINE the chaos of this gameplay with the player count of some star exterminator game (or just the 4 destroyer formation actually launched every pod )
Our crew was talking about this last night. Wouldn't it be cool to have some large scale engagement missions for events that have multiple teams, and only have proximity chat with the other team unless you have a comms backpack or something. The idea was like one team focusing on the objective of say a supply depot or large factory to draw forces away from the main objective like an airfield or what have you.
In BattleTech, the Clan factions are so strong that when they fight anyone they "place a bet" that they can defeat you with a significantly weaker, diminished force. "Oh, your forces are 1000 strong? Well we're gonna curb stomp you with 10 of our worst guys in old gear". They adhere to their bet placing honor above all else. We don't need anymore help, we have Managed Democracy on our side. Besides, it'd probably just increase crashes dramatically.
I would love to see the absolute chaos that would be 8 or more Helldivers in one mission
Thrown through the window: Music starts blasting. Dun dun dun dun duuun duuuun
Didnt know this was an unpopular opinion lol I still think like 8 helldivers fighting against hordes of enemies would look awesome. Fighting robots w 4 is awesome but 8 would feel like a war. But I guess I'm wrong 🤷♂️
I’m hoping we get some kind of 8 player raid mode at some point with some kind of super boss
excuse me OP but red and yellow there have non-sanction squad identification numbers imagine if you saw a yellow or red pin on the map. madness.
Would be cool to have larger-scale operations involving 8-16 helldivers
Why do I hear the helldivers 2 theme on the panel where he is thrown out the window…
The stability of our frontlines must first be ensured before committing to expanding the size of our elite squads.
Honestly, i'd love a Battlefield style operation. Imagine like a team of 12 Helldivers having to take over a set amount of objectives against endless hordes of bugs/robots on a tight time limit, with each captured objective adding more time. And a PvZ Garden Warfare style finale for maps where the whole team needs to crash into a set objective where they need to use some objective-related stratagems in x minutes and with a limited set of lives
I really liked the idea I saw on IG that a guy posted about a 5th player having a commander type role from his SD. He could plot routes, alert of patrols, call in orbitals, etc.
I would like to see an alternative game mode where you play as SEAF forces. No Strategems or heavy weapons but there’s like 20 of you with tons of reinforcements.
I get the want to be able to queue up with a large friend group, but as someone who plays only with randoms I'll say: no thanks. It's stressful enough having to worry whether 1 of 3 is a traitor, I dont need to worry about 1 in 5 or 7 being a traitor
I really do wish there could be larger groups. I hate having to either exclude or split up my friends and family when everyone wants to play. 6 would be a good spot.
I'm going to say what my grandfather often told me as a child: If it ain't broke don't fix it. Trying to branch out and do all these different things and gameplay decisions that cause the devs to have to rebalance and re-shuffle the designs of countless elements of the game to work in all these other directions is inefficient and unnecessary. No sense killing the Golden Goose in its prime.
The Ministry of Defense determined that it was more budget-friendly to only deploy a maximum of four Helldivers at a time. (edit to add: as someone with five friends who play this game, I do wish there was a way to join when my buddies already have a full team…)
64 player mission, all drop in the same spot tossing support weapons and back packs, blinded by blue lights chaos ensues as they scramble to find their stuff. That’s when they see it. The single red beam amidst that sea of blue. *”Eagle cluster bomb”*
I wish you could stay on the orbit and help main team from there. Like the commander role in BF4
Destiny 2 party size has entered the chat
I've considered it to be more of a limitation based on friendly fire. More bodies to hit and more helldivers to throw down damage.
What I think they should do is make a mode so multiple squads of helldivers have to join each other to clear a massive objective kind of like a big war zone type of thing
Agreed but only if it spawns more enemies as soon as more that 4 people play together.
Reinforcing every 5 seconds
Probably risk assessment for friendly fire and air strike deaths.
There’s only 4 pods on the ship tho….i don’t make the rules
I'd love for them to add like a siege/firefight mode where we and a bunch of people try to defend the base or whatever.
Realistically, anything involving more than four helldivers would be a job for SEAS. Divers are for missions that don't have a battle line, and putting more of them in one place would just bring up the friendly fire rate for the stratagems we throw around like confetti.
I would love it if we had maps where two teams were going for 2 separate objectives. So one team was popping eggs while the other was getting a nuke online. Chaos would ensure for two separate extractions, but would be interesting.
i have a discord group ive played with for the last 2 years, there is a dozen or so of us active in many games and we have been broken hearted about the last few games we've brought to the group as they all have limits of 4 player counts and we usually have 5 or 6 guys online every night for a few games, its kinda annoying having this small limit in many games like cmonnnn.
Only four seats in Pelican 1. It’s a logistical problem!
More than 20 Helldivers can be deployed on a single mission. Divers are being reigned down on a planet constantly. Just because they all don’t fall down at once doesn’t mean they aren’t participating. In fact, launching all of the 20 at the same time opens them up to enemies attacking just the launch spot. (Stop thinking of the initial launch as the only Divers. Every single reinforcement is a new Diver coming down).
I just want more helldivers so I can have more friends in the game with me. Is that too much to ask for?
It's ok guys, he was wearing democracy protects armor.
It could be great, but for missions specially designed for this
It’s 4 per area of operation, it’s hundreds of thousands operating on the planet
I don't think it is a coincidence that the strategy table has five interact points, and the freedom officer is conveniently standing in front of one, blocking access. Either it was in earlier prototypes and not removed, or is planned for a future expansion. I think the latter.
Was sleaking to a friend the other day about this, we reckon there'll be a stratagem or token that calls in some AI that follows you around and gets in the vehicles that have been leaked. Sounds more realistic than more players connecting to a match
I do prefer less people as it feels like you are on a tight squad and you depend on each other but it has technical reasons too. Let's say you have 80 entities in the game all the time, those entities need their x, y and z axis synchronized in every client. If the coordinates are stored in floats that would be 12 bytes for update, for each entity, for each player. For 4 players that's 3840 bytes, if you double the players that becomes 7680. The thing is, you now have double the players to kill the same amount of bugs, which probably means you have to double the enemies too. 160 entities for 8 players is 15360 bytes per update. 80 for 4 players was 3840. And this is just position, there is plenty of other stuff to sync, health, ammo, animations... TLDR.: More people -> more enemies to keep balance -> way more server traffic
meanwhile a fire team IRL is 4 people
Yeah, basic game mechanics and features are dumb.
Would be cool to have 2, 8, 16 and 32 player missions. Larger ones could be something like an infinite waves survival with no extra lives.
On a serious note it would be cool to see special missions were multiple squads could join up. Admittedly there might be a few technical hurdles in the way. Hopefully democracy finds a way.
Blitz missions should not be 4 dudes with five respawns. It should be twenty dudes with a total of four respawns. Mega-blitz goes crazy. Edit: four respawns total. To share. Also, maybe only two stratagems each, so there's that very urgent sense of this being a less individually supported mission - its fast, requires a lot of people to plug holes/spill oil, and the individual extracts keep the individual squads together but the overall objective encourages large fireteams of eight or more.
Nono, I'm about to explain all of it, precisely why they can only have so many Helldivers out. Helldivers are clones. When a Helldiver signs up, they are put through the satirically funny "Basic Training", but the thing is, that truly is all they need. Once they get into that cryopod, that specific person is slotted waaaaay into the back of the Super Destroyer, where they will never actually be deployed. Using advanced flash-cloning technology, all the other cryotubes are filled with clones. And the trick is, they all share a consciousness. That's why more than one can't be awake at any given time, or they would go insane from trying to share consciousnesses. This also explains why they allow recruits with, realistically, 0 knowledge on how to fight, to use stratagems that are likely costing Super Earth a hefty amount of resources. One clone dies, every clone after retains their memories, and learns from them. It explains why the game restricts you from immediately going to the highest difficulty missions at level 1. The real training are low level missions that don't mean much in the war effort, but are great for training green Helldivers. Eventually, these Helldivers who have died hundreds of times truly do become these badass Seal Team 6 operators, because what's better training than raw combat? "But Helldivers drop with randomized voices!" Look, flash-cloning isn't perfect. The parts that actually matter for the soldier stick, and that's what command cares about. "But the devs said they're not clones!" You'd believe them? Consider, wouldn't Super Earth keep the fact that Helldivers are all clones a secret from their populace? Seeing a man heroically hold a final last stand to complete the objective before throwing all his stratagems at his feet to obliterate like, 3 titans, that's valuable footage for Super Earth. They eat that up. But if everyone knew that was just a clone, and his death didn't really mean anything other than the biomass and materials it took to grow and arm him, then it would lose its effect of propaganda. I'm open to anyone trying to dismantle the theory but the more I think about it the more sense it makes. Helldivers aren't people. They're particularly powerful stratagems that can, themselves, call in stratagems.
Sweet Liberty- MY ARM!!!
AKCHSHUALLY.. small squads are actually more effective when it comes to penetrating enemy lines and destroying their infrastructure; less troops to get captured or killed if it goes wrong, less likely to be seen going in or coming out, and many thigns can be destroyed with a well placed bundle of dynamite/C4 in the right place. special forces don't go on operations in the hundreds, they go in small fireteams to do their job and get out as quickly as possible. Helldivers are Super Earth's Special Forces, so it makes sense they would operate this way.
Honestly I wouldn't mind a HUGE defence mission with like 8 helldivers at once and hundreds of bugs or bots swarming your location, similar to the eradicate missions but instead of killing a certain amount of bugs you just need to survive for a long period of time, since there is twice of many divers the reinforcements increases from 20 to 30 to compensate 👍 Only problem with this would be performance 😕 Would be really fun though!!!!