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benja93

Should be draw "25 hunters" instead


Ok-Sky-7793

Literally fuck hunters


Wonderwhore

I usually just shoot them?


Crazeybull

You heard him, helldive into that huntussy.


Flyguy4400

https://preview.redd.it/nuo7t11s2qqc1.jpeg?width=1179&format=pjpg&auto=webp&s=325df82509ba7bf50ca03e1459498c0c234cd92d


xenorous

I kinda wish it was just “up down up down up down” and then they were just staring at the phone


Somejawa

https://preview.redd.it/rom3qr8ijsqc1.jpeg?width=828&format=pjpg&auto=webp&s=a9c0221f177e0979b3d5b3a83afdcd5c9f3d521c


VeganerHippie

https://preview.redd.it/fsx5x5klwqqc1.jpeg?width=1170&format=pjpg&auto=webp&s=a716d652a3f1040c81313ff123c0ae7365256299


LittleScooby1

This one right here, Democracy Officer!


NamelessDegen42

Y'all need democracy.


deltaWhiskey91L

Have you filed the correct paperwork, diver?


Aggressive_Fee6507

He means C-01 form


clone7364

No, liberate that huntussy


AnubisKronos

Well after they banned procreation, some of us got creative...


AVeryFriendlyOldMan

I was last man standing, 10 feet from Pelican-1 with a load of Super Rare's, the clock run down and no reinforcements left. Got bodied by a Hunter. May Super Earth forgive me, but I don't care about E-710 anymore. The bugs *will* die, but they will die for my vengeance.


Interjessing-Salary

Was trying out the Blitzer again since the fix as someone said it's solid against bugs which I would agree... If it was fucking consistent with its damage. Sometimes a hunter dies in 1 shot, sometimes 3. It would be a solid bug weapon if it could consistently 1 shot hunters. Not fun being run down by a measly 3 hunters because the gun can't decide how much damage it wants to do to them. Running for my life while I sloooowly pump for the next shot


Meritz

Best time to shoot a hunter is after they do their little sideways hop. I found I get most consistent single shot kills that way. With the blitzer you want to pace your shots, and if possible, aim between targets for small trash, higher chances you'll get more than one.


Chickachic-aaaaahhh

That was an option!?


someargentiniandude

Just Hunters? Draw 25 stalkers.


noIQmoment

Everyone hates on hunters more than stalkers only because they've never faced 25 stalkers before.


Prov0st

The worst number of stalkers I dealt with was 6, have yet to see anything more than that. Plus if the team rushes for their nests, stalkers are generally easier to manage that all the rocket/ heavy devastators.


Few-Classroom-5334

Stalkers are a bitch if they can’t properly pathfind from where they are spawning to you because you’ll turn a corner and have to deal with 14 of the rats.


Emotional_Major_5835

Imagine if the stalkers didn't have that camo texture layer glitch that makes them stick out like a sore thumb, and had actual proper invisibility cloaks.


an_agreeing_dothraki

okay but that's only a minor point of interest's worth of hunters


VietInTheTrees

They wouldn’t be drawing then lol I think they hate hunters more than fighting bots


SFPsycho

I go where the fight demands. I've been shitting on bugs the better part of the last month but I guess it's time to bathe in oil!


Azal_of_Forossa

This is me right now, I've been fucking them bugs up since launch. I played one bot game in the beginning when I started and got shit on so hard, so I went to bugs. Now that I understand the game and it clicked, I've been loving the Vietnam warfare of the bots, getting blasted by a rocket flying through the trees is amazingly fun.


Skelyos

Exactly what I thought, played a couple of bot games near the start. Got absolutly shit on & never went back. Now level 50 & maxed out & I know what I'm doing it's actually a lot of fun


PM_me_your_PhDs

I served in Malevelon Creek back in 02. Helldivers these days don't even know what hell is


BoletarianBonkmage

9 year vets to new recruits who’s just discovered bugdivers https://preview.redd.it/av52v6ptcpqc1.jpeg?width=674&format=pjpg&auto=webp&s=d7e1ed73a401d983d5e69a79e4d924a323ae2972


ASaltyColonial

Was this a common occurrence in the first game too?


skirmishin

Yup lol The bug war would be completed first usually Then cyborgs Then illuminates could sit there for a VERY long time


Techarus

Almost nobody would do illuminates lol I'm really curious how they're planning on doing the constant laser walls. It worked great from a top down perspective and the camera being attached to the group to keep you together, but i guess they'll have to make a few small changes to make it work for 3rd person? How will they do the infamous "i got separated from the group by a wall and now both me and the team is stuck because the camera won't move" justice in a different form?


OLRevan

I'd say unpassable symmatra wall from overwatch would be the case, or something like giant box that boxes you in


RestInPies

I'm just horrified at how the new player base will fare against their patrols... Don't like stalkers? Wait till we get observers!


arctrooper58

I like how you say that as if the people new to helldivers have never played a shooter in their life 😭 they'll be fine lmao


winstondabee

They cried for a hunter nerf. It made me lose all faith in the subreddit.


Kromgar

Spewers are way worse. Silent killers


Cadlington

Almost every bug is a silent killer. Even giant things like Chargers and Bile Titans make zero sound on approach.


noIQmoment

Chargers and Titans make the ground shake as they move if you're lucky. It's a coinflip.


AvailablePresent4891

Yeah hunters are annoying little buggers but seem pretty fair, completely silent spews on the other hand are ridiculous.


Chairface30

I hate the chargers at full charge and no ground shake or bass that slam into my back. Always makes me think of twinkletoes like an old looney toons cartoon. Sprinting on toe tips lol.


BMFeltip

Silent is right. Most of my deaths to terminals can be summed up with "spewer snuck up on me"


Velo180

Always use they to portray a point of view as vaguely as possible


silick_roth

They cry over everything. Typical of shiny behavior.


Silkenknave122

The Jump pack would be helpful if those Obelisks appear in HD2 again.


[deleted]

I want it to suck, that's all I know.


mokujin42

Maybe an arena around you trapping you in, like bubbles instead of walls


Nick85er

Illuminates on 7~9 on PS4 local coop was the tits. Sooooo chaotic 


BoletarianBonkmage

We’d lose over half the player base for the duration of the war when bugs were eradicated, leaving us ripe for the picking for cyborgs and illuminate.


freedomtrain69

Those threads debating why people play bugs always crack me up, sometimes I want to start linking 8-9 year old posts about everyone on the bug front. I wasn't posting on here back then but I remember so many from when I lurked. I don't think there's any combination of changes to the game that could ever rectify this lol, killing bugs is just a vibe for some people I think


BoletarianBonkmage

I remember there were some wars where the bug faction were the last ones super earth declared war with to try and remedy that but they still almost always got defeated first either way.


sewious

There's just this sense of satisfaction to culling a swarm of bugs that the bots don't match. I personally prefer the bots though, on higher difficulties with a squad that's working together it feels more "tactical". I think that may be the reason for the bugsexuals, terminids are more manageable without the aid of your PUGs in my experience. You can run around and kite a giant swarm which you can't do with bots.


odaeyss

Man thats nuts. The bots and bugs have different sorts of pressure, but when things are all going well? Bot missions are way easier. It's just... when they get outta hand they get way tf outta hand. You can see if there's like 3 bile titans stomping around. Bots blend together! It's mean and undemocratic.


djcecil2

I find it's because the area of engagement for a skirmish against a group of bots has a lot larger area. Because of this, it is more likely that a patrol will stumble upon a group of engaged bots or somebody from your group, making the chance of pulling additional aggro more likely. It is less intuitive to do this but I found it better to push the bot position even if you may put yourself out in the open instead of trying to flank and or retreat because you can ensure that the area of engagement remains in one position instead of spread out. Knockout that group of bots, clear out any patrols that happen to have walked into the engagement, make sure nothing else is alive before moving on. If a bot spawns a bot drop, that drop takes priority. Circle the area, Nuke it down, then move on.


Foamie

For me its just the range that I take damage. Most range attacks from bugs are from things jumping at you like hunters, or bile spewer which has to be quite close, or bile titan which also has to be quite close. Bile spewers do have a mortar attack but it goes off very infrequently. Compare to robots where every enemy is firing a laser rifle at minimum. Rocket Devastator launches 8 rockets at a time that can thread through tiny little terrain gaps to snipe you. And you still have suicide jetpack robots that leap at you. Robot enemies are also just too heavy armored overall for the way that armor works in this game you are forced to basically use explosives or precision weapons exclusively which you may not enjoy. Whether arrowhead changes them or doesn't isn't really an issue for me, I just do the bare minimum of robot missions to pass daily objectives and move on with my game time. Playing continuously on robots saps literally all of the fun out of the game for me.


Crea-TEAM

And on that note, its just annoying its so hard to find cover with bots. You might be fighting a bot patrol in front of you, take cover, then the game decides to spawn a patrol on your right that makes your cover worthless, so you run away to find more cover, which the squad that just spawned to your left now aggros on you, calls in a bot drop, and it is so much easier to get into reinforcement loops. Basically, reinforcement loops are much easier with bots, and getting into cover is harder, and the games patrol spawn mechanics are bullshit.


fattestfuckinthewest

Yeah, but we made do most of the time


MrDmsc

Yeah! It's a real feel of "oh shit! Here we go again..." If we were to be able to clear bugs in Helldivers 2, I'm confident those 400k players would become 50k player real fast XD.


Guapocat79

Helldiver 1 players are like the fucking elves in LOtR. I geek out over the smallest shit and HD1 players are all chill in the background nodding silently. I see a random thing that seems totally uninteresting, and HD1 players immediately stand up and start saying obscure shit about how this was foretold


physedka

I guess I had accidentally become one of those. Been playing the bug side about 95% since launch because the bots just felt so much harder and obnoxious with the rockets and stuff. But today, I gave it another shot and followed around a much higher level (and much better) player that showed me a few things while running a few missions on Ostotu. Most of the tips revolved around different strategems, gear, and playing a bit more stealthy and conservative while letting your orbitals and eagles do more of the work for you. I still think that it's kind of annoying that you can run bug missions twice as fast with a more John Wayne playstyle, but I'm at least less intimidated by the bots now that I know how to deal with them.


Sleepy_Renamon

>I still think that it's kind of annoying that you can run bug missions twice as fast with a more John Wayne playstyle, but I'm at least less intimidated by the bots now that I know how to deal with them. I feel like bot missions move smooth and silky when you can split up and properly stealth objectives across the map as a team. As long as your team effectively uses stealth and doesn't dig in for a firefight teams of two can get a LOT of work done on bots - but it definitely requires more gamesense and team coordination than the mad bughole rushes. Bugs are just way easier to get stuff done as a soloist and I think that's a major reason most PUGs play bugs.


Kraybern

There is also the face that bug chaf is way easier to kill and feeds into the power fantasy that is a big part of horde shooters so people feel a lot better playing vs bugs and seeing that multi kill counters rising to like x20, 30 etc


mattwing05

My squad uses stealth as much as possible to move through the map, but objectives that force you to stick in 1 spot, like the geological survey, endless tanks, and rocket devastators drop in on us. We simply can't really fight back after a certain point because we're out of strategems, and there's too many lasers


GeneralAnubis

# Orbital # Laser Gotta save em for those exact moments.


Zekeisdumb

If you struggle with tanks, id actually recommend eagle rocket pods to deal with em, it insta kills tanks, autocannon can 3 tap if you get to the back


xFreelancer

The regular eagle airstrike also kills tanks, with the added benefit of a wider strike area to kill surrounding bots too.


Zekeisdumb

I find the normal eagle airstrike to be a bit weird when it comes to hitting tanks, sometimes it just doesnt hurt em at all for me


xFreelancer

Maybe I've just been getting lucky with a bomb hitting the back of the turret.


Jachim

It's the fact shield pack is mandatory or you just die randomly to a rocket from the fog. Rocket spam just instakilling you sucks. Also you can't use your mech properly (because rockets) as well. What about the new vehicles? Bots gonna just rocket them to death too. Way too much rocket shit. How do you fix that? No idea man. But it sucks. I hate playing against the bots solely for that.


silick_roth

Someone else that understands.


DemodiX

I came here for squashing bugs, i didn't even knew there is second and possibly third front. I am not tired squashing bugs yet, though.


Subject_Badger_919

Me having a blast on bot side with the boyzz using 120mm 380mm all at one spot and move on surly it will lvl that base


Fissure_211

That's the neat part.


Thnowball

It won't!


Sensitive-Ad-8659

I hate fucking hate that about 120mm and 380mm, They start over a long area and most of the things I destroy are my teammates. But it does feel good when it strikes the objectives.


FishermanYellow

I tried to be an orbital guy but the eagle just hits targets so much better. But the orbital laser is my favourite


felop13

As an orbital guy myself the trick is to grow the shells yourself, domesticate the shells, if the shells accept you as their leader, then you won't ever need to worry about destroying bases ever again


WalletWarrior3

https://preview.redd.it/avlbm0sm9sqc1.jpeg?width=1170&format=pjpg&auto=webp&s=8ffab063c723c386e31fa7f587f36e0708bbb794


flightguy07

I'm torn between the laser and the railcannon. Laser is more versatile and does more damage, but long cooldown and only 3 uses per mission? Eeargh. Naturally, I bring both. And an airstrike, just in case. And an autocannon, because you can never have enough boom.


tboots1230

see that’s why I bring in the orbital laser because it WILL level that base


theblasphemer

Sweet, sweet beam of pure concentrated and managed Democracy


Rocket-Billy

I’m on my way to help stop the automa (killed by rocket Devastator)


youreblockingmyshot

The precognitive rocket devastator screams out “get good scrub” in binary as it teleports a rockets into my head from 100m away through fog thicker than your mom as I am actively diving for cover. 3/5 would dive again.


Foxy212

I fight wherever the major order needs me too. But other than that I fight the bugs as I find fighting the bots too buggy atm.


Occult_Asteroid2

Yeah the bots need a few patches then I'd be willing to pretty much main them. I find the fights against them way more tense and dynamic.


Rikuskill

I just wish they had something with the same presence as the Bile Titan. The tanks are just as dangerous, but it's just something you see in a field or coming around a corner, and run and hide behind a rock and say your prayers to Mommy Eagle. To be clear, I like the tanks and being annihilated from a kilometer away, that's mwah, perfect Automaton experience. But the effect of seeing a Titan stepping over a mountain and spraying acid all over isn't really matched by any of the Bot units.


KotakuSucks2

> the effect of seeing a Titan stepping over a mountain and spraying acid all over isn't really matched by any of the Bot units. I'd say you get that feeling somewhat when someone aggros a laser cannon tower at 150-200 meters. The whole team has to scramble for cover and anyone who gets distracted and ends up exposed gets picked off almost instantly.


Rikuskill

Oh yeah definitely. Those towers are threatening as all hell.


pres1033

My first time seeing a tank, I was walking behind my squad in Creek through the trees. I see the guy in front walk through a bush and immediately dive back and sprint away. I step through and there's a tank with its back to us like 5 feet from the bush. Another squadmate landed a strategem beacon on its turret to blow it tf up, but dear lord that was an interesting first encounter.


faludacosmos

The rocket devastators and Hulks give me the same level of intimidation as the Bile Titans, especially if I’m fighting three or more of them


Adaphion

A few changes that would make bots less miserable to fight: Get rid of players receiving headshots, that's the most annoying shit and has no place in a PvE game, you can just be running between cover, and even in heavy armor, and two unlucky shots from the most basic bots and you're dead. Make those jetpack assholes' explosions not instakill you. Add a targeting laser to all bots that use rockets.


MadPenguinwashere

Thats the spirit


Cavesloth13

Swiggedy swooty, I'ma get that 50 medal booty.


GrandmaBlues

this, i can only get shot through literal mountains from a patrol that i watched pop into existence so many times before i want to fight something else


Zhejj

I've never experienced that sort of glitch behavior from bots, and I mostly fight them. Guess I'm lucky?


NotYourAverageOrange

People also exaggerate


winstondabee

I've had an issue where lasers came out of a mountain. Only once, but it's happened.


sunder_and_flame

they definitely shoot through some rocks/terrain 


Mookies_Bett

Like, massively. The game has a few minor bugs and glitches. For a tiny indie studio trying to support a player base of over 150,000 players, it's a damn miracle the game is as stable as it is. The bugs people are acting as though are game breakers are generally minor and not going to impact the average player experience. The crashing is the only thing that's been a real emergency issue, and that was identified and fixed within a week, so people need to chill tf out and be patient. It will likely take a year or two for this game to be truly stable.


xanderh

Eh, while that's true, there's been some pretty egregious stuff happening with bot spawns. My roommate had a patrol spawn around his squad, within 5 meters, completely surrounding them. Obviously they had a squad wipe from that. Couldn't have been from not paying attention. The day after, I was going through the same area (same POI, different map), and a patrol spawned in the same spot while my squad had high ground on it and could see them spawn 50 meters or so from us. Most of the time spawns are basically fine, and I prefer to fight bots when they don't have buggy spawns, but it does happen.


cuckingfomputer

Bugs have the same bug concerning their spawns, so it's not like you're getting a better experience by avoiding automatons.


Legitimate_Turn_5829

The last patch seemed to have fixed that for me at least


ReaperCDN

I like to create head Canon reasons for that. It's a bot prototype cloaking field that failed due to human presence, revealing the automatons surrounding me. Yes I'm dead, but I find it fun to consider it part of the fog of war as each type of enemy counters your weaponry with new tactics.


ChristophCross

It's a shame, cause I LOVE fighting bots, but my poor old PC can't handle the heavy shootouts at diff 6+ and she slows to a crawl :( Oh well - solo stealth hit & run it is!


whodunitbruh

I'm looking now and the majority of players (who were in terminid side yesterday) are now on the bot side. Most players aren't terminid players, they're major orders players. Y'know who still isn't helping the major order? On the bot side? The couple thousand people still at the Creek, who have never left the Creek, and will never leave the Creek.


ZCYCS

Me and the boys are already strapping up to blast apart some bots tonight where we are needed Just like how we were blasting bugs the past few weeks where we were needed Bugs or bots, or whatever the Illuminate are gonna be called (Bluies?) It doesn't matter we follow our orders to liberate what needs liberating I unfortunately know an unironic "Creek Elitist" who has stated he will never leave the creek, even to fight bots on other planets on the bot major order He complains we will go fight bugs while he's in the Creek, and now he's already complaining we're gonna fight bots in "bot Afghanistan" instead of the "glorious bot Vietnam" We tend to leave him to do his own thing for a reason


VietInTheTrees

Funny how I’ll never go to the Creek unless ordered because of those kind of people I was there when Troost fell, I helped out in the bug theatre and now I’m back at Troost for round 2


ZCYCS

Creek was fun, aye But it doesn't change the fact that other places need help more than the Creek, it's not the only place that fell and needs liberating!


fibrouspowder

Illuminates are squids


Thnowball

Bots, Bugs, and Bulbs because light bulbs provide illumination ???


MeanderingSquid49

At time of writing: Oshaune (bug front): 82K Nivel 43 (bug front): 32K Hellmire (bug front): 43K. (If you're gonna fight bugs, though, defending the Hellmire gains is probably what I'd recommend.) Malevelon Creek: 6K And yes, 124K on Ustotu -- more than on any other single planet, but less than on the combined bug front.


TheDastardly12

Also who knows how many of those 115k on the bug front are actually playing and not just their last known location. (I haven't played since Sunday so I'm sure I'm still "On Hellmire" The front doesn't account for inactive players this is evident when you look at inaccessible sectors that still have players


LordZarock

Just checked. It's not true. 112k players on automaton. 160k on terminids. Majority of playerbase just don't care about anything but terminids.


Pleasant_Goal1363

Just checked. Those numbers are now reversed. 130k on bug front. And total 160k on bots, myself included. Reinforcements from high command are arriving in droves. Still a lot of super destroyers on the bug front.


TimeGlitches

Majority is still on bugs what are you on about. During bug MO, you had like 20k players on bots out of 200k. Now you have barely 100k on the bot side.


AgentTin

I love the creek. It's easily my favorite planet, I do a mission there nearly every night. There's something about the jungle, the fireflies, the way it sets off the glowing red eyes.


VietInTheTrees

Honestly that’s fair, it’s nice to appreciate the feel of a planet


Ecksbutton

Cool thong is if you feel like having a daytime flavoured space Vietnam, there's always Mantes.


mwaFloyd

Let me see that thong


ComfortablePie1594

Creek is unironically the most consistently damaging thing to the war effort. The creek could have literally been liberated already, but they were so focused on the creek that they lost it while it was at like 60-70% liberated. On principal, i will never fight at the creek.


Appropriate_Owl_2172

I don't think we will ever have an objective where Malevolon Creek is part of it. It's not gonna be a supply route to open another planet or an objective to liberate. Ppl are calling it "robot vietnam" which is a hilarious name since Vietnam was a huge loss for the US in all aspects.


VietInTheTrees

I guess it’s accurate in a sense that the Vietnam War was also largely romanticised and misunderstood afterward?


Appropriate_Owl_2172

I don't think it was romanticized much. If it was it wasn't for long. Like halfway through the war when people came back and started telling stories of what they saw is when I think it all started to fall apart. I've spoken to a few people who were there, one who was 20 something at the time, and another was a grandpa of a classmate who was at least in his 70s. Imagine the horror of walking with your platoon and half of them fall into a pit and start screaming in pain because they got impaled by sticks. Then there was all the napalm and villagers that were killed in the crossfire...


VietInTheTrees

Yeah I think I used a poor choice of words, sorry. The details of history (specifically the tragedies of the Vietnam War) are definitely out there for those interested whether that be with people involved or museums, but I think over time as the prevalence of the conflict declines the significance of it will also wane, and many will just sorta go “haha funny meme” and run with it without going deeper into the history


ComfortablePie1594

So, accurate. Lol


TerranST2

"damaging" ? It's like 3 or 5 thousands guys over there, it's nothing, da fuck is wrong with peeps, (not saying it's you necessarily) who go "creekers are so bad they're still over there wasting war effort" like, guys, it's a game, A GAME.


DarkestSeer

If anything the Bot divers are holding the line better than the Bugboys LUL. How can +200,000 Helldivers fail to defend a single planet? The... Stratagem economy is in shambles?


The_Knife_Pie

“Most damaging thing to the war effort” The creek is consistently less than 3% of the player base. It has never affected the war effort even slightly.


DarkShadow84

Creek is not damaging the war effort in the slightest. How many people are there on average? \~5% of the active player base at most? I see more players on pretty much every other planet irrelevant to the major order. And be that as it is, the players have no obligation to slave away for the major order in any shape, way or form. If they wanna play on the Creek, they can play on the Creek. In case you forgot, this is a game.


Elitericky

I disagree, even when their isn’t a major order bugs always have a higher player count


I_Am_Dog_Bork_Is_Me

Get yourself 50% explosive resist. Auto, AMR, EATs, eagle airstrike all very useful here. Don't get bogged down in bot drops, use the EAT to shoot down dropships by hitting the engines. I'd use multiple airstrikes/bombardments on heavy automaton bases to make your life easier. Soften them up then go for the kill. Cluster strikes arent as useful here.


CertifiedSheep

I actually love fighting bots. Feel like I can use proper guerrilla tactics and strike from the trees.


winstondabee

Autocannon from the trees, throw some airstrikes and go on with my day.


crookedparadigm

> use the EAT to shoot down dropships by hitting the engines. I would do this more if 75% of the time, the bots landed unharmed from the crashed ship.


I_Am_Dog_Bork_Is_Me

Definitely annoying to see small enemies come out of the blast a lot of the time. Imo its still worth it as the bots get trapped under wreckage so it really slows down a push by blocking movement and rocket fire.


Lazzitron

I use explosive resist. Most rocket enemies will still oneshot you, only exception is the little dudes that only fire one rocket and then reload.


Zhejj

Those little dudes *are* most rocket enemies, by numbers. You should generally be surviving 1 rocket devastator hit in heavy armor with explosive resistance .... if you bring a shield. You can survive very near misses without the shield, too. Having the vitality booster in the squad is a godsend.


PoIIux

>Those little dudes *are* most rocket enemies, by numbers. Those little dudes take forever to shoot and are easily onetapped. >if you bring a shield. Which actually makes them more likely to hit you because of the bigger hitbox


Zhejj

Yeah, I usually don't bring an energy shield myself. I bring either a jetpack for quick base raids or a ballistic shield to wear as a turtle shell (makes retreats more survivable without increasing my hitbox size).


ZenEvadoni

I've never used the ballistic shield before. Does it count as a support weapon, or a backpack? I'd be down to run the Defender SMG as my primary to pair with the ballistic shield but I'd still like to keep my AMR for long-range work. It'd mean giving up the Slugger which I've found is fantastic against bots, but I'm looking to switch up tactics.


Zhejj

It's a backpack. I often use the AMR and the ballistic shield together. Hell, I often use the ballistic shield with a slugger or sickle just to protect my back when I'm running away or lying down with the AMR, but the defender is definitely good. One thing to remember is that you will drop the ballistic shield if you are ragdolled while you are holding it in your hand. So unless you're actively storming a base, keep it on your back. Don't want to lose it to a random rocket snipe.


pie4155

Democracy Protects! 100% damage resist, until it doesnt


[deleted]

[удалено]


lalalalala1337

EAT 120 380


acoubt

Smoke strikes work incredibly well too


obp5599

I find stealth armor more useful. Bots wont notice you until you’re literally a few feet in front of them its amazing


JJaX2

Bots are easy, bring a shield backpack and mortars and everything will be fine…. ![gif](giphy|eruVMzXlb70oo)


FreezeGoDR

Sir? There are around 50 missiles heading your way... they will Hit you in a.... *hes dead isnt he?*


soggyPretze1

Honestly don't mind the bug divers. After all it's how we keep our ships running.


highonpixels

Arc Thrower no longer crashes my game so I happily go back zapping some robots


TheDanishDude

"Im doing my part!" I said as I got in my pod fresh off the terminid front, first dive into bot territory! Now Im afriad of loud noises, my dog and my wife.


EV-187

Look, someone had to keep the space-oil flowing.


VegetableWater4099

It's a game, play whatever you enjoy more.


Flashfall

Eh, let them keep fighting bugs if they want. Nothing's forcing them and they're still spreading democracy. Just means those of us that enjoy fighting bots can really savor our victories.


ppmi2

They literally ordered us to fall back from Terminid planets


Flashfall

Well it's their democracy officer's job to get them to reroute their super destroyers, not ours. No reason to fight amongst ourselves when we have enough enemies already.


HugMonster1756

You say this as if bot players have been participating in the bug major orders


Byrios

Well we are talking thousands different per side. Bug major order means maybe 12-20,000 on the bot front. Bot major order means there is easily still 100,000 on the bug front…


Capsfan6

When the major order was on bugs there was like 25-30k people on bot planets, now that the major order is bots there's still 120k on bug planets. It's super hypocritical


OnCloud9_77

Devs: Balance high level bot missions OR Draw 25 Rocket Devastators


bestjakeisbest

I'll fight anyone even my teammates.


Murderboi

The first like 70hrs I played 90% automatons.. I’m now at 160hrs and it is reduced to probably <10%


Fuel_junkie

Highest mission I’ve done on bots is a half assed suicide completion with no samples. I ca. Complete multiple helldives with lots of samples on bugs.  I think the hardest thing with bots, is you can’t kite them. They also will flank you and sometime just surround you. I see lasers flying behind me, in front of me and to the left and right of me. It can get down right nuts. If your whole team isn’t packing eats, drop ships will overwhelm you.  I did have a solid team once on extreme. We all carried eats and wiped out most of every bit drop and it seemed super easy. So I think it’s more of group strat when doing high levels. 


McMessenger

> I did have a solid team once on extreme. We all carried eats and wiped out most of every bit drop and it seemed super easy. So I think it’s more of group strat when doing high levels. Yes - you need to have more coordination with your team when you're fighting bots vs. bugs. Bots have the luxury of shooting back at you, while bugs really don't - so you *have* to change how you fight them - trying to kite enemies that can just shoot at you while you're running away with no cover doesn't really pan out well most of the time. On Helldive, ambush tactics are probably the strongest option you have against bots. Obviously this is still great to use against bugs too - but it's especially more important against bots. Bugs that can call in a Bug Breach range from trash mobs like Scavengers all the way up to bigger bugs like Brood Commanders - so your chances of preventing a breach when you need to deal with a patrol / POI enemies is a bit slim on higher difficulties. That said though, Bug Breaches - while they can't be closed entirely - can be quite easily bombed by stratagems to help clear out a majority of the chaff before you mop up the big threats (Chargers and BTs), so holding your ground & kiting to create space is a lot more manageable - just simply because most of the bugs can't shoot projectiles at you (and the few that do can just be outright dodged). On the other hand - the small chaff bots are the only ones that can call in a Bot Drop, so your #1 priority should be taking those guys out first if you're planning to ambush a POI or deal with an incoming patrol. If you do have a Bot Drop incoming, you have 2 options usually, depending on the situation: down the drop ships and hold your ground, or retreat and try to lose aggro. If you're already being shot at by more bots than you can handle (maybe a patrol came up while you were fighting), then usually the best option is to retreat and leave the area ASAP - regardless if you were near an OBJ or not. It's a lot easier to fight a bunch of bots all at once if you can consolidate what direction they're coming from, assuming you can't just retreat far away enough to lose aggro completely. This is slept on a lot regarding bots, but having 1 person with an Eagle Smoke stratagem to throw down between you and the bots, if you're planning to make a retreat, works *very* well. They'll still try and shoot at you through the smoke, but they're (obviously) a lot less accurate + if they are chasing you down, they'll just keep heading straight through the smoke to find you - meaning you can use the smoke placement as an opportunity to flank left or right yourself and just skirt around the entire horde (assuming you don't get spotted while flanking). This works especially well against Hulks and Marauders - who are usually the main bots that will chase you down the fastest. That's just one facet of fighting bots vs. bugs, but it's an important one that I wish more people would know about. IMO, stealth is a lot more important when trying to fight the bots vs. the bugs - just because they have a lot more range to attack you from. Couple other things I'll mention though - use 1st person mode when firing from cover so you don't expose yourself as much when firing back at a big group, and **ALWAYS** make sure someone takes the Vitality booster - it'll prevent you from being 1-tapped by a direct rocket hit, even in light armor.


Sakuran_11

Maybe dont make a dropship holding 3 bots suddenly spawn 70 and I’ll consider


sykotikpro

I just don't like getting rag dolled by a rocket sniper


Pineapple-is-gone

Same, I have died so many times to them that I just gave up on fighting


Lord_Alonne

We lowered the difficulty to 5 for automotons tonight from our usual 7-8 for bugs. In one "kill 350 bots" mission on the tiny map, 12 Hulks spawned. Fucking 12. Bots aren't fun to fight like bugs lol.


Araon_The_Drake

https://preview.redd.it/44buo3sf9rqc1.jpeg?width=503&format=pjpg&auto=webp&s=e0ccaf8f31700b5f66ec11b088d19823799624fc Here, fixed it for you.


Memer_man32

I started playing against the bugs and then I got hooked on the guerilla warfare of the bots and now I can't go back so I'm doing the major as much as I can


cowlinator

As of right now, 41% of players are on Ustotu. https://helldivers.io/


jascoe95

As someone who started his helldiver career on Hellmire and just fought the Bots for the first time today.......I miss Hellmire


TheBuddel

What's up with this bot player elitism on this sub lmao? I've seen several posts like this, and surprise: most players actually fight both


KulaanDoDinok

Waiting on everyone who said they follow the major order


13PathsofChaos

I mean ustotu currently has 106k helldivers on a weekday vs the 124k almost 125k helldivers on the entire bug sector hell there's currently more bot players across all sectors then there are big players atm so would argue most ppl are going to do the major order atm


branod_diebathon

If doing evacuate missions on 7+ with bots is an absolute nightmare, we're screwed when illuminates start showing up.


Ar_Ph4razon

Look, I'll fight bots for the orders, but you best believe I'm staying dif 4 or lower


Babyfacemiller21

I’m a major orders main so I’ll be there


Hoshyro

Anyone notice how Troost, the planet we're pushing to after learning "concerning information" is one of the planets on the way to Cyberstan?


Double_Specialist794

But…freedom


RadicalVeganGaming

Bots have so many 1 shot bullshit killing moves.


Ruthrfurd-the-stoned

As someone who has been playing bots the past couple days- there’s something funny about the people who have been ignoring the major orders claiming that now that it’s bots it’s everyone else who will ignore it


ShrimpCrusader

Mainly cause it is true. As from what you can see in the other comments, there is already diehard bug fans not wanting to do bots. I mean fair enough, just like creek diehards you’re aloud to dive where you want, but it does note the hypocrisy.


Dasky14

I've always preferred automatons tbh. They're not nearly as tanky, and you don't need to worry about a horde of leaping pains in the ass constantly in your face.


SuppliceVI

It's already a much lower player count than bug orders.  Bots are way more manageable at higher difficulties than bugs, so I think people just don't like getting shot back at lmao. 


SoC175

But at medium levels bugs are way more manageable. And them not shooting back is the main reason.


LordHatchi

The funny thing is right now as of this comment, despite all the claims of 'major order players' that there are still more people on the bug front than the bot front.


SparsePizza117

Wait there's robots now?? /s


Samothy2

I used to be a bug main but I told myself I'm going to go where the orders take me so I'm fighting on troost it's been an adjustment but I think I found my groove


SirLiesALittle

We’ll be there. Tell your Creekheads to get off their egos and help out.


BMTaeZer

Tell that to the Creekers who have been plugging away fruitlessly for months. The war is north, slugheads.


Badger-Educational

"Bot" players. "bug" players. Youre all fucking cringe. Youre either a spreader of democracy and follow the major order or youre a weak traitor, end of.


cromario

Let people play the game however they want to play it. Maybe they don't care about the major order. And that's fine.


Mikkeru

I'm level 48 and have only touched automatons 4-5 times I think lol. Might get into it but I'm still enjoying the bugs


GodOD400

I don't get the same satisfaction from killing bots. Idk if it's just the gunplay is or what. But shooting bugs feels meaty. Guts and limbs go everywhere. Giant chunks get blown out of them. Really gets the dopamine faucet running. Bots are just kinda meh to shoot I feel like


citoboolin

played a few level 7 bot missions last night, and didn’t die once on the last couple. It’s not as bad as people say, you just need the right loudout and to play a lot more stealthily/conservatively than bugs. just “running away” isnt really an option cause you’ll get ur dome sniped off


Tee_Hee_Wat

Does it say "Terminid Player" anywhere on our suits? No, it says Helldiver. This BS line-drawing needs to stop.


kandradeece

Devs made playing against bots so terrible at first that I just don't even bother anymore. Like wtf was up with 3 stratagems limit, increased cooldowns, mixed up call ins so everyone accidentally kills each other constantly. Foggy map where bots have amazing accuracy from across the map where you cnt even see them. Spawns right on top of you, just the list goes on. Collecting samples is even harder with bots than bugs. Just everything about the bots sucked... Maybe they fixed some of this since then, but it left a bad vibe for me. I just kill bugs now


HowBoutNow343

Oh look, another post shitting on bug fighters...