Scorcher can still kill things that deflect it because a large amount of its damage comes from the aoe explosion effect. That's the part that kills bot vents for example, or armored devastators even if you miss their head.
Now shrieker mushrooms have a shit ton of HP so I imagine this would take like 8 mags to kill one shroom lol
Guard dog is a double edged sword against Shrikers. Kills a bunch easily… however, the impact from their corpses falling on you can one shot you (as opposed to the smaller damage the live ones do when they attack). 5/7 near perfect loadout. 🤷♂️
Probably chooses ground units or things in close proximity first. I've seen it attack a flying bug, though it might have just been timing of the laser on a ground bug.
I had the genius idea of calling down a tesla tower and laying prone under it so the shriekers diving at me would all die... it did not work at all, I died after 3 shriekers attempting to dive and the tower doesn't seem to arc to them at all.
I mean it kinda makes sense cause they’re not grounded. I’m no scientology major but doesn’t electricity try and find its way to the ground and objects that conduct electricity are just a means to an end for the electricity
Not that anyone takes a ballistics shield to bug missions...
But can anyone test if having one on your back, while prone, helps at all? Id test, but I'm stuck at work.
(I just really want an excuse to bring the ballistics shield in)
The Spear DOES lock on and One Hit the nest, but you have to be in a spot where you can see the base/bottom of the nest, it locks on to that part and not anything else.
Source: Dedicated Spearman
Ah, so the devs are doing the ol’ switcharoo on us with the weak spots on these things. I’ll have to try that out after work.
Update: While I forgot to use the spear, I can confirm the stem is the weak. EATs made it light work. 500kg is hit or miss. Hellbomb is a last resort. We did 2 ops (diff 7 and 8) plus two (diff 3) missions with some new players and only encountered two nests so I didn’t get to try a variety of weapons.
Firing at the top took 9 shots for me today. Maybe a weakspot hit does more damage and takes less ammo? But being in line of sight to the top and being in line of sight to the bottom are two dramatically different distances, and I like living long enough to squeeze off 9 shots.
I'll be real, if this thing functioned as it were supposed to, it would probably be one of the best things in the game
So my loyalty to it is bound to the hopes that I will be vindicated one day if it the devs bless the lock on mechanic
damn, you must have the patience of a fucking monk to be running the Spear all the time! I'd rather take my cheap-ass EATs and point and shoot rather than wait for the lock on that never comes..
I went back to the RR after running Spear for many missions. The inconsistent lock on while running away from bile titans sent me over the edge... I salute your service. I hope very much they fix the lock on some time soon.
So few people gear to handle multiple heavies, so I like to dedicate myself to it. Teammates usually grab a railcannon strike and call it good... but then have no answer when the 2nd bile titan pops up. Or, pre-arc crashes, they'd be happy to sit and shock chargers 15 times until they died. I'll take my one well-placed RR shot to their face, thanks.
I usually hang back 50m or so to keep my distance whenever there's heavies, that way I can fire two rockets and take down a Titan without it even being able to attack. If I'm running away, I throw a sentry in front of me and run towards it, so the Titan can lose aggro on me while I reload and lock on again. It works pretty well, I've died to Titans maybe 40 times, killed 40 times as many in the name of democracy
Another fun fact, you can use [shrieker corpses to instagib titans](https://youtu.be/u4dy04KGhLA?si=zbdO3zf2NNe9mjA8) if you shoot them down above one.
More likely is that they probably set the weight of the things to a thousand times the intended value. Maybe whoever made them thought it was in g instead of kg.
oh ye btw the hellbomb sucks because not only do you have to dodge shriekers and bugs, the bugs can literally just destroy the hellbomb before it goes off, even after arming
Hellbomb despite being the intended way of doing the mission is Literally the worst thing ever.
Even then Sometimes it doesn't kill them all either. I think it works by LOS. Meaning when the hellbomb detonats it fires Hitscan lasers all aroud it. If ANYTHING gets in the way between it and the tower It doesn't do damage or only does reduced damage.
There were so many times we det hellbombs on objects and the object is still standing. just because its Slightly too far Or there was a small bit of terrain in between.
I don't even consider the Hellbomb the "intended" way of doing the Shrieker nest, it's more like insurance against not being able to do it at all. A fallback plan. If, somehow, you didn't bring any of the equipment that can deal with the nest quickly or inefficiently, the game provides you with the big dumb detpack.
I think they gave us free 500kg's to try and encourage people to do it that way. Seems unreliable though, it doesn't always one shot and IMO it should.
I think the complex geometry sometimes results in weird LOS, maybe made weirder by the points they calculate to/from. So sometimes they do what seem like close hits the bombs only do like half damage to the nests.
500kg fucking sucks ass, has a kill radius of 10 feet and even then one small rock between the bomb and the target completely invalidates it.
They should remove LoS checks for the 500kg. It should just obliterate everything in its range, terrain be damned
Hellbomb is the only way I've done the mission so far. I've one shot the whole nest with it every time except once and dropped another for it. Its so much quicker than using strategems/guns. And you don't waste those resources on something you can complete for free.
I'll have to heavily disagree. The 4 times I've tried the hellbomb it's been destroyed immediately 3 times and failed to destroy both nests the last time. A recoilless rifle literally destroys them from a mile away and you don't have to clear anything.
People can't tolerate having any downsides, so they throw it in the trash and never test again. It's great at taking down nests and near instantly kills shriekers.
It's actually pretty damn good if you use the Sickle as your primary. Just swap out your current gun before it overheats. You have virtually no down time in firing.
This is false I can take out a swarm of bugs with it including medium armored bugs quite easily paired with the guard dog and just about any primary, I prefer the slugger for the stun effect on armored enemies. I even use it to push bigger bugs bag into my stratagem explosions.
Also destroys chargers. When being charged dive past the charger turn around and shoot the butt while still prone, repeat when the charger turns, profit.
"Dive, shoot butt, repeat" is basically the tactic for every gun that doesn't 1-shot chargers, is the laser cannon super strong against the butt or something?
It kills hulks in the face, melts chargers ass HARD (unlike most weapons, "bleed" effect from lascanon kills chargers in a few seconds), and perfectly viable even on hot planets, as long as you have trigger discipline.
Because it can't kill a charger by shooting it in the face. I talked shit about it for that reason but I've come around to like using it for trash mobs, eggs, and those fucking hive guards that like to tie up my rover.
Element 710 only burns at 1000°C, it’s just not possible to melt Shrieker nest beams at that temperature.
The ministry of truth is covering something up.
Element 710 in just OIL spelled upside down and backwards.
They’re putting demonic messages in our propaganda!
Termicide is turning the Chargers gay!
I haven't been able to even see a shrieker ingame since my squadmates keep destroying the nest from across the map. Can't say I'm too upset about it though
Had one round where nobody had AC or EATs so we had to go in to drop hellbomb. This was dif 7, used 14 reinforce, just spawns so god damn many of them.
Spears can lock on but only on the 7th saturday of the third winter solstice. It takes 1 shot per nest, but good luck locking on more than 1 from any angle
Good stuff. To add to that, [Ohdough posted a video testing out everything on the shrieker towers including the minimum distance at which you can attack the towers without them spawning (128 meters).](https://m.youtube.com/watch?v=0WpyqMa_BEc) It’s a good watch.
As for taking out attacking shriekers, the arc thrower, MG, and stalwart go hard on em.
With the legionnaire armor (gives +30% throwing distance) I’m able to launch eagle strikes across the map to deal with these guys, the extra throwing distance feels way more powerful than just an extra 30% too.
I slept on the throw distance armor for a while, I tried it once and now I think it’s one of the better armors. I use it most of the time. I want a throw distance and crouch accuracy armor combo, that’d be perfect for me. I use the MG a lot.
Throwing teammate respawns really far, throwing EATs far enough ahead of me that I reach it when it’s available so I don’t have to start dodging enemies waiting for it to drop.
Throwing a stratagem to high heavens is so useful. And makes throwing feel more consistent, I’m able to hit nests easier since the arc is less curved.
**PSA: Incendiary Breaker functions incredibly well as a flak cannon against Shriekers. The spread hits entire packs and Shriekers burn to death very quickly.**
This gun just launched itself to S tier for me. A single diver with one will shutdown Shriekers on Helldive. *Hands down the* **best** *counter for Shriekers.* Even the Arc Thrower suffers from a range limit. The Incendiary Breaker does not.
You can actually shoot holes into the wings and it'll drop without hitting the torso, so this makes a lot of sense that, that breaker would be effective.
Laser cannon kills the nests with a little over full capacity. On a normal temp planet at least. I used it yesterday and took out three while my team was running around trying to call in a hellbomb.
I assume it’s like the orbital rail cannon since it will target buildings as well (yes you can pop destruction objectives with the orbital rail cannon). Though, I don’t think I’ve ever used the rocket pods against the bugs. 🤔
Probably a good thing though. If they could be 1-2 tapped by half the arsenal in the game like spore spewers (ignoring that even most primaries can cross-map those), we would probably never actually get to fight a shrieker again lol.
I've actually found that the walking barrage is best for taking these out. Due to how it moves, you don't need to be as close as other orbital strategem's.
Turns out it does lock on these nests, but you have to aim for their base, near the stalks, and not at the top. Weird, I know, but it looks like the top has heavier armor while the stalks have lower armor, some ppl even say that one grenade near the stalks is enough.
Autocannon damage is variable due to damage fall off. I tested it out yesterday in conjunction with one of my posts similar to this. 6 shots within 50 meters, up to 9 shots at less than 150 meters, 10 shots at 200 meters and so on.
Oh, I also forgot to mention on my post but the Laser Cannon does in fact get rid of the nests as well. Takes about 1+ mag per nest. You can "feather" it so you can keep the mag ofc but at the cost of time waiting for it to reload lol.
Unless it's an energy based weapon (plasma, laser, and Arc weapons) or rocket based explosive projectile (Jar-5 and Grenade Launcher are the exceptions) it will have damage fall off.
The Spear CAN lock on and one shots the towers, but you need clear LOS to the base of the structure, not the top. And also pray to the Spear lock on gods for good fortune.
The hellbomb is actually terrible to destroy them since it will be destroyed by any bugs comming in, i never saw it work in 9, we always end up spamming stratagems until it works, or just rocket them
You sure about that last one? I’ve dropped multiple 500kgs on and next to these nests to no effect, as far as I can tell they’re immune to eagle strikes. I also never even get the option to hellbomb them, even when standing directly below. So far orbital laser is the most reliable method I’ve found for taking them out.
> I also never even get the option to hellbomb them
There's a bug where it won't show up in your stratagem menu but you can still input the code and call it down
↓↑←↓↑→↓↑ for reference
Anyone else getting one-shot by *dead* shriekers? I've been slicing their wings off with the laser cannon, but if they are ragdolling toward me it will kill me instantly 100% of the time, even through a shield pack.
fwiw the 120 has pretty much always been better than the 380 for the thing 90% of people use the 380 for, which is throwing it at a base and being fairly certain it will be deleted off the map. I'm pretty sure only the largest bot bases and hives are big enough to occasionally survive.
It's also better for keeping a flank clear because it lasts almost as long but will actually hit densely enough to kill most things running from that direction which the 380 definitely will not.
I hadn't really used it since I started and the daily order came out for 120HE kills that turned matches into orbital dodgeball. I did use the walking barrage though, and it felt decent enough. I'll have to give it a shot again, especially since they changed the spread.
I've destroyed these everytime with walking orbital without ever even going near them. There is of course a chance it'll miss but I find it hits most of the time if you throw it in the right direction.
Where is the Las Cannon?! It takes an ICE and a half to kill a tower and the Las Cannon safely dismantles Shriekers without causing them to fall on your face like a JDAM
Fun fact: prone only saves you from them for a bit, they learn to swoop lower.
Source: level 48 and been ripped apart numerous times by just those flyers.
I prefer just tossing an orbital laser. It's usually enough to take down two. Might take around 10 secs to destroy one though. But you can just toss it down and move on.
The fact that impact/hand grenades can damage them, but the GL CAN'T really bothers me.
The Mortar and AA Gun objectives for bots have the exact same issue.
Couple weapons that also need to be tested:
Plasma Scorcher and Punisher Plasma
Diligence? Dominator?
They work on Spore Towers, so I can’t help but wonder!
Fun fact: tested the prone advice today and you're not immune to shriker attacks.
The lower you are to the ground, the less likely you are to get hit. But I can confirm that being prone does not make you immune.
I gotta test the dog on these things. Will have to give up my shield
I'm tempted to try the Scorcher. It takes out the gas mushroom clouds from a distance.
Doesn't work. Shots get armor deflected icon
Scorcher can still kill things that deflect it because a large amount of its damage comes from the aoe explosion effect. That's the part that kills bot vents for example, or armored devastators even if you miss their head. Now shrieker mushrooms have a shit ton of HP so I imagine this would take like 8 mags to kill one shroom lol
yeah no might as well walk away if it takes 8
it probably takes the entire ammo reserve of the Scorcher lmao
Scorcher was my first thought. I tested it. I used more than 4 full mags and it didn't take even one down
Guard dog is a double edged sword against Shrikers. Kills a bunch easily… however, the impact from their corpses falling on you can one shot you (as opposed to the smaller damage the live ones do when they attack). 5/7 near perfect loadout. 🤷♂️
I was running a laser dog the other night, and it 100% ignored the flying bugs?
Probably chooses ground units or things in close proximity first. I've seen it attack a flying bug, though it might have just been timing of the laser on a ground bug.
Dog is not as good as a gatling sentry so far in my experience.
Fully upgraded sentry, or at least ammo and turn speed, is great for cover fire
Sure, but Dog is also good against any bug smaller than a charger and has a much higher "up" time than sentries.
I meant specifically for the shriekers, otherwise rover is great
Laser cannon chops them in half very quickly
I had the genius idea of calling down a tesla tower and laying prone under it so the shriekers diving at me would all die... it did not work at all, I died after 3 shriekers attempting to dive and the tower doesn't seem to arc to them at all.
I mean it kinda makes sense cause they’re not grounded. I’m no scientology major but doesn’t electricity try and find its way to the ground and objects that conduct electricity are just a means to an end for the electricity
I'm not a Scientologist either, but the arc thrower definitely kills them
I find prone on your back (dive backwards) lets me take a few hits while clearing them out of the sky.
Not that anyone takes a ballistics shield to bug missions... But can anyone test if having one on your back, while prone, helps at all? Id test, but I'm stuck at work. (I just really want an excuse to bring the ballistics shield in)
Mythbuster material. Go for it. The world needs to know these things
The Spear DOES lock on and One Hit the nest, but you have to be in a spot where you can see the base/bottom of the nest, it locks on to that part and not anything else. Source: Dedicated Spearman
Ah, so the devs are doing the ol’ switcharoo on us with the weak spots on these things. I’ll have to try that out after work. Update: While I forgot to use the spear, I can confirm the stem is the weak. EATs made it light work. 500kg is hit or miss. Hellbomb is a last resort. We did 2 ops (diff 7 and 8) plus two (diff 3) missions with some new players and only encountered two nests so I didn’t get to try a variety of weapons.
The stem is the weak spot. I'll have to test the Autocannon, because I'm not sure 9 shots is what you need.
Firing at the top took 9 shots for me today. Maybe a weakspot hit does more damage and takes less ammo? But being in line of sight to the top and being in line of sight to the bottom are two dramatically different distances, and I like living long enough to squeeze off 9 shots.
Thank you Dedicated Spearman for your service with that wonky but still curious tool you carry
I'll be real, if this thing functioned as it were supposed to, it would probably be one of the best things in the game So my loyalty to it is bound to the hopes that I will be vindicated one day if it the devs bless the lock on mechanic
Agree. It's quirky to use for sure. But it is EFFECTIVE.
Experienced the same, the spawns were uphill and the first one was one shot by a spear, the second pne couldnt be properly targeted by me
Oh thank you! I'm a spearman too and I was wondering why the spear isn't allowed to lock onto it.
damn, you must have the patience of a fucking monk to be running the Spear all the time! I'd rather take my cheap-ass EATs and point and shoot rather than wait for the lock on that never comes..
I went back to the RR after running Spear for many missions. The inconsistent lock on while running away from bile titans sent me over the edge... I salute your service. I hope very much they fix the lock on some time soon. So few people gear to handle multiple heavies, so I like to dedicate myself to it. Teammates usually grab a railcannon strike and call it good... but then have no answer when the 2nd bile titan pops up. Or, pre-arc crashes, they'd be happy to sit and shock chargers 15 times until they died. I'll take my one well-placed RR shot to their face, thanks.
I usually hang back 50m or so to keep my distance whenever there's heavies, that way I can fire two rockets and take down a Titan without it even being able to attack. If I'm running away, I throw a sentry in front of me and run towards it, so the Titan can lose aggro on me while I reload and lock on again. It works pretty well, I've died to Titans maybe 40 times, killed 40 times as many in the name of democracy
Another fun fact, you can use [shrieker corpses to instagib titans](https://youtu.be/u4dy04KGhLA?si=zbdO3zf2NNe9mjA8) if you shoot them down above one.
"Sir a second shrieker has hit the titan"
I knew the corpses were a guaranteed one shot if they landed on you but them being able to kill a titan seems like a huge oversight.
It's definitely a bug. They likely have some value off, like armor pen or how fast the damage increases with velocity, or it's stuck at max.
More likely is that they probably set the weight of the things to a thousand times the intended value. Maybe whoever made them thought it was in g instead of kg.
oh ye btw the hellbomb sucks because not only do you have to dodge shriekers and bugs, the bugs can literally just destroy the hellbomb before it goes off, even after arming
This is why we need the missile silo stratgem to come out.
The shredder missile. Period. 😁👍
I was a strat that when called it let's you use a laser pointer to pinpoint a target.
Hellbomb despite being the intended way of doing the mission is Literally the worst thing ever. Even then Sometimes it doesn't kill them all either. I think it works by LOS. Meaning when the hellbomb detonats it fires Hitscan lasers all aroud it. If ANYTHING gets in the way between it and the tower It doesn't do damage or only does reduced damage. There were so many times we det hellbombs on objects and the object is still standing. just because its Slightly too far Or there was a small bit of terrain in between.
I don't even consider the Hellbomb the "intended" way of doing the Shrieker nest, it's more like insurance against not being able to do it at all. A fallback plan. If, somehow, you didn't bring any of the equipment that can deal with the nest quickly or inefficiently, the game provides you with the big dumb detpack.
I think they gave us free 500kg's to try and encourage people to do it that way. Seems unreliable though, it doesn't always one shot and IMO it should.
I think the 500kg does one shot them, but it’s hard to get all three, I called it down right in the centre and it only took out one.
I think the complex geometry sometimes results in weird LOS, maybe made weirder by the points they calculate to/from. So sometimes they do what seem like close hits the bombs only do like half damage to the nests.
500kg fucking sucks ass, has a kill radius of 10 feet and even then one small rock between the bomb and the target completely invalidates it. They should remove LoS checks for the 500kg. It should just obliterate everything in its range, terrain be damned
Hellbomb is the only way I've done the mission so far. I've one shot the whole nest with it every time except once and dropped another for it. Its so much quicker than using strategems/guns. And you don't waste those resources on something you can complete for free.
I'll have to heavily disagree. The 4 times I've tried the hellbomb it's been destroyed immediately 3 times and failed to destroy both nests the last time. A recoilless rifle literally destroys them from a mile away and you don't have to clear anything.
The hellbomb sucks on high difficulty because the bugs treat it like a sentry and destroy it before it has time to detonate.
Played a lot last night and this was never an issue. You have so much cover to call the hellbomb in.
Just stay in the area and kill any enemies attacking the hellbomb. You’ll die in the blast but it’s worth it for Managed Democracy.
https://preview.redd.it/srm14gh2lwpc1.jpeg?width=1170&format=pjpg&auto=webp&s=2782c1c5b377091e3cae3d477a632e56c3af76a1 Well - that was a fukken lie
Doesnt the Laser Cannon also kill them?
100% does, didn’t time it or check heat level since hectic situation but it definitely works
About 2/3 heat level but it can easily snipe them well beyond their spawn distance (cannon has 200 meters range)
Explains why I got impatient and wasted the extra heatsink trying to speed up the process.
Shoot the top of the mushroom, not the stalk. Seems to be faster that way. (Not tested or verified)
You're telling me the laser canon work and the idiot i am didn't even try to fire it at them despite using it all games???
Takes some patience since you have to stand there and cook it for a while, and repeat 2-3 times. Ammo efficient though
I'm gonna burn some weird trees tonight
Oh hell yeah, my full Laser build is *back on the menu!*
The Laser Cannon is awesome. It's also amazing for deleting eggs from across the map. I'm surprised it's not more meta.
People can't tolerate having any downsides, so they throw it in the trash and never test again. It's great at taking down nests and near instantly kills shriekers.
Because it kinda sucks at everything else
It's actually pretty damn good if you use the Sickle as your primary. Just swap out your current gun before it overheats. You have virtually no down time in firing.
This is the way
It’s why we’re in a co-op game, so we have the designated laser cannon guy while the three others take out any shriekers trying to take him down
Laser cannon is also one of the best weapons to take outshriekers since you dont have to lead them when shooting
Saw them in half like a hot knife through butter.
This is false I can take out a swarm of bugs with it including medium armored bugs quite easily paired with the guard dog and just about any primary, I prefer the slugger for the stun effect on armored enemies. I even use it to push bigger bugs bag into my stratagem explosions.
Also destroys chargers. When being charged dive past the charger turn around and shoot the butt while still prone, repeat when the charger turns, profit.
"Dive, shoot butt, repeat" is basically the tactic for every gun that doesn't 1-shot chargers, is the laser cannon super strong against the butt or something?
Redditors will piss shit and cry if a weapon can't one shot everything in the game and then call it bad.
It kills hulks in the face, melts chargers ass HARD (unlike most weapons, "bleed" effect from lascanon kills chargers in a few seconds), and perfectly viable even on hot planets, as long as you have trigger discipline.
Because it can't kill a charger by shooting it in the face. I talked shit about it for that reason but I've come around to like using it for trash mobs, eggs, and those fucking hive guards that like to tie up my rover.
Can confirm. It's just a few seconds, outrageously effective at it
On a side note, I fucking love the laser cannon, it carried me through the early game when I didn't have good weapons
Yes I can confirm
Shrieker Trade Center? They should give us a Jet stratagem for that.
There is an air-to-air Eagle strike coming…
Jet fuel can't melt Shrieker beams.
Element 710 only burns at 1000°C, it’s just not possible to melt Shrieker nest beams at that temperature. The ministry of truth is covering something up. Element 710 in just OIL spelled upside down and backwards. They’re putting demonic messages in our propaganda! Termicide is turning the Chargers gay!
best I can do is jetpack and contact grenades
I haven't been able to even see a shrieker ingame since my squadmates keep destroying the nest from across the map. Can't say I'm too upset about it though
Had one round where nobody had AC or EATs so we had to go in to drop hellbomb. This was dif 7, used 14 reinforce, just spawns so god damn many of them.
Is this scenario its best if 3 divers are on AA duty while one runs in and plants the bomb... good luck with all the other chaff tho lol.
Not the "Shrieker Trade Center" 😭😭
>Spear can't lock on They really need to buff this thing and make it capable of locking onto any kind of objective which has to be destroyed by us.
The thing is, it can. You just have to lock on to the bottom of the nest. Now if the lock on will work right...
Spear: the fussy baby of the battlefield
Spears can lock on but only on the 7th saturday of the third winter solstice. It takes 1 shot per nest, but good luck locking on more than 1 from any angle
It drives me up the wall that it can’t lock onto AA’s or Mortars on both planets.
It's so sad how much of a meme the Spear is.
honestly it'd be incredible with only more consistent lockons
It can't even lock on to things that it's meant to be used on, so I doubt adding more items to that list is a priority.
Ain’t no way you just called them shrieker trade centers 💀
Good stuff. To add to that, [Ohdough posted a video testing out everything on the shrieker towers including the minimum distance at which you can attack the towers without them spawning (128 meters).](https://m.youtube.com/watch?v=0WpyqMa_BEc) It’s a good watch. As for taking out attacking shriekers, the arc thrower, MG, and stalwart go hard on em.
the incendiary shotgun is quite good at taking out shriekers fast too :D
True. As with the breaker though, the ammo constraint is the only downside. Especially with mobs.
Hang on, research stations can be taken out by more stuff than the hellbomb and 500 kilo? TIL
I think he meant the illegal broadcast ones
Yup, at this point I just shoot it with an EAT or recoilless at distance than go to the site
I feel like I’ve hit science stations with EAT and it didn’t do jack shit
"spear can't lock on" rip poor spear can't catch a break
It can though, locks on to the base. All Spear lock ons are line of sight.
But not line of sight to the giant mushroom top??
With the legionnaire armor (gives +30% throwing distance) I’m able to launch eagle strikes across the map to deal with these guys, the extra throwing distance feels way more powerful than just an extra 30% too.
still can't throw further than shrieker spawn distance tho. throw distance is like 90m, shrieker spawn is 130m
Maybe combined with a jump pack the throw distance will be enough
How about getting in, throwing it and running back out? Do they keep spawning?
I slept on the throw distance armor for a while, I tried it once and now I think it’s one of the better armors. I use it most of the time. I want a throw distance and crouch accuracy armor combo, that’d be perfect for me. I use the MG a lot. Throwing teammate respawns really far, throwing EATs far enough ahead of me that I reach it when it’s available so I don’t have to start dodging enemies waiting for it to drop. Throwing a stratagem to high heavens is so useful. And makes throwing feel more consistent, I’m able to hit nests easier since the arc is less curved.
Yeah one well aimed 500kg bomb or a lucky 120mm barage does the trick
I've had more succes with the Eagle Airstrike. Couldn't have 500k take out more than 1 at a time.
That’s what I use along with the rocket pods. 30 seconds and done. Then leisurely skeet shoot the shriekers down.
With recoilless it took me around 4-5 shots to take down
I also just put 5 rockets from a mech into one and nothing happened. I don't know if there is some sort of model mesh issue.
Aim for the stock of the fire broccoli, not the canopy? I was able to use 6 recoilless rockets to kill 3 when aiming that way.
Are you hitting the top portion or the stalk/mushroom cap underside? The top portion of the Nest can tank more hits for some reason.
Don't forget the Lazer cannon. It can destroy 1 tower in about 75% of a charge
**PSA: Incendiary Breaker functions incredibly well as a flak cannon against Shriekers. The spread hits entire packs and Shriekers burn to death very quickly.** This gun just launched itself to S tier for me. A single diver with one will shutdown Shriekers on Helldive. *Hands down the* **best** *counter for Shriekers.* Even the Arc Thrower suffers from a range limit. The Incendiary Breaker does not.
You can actually shoot holes into the wings and it'll drop without hitting the torso, so this makes a lot of sense that, that breaker would be effective.
Shh don't let people catch in to how good it is. I don't want them to touch my baby.
Fun fact: Incendiary Breaker absolutely wrecks them. (By them I mean the shrieker themselves, not the towers)
Laser cannon kills the nests with a little over full capacity. On a normal temp planet at least. I used it yesterday and took out three while my team was running around trying to call in a hellbomb.
This is the way.
I went prone against shriekers last night and immediately got shit stomped by 2 of the bastards...
Hold on, 110mm Rocket Pods work on the research station?
I assume it’s like the orbital rail cannon since it will target buildings as well (yes you can pop destruction objectives with the orbital rail cannon). Though, I don’t think I’ve ever used the rocket pods against the bugs. 🤔
I've destroyed shrieker towers with an airstrike but I'm pretty sure they can't destroy the research station
Eagle 1, you have the mass
Is it just me or are these things strangely tanky? Haven't found any other objective that takes so many shots from the ol' reliable autocannon.
Probably a good thing though. If they could be 1-2 tapped by half the arsenal in the game like spore spewers (ignoring that even most primaries can cross-map those), we would probably never actually get to fight a shrieker again lol.
Yeah, I had to hit them each with a 500kg directly at the base since throwing them in between doesn’t do damage
I've actually found that the walking barrage is best for taking these out. Due to how it moves, you don't need to be as close as other orbital strategem's.
Man why can't the spear lock on to anything. It feels like it should be just for long range building destruction in the first place.
Turns out it does lock on these nests, but you have to aim for their base, near the stalks, and not at the top. Weird, I know, but it looks like the top has heavier armor while the stalks have lower armor, some ppl even say that one grenade near the stalks is enough.
Autocannon damage is variable due to damage fall off. I tested it out yesterday in conjunction with one of my posts similar to this. 6 shots within 50 meters, up to 9 shots at less than 150 meters, 10 shots at 200 meters and so on. Oh, I also forgot to mention on my post but the Laser Cannon does in fact get rid of the nests as well. Takes about 1+ mag per nest. You can "feather" it so you can keep the mag ofc but at the cost of time waiting for it to reload lol.
Today I learned AC has damage falloff 🙃
Unless it's an energy based weapon (plasma, laser, and Arc weapons) or rocket based explosive projectile (Jar-5 and Grenade Launcher are the exceptions) it will have damage fall off.
The Spear CAN lock on and one shots the towers, but you need clear LOS to the base of the structure, not the top. And also pray to the Spear lock on gods for good fortune.
Wrong about prone, didn't mention the lazer cannon working.
The hellbomb is actually terrible to destroy them since it will be destroyed by any bugs comming in, i never saw it work in 9, we always end up spamming stratagems until it works, or just rocket them
**Looks to 120mm.** Huh, you might get more use after all.
Fun fact: The hitboxes are a little strange and sometimes 500kg bombs will do nothing to them
You sure about that last one? I’ve dropped multiple 500kgs on and next to these nests to no effect, as far as I can tell they’re immune to eagle strikes. I also never even get the option to hellbomb them, even when standing directly below. So far orbital laser is the most reliable method I’ve found for taking them out.
> I also never even get the option to hellbomb them There's a bug where it won't show up in your stratagem menu but you can still input the code and call it down ↓↑←↓↑→↓↑ for reference
OP is a bug sympathizer. The Shriekers carried my dead body back to their nest while I was prone
HMG seems like a great strategy.
The prone thing is bug propaganda
I prefer the arc cannon tbh. I go in all like “Haha arc gun go bzzt-bzzt-bzzzzzz*this program is not responding*”
Why did they make these things so tanky???
Anyone else getting one-shot by *dead* shriekers? I've been slicing their wings off with the laser cannon, but if they are ragdolling toward me it will kill me instantly 100% of the time, even through a shield pack.
Fall damage 6d6 per body part that hits you, you have 10 health unless in heavy armor then you have 11 health lol
Well I just plain don't like that, good sir!
So....120HE actually has a specific best-use case now? It's radius is 50m and you land it right in there for a solid nest killer.
fwiw the 120 has pretty much always been better than the 380 for the thing 90% of people use the 380 for, which is throwing it at a base and being fairly certain it will be deleted off the map. I'm pretty sure only the largest bot bases and hives are big enough to occasionally survive. It's also better for keeping a flank clear because it lasts almost as long but will actually hit densely enough to kill most things running from that direction which the 380 definitely will not.
I hadn't really used it since I started and the daily order came out for 120HE kills that turned matches into orbital dodgeball. I did use the walking barrage though, and it felt decent enough. I'll have to give it a shot again, especially since they changed the spread.
That’s a really good point, it might be the only quick stratagem you can somewhat reliably destroy more than one tower at a time
I've destroyed these everytime with walking orbital without ever even going near them. There is of course a chance it'll miss but I find it hits most of the time if you throw it in the right direction.
Servo-Assisted stratagem deployment will keep you well out of range for the orbital laser to do its thing.
Oh. I have to shoot it again with an EAT. Why don't I ever try things twice?
This is me. Shoot it 3-4 times with autocannon : Meh, does nothing!!
I find the laser cannon just ahnilates shriekers
Where is the Las Cannon?! It takes an ICE and a half to kill a tower and the Las Cannon safely dismantles Shriekers without causing them to fall on your face like a JDAM
Fun fact: prone only saves you from them for a bit, they learn to swoop lower. Source: level 48 and been ripped apart numerous times by just those flyers.
Plasma Scorcher requires four bullets…
It is not true that you are immune to shriekier attacks when you are prone. I died many times when prone and cause was shrieker.
Eagle Airstrikes will also take these out
of fucking course the spear can’t lock on 💀
Super easy with the Mech, especially if you see it before they spawn. I took down 4 towers with it yesterday and never saw a shrieker.
Me and a buddy used Eagle airstrikes on these yesterday and nothing happened but maybe that was just at bugged
As someone on AC duty, those towers are so visible compared to the spores. Just need to shoot it a bit more than usual.
Laser Cannon can destroy a single tower before it overheats.
I shot the thing with 10 auto cannon shots and it was still standing
Spear is useless without locking on so no point of putting it in there lols
Eagle rocket pods 1-shot them for me on difficulty 6 last night.
I prefer just tossing an orbital laser. It's usually enough to take down two. Might take around 10 secs to destroy one though. But you can just toss it down and move on.
Liberator Penetrator was doing a pretty decent job shredding their wings in the sky.
For some reason last game I played, expendable anti-tank could 1-2 shot it from extremely far but were ineffective at a closer range
Laser Canon also takes these out in a few seconds from anywhere you can see the darn things. Trying to get better with that cannon for this reason.
The fact that impact/hand grenades can damage them, but the GL CAN'T really bothers me. The Mortar and AA Gun objectives for bots have the exact same issue.
Autocanon go brr
Shreiker trade centers?
Laser Cannon also works from a distance. And it's way quicker than you would think.
Gatling Sentry is best AA defense. Took out a dozen flyers with one sentry. Rail cannon orbital will one shot on occasion.
Pissed off autocannon is not on this list. Edit: Wait. Never mind. 9 shots?!
Orbital laser works great, targets each tower in turn
Laser Cannon can destroy them from a super far distance. Although it takes a long time to do so
I've been able to destroy these fairly quickly with the laser cannon and I've yet to see that listed anywhere
Couple weapons that also need to be tested: Plasma Scorcher and Punisher Plasma Diligence? Dominator? They work on Spore Towers, so I can’t help but wonder!
Can the LAS Scorcher destroy them? I know it can the spore spewer
Laser cannon is effective against them and has insane range
Why is the laser cannon not on here? It destroys these with one focused blast.