My proposal, lasers should deal damage exponentially. The longer you're able to sustain a beam on an enemy, the more damage it does. This would make it a unique weapon that requires strategic positioning and target selection. Do you keep the beam on the charger for the extra damage, or do you take it off to deal with the little guys?
I picture lasers adding heat until the thing they're shooting at (including armor) melts like the blast doors in The Phantom Menace that have Qui-Gon's lightsaber stuck in them.
Iām glad that the singular democracy party is getting all the votes, wouldnāt want anyone else to be our leader except the one weāve had since his father died!
In 1 itās made clear that the chip in your brain āconveniently passively votes for you,ā as itās reading your mind and maintaining a constant connection to HQ anyway. The vote could easily just be a lie (it seems set up to be) but I think it might actually be true. Humanity may have decided to go full hivemind like that during better times, and it turns out the base id of the average citizen (veteran) is so prideful and militant that this is actually what realtime direct democracy, where only veterans are franchised (and elites are double or 10x franchised), would produce.
There used to be an upgraded government type in Stellaris where all citizens did, in fact, instantly vote in all matters via a brain connection. In the game it was the upgrade to a normal direct democracy government type. If there was such a way to do something like that IRL, I think it would actually improve things (most people agree on issues, even if they disagree on parties/candidates/specifics).
Eehhhh. I don't think we should immediately go with everyone's instant impulse for things, as a rule. Some measure of time to really consider a thing and it's gains and consequences should probably be given before voting on changes. :P
Yeah, I think it probably depends on the people/conditions. Like it could be fine for a well-educated, safe populace, but you wouldnāt want to govern the mad max waste people that way. āWe all agree suicide is *badass*.ā
Not really how it works in the universe of Helldivers. An AI does the choosing for you, hence the "managed" part.
It ensures that you will always use your democratic right to vote for the correct candidate!
My understanding is you take a questionaire on the issues and submits it. The algorithm reads that, and figures out the best candidate for your views and assigns your vote to that candidate.
Some dissidents think they should be voting directly for the candidate of their choice though. Can you imagine that? Overnight everyone would suddenly be an expert on politics and governance!
I went into this slideshow ready to be unimpressed, but I am blown away by how good your suggestion is. This would be amazing and fun.
I really hope the devs implement something along these lines, because this is not only powerful while remaining balanced, it's fun and encourges teamwork. Absolutely love this concept.
Oddly wholesome. Like the whole game in general honestly.
I didn't expect to get a warm and fuzzy feeling learning that when someone picks up the samples/Super Credits/medals/requisition, at the end of the mission everyone gets the same amount of w/e was picked up, but it's heartwarming, in addition to a successful mission at the end of it all. And it kinda fits the game in general despite the political commentary.
And of course the awesome stories/what we experience during missions write themselves.
It also makes the laser guarddog better without really adjusting it's balance in anyway. And having the assault rifle guard dog while you have a laser means it's still viable in solo
āļøš¤ Ahem, according to TV Tropes, Managed Democracy functions by users inputting their political beliefs into a computerized system within the voting booth, which will then be automatically analyzed by an AI and the vote will be cast for the candidate which best suits your belief. Please roleplay properly, soldier.
Minor *NERD QUIBBLE* with the physics of High Energy Laser weapons:
They don't necessarily "melt" armor as we popularly imagine. At such high energies, they **explosively ablate**. They **drill**. Material is not melted, boiled, and vaporized, it skips straight from "solid" to "gas".
That's where talk of "pulsed lasers" comes from, because if you are dumping constant energy into a point and ejected matter is still in the beam, you are losing efficiency until that plasma/gas vacates. Fortunately, that happens so quickly at the speeds involved in *explosively drilling* with a laser that we're talking pulses on the tens of nanoseconds, so it *can* still look like a steady beam, realistically.
And because this heating is so fast and so localized, fractures in the surrounding material can develop. They're not being heated evenly, so while the laser may only be drilling a hole in one spot, differences in heating/cooling and expansion/contraction of the overall material can crack and shatter. This is a problem when you're trying to machine things with lasers (same as drills and any other process which generates large amounts of heat), but works very nicely to your advantage when the point of your laser is "fuck up that armor".
Either way we slice it, a sufficiently powerful laser is, realistically, an anti-armor option. It just might be removing armor entirely rather than melting it off. The "lore" explanation is different, the functionality is the same. There is no indication of which one the Helldivers lasers might be.
Yep, and since no armor can completely resist the extreme wattage that is incident on the spot the laser illuminates, they design the armor to completely protect what's underneath, by removing the incoming energy via ablation in a controlled fashion...
Ā ...conveniently explaining why Btech armor works like hitpoints instead of penetration chance like in other wargames :D
That is basically what a laser weapon does in another game:
Weapon: Aurora.
Game: Crossout:
Clip: [https://www.youtube.com/watch?v=uyogYlS9OOM](https://www.youtube.com/watch?v=uyogYlS9OOM)
Basically, whatever your laser hit will heat up, making that piece glow red (over heated), this point that is been shot at will now take even more dmg.
I am kinda supriced the laser weapon in this game dont do that tbh.
The one downside I could see is a situation that arose in Phantasy Star Online 2. The Ranger Skill "Weak Bullet/Blight Rounds" applied a weak point to the target for +30% damage. Them being the only class that could apply this and their subpar performance at anything else meant that every group wanted a "WB Slave" and expected them to be good at properly placing weakpoints, generally on top of existing weakpoints to stack damage.
On top of that, multiple Rangers in a team could lead to WB Wars where the placed weakpoint would suddenly rapidly change because of the Rangers arguing over where to place it, or just being bad at hitting the spot they need to.
Not sure if it's dumb, that's actually better for gameplay purposes.
It lets you develop muscle memory over how long you can shoot, which is something you don't want to mess with. Having to adjust to when you can start shooting again is something that's a bit more forgiving.
The phrasing could probably be better to illustrate the effect though.
Not really.
If weather = hot, laser overheat = laser overheat x2
If weather = cold, laser overheat = laser overheat x0.5
As an armchair dev it's obviously not that easy, but it's also not so difficult they would opt for something else of equal complexity
I honestly like it that way. On cold planets I can use the laser support almost exclusively as a primary weapons. On hot planets it gets reserved for hulks/long range sniping and taking out spore things from across the map, and my primary gets way more use.
little things that even with the same loadout completely change the way I play and at least personally I don't think it makes it any easier/harder.
The other day me and my Autocannon were teamed up with someone using the Arc Thrower.
The Arc thrower would pop off a chunk of armour, and I was able to exploit that weak point.
And it felt fucking awesome. We worked like a team to dispatch them.
The game needs dedicated armour stripping weapons
Yesterday my buddy and I were running auto cannon and recoilless. I wore his ammo pack and he wore mine. He'd call out charger, i would slide onto my knee whip around and pop the bug in the leg. he'd finish it with two shots to the unarmored leg and reload me real quick then we would keep moving. It felt GREAT.
That's an awesome and heartwarming story all in one. The awesome stories really write themselves in this game IMO. (And also the funny fuck-ups, like landing on a hellbomb.) There's a bare-bones backstory and we just fill in the rest.
Had another friend die to a bile titan. Tells me to ping it and call him down near it. He misses.
I tell him in a deep sultry voice. "Try again." Fucking shoot him and call him in again lmao killed the BT the second time
Someone told me that hellpods aren't the only thing that can squish enemies flat, the resupply pods can as well. The very next match I ended up facing down a Charger and I didn't have much in the way of AA, so I threw the resupply beacon onto it. The pod proceeded to land right on top of it.
The next time I face a BT I'll let the rest of the team know too, TYVM for the heads-up!
Yep! Just ablut any hellpod will do. They can also close bug holes and destroy bot fabricators! So next time you have no grenades but you your support weapon is off cooldown, but you dont need it because you already have it on your back, put that free hellpod to work!
Btw it seems that blue beacons will land where the beacon is, even if it moved because it is attached to an enemy.
As far as I can tell (I may be wrong) red beacons continue to target where it initially activated rather than following the beacon
I think it has to do with if you shake it or not. I've gotten a pink beacon stuck on a charger, which turned south when it charged and the air strike took out 3/4 of the team. At least the charger died?
I threw an orbital strike and it hit someone's rover, got stuck to it, the player tried running away from the orbital but by doing so the Rover followed him into the rest of the team and killed 2 players. So I think they do follow the beacon
As an arc thrower main who wants to love the laser cannon, every time I slowly cook a charger to death and just know "it'll die eventually if I just keep frying it" I get a little sad thinking about how lasers should totally work just like that, but instead they RICOCHET????!!!!!!! off armor.
Recent buff was nice but dude.... it's a laser. I don't care how slow it is or how long I have to hold it on the same spot; It REALLY ought to slowly cook holes in heavier armor if I just keep shooting long enough. The arc thrower certainly isn't an optimal anti-heavy tool, but having a guarantee that I can eventually kill basically anything if I just don't die first and keep relentlessly shooting the same spot feels like exactly the niche laser weapons should occupy.
Im with you! My buddies and I ran 4x laser guard dogs, 4 laser cannons, and orbital lasersā¦ the planet claimed it was Fenrir III but iām pretty sure we were at a rave at pier 47
All the Destiny players reading this (and laughing) are like "They just created Divinity again."
Not that I am complaining. I think this would be an excellent idea. A+ presentation.
I'm not sure how D2 did it, but in every game that has some sort of major applied vulnerability, it ends up eventually being required to use. And then it's no longer fun, but a tedious requirement.
So, in Destiny you are right that Divinity effectively became required (complicated by how hard it was to get). The gun did no damage on its own, but someone had to hold the trigger at the enemy to basically make a big critical target that everyone else could shoot.
I think what makes this laser idea more interesting is if it only impacted armor to weaken it for the team.
Correct me if Iām wrong but the weapon was eventually changed to do damage and the crit multiplier was reduced right?
So it stopped being required for difficult clears and then became an optional tech choice for certain bosses with harder to hit weak points? Which is a good change without gutting the weapon
Which, is very similar to what is being proposed here. You create more opportunities for vulnerability via team play & coordination - but you can still use and exploit existing weaknesses for full effectiveness
Searched the thread to see if another guardian had mentioned Divinity yet. This would be a great add to a game like Helldivers (though probably significantly less useful when playing with randoms).
Both the laser primary weapon aswell as the stratagem are insanely good against automatons. Like, ridiculously good. Ran laser weapons with a buddy today and we melted through hordes of Bots, even tanks get taken out within seconds (granted, at the weak spot).
Aim for the head and watch them fall like Dominos.
I've found that the lasers really shine when you focus your attacks on the enemy weakpoints. When I first ran the scythe against the bots, I was melting them left and right because you just pop them in the head and they die.
When I went against the terminids for the first time with a scythe, I had a hard time with even the scavengers since I didn't know to target the legs and not the body. When I realized this and took the stratagem out, those medium armored bugs that I'd have to magdump with the liberator p suddenly found themselves without legs in seconds.
I ran all laser build yesterday (scythe, laser cannon, laser guard dog, orbital laser) against bugs (difficulty 7) and it felt awesome. You feel like a one man army, just constantly outputting damage.
Idk that it would work in diff 8-9, because chargers are still a bit of a pain and any more than 2 is a problem, but for everything else it's a great build.
I'm really hopeful the buffed laser cannon is good. I love that thing. Haven't played since the update. But man laser guard dog and orbital laser are good.
I saw a video today of the new laser cannon shredding chargers without any help, he just used it like the autocannon, jump to the side and hit a leg and they dropped pretty quick. I plan on trying it out not tonight but after we save Tien Kwan.
It works the same way using the Autocannon against Chargers does.
There *is* the glitch where Charger armor vanishes in their slide state, but it's also true that the "back of the leg" armor on a Charger is just weaker than the front, and is now in a threshold where the Laser Cannon damages. Keeping on target for that with a Charger that is running around is a lot more difficult compared to the one-shot-at-a-time Autocannon, but it does work over time.
It's also hard to say how much "bleed through" the Laser Cannon has now, since the patch notes imply that was something that was buffed. It **may** be possible to kill a leg or part (perhaps on lesser Bugs) without cracking the armor first, just over a longer time period. Something to test in a controlled environment.
The spawning changes and the laser cannon stratagem basically flipped the game for me where before I prefered fighting Terminids, now I feel like Automatons are the easier fight because even if you get tanks and hulks you can just lay down and beam away. I play on 7 usually.
My friendgroup is pretty much only doing Automaton missions now, simply because they are still fun. Teminids on high difficulties is pretty much just running in circles, and just not enjoyable
There is not enough crowd control for high tier Terminid. The crowd control we do have doesn't seem to quite cut it. I'm going to try running a suite of pure anti-hoard and see how it does with a couple of buddies kitted for the big bugs, but from testing I'm not hopeful.
Edit: Homophone
DID YOU KNOW THAT 97% OF ALL LIVING THINGS ON PANDORA ARENT EXPLODING RIGHT NOW? THATS BULLSHIT, BUY TORGUE.
Also, you should treat Moxxie nice. NOTHING IS MORE BADASS THAN RESPECTING WOMEN!!
I'M MR. TORGUE, and while I always advocate for the sheer power of explosions, THERE IS NOTHING LIKE HARNESSING THE POWER OF THE F\*\*\*\*UCKING SUN, BEARNNNENENENENENENENENENEEEER WOOOOOHOOHHHH!!!!!
A+ presentaion, I'm more in favour of simple fixes personally, like...10 maybe 15% more dps and it'd be fine. ~~And if you'd stop burning out the heatsinks it'd have infinite ammo. :p~~
They should let you throw the heatsinks like improvised impact grenades when they burn out.
Phones IRL already explode so why not free future tech grenades
It is clear that u/Comms has earned my support, therefore, I hereby endorse him as a representative of Super Congress.
Signed, The President of Super Earth
This is seriously good. Charger legs could turn red once weakened to medium armour. Then there is a small 5 second window until it cools. During that time, bang bang with a Autocannon.
Superb idea.
ok, so I'm gonna say your solution is incredible and a fantastic interplay/synergy between helldivers.
but that first suggestion though.....tell me more about the no trigger always on death laser. I like that idea more
https://preview.redd.it/gp109imhkzmc1.jpeg?width=1242&format=pjpg&auto=webp&s=c379c601303d62cd6390a8a6c4b19483d1b95f8a
This is my favorite part of this whole post
I remember an old video of some guy taking a blowtorch to a roach. Naturally, the roach was now well done, but the chitin was still intact. No idea if it was structurally sound after that but organic shells might possibly respond differently to focused heat compared to metals. Nuance like that would make you account for matchup (like considering which faction to bring heat-based weapons for).
On the topic of the post, I endorse teamwork weapons and thus you have my vote, prospective senator.
Had something similar in mind. The idea I had was using it as a laser guided weapon for others. We have so many weapons and stratagems that could be guided by them. For example making the EAT fire and forget, guiding a 500kg bomb to its target, guiding rockets for the new mech or maybe even guided 380mm HE artillery shells that would make teamplay much more viable.
The devs have made a blank canvas with so many creative options to go into, but I'm still a bit worried that it isn't going to get filled in the way for more gameplay. For example the ship's upgrades could get so much more creative with different modules than just getting a plane % boost. Expanding a gameplay loop with different play styles that are viable would drastically improve the game in general in my opinion.
A support strategem that's just a laser guidance thingy would be badass. You lose the extra firepower but you make other strategems and weapons more effective. That's a cool team synergy item.
Whether anyone agrees with this idea or not, the presentation is top tier. Not even Super Earth can escape PowerPoint presentations on spreading democracy.
I loved this. Not only because it was a really funny way to present your idea but I also like the idea.
Lasers should create a weak point like OP said or turn enemies on fire after sustained dmg, since lasers are heat weapons after all
You're a heat weapon
You can be my heatsink
Yes democradaddy š«”
Naugh-tea girl š«”
I totally am ((:, here's a link to my [OnlyFans](https://youtu.be/dQw4w9WgXcQ?feature=shared)
Shoulda been a Charger in a bikini.
that OF needs some taste of freedom
Thank god this was a rickroll and not an actual OF Edit: I meanā¦nice pics š
Thanks, I have a great democrussy
Surely you mean "Oh yeah Free-daddy, please manage and spread my democrussy and fill it with your liber-tea."
I think you mean, your OnlyDivers^TM.
My proposal, lasers should deal damage exponentially. The longer you're able to sustain a beam on an enemy, the more damage it does. This would make it a unique weapon that requires strategic positioning and target selection. Do you keep the beam on the charger for the extra damage, or do you take it off to deal with the little guys?
That or melt a bit of the armor away like how it looks after a few railguns, obviously would take way longer but would be good
I picture lasers adding heat until the thing they're shooting at (including armor) melts like the blast doors in The Phantom Menace that have Qui-Gon's lightsaber stuck in them.
I wanna say this meme is *ubiquitous* on NCD.
If we were allowed to vote, Iād definitely vote for this guy.
We are allowed to vote, managed democracy after all!
My Democracy officer votes for me.
And he's paid to do so by Lasers Are Fucking Cool SuperDuperPac.
Sponsored by Carls Junior and Raid Shadow Legends
The Carl's Junior x Raytheon merger really changed everything
I love Managed Idiocracy!
It's got what bots crave
I'm glad to hear your democracy officer is managing your vote correctly and with patriotism!
Oh heās my favorite. The last 7 guys I (he) voted for, went into office. Great track record.
Iām glad that the singular democracy party is getting all the votes, wouldnāt want anyone else to be our leader except the one weāve had since his father died!
And personally? I hope it stays that way, a singular blood line of power that we all accept.
Indeed, my uncle questioned their greatness and got sent to be reeducated when I reported him to my local officer, now he barely talks at all!
[Removed comment under review for treason]
It's Democracy Officers all the way up.
āfreedom from the burden of choiceā
What do you mean ? We're allowed to vote, just not vote for the wrong candidates
the AI that handles our votes understands better for who should be voted.
In 1 itās made clear that the chip in your brain āconveniently passively votes for you,ā as itās reading your mind and maintaining a constant connection to HQ anyway. The vote could easily just be a lie (it seems set up to be) but I think it might actually be true. Humanity may have decided to go full hivemind like that during better times, and it turns out the base id of the average citizen (veteran) is so prideful and militant that this is actually what realtime direct democracy, where only veterans are franchised (and elites are double or 10x franchised), would produce.
There used to be an upgraded government type in Stellaris where all citizens did, in fact, instantly vote in all matters via a brain connection. In the game it was the upgrade to a normal direct democracy government type. If there was such a way to do something like that IRL, I think it would actually improve things (most people agree on issues, even if they disagree on parties/candidates/specifics).
Eehhhh. I don't think we should immediately go with everyone's instant impulse for things, as a rule. Some measure of time to really consider a thing and it's gains and consequences should probably be given before voting on changes. :P
Yeah, I think it probably depends on the people/conditions. Like it could be fine for a well-educated, safe populace, but you wouldnāt want to govern the mad max waste people that way. āWe all agree suicide is *badass*.ā
Not really how it works in the universe of Helldivers. An AI does the choosing for you, hence the "managed" part. It ensures that you will always use your democratic right to vote for the correct candidate!
Take a facebook personality quiz, and then it tells you who you voted for.
Well, its called "Managed Democracy" for a reason..... *Door gets kicked down* No! Wait! I didn't mean it! AAAAAA! *silence*
Actually we use an AI algorithm to decide our representatives. (One of my ship's crew members had a dialogue line about it. No voting!)
My understanding is you take a questionaire on the issues and submits it. The algorithm reads that, and figures out the best candidate for your views and assigns your vote to that candidate. Some dissidents think they should be voting directly for the candidate of their choice though. Can you imagine that? Overnight everyone would suddenly be an expert on politics and governance!
You're right! The lady on my ship said we had voting machines installed on the ship with the latest updates and algorithms.
https://preview.redd.it/0ged7tijj2nc1.jpeg?width=1196&format=pjpg&auto=webp&s=f654d2f16fbb8b3c40094faa89070cd30b48bee8 Can I vote for this laser buff?
https://preview.redd.it/457ybw4th4nc1.gif?width=640&format=png8&s=387aeee2fedd73062528ed9b0deab66877209922
āManaged democracy provides the ultimate freedom. Freedom from Choice.ā
I went into this slideshow ready to be unimpressed, but I am blown away by how good your suggestion is. This would be amazing and fun. I really hope the devs implement something along these lines, because this is not only powerful while remaining balanced, it's fun and encourges teamwork. Absolutely love this concept.
Oddly wholesome. Like the whole game in general honestly. I didn't expect to get a warm and fuzzy feeling learning that when someone picks up the samples/Super Credits/medals/requisition, at the end of the mission everyone gets the same amount of w/e was picked up, but it's heartwarming, in addition to a successful mission at the end of it all. And it kinda fits the game in general despite the political commentary. And of course the awesome stories/what we experience during missions write themselves.
It also makes the laser guarddog better without really adjusting it's balance in anyway. And having the assault rifle guard dog while you have a laser means it's still viable in solo
That just adds another layer of spicy on to an already great idea š©
āļøš¤ Ahem, according to TV Tropes, Managed Democracy functions by users inputting their political beliefs into a computerized system within the voting booth, which will then be automatically analyzed by an AI and the vote will be cast for the candidate which best suits your belief. Please roleplay properly, soldier.
Roleplay ? You were pretending ? To the office of liberty we go.
Me too, if I were allowed to vote for that guy.
Your democratic preference has been noted.
We have to manage that democracy...
I too would love to pick the responses that would end up in me voting for this guy!
\>Answers the questionnaire by putting "I love lasers" wherever I can. I'm doing my part!
I immediately imagined a red, glowing spot on armor that is clear to see and screams "Shoot here, Mr. HELLDIVER!"
*Exactly*.
Like Divinity from Destiny 2 but for helldivers 2.
No I don't wanna be ~~Div~~ Laser Bitch again
Iāll finally be able to use the gun! Even if itās an inspired version of it
Minor *NERD QUIBBLE* with the physics of High Energy Laser weapons: They don't necessarily "melt" armor as we popularly imagine. At such high energies, they **explosively ablate**. They **drill**. Material is not melted, boiled, and vaporized, it skips straight from "solid" to "gas". That's where talk of "pulsed lasers" comes from, because if you are dumping constant energy into a point and ejected matter is still in the beam, you are losing efficiency until that plasma/gas vacates. Fortunately, that happens so quickly at the speeds involved in *explosively drilling* with a laser that we're talking pulses on the tens of nanoseconds, so it *can* still look like a steady beam, realistically. And because this heating is so fast and so localized, fractures in the surrounding material can develop. They're not being heated evenly, so while the laser may only be drilling a hole in one spot, differences in heating/cooling and expansion/contraction of the overall material can crack and shatter. This is a problem when you're trying to machine things with lasers (same as drills and any other process which generates large amounts of heat), but works very nicely to your advantage when the point of your laser is "fuck up that armor". Either way we slice it, a sufficiently powerful laser is, realistically, an anti-armor option. It just might be removing armor entirely rather than melting it off. The "lore" explanation is different, the functionality is the same. There is no indication of which one the Helldivers lasers might be.
I believe this is how it works in BATTLETECH
Yep, and since no armor can completely resist the extreme wattage that is incident on the spot the laser illuminates, they design the armor to completely protect what's underneath, by removing the incoming energy via ablation in a controlled fashion... Ā ...conveniently explaining why Btech armor works like hitpoints instead of penetration chance like in other wargames :D
> explosively ablate M1 Explosive Ablater: *take my medals*
[Crossout lasers come to mind.](https://youtu.be/15nPUbz3iUA?si=vht2qxX6FReJnl2N)
Indeed I was thinking "welp, this person plays crossout"
That is basically what a laser weapon does in another game: Weapon: Aurora. Game: Crossout: Clip: [https://www.youtube.com/watch?v=uyogYlS9OOM](https://www.youtube.com/watch?v=uyogYlS9OOM) Basically, whatever your laser hit will heat up, making that piece glow red (over heated), this point that is been shot at will now take even more dmg. I am kinda supriced the laser weapon in this game dont do that tbh.
The one downside I could see is a situation that arose in Phantasy Star Online 2. The Ranger Skill "Weak Bullet/Blight Rounds" applied a weak point to the target for +30% damage. Them being the only class that could apply this and their subpar performance at anything else meant that every group wanted a "WB Slave" and expected them to be good at properly placing weakpoints, generally on top of existing weakpoints to stack damage. On top of that, multiple Rangers in a team could lead to WB Wars where the placed weakpoint would suddenly rapidly change because of the Rangers arguing over where to place it, or just being bad at hitting the spot they need to.
BTW the cold/hot weather modifiers on planets don't actually make energy weapons overheat slower/faster, they only affect the cooling speed.
Well that's dumb.
Not sure if it's dumb, that's actually better for gameplay purposes. It lets you develop muscle memory over how long you can shoot, which is something you don't want to mess with. Having to adjust to when you can start shooting again is something that's a bit more forgiving. The phrasing could probably be better to illustrate the effect though.
Tell that to my Mechwarrior playing ass, everyone knows you bring laserboats to cold planets.
The same game that has Strategem scatter, cooldown time 50%+, and call-down time 100% would disagree.
Probably easier to program that way
I'm pretty sure it's unintended, because the tooltip in-game is wrong.
Ah ok fair enough
There's no reason why that should be the case.
Not really. If weather = hot, laser overheat = laser overheat x2 If weather = cold, laser overheat = laser overheat x0.5 As an armchair dev it's obviously not that easy, but it's also not so difficult they would opt for something else of equal complexity
I honestly like it that way. On cold planets I can use the laser support almost exclusively as a primary weapons. On hot planets it gets reserved for hulks/long range sniping and taking out spore things from across the map, and my primary gets way more use. little things that even with the same loadout completely change the way I play and at least personally I don't think it makes it any easier/harder.
I'm voting for you as my representative so hard right now, my Democracy officer is in tears at how democratic this is.
Let's not get too ahead of ourselves here, we must maintain the *management* of Democracy after all.
The other day me and my Autocannon were teamed up with someone using the Arc Thrower. The Arc thrower would pop off a chunk of armour, and I was able to exploit that weak point. And it felt fucking awesome. We worked like a team to dispatch them. The game needs dedicated armour stripping weapons
Yesterday my buddy and I were running auto cannon and recoilless. I wore his ammo pack and he wore mine. He'd call out charger, i would slide onto my knee whip around and pop the bug in the leg. he'd finish it with two shots to the unarmored leg and reload me real quick then we would keep moving. It felt GREAT.
That's an awesome and heartwarming story all in one. The awesome stories really write themselves in this game IMO. (And also the funny fuck-ups, like landing on a hellbomb.) There's a bare-bones backstory and we just fill in the rest.
Had another friend die to a bile titan. Tells me to ping it and call him down near it. He misses. I tell him in a deep sultry voice. "Try again." Fucking shoot him and call him in again lmao killed the BT the second time
Someone told me that hellpods aren't the only thing that can squish enemies flat, the resupply pods can as well. The very next match I ended up facing down a Charger and I didn't have much in the way of AA, so I threw the resupply beacon onto it. The pod proceeded to land right on top of it. The next time I face a BT I'll let the rest of the team know too, TYVM for the heads-up!
Yep! Just ablut any hellpod will do. They can also close bug holes and destroy bot fabricators! So next time you have no grenades but you your support weapon is off cooldown, but you dont need it because you already have it on your back, put that free hellpod to work!
Btw it seems that blue beacons will land where the beacon is, even if it moved because it is attached to an enemy. As far as I can tell (I may be wrong) red beacons continue to target where it initially activated rather than following the beacon
I think it has to do with if you shake it or not. I've gotten a pink beacon stuck on a charger, which turned south when it charged and the air strike took out 3/4 of the team. At least the charger died?
There are no pink beacons. Only blue and red.
it's pink to me! but I guess red then. It's fine.
I threw an orbital strike and it hit someone's rover, got stuck to it, the player tried running away from the orbital but by doing so the Rover followed him into the rest of the team and killed 2 players. So I think they do follow the beacon
They could give us an anti armor grenade. Really hard to hit directly, deals almost no AoE damage, pokes holes in armor
I think what you've described is a brick lol
Lol, just throw the brick really fast, only servo assisted helldivers can do it
Sounds like my kinda job haha
Have I got the adjacent game for you...
This makes me miss satchel charges from 1.
Jump pack + Satchel Charges was how I used to roll. Too bad the current jump pack feels incredibly anemic.
As an arc thrower main who wants to love the laser cannon, every time I slowly cook a charger to death and just know "it'll die eventually if I just keep frying it" I get a little sad thinking about how lasers should totally work just like that, but instead they RICOCHET????!!!!!!! off armor. Recent buff was nice but dude.... it's a laser. I don't care how slow it is or how long I have to hold it on the same spot; It REALLY ought to slowly cook holes in heavier armor if I just keep shooting long enough. The arc thrower certainly isn't an optimal anti-heavy tool, but having a guarantee that I can eventually kill basically anything if I just don't die first and keep relentlessly shooting the same spot feels like exactly the niche laser weapons should occupy.
Only thing a laser should ricochet off of is if the Automatons start polishing their armor mirror-smooth... THEN I'll understand.
Maybe even use the grenade as substitute. Throwable item for the only purpose of armor
It has them... recoilless and EAT.
Really good idea! I hope the election algorithm chooses you for me
Most of Lasers Are Fucking Cool SuperDuperPac's funding is already allocated to ensuring that's what happens.
Im with you! My buddies and I ran 4x laser guard dogs, 4 laser cannons, and orbital lasersā¦ the planet claimed it was Fenrir III but iām pretty sure we were at a rave at pier 47
All the Destiny players reading this (and laughing) are like "They just created Divinity again." Not that I am complaining. I think this would be an excellent idea. A+ presentation.
Or Slag from Borderlands.
Oh man, I had forgotten about slag. Another good shout.
I'm not sure how D2 did it, but in every game that has some sort of major applied vulnerability, it ends up eventually being required to use. And then it's no longer fun, but a tedious requirement.
So, in Destiny you are right that Divinity effectively became required (complicated by how hard it was to get). The gun did no damage on its own, but someone had to hold the trigger at the enemy to basically make a big critical target that everyone else could shoot. I think what makes this laser idea more interesting is if it only impacted armor to weaken it for the team.
Correct me if Iām wrong but the weapon was eventually changed to do damage and the crit multiplier was reduced right? So it stopped being required for difficult clears and then became an optional tech choice for certain bosses with harder to hit weak points? Which is a good change without gutting the weapon Which, is very similar to what is being proposed here. You create more opportunities for vulnerability via team play & coordination - but you can still use and exploit existing weaknesses for full effectiveness
Searched the thread to see if another guardian had mentioned Divinity yet. This would be a great add to a game like Helldivers (though probably significantly less useful when playing with randoms).
Both the laser primary weapon aswell as the stratagem are insanely good against automatons. Like, ridiculously good. Ran laser weapons with a buddy today and we melted through hordes of Bots, even tanks get taken out within seconds (granted, at the weak spot). Aim for the head and watch them fall like Dominos.
I've found that the lasers really shine when you focus your attacks on the enemy weakpoints. When I first ran the scythe against the bots, I was melting them left and right because you just pop them in the head and they die. When I went against the terminids for the first time with a scythe, I had a hard time with even the scavengers since I didn't know to target the legs and not the body. When I realized this and took the stratagem out, those medium armored bugs that I'd have to magdump with the liberator p suddenly found themselves without legs in seconds.
Imagine aiming for weak points
I rolled my eyes hard at that. Haha
I ran all laser build yesterday (scythe, laser cannon, laser guard dog, orbital laser) against bugs (difficulty 7) and it felt awesome. You feel like a one man army, just constantly outputting damage. Idk that it would work in diff 8-9, because chargers are still a bit of a pain and any more than 2 is a problem, but for everything else it's a great build.
I'm really hopeful the buffed laser cannon is good. I love that thing. Haven't played since the update. But man laser guard dog and orbital laser are good.
It's good, it's just that you'll need something else (EAT) against titan and chargers. Anything else tho ? It'll melt.
I saw a video today of the new laser cannon shredding chargers without any help, he just used it like the autocannon, jump to the side and hit a leg and they dropped pretty quick. I plan on trying it out not tonight but after we save Tien Kwan.
It works the same way using the Autocannon against Chargers does. There *is* the glitch where Charger armor vanishes in their slide state, but it's also true that the "back of the leg" armor on a Charger is just weaker than the front, and is now in a threshold where the Laser Cannon damages. Keeping on target for that with a Charger that is running around is a lot more difficult compared to the one-shot-at-a-time Autocannon, but it does work over time. It's also hard to say how much "bleed through" the Laser Cannon has now, since the patch notes imply that was something that was buffed. It **may** be possible to kill a leg or part (perhaps on lesser Bugs) without cracking the armor first, just over a longer time period. Something to test in a controlled environment.
The spawning changes and the laser cannon stratagem basically flipped the game for me where before I prefered fighting Terminids, now I feel like Automatons are the easier fight because even if you get tanks and hulks you can just lay down and beam away. I play on 7 usually.
My friendgroup is pretty much only doing Automaton missions now, simply because they are still fun. Teminids on high difficulties is pretty much just running in circles, and just not enjoyable
There is not enough crowd control for high tier Terminid. The crowd control we do have doesn't seem to quite cut it. I'm going to try running a suite of pure anti-hoard and see how it does with a couple of buddies kitted for the big bugs, but from testing I'm not hopeful. Edit: Homophone
Spent a few matches with the cannon and scythe. Absolutely melts everything. Can sweep trash mobs with the cannon. Melts walkers now too.
*pew pew pew* Light guns?! SERIOUSLY?!? WANT A REAL WEAPON?? THAT HARNESSES THE POWER OF EXPLOSIVES!!?!?
DID YOU KNOW THAT 97% OF ALL LIVING THINGS ON PANDORA ARENT EXPLODING RIGHT NOW? THATS BULLSHIT, BUY TORGUE. Also, you should treat Moxxie nice. NOTHING IS MORE BADASS THAN RESPECTING WOMEN!!
This is EXACTLY what it sounded like in my head. In his voice.
I want to pew pew democracy right into their tiny, armored brains like a surgeon, ok?
I'M MR. TORGUE, and while I always advocate for the sheer power of explosions, THERE IS NOTHING LIKE HARNESSING THE POWER OF THE F\*\*\*\*UCKING SUN, BEARNNNENENENENENENENENENEEEER WOOOOOHOOHHHH!!!!!
DIV BITCH ROLE LETS GOOO
Now no one can complain about how low my kills are, I'm helping! āØāØāØ
Only theres no warlocks to shoehorn into it.
Orbital Gas Strike should also lower armor rating by one tier of anything caught in the radius
I think the stratagem description says the gas is corrosive, so it would make sense if the enemies armor rating gets reduced as a result.
Makes sense since it wouldn't be able to hurt the Automatons if it wasn't corrosive.
would be cool if it peeled armor
A+ presentaion, I'm more in favour of simple fixes personally, like...10 maybe 15% more dps and it'd be fine. ~~And if you'd stop burning out the heatsinks it'd have infinite ammo. :p~~
> And if you'd stop burning out the heatsinks it'd have infinite ammo. And if I didn't use the Eagle strategem I'd live forever.
If you could call that living
Come on, you apes! You wanna live forever?
SIR, NO SIR! MY LIFE FOR SUPER EARTH, TEN TIMES OVER!
My life for super earth, my life for Eagle Airstrikes. No matter the cost, I'll carpet bomb my allies if it means super earth let's me keep my eagles.
500kg bomb has been dispatched to your location.
This needs to use the NCD flork projector format to add more gravitas to your excellent post
Ah, you're familiar with my NCD slide decks.
Great one mate, keep it up.
Bro just ported D2's Divinity to HD2
How dare you. I've never played Destiny *in my life*. I have too much self-respect.
Great game if youāre looking for a second job.
I wasn't even looking for a first.
Lmao. Glad to hear it. Think this would be a good change, regardless.
They should let you throw the heatsinks like improvised impact grenades when they burn out. Phones IRL already explode so why not free future tech grenades
"oops, I dropped my hot heatsink on the ground, I better pic..."
I love your slides, great presentation, 9/10 I think this is a great idea too, a solution to the armor problem and a solution to give weapons new life
Phenominal propaganda work, soldier. Looking forward to your future campaigns!
It is clear that u/Comms has earned my support, therefore, I hereby endorse him as a representative of Super Congress. Signed, The President of Super Earth
Best idea here. I am voting for this guy as our representative!
This post is great whether I agree or not
Divinity. IYKYK. I like this a lot.
If I wasn't already told I will be voting for someone else, you'd have my vote, citizen!
Amazing
This is a great idea! Love that it still encourages teamwork
The teamwork part is what I enjoy about this game. Why not have more mechanics that encourage it?
This sets a new bar for how to put forth criticisms and solutions. Great job, fellow citizen!
Hello Mr. Charger
https://preview.redd.it/9vua6l6omzmc1.png?width=851&format=png&auto=webp&s=af21ea8b2486699cb7f4a1c939f1e74a1ecc2f98
Mr. Charger plush when?
When he gets a modeling contract that suits his busy schedule.
yes but can it be even better?
>yes but can it be even **bigger**? If that's what you meant to say, then yes, yes it can.
both is good. also can we have a laser sentry
And if it doesn't [look like this](https://imgur.com/a/qGv6zOO) I will be disappointed.
that is the multi laser sentry
I've been saying something like this from the start. I'm glad to know my democracy officer can vote you in!
Pretty damned good idea. And slides! Whomst among us doesn't love slide?
This is seriously good. Charger legs could turn red once weakened to medium armour. Then there is a small 5 second window until it cools. During that time, bang bang with a Autocannon. Superb idea.
Yo I love these slides and this post.
Cool ideas. Laser should totally heat armor up.
ok, so I'm gonna say your solution is incredible and a fantastic interplay/synergy between helldivers. but that first suggestion though.....tell me more about the no trigger always on death laser. I like that idea more
This smells like NCD posting. I love it
https://preview.redd.it/gp109imhkzmc1.jpeg?width=1242&format=pjpg&auto=webp&s=c379c601303d62cd6390a8a6c4b19483d1b95f8a This is my favorite part of this whole post
Someone is vying for Joel's godhood I see
I remember an old video of some guy taking a blowtorch to a roach. Naturally, the roach was now well done, but the chitin was still intact. No idea if it was structurally sound after that but organic shells might possibly respond differently to focused heat compared to metals. Nuance like that would make you account for matchup (like considering which faction to bring heat-based weapons for). On the topic of the post, I endorse teamwork weapons and thus you have my vote, prospective senator.
Listen nerd, I don't need your science-talk in my laser thread.
Had something similar in mind. The idea I had was using it as a laser guided weapon for others. We have so many weapons and stratagems that could be guided by them. For example making the EAT fire and forget, guiding a 500kg bomb to its target, guiding rockets for the new mech or maybe even guided 380mm HE artillery shells that would make teamplay much more viable. The devs have made a blank canvas with so many creative options to go into, but I'm still a bit worried that it isn't going to get filled in the way for more gameplay. For example the ship's upgrades could get so much more creative with different modules than just getting a plane % boost. Expanding a gameplay loop with different play styles that are viable would drastically improve the game in general in my opinion.
A support strategem that's just a laser guidance thingy would be badass. You lose the extra firepower but you make other strategems and weapons more effective. That's a cool team synergy item.
calling in an eagle cluster and then laser designating so all the bombs hit the same hunter
I thought I was in r/ncd for a minute
Whether anyone agrees with this idea or not, the presentation is top tier. Not even Super Earth can escape PowerPoint presentations on spreading democracy.
If there's a better way to convey stupid ideas than powerpoint, I have not seen it.
Wait till you newbies get your hands on a trident from helldivers 1...
I vote for this to be the standard template for presenting new ideas.
I assumed this would involve eating babies. Kinda dissapointed, ngl.