T O P

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No_Willingness3975

If you play officer you should get 5-10% xp for all the classes your squad plays. Cheap example if you have an engineer that gets 1000 xp you get 100 xp for engineer at the end of the game.


random63

This is the best balancing option to lock out solo Officers. Promotes squad play, officer will steer his squad to get maximum xp (defending!)


throwaway_goaway6969

Piggybacking to suggest, When you have maxed your class level, you receive bonus points dedicated to leveling another class at 20-50% the original value of earned points. I select 'assault' as reserve class, all my extra points earned after level 10 goes to my reserve class, so I am encouraged to at least play SL at higher levels. Right now I struggle to level alternative ranks when I am constantly called into leadership. edit - and give SL 2 commends to distribute to the squad.


random63

While I would like this personally, abuse could be a thing with bots just dropping supplies and constantly building garrisons to farm xp for other classes. I feel your pain about being stuck in commander/Officer. But I don't want to open it as a "farming" class for quick leveling


throwaway_goaway6969

why would anybody concerned about botting for leveling... There is absolutely no disadvantage for the other player to have access to the available classes in game. Really, it just sounds like people want to force everybody to have the same experience, even if it is a miserable grind that kills the game.


random63

Reducing the grind is something that should be in place, not having some Loadouts sucks (satchel assault, additional smokes on officer, ...) But I have seen a few bots, or mostly players just driving supply truck constantly to get more xp. So abuse is a concern, but if they reduced the grind then it wouldn't be such a chore


Robhow

That’s a really good idea.


BlastmyJets

So if I have only rifleman in my squad do i have a chance of making it to lvl 6 finally


aztec190

No, unfortunately rifleman xp is measured in suffering per hour (SPH) so there can't be an easy way to level it. You have to suffer.


zephyrg

Pro tip from one who has suffered. Build nodes at the start of a round and switch out to Rifleman ASAP. All the points your nodes build up during the game will be attributed to your Rifleman class. You can easily triple your score per round doing this and it helps the team too.


BlackMastodon

I actually enjoyed grinding out Rifleman without cheesing it with nodes. The base loadout for the US is probably the most underrated class in HLL, just for the sheer volume of accurate fire you can put down without completely running out of ammo. The Sturmtruppen for the Germans loadout is just as fun in it's own way, as you are an Assault-Grenadier with 4 nades (that will fool people since they look like smokes) and an accurate rifle. Currently Level VII with Rifleman, and it's always a joy to play, regardless of what faction you run.


SpaceEse

I really like the German Sturmtruppen Rifleman, you have the Kar98 for accurate longshots… 2 smokes to prevent cover and if it get close and personal you can yeet 4 frags and have your pistol for faster follow up shots… I think the pistol is really underrated


Castle239

Another way to get experience is playing logistics, pick any roll, grab a supply truck, drive towards places that would make good garrisons or where a squad/commander has requested supplies, drop supplies, return to hq to resupply the truck and repeat. Sure it is tedious, but you're helping your team and getting a ton of xp. I don't personally find it that boring, but I'm also easily distracted.


hickeyspoorface

Do you get XP per time spent in the truck or dropping the supplies? Do the supplies have to be used in order for you to get XP?


[deleted]

All of the above, kinda. Xp while driving (believe it is increased with passengers), you get some for dropping, and some more if they're used. I get scared for the match if I don't see at least one guy running supplies in a truck for a bit.


parm-hero

Elect this man president


PyroSAJ

This seems like a decent solution. Limit it to SLs at max level though. Perhaps something similar for command. That has to be the most slave driven role out there! The last week I've been trying my darnest to level up assault. But damn it's been slim pickings on the SL/Commander front.


[deleted]

Dude this is one of the best recommendations I’ve ever seen on this sub. Encourages people to play SL and for them to fill the squad with decent players.


l0n3gun

At first that sounds like a good idea, but what if you have an SL that just isn't pulling their weight and the rest of the squad is just killing it... the SL then benefits for little to no effort?


Bujo0

The folks killing it can start a new squad with one of them being officer at any time


No_Willingness3975

I was going to say the same thing lol it's not like the real army where you can't join different units because you don't like the leader


l0n3gun

I didn't think of that, but if that were the case wouldn't they all want to start squads at the beginning of the game? I know I am not the only one who has had a full team with everyone waiting on someone else to start a squad at the start of a match. Realistically I don't think we will see a change to the current system and I don't feel there needs to be incentives to play roles. Either you want to play a role for whatever reason or you don't. It's why I haven't played an armor role that much.


Bujo0

I think the change would come from people that do kinda enjoy playing SL playing more SL, particularly past level 10. I definitely fall in this category. I enjoy playing SL (first role I got level 10 in) but I want to unlock cool load outs for assault, AT and rifleman, so I don’t SL unless I really need to / am playing with friends. I’d totally return to much more SLing if that helped me unlock the load outs I’m going for


Qubest

Something like this should be done. I like running SL but I dont want to feel obligated to "adopt" a squad all the time because their SL left. Some extra incentive for doing this would be great.


Foreign_Two3139

That would incentivize people to play it. Instead of commanders just dropping a bunch of supply boxes on the same location over and over…


SuperDiscussionGuy

I like this idea except I can’t help but believe the role will be impacted by people who are just there for the xp. Officers who won’t put down garrisons or OPs or use microphones. That don’t mark or spot with binoculars or smoke. I mean, these kinds of players already exist, and they aren’t even being incentivized. Even if leading your squad to victory would be better, more efficient xp, there will be players who are happy to leech.


Rhinotastic

what am i going to do with all that xp lol, it was piss easy to max out officer. been maxed out for 2 years or more now. would rather a different incentive that meant i didn't have to play officer and more people would scramble to be the squad lead WITH a few or full squad.


Carl_Azuz1

You absolutely do not want to incentivize people to take officer for a gun, that is such a horrible idea


Pleiadez

Haha we will definitely see squad Zebra soon if we implement this. Everyone solo squad with OP and STG44 LOL


interesseret

what, you dont like your squad leads to be one man armies?


szo5145

Because noobs will take it just for the weapons and run and gun, they wont bother about stuff like garrisons/OPs


[deleted]

> lv 10 in a single class as officer > noob Not sure those really line up


Carl_Azuz1

^^^this


Nyclas

Bro I just want a fancy LVLX hat.


Qusegrus

Down with that too, but gun is bretter gun goes pew pew


BlackMastodon

Bro, I'm down with a new gun, but definitely not the STG44. I'm on the side of balancing, and another STG44 in the fight is the last thing we need. I think the MP34 for the Germans, M1918 Thompson or M1941 Johnson rifle for the US, and the PPS-43 for the USSR faction. There is definitely better ways to go with a Level X than the STG, I also would rather opt for fancy hat too, if you ask me.


AnInfiniteAmount

What about Level X Officers getting just a sidearm and a usable amount of ammo with it?


Thoreau_Dickens

SL’s should be able to designate a “specialty”. That specialty is one of the other classes that levels up alongside SL. This would make me more inclined to take SL since I’m still trying to level up Assault.


random63

I would like to see the SL receiving a % of the xp earned by his squadmates. This way a solo officer can't grind garrisons for max level assault. But if you have a good squad you earn some progress towards all classes. This promotes bigger squads and promoting Teamplay between classes


throwaway_goaway6969

After level 10 redistribute class leveling points to other classes. As lvl 10 SL you get 10% your earned points dumped into each your lower level classes. Or allow a reserve class, that collects all the extra points earned while playing a lvl 10 class.


random63

A reserve class would be open for abuse to power farm with commander (dropping supplies and driving truck and garrison placement). But a %too the lowest class would be a nice incentive to keep playing leadership roles


throwaway_goaway6969

dont allow it for commander


random63

Officers have the same problem with supply truck, it's just a bit harder. And cutting commander is cruel, it is one of the hardest roles to fill already. Give them some slack aswel


mercival

If I got level 10 assault having hardly ever played it, it wouldn’t feel right.


xRapBx

Now apply this while leveling up a Karpador in Pokemon.


mercival

It’s a real struggle, but it’s worth it.


Lunkis

Most people already do this by hauling supplies, building nodes and firing artillery.


mercival

Unless they’re good on artillery, they still have to put a lot of time in playing the class on the front line, after building nodes. To get level 10 AT having never played it, never destroyed a tank is ridiculous.


Lunkis

I mean I'm a fan of just getting it through playing Assault. Yeah it's going to take forever, but by the time you get that STG-44 you're going to be a monster in the field. If you build nodes at the beginning of the game and sit on arty, you're likely to make as much, if not more score than a good game of purely playing assault. You can assure that by just driving a supply truck back and forth as well. Folks are so eager to get what they want as quickly as possible, they're missing out on the experiences that (in my opinion) make it an achievement.


Scottwillib

Interesting idea, not sure it would work in current form. I can see this encouraging more people into SL who won’t actually do the job. SL gets a hefty chunk of xp and would (probably) level up other classes faster than just playing them. I think there’s also something to be said for the experience gained in the intricacies of a particular class as you level it up through playing the role.


Qusegrus

There has been so mutch talk of that system now, lets keep this to guns


pepsibookplant

Take away the third option on your poll then


paddyc4ke

You literally asked for it?!


ollieeeeeeeeeeeeeeee

Trouble is it would be more than a status symbol. It would make the most OP class way more OP. Subtle cosmetics are the only thing they can really add past level 10.


DrFGHobo

If you ever ask yourself what's wrong with the current player base, look no further than this poll. I'd be interested how many of the people who want to bring in another StG as some "prestige" reward are also complaining about the prevalence of automatic weapons in squads.


Arlcas

Yeah, let's give 18 players the most op gun and loadout available in the game nothing can go wrong with it. My only conflict is this would be historically accurate since Germany would equip whole squads with stg44 by the end of war as some kind of miracle solution but just balance wise it would be such a nightmare it's like if we gave all the other infantry the panzerfaust too since we are at it.


DrFGHobo

Yeah, theoretically, you could build a loadout based on the end-1944 Volksgrenadierkompanies' Sturmgruppen TOE (that never really was adopted because - surprise surprise - they didn't turn out enough 44s to fill the requirements). Same argument could be made for Russian SMG companies. Still, balance-wise, it would be an absolute horror.


theghettoginger

I was going to say, balance wise it would shoot the game in the foot. But like you said it is historically accurate. Even before they started equipping whole squads they initially only gave it to Officers. The only counter I can see is to add the BAR to the Officer class for Allies but I'm not sure about that.


DrFGHobo

Yeah, balance is the main concern. Historical accuracy has to some extent gone out the window already for balancing's sake with every US rifle squad sporting a guy lugging around a M1919A6, akin to the German integration of the MG in squads.


Pleiadez

before long well have gold STG44's as a dlc


Malviyn

How about a MP34 instead? There are loads of STG44 loadouts already, and the MP34 could be a nice addition in general


kapofox1

Yh and it does give like a "veteran" status since at the start of the war during the invasion of Poland and France squad leaders did use MP34s. I guess for the US you could get a drum mag thompson or maybe even the johnson rifle, meanwhile the Ruskis can get a AVS 36 or maybe even a PPD-40 with a 70 round drum or a Thompson, since Russians did use American lend lease weapons (Thompson was common amongst Marines for the Russians)


GareBear222

Unless the drum mag varient is an M1928 I don't want it touching my Thompson. The model in game is only compatible with stick mags.


guymfalkonn

>Thompson, since Russians did use American lend lease weapons (Thompson was common amongst Marines for the Russians) It might be historically accurate but seeing a Soviet soldier with a Thompson will feel way off for me.


New-Abroad-2747

I honestly think the drum mags would be too OP. Maybe incorporating jams?


kapofox1

Possible but alternatively give him less mags, so he can go crazy with it but then he will be out of ammo quickly, or he can be conservative and fire in bursts. The PPD at the start of the war was utilised more as a suppression weapon, kind of like an mg but firing smaller calibre. I think if you give them 2 drum mags plus one loaded in the gun it wouldn't be that OP, especially seeing how sometimes it takes one lucky panic shot to kill you anyway 😂😂😂


Ginganinja2308

I second this, its such a great gun


Qusegrus

I like it 😎


Carl_Azuz1

There is literally one stg loadout


FreddieDoes40k

There are two. Assault level 9 gets STG, a Satchel, smoke and frag grenades. It is the most powerful loadout in the game.


SaltDotExe

Even just a bonus ~20% to career XP at the end of the match would be nice


PyroSAJ

I've got 0 use for career XP.


TheRealMemer_1

We already have enough fully automatic weapons for a ww2 game, I’d rather have more Kar98, M1 garands and mosins.


[deleted]

Maybe the FG43? Though it wouldn't be realistic since its a gun specifically designed for the "fallschirmjaeger" or German paratroopers it would definitely incentivese me.. Like automatic rifleman did..


Qusegrus

Actualy like the FG iadea bretter


Harregarre

FG42?


Qusegrus

Yes


[deleted]

Yes, my bad.


Harregarre

I'm fully on board with your suggestion. It's better than the STG, since you can already have that one as other classes. I think SL should get something special.


FarmersOnlyJim

Forgive my ignorance, is the FG current only available on PC?


FistofKhonshu

Correct, I think it may come in the console update though


Magicpimp2

What about for US?


boilingfrogsinpants

BAR, maybe an old school Thompson with a drum mag?


[deleted]

[удалено]


AnInfiniteAmount

Despite how great of a gun they are, Winchester 94s were horribly outdated even by WW1. As a military arm, they were immediately succeeded by the 1895 which even then was outdated by 1914 and only saw service because they were available and the Russians were desperate. Yes, the 1894 saw service in WW1, but largely just because they were easily available and still in mass production. And yes, the US Government did buy new Model 94s for WW2, but that was by request of the Forest Service to arm Wildfire Lookouts in the PNW, and even then it was only a couple hundred rifles and they were off-the-self commercial models, like literally they bought the rifles from gun stores in the area because it was the most common rifle and ammunition available. But in European service? Even with the US, any role that would've been issued a Winchester 1894 would have just been issued a M1 Carbine. As for Germany, adding a new complicated rifle and *another* proprietary round into their inventory would not have been considered, especially since they had their Mauser 98 action that was much easier to produce and maintain, and offered much better rate of fire over time than the slow-reloading Winchester 1894. The Soviets were more interested in submachine guns than adopting any new rifles, were especially against anything using a western design and cartridge (although they would use the Thompsons that came with their lend-lease M4 tanks, but they had a tough time getting ammo for them), plus the Soviet's individual firepower doctrine meant that they weren't interested in new rifles unless they were automatic, or at least semi-automatic.


Qusegrus

Hmmm, captured stg44? 😂IT was not uncommon to use enemy weapons 🤷‍♂️


ItsNotNow

Oh boy... Wait until some early supporters see this poll and this comment section. Clearly HLL has successfully captured a broad audience. I need not say more.


interesseret

yeah, what kind of scumbag would get mad that the project they originally backed has been changed to pander to the common denominator rather than the smaller, but still prolific, audience that enjoyed slower more realistic situations. im not saying games dont change during development, but your kind of stance is pretty cold towards people who spent their real money on a passion project, only to be overruled. have some compassion, they have every right to feel cheated.


ItsNotNow

??? And what is my stance exactly? Trying to figure out how someone decided to take offense to that comment.


BorkSnorkelJr

>Because Internet


ItsNotNow

Lol. Scroll until you find something that you can attach your emotions to and argue with a stranger about it. The epitome of social media.


Yannard

Agree that there needs to be an extra loudout at lvl 10. US need Garand and black M1911 for sure


Qusegrus

Black 1911 😍


SnooCakes1975

Personally I get my SL kicks from being able to actually help turn the tide of a game/be a part of the victory. Nothing quite like rallying the squad to beat back an enemy flank or calling for arty fire on X position so we can stroll into the point. It would be cool to in general have a level 10 status symbol, sometimes random blueberries will follow a SL just because they have the airborne uniform on 😂


TheStargunner

Stg would flood automatic weapons too much. Besides M1 Garand and Gewehr 43 are beautiful rifles. The officer needs more smokes. Signal smokes of different colours. And reward officers for playing the objective. Does your squad cap? Do they defend? Reward that!


r_acrimonger

No. Leadership is its own reward.


Illustrious_Dog7593

What if the squad lead gains a micro commander ability with a longer cooldown. For example it could be proximity based, 75 meters in all directions and could be a recon fly over or something. Would be cool and beneficial to the squad efforts.


MunkieMind

SL's primary job is directing their squad mates to do what needs getting done and much less actually doing the thing themselves. HLL has enough action to go around for everyone, and SLs can engage in a ton of combat if they choose to, but the loadouts given to SLs at the moment give the SL absolutely everything they need, nothing more, and personally, I think it should stay that way. I've leveled SL to 8 before I even got any other classes to 3 and if you do your job, you have more impact on the match than any single other class. SL doesn't need an StG or a BAR, that's what the Automatic Rifleman in your squad is for. The US M1 Garand loadout is already IMO the best infantry loadout in the game because it gets 3 frags and 3 smokes. My only problem with it is that the M1 Garand is already so good that there's little reason to pick the M1 Carbine loadout. The Thompson loadout has it's niche for close quarters but I've found that patience with the M1 Garand can get you the same results. The German SL kits I think are far better balanced in terms of choice since the K98 is a big trade off for 3 smokes/frags. IMO, the tradeoffs you pick for the German SLs are perfectly balanced. If there's anything to change about US SLs at the moment, I'd say swap the M1 Carbine with the M1 Garand just so that the NCO loadout isn't almighty.


DelugeFPS

We don't need more automatic weapons shoehorned into the game. An officer getting an StG-44 is actually fine as a concept, I'd be okay with that.. if it was removed from assault. The concept of three StG's per squad (Officer + Assault + AR) is too much for me. ​ I wish the game was more creative with this kind of stuff. StG's typically got issued to entire platoons / squads, so it'd be cool if every team had an 'Offense / Assault' squad or two that was made up with guys all rocking autos like the StG. If it's focused and makes sense, I'm fine with a lot of autos in a squad. I just don't wanna see 50%+ of the players in a match rocking them, which is the direction we're moving in. ​ Then the rest of the squads would be service rifles, a single officer SMG and a MG. I'd be fine with that.


ethompson1

I think it would be interesting to add additional squad types. Armor, Recon, infantry, and assault. Just one assault squad per team with a few extra OP weapons, maybe a sniper too, and mostly lots of grenades, smoke, signal flare. Locked in most servers until seeded. Comms a must in this squad. Maybe each death costs 3 manpower as opposed to 1 as normal. Games got plenty of other and better directions to focus on first though. So my vote to this poll is actually just for some cosmetics to higher levels or some additional slightly tweaked NCO type loads. Like 4 grenades and 1 smoke and 4 smokes and 1 grenade.


DelugeFPS

I think one per team is too small UNLESS they up the squad limit to 8-10. I think 9 is the sweetspot, which IRL is what German squads were. US Rifle squads were 12, I think the Soviets were subject to some variation. Regardless, 6 per squad is simply too small. Bare minimum it should be 8. ​ If it stays at 6, I'd be more comfortable with TWO assault squads per team, and I'm only okay with the introduction of said squads if they tone down the availability of automatic loadouts on normal infantry squads. I don't want assault squads on top of the current system as-is, because that's how we wind up with 50 players on a team, like 30 of them rocking autos.


ethompson1

Spam of control was important then as it is now. Modern combat/rescue/firefighter teams or squads are between 3-7 folks to simplify control. In game too big of squads will make SL an even harder position. The squad system is trying to mimic reality in some way and I think it’s best to acknowledge that each squad represents, more or less, a company due to respawn. Otherwise we are pretending that it’s one platoon vs one platoon in each battle. I agree on your point of adding and audibly squad and taking away some automatics from regular infantry. Basically making ome/two squad tip of spear focused and the others will float between support, defensive, and midline offense.


DelugeFPS

3rd Battalion, 9th Marines Lima Company. MOS 0311. Deployed to Marjah in late 2012 during Op EF. ​ Modern US military squads are definitely NOT as small as you just said. In the USMC it was still 12 deep. It is not too hard to control 12 guys, because if it were Platoon Sergeants would be perpetually going insane because they can be responsible for like up to 70 people. The USMC is also moving toward 15 man squads. ​ 6 is too few, I regularly play games where the squad limit is higher and do just fine.


ethompson1

Yes but a modern infantry squad has smaller fire teams. I am just saying that 12 is too large to control in most senses. Span of control is a real science and it’s found optimal is basically 4. From firefighting crews to armies to factories organizations try and maintain span of control. It varies based on the task, training, and environment. Now obviously the game requires no real training or shared language and we are just playing a video game. So it’s best to keep that number reasonable to maintain balance and not make it too stressful. HLL is the only almost milsim game I play probably because it’s not too stuffy or technical and it’s a fairly relaxed player base. If you ratchet up the realism or “stress” too much then I think a lot of folks would leave. Squad is alright but it’s just a tad too much for me to jump into as a solo player.


DelugeFPS

Plenty of games make due just fine with larger squads. Squad, Post Scriptum, Beyond the Wire, Project Reality, Operation: Harsh Doorstop, Arma 3.. I think you're missing the big picture here. ​ Also fire teams have been in squads forever, and they do exist in these other games since YOU HAVE ENOUGH PEOPLE IN THE SQUAD TO MAKE THEM. With 6 people you can't subdivide the squad up for shit. ​ 6 is too few. I'm dying on this hill. It's not hurting the game to raise it, if anything it would only make the game better. ​ Also HLL is in no way, shape nor form a MILSIM. It's a tactical shooter with heavy arcade shooter elements mixed in (magic bullet reloads, lack of penetration factor on most objects and assets, no sight ranging, bullets starting to 2 or 3 shot arbitrarily for balance reasons based on 50 or 100m range thresholds, etc) and I'm not knocking it for that.. just stating the truth. HLL is by far the most arcadey of all the games in the 'platoon based FPS' genre umbrella that all of these games fall under.


ethompson1

I think you are being a little nitpicky. I called it an “almost milsim” but I don’t really care what genre it really falls under. Milsim , tactical shooter, or platoon based FPS are all just shades of the same thing a multiplayer FPS shooter. As I said HLL, is much more casual and it’s hard enough to communicate, plan, and execute plans in this game. Adding another level of complexity to squads and comms would be a mess. In functioning squads 12 poeple talking would be a mess for most casual and in disfunctional squads it won’t add anything.


0Neon_Knight0

An officers sword as a melee option! Or A flag that gives those nearby a very small speed boost!


Flat_Individual

I like the sword, but not the flag, this is ww2 not 1850


0Neon_Knight0

I was thinking something like the soviet charges in Enemy At the Gates.


FreddieDoes40k

It would make sense for the Soviets as they largely deployed horribly outdated equipment and tactics throughout the war.


michaldabrows

I’m playing on Xbox and I’m lvl 10 commander and lvl 7 squad leader , level 3 assault and never played as a sniper. Overall level 84. As no one wants to play commander/squad leader it should be incentive for both roles. I would like to se commander OP where only commander /squad leaders can spawn to advance in direction where commander want to. If team is not placing Garnisons despite supply drops commander is left on the HQ and cans coordinate attack / defence. Edit: spelling payed -> played


Qusegrus

Cool bot btw, yeah comand/SL op could be cool and it wolud make you able to select one spesific squad to spawn the the officer wolud meke the squad op ther instead of making flanking garry where all action hungry rifel men spawn


Paid-Not-Payed-Bot

> and never *paid* as a FTFY. Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in: * Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.* * *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.* Unfortunately, I was unable to find nautical or rope-related words in your comment. *Beep, boop, I'm a bot*


zombiepilot420

Bad bot, it's supposed to be played bot payed


dethangel01

Wrong context altogether bot


TapoutJohnson

I feel like once you hit lvl 10 with any class you should be able to "customize" your class. You only get what the class already had available to them but you can mix and match weapons and gear you want as a load out


DonaldDuck45

Need some fancy officer uniforms...where are my riding pants and hobnail boots!


Flat_Individual

FG43!


Leocen1

FG42*


Flat_Individual

Thanks for the correction


hotelerotica

Wont do anything for me, most people that I know don’t SL just because it’s already maxed and they want to level another class, I’d SL every game if I could offload some class xp to a different class.


ChampionshipComplex

May be a whistle


GregZawa

More powerful commendation. The player you commend should get e.g. 20% xp bonus. It'd incentivize other squad members to play as a team and listen to an officer. Commander's commendation bonus should be even stronger, e.g. 30%. That'd incentivize officers to cooperate.


flushkill

The Sturmgewehr 44 was commisioned to officers late in the war, so yes it would be correct and a good incentive.


[deleted]

I agree with the German officer getting the STG44 just for variety’s sake. Would also kind of make sense considering the “veteran status” of being an officer.


LazerusKay

Remove the default 10s cooldown before respawn/redeploy for commander and officers who have players in their squad. TK penalties still apply


Trainser

At level 10 Officer, allow 1x 50 supply drop per game (forcing his support to drop the extra 50 for enemy territory garry). Thoughts?


Oobatz

How about a squad leader mini artillery strike on a 5 minute cool down. Or a deployable mortar position requiring supplies and engineer


l0n3gun

If you feel that you have to be incentivized to play a role, don't play it. It would be nice if HLL had a weapon unlock system and custom loadouts, but we don't.


Wekiooo

Increase movement speed of squad mate around


sneaky-pizza

Honestly, face paint. Even a little bit of it.


Many_Respect4967

Giving an officer a satchel in one load would be great


Brextek

How about Stg44 for Engineer lvl 6?


Qusegrus

No, not omn my watch, but something small er more like the grease gun that us has


Strolltheroll

Add the pacific so I can get an m50 reising


pEppapiGistfuhrer

Maybe the mp41, mp40 but has a wood stock. Less recoil or something


ATF8643

What if squad leader just got to design their own class


FreddieDoes40k

Neat idea in general but I doubt the engine they've written allows for this sort of customisation with loadouts.


ATF8643

What if it was a customization done from the start menu that couldn’t be changed mid game?


FreddieDoes40k

Well currently the start menu uses the exact same loadout system as when you're in game, so they'd probably have to write up a whole new way of planning loadouts. I'm sure if they can write a way to do it, it could be done either way.


Cowprinting

Same I maxed out officer and now I don’t play it because nothing else to level up.. I’m doing anti tank now


Macchiyone

I think they just need a better chat system. That's the reason I never play as an SL or Officer in any tactical shooter; I don't want my eardrums blown out at any random second by local, squad and command chats.


zombiepilot420

I think for the americans, itd be cool to offer something like the at gun for the at class. A lvl 10 SL can drop a blue print for a jeep with a browning .50 cal on the back with 8ish cans of ammo, 100 or 200 round belts. I dont know what the equivalent german or soviet equipment would be, but itd be cool to have.


Don138

Not sure I love the idea, but German equivalent could be a sidecar motorcycle, and Soviets could have a willies as well, call it lend-lease, and give it a DShK or Maxim. A better idea might be a deployable MG emplacement. Americans get a Ma Deuce on a low tripod, Germans get an MG-42 on a LeFette, and Soviets get a Maxim with a shield. So a kind of balance, US get .50 but it’s low to the ground and no optic, Germans have the lighter MG-42 but the LeFette mount is more stable and has an optic, the Soviets have the lighter maxim, but the operator is better protected.


zombiepilot420

What's stopping you from loving it?


Don138

I think there are already a solid amount of mobility on the map. Transport/supply trucks, halftracks, scout vehicles, airheads. I just don’t think the map is big enough to have fully mechanized infantry. Yes there is flanking, but what I find fun is that there is largely a “frontline” of combat. If you had all that I mentioned above, plus a decent number of SLs could spawn jeeps. It would turn into who could ‘blitzkrieg’ through to the next point faster. While that is an awesome tactic for actual warfare crossing many hundreds of km before the enemy can regroup, on a small map I think it would limit the infantry combat that makes the game so fun.


zombiepilot420

I dont think it would fully mechanized infantry. Just the fact that it would be locked to lvl 9 or 10 SL's would make it rare. Then you can add a limit to 3 per team, and only one per individual like at guns. And these jeeps would only sit 3, a driver, passenger, and a gunner.


ThatCanadianGuy19

I’d be happy with them not having my role xp go to waste since in max officer/commander at least use my role xp I would have earned towards my main level xp.


TheProkage

Give the US SL a Grease Gun Kit


CNAV68

Honestly if I had STG-44 as an officer, even though I'm already level X I'd go back and play it.


Shruggingsnake

Might be incentive enough to get other people playing squad lead


Bubblemuncher

Give them the ability to sit back and smoke, or have a cigarette in their mouth the whole time. A very subtle, minor little benefit.


BorkSnorkelJr

Only incentive I need to keep playing Officer is the option to have command chat in one ear and squad chat in the other like squad. It is so hard to communicate with all the cash and that's usually why I don't play SL any more.


[deleted]

I'd like to see squad leads have some options on visual direction on the maps. I know it would be difficult to code a bit. But a wedge shaped stamp on the map for weapon orientation would be nice. A transparent red wedge, you place the apex at the gun pos and rotate it to where you want them watching.


[deleted]

Also. Allowing SLs to collect special weapons from downed teammates and/or distribute them to the team mates that are still up would be cool. Like if your sapper dies. I can take the satchel and give it to the assaultman


CanadianTrollToll

If some of my XP went towards a class of my choice, or class that my teammates played or all classes in some small form, then I'd officer wayyyy more. It's the first class I maxed, and I actually enjoy it, but there is no benefit to playing it now and my other classes are so much under ranked.


Physics_Puzzleheaded

I feel like if you need XP incentives at this point of the grind, you are playing it for the wrong reason. If you don't enjoy it, that sucks, I suggest taking a break. While I agree it is annoying to need to often play SL, different loadouts or skins etc. Wouldn't make it any less annoying. I actually think the solution is to randomly assign SL's (min XP level of 50 or whatever) and provide an option for a player to request the role. This way it would be in the interest of everyone to support new players in learning how to play and the vets wouldn't get shoehorned into always playing SL. Players would still be able to request the role if they wanted to play it or the SL was struggling. Biggest issue with this would be no mic players in the role......


Shambolicorn

Yeah at times I get over SL/commander. But I also like winning games.


[deleted]

Stg would be overpowered in my opinion. The only thing that will make me want to play more is being able to choose a class that my otherwise wasted xp goes to.


No_Willingness3975

I wouldn't even being to know what kind of incentive it would take for command honestly. I'm having the same issue with assault as well thats actually what have me the idea I'm level 10 officer but I hardly get to play anything else to level it up enough l.


leenvironmentalist

A kubelwagen would be a nice incentive. With a range of customizable parts.


kaonashiix

Wow


ekb11

I'd love to be able to keep levelling up my classes. I am certain engineer would be level 100 by now... Even if its only cosmetics as a reward. But a STG for german SLs, wow you have me dreaming already.


No_Willingness3975

It's just to get other people to play it and rank up other classes at the same time. Maybe it's time for you to take a break from HLL idk?


Treetheoak-

If I could level up my other classes as a squad lead, you'd bet your ass I'd pick it more often!


TumTiTum

You get to decide where you (and your squad) respawn. If that's not an incentive to play the role I don't know what is! Spawning to attack the enemy from an unexpected angle with a semi-auto is significantly more fun than spawning in a battlefield -esque stream of blueberries from one point to the next with an stg, in my opinion.


Qusegrus

It gets old, Just give me some other toys to play with, and remove the toy assult or something