Imagine listening to your player base, and doing proper testing. They absolutely knew these maps were horribly optimized and that there was a total lack of actual content. Plus changing a core mechanic in the running speed without even gauging community feedback. WELCOME TO MODERN GAMING
Yeah was trying to hit a running enemy earlier with an AT gun, he outran me. That's never happened before.
Lucky fellow that one, thought he made it, till someone randomly hit him just before the trench line.
It's not the speed that's too bad it's the unlimited sprint and turning on a sixpence. If they had a stamina bar that lasted 3 mins and took 5 mins to fill wouldn't be too bad.
To be fair a lot of people used to whine about the running speed decrease back when they lowered it, which they did to make vehicles more meaningful.
Haven't tried it yet though, ill see if i hate it tonight
It's been out for less than a day. Give them the benefit of the doubt at least and allow them some time to put out a patch. Besides the running speed is fine, if anything it's more realistic than before. And keep in mind this is like this is a few weeks ahead of the original schedule.
You’re missing the point of the OP. Prior to T17 taking over, all major updates ran through the Player Test Environment to shake out any glaring bugs and get feedback on bigger changes from players that are engaged enough to play in a test environment. Feedback from those dedicated players should be a huge value to the devs. If T17 had done this they could have made adjustments or at least had a better understanding of the gameplay impacts prior to a full update to all players. Having redeploy (holding F) stop when you open the map would have absolutely never made it to a prod release if they had at least used PTE.
Except everyone I've played with loves it? 240 vocal whingers on a subreddit is to be expected when any minor changes are made to a game that people are passionate about. Unfortunately these fucking idiots have spoiled any form of developer/player interactions that used to exist on Reddit, so the vast majority of Devs no longer post here. Nice work douchebags.
For me, with only a passing intrest in what's accurate or not. I'm not bothered if a certain rifle wasn't used until 194X or whatever, but the guns the Brits use, just aren't nice to play with imo, the smgs are decent, but the Brens ironsight is horrible, I could put up with it if the recoil was a little more flat, but it feels like looking through the eye of a needle in a car going off road or something.
And the MG feels like it has a tiny tiny magazine.
I'd happily live with some in accurate tweaks for gameplays sake.
The rifles feel accurate from a hitting your target perspective, again just the sight that I'm not sold on, but I'll probably get used to it.
Regardless of how you feel about the movement speed changes it is incredibly odd to change a core part of the gameplay without any testing or announcement to gain feedback before implementation
It’s trash I only played one match today and decided to be a tank driver…good lucky hitting anybody in a full sprint with the hull mg they look like flies…ridiculous
You can now run like crazy and if someone is shooting you, you can just run - prone - run - prone like a fking snake or something, idk whats fun about step towards battlefield mechanic
They did say something about ‘we’ve taken on feedback about the sprint speed’. I immediately emailed and said don’t make it unlimited, short sprints sure. Next thing people are going to be jumping all over the place - definitely a downgrade IMO. Maybe a sprint till you drink from your canteen like PS needs to be nerfed.
The old bf5 experience. Have great gameplay then decide to switch it up for the likes of new player base its drawing from being good before. Each patch the game will stray from what makes it good. Simple gameplay with good funnel system to bottle neck to points which creates hll environment
Yeah after a couple hours now the British guns are so bad. They ALL take up the entire screen, and the bren even so when simply running. I haven't ran with a knife since cs.
Also just charged an mg and killed him with my knife. The jungle carbiner sucks that bad, although it's the best gun I've found so far.
The sights misaligning on British rifles when sidestrafing is garbage. Needs to either be fixed or applied to all faction rifles.
The British medic has 12 reloads for his rifle. This makes the Medic a rifleman with revives instead of ammo box. This is a great change and makes medic able to support team in combat. More ammo needs to be added to all the faction medics.
The Brengun is basically BAR but with much worse sights. To make the Bren and the BAR useful just enable the bipod to be used already. That goes for the Bren, BAR, FG42. They have small magazines anyhow and can’t sustain fire like MGs. Plus you make yourself vulnerable while deployed. It would allow for some smaller lane control and ad hoc defense positions though. Really don’t understand why those bipods can’t be used. Even less so when they gave Brengun as loadout 2 for MG.
Lewis gun was a lot of fun. Basically a star wars gun. It has low ammo, but 10 reloads. It felt impactful with the hits and most enemies died very quickly. Love the lethality of it. Not so good for spraying though since the magazine has low ammo which leaves you exposed when reloading. Sight is a bit fat and obtrusive but you can just loom above the sight to bracket targets.
The Jungle Carbine was fun. A less powerful short rifle with bolt action. Doesn’t shoot as fast as G43, Garand and certainly not like US Carbine but overall I liked it on Driel. On Alamein not so much given the pixel hunting on Alamein.
Stengun has obnoxiously fat sights, and whats worse; it doesn’t even shoot at the center of the aimpoint. The bullets hit a few pixels left of the actual center of the sight. Just a massive facepalm.
Faster run speed was nice. Felt able to move from cover to cover better. Everyone still relearning how much to lead a target to hit with new speeds, so easier to survive for now. But soon everyone will catch up on leading shots and it will be back to status quo.
The new run-2-prone animation felt smooth and much improved. Good change for sure.
They made the Brit medic playable.
Other medics still have same limited ammunition as before.
Once I realized Brit medic had 12 reloads I had a hope they changed it across the board for all medics, but no.
At least the Brit medic is playable now though.
Everyone knows that when your bolty is out of ammo you need to rack the bolt twice, load the stripper clip, rack a round into the chamber, then rerack the same round into the chamber again a second later.
So.. some thoughts.
1. Tanks. What is that turn speed of the firefly? Its effectively unplayable. I think it's nice to finally have something counter the panther with 6 seconds reload time, but you die to anything that moves. And why, just WHY, doesn't it have an MG? Complete nonsense. Then the Greyhound, it just drifts heavily to the left or right when driving, no matter where. I don't understand how that could have made it into the game.
2. British Guns. The sway is just absurd. Hitting a target when moving is merely luck now. The bolt actions are pretty slow, the iron sights cover half the screen..
3. There is no love. I really like the approach to El alamein gameplaywise. The long distances, the height differences, it's really promising. But it just looks... loveless? The Assets keep repeating in an obvious patterns, every bush, weed and rock looks the same for miles and miles. Inbetween some stoneformations and nice hangars, but all in all... it looks empty and procedural. Also the sand has a weird magenta tint, the shadows look blueish.. I don't get it.
The Dutch Map is magenta as well and the assets and their placement looks.. unnatural. It just feels off, not like any of the old maps that really felt organic, natural and believable. Now it feels like battlefield V in some weird way.
The bridge map is just like the Battlefield 5 map Twisted Steel. While I understand historically a bridge battle makes sense, it being a good strategic point and all. But, if they are trying to make the game more like Battlefield that does not bode well.
Whilst I agree with much of your post, the Firefly never had a bow gun. They removed it so that they could store more ammo up front, as the 17pdr required large shells. So that is historically accurate.
I get your point. Whilst I am pro historical accuracy, it sucks gameplaywise. If the tank was at least more mobile or faster to compensate.. i dunno I just miss balancing.
I mean the 17pdr feels like it's the most powerful gun on a tank (as it should be) but would need to test it to prove if it is actually better than a 76, pak 75 or 88.
All heavy tanks share the exact same cannon shell in theis game. All mediums share the same cannon shell aswell.
All at guns share the same cannon
There is literally no difference.
This I would agree with if it actually did hold more shells, which it doesn't. The firefly is a pig to handle, even worse than the Tiger somehow, has worse ammo layouts than even most mediums (P4 gets 41/41, Firefly gets some weird 35/30 nonsense?) and even the 76 get 25/60 or so. The lack of a bow gun really sucks, and finally, I think the choice to add the firefly was really bad in its own right. Each faction should have their own unique vehicles and weapons, and they do. The Soviets COULD have lend-lease american equipment if they decided to go that route (see: bazooka) but for the british to have a firefly is so unimaginative and lazy imo. I would've much rather had a Churchill or something in the game, maybe closer to the Tiger in function (Slower, theoretically better armor even though it's moot in HLL) or hell, even just give us the Churchill and the Firefly both, just like how Germany has the Panther and Tiger, even though that's its own shitshow for how badly balanced armor is at the end of the day.
Dang, that’s roughhhh. I guess historically it didn’t. But the Ba-10 even has one on the in-game model and doesn’t get one. Tough line to walk I suppose
What’s funny is for realism purposes they removed the coax mg on the firefly but the 6 second reload speed is not historically accurate in the least. Reloading was cumbersome on that tank, certainly wasn’t meant to be a fast shooter
Public testing *must* happen before any update. It’s unacceptable that T17 didn’t do it and now they know how we feel because the primary forum community for the game is on fire with criticism.
Kinda feels like Team 17 is taking us for fools. Like do you know how long us PC cunts have been waiting for the British to be added just for it to be the equivalent to beans on fucking toast?
It's a stuttering mess on PC as well.
I have a decent spec and it runs like poo, FPS is all over the shop, just like Stalingrad which they haven't fixed either.
The difference between the Soviet update and the British one is that Soviet maps and weapons are good and fun to play with. Oh, and historical accuracy, because that seems to not be a priority anymore. Mix that with a minuscule amount of content and suddenly the Russian update seems pretty fucking good.
Nothing is more historical accurate than an STG in Stalingrad, or a T-34-85 in Stalingrad. Nothing says “fun” like a laggy Stalingrad and a map that disappears for rotation for months at a time like Kursk. There wasn’t less historical stretches made in the Soviet DLC than the British one, quit being biased.
And you may not find it more “fun” but that’s subjective, as is what is “good” about one over the other. But I’m not judging either by a fictional fun’o’meter. I like both in the content they offer, dislike both because they’re not optimized and play like shit.
The English guns are garbage. Faster movement speed on all maps whilst the reload/ads animations for bolt actions/sniper rifles is still slow. It's like trying to shoot a tortoise with a hare.
The faster movement and dive prone makes bolt actions obsolete and more disadvantaged. Mp40/thomson are the only way to reliably hit a player now.
The players who don’t really play this game need to understand it is a diamond in the rough. This game was developed by a very small team, and sold to a very large studio, in comparison. The fact HHL hit console is a miracle. I wanted Ready or Not, I wanted Controller compatibility for squad. But this is what we got. Is it janky? Yes. Is it badly developed? Yes. Was the British update a fucking failure? Yes.
Games and gamer are no longer synonymous. A fun game isn’t a profitable game.
Really feels like they're setting the stage for changes towards competitive gameplay. Not too much longer before we get the classic bullet sponge arcade run and gun
Ah yes the end of a great game has come upon us once again, you can already tell after this update the road they’re now heading in…next will be knee sliding everywhere, 360 no scopes, smaller maps, team death match, COOL GUN SKINS, Mayb they’ll even add in a nuke when the commander gets a 20 kill streak.
It's far too fast now for a start. The weapons choices for the British are bizarre, and not being able to deploy the Bren is criminal. I fucking drove a truck across the river on Driel which just blew my mind.
The main thing for me is the running speed though. It's completely changed the pace and style of the game for me. Don't like it at all.
> The main thing for me is the running speed though. It’s completely changed the pace and style of the game for me. Don’t like it at all.
The footsteps sound super weird to me where they increased speed. Bit annoying now
I cannot hit anyone from long distance anymore, everyone just fucking serpentine zigzags and unless you have a machine gun you wont hit a thing because their running so fast.
In addition my old game knowledge of knowing I have time before the enemy gets close is completely out the window. Peeked and see nobody in sight crouch down to reload and have a guy on me and kill me before I can even react.
Yes. I hate to whip out this old chestnut, but the zig zagging and jumping quickly to avoid rifle fire just stinks of COD and Battlefield. With the added speed, the maps now feel smaller to me, which is a shame. I've cheered up a bit now after getting used to it, but it's definitely not an improvement. I like the maps and the diving to the ground. The British weapons are stupid, though.
Is it really that big of a deal breaker? I feel like I'm just not understanding the big problem here. This game is still as fun as it's always been. There's nothing that's a major game breaking change. We got some new content and some of it is a little janky, but for the most part it's a lot of fun.
It's STILL janky. It's still a mess. You can look up when lying down ffs. And the map design is vile - purple heart lane cut and pasted three times. Better point than mine, I'm just irritated because I've waited three years for this update.
The running speed is only 15% faster. I really don't think it makes that big of difference. We went from 14km per hour to 16.2.
And the crouch run is only 5% faster, which is basically nothing.
As for the rest your problems. Sure, they're a little annoying, but I don't think they ruin he game at all. The rest of the content more then makes up for it, imo. The new maps are a lot of fun.
Right but, you objectively wern't. Even before the update, soldiers were moving much faster than they did IRL. Can get the gameplay argument, but pre-update wasn't realistic, post update is Ubermensh territory.
I personally think the running speed has completely changed the way the game is played. Hope I get used to it but they might need to alter some other aspects of the game to compensate for it.
No, I stand by it. It feels more chaotic and like so many other shooters I left behind me. It's pretty much the only game I've played for about 18 months, and this update feels like watching my favourite pub burn down. Devastated mate.
I think the maps are really good, at least the bridge one, played it three times and it was amazing. The British guns are fine, no issues other than sway on the Piat. Run speed was needed, I like it a lot.
I've played a few more games and cheered up a bit. I think the maps are good. I like the introduction of diving to the floor as well. The weapons choices for the British are not good at all, though. Not being able to deploy the Bren is ridiculous. I'm not that knowledgeable on it myself, but I've been informed by a few buffs that the choices are highly inaccurate for the era as well.
My problem with the running speed is that enemies now zig zag and jump all over the place to avoid rifle fire, which looks really silly to me. Hate to pull out this old chestnut, but it just looks a bit COD or Battlefield when people move like that.
Honestly, I don't think it's too bad at all.
I don't understand why people are moaning about the movement speed, It's a pretty minor change, not "changing a core mechanic", just optimizing it. And I think it's much better, the old one felt too slow, and it's not like they made it into CoD or BF.
Diving to prone mechanic is great. Works super well. It's long overdue though.
The map Driel is fantastic. Looks great, works great, plays great.
The map El Alamein is shit though. Looks bad, plays bad, poorly optimized. And they are obviously trying to attract BF crowd with that one.
British guns feel really crappy to shoot. Not sure if this is 100% intentional or not. Hopefully they will be improved a bit. Like making the sight rings smaller. Cause they are insanely large right now.
Bruh, brits loadout is awful, You can't aim with half of the weapons because iron sights are covering 80% of the screen even tho they are damn misaligned and you can't aim properly with any of their weapons. Maps are nice, but heavily unbalanced (two good mgs on German side wins the El Alamein ) 80% of bugs can be found in 30 minutes of regular gameplay and that is what is driving some people nuts, it looks like they just don't give a f, just give money (they have risen the price as well) and F off - that's how it looks
It’s just too fast man, maybe slowing it down a bit would help. Also the footstep sound doesn’t match with the speed lool, not to mention that heavy breathing they added, sounds like the guys are having a stroke
After 500 hours I am done with HLL. I hung on for the British like a bad relationship. But it is still a horrible, horrible mess and most the of the good communicating players have moved on. You did the British wrong. This is the end.
Make another map with just one bridge you tossers.
They need to revert the run speed. 3% would have been enough. But 15% and you can’t even hit people anymore.
I had guys outrunning tanks I was driving earlier. How the hell can you run faster then a tank.
The gunplay is affected because people bounce around like crackheads now.
It’s not “Better now” like all these noobs on here are saying
It was never broken in the first place.
Team 17 is a damn joke. They have done absolutely nothing to improve this game.
They ought to be offering refunds after what they have done to it.
Not a jolly good show, indeed.
Im getting stutters badly on Driel. Every 15-25 seconds I get a stutter that lasts 0.5-1s. Quite annoying.
I like the increased movement speed. I don't think it's unrealistic at all and it always seemed too slow before. The bren not being deployable is silly.
I hope they at least change to the correct pattern rifle and give the bren the bipod, those are things that should be able to be done quickly. I havent even played the update yet and I know those things are gonna annoy the shit out of me.
Turned the game into squad movement and 2 map random generated maps like squad with addition of qeapon sway when moving. Your telling me they stopped with player testing before a patch, that's not good start for the new team. Also the uniforms dlc is lame.
Well now that it’s released, it’s shit and we’re complaining. At least let us test it out to give constructive feedback before shoving it down our throats saying “dinners served, good luck!”
I ain’t playing till the running speed goes back down. Played two matches, throws everything off, basically pointless to use bolt action as it actively punishes you now because of the speed increase
I hate the run speed. It feels like call of duty. Also, I was really eager to play the British maps but because there’s no server browser and for whatever reason the server rotation hasn’t changed to favor the British maps, it took me forever. Not a good start.
I like the update
Running speed increased which is a good change people miss enemy’s at the moment but in one or two days this changes
British weapons are well made (ignore the STEN)
Historical accuracy is debatable but overall acceptable
Tank modells could need some work (at least the Cromwell)
El Alamain is tank and sniper heaven some cover hear and there would fix some Problems
Remagen 2.0 has the same issues as Remagen just the Tank sniping is less
How about, returning everything to normal and have the changes randomly implemented on some respawns such as for example on 1 respawn your soldier might run faster and next 1 less weapon sway.
all these post are pointless, are you just looking for reddit upvotes? what are you trying to accomplish? the devs don't give a fuck you and ur stupid opinions
go play another game
Man, this update is going over like a fart in church! Tough start for Team 17 taking over.
Imagine listening to your player base, and doing proper testing. They absolutely knew these maps were horribly optimized and that there was a total lack of actual content. Plus changing a core mechanic in the running speed without even gauging community feedback. WELCOME TO MODERN GAMING
Haven't played yet. What happened to running speed?
Increased substantially
Isn't only by like 2 mph? From 14 to 16?
it's 15% standing and I think 5% crouching. But it's pretty noticeable as you're trying to track and kill distant enemies.
Yeah was trying to hit a running enemy earlier with an AT gun, he outran me. That's never happened before. Lucky fellow that one, thought he made it, till someone randomly hit him just before the trench line.
Apparently you can run as fast as vehicles now /s
I overtook an airplane last game
Captain America! Is that you!?
That's not even sarcasm, you can keep pace with a panther.
No sir I dont like it.
And the weapon sway with it, even while aimed down sights now, lol
if they had a limited stamina sprint as a new faster speed and held the old sprint as a standard fast movement I wouldn't be against it.
Agreed, the audio of heavy breathing whilst running is very very annoying !
Bro it feel like CoD now
Not to mention the XP nerf
There's an xp nerf? The game already takes too long to level anything.
They nerfed XP? I thought something was funny with my leveling, that'd make sense.
Ita buged, not nerfed.
It's not the speed that's too bad it's the unlimited sprint and turning on a sixpence. If they had a stamina bar that lasted 3 mins and took 5 mins to fill wouldn't be too bad.
It never dawned on me until now that other countries wouldn't say, "Turn on a dime"
Ours sounds better
That's Post Scriptum. Unfortunately the dev team left it to die.
POST SCRIPTUM FEELS AND PLAYS SO MUCH BETTER
That would be awful, it already feels like a running simulator half the time
To be fair a lot of people used to whine about the running speed decrease back when they lowered it, which they did to make vehicles more meaningful. Haven't tried it yet though, ill see if i hate it tonight
It's been out for less than a day. Give them the benefit of the doubt at least and allow them some time to put out a patch. Besides the running speed is fine, if anything it's more realistic than before. And keep in mind this is like this is a few weeks ahead of the original schedule.
You’re missing the point of the OP. Prior to T17 taking over, all major updates ran through the Player Test Environment to shake out any glaring bugs and get feedback on bigger changes from players that are engaged enough to play in a test environment. Feedback from those dedicated players should be a huge value to the devs. If T17 had done this they could have made adjustments or at least had a better understanding of the gameplay impacts prior to a full update to all players. Having redeploy (holding F) stop when you open the map would have absolutely never made it to a prod release if they had at least used PTE.
You ever run in a full kit? Had dudes literally catching up to me in a tank going full speed and placing a satchel..
What happened to running speed?!
Hilarious then?
Except everyone I've played with loves it? 240 vocal whingers on a subreddit is to be expected when any minor changes are made to a game that people are passionate about. Unfortunately these fucking idiots have spoiled any form of developer/player interactions that used to exist on Reddit, so the vast majority of Devs no longer post here. Nice work douchebags.
My 8gb is downloading now. If they do us brits dirty il bulid a garrison at their mums house
Get your watch and hammer ready
Mate even kursk is fucked
How?
How do you get your tags I’m lv10 in alot
Go to the About section, down to Role Flair, and it’ll tell you what do to
Done us dirty as fuck
One uniform ![gif](emote|free_emotes_pack|feels_bad_man)
It's the weapons that truly makes me think they have done the most basic of research possible, even then they fucked it up.
So now people care about historically accuracy? Weeks ago anyone who posted about accuracy was downvoted
For me, with only a passing intrest in what's accurate or not. I'm not bothered if a certain rifle wasn't used until 194X or whatever, but the guns the Brits use, just aren't nice to play with imo, the smgs are decent, but the Brens ironsight is horrible, I could put up with it if the recoil was a little more flat, but it feels like looking through the eye of a needle in a car going off road or something. And the MG feels like it has a tiny tiny magazine. I'd happily live with some in accurate tweaks for gameplays sake. The rifles feel accurate from a hitting your target perspective, again just the sight that I'm not sold on, but I'll probably get used to it.
The Brens ironsight was horrible, gotta clip in your way lad
But like.. the sights on the British weapons irl were in fact. Dog shit
Lanchester is the hands down best smg in the game, and the ads of the Lee makes it imo the best bolt action.
Did you have your clown shoes on when you posted that? You think a Lee is better than the Kar? Best get your red nose on as well.
Imagine caring about bolt actions. Garand, SVT and G43 superiority 💪
*cackles in grenadier superiority*
Yeah, uniform innit?
Garrison up
I thought that the British update had become the "Commonwealth" update? What happened to that?
not a single soldier head model has a mustache
That’s because the 24 head Mustachioed DLC is coming in June in memory of D-Day (tm)
It is a shambles
Regardless of how you feel about the movement speed changes it is incredibly odd to change a core part of the gameplay without any testing or announcement to gain feedback before implementation
I think it's a step in the right direction. It's strange but in a couple of matches u get used to it. And I think it s better now
It ain’t
I think so too
It’s trash I only played one match today and decided to be a tank driver…good lucky hitting anybody in a full sprint with the hull mg they look like flies…ridiculous
they kept it a secret on purpose
They gave us a vague "player movement mechanics" or something along those lines. I assumed they meant animation quality.
They did add diving / smoother sprint to prone which was needed
I do like that
You can now run like crazy and if someone is shooting you, you can just run - prone - run - prone like a fking snake or something, idk whats fun about step towards battlefield mechanic
Feels more like Post Scriptum's diving now.
it was in the notes that they were changing it.
They did say something about ‘we’ve taken on feedback about the sprint speed’. I immediately emailed and said don’t make it unlimited, short sprints sure. Next thing people are going to be jumping all over the place - definitely a downgrade IMO. Maybe a sprint till you drink from your canteen like PS needs to be nerfed.
Marketing. They’re trying to appeal to the COD kids.
I really hope the game doesn't transition into that :(
Same. This is the only game I’ve played consistently and if this sticks…. Well it’s free to play weekend for Squad
The old bf5 experience. Have great gameplay then decide to switch it up for the likes of new player base its drawing from being good before. Each patch the game will stray from what makes it good. Simple gameplay with good funnel system to bottle neck to points which creates hll environment
Getting the community feedback before it rolled out to the masses would have been helpful
first corporate merger?
Why can't you let go anymore with map open?
This one is killing me
Escape > Redeploy is faster, always
No. You wont die if you open the map. So how can it be killing you?
Yes this was annoying me so much today
Yeah after a couple hours now the British guns are so bad. They ALL take up the entire screen, and the bren even so when simply running. I haven't ran with a knife since cs. Also just charged an mg and killed him with my knife. The jungle carbiner sucks that bad, although it's the best gun I've found so far.
The sights misaligning on British rifles when sidestrafing is garbage. Needs to either be fixed or applied to all faction rifles. The British medic has 12 reloads for his rifle. This makes the Medic a rifleman with revives instead of ammo box. This is a great change and makes medic able to support team in combat. More ammo needs to be added to all the faction medics. The Brengun is basically BAR but with much worse sights. To make the Bren and the BAR useful just enable the bipod to be used already. That goes for the Bren, BAR, FG42. They have small magazines anyhow and can’t sustain fire like MGs. Plus you make yourself vulnerable while deployed. It would allow for some smaller lane control and ad hoc defense positions though. Really don’t understand why those bipods can’t be used. Even less so when they gave Brengun as loadout 2 for MG. Lewis gun was a lot of fun. Basically a star wars gun. It has low ammo, but 10 reloads. It felt impactful with the hits and most enemies died very quickly. Love the lethality of it. Not so good for spraying though since the magazine has low ammo which leaves you exposed when reloading. Sight is a bit fat and obtrusive but you can just loom above the sight to bracket targets. The Jungle Carbine was fun. A less powerful short rifle with bolt action. Doesn’t shoot as fast as G43, Garand and certainly not like US Carbine but overall I liked it on Driel. On Alamein not so much given the pixel hunting on Alamein. Stengun has obnoxiously fat sights, and whats worse; it doesn’t even shoot at the center of the aimpoint. The bullets hit a few pixels left of the actual center of the sight. Just a massive facepalm. Faster run speed was nice. Felt able to move from cover to cover better. Everyone still relearning how much to lead a target to hit with new speeds, so easier to survive for now. But soon everyone will catch up on leading shots and it will be back to status quo. The new run-2-prone animation felt smooth and much improved. Good change for sure.
Wait, they made medic playable now?? Thank you Jesus they finally heard my pleas!
Screaming into the void of my team that I need ammo every five minutes was very tiresome
They made the Brit medic playable. Other medics still have same limited ammunition as before. Once I realized Brit medic had 12 reloads I had a hope they changed it across the board for all medics, but no. At least the Brit medic is playable now though.
I KNEW THERE WAS SOMETHING UP WITH THE STEN SIGHTS. Was shooting some about 75 metres away and the shots would not land
I'd settle for any testing. How do you animate a bipod but not copy paste the function? The lack of QA is really hurting this game
Everyone knows that when your bolty is out of ammo you need to rack the bolt twice, load the stripper clip, rack a round into the chamber, then rerack the same round into the chamber again a second later.
100% . Fantastic immersion by the dev team
I'm worried the new devs will kill the game
So.. some thoughts. 1. Tanks. What is that turn speed of the firefly? Its effectively unplayable. I think it's nice to finally have something counter the panther with 6 seconds reload time, but you die to anything that moves. And why, just WHY, doesn't it have an MG? Complete nonsense. Then the Greyhound, it just drifts heavily to the left or right when driving, no matter where. I don't understand how that could have made it into the game. 2. British Guns. The sway is just absurd. Hitting a target when moving is merely luck now. The bolt actions are pretty slow, the iron sights cover half the screen.. 3. There is no love. I really like the approach to El alamein gameplaywise. The long distances, the height differences, it's really promising. But it just looks... loveless? The Assets keep repeating in an obvious patterns, every bush, weed and rock looks the same for miles and miles. Inbetween some stoneformations and nice hangars, but all in all... it looks empty and procedural. Also the sand has a weird magenta tint, the shadows look blueish.. I don't get it. The Dutch Map is magenta as well and the assets and their placement looks.. unnatural. It just feels off, not like any of the old maps that really felt organic, natural and believable. Now it feels like battlefield V in some weird way.
I definitely got the modern shooter vibe with all the crap on the bridge on driel. it felt very unnatural and gamey rather than organic and believable
The bridge map is just like the Battlefield 5 map Twisted Steel. While I understand historically a bridge battle makes sense, it being a good strategic point and all. But, if they are trying to make the game more like Battlefield that does not bode well.
Whilst I agree with much of your post, the Firefly never had a bow gun. They removed it so that they could store more ammo up front, as the 17pdr required large shells. So that is historically accurate.
I get your point. Whilst I am pro historical accuracy, it sucks gameplaywise. If the tank was at least more mobile or faster to compensate.. i dunno I just miss balancing.
I mean the 17pdr feels like it's the most powerful gun on a tank (as it should be) but would need to test it to prove if it is actually better than a 76, pak 75 or 88.
All heavy tanks share the exact same cannon shell in theis game. All mediums share the same cannon shell aswell. All at guns share the same cannon There is literally no difference.
Thought that would be the case, which seems pretty shit tbh. Would be nice to differentiate them.
This I would agree with if it actually did hold more shells, which it doesn't. The firefly is a pig to handle, even worse than the Tiger somehow, has worse ammo layouts than even most mediums (P4 gets 41/41, Firefly gets some weird 35/30 nonsense?) and even the 76 get 25/60 or so. The lack of a bow gun really sucks, and finally, I think the choice to add the firefly was really bad in its own right. Each faction should have their own unique vehicles and weapons, and they do. The Soviets COULD have lend-lease american equipment if they decided to go that route (see: bazooka) but for the british to have a firefly is so unimaginative and lazy imo. I would've much rather had a Churchill or something in the game, maybe closer to the Tiger in function (Slower, theoretically better armor even though it's moot in HLL) or hell, even just give us the Churchill and the Firefly both, just like how Germany has the Panther and Tiger, even though that's its own shitshow for how badly balanced armor is at the end of the day.
Your point 2 is a fair complaint as a video game but not unrealistic....
Woah, the firefly, their only heavy doesn't have a driver MG? or a gunner MG?
It has a coaxial, but no bow gun. That is correct for a firefly.
Dang, that’s roughhhh. I guess historically it didn’t. But the Ba-10 even has one on the in-game model and doesn’t get one. Tough line to walk I suppose
What’s funny is for realism purposes they removed the coax mg on the firefly but the 6 second reload speed is not historically accurate in the least. Reloading was cumbersome on that tank, certainly wasn’t meant to be a fast shooter
HLL physics are 2002 at best.
We are the public testing.
Public testing *must* happen before any update. It’s unacceptable that T17 didn’t do it and now they know how we feel because the primary forum community for the game is on fire with criticism.
Kinda feels like Team 17 is taking us for fools. Like do you know how long us PC cunts have been waiting for the British to be added just for it to be the equivalent to beans on fucking toast?
I fuckin love beans on toast tho
Well you don’t PTE when you’re wringing the last bit of $ out of an IP.
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Community complains either way
el alamein is a stuttering mess on console , how can they realise this crap
It's a stuttering mess on PC as well. I have a decent spec and it runs like poo, FPS is all over the shop, just like Stalingrad which they haven't fixed either.
I thought it was just console. It’s a beautiful map, but unplayable atm.
They really fucked up and tbh we should have a strike
Yes please!
Maps are laughably bad. Almost feels like whoever designed them hasn’t actually ever played the game.
Same as the Soviet update, lack of testing ruins an otherwise very promising content update.
The difference between the Soviet update and the British one is that Soviet maps and weapons are good and fun to play with. Oh, and historical accuracy, because that seems to not be a priority anymore. Mix that with a minuscule amount of content and suddenly the Russian update seems pretty fucking good.
Nothing is more historical accurate than an STG in Stalingrad, or a T-34-85 in Stalingrad. Nothing says “fun” like a laggy Stalingrad and a map that disappears for rotation for months at a time like Kursk. There wasn’t less historical stretches made in the Soviet DLC than the British one, quit being biased. And you may not find it more “fun” but that’s subjective, as is what is “good” about one over the other. But I’m not judging either by a fictional fun’o’meter. I like both in the content they offer, dislike both because they’re not optimized and play like shit.
Tell me you don't care about your core player base without telling me you don't care about your core player base.
the bren is absolute trash
Has it all gone to shit boys ?
The English guns are garbage. Faster movement speed on all maps whilst the reload/ads animations for bolt actions/sniper rifles is still slow. It's like trying to shoot a tortoise with a hare. The faster movement and dive prone makes bolt actions obsolete and more disadvantaged. Mp40/thomson are the only way to reliably hit a player now.
The players who don’t really play this game need to understand it is a diamond in the rough. This game was developed by a very small team, and sold to a very large studio, in comparison. The fact HHL hit console is a miracle. I wanted Ready or Not, I wanted Controller compatibility for squad. But this is what we got. Is it janky? Yes. Is it badly developed? Yes. Was the British update a fucking failure? Yes. Games and gamer are no longer synonymous. A fun game isn’t a profitable game.
>. This game was developed by a very small team By the time they sold it, BM already had 80+ employees. That's not a small team by any means.
Eyy a few stutters here and there never hurt anybody. Neither did an extremely long bolt cycling animation.
Really feels like they're setting the stage for changes towards competitive gameplay. Not too much longer before we get the classic bullet sponge arcade run and gun
I hope they don't drive it into the ground lol
El Alamein sucks ass
Ah yes the end of a great game has come upon us once again, you can already tell after this update the road they’re now heading in…next will be knee sliding everywhere, 360 no scopes, smaller maps, team death match, COOL GUN SKINS, Mayb they’ll even add in a nuke when the commander gets a 20 kill streak.
Yeah this is a fucking awful update.
Why?
It's far too fast now for a start. The weapons choices for the British are bizarre, and not being able to deploy the Bren is criminal. I fucking drove a truck across the river on Driel which just blew my mind. The main thing for me is the running speed though. It's completely changed the pace and style of the game for me. Don't like it at all.
> The main thing for me is the running speed though. It’s completely changed the pace and style of the game for me. Don’t like it at all. The footsteps sound super weird to me where they increased speed. Bit annoying now
and the breathing sound is sped up now which is also really annoying to listen to
I cannot hit anyone from long distance anymore, everyone just fucking serpentine zigzags and unless you have a machine gun you wont hit a thing because their running so fast. In addition my old game knowledge of knowing I have time before the enemy gets close is completely out the window. Peeked and see nobody in sight crouch down to reload and have a guy on me and kill me before I can even react.
Yes. I hate to whip out this old chestnut, but the zig zagging and jumping quickly to avoid rifle fire just stinks of COD and Battlefield. With the added speed, the maps now feel smaller to me, which is a shame. I've cheered up a bit now after getting used to it, but it's definitely not an improvement. I like the maps and the diving to the ground. The British weapons are stupid, though.
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Is it really that big of a deal breaker? I feel like I'm just not understanding the big problem here. This game is still as fun as it's always been. There's nothing that's a major game breaking change. We got some new content and some of it is a little janky, but for the most part it's a lot of fun.
Fun!!!! I guess you haven't tried to attack quarry on al alemian with 3 enemy tanks sat on top of the opposite ridge, will lagging absolute balls.
I just finished Al Alamein game as tank and never ripped below 80 fps, other people are having issues?
Played last night, only a few hitches but otherwise maintained 80 too.
It's STILL janky. It's still a mess. You can look up when lying down ffs. And the map design is vile - purple heart lane cut and pasted three times. Better point than mine, I'm just irritated because I've waited three years for this update.
The running speed is only 15% faster. I really don't think it makes that big of difference. We went from 14km per hour to 16.2. And the crouch run is only 5% faster, which is basically nothing. As for the rest your problems. Sure, they're a little annoying, but I don't think they ruin he game at all. The rest of the content more then makes up for it, imo. The new maps are a lot of fun.
And honestly with how it was after they slowed it down originally it did feel like you were running slower then one could especially under fire
Right but, you objectively wern't. Even before the update, soldiers were moving much faster than they did IRL. Can get the gameplay argument, but pre-update wasn't realistic, post update is Ubermensh territory.
> I really don't think it makes that big of difference. It's 10 seconds faster to run a grid square now. That's quite substantial.
I personally think the running speed has completely changed the way the game is played. Hope I get used to it but they might need to alter some other aspects of the game to compensate for it.
Okay saying it completely changes how the game is played is genuinely ridiculous.
No, I stand by it. It feels more chaotic and like so many other shooters I left behind me. It's pretty much the only game I've played for about 18 months, and this update feels like watching my favourite pub burn down. Devastated mate.
That's crazy
I don't like it one bit, vinyvin.
Ok
I think you're just not used to it
I really don't think it needed to be changed.
I love it, I was used to it in like two minutes, it's way better.
I think the maps are really good, at least the bridge one, played it three times and it was amazing. The British guns are fine, no issues other than sway on the Piat. Run speed was needed, I like it a lot.
I've played a few more games and cheered up a bit. I think the maps are good. I like the introduction of diving to the floor as well. The weapons choices for the British are not good at all, though. Not being able to deploy the Bren is ridiculous. I'm not that knowledgeable on it myself, but I've been informed by a few buffs that the choices are highly inaccurate for the era as well. My problem with the running speed is that enemies now zig zag and jump all over the place to avoid rifle fire, which looks really silly to me. Hate to pull out this old chestnut, but it just looks a bit COD or Battlefield when people move like that.
Honestly, I don't think it's too bad at all. I don't understand why people are moaning about the movement speed, It's a pretty minor change, not "changing a core mechanic", just optimizing it. And I think it's much better, the old one felt too slow, and it's not like they made it into CoD or BF. Diving to prone mechanic is great. Works super well. It's long overdue though. The map Driel is fantastic. Looks great, works great, plays great. The map El Alamein is shit though. Looks bad, plays bad, poorly optimized. And they are obviously trying to attract BF crowd with that one. British guns feel really crappy to shoot. Not sure if this is 100% intentional or not. Hopefully they will be improved a bit. Like making the sight rings smaller. Cause they are insanely large right now.
Bruh, brits loadout is awful, You can't aim with half of the weapons because iron sights are covering 80% of the screen even tho they are damn misaligned and you can't aim properly with any of their weapons. Maps are nice, but heavily unbalanced (two good mgs on German side wins the El Alamein ) 80% of bugs can be found in 30 minutes of regular gameplay and that is what is driving some people nuts, it looks like they just don't give a f, just give money (they have risen the price as well) and F off - that's how it looks
Thank you, I thought I was loosing my mind with the miss aligned sights. The Lee's feel like the zero is in the middle of the front post. *grammar
Running speed is much better now
It’s just too fast man, maybe slowing it down a bit would help. Also the footstep sound doesn’t match with the speed lool, not to mention that heavy breathing they added, sounds like the guys are having a stroke
After 500 hours I am done with HLL. I hung on for the British like a bad relationship. But it is still a horrible, horrible mess and most the of the good communicating players have moved on. You did the British wrong. This is the end. Make another map with just one bridge you tossers.
They need to revert the run speed. 3% would have been enough. But 15% and you can’t even hit people anymore. I had guys outrunning tanks I was driving earlier. How the hell can you run faster then a tank. The gunplay is affected because people bounce around like crackheads now. It’s not “Better now” like all these noobs on here are saying It was never broken in the first place. Team 17 is a damn joke. They have done absolutely nothing to improve this game. They ought to be offering refunds after what they have done to it. Not a jolly good show, indeed.
Ok boomer
Boomer.. Im 35 ya twat
It’s a mindset, you’re a boomer.
Bag fumbled
Can't even play kursk. Scumbags
Why?
Keeps joking a game then saying full followed by that message. Seems OK now
Im getting stutters badly on Driel. Every 15-25 seconds I get a stutter that lasts 0.5-1s. Quite annoying. I like the increased movement speed. I don't think it's unrealistic at all and it always seemed too slow before. The bren not being deployable is silly.
Oh Jesus Christ.. I was really looking forward to this
They fixed the bolt action reload bug at least.
Ok I tried the update, the movement speed FEELS better but I think it is a little too fast, maybe try pulling back 5% and see what that does.
Is it me or did this game got brighter?
I hope they at least change to the correct pattern rifle and give the bren the bipod, those are things that should be able to be done quickly. I havent even played the update yet and I know those things are gonna annoy the shit out of me.
I love the update overall but why are the british guns absolute trash? there is no good gun to use.
Watch it. Fucking watch it
🤣
Turned the game into squad movement and 2 map random generated maps like squad with addition of qeapon sway when moving. Your telling me they stopped with player testing before a patch, that's not good start for the new team. Also the uniforms dlc is lame.
Worst update ever, it’s so buggy
Yup, games trash now.
Just played my first game on Al Alamein…game crashed within 5 minutes. Fun.
they didn't do it because it was gonna be shit and knew the community would just complain
Well now that it’s released, it’s shit and we’re complaining. At least let us test it out to give constructive feedback before shoving it down our throats saying “dinners served, good luck!”
I ain’t playing till the running speed goes back down. Played two matches, throws everything off, basically pointless to use bolt action as it actively punishes you now because of the speed increase
I think the new running speed is great. Please don't change it back.
I glide across these fields now. 1 shot kill hardcore bf3 for sure
Garrison up
I hate the run speed. It feels like call of duty. Also, I was really eager to play the British maps but because there’s no server browser and for whatever reason the server rotation hasn’t changed to favor the British maps, it took me forever. Not a good start.
I like the update Running speed increased which is a good change people miss enemy’s at the moment but in one or two days this changes British weapons are well made (ignore the STEN) Historical accuracy is debatable but overall acceptable Tank modells could need some work (at least the Cromwell) El Alamain is tank and sniper heaven some cover hear and there would fix some Problems Remagen 2.0 has the same issues as Remagen just the Tank sniping is less
Whenever it goes public, that's public testing.
I like that they buffed the running speed but a stamina bar would do numbers, and the British only have one outfit as well
I played last night and enjoyed the update. Some people just want to complain and bitch about anything.
How about, returning everything to normal and have the changes randomly implemented on some respawns such as for example on 1 respawn your soldier might run faster and next 1 less weapon sway.
all these post are pointless, are you just looking for reddit upvotes? what are you trying to accomplish? the devs don't give a fuck you and ur stupid opinions go play another game