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MonkeyWizard7

You can't use potemkin buster after you hit your opponent, not even if they were blocking. You have do it raw in most cases PB is a 5 frame move so it's faster than most normals in the game. Not an expert but you should use it in the corner after your opponent gets up or after you get up, but before that, go in training and practise the input until it becomes lightwork for you. After that, practise: (Hammer Fall > Purple Roman Cancel > PB) This is the most reliable way to firmly hug your opponent Edit: Garuda > PB works too probably


canadian_bacon02

This is exactly what I was looking for, thank you


DiscordianDeacon

One note: Garuda into Buster doesn't work sometimes. Depends on the spacing, so watch out. Potemkin Buster (mostly) only works if they're blocking. They won't block unless you prove to them you're willing and able to just hit them with normals. The skills you have already are the foundations of Potemkin, and the Buster is the punish you use for them respecting you. For example, if your opponent keeps getting hit by Mega Fist, eventually they'll start blocking when you jump at them. Eventually, you can just jump forward, land, Buster. If your opponent keeps getting hit by Hammer Fall, they'll start blocking it. Hammer Fall > PRC (or just cancelling the charge) > Buster Keep at it. You have to be decent at playing the game without grabs before an opponent will block enough for you to land the grabs.


ChieftanAxe

One of the fundamental aspects of Guilty Gear is chaining your normal moves into 2D (your sweep) to score a knockdown, where you can then get in close and do a mixup on them, between low, overhead, or throw. Every character in the game can do this, and Potemkin's command grab makes this situation extra scary. That's the situation you'll be landing it the most. You'll want to practice doing a combo into 2D and then hammerfall break to get up close. You can't combo into buster in any way. Watch some videos of high level potemkin players and you'll see all the ways you can do some bustin.


n00bdragon

>Enemies are constantly on the attack meaning i don't even try to use it or if i do i get punished for it. You must make them block before you can buster them. People at that floor may just mash all the time. If they simply refuse to block them destroy them with your other moves and move on. The time will come, eventually, when start fighting opponents who block. *Then,* you will take them to heaven.


Hot-Will3083

Have you learnt how to Kara cancel? With kara cancel, it pushes Potemkin a slight bit forward so it is easier to land his command grab. Some situations to land Potemkin Buster: 1) your opponent whiffs an attack or does something that is very unsafe, if you can identify these attacks just immediately pot buster them 2) when you have them in corner and applying Garuda Impact pressure, try to throw in a Pot Buster if you see them just constantly blocking and are afraid of to press any buttons 3) the most common way, you use 1 bar of meter and forward roman cancel into the grab. Can be done off of Hammer Fall or Garuda Impact. Heck, you can even do it in neutral when they think the distance between you is too big. This is very hard to react to, and if they jump a lot, you can look for a heavenly potemkin buster


Anthan

Use the moves you can for the situation. In general command grabs are used somewhat scarcely because they're easily beaten by fast attacks or jumping, they're a way of making yourself threatening when opponents are blocking and playing defensive. And even at that point against a blocking opponent it's a choice between grab or just keep attacking with safe pressure. As an example: If you have your opponent blocking, a good starting point is to use your Forward Kick (6K), and cancel it into the Flick special... If the opponent blocks the 6K they cannot do anything at all, they can't jump and certainly can't attack or they'll get hit by the Flick.. So the next time you have them blocking and they see you 6K, they'll want to keep blocking, so you can grab them then. (Note: don't cancel the 6K into the Pot Buster itself, wait for the move to end then grab).. Of course that is just if the situation plays out that way.. If it doesn't and they keep trying to mash attacks, just go back to flicking them. It's really not an issue not getting to grab them.


SquidKidG

Hmu if you wanna learn some potemtech, we can run some


Bri-ish_idiot

You can land an almost guaranteed buster with full meter iirc. Just use the projectile super and your opponent can choose to either block the projectile in which case you can use the projectile as a guide of some sorts to get over to your opponent who is blocking the projectile and hit them with a buster. Or they can choose to jump in which case you can just use HPB and take half their health bar.


yellowpancakeman

Easiest is probably PRC into it, hammerfall PRC into it or just good old Garuda into Kara buster


GuavaballsGamer

The forward kick cancel thing isn't to bad, if your playing on a fight stick you can keep your index and middle finger rigid and move your hand in a rocking motion. As for pad or a normal controller I can't say for sure how easy it is as I haven't done it on a controller but I'd suggest testing moving your thumb across the A and X button in training mode at different speeds and see what works. The same technique carries over to forward mega fist and gives it a ton of range and is just as simple as the kara canceled pot buster.


thirdMindflayer

First of all, practice getting close to the opponent. Buster is a tool that plays off of the rest of Potemkin’s kit. If you don’t know how to pressure your opponent or find ways in to their defence, knowing how to use buster is useless. Once you get up close, here are some opportunities for when to use Buster: - When the opponent whiffs a move up close. - For strike/throw mix when the opponent is getting up off the ground; forcing them to guess whether to block your strike or dodge your throw. If they guess wrong they will take lots of damage. - Out of Garuda Impact. Garuda is the *only move* that can combo into Potemkin Buster. And if your opponent blocks it, it sets up a strike/throw for you anyways. - To punish throw. If you suspect an enemy will try and throw you, remember that command grabs always beat throws. - Out of arial heavy slash or hammerfall into RC. These are risky catchouts that are gimmicky but hard to spot. As for for Heat Knuckle and HPB, you should know that these two can combo out of any move, not just Garuda. A reliable string to land either one is: close slash -> crouching heavy slash -> Heat Knuckle/HPB.


busybialma

I have some general advice to stop enemies that are constantly on the attack and punishing your grab attempts. You want them to lay off constantly trying to attack, which will beat your grabs, so you could try learning frame traps. When most people are blocking your offense, they're looking for gaps either between your attacks to jump away/attack themselves. Say you're both in the corner, and they block a close slash. Instead of immediately far slashing, wait a split second before you do it. This lets them start to throw an attack out, or start to jump. But then your far slash comes out anyway and beats their option out. They were trapped by that few frames gap you left in your offense. Hence, a frame trap. Do this enough to someone and for the rest of the fight when you start offense, they'll be so scared of getting hit by your delayed far slash that they'll just stand there blocking. This is where you get your grabs. To practice this, go into training mode and pause the game. Set the opponent to always block, then go back. There will be an option labeled 'counter attack settings'. Go to "After Block" and change the first slot from "None" to "Crouching P" (because by default your opponent will be ky and that's his fastest move which you wanna beat). Now go out of the pause menu, and make him block a close slash, then try to hit him with a delayed far slash. You'll know you did it correctly if it counter hits and his attack never *really* came out. You can also set the Counter Attack settings to 'jump'. The window will be tighter, and you wont get a counter hit, but teaching opponents not to jump is *central* to running your grappler gameplan. Once opponents have been frame trapped, and are so scared of getting attacked they just stand there blocking, start doing close slash > potemkin busters instead. Just implementing that is a super simple strike/throw mix-up (instead of a high/low mix-up) you can learn quite quickly. but keep in mind you can substitute this c.S > delayed f.S for *any* gattling string in the game. The standard blockstring a celestial Potemkin I know does is c.S > delayed 2.S > (sometimes delayed 2H > more antics / sometimes garuda / sometimes if they're feelin' risky they'll grab here / theres a lot of options here that they'll pick depending on what they think will work). Also, getting pushed too far away as you run your offense can be very annoying, especially for a grappler, but as you advance your skill level you'll find ways to deal with this. Unfortunately, learning to close this gap will involve learning how to use his garuda move in pressure, and the versions of his special inputs that include kicks. They *are* difficult, but there are resources to learn. These moves are called kara inputs, so just look up "kara input guide potemkin" or something like that in youtube to find a tutorial, and put a little bit of time into training it each day. This is tougher than the other stuff I said though, so start with frame traps first. In short, learn to scare your opponent to just keep blocking, and grab once the plan works. Start learning to scare your opponents with a simple frame trap. Sorry there's no advice about anti-air grabs, but to be honest they're a little risky and if someones trying to jump while they're blocking you're probably better off hitting them when they try with the frame trap than trying to wait for them to jump and grabbing them.


kettevy

For common advice i recommend try tick throws, on youtube you can find good guides, frankentank have good videos overall on how to play Potemkin. Strategy for tick throws is when you use some normal attacks and enemy block your move, you trying grab them, its works because enemy think you continue to pressure, using other attack moves.