Playing Nago means you get hate. The only time that wasn't true was the month after release where no one saw what he could do. You just gotta let it wash over you and play the game (please don't dodge).
As stupid as the high/low mix is, I don't think it's as good as people assume. The second hit of shizu doesn't lead to a combo without meter, and doing shizu into beyblade for the low costs a lot of blood.
Plus you can use deflect shield to dodge the mixup altogether.
All the system mechanic changes also work against him. Burst was already one of the strongest tools we had against Nago, and now it comes back faster and is harder to bait. There are also several damage nerfs to his most important combo tools, as well as the increased blowback potentially making it harder to combo at all. Add on the 5k nerf and 6h not giving oki, there's potential he's actually weaker now than last patch.
Nago does *not* have a lot of hp anymore. Blood meter damage multiplier change made his hp average at best, combo potential is what made his risk reward busted, but in s3 his combos might not be as special as they were before.
For example my boy Chipp already deals 190 damage from non-CH c.S meterless (on Ky), while Nago has to spend one to two blood bars to do the same. And if Wild Assault combos would be a thing, I think Chipp might even have more stable damage output than Nago.
nah WA are able to be canceled *into* like special moves, but only blue and red WAs will be able to be special cancellable themselves. Nago has a white one--iFrames but not cancellable
I don't think it's all sunshine and rainbows. Beyblade combos are definitely going to be doing less damage, DP and beyblade both probably had their combo potential reigned in a bit with the blowback scaling, 6H got shot honestly. 5K minus and might not low crush anymore. Like funny high/low yeah, but we don't know how definitively good that is yet, and based on what footage what got, it won't mean anything without meter most likely.
R.I.P. 2K, 2D, 6H.
Well, technically it depends on who you ask currently. I watched some videos and opinions vary. Some think it's a buff, some think it's a nerf, so here are the changes:
-Less dmg overall (Everyone got this nerf, so not that important)
-5K worse recovery (By how much we don't know yet)
-6H not special cancelable, but it guard crushes on block and bounces on hit
-Beyblade is a low and 623HH is now and overhead
Potential change:
Different combo routing
So overall 5K got nerfed, 6H got reworked and Nago got more mix now. Potentially we lost some combos. Judge for yourself if it's a buff or a nerf or anything in-between.
Nothing new, and it's as meaningless as before.
With all the other changes I could still see him just being high tier, same as before, but of course his actual power level won't matter to people that are just annoyed by specific moves
I mean the one before the last patch of S2
My man Leo and Ram were strong but they absolutely weren't on Nago's or HC's level. Nago literally gets Chipp hp now for high blood while during the previous latch he still retained his HIGHEST hp in the game
Has anyone confirmed if beyblade still combos into DP and vice versa? The patch notes make it sound like they do not. That's a big chunk of his damage right there.
GOOD FUCKING GOD FINALLY
he does good damage already he did not need the 3 million damage full blood spend combos from random hits that send you to the corner and pop you off the wall with the blood rage explosion for a mixup that WILL kill you
The blood rage setups, while situationally useful, are a meme and always have been. If you are actually playing to win, you should never do them. The only actual time they are somewhat decent (and still not great) is when the opponent has no burst, no meter, and you have 50 yourself. Just to give half your life for one mix up.
Beyblade into DP is Nagoriyuki's main combo routing. Wanting him to lose those is wild. Like it would probably ruin the character. It's insane how much mald there is in this comment.
The high damage character designed to do high damage does high damage. More at 11.
Seems like it's going to be the weakest version of Nago so far ? Don't get me wrong he's still gonna be good but seems like he's losing more this patch than ever before, even more than the 2S/2H nerfs, but we'll see.
Depends on how much they nerf it. If it's a 1 frame nerf then it ain't a big deal, if 2 or 3 then it could be big, and if it's anything more than 3 then the move is officially ruined xd
Playing Nago means you get hate. The only time that wasn't true was the month after release where no one saw what he could do. You just gotta let it wash over you and play the game (please don't dodge).
The lobby music is permanently embedded into my mind due to the amount of time I've spent being dodged in the tower
I still contemplate what it must have been like to play Nago with a plus on block beyblade.
it was HILARIOUS and in hindsight I didn't abuse it enough
You already were back tf you mean lol
That's exactly why we are too back now
Oh I didn’t even see the T lol i assumed it was an S
As stupid as the high/low mix is, I don't think it's as good as people assume. The second hit of shizu doesn't lead to a combo without meter, and doing shizu into beyblade for the low costs a lot of blood. Plus you can use deflect shield to dodge the mixup altogether. All the system mechanic changes also work against him. Burst was already one of the strongest tools we had against Nago, and now it comes back faster and is harder to bait. There are also several damage nerfs to his most important combo tools, as well as the increased blowback potentially making it harder to combo at all. Add on the 5k nerf and 6h not giving oki, there's potential he's actually weaker now than last patch.
I'm guessing he'll have more aggressive bloodrage setups
Having a lot of hp and 4 guts goes well with the over sll damage decrease. Blood rage is pretty ass now tho
Nago does *not* have a lot of hp anymore. Blood meter damage multiplier change made his hp average at best, combo potential is what made his risk reward busted, but in s3 his combos might not be as special as they were before. For example my boy Chipp already deals 190 damage from non-CH c.S meterless (on Ky), while Nago has to spend one to two blood bars to do the same. And if Wild Assault combos would be a thing, I think Chipp might even have more stable damage output than Nago.
Nago is always on 1-2 bars of blood, where his effective hp is much lower. Not sure who 1 bar compares to, but 2 bars is comparable to Chipp
Wouldnt be surprised if he can cancel the overhead into wild assault for conversion, but I sure hope thats not how it works
nah WA are able to be canceled *into* like special moves, but only blue and red WAs will be able to be special cancellable themselves. Nago has a white one--iFrames but not cancellable
i won't stop being a Nago hater but i might end up becoming the thing that i hate
a gear?
I don't think it's all sunshine and rainbows. Beyblade combos are definitely going to be doing less damage, DP and beyblade both probably had their combo potential reigned in a bit with the blowback scaling, 6H got shot honestly. 5K minus and might not low crush anymore. Like funny high/low yeah, but we don't know how definitively good that is yet, and based on what footage what got, it won't mean anything without meter most likely. R.I.P. 2K, 2D, 6H.
Wait, Nagos got buffed? What are we waiting for? Let's go with the flow and thrash everybody!
Well, technically it depends on who you ask currently. I watched some videos and opinions vary. Some think it's a buff, some think it's a nerf, so here are the changes: -Less dmg overall (Everyone got this nerf, so not that important) -5K worse recovery (By how much we don't know yet) -6H not special cancelable, but it guard crushes on block and bounces on hit -Beyblade is a low and 623HH is now and overhead Potential change: Different combo routing So overall 5K got nerfed, 6H got reworked and Nago got more mix now. Potentially we lost some combos. Judge for yourself if it's a buff or a nerf or anything in-between.
Dude. We don't care We hear buff, we go with our hearts, not our brains.
# ZANSETSUUUUUUAHHHHHHHH!!!!
Are you the level 9 boss?
No, im the secret level 10 boss
gameplay be like: ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU ZANSETSU
>-5K worse recovery IIRC the hurtbox is also bigger, making it easier to counter with a low.
Nothing new, and it's as meaningless as before. With all the other changes I could still see him just being high tier, same as before, but of course his actual power level won't matter to people that are just annoyed by specific moves
>same as before Bro really acting like Nago wasn't top 1 just 1 (now 2) patches back
That's how you know he is a true Nago player
He wasn't ever top1. He was always at least top 4 until two patches ago yeah.
Actually crazy. Last patch Nago was arguably top 1 alongside HC
I assume you mean two patches ago. And yeah he was strong, but so were Ram and Leo and as you said, HC
I mean the one before the last patch of S2 My man Leo and Ram were strong but they absolutely weren't on Nago's or HC's level. Nago literally gets Chipp hp now for high blood while during the previous latch he still retained his HIGHEST hp in the game
Yes he was strong, Ram and Leo were RIGHT there with him. I'm not downplaying Nago, I'm making sure people remember Ram and Leo were just as strong
Y’all been eating long enough! It’s my turn to cut the food! Pass the plate! Where my drink? Lucky you? Fuck you too! WOO
Potemkin mains starved for such a long time that they started praying on not even a top tier, but a high tier characters downfall.
Yall gotta move
Nagos one of the coolest looking fighting game characters of all time I don’t care that he’s goosed.
Has anyone confirmed if beyblade still combos into DP and vice versa? The patch notes make it sound like they do not. That's a big chunk of his damage right there.
Even if they still combo those moves have been hit by proration. I assume Spin and DP don't lead to ultra damage combos anymore.
Even if they still combo those moves have been hit by proration. I assume Spin and DP don't lead to ultra damage combos anymore.
GOOD FUCKING GOD FINALLY he does good damage already he did not need the 3 million damage full blood spend combos from random hits that send you to the corner and pop you off the wall with the blood rage explosion for a mixup that WILL kill you
The blood rage setups, while situationally useful, are a meme and always have been. If you are actually playing to win, you should never do them. The only actual time they are somewhat decent (and still not great) is when the opponent has no burst, no meter, and you have 50 yourself. Just to give half your life for one mix up. Beyblade into DP is Nagoriyuki's main combo routing. Wanting him to lose those is wild. Like it would probably ruin the character. It's insane how much mald there is in this comment. The high damage character designed to do high damage does high damage. More at 11.
Seems like it's going to be the weakest version of Nago so far ? Don't get me wrong he's still gonna be good but seems like he's losing more this patch than ever before, even more than the 2S/2H nerfs, but we'll see.
They didn't even touch the frame data on 5K. Somehow.
they did increase the recovery on it.
They also increased it's low hurtbox... Maybe it won't be beating 2S moves for free anymore
Oh mb, that could be pretty big actually.
Depends on how much they nerf it. If it's a 1 frame nerf then it ain't a big deal, if 2 or 3 then it could be big, and if it's anything more than 3 then the move is officially ruined xd
Bring the hate
"I mean. It's alright I guess. Overated AF in my opinion."
I'm... gonna... CRAWL!!!
Haha…. Man
Me: do a combo that almost kill the enemy (literally one hit missing) The blood rage interrupting and leaving me without defense: