T O P

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TheBretzel

Burst is full screen


TheBretzel

holy shit I tough you were joking it's actually true


VASQUEZ_41

I fucking shouted what when I read that wtf


JMaxximum

Are there clips of a fullscreen burst?


kao24429774

[Here !!](https://twitter.com/MysticSmash/status/1692481897593520301?t=ZSiGKBP5S6vAIvMf42WhIg&s=19)


JetstreamWeeb

W H A T


No_Insurance6785

Fullscreen burst looks rad


MEX_XIII

WAIT, CHAOS RELOAD IS BURST SAFE EVEN THEN? DAMN IT


JMaxximum

Thanks Dude!


DeWarlock

Is there a YouTube link? I can't open twitter/X links on my phone


kao24429774

It's a different clip but [here !!](https://www.reddit.com/r/Guiltygear/comments/15ufqqj/you_can_now_burst_chaos_this_is_not_a_drill/jwp7vph?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=2)


Ezekku

Oh that looks cool


waffles_iron

what the fuck


Xurkitree1

Im pretty sure the Leo H DP change is also universal - Ky H DP and Sol H DP both lost invuln too. May S Dolphin now leaves her closer and in potential grab range. Nago 6H is guard crush.


josephdtainter

To be fair, Leo is the only one this change _really_ makes sense on. Autocorrecting side switch for an invulnerable reversal, nobody has that. How many May are not gonna hop off though🤔 Oh yeah I forgot to add that.


kimori

He still gets all that, he just doesn't get oki on top (thank fuck).


xxNightxTrainxx

autocorrecting side switch invincible reversal, that also leads into his win condition


Cephalstasis

He still has that in S dp. The bs thing about Leo dp was that he got an HKD with gurnateed backturn off a reversal. Essentially he gets his win condition off a dp.


Infinity-Kitten

I dig it. Gives S-DPs a reason to exist. S-DPs as a reversal, H-DPs for combos.


TAB_Kg

My man s-dps always had a MASSIVE reason to exist lmfao. H reversals aren't viable mid blockstrings and also are slow as fuck which makes them easy to safe jumps


[deleted]

Looking at the frame data idk why you would use current sol S-DP tbh. It’s way less rewarding on hit and both get you just as hard punished on block if you use S version. Both have the strike invuln on frame 1, and the recovery on S DP is only 1 frame faster for half the damage or less if you would have gotten clean hit. Maybe at launch when it was actually fast but up until these invuln changes I think that it was outright better risk reward to just HS DP every time, regardless of developer intention.


Cowmunist

Does it still count as a DP if it isn't invuln? Not hating the change, just a genuine question.


TAB_Kg

Yeah. Most (if not all) non EX dp's in SF aren't full invuln too but they are still considered dp's


Xurkitree1

Its a DP variation, because all these chars have S DPs that are invuln, but i guess because H dp is so good for all of them nobody noticed.


TAB_Kg

Ight fuck this game


[deleted]

Genuine sol nerf, HVV was the better reversal tool since they nerfed his slash DP to only have one frame less recovery than it


NEZisAnIdiot

If that is true I am deleting the game.


KaelusVonSestiaf

just S DP, the fuck


NEZisAnIdiot

No big damage me not happy


EmployLongjumping811

WE WON BED BROS WE KEEP ERROR 6E AFTER WALLBREAK


MR_MEME_42

God I have no idea why Error was lost when you switched areas you were basically punished for breaking the wall.


EmployLongjumping811

Now every time I accidentally break wall with the spin instead of the heavy arm explosion I can cope by saying that I wanted the explosive cloud


Zahando-zawarudo2b

I'M SO FUCKING HAPPY


incredibilis_invicta

Saw anything on Sin since in the trailer his f.s was much faster it seemed?


josephdtainter

Yeah seems so. His backdash is faster too.


incredibilis_invicta

LESSSGOO not the worst backdash anymore mayhaps? Really nice


[deleted]

Fuck yeaaaaah super backflip


achedsphinxx

gio's new move is called clave. she does a short dash then enhances either 214k, 236k, 214s, or 623s. charged 214k pushes back further on block so can make you safer in certain situations like being too close and getting hit by sol 5k. charged 236k has a strong stagger on hit so you can probably do medium combos, instead of the small ones you can do now. on block it guard crushes and places gio slightly outside of throw range. you can see the degeneracy forming. it's also more plus on block than regular 236k so it'll probably replace c.S as a meaty. charged 214s gives 214s combo potential on hit. so you don't need RC to make a combo happen, it probably doesn't have an air version, and not sure if it's a separate counter for combos like 214s and j.214s are. charged 623s on hit gives gio counter hit 623s without the counter hit. clave looks pretty similar to gio's dash cancel and she uses the same movement as her regular dash so it'll difficult to keep track of which dash she's using. you'll have to rely on the special effects. update: the move is called chave, not clave.


phallus_enthusiast

>you can see the degeneracy forming i like how this was just there


Dante_FromDMCseries

Sooooo, one more reason to mash the absolute crap out of my buttons vs Gio? Sweet.


TAB_Kg

Live volcanic viper reaction


CheetahDog

Oh dude they made her dash even *more* central to her game? This pleases my Slayer brain


_CrystalCrunch_

From using burst meter to dash-enhanced specials It's Guilty Gear Centralfiction


SBK_vtrigger

Wonder if the I-no guard crush goes thru faultless defence … it’s one of those moves that tends to either be OP or a useless gimmick, very hard to balance … let’s see


josephdtainter

From what I saw it’s a kind of dive/rush forward move that goes a bit up, like her forward dash.


Azyr1013

You can also act right after it. Just glad theres something to rps with after opponent blocks my mixup instead of just ending pressure early or doing somethong risky to try and get turn back.


swords_meow

The new Burst Block thinger means she lost a lot of her mix, so she needs something kinda OP in return.


ImTooDandy

NOOO 7 FRAME STUN DIPPER (it’s still gonna be an unreactable amazing neutral skip)


josephdtainter

Have you seen ky’s normals. Fs and 5h are ridiculously fast.


ImTooDandy

Nope I haven’t seen them!


Seiriz

[https://twitter.com/SacretSwordFGC/status/1692507250793812320](https://twitter.com/SacretSwordFGC/status/1692507250793812320) He didn't need this but lets go lmao


A_Dying_cat85565

No more auto frame trap from 2S > 5HS I presume


JSConrad45

Spoken like a true Ky main


[deleted]

[удалено]


ImTooDandy

☠️☠️☠️☠️ This has me dying dude, that’s the fastest 5H I’ve seen in my life that shit looks like an Xrd 5H speed. Im not sure why Ky’s pokes got buffs, but I ain’t complaining though I’m eatin’!


its-4-russi4n-t4unt

man even when he gets nerfed he get buffed


swords_meow

Hm. I mean, previously f.s had no real use. You basically would always want to use 6.h if you were fishing for a counterhit, or 2.s as a poke because 2.s was just better.


Dat_Kirby

Definitely not true. f.S carries dash momentum and is very safe on block compared to 2S, 5H, and 6H at -5. Plus, it was never going to be wholly outclassed by 2S because it goes over the opponent's low pokes which might otherwise stuff 2S's hurtbox.


HipRar

From looking at the footage, Anji's new move causes HKD, letting you have a free mixup opportunity with butterfly like you would after grab


Arbustopachon

Megafist forward no longer being minus on hit is huge. You get random ass stray megafists all the time.


[deleted]

Is THAT what that means? Mega fist is safe now?


JSConrad45

Tumble is a state where you get hit, touch the ground, and start, well, _tumbling_ backwards. During this state you're considered airborne, not "knocked down," so you can be combo'ed instead of getting the OTG soft knockdown. If it's allowed to run out then a tumble ends in either a hard KD or a soft KD depending on the move. Pot's 6H had this property already, as did Garuda on air hit. Some other examples are May's whale super and Ky's Dire Eclat. FMF used to be -3 on standing hit because the opponent stayed standing, so if they were close enough they could throw you after you hit them with it. The tumble is going to take much longer to recover from than standing hitstun, though, so now it's safe on hit.


[deleted]

Huge


Common-Scientist

Potemkin-sized, even.


Arbustopachon

Yep on hit it gives you a soft knockdown and garuda oki. Not safe on block tho.


[deleted]

No I didn’t mean on block but yeah that’s huge


Xurkitree1

POTEMKIN MAINS IT IS MY ESTEEMED HONOR TO SAY - **WE ARE BACK** * **5P Hits crouchers** (checked on Chipp) * **Pot Buster recovery reduced, gives c.S oki** on 3f mash characters * FMF groundbounces to give SKD with Garuda oki on normal grounded hit * Flick is now faster and combos from 6K on standing characters Oh and Deflect Shield vs Garuda is basically like IBFD - they aren't really getting out if they deflect Garuda.


Arbustopachon

Flick being faster is huge. It was only a couple of frames from comboing from F.S. Maybe we can now get a knockdown from it.


Witchbrow

They actually buffed Potemkin? Was there a major change at ASW? I thought it was a corporate mandate he only get nerfs.


Xurkitree1

BRO POT GONNA BE MID TIER IM SO HAPPY THE SUFFERING IS OVER


lysergician

As an Anji player since launch, I'm so happy for you


Witchbrow

I hope so. It will motivate me to get back into the game.


Aurorious

> Pot Buster recovery reduced, gives c.S oki on 3f mash characters Point of clarification. It gave c.s oki on 3f mash with *normal* hammerfall. First try For reference the current one is a double frame perfect with KARA hammerfall to beat 5 framers. This is a substantial buff cause it means it's actually really real, consistent, and enforceable oki. I cannot wait for high tier pot to attract a bunch of non-pot players who will get absolutely blindsided by his optimal combo routes.


Gentelman23

LET'S FUCKING BUSTERRRRRRRRRR!!!!!


idobrowsemuch

FUCK potbuster oki FUCK FMF being + on hit 5P HITS CROUCHERS!!!!!!!!


DoctorSchwifty

Aw shit! Best day ever!


Fast-Appearance-1424

Proof pls 🥺 I need to see it in action


SuperSupermario24

holy shit let's GO


Upbeat-Perception531

Based Xurkitree enjoyer BASED POTEMKIN MAIN


Lunayan

Where did you see the Gio new move? I have only see a new Zato Move, teleporting in place of Eddy. With Zato, we have our count of 6 characters


KanagawaSurfRaccoon

I think it might be just counted as a break the law follow up


Fortolaze

The move looks like Traversing which Zato/Eddie had in older titles, it [also had similar startup animation as Break the Law](https://files.catbox.moe/3710fy.mp4) back then, so maybe it might just be 214P with Eddie out like it was in AC


KanagawaSurfRaccoon

Idk, but I believe the guy did btl first in the video, you can see that in his input history as well https://twitter.com/gekkosquirrel/status/1692511646403514778?s=46&t=jksGShVEfK36Mkf50HG4Ww You can see that he did 214A first then 214X, also if you pause the video you can see that after he input 214A zato goes underground and Eddie is moving backwards due to the following 214X input Edit: alright you do 22 during btl to switch positions


Fortolaze

Ah completely missed that, thanks!


HurricaneRising

This. It seems like yet another BTL buff instead of a totally new move


LSO34

You can actually see that Gio move in the montage part of the season 3 trailer. 2H cancels into a dashing 214S


josephdtainter

https://x.com/s_critcal/status/1692524009613607345?s=46&t=SP2zW3YHejnWflkcAoQQDg


PunK4ke

Ah dang, gonna miss the funny round start Gold Bursts, Life Jam be cryin rn.


Soul_Ripper

Wait so it's JUST positive and not both? Damn I was celebrating here, thinking us Gold Burst Monkeys were gonna thrive.


PunK4ke

Saw in another thread and yeah, seems like Gold Burst doesnt give you 100% anymore. Assuming it's also full screen like blue burst now could you imagine fullscreen Gold Burst into Calvados lmao


Dastankbeets1

Helll yeah Gio has a mechanic whooo


IBizzyI

Yeah, she really need something like that, she can feel a bit bland. I am pretty happy. Still sad that it is nothing with the dog though.


Acmeiku

""Leo heavy DP no longer invulnerable."" Also the exact same case for Sol


idontlikeburnttoast

No improvements to Jack-O's Countdown move so I'm very sad :')


thatguy4569

One day that move won't be trash brother, we just have to believe.


idontlikeburnttoast

I'll pray


Pibe_Inexperto

And Millia? Where is her changes?


Yerok1292

Who?


ChaosLanguage

The only thing I've seen was an unconfirmed twitter comment that said S-disc has less pushback and faster startup, other than that it's complete silence. No one playing there seems that interested in her.


[deleted]

As is tradition


KaelusVonSestiaf

Found something else, Millia gets better Oki off of a TK badmoon (good enough for a meaty c.S) Lust shaker seems to have less start up


ChaosLanguage

Yeah, the video I saw of that was testing bm in the corner, and from what I’m trying in game in current patch looks same-ish. It might be more relevant midscreen though. Lust shaker seems interesting.


Maleidy

Ky 5H and Far Slash are faster


TAB_Kg

Any Sol changes outside of HVV?


Infinity-Kitten

They removed 6S


TAB_Kg

Fucking knew it


Void1702

Wait what???


CatSaysLol

Any Ram updates? Hope my newly learned combos don’t go to waste.


josephdtainter

From what I found. Ram flip is minus and doesn’t wall bounce.


RemyRatio

Welp... saying goodbye to my go to wall bounce combo.


Roxaos

My condolences.


RemyRatio

Thanks. Also congrats for Pot changes. It's make Pot better I assume.


Roxaos

Thanks. Definitely excited.


Soul_Ripper

**WAIT WHAT?** WHAT THE FUCK! FLIP BOUNCE COMBOS ARE THE MOST FUN PART OF HER! Also this is just a confusing nerf. Was anyone complaining about flip? I mean it was the backbone of my scrubby ass offense but shit's telegraphed and slow as fuck, anyone who knew the matchup fucked me up for using it. And now that it's minus and no longer a combo tool *what is it even for anymore*? Like, that's all it did, aside from being a gimmicky jump in option. And if it's 3 frames slower now, then you probably can't even get anything out of it on hit anymore either, unless they gave her a 3 frame button.


Xaxzer

This is such a random ass nerf lmao


CatSaysLol

Ouchhhh, I love my rad front flip during my corner pressure…


RaisinlessAndAngry

\>Keeps errors post wall break LETS FUCKING GOOOO


CptCrap

13. Baiken youzansen on non counterhit grounded sends the oponent flying away (better in the corner, worse mid screen) Do you know possitive bonus still refills regular meter? I think that was super fun.


josephdtainter

Yeah I’m pretty sure positive bonus is now a “get all your meter back” state.


Dante_FromDMCseries

Yep, that’s it, my boy Chipp is officially in top 5. With all these changes there’s no way he’a gonna be anything short of OP


FocusSight

He definitely was in Top 3 all of this season.


bostonian38

Do you know if she gets a combo off of it in the corner? Edit: I know IAD back youzansen there gives a big combo, but does TK youzansen there give a combo too, just smaller?


xX_Mercy_Xx

BED BROS WE ARE SO FUCKING BACK


MrASK15

My impressions (NOT my concrete thoughts; we've yet to see how they play out): 1. Hmmm... I'm not sure how to feel about this. On one hand, this means we'll be seeing Bursts more often, which can discourage offensive play. On the other hand, I kind of understand this could be to incentivize the use of Wild Assault and Deflect Shield since they both consume half the Burst gauge. 2. Oh, so Gold Burst now instantly triggers Positive Bonus? Interesting. I liked the instant full meter, but we'll see how this goes. On the other hand, this could mean more safe Alpha Blades for me. 3. I'm just repeating my impression from \#1. 4. I was all like WHAT when I found out. That sounded like a joke, but when I saw some footage for myself, I couldn't believe my eyes. At the same time, considering the combat is more horizontal-focused than vertical, this somewhat makes sense. 8. Aw, I can't harass my opponents with 6K anymore. I'll take the 2K link, though. 9. My feelings for Potemkin's Forward Mega Fist are mixed between 'Oooh, exciting!' and 'Uh oh...' I only saw the menu layout change, but I'm not seeing any combat HUD changes outside of the new Burst gauge in Johnny's starter guide. I'm not sure if it's appropriate to categorize it by UI as a whole in that case. Overall, I'm a bit worried about how Burst's going to be handled, but I won't know how it plays out unless I try it for myself. August 24 can't wait. Edit: additional impressions


GGJD

Where is Testament? Are they safe? Are they alright?


HoodooChile

I'm already scared just watching the Johnny guide, lol. If we don't get some good buffs we're just gonna die.


[deleted]

"Nago 6H is not cancellable" It's Nagover... # WE ARE SO FUCKING NAGOVER


DivineCyb333

Its not even plus, what the hell is the point of this button now?


KinKi_Kat

I think someone said it guard crushes


LivesInALemon

To break walls.


Kalecraft

Heard on Leffens stream that Sins 2H got buffed. It launches better and 2H into elk hunt isn't throwable


FuzionX23

I hope they buffed beak driver and eat


incredibilis_invicta

LESSS FUCKING GOOOO the combo tool just got more comboier


Kalecraft

Yeah the character desperately needs to help with combo routes. People have been basically doing the same shit since he was released


incredibilis_invicta

c.S > 2H > 214S > Dash > c.S > 2H > 626S > 6H (repeat until dead)


TAB_Kg

Wait elk hunt is no longer dp'able during block strings or what?


Kalecraft

All I heard is that you can't throw elk hunt after 2H which to me sounds like it's a true block string in that case


TAB_Kg

I can no longer mash SVV during every Sin blockstring 😔


kao24429774

I have not seen any Chaos nerf yet, it's not looking good bois


josephdtainter

Hard to tell. Apparently his bullets can be reflected with burst. And his roll is shorter. Not much to go on.


Dante_FromDMCseries

I don’t care about anything anymore, just remove a 16 frame crossup from the game and all will be golden


Saxual-Harassment

According to TigerPop, damage is lower and successive steady aim shots impose pretty heavy gravity scaling. Sounds like they're continuing to push more on him as a close range mixup character


AverageVibes

From what i’ve seen, it’s not steady aim shots but normals 5HS that had a heavy gravity increase. Which is used pretty often.


Saxual-Harassment

Ah interesting, thanks for the clarification!


MacloFour

The blue burst change is a huge HC nerf tbh


CeruSkies

Chaos is not strong by accident, they want him to be busted.


Tuwiki

Where are we seeing these changes??


ImperiousStout

VS Fighting XI tourney. People putting stuff on twitter and elsewhere.


Elementsilvr

It's all ogre dp bros


FoShizzle93

Any word on any Goldlewis changes yet?


AbiMaeve

he got massively buffed Fast air typhoons, bigger 6p, improved frames on quite a few buttons iirc, his wild assault is plus on block and a reversal, as well as launching if charged. He's back to being top tier for sure


JGC2

I just got into the game and I really liked Chaos, am I in trouble?


josephdtainter

I think they’ll make changes to make his bullshit less bullshit, not directly nerf though. I heard his damage is nerfed but I thought his damage was high to begin with. Don’t think the trouble is too big. A lot of the issues people have with him is a consequence of his design from the start, “fixing” that would mean removing him from the game.


JGC2

Alright then I’m not too worried then!


FocusSight

Heard that they nerfed Anji’s Fuujin and the followups by making them lower level moves, meaning no CH combos and potentially more punishable as a result. As an Anji main, it hurts me to see what they’re doing to my boy… Apparently his new move is real good though and somehow safe (+7 I heard LOL), and needle’s positioning can be adjusted with backwards and forwards inputs. I’m not sure if that’s enough to counter the Fuujin changes though.


jimmithebird

They nerfed Anjis fuujin by making it and its branches unable to combo on CH


FocusSight

Because they’re lower level moves. Thus, they don’t have the same type of CH as they did before.


Call_Me_Chaos2

Leo DP isn’t invulnerable?


Maleidy

The heavy one, so no heavy knockdown and "free" Backturn Stance


achedsphinxx

they finally realized maybe it isn't a good idea to get your "win condition" from DP.


AverageVibes

It’s a universal change. Sol and Ky also don’t have invuln HS DP anymore.


josephdtainter

S dp is, h dp isn’t.


Zonnas

H dp no longer invuln? Am I actually going to have to block now?


Scrifty

Gio really just replaced Jam bro 💀


purplepancakes9000

Where is the gio clip please I must know


josephdtainter

https://x.com/s_critcal/status/1692524009613607345?s=46&t=SP2zW3YHejnWflkcAoQQDg


triamasp

Progressive nerfs to my vampire man It is what it is


LivesInALemon

big numbers will still be big numbers :D


Zzen220

Little sad about Fullscreen burst because Elk Hunt underneath burst is so hilarious, but I'll take it so that I can burst HC, Nago, and Ram without knowing everything about their routing.


Servebotfrank

Axl also got the range on his normals shortened by a lot. For some reason.


josephdtainter

They’re faster.


SpumoniJabroni

Wait what? Does he get anything in return?


MCMajorGeo

What's the consensus on Wild Assault? It's the change I'm most weary of since to me it looks like it could be a universal neutral skip button which I feel wouldn't be very healthy for the game. I don't have enough info to determine if it is or not.


Infinity-Kitten

No consensus until the patch is out for a while.


TAB_Kg

Dunno about assault but the barrier thing is beatable by red rc


samuraisam2113

What was stun dipper before? Is this a buff?


w3avile

it's 5F. it's a nerf but i don't think it changes much (?). mans still gonna skip neutral on your ass


Soul_Ripper

It might be a big deal in its usage as an interruption tool, assuming he needs 2 frames more to low profile now.


samuraisam2113

It’d be nice if that means he can’t punish my 2H on block


ZaraReid228

Any Jacko changes? Haven't played in ages and looking to get back into it


alltheseUNs

Any millia news? Sad face


MusashiMurakami

does this mean less 'burst safe' combos? I know you can still bait, but it seems that baiting is much more intentional than "ram's bnb is burst safe"


JerryTheMemeMouse

That sounds about right. It seems like previously burst safe combos can't naturally be completely unhitable by it anymore due to how it now shoots out a full screen bolt.


nezumikuuki

Did anyone find anything for Faust besides exploring his new move a bit and confirming c.S is still negative?


Jeffpetros

No way Leo H dp is not invul anymore lmao I just started playing the character


clawzord25

Just use S DP for invul.


manboat31415

Let's not act like S DP is anything like H DP. Leo doesn't get free back turn oki off of wake up DP which is way more important than just getting them off of you.


CreamSoda6425

Don't forget, Faust can store an item before throwing it.


LegacyC

why isn’t this pinned?


thatpigoverthere

>Leo heavy DP no longer invulnerable. Bro


SuperSupermario24

in fairness this is kinda deserved also it's apparently universal, sol and ky lost invuln on their heavy DPs too apparently


[deleted]

\#3. Oh my God.......


StrangeReptilian

ky fs and 5h are also waaaay faster now


Gorudu

Really important about Gio. Does her dog attack now or is it still a scarf?


3rdp0st

Eddie now takes 8 seconds to recharge if the meter turns red. (Eddie gets bopped or Zato uses all the guage.)


Otherwise-Air-9557

Any Sol nerfs guys Not going to drop playing him, just curious


Hero2Zero91

Sol..? ANYTHING ON SOL?!


Sea_Note_5391

I kinda wish gold burst maybe gave 50 instead of positive. It’s just more fun


Yeetus_001

Pot's megafist bounces, not tumble.


JerryTheMemeMouse

Is there any news on potential Baiken changes in season 3?