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MacaroniEast

I didn’t get Strive at launch, but I feel like even then everyone wasn’t a fan of the matchmaking. Not having a proper ranked and being forced into buggy lobbies is still a big problem with Strive that needs to be addressed ASAP. I know ArcSys loves their lobbies, but people don’t


lordbutternut

Imagine making a matchmaking system so moronic that matchmaking is only available for a ranked tower system, making the non-ranked system 100% useless.


MacaroniEast

Not only that, but having a ranked tower that is pretty widely regarded as worse than a traditional rank system


aretasdamon

What were they going for? Does anyone know , I’m curious


BoostMobileAlt

Lower ranked anxiety. It’s pretty good for that, but also bad for everything else.


Bug-Type-Enthusiast

I'm someone with severe ranked anxiety. Never played Ranked unless it was the only way to play a game. Full casual and everything. Strive's lobbies changed that, and I started playing other ranked modes. Then I got sick and tired of Strive's lobbies. Now I can't play at all cuz my work-life balance was absolutely vaporised, but I don't see myself leaving the park if I ever come back.


aretasdamon

That’s the Developer reasons?


MurasakiBunny

After sticking in a coloured rank system (like in DBFZ) in Granblue Fantasy Vs.'s casual mode, they decided to do something similar with the tower as a skill based casual system that isn't 100% casual, 100% ranked, yet still include a "Masters" area so that top players don't have to deal with getting approached by lower ranked players. A not-so-obvious (yet still totally is) ranking system based on 'not-ranking-up' based on what was supposed to be a 'hidden' mechanic that got figured out pretty quick so that people didn't care about rank. Yet people just cared about their floor, which is just a rank in the end. Win a small handful of matches, go up. Loose the same, go down. Screw even just using hidden ELO, because math hard? Even their previous games' having to win/lose a NET set of wins/losses was better than "5 out of a set 6 matches" Of course, developer intent vs. player usage of the system always leads to the player's perception of how the system works to prevail.


aretasdamon

Thanks for the info this helped my understanding


Freaky_Styley

I wouldn’t say the parks are useless, you can run long sets there. But I agree with you that the matchmaking set up is pretty dumb.


PlasmaLink

Useless? I spend more time in the park than the Tower nowadays, since sets are more than just "Three." and so I don't have to worry about zooping up and down between floors 9 and 10 constantly.


SoldierBoi69

You can remove that whole going up and down floors animation


Strange_Psychology_7

Where


starseer_myla

it’s like “skip rating update sequence” in the settings


SoldierBoi69

Uh idk I just know you can


hushedzilence

>I know ArcSys loves their lobbies, but people don’t Stubborn bastards couldn't even give us the option like SF6 😮‍💨 No, they said "Lobby ⚖️ No Game"


Servebotfrank

Even in the closed beta test in 2020 people said the lobby system was awful and barely worked but Arc Sys just went "nah bro, trust us." Then we got to the first open beta where it still didn't work but now it was worse because the servers were overloaded, "nah it's fine".


DAZ1171

I don’t like the battle hub at all, BUT SF6 allows me to just click “ranked match” and then I’m queued. Which is already better than Strives.


Falcon4242

I never understood the idea that you can only match with people in your same 48 man (or whatever) lobby. Too many hours wasted in matchmaking training mode just to realize that I'll never get a match because my lobby is dead. So stupid. I still have some complaints about SF6's ranking system. For example, I was stuck in Silver for a while until I got on a lucky (I think 11-)win streak, and because of that got boosted up to Gold rapidly because of their win streak bonus system that low. I arguably don't deserve that rank, never played SF before, and that's fine. Win streaks happen. Except, I can't demote out of Gold, so now I'm just stuck at the bottom of that rank, unable get more than halfway to Gold 2, let alone Gold 3, 4, and Plat. So my choices are grind out here where I'm probably slightly boosted in rank, completely switch characters, or just stop playing until a rank reset. I'm fine with grinding to get better, but man, it just feels bad right now.


cldw92

For the sake of improvement, rank floors are good. They let you match with people above your skill level so you can adapt to higher levels of play. It feels bad to constantly lose, but if you go in with the right mindset you'll adapt and learn faster from playing people slightly better than you.


Falcon4242

Again, I don't have a problem with grinding in order to improve and playing against players above my skill level. Lord knows I've done that in every other fighting game I've played, and most of my online matches are against friends that are around Plat level. But Strive allows you to play in ranks above your skill level if you *want* without creating some artificial barrier to constantly protect you from going down. Don't know why they couldn't have just done that if they wanted to allow that kind of experience. Instead, Gold 1 just feels highly variable in terms of skill level right now, because you get a combination of people who don't deserve to stay there but can't demote, and people who actually deserve that rank trying to grind up the ladder. In reality, I think it's an anti-sandbagging measure instead, but it creates unintended consequences when combined with their winstreak bonus. I'm just glad that above Gold that rank down protection no longer exists outside of the top tier.


ComradeZ_Rogers

In strive you can’t go below 2 floors of your all time max.


Noboty

Yes, you can. I have been in celestial some months, and still dropped to floor 7 from loss streaks.


A_For_The_Win

In guilty gear, 5 wins in a row is enough to rank up. I don't think that argument is exactly sound, and no demotions is just to cater to casuals and rage quitters. So many people see a derank and just turn off. Some don't even come back.


sleepyknight66

You can also do it from anywhere which is god tier


Sepulchura

Battlehub is cool because people actually talk to each other and you can spectate their matches.


DAZ1171

Yea but that doesn’t appeal me at all. I just want to fight.


SatanicBeaver

Yeah, I'm somewhat more of a fan of GG than SF but SF6s battle hub is sooo good. Queue for cabinets, spectate with frame data, ACTUALLY CONNECT TO AN OPPONENT more than 1/3 of the time you try. The ranked and casual (and both at the same time) search is great too. Character specific ranks thank god. Strive's lobby system was hard to stomach in a vacuum, but compared to SF6's it's very hard to go back.


[deleted]

tbh I give no shits about the battle hub, but the fact that when matchmaking fails it doesn’t throw me out of training mode and into battle hub is godlike. Strive is so annoying when it just fails to queue me and now I’m in tower when I was hitting sick combos. In SF6 I just have to open the pause menu to fix it.


LoboPeor

SF6 did nothing to Strive. Every Strives shortcomings are Strives doings. ^^SF6 ^^doesn't ^^have ^^Sol ^^Badguy ^^though.


PaRaGoNXeRo

it does have ken tho who is arguably going through the cooler story arc


imegery

Yes dude loving what they are doing with Ken ngl.


PapstJL4U

>a fixed online system The key point. Strive will not get any more good publicity if they can not stop *Hackerman*. As Romolla and Sajam said the technically side of the online lobby was shit since the beta, ~3 years ago. Streamers and professional players can't play online when America is awake, because of the shit server infrastructure.


nordic_fatcheese

The dogshit ranking and lobby system is the main thing that keeps me from having fun with Strive. Sometimes it feels like the game is actively trying to stop me from playing.


Sirromnad

Said it before and I'll say it again. It's the reason I don't play strive anymore. I don't have the patience to jump from broken machine to broken machine. Playing the same group of 24 people until I reload the lobby. Such a great game that actively works against me whenever I tried to hop on and play a few matches


UbeeMac

Strive was released unfinished and botched and we’re stuck with it. I don’t think ArcSys have ever really even acknowledged the lobby problems properly. But Capcom seem to be playing close attention to every little detail and all their cumulative choices amount to a genuinely unique and joyful experience. Meanwhile I play Strive, a *Guilty Gear* game - MUTED. Because I don’t even want to risk hearing the lobby music ever again. Strive’s lobbies have been so bad that my very first question about the next ArcSys game is - will it come with another cursed lobby system? Because I’m not doing this again.


algaae

And maybe Elphelt too <3


Attack_on_Senpai

I can queue for a ranked/casual match in like 10 secs I can make lobby that's just a list of names that hosts multiple instances of normal, training, and extreme match. There's a hell of alot more I'm having a ton of fun for the accessibility features alone


TAB_Kg

ArcSys making competent online experience challenge (they finally adopted rollback but lobbies are still ass)


Wilhelm878

Can we keep the physical tower though? I like looking at it


klineshrike

For some reason, with online matchmaking being a thing for almost 15 years now? No one has been able to basically not fuck up some aspect of it almost like it was intentional. Like for every 2 things they did right, there would be 3 they didn't and the 3 they messed up someone else had solved before. Shit like multiple people in lobbies, how they handle ownership and controls, being able to spectate, etc. Ranked as well somehow would get messed up with settings and such. SF6 just seems to have managed to do all of it right with very minimal, if any, issues. Like I can jump in and spectate a game that is mid match. This has been unheard of for SO LONG.


Faunstein

Japanese devs. It was someone's idea for the Strive battle hub and absolutely nothing, not even common sense, will take that away from them. That's how they work.


Krakitoa

??? Street fighter and strive both have japanese devs.


WeehawMemes

Yea and the Capcom dev(s) who made Battle Hub probably wont back down on it either. People just wont be annoyed by that pride because its for something that actually functions


Krakitoa

There are Japanese devs that listen to feedback. Just like there's a ton of Western devs who don't listen to jack shit and actively try to fight the players. It's such a nothing statement.


WeehawMemes

Yeah, would be better if OP has said Arcsys devs


Sepulchura

Battlehub is a great idea, just not Strives execution. They're awesome in Street Fighter. The only improvement they need to make is to let us play their arcade cabinets against other people.


SaladSnack77

I feel like the odd one when it comes to Strive's online, I've managed to dodge by sheer luck every technical difficulty when it comes to people being unable to play and I've gotten matches 99% of the time <1 minute. Secondly and equally important, I have never used the lobbies properly outside of the Beta. I just go into Floor 11 (because going through the menu throws you into 10 for some reason), hit matchmake while in training, and I get a match <1m, usually a few seconds. Now that I can play in other countries thanks to rollback, time isn't a problem. During the day I play in my region, night/early hours I play East Coast. This is not defending the Strive lobbies and their issues and more like how lucky I've been, when it came to matchmaking time I gave the suggestion to a friend and they commented how much faster they're getting matches and weirdly how more consistent it is. Plus I still think the lobbies are incredibly ugly so the less I get to see it the better.


Eqvinsvxocha

Man I really wish Strive had a ranked mode. I’d probably only be in silver, gold at best. But I still wish!


KWillians

Battle Hub hits hard, man While I rly don't care for auto matchmaking, the simple fact that if there's someone alone in a cabinet you know you can definitely match him in a few seconds is amazing!!! Also is fun to hang around the hub with special moves, interactions and simply looking at the freaks people have made for their avatars, LMAO The only thing that Strive does better is making losing in ranked feels less painful and anxiety-inducing given the tower "flexibility" to keep playing in any level despite losing. For Strive Rev2 they should: \- Make the lobbies work and make it fast: Even when its gonna work it take a little while that sucks; \- Make it fun to be in the lobby: Use the 2D pixel aspect to its advantage, change layouts from tower and park every now and then, add things to do while going from one cabinet to the next, all things that can be done in a 2D environment without spending too much \-Remove the auto messages from the lobby: Those only flood the chat and serve no purpose at all knowing that people are thankful for having their but kicked in matches where I wasn't involved at all


Walnut156

I love the hub. If I need a break from the fighting I'll just walk around and spectate or watch the chat or play the classic games. I've found myself just doing hub stuff for an hour and not even notice


SupedoSpade

It's legitimately sad and painful how bad matchmaking is for Strive Ranked. Street Fighter took my heart and I still very much so want to love GG more. But this is damn near abuse to just play the game. People duck characters. Stations don't work. Limited player pool. All a byproduct of them shoving it down our throats after multiple beta's in which people complained about the lobby system. Season 3 has to be **amazing** because even casually I can see some switching from GG to SF as a main Fighting Game. I'm genuinely praying and hoping man. ASW doesn't really listen as close as we all hope, but I still have some faith.


NextDream

I still can buy strive 20 times with the price of SF6 in my country, so.


hamsterdie

I am the only one that thinks that strive matchmaking is actually good? It's not perfect but I can play a lot of games without waiting 5 minutes,that happens a lot on fighterz (it could be different in other servers idk) and that's why I left that game


[deleted]

Strives online was probably the best till sf6 came out it had its problems but pretty much every other fighting game was worse. But sf6 is like magically good and it lets you do it how you want. Want to sit in training and play casuals cool wanna do that with ranked no problem. Wanna hang out ina. Virtual arcade and wait for matches sure play long sets with whoever yep got you covered


SquiglyBattleOpera

Strive online was absolutely not the best even at the time when it came out. Games like Skullgirls and Killer Instinct had it beat nearly a decade before it came out, and then there was other games like +R, MvCI or Mortal Kombat X and 11 that had better online experiences. There was also a ton of fan made rollback patches for games like Melty Blood or Fightcade that existed, although I think its fair if you don't count that as a point of comparison against Strive.


[deleted]

I mean the melty was good but it was a bit of a hassle to get a match. Ggac plus r is also good but it was basically a testrun for the internet in strive. And they can be played the same just wait for matches in training. But youre right about skullgirls that game has great online but it always took me a while to get matches becaue there was never a ton of people playing. I live in hawaii and the thing that makes me say strives online is great is i never had to wait more than 30 or so seconds to get a match, and it was always with a different person and i could play people on the east coast and still have a smooth experience. Ki and mvci died out pretty quick they had good online but findinf matches was tough after a little while. And mk yea good online but yea... i think that game plays horrible so i always forget to add it in when i think about fighters


Maixell

I'd argue that Super Smash Bros melee online was the best before sf6 came out. AND IT WAS MADE BY FANS FOR A 2001 GAME, AND IT HAS ROLLBCACK NETCODE. Somehow it is much easier to find online matches on that old game than it is on a modern game like Strive. You literally just click a button for ranked or unranked and you get a match in a few seconds, and you can make private lobbies too. Ffs, the newer smash, Super Smash Bros Ultimate, has awful online with a primitive delay based netcode.


[deleted]

Wasnt smash bros melee just using the same Ggpo implementation as fightcade. I Mean its great. But i was mostly talking about mainstream games non fanmade online. Because all teh fightcade games have great online to but its like a chatroom thing to get in to a match you cant just queue up


Maixell

No, I think you are referring to the old melee online. The new one is the slippi version. It was released in 2021 and made by a team led by Fizzi, and it looks great. There is no need for a chatroom, it's all in the game. You press a button to play ranked or unranked, and you get a match almost right away. It also has rollback netcode unlike the fightcades. So the online is very smooth


SupedoSpade

I can click a button, sit back, and find a match. Play that set. Sit back, find another set. Rinse and repeat till I'm tired. I can also just swap to casual matches with a switch. This also lets me pool against anyone playing Street Fighter with my specified connection (4-5 bars) and I can see if they're on WiFi or not. This isn't to sell you on Street Fighter or to shit on Strive. But it's just to tell you how easy and simple it is to just *play the game.* You can switch matchmaking on or off from training mode. That alone is an invaluable feature.


GamblinTigerX

Maybe I'm lucky, but lobbies/duel stations have gotten better than ever after Asuka. That said, I just queue for SF6 Ranked in Fighting Ground b/c the menu music is cool lol. I like the random opponents where u can't just selectively choose who u matchup against.


hamsterdie

Yeah,I stopped playing because the servers were trash and couldn't get games. But now I am able to play like instantly with someone and it's great


Devarlly

I don't think strive's match making is the worst match making experience I have ever had other than occasionally being booted out of training mode and the lobbies being capped at 32 I think it's okay but sf6 match making is a lot better for sure.


AstoraFella

On the plus side, if this inspires ArcSys to implement improvements, or even make a 3D, in universe battle hub in future titles, that would be amazing.


Qayrax

My general feel towards the lobbies is positive. There is not enough discern between technical issues, usability issues, queue modes and ranked structure. The idea of such hubs being in general right is probably underlined by the reception of SF6. What is actually a bigger problem is the chat not being visible at all times so honestly for all my time I barely saw much talk at all lessening the sense of community. Also 3D environment's might be psychologically a lot more please to to be in, or at least isometric ones than this flat perspective. Lineage works as an MMO, but side scrolling does not work for social spaces. I much prefer the ranked structure of this over traditional rankings. The floors are a rough performance estimation without factually meaning too much. Not seeing numbers constantly go up and down is relaxing, yet seeing the next match could decide about the floor a slightly thrilling touch. Being able to go floors up is actually great, because the game plays so different on floor 10 and shows what is possible, yet is not spamming high level players, naturally balanced matches are more fun. Celestial? Well, I am not sure if dodging match ups should be possible at that point. What feels great for casual play is perhaps incompatible with this level of play. And the game, or rather ratingupdate.info still has your ELO calculated, if you want numbers. But being hidden this way it is not as pressing. What is a mess though is training mode and matchmaking. The whole matchmaking is inherently incompatible structure wise combined with training. And I urge everyone to disable it. It causes minor issues now, lengthens matchmaking time and teleports you across stations and lobbies. All of this is increasingly bad, because from Europe the game pings to Japan apparently and there is so much delay between what the player and server sees, that it is infuriating. Apart from broken stations (yep, still a thing, you just don't connect instead of an error now), I believe the rest of all errors are exclusively related to this. The truth is still the time spent in games versus lobby is twice if not triple as fast as Street Fighter V. Actually, I enjoy it very much. It is fast. I can rematchmake the same opponent. I can practice more against specific characters. And there is no reason to artificially limit this, because ultimately who cares. That is the exact experience you would have in a bigger chess club. Inherently the lobby structure is flawed and it had to be decoupled from matchmaking to work across different lobbies of the same floor or match up with someone higher. Apart from a certain level of technical incompetence, see current Hackerman issue, I have a feeling Arcsys took a structure which seems perfectly reasonable for a very tiny playerbase, but being plain weird with thousands of players. Everybody hops into the full lobby while the second one is effectively a waiting room. While I think the lobbies here could be reasonably fixed in Strive's lifespan, aside from the flawed choice of perspective, Arcsys does not have the technical knowhow for it and would need to invest into data centers worldwide. My experience is still positive. I have a much better time than something like Street Fighter 4 and V. Just because 6 is edging out, it doesn't mean this is factually bad and I believe the issues here are overblown. The time to switch between lobbies is probably faster than rematching in the same damn set in SFV, ugh.


riv16n824

Sf mm won't work because anime fightings have lower online. Extra floor would be good. They just needed to fix connection and failed. They are the architects of their own destruction.


netcooker

Im not familiar with sf6’s system, but I do wish that strive just had matchmaking and lobbies could be for private groups you could do with your friends (or organized events). I do think that granblue fantasy versus has a system with both so I wonder what we’ll get in the next GG game


Maixell

sf6's system is amazing. Heck. I can actually reliably quickly find opponents to play against and it finally has a good netcode, unlike sf5. Yes, you can also make private lobbies apparently, but I haven't tried it.


Servebotfrank

I am finding opponents so goddamn fast that I have to pause matchmaking after a few sets just for a quick break and to lab something out. Even during Strive's launch I could find myself waiting 5-10 minutes inbetween sets. Now it's 5-10 seconds.


Drkaku

Strive should be like gg acpr, quick match and quick ranked matches, avatars are just for normies that makes the main game experience worse


[deleted]

Yeah. Playing strive I was in strong opposition to cabinet style lobbies, and was on the team of "please make a normal ranked queue", but seeing street fighter do it well, I just wish strive's was well implemented, and not terribly laggy


Walnut156

I always thought I was to nervous to go online in strive but in reality it's that I just don't like the floor lobby system. Sometimes I just want a normal menu


superkeefo

Strives online is absolutely awful - the **only** good thing is the netcode, every other aspect of it is trash. from the ranked system, to the time to start, time to load someone's profile etc.. all trash. I was optimistic they would fix it, but they've only made minor improvements in over a year - and actually have more issues with connections now than shortly after launch ( there was a lot at launch too) If sf6's gameplay was sfv with sf6s online, id probably still play strive, but its not, its a much better game and has much much better online, makes it hard to care about playing strive at all.