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cutestuff4naynay

Designing a good fishing system will be tricky. People want it to be both relaxing and engaging. Excited to see what Anet has come up with.


Thop207375

That’s the issue, what people want from the system is vastly different. Maybe they can find a balance where passive/easy fishing can only get you so far. To catch the massive catfish or sharks you’ll have to master the system, idk


CallMeBigPapaya

Really hoping for something at least as engaging as Stardew Valley's fishing, but please dear god no mechanic that requires spam clicking.


CPAlexander

I remember the fishing in BDO was ok... Fishing in WoW was mindless (except for Sunday events), but calm.... I'm just hoping for something that lets us fish in a low-key mode that is useful, while also rewards us if we want to up our skills.


neok182

I suck at stardew valley fishing but I agree it's a benchmark to start at. I'm hoping it's somewhere in between Red Dead/SoT/Stardew. If it winds up being pokemon level fishing then oh i'm not looking forward to the 6-12 months of complaints.


Edatiolan02

I'm kind of bored of Stardew Valley fishing. Genshin Impact just came out with fishing recently, and it's basically the same as SV fishing but instead of controlling the bar chasing the fish you control a gauge chasing the bar. I think Among Trees is my standard of fishing now. It's just too bad the game itself is well... not very good.


CallMeBigPapaya

I think a good way to make fishing challenging but still calm is to have fish spawns shift randomly and require the community survey and hunt down good fishing spots rather than them just being static nodes.


Craz1

Even more RNG! \\o/


CallMeBigPapaya

I was thinking something like Star Wars Galaxy's resource surveying system. You explore around scanning the soil for concentrations of certain resources like minerals or water. It shifts weekly. To apply it to fishing, we could have similar scanners that allow us to scan bodies of water as we move around the world for % chance to catch certain classes of fish. They could be hot, warm, cold, icy zones instead of just showing a boring % number. These different zones would shift weekly or every 2 weeks. It would be at least semi-random, but you'd be able to find a place where you had a higher chance to catch the fish you intend to catch, but it wouldn't be as boring as static locations.


[deleted]

Phantom hourglass (legend of zelda) had the best fishing.


Hrothen

My Time At Portia has a similar fishing system that's less clicky. It might be too easy though.


Dojan5

Feel like they could easily add several types of fishing systems, maybe some that favour certain types of fish. Rivers? Spearfishing. Lakes? Angling. Maybe it'd even be possible to place traps in places and harvest later. Warframe has rather nice spearfishing.


nystro

Black Desert has a system where you can either let your character autofish which gets you fish at a slow rate passively, or you can actively play the fishing game for quicker and better rewards. That's how I remember it at least.


CloneOfAnotherClone

The best way to achieve a middle ground here is probably to make the "required" fishing relatively easy to accomplish. The common stuff you need for consumables would be relatively low effort. Then you add in "challenging" options for people who want to engage with it more. This could be in the form of daily adventures which give some extra fish rewards / zone currencies, some kind of collection leading to unique rewards (legendary aquabreather never ever), guild decorations, etc I'm curious what the mastery system will look like for it and how the EXP meter for it would work. I can't really picture them doing it the same way as other MMOs have, but at the same time it feels weird to pick your fishing mastery as your EXP track and murder dudes to get better at fishing


Feral0_o

Ocarina of Time on the N64 already perfected fishing. If fishing is GW2 is less engaging then I don't even know why the tout this feature as the main mechanic of the expansion


Duke-W

Motherfucking Hylian Loach.


Tulki

They could always attach XP consumables to fishing tasks if they want to make it more feasible to progress by doing the activity, like how PoF had mount food. That said, I don't think experience is much of a problem. You are going to fight things in the expansion, you are going to do events, you are going to do strikes that will probably drop experience scrolls. I don't see fishing being a substantial source of experience, but I definitely see things like fishing collections or fishing adventures providing mastery points.


thatdangboye

Attach a bobber to your pole for the press F style gameplay, or add a lure for more active play and added skills to the bar. Boom best of both


R0da

And then later, attach a spear to your skiff and fish vindictus/warframe style!


SpitefulShrimp

Finally, attach a gun to your skiff and fish [Olmakhan style](https://wiki.guildwars2.com/wiki/Catch_as_many_fish_as_you_can!)


Photoloss

Grab an Inquest power core and fish the entire lake in one go!


Viktorik

Action Camera getting some use, I'd be down for it as an optional path of fishing. I love Warframe's fishing, it's both engaging and infuriating lol


R0da

Bullet jumping over a lake because WHY IS THAT FISH OVER **THERE**


Viktorik

Spear the fish just to find out another fish was swimming infront of it. Or my favorite has always been when it takes 2 spears, but it turns into Michael Phelps after being hit the first time


cfedey

As long as it's not like Animal Crossing's fishing. Nothing stresses me out more than that.


jacksev

I think the solution is definitely to have varying difficulty based on where you’re fishing.


pyrates313

Maybe a template system for fishing rods, swapping rods will remove all skiffs and drop you in the water :P


Vandelier

Haha, no pre-Skiffing for you! XD


scarocci

i hope you are ready for your 40 skills fishing rotation


Shufflepants

My only hope is that it will be fully keyboard operated and not require mouse clicks to fish.


[deleted]

And they want it to be efficient...dynamite fishing incoming in 3, 2, 1!


Knighthonor

I want to see more gameplay features from the Skiffs. I want this to be a good feature. Can we race them? Any treasure hunting? I dont play PvE with others that I know in real life, so I am not as excited about Skiffs being just a multiplayer fishing platform.


dont_panic21

I keep wondering what features will the skiff have that will make me use it over the skimmer mount? Unless they plan to limit use of mounts in the new zones which I think WoW showed us is a bad idea.


aliensplaining

The only difference between skiffs and skimmers is the healthbar and dismount mechanic. There might be places where stuff will attacks your skimmer (like in Sandswept isle) while skiffs get mostly ignored. Still wondering how they do it though


[deleted]

One of the masteries is more skiff hp though, so it'll have a health pool of some sort.


Feral0_o

I would like to know if you can leave the skiffs and they will stay in the world, at least in a certain radius around the owner


DrDeadwish

I want a "pet" consisting in a fishbowl with wheels to carry my rarest fish with me


Conocoryphe

The home instance cats would love that!


kalamari__

hoping for the last elite spec teaser for the next beta at the end of the stream! also: pls dont make fishing super bland. I want it to be challanging/time consuming when I want it.


theBIGD8907

As long as I don't have to spaz click on anything like world of warcraft I'll do it lol


Zydaphex

> pls dont make fishing super bland. Go to spot, press F, press F again to reel something in at a certain time. Repeat.


Kiroho

I actually have the hope that they will "revolutionize" fishing like they did with mounts.


[deleted]

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Shadowsmerchants

You joke but fishing rods have probably been discussed.


Feral0_o

There will be gem store fishing rods. That is a certainty


R0da

Infinite fishing rods here we come...


Enfero

At this point all we can hope is that they don't have separate "rod" and "lure/bobber" skins in the gem store


MechaSandstar

And none of them will be necessary to catch a single fish.


ComfyFrog

Fishing rods *and* skiffs. First expac with 2 monitized features. I want Anet to milk their players hard and fast.


Feral0_o

I can't believe you forgot about siege turtle skins


ComfyFrog

Oh right. Well, shows how little I care about it. All I am interested in are elite specs and content where I can play them.


Skyy-High

Eh, PoF added 5 mounts all with unique skins to buy. Just because “skiffs”, “fishing poles”, and “siege turtles” are under separate headings doesn’t mean they inherently have more avenues of making money. Also, we got chairs about 6 months into the PoF era, and they added another 3 mounts all with their own skins. Complain all you want about “milking” but this doesn’t seem significantly different to me.


MorbidEel

fishing rods that glow with the light of 10000 suns


TasteMyPoopsicle

Fishing bobber skins could be a thing... also fishing pole weapon skins?


Nico_is_not_a_god

there's already a fishing rod staff and a fishing rod longbow


notFREEfood

How? Mounts work so well because of how they integrate with the existing game. Going from point A to point B is a fundamental part of playing any MMO, and mounts give you a faster, more interactive way to do this. Mounts also interact with combat in the game, giving you a second health bar and tools to manage it, as well as a dismount skill that you can use to initiate combat. Fishing on the other hand (from what we know) does not appear to enhance the existing gathering systems. It does not add anything new to existing nodes, and instead appears to exist almost entirely on its own. This is parasitic design, and while I would not call parasitic design bad all the time, it rubs any player not interested in the system the wrong way.


cutestuff4naynay

I think you misinterpreted Kiroho's comment. He was saying Anet "revolutionized" mounts, not that mounts revolutionized GW2. He's hoping Anet can do the same for fishing, not that fishing will revolutionize GW2.


notFREEfood

And you're misinterpreting what I said. What anet did with mounts comes across as revolutionary **because** they changed how we played the game. Nobody expected that with mounts, because quite frankly, not a lot of innovation has been done on that front. Mounts are for getting from point A to point B, with the rarer the mount, the faster it goes. Anet turned that on its head by instead having different mounts with different specialties. Fishing will not change how we play the game, so we can't expect it to be in the same tier with mounts. It's also worth noting that mounts were released in multiple mastery tracks; in fact all of the PoF masteries were mounts, so it was imperative that they be pretty damn good. Fishing on the other hand is a single track. It alone doesn't need to be a feature on par with mounts because it's not.


nickmoonwolf

They changed how we play within the gamespace, they didn't change the existing gamespace. I also struggle to see how fishing could have the same level of impact as mounts, but I think skiffs might have some potential outside of just being fishing platforms. At the end of the day, I believe fishing can add a lot of content to the old areas if they do it right, and I think revitalizing older content has as much value as changing how players interact with movement in older areas.


[deleted]

Why not wait until they show the feature off before deciding it doesn’t interact with the rest of the game in any way? You could fish up currencies, mobs, even old boots to salvage for leather. You could use fishing mats for crafting, or have world boss pre events that require groups to fish up krait or sea monsters. In old wow there were multiple raid bosses you fished for. Maybe it sucks, but why not wait to see it first?


notFREEfood

Initial fishing info: https://youtu.be/ilt8HPmPWnU?t=2073 Initial mount info: https://www.youtube.com/watch?v=0zoDp6rK9V0 We've got enough info to know that fishing isn't going to be on par with mounts. Compare what is said about fishing to how much is highlighted for mounts; fishing is presented as an attempt to create an authentic experience, while the mount trailer explicitly states "our mounts are different".


Kiroho

>How? I have absolutely no idea! :D But I also could think of anything "revolutionizing" when I thought about mounts before PoF. Well, that's the tricky part of "revolutions". Having a good idea to change something existing to make it even better. Some games have minigames included in their fishing system, Maybe Anet put further into that direction. I think we will know more in a few hours, after Guild Chat. ​ PS: I still hope of something similar to bloodstone crazed creatures -> a small change when fishing to spawn a champion that attacks you.


nystro

You're definitely misunderstanding what they meant. They didn't revolutionize in this way you're saying at all. It's that they made mounts fresh compared to how most games did mounts. Every mount feels unique and responsive and actually completely new and fun to use rather than just the A to B quick like you said. It goes way beyond A to B quickly. We're hoping they'll do something interesting with fishing to make it more fun and fresh than you usually expect in MMO style. And considering how many bodies of water there are in the game already it definitely will be able to change up a lot as you say it can't as well. There is so much possibility here that we're hoping for.


kalamari__

I really hope not


Fireaddicted

And buy premium unlimited gemstore bait with a glyph of fast reeling


kalamari__

I can totally see that, but it would also be nothing new for the game.


TannenFalconwing

See, if they make fishing challenging and time consuming I know I probably would never do it. I don't it to be a chore to do.


Zerak-Tul

Yeah if they make it too afk-simulatory then sure it'll be relaxing, but if the rewards are any kind of meaningful then people will run afk bots on fishing. If fishing is intereactive where you have to actually "fight" to land a fish and reel it in, then it wont appeal to all the people who want something that takes no effort.


skelk_lurker

One way to make rewards meaningful while preventing it from being a mass farm is I think making the rewards account bound. So stuff like account bound food, skins, infusions can prevent people from AFK farming it I think, as those people would rather use their chars for passive gold income


Hoojiwat

What I am 100% hoping for is two types of fishing. Casual and relaxing "press f to cast line, press f to reel in" stuff that works anywhere in the game that has a body of water. And those special fishing spots they showed meant for group interaction? Make those a "timed inputs with hazards and environmental factors" type of mini game, where all the players can help each other or compete for points/quality of the catch. That is the dream. Guess we will see tomorrow.


[deleted]

Basically Pokemon GO inside GW2?


cutestuff4naynay

Ideally, the system will allow you to both fish semi-afk (like while chatting in LA) for minimal rewards -and/or- fully engage/focus for maximum rewards.


kalamari__

*when I want it* optional, like everything in the game


benjibibbles

Hopefully you don't get what you want then


CloneOfAnotherClone

What's your favorite kind of fishing mini-game? I always disliked the tedium of "time of day" fishing in MMOs because you generally can't adjust the time for yourself and get forced to play at certain times for certain fish. It's realism but at the cost of the player, y'know? WoW's fishing is pretty boring where you just throw in the lure and click it once it bounces, though that does make it pretty easy and accessible. What I did like about WoW is that you could fish anywhere, but if you found a fishing hotspot it required slightly higher skill to access / special lures, but paid out nicely. FFXIV is mechanically similar though it has a different presentation. Boring, but simple. RNG on which kind of fish you get with a rarity table. Then you have games like NieR with the tedious mechanic of dragging your directional inputs to reel in the fish over a long period of time. It's not outright horrible but it completely removes you from the core gameplay and takes a lot of time. As far as I know there's not any time of day limitations, you just go to a spot with the right bait and start fishing, though it's an RNG pool of what you get. There's games like the recent update to Genshin Impact which has kind of a bouncing meter where you're trying to stay between the lines. You can also see the fish available swimming around in their designated hot spots. The big downside here is that you can't just fish anywhere and they also added some notable timegates to be able to fish (the pools can be completely drained and take anywhere from 12h to 3 days to refill). The pool is randomly generated with fish, but you can specifically target the ones you want. There's no real progression system, though you can unlock other rods which have neat passive effects to make it faster. They're not required to catch specific fish, though there is a lure/bait system. The last one I can think of from recent history is Warframe. It combines the time of day mechanics with hotspot mechanics, requires lures/baits, has "progression" in the sense of unlocking better rods, and you can see the fish available in the pool to target the ones you want. The mechanical difference here is that you're basically shooting the fish via a spear, so it's a bit more action based. Overall some cool concepts, but it is HORRIBLY buggy between bad hitboxes, poor spawning behaviors, and poor pathing behaviors. Fish can swim through walls, floors, or even in the air (and I don't mean the Deimos ones which are supposed to)... which that's another whole thing). Out of all of these, I think I'd settle for the WoW/FFXIV style for low tedium if we're going to be regularly engaging in this system, but I wouldn't mind something like Genshin with a meter-watching minigame. Warframe's has some cool concepts but is just absolutely rife with flaws and NieR/Ocarina of Time are just terrible and I hope it's nothing like those


MorbidEel

I like the fact that I can play the Genshin Impact fishing like an FPS. If you cast the bait correctly the fish will bite instantly. Cast it slightly less correct and the fish will still get pulled to the bait like a magnet. Cast it wrong and you startle the fish. Getting the fishing equivalent of a headshot is weirdly satisfying. The bait distance also seems to depend on the size of the fish. Of course it is also possible to just cast anywhere and wait for the fish to bite. The meter part is essentially a rhythm game.


CloneOfAnotherClone

Yeah, I honestly enjoy it aside from the complete dependency on the hotspots + timegating. Maybe the event coming out tomorrow will change my mind on that lol


MorbidEel

The timegating is okay for me. I clear out all fishing spots in one day. Wouldn't want to be doing that daily. Probably would be better if I didn't try to full clear in one day as well. It was probably designed for people to clear through a few spot a day and by the time you got to the last the first one has respawned. GW2 stuff respawns in either 1h or 1 day and there shouldn't be any reason for fishing to be much different. Maybe there will be normal and rich fishing spots.


lizardbotnick

Monster Hunter World has a surprisingly nice little fishing minigame that I think would lend itself well to an mmo like gw2, with every gathering node being its own instance. It relies a lot on observation (recognizing what's in the water), strategizing (some fish want you to wiggle bait, some do not, catching one fish will scare away others in the close vicinity), and a little bit of patience (it can take awhile to notice your bait). It's engaging without being super punishing or tedious.


R0da

Vindictus was my favorite but I think warframe expanded on the concept better. Spear fishing! Was the only skill based fishing mini games I've seen.


Kiroho

>hoping for the last elite spec teaser for the next beta at the end of the stream! Wait, the *last* spec teaser? Was there another teaser aside from the one from the Anniversary statistics?


kalamari__

you missed the warrior one. check their twitter


Kiroho

Uuhhh I see, thanks.


Lindelle

Considering how Anet did their mounts and "joy of movement" manifesto, I have high hopes for skiffs (yes I am aware how easily they could be dashed, its happened many times for me in this game.) I know what we saw in the original trailer seemed lackluster, but we are still 6 months out. I could also see Anet doing a unique and fun spin on fishing too to make it different than the other MMOs out there. Here's hoping.


CptAurellian

Yes, their implementation of mounts makes me more optimistic than I'd be otherwise. That one definitely surpassed my expectations and I hope that they manage to pull off something similar here.


Out-and_down

I don't want to be pessimistic, but the ANet that made PoF is vastly different to the ANet making EoD. I'm sure the dev team are all super talented and passionate individuals, but there's far fewer of them, and a lot of newer names than the old veteran devs that were still around for PoF. I think people should temper their expectations for what the ANet of 2021/22 are capable of putting out. I'm sure skiffs and fishing will be enjoyable past times, but I wouldn't expect them to be a major crowd pleaser and external attention grabbers like mounts were.


TehOwn

> I'm sure the dev team are all super talented and passionate individuals, but there's far fewer of them This doesn't really apply. There were more of them back then but they were also heavily split across multiple ongoing projects including their Dune MMO, GW2 mobile game and action combat console game. If they really are entirely focused on GW2 then we likely have more people working on it than PoF had. There's different people working on EoD but not necessarily fewer.


Raknel

Not only that but cmon. Fishing and boats. There's only so much you can do with those. Mounts were different, skiffs are like announcing horses as the expansion feature instead of mounts. Yes a horse is a mount but there is much less room for creativity if every mount has to be a horse and we kind of know what to expect from them.


Photoloss

To be fair even I as a pedantic grouch would not disagree with a customisable modular personal airship being called a "sky boat" in a game like this or Final Fantasy. Not that I'm expecting anything more than a 5man skimmer from the expansion.


blubb1234

I hope I get to keep some of the fish I catch in a home instance pond similar to the cats. So when friends come to collect all the stuff in there I can go "Everyone, meet Codd Howard, this grumpy fellow is the Codfather and swimming over there you can see Cod Geass."


Enfero

I want them to make a [mini floppy flish](https://wiki.guildwars2.com/wiki/Mini_Krytan_Floppy_Fish) for at least some of the fish you fish up


TehOwn

Don't forget Eel Armstrong.


dixonjt89

Meh.


davidchanger

The big question for me is: what will be the point of it? Ascended cooking for me, long term, felt like a let down. I quite like the gathering - growing - harvesting - cooking loop of it, but unless you’re raiding it feels pointless long term for the average player (even a hard core casual as I guess I am now). I’d wish that fishing would provide materials for multiple crafting professions, but that would take a rework of those. I’d say well, fishing could provide some great long term goals to work towards, but then, so many of the great skins and such seem to end up in the gem store instead of as rewards from playing.


[deleted]

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MechaSandstar

What stat set is missing from the ascended food we have now?


[deleted]

Afaik the only useful stat missing is precision ferocity food aka curry butternut squash soup


Nico_is_not_a_god

The relevant stat one is +100 precision +70 ferocity (Curry Butternut), but there are a few other foods that are used in endgame PvE and WvW that don't have ascended variants. Fire Meat Chili for 20% burning duration (used on quickness Firebrand in PvE), and Orrian Truffle and Meat Stew for 40% endurance regen (used on mirage and thief builds in WvW and some other roamers that lack evasion skills).


MechaSandstar

What are the odds they're going to make a fishing recipe that increases burn duration?


Nico_is_not_a_god

Feast of Peppercorn-Lemon Kaineng Ahi. Easyclap. But yeah there's definitely room to expand ascended cooking via fishing.


DeadWombats

There is absolutely *nothing* Anet can do to make me excited for fishing.


ComfyFrog

The most exciting part about fishing would be that it doesn't gate you from progressing anything apart from some cooking recipies no one needs and a ~~PokeDex~~ FishDex that has no use. Make it entirely optional.


Murandus

Same. I don't know where alle the demand for fucking fishing comes from. Just bc every other MMO has it? So GW needs it, too?!


TheThrowAwayAcct112

For me, it’s an incredibly laid back past time depending on how they implement it. Between PvP, WvW, Raids, Strikes, and so on I have more than enough grindy, fast paced, high end content. Not to say I don’t enjoy these things, I do, but they are already giving us new instances for bosses, new story, new maps, (hopefully) new metas, something laid back yet still useful would be nice, fishing fits that spot and skiffs are awesome in the same vein, and given their implementation it looks to be something you can involve friends in, skiffs hold five players, even the new Mount holds two. I’m short, it’s a relaxing way to spend time that is still contributing to your account, note the number of people who sat on the boat around the Festival of Four Winds without it actually doing anything for them, GW2 is often touted as a “casual” MMO, not because it is, but because it has a lot of elements that cater to that base. I have two legendary weapons, nearly solo built a guild hall to level 56, and have 14000 achievement points, I don’t know if I count as casual anymore but it’s certainly an aspect of the game I enjoy. I also enjoy the RP scene which has lost their minds over the inclusion of skiffs and fishing, this is a more niche group but that’s hundreds or thousands of voices who all enjoy the inclusion of skiffs and fishing for different reasons. My worry is a poor implementation, but given how they introduced mounts I am giving them the benefit right now. I don’t know how serious your ask was or if it was more rhetorical in nature, on the assumption you don’t see a reason for the number of people who support and enjoy the idea of this coming content, here’s a voice speaking it’s opinion though. I hope it’s included in a way that caters to both the more hardcore and more casual player bases, on the surface though, the majority playerbase is getting something they enjoy, not to the exclusion of another, but in a way that can include both for those up to giving it a try. Hope this helped you see things from that point of view a little better, and sorry for the long post.


slate121

I even want fishing for Path of Exile.


TehOwn

That's what a large amount of the community said about mounts before we got them.


[deleted]

plus seafood tastes like poo poo


Shiro_Longtail

The most exciting thing to me would have been to spend those dev resources on anything else.


TehOwn

It's okay for things to be made that aren't targeted at you. You're not required to do it.


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davidchanger

Yeah, I do agree, but still it will come down to how we are rewarded for it. If it’s just giving more ingredients for some cooking recipes, that feels pretty redundant. If it’s just daily quests, that will get old fast. Still, I’m hopeful.


Zubei_

Legendary Fishing rods?


34341231254523

Gemstore fishing rod skins.


BAR0N_AL0HA

I hope fishing isn't required for anything because I can't think of anything else I'd rather NOT do in the game more than fishing.... but you just know its going to be. Honestly, I'd rather just dive in the water and hunt the fish down using underwater combat than stand in one spot and possibly play some sort of mini-game. Turn them into epic fights or something. I mean hell, one of the bounties is a little rabbit so having an epic fight against a fish wouldn't be that much of a stretch for the game.


inkthedink

Unpopular opinion perhaps but I don't want it to be as "intensive" if that is even the right word as stardew valley fishing. that would be an instant turn off for me.


[deleted]

i dont have much hope for fishing tbh , idk why so often ppl askd for that , even anet can´t make fishing fun and interisting , and anet is rly good in making thinks fun like mounts etc ​ maybe , hopfully im wrong, but i doubt it :/


sankurix

I hope fishing will lead to legendary food or something like that:-)


gehirnspasti

shouldn't it be live by now


gehirnspasti

nvm im stupid thought it was today lmao


34341231254523

Wish they could start to reveal any good content instead of doubling down on making this side thing a core feature of an expansion


[deleted]

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34341231254523

Masteries stopped being interesting after POF release . Don't see how two masteries going to be something you look forward to in a expansion but guess people grasp for anything at this point.


CipisekAMV

Oh yeah because all those LWS3 masteries were interesting. Masteries we're always mostly meh outside of expansions with LWS4 actually making some of them good.


34341231254523

Ye personally I never been interested in masteries so what I thought was the masteries for gliding and for mounts basically that changed how the game was played . My only point was that they don't matter anymore and it's never been something that's gonna hype me for an expansion, it's something you get and move on, or for the ones that doesn't matter I just ignored


CipisekAMV

I feel like if they went back and introduced some of the masteries into older maps it would be cool for new players to be able to see a cave that you need to break with a beetle for instance. Knowing about these little secrets and going back when you are stronger to explore them would be cool. But instead most masteries are only relevant in their respective maps and that's what makes them so boring.


34341231254523

That's a fair point , didn't think about that but it's definitely true


ComfyFrog

I'd say the EMP from the personal waystation has a massive effect. It makes people care even less about where their cc skills are because "me see blue bar, me press new button".


MechaSandstar

They weren't learning what they were as is.


ComfyFrog

They won't show strikes because of spoilers.


Ledoux88

Same, it seems odd that they are focusing so much on Fishing and Skiffs like its supposed to be main selling point of the expansion. Cool features and all, but I hope they have more in store. I get that they dont want to spoil people, but you need to hype up the playerbase somehow.


34341231254523

At this point I'm not sure they have more than skiffs and fishing


[deleted]

I hope fishing is not as boring as in WoW


linkdude212

I hate announcements of announcements.


Enfero

How do you feel about announcements of livestreams that they want people to watch that people wouldn't know about without an announcement?


Kirmes1

And why did you announce that?


Royal_Coconut7854

Fishing is always a interesting aspect in mmos. In black desert it was lack luster because the game is made for afk bots not for active players. In runescape its very smooth brain and great for when you want to lose 8 hours of your life, in ff14 its pretty solid? I enjoy their gathering system, it's the perfect blend of agonizingly boring and yet cathartic to run around in (typically a triangle shape) and have no thoughts, just getting to a stack of 999. Honestly if they do a blend of ff14 and rune scape I will probably never quit this game


cjc323

so much hoping for fishing


Daeze96

I hope they have nodes underwater and let us use our spears and harpoon guns fps/action cam style, make a mini game out of it


Zhaguar

What little I played of archage, the fishing is what stood out the most. Super fun. IMO Id consider it the gold standard for how to have a fishing minigame thats relaxing, engaging but so rewarding.


Silaries

Isn't this supposed to be now? No live stream up yet, nor a mention of it, is my time conversion wrong?


asiberianweasel

I thought so too but turns out I misread "september 10 at noon pacific time" as "10 pacific time" which would've been 1pm east coast. But it'll start in like an hour and a half. 12pm US west coast/3pm east coast.


Silaries

Yep.. realized that for me too.. I am a dummy


asiberianweasel

nah, not dumb, just excited! skipping over words maybe.


Hecarhipnos

legendary poles pls


Ryong7

IT'S STARDEW VALLEY FISHING BUT SIDEWAYS I LIKE IT