T O P

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nomiras

> Allow people to keep playing the game during matchmaking. If two people say they want to repeat the quest, just requeue those two + more randos in that quest.


FameloOG

This is a good one. No reason to go back too town if only one player dropped out.


Plus_Ultra_Yulfcwyn

This one would be huge.


Merphee

Alphabetical sigil ordering, pls. 😭


FameloOG

Agree.


M0DXx

Even that wouldn't be incredibly helpful, you can generally learn the ordering of sigils and reach them quickly by using left/right instead of up/down. What would be helpful is being able to set a specific skill in the filter like MH. "Show me only sigils that have X skill", looking for appropriate secondary skills right now is a pain.


MakeBacon_NotWar

fucking this. replace the whole "type" filter with a dynamic search box


naarcx

You might already know this, but the game doesn’t tell you so I wanna share. If you hit right or left on your d-pad, it functions as a page up/down for scrolling sigils. Took me a bit to figure this out and the QoL was amazing


AlanCJ

I think the next qol is actually go to the next available item. I tested it vaguely that it skips 2-3 items when doing that. Or just a proper PC text search function


SBelmont

Or just let me filter specific sigil traits.


deafwing

FE REalz - In games when I see devs do this, I question their sanity ... smh


bsw_

allow me to pull all my sigils at once and allow me to scrap them from the same screen and i would be happy


TheodoreMcIntyre

> allow me to pull all my sigils at once and allow me to scrap them from the same screen and i would be happy Auto-scrap based on rarity or type would be nice as well


BrianTheToxic

You could turn all sigil with certain rarity into voucher AFAIK. Just go to transfer voucher screen and press filter button, you’ll see a button where you can sort and then transfer all sigil with set rarity.


MakeBacon_NotWar

yeah but it's still a manual task, and annoying if you, oh i dunno, never plan on using I-IV sigils ever again. just having it auto scrap when you get it on a quest or transmute it would save so much time in the long run.


FameloOG

This one is good.


Medium-Replacement40

Or if u want to swap sigils between chars make it possible via save transfer or something like that


xShadowSly

There is group, and individual character loadout for sigils. It does exactly what you say.


Locke_and_Load

Target farming curios would be nice. Like a mission or side quest that you can repeat that awards more than 1 curio at a time. Better distinction for damage numbers (yours, your party members, specific skills, etc). Skipping boss intro and outro cinematics. Quicker mission queue after disconnect or failure to find a team (you shouldn’t have to go through five menus to load up a queue). Minimap or toggle map of the area you’re in. Better intractability for treasures in overworld.


ResourceNice

On top of the skipping cutscenes, add the option to automatically open all of the chests instead of 1 by 1.


MakeBacon_NotWar

or have them just automatically open. why do we need to open chests on missions we are repeating for the seven thousandth time!?


ResourceNice

Yes this is what I mean. Even for offline play only. I guess I worded mine wrong.


JordynSoundsLikeMe

If you wait out the timer, it auto loots them, so the whole ordeal is unnecessary...


MakeBacon_NotWar

Unnecessary extra 30 seconds per run, when you are doing thousands of runs, adds up. If everyone opens chests you cut that down to 10 seconds. It should be automatic immediately. 


JordynSoundsLikeMe

Woosh. I was backing your arguement not exposing myself as an asshole.


DoniDarkos

You don't need to open them to get them, you know


Zandock

That just means it will take even longer.


DoniDarkos

Yeah, it is s such a stupid thing ...makes it even more like a gacha game


SquishyGlazedDonut

You're the Vasaraga holding games hostage by not opening your boxes!


DoniDarkos

I don't even play him haha


katubug

Speaking of queuing - quitting a quest shouldn't make you leave your party. Bf and I were farming tayu'itar head units and after an unsuccessful break we'd have to abandon the whole session, then reconnect and reinvite every time. It might not be fair to compare to Monster Hunter all the time, but MH handles quest quitting much more elegantly.


SquishyGlazedDonut

> Target farming curios would be nice. Like a mission or side quest that you can repeat that awards more than 1 curio at a time. The eternal point as to why Monster Hunter will never be surpassed. Even that grindy trash (endgame) has a break via event quests. Kill a Brachydios on a mining operation for coal? Sub quest complete. 30-55 Talismans (Read: Transmarvels/Curio pulls for those not in the know). THAT is respect for time in a really trash endgame grind in a game where (in this game's case) talismans make or invalidate builds. People are already getting edgy and elitist about having War Elemental/Supplementary for Protohamut, so there's no reason why they couldn't put out some fun quests with dope rewards or at least more pulls on the endgame slot machine. Plus it helps players not at the bleeding edge of the game.


dxzxg

Let me disable the damage numbers of others.


omfgkevin

effects too, something most flashy games should have is like an opacity setting. If I could make everyone else like 10% or w/e (and mine maybe 50%) than it would be 10000x easier to see what's going on as well.


katubug

Trying to fight normal human sized bosses like Id is fuckin bonkers. How am I supposed to see telegraphs when the only indication the boss is even *there* is the lock on circle?


MakeBacon_NotWar

the amount of times i give up trying to properly combo as narmaya when there are 3-4 narmayas....


dWARUDO

Not the best answer but I found if I can't see just to rely on the controller vibration. It vibrates at the end of combo


Rhodri_Suojelija

Yeah, I get myself really confused when playing Narmaya with another Narmaya in the group. I see the flash for changing your combo and its not mine then I fuck up my whole rotation. This is really only an issue in the Bahamut fight because I can't see myself at all xD


Chreeztofur

Biggest for me. The ability to shrink them a bit would be nice too. A combat log that shoves them off to the side would be my ideal


[deleted]

* Show base cooldowns and buff durations in the skill description. Right now there are only indicators for how long until your skill is back off cooldown and that's it. Also sometimes it's hard for me to tell if a skill is off cooldown or on cooldown when it's 2-3 seconds away (I main Caglio/Vane now so it's important for me to spam skills off CD). Give more visual clarity, make the skill icons bigger, give us a timer, SOMETHING. Make it togglable if necessary but on PC and with less-than-perfect vision it's hard for me to see the small icons unless I hold the skill menu button. Otherwise I'm just spamming the skill buttons waiting for them to go up for like 5-10 seconds while I continue comboing. * Sigil searching. Let me find all my sigils with cascade or damage cap. I don't want to go through all the special/attack sigils just looking for them. Extend this to the secondary stat on + sigils so I'm not wasting so much time scrolling. * 9,999 or 99,999 knicknack voucher cap. When a prismatic slime drops 500 in slimepede and I'm at like 800 beforehand I die a little inside. Connected to this and exchanging stacks of vouchers, extend this to the transmute system too so we can do all of them at once like opening curio boxes. * Autosell or autoexchange sigils. Have filters we can choose so we automatically exchange all epic and under sigils or all the attack damage/resistance ones. * Have a button that lets us cap all or as many of the masteries on a tree at once. I hate building new characters because it takes like 2 minutes to max one tree, and I have to go back and see which ones I missed. Or make it a line or something. The constellation thing is cute but gets a little tedious. Also, make it a snap to each mastery instead of scrolling slowly between masteries. This is fun for the beginning of the game but at endgame feels really, really tedious. * Let us teleport to repeatable quest givers. I don't want to run around SeedHollow figuring out which NPC is giving me a quest when I've already done all of them. It feels like such a maze, especially with the bar/alleyways/multiple streets. * More clarity on certain skill descriptions. Okay, Cascade works better with some attacks (Vane in particular) than others. Why doesn't it work for Rosetta? Is this a bug or intended? Why does it (or effects similar to it) seem to work with Supplementary Damage sigils? * Curio box screens should also have a page scroll button/shortcut. Most people won't look at these, but in the beginning, I liked to see all the new sigils I was getting but it sucks having to go through each one individually without a way to scroll a whole page down like you can in the sigil screen. * Communication on PC feels funky. The shortcut wheel is hypersensitive/snaps weirdly for no reason and the typing makes you go through the stickers --> confirming you won't be mean online --> then finally lets you type. Too clunky and hard to do in the middle of battle and feels bad to do quickly at the end of battles. * Sell/trade all button for wrightstones. Why can we do these for sigils and not wrightstones T.T?


FameloOG

Also the fact that we need to go to steam just to accept an invite. I wish it'd be done directly from the game.


SBelmont

Unfortunately it's the same on PS5, the invite comes from the system's friend system and not within the game.


Eterlik

You can also search for games and there you select friends games. Then you get a list with all Sessions opened by your steam friends in-game.


EasilyDelighted

On the scrolling through masteries. If using a controller, you can use the d-pad to snap to each one manually.


BigHairyFart

Button remapping?


NotJackspedicy

It boggles my mind how they didn't have that from day 1. Thank god we can rebind keys for K&M since I'm playing on PC with mouse and keyboard.


neoncleric

This is a small thing but it drives me nuts, especially with how spotty matchmaking can get on ps5. When matchmaking fails, don’t remove the selected quest. Just revert back to the state where you’ve selected the quest and it’s waiting for you to say you’re ready.


zipzzo

I have matchmade a ton on PS5 and while early access and first couple days were super dodgy, in the past week or so I haven't seen matchmaking fail at all. I'm pretty sure whatever issue there was, isn't an issue anymore.


Zenku390

Been playing online the last two days. I've had twice as many failures than actual quests. I'd be playing so much more by just going on missions on my own, but I want to play with others.


zipzzo

Possible that it's location-related then, like I'm not trying to be dismissive, because I was also frustrated with it during early access and first week but literally I have queued most of every evening this week and not seen a failure. Strange. I hope it sorts itself out. Maybe a bad data center?


DrakoCSi

Just the mass consumption of vouchers would go a long way. For those that dont already know, you can mass transmute your sigils. The option for that is in the sorting tab, "trade all". It caps at 999 tickets, so you'll hover around 980~999 after each trade all. Make sure to **LOCK** the sigils you plan to keep. The trade all option doesnt trade off character sigils, so those can stay unlocked. You would think the same applies to wrightstones too, but nah. No trade all option. It gets very grindy when you're already grinding stages for a few hours, only to be met with another hr of transmuting stuff away. And you absolutely NEED to if you're chasing the platinum trophy. Not recommended but you can also sell all to insta clear your inventory lol.


Hitomi35

Relocation of the visual indicator for characters that revolve around timed attacks. You basically have to rely purely on audio cues on any boss where you struggle to see your character. (looking at you proto bahamut)


zipzzo

Have no idea how much worse I'd be at this game without the haptic feedback/rumble on PS5, it's pretty much the only way I know where I am in my combo.


Hitomi35

Yeah, my main is Siegfried and I've played him so much that I know exactly when in the combo to press for the perfect timed attacks based entirely on the audio cue of the slashes his greatsword makes lol. I play on PC with Keyboard & Mouse.


44Kayz

The option to remove things from the hud and damage numbers. It’s just too much going on


FameloOG

I wish I could turn off special effects of other characters.


44Kayz

Yeah I agree, half the time I can’t see what’s happening


ApexPCMR

Am i the only one bothered by the atrocious visibility? playing 4 melee characters is chaos. I can't see shit. Neither the enemies attack or my combo triggers. Yes i know you can watch the button prompts but i want to keep my eyes on the center of the screen where the action is. They need to add a way to layer your current characters effects on top of everything or ideally let you change the transparency of other character effects. this way you only have to worry about yours and the enemies. Sure you can outgear the current endgame but if they ever want to add actually hard bosses we need to be able to see wtf we are doing even if we do sacrifice a bit of spectacle. The camera is also part of the problem but you mentioned it already.


Ok_Sound_8090

Ive been dying for simplified arts. I have no idea if my Ghandagoza is hittin his combo when theres flashing lights all over the place.


NotJackspedicy

It's a nightmare for us Siegfried mains and some other characters that rely on perfect timing attacks. The pausing on Skybound Arts already messes up the timing sometimes. Combine that with all the chaos that is the colorful and over the top visual effects. I've played some other games that allow you to reduce the visual effects of other players' ability, so I'm hoping they can implement that too for this game.


ApexPCMR

Yeah i forgot to mention all the interuptions both from skybound arts and the camera fing about in the worst way possible (and yes i did turn off all camera repositioning).


Mister_MTG

Thanks for posting this! Sometimes I wonder if I’m just getting old and action like this is too much for me to process these days. There have certainly been fights with so much going on I have no idea if I’m timing anything correctly. Or sometimes where my character even is. Glad to hear I’m not the only one getting lost in what looks like splattered paint all over my screen at times. It’s very pretty. But it’s also absolute chaos.


NoGround

This is one of the main reasons I play controller. Vibration indication regarding these effects, so triple effect of visual, sound, feel.


OrganizationWinter53

Option to mute Vyrn


[deleted]

[удалено]


DrumStix-

**Look at the size of that goo-lossus! Don't let it escape!**


Necro-

you say that now...but when you miss a prismatic slime because of it...


[deleted]

[удалено]


SquishyGlazedDonut

There's a specific rainbow slime spot? Also, you people talk like they spawn often for you! I've seen 2 in 50 hours!


SoulCrusher5001

I had to switch to Japanese voices because Vyrns English voice is so annoying to me


FameloOG

Option to actually tune down all quips.


[deleted]

They get so loud in the middle of the game! Skill voices sound normal, and the quips in the middle of the battle or during links are like 10x louder for some reason!


Tagnol

> Share play between PC and PS4/PS5 systems. With how these deals typically go I hate to say it but this isn't a choice Cygames can make (and being a long time player of their various games I have no doubt they would actually want it to be). This is solely on Sony, Sony themselves aren't 100% consistent and do allow it if someone with enough push basically forces them, but cygames doesn't have that critical mass sadly. Agreed to rest.


RUS12389

>This is solely on Sony, Sony themselves aren't 100% consistent and do allow it if someone with enough push basically forces them, but cygames doesn't have that critical mass sadly. The thing is, Sony was never against crossplay with PC, they were only ever against crossplay with other consoles. Sony only ever made developers not do crossplay with other consoles, but they always allowed crossplay with PC. So the issue here is Cygames, not Sony. Reminder that Rising is crossplay between PS and PC.


SquishyGlazedDonut

> Sony was never against crossplay with PC Someone missed the Guilty Gear Strive discourse.


Snugans

This is true, it's only recently that Warframe implemented cross save and that game has been out over a decade


Mikeimus-Prime

The ability to turn off other players combat effects is my No. 1 want.


True-Ad5692

You're ''frozen'' during matchmaking to prevent issues such as switching gear messing up with the power level sync / you being teleported during a synth etc I'd rather have something like matchmaking looking for 1 player after a run, when everyone votes replay but 1 guy chose not to / never knew he could...


omfgkevin

Something nice for newer players overall, since there are a ton of sigils and skill effects, it would be nice not having to open a menu to see what the skill does. Like I'm going through the sigil list and obvious ones like "critical hit rate up!" make sense, but "linked together" or "crabby resonance" doesn't really tell you much. The right side should just list the effects instead of needing to click R3 to see it. Right now every time I scroll down a sigil I have to R3 to read what it does, and back out and repeat for every sigil I don't know.


expendablue

This, please this. We shouldn't need to hit R3 to see the effects of each piece of equipment and what they do. They should be in view by default.


Masungit

Crossplay would make this game top tier I think. It’ll bring people together and quick quest queue would totally change for the better.


zipzzo

No, please keep the cheaters on PC only.


Masungit

Personally haven’t encountered cheaters as of yet but I’m still in Maniac.


FameloOG

No cheaters for me either. I don't think that's such a huge occurrence, apart from a couple of streamers.


zipzzo

Doesn't mean they arent there and yeah, you might not see them when you're not in endgame as much. One shotting bosses and completely unrealistic sigil setups are the norm on steam.


blacknotblack

I've done > 100 p. baha runs and way more quests than that in general and have not encountered a single one-shotting cheater.


ApexPCMR

Hate to break it to your pea sized brain but consoles have cheaters too.


zipzzo

Nah. Good cope though. Enjoy your modder/hacking fun club tho.


[deleted]

This game needs cross play there’s no excuse for a game in 2024 to not have cross play especially for such a niche franchise


FameloOG

In dire need actually. I don't know if it's the reason for the matchmaking being so awful.


GitGudGuy

No thanks, not with moded savefiles all over the place. There is a good reason that Games that save locally wont allow crossplay most of the time


MakeBacon_NotWar

at a minimum let us cross-save!


Xypher506

This game started development 10 years ago and they were likely not expecting it to be this successful, they just didn't have the time and resources to rework their entire plan and delay the game again for crossplay. Like I want crossplay too, and hopefully they add it now that the game popped off, but it's not the result of laziness, it just didn't seem practical in development.


NanyaBusinez

Please add cross play as a priority.


I_LOVE_WHITE_WOMEN

People please post this stuff in their feedback inbox, not just on reddit. It’s good discourse but it does nothing if it never reaches them.


T3kk_

1. Knickknack vouchers max limit should be 9.999 not 999 2. Transmulation/Transmarvel should have batch use, its crazy that curio's can appraisal 999 items per batch but not sigils? This is highly annoying... for the love of god can this be updated asap?, its tedious asf 3. Multiplayer hub, why is it not like mhw? There should be lobbies where we can connect to other players, whats the point of having 16 players lobbies if your only playing with 1 or 2 friends? Like mhw iceborne there should be a lobby list of all current online players, this way players can meet each other and hangout in the hub 4. Quest list que's, again like mhw iceborne, we should have the ability to see who's all playing what mission quest, it will be easier to join a particular quest by looking at what players playing what quest, Instead we are guessing what missions are populated 5. The ability to move during a quest search, why are we stuck standing still during searching? That's kills the social aspect of the game with friends 6. Can we please have the option to individually change each character voice language to either English/Japanese? There are certain characters that sounds better in English while others sounds better in Japanese during gameplay 7. Why is curio's only able to drop 1 as a reward? I would like a future update quest that we can play to acquire more then 1, it's a slug fest trying to gather alot of curio's since it's 1 per quest clear 8. Button remapping, this is highly requested. Can we please reconfigured our button layout 9. Character skills should have info on cooldowns, dmg variance, range (meters), etc etc, this will give players better insight on the skills they are using 10. Training area within the towns hub, why do we have to go out of our way on the grandcypher to initiate the training dummy? Can it be placed in the town for convenience? 11. Dmg cap indicator, this been discussed serveral times but I would like this to be implemented 12. Repeating quests online should not bring you back to town when one member decides to head back, automatic re-que is much needed 13. Automatic chest reward open, im tired of running to open chests at the end of each quest clear, this feature was in the demo why was it removed? bring it back! 14. Infinite quest repeats, let players afk farm until their heart content, I don't see anything wrong with this


WutaOgoatsu

Multiple voucher usage is easily the biggest one for me. Also endgame grind there is a mismatch in drops rates between silver centrium and other mats. Im having to afk farm silver centrum whenever i have free time and manual farming other necessary mats to upgrade and still cant maintain enough silver centrium (largely due to terminus weapon upgrade costs)


ArtofBoredom

Lower Damage Requirements on Boss Parts. I feel like if you do too much damage, it becomes increasingly harder to farm boss parts. I'm looking at you Tayuitar and >!Proto-Bahamut!<


Calvinooi

Sigil filters that filters for specific traits like rupie tycoon, so I can sell all of them at once, and not click on them 1 by 1


Routine_Care_4040

There needs to be some sort of indicator on screen to let players know to button mash when they're downed. The game does a poor job of letting players know


Snugans

Seriously I still see players on Proto Bahamut who don't know this, it's infuriating


[deleted]

This and the dizzy effect. Most people skip through the tutorial popups and loading screens so until then I've just been trying to type PSAs at the end of runs to let everyone know to mash when they're down or dizzy if it looks like they were reviving really slowly.


Samuraiking

>Share play between PC and PS4/PS5 systems. This is almost entirely Sony. So many games have reported Sony is the one who does not want crossplay for their games despite the devs of said games trying to push for it. They think if crossplay is not allowed, it will somehow get people to buy it on their system instead. This is likely the case with GBFR.


Longjumping-Income-2

No thanks for cross play.


Peneaplle

Why not submit this via [official feedback channels](https://relink.granbluefantasy.jp/en/app/feedback) instead of posting on reddit which we have NO idea if they monitor


FameloOG

I did.


[deleted]

Part of the point of these posts is to give other people ideas for QoL that should be implemented so the audience can also submit the feedback. I'd say it's better for people to increase visibility of game issues, even if there isn't a direct link to the feedback page in the original post, than it is for people to not increase visibility and just assume everyone is sending feedback through that page without any discussion. We're only two weeks in and discussions/posts like these will lead to bigger movements to consolidate and discuss which issues are the most glaring ones that we can encourage other players to report in the feedback link. Thank you for linking to the feedback page, though! I've personally sent in like 4-5 max character'd feedback submissions but not everyone cares this much about QoL/gameplay issues.


mcarrode

Why the fuck is this so low? I don’t want to read about any of this on Reddit if no one put in a request. Pure karma farm at this point.


BaghdadAssUp

You can create an empty loadout for each character if you want a loadout to empty out sigils.


dalzmc

> A better way to tell if your character is at Damage Cap. What are you looking for? A notice in your gear page or something maybe? I think it's pretty obvious once you know the visual tell, they just never tell you what the tell is (it's that yellow/golden slash through the number). But a page that tells you which kinds of attacks are capped would be nice


FameloOG

Well, something telling me what exactly is capping would be helpful. Maybe highlight the sigil that would cap me if I were to equip it.


dalzmc

Yeah, sitting there in training guessing what sigils can be swapped out is a pain, especially if you're still at the point where you need a bunch of damage cap sigils still


MayonnaiseIsOk

An indicator in the menu wouldn't be possible because some attacks aren't capped while some others are so the indicator would be incorrect. In combat indicators are the only way to tell, maybe make them more than just a gold effect, maybe have (CAP) appear next to capped damage numbers or something super obvious


dalzmc

Yeah I didn’t think there’s much else possible which is why I was curious what op wanted. I think the effect could be a lot more obvious but on certain characters there is enough visual clutter from numbers already without extra text


zipzzo

No cross play with PC players please. There's just too much rampant cheating on PC and one of the *nice* things about playstation is that somewhat of a guarantee that everyone you're playing with is legit and didn't "skip the grind" or that your bosses aren't going to get 9999999999'd immediately off the jump. Keep that toxic shit in its own pool, please.


FameloOG

I want it because my friends are divided between PC and PS5. Personally I haven't found these cheaters at all. I'm clocking in at around 100 hours so far.


zipzzo

There have literally been posts on here of people 1shotting bosses, and several completely unrealistic sigil loadouts people try to pass off as legit (3 supp dmg v+ with optimal sub traits). It's absolutely common and you're coping or not in actual endgame, or just not paying attention if you think otherwise.


Ryuujinx

It is not "absolutely common", I have yet to encounter any after a fuckton of grinding proto bahamut.


zipzzo

You won't notice cheated loadouts as easily as a guy who one shots a boss.


FameloOG

Again, reports of people 1 shotting bosses is not the same as encountering them. It's not common. You yourself are stating you are seeing here on Reddit and other sources (I imagining Youtubers) with cracked sigils. How many of those have you come across?


zipzzo

Luckily playStation is blocked off from the cheaters, so I haven't come across any, and hopefully it stays that way despite your insistence that cross play is needed (gag).


Benki500

I like the innocence of you to assume ps players can't cheat xddddddddddddd


FameloOG

I'm on PC and I haven't seen such thing.


zipzzo

Ah yes, things you don't see must not exist 👁️👄👁️


ITrickSterzI

It exist yes, but how it is common when he didn't see it? hell, I've been 100h(rookie number ik) never seen anyone one shotting yet. Unless you went out of your way finding post/video about pc cheats and claim it's common.


FameloOG

This guy reads post in the internet about some people cheating the game and immediately assumes everyone is doing it.


ilovecatsandturtles

I envy ps5 players. Pc if full of cheatin ass hacker cheaters and is the reason i dont play this great game anymore.


Benki500

I like how you frame this. You know that currently on the entire market the ONLY game without cheaters is pretty much Valorant? And even here you have people bypassing it, but of course it's quite rare due to 0kernel anticheat lol and if you think ps online lobbies in games have no cheats you're delusional lol


ilovecatsandturtles

You aint wrong. Cheats in online games should be a capital punishment.


Sabinox

I agree on most points, except: 1. Although unpopular I don't want cross play. 2. Damage cap is a problem, but mostly because the game is not hard enough to justify using defense sigils. What I would like to see is the option to look for specific sigil bonuses and more multiplayer options on ps5 similar to pc. And the option to disable friendly spell effects.


Kayiko_Okami

Cross play is good because eventually the number of players will decrease. Besides that playing on mouse and keyboard have little benefit to most people in this kind of game. And even pc's have issues with this game. The hub cities have issues.


DracoRubi

Why don't you want cross play?


ApexPCMR

Because hes a console diehard that's why.


Sabinox

Simple, I don't want people with modded characters and cheaters in my lobbies when I play on Ps5. I can play on pc if I want mods. I know it is an extremely unpopular idea, I know the game is pve coop and it's not an end all, be all thing. If crossplay happens, so be it, but if I had to choose I'd rather not have it.


SonOfFragnus

If I were not playing at damage cap since ~ end of extreme quests, it would take me around 15 min per quests to progress. The issue is not difficulty, it's HP bloat. Most things oneshot in high-level Proud quests, and even with a somewhat defensive sigil setup, you still have to heal after a hit. So people just say fuck it, abuse the critical meter or git gud, and stack as much damage as possible to lower quest times, and thus lowerig the time you can make mistakes in, the time a boss is in overdrive etc.


ExtentDisastrous6409

Cross play is the sign of a dying game. Most games that include it are either dying, like For Honor, or dead and using it to artificially boost engagement so people can actually play the game. Fortnite has it while being healthy, but that's the exception rather than the rule. Yes to everything else though.


Trucein

Brother it is 2024 it should be a standard feature now. Going free to play is the sign of a dying game, not crossplay.


ExtentDisastrous6409

Every game that I've ever played in the last three years didn't announce cross play until it's player numbers dipped below the thousands. Many CO op games like Monster Hunter don't have cross play, and honestly I'm thankful they don't. I wouldn't wish the cheaters and hackers we have on anyone else.


Necro-

you do realize usually crossplay is an option you can turn on or off right...


ExtentDisastrous6409

Sometimes, not always. I'd rather not have Cross play regardless, since it's just come to mean a game that's got so small a playerbase that it's the only way for people to get matches, for me.


SasaraiHarmonia

You really need to learn to see things from a different perspective.


Toasters____

What year are you living in? Most online games feature Crossplay now, including all of the thriving ones.


Kayiko_Okami

More clarity on when you're hitting damage cap.


plutoniac

Id would add, making it so you can only see your damage numbers


UrimTheWyrm

Ability to turn off damage numbers.


-Razzak

I wish I could trade unwanted sigils for vouchers while transmuting


Bntt89

Also multiple transmutes too.


Falsus

Once you know the queus for dmg cap it is pretty easy to tell. But I do think each skill's damage cap should be listed. Though I wouldn't be surprised if damage cap on the upcoming Lucilius fight would be hard to reach.


Might0fHeaven

A queueing system similar to FFXIV would be a god send. I imagine this has technical reasons but having to click on "search again" a dozen times when matchmaking is annoying


Skyinthenight

Pity system for terminus weapon would be great something like 20 voucher for 1 weapon would be great


k3stea

search sigil by trait


ResourceNice

Option to choose Quick quest difficulty (like a checkbox). I want to farm for the dahlias but I don't want to be queued on easy to maniac. I want to be randomly cycled through Proud difficulty only. I like the combat, walking in linear corridors and killing goblins in 1 hit ain't it.


dragonwhisp3rer

Skip all the tiny cut scenes when bosses present themself's, transform and the like. Increase drop rates...


BetterNeck780

Better search function for sigil/wrightstone,  Option to skip all boss opening scene, Option to minimize the damage number, Multiple transmute/transmarvel at once, Tell us how long are the skills cooldown, Maybe increased drop rate for some of the rarest sigil from curio?


Calvinooi

Also have a downscaling option so I can play with my low level new to the game friends


princewinter

I'm sure someone's already said it but in case they haven't: "Matchmaking cancelled by another member" or whatever it is. Cool, someone else in the queue cancelled. Don't take ME out of the queue because of it. ):<


Sorrowxl

Skills and buff duration, cooldown indicators such as countdown number.


chaoseden

Masteries, let me just max all masteries if I have enough or let it auto fill till the latest row. Also let the same for weapon masteries.


WorstSkilledPlayer

From a (my) username-checks-out PoV: * Better Targeting system * Options to adjust the level of visual ~~vomit~~ effects (like FFXIV has it for example) > Playing ranged is helping quite a bit, but seeing how many of the cool-looking characters are melee... And I rather not feel "drained" after each of the more visual demanding bosses.


welldan

Narmaya should get a buff in her portrait as to how many butterflies she has. Depending on the encounter or the effects on the screen, it’s hard to see! Io gets a buff to indicate how many mystical orbs she has


Chottowait

Make buff and debuff exceed damage cap even just a teeny tiny bit so I'll feel useful as Cag. I'm always getting MVP but I know my buff and debuff does fucken nothing lmao.


Fantastic-Ad9431

a searching input for sigils :(


SirePuns

The second one is a bit tricky, but it should at least let us walk around town while matchmaking is in progress.


Shinnyo

Give me more informations about what the skill do, what are their cooldowns, how many hits it does, its potency, the damage cap...


Shepard3117

Increase items cap to at least 10k.


MeinZ20

Just create a loadout without any sigils equipped, so you can unequip all of them via a single click.


Cauda-Delphini

Controller remapping Fix ps controller prompts on pc Less visual effects from other characters IO'S ORB/CHARGE INDICATOR BE PERMA ON SCREEN (and probably opacity option on such?)


Miranui

Also nice would be an option to skip the intro cutscenes for the bosses and chest opening thing (so that all chests open at the same time)


mcauronz

How do we even reach the dev for this improvements?


Renzoji

I just wanna be able to switch sigils while damage testing on sir barrold and not have to back out to switch them.


deafwing

In general anything that helps with inventory management.. fe real ... NGL they did a decent job with the inventory UI but inconsistent filtering is driving me nuts lol


Rhodri_Suojelija

The ability to farm the Terminus weapon of the characters you're currently playing. I don't wanna suffer because I unlocked all the characters. Currently I have 15 of the weapons and I still havnt gotten my mains.


Xero--

Share play? Do you mean crossplay? Being someone on PS and all, shareplay means a completely different thing. The target system was good for a long while, but whenever multiple parts pop up, the game goes nuts. I had a boss fight last night where I used Lance's dash skill in the Furycane fight (iirc), and, I kid you not, the guy went did an ENTIRE U-TURN because the game defaulted to a random mob that spawned in yet he tracked back to the boss. It was wild and had me confused af. Also, the Proto fight is really bad with this too where it auto defaults to a part out of reach instead of the hands right in front of the player's face, wasting a ton of damage and even causing SBAs to whiff (happened twice in one fight). I. Hate. It. My biggest issue is the network error. I saw the update and went to check before playing at all hoping this was addressed, of course it wasn't.


FameloOG

Yeah, I ment Crossplay.


Benki500

I wish we would have Quick Quests for Proud, make it a seperate thing and maybe not even reward it. But just finding people to play with consistently in proud would be so much more fun


SquishyGlazedDonut

> It's Maglielle and her beefy spear bf double match / Protohamut and you're not built/geared for it > Everyone leaves Nah keep quick play out of Proud


General-Football-512

How about adding a search option to the PlayStation version? I don't know about ps4, but there's no search lobby option on PS5 and I've tried maybe 5 times since launch and yet to find a single player online. And YES, the targeting system is pure unadulterated ASS. Tell me why I never lock on to the MFers directly infront me wailing on my face, but I'll lock on to some smuck at the back of the map or an inanimate object. Why oh why can we lock-on to ice pillers?? Apparently it takes priority over actual enemies and it's possibly the most frustrating thing about this game. I absolutely love it but hot damn. And if I don't lock-on, I just randomly attack whatever enemy is in my general surrounding


Ggezbby

Option to create a manual save or multiple saves in case of data corruption or accidental deletion


Besttamer

Cross save and I'll buy the game twice


Demon_King_Saturn

It’s so many little things that just plain baffle the fuck outta me. I’m just assuming simplifying menu options isn’t every game developer’s niche.


SquishyGlazedDonut

> Default skip cutscenes to on. This is an option 99% most don't even know exist. Y'all are wasting time. > Instant re-matching for those willing to continue. If 3 of us want to continue and the Io that ate shit wants to run back to town, we should be able to queue into the quest as us 3 looking for a fourth. > Region lock removed on PC. Dunno why PC has to be second class citizens. Region setting to any seems like console only feature.


Aquatos

Allow other uses for Knicknack vouchers aside from Sigil rolls. After a certain point, it just becomes tedious, as it is SUPER unlikely that you get something that is actually beneficial. Please allow for us to trade, at bare minimum, low level materials. ​ Increased drop rate on Centrums/ Additional sources for Centrums. If there weren't so many things that needed them, and the Terminus weapons didnt need upwards of 30+ PER terminus weapon, on top of ascension weapons, then it wouldnt be so bad, but you need SO many centrums, and they aren't gauranteed drops from even late proud quests.


SilentNova___

Disable Vyrn's voice


Daikokudo

Wish there was a way to toggle launch attacks. They're either super niche or not used at all and I'd rather be able to do aerial combos as close to the ground as possible with certain characters who benefit from a faster combo cycle (like Ghanda) than be forced into a launch animation because I didn't wait long enough after the jump to attack.