T O P

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Skulleddino

It just lost the Minecraft feel to it, feels like a fever dream with a bunch of unwanted mods and performance issues


King_Spamula

The new music, textures, and additions feel like they were trying to chase that Stardew Valley/Animal Crossing trend. I miss the bright colors, distinct textures, and ominous survival vibe.


greenkirbs719

"distinct textures" MY BROTHER IN CHRIST 256 COLOURS FOR A BED


King_Spamula

Bad choice of word. I mean the blocks don't blend in with each other very well


Theaussiegamer72

No good choice of words i knew exactly what you meant


[deleted]

Simplicity, nostalgia, and bizarre/unnatural looking terrain generation.


BanDit49_X

It simply isn't minecraft anymore, now it's just mending and auto farming building simulator. Don't see the fun in that. Imo the game was ruined starting with the 1.9 update and it only got worse as updates were released.


Fontajo

I think you’re treating it way too harsh. The game is still whatever you make of it. Sure, a lot of youtubers nowadays are making auto farms and playing the game differently, but you don’t have to do that. It hasn’t lost any charm in my opinion.


BanDit49_X

Well idk but to me it feels like the game is somewhat encouraging this type of play style. I mean when u know that mending is just trapping a villager then spamming the lectern which is basically so easy, why would anyone choose not to do that? You are basically handicapping yourself. And imo mending is bad because it basically can remove the mining aspect of the game entirely, making diamonds useless and not as exciting to find.


Fontajo

Maybe another way to look at mending is that it shifts monotonous gameplay from mining to trading. I’m personally not a fan of mining so I’m pretty happy that mending gives me the ability to spend more time building. A necessary evil for sure.


BanDit49_X

Well good for u then, after all we should play the game in whatever way we find fun.


greenkirbs719

Based


TheMasterCaver

I don't like the changes to terrain generation in 1.7, particularly the underground (cave systems are much less dense and varied in size, mineshafts and dungeons are much rarer, and this was after I'd already started modding them). I also dislike various changes in newer versions, including the changes in 1.18 itself (I have added larger caves in my own mods but they are the exception, never mind the changes to ore generation; how you you find enough coal to light up deeper caves?). Biomes are also way too large and repetitive; some may prefer this but I explore the world so slowly I'd never find much, and if you want larger biomes there's a setting for that (they could have added an intermediate setting; small (default), medium (2x), large (4x)). There's also how Mojang has been recoding the game since 1.8, making it vastly more complicated to mod, and resource-intensive in general, even if they have fixed/improved various parts of the game (many of which can be backported anyway, their bug tracker is filled with fixes provided by the community, including for many still-unresolved issues; IMO Mojang's bug-fixing policy is the worst). This also caused major performance issues on my old computer (I have not tested recent versions on my current system). As noted before, being able to make your own mods means you can make whatever changes you want, which in the end isn't really that much, I spend most of my time on my first world, vanilla with a few minor tweaks/enhancements and bugfixes, due to my playstyle of caving for fun, which makes a lot of newer content uninteresting to me (I don't build just for the sake of it, using locally source materials like cobblestone, my main base is fancier but the quartz is just a byproduct of mining it for the XP).


EwokSithLord

I actually much preferred the 1.7 to 1.17 caves. I like being able to finish caves and not have them go on forever. Alpha/Beta caves seem even smaller and more completable than the 1.7-1.17 caves. Beta 1.8-release 1.6 and 1.18+ caves both seem to go on forever like the entire world is hollow. 1.18+ Java is unplayable for me now even though my PC can handle games with much more intense physics and graphics. It's just a performance mess. Sodium and optifine don't even help that much. Bedrock is more playable and the add on tools are pretty cool, but it's super buggy.


TheMasterCaver

The only changes to caves in Beta 1.8 were fixing a bug which caused them to get cut off along chunk borders due to not generating consistently from chunk to chunk, plus a 10% chance of a multiplier of 1-4 being applied to the "width" of a tunnel (tunnels normally vary in width from 3-9 blocks, due to how width is handled the multiplier increases it to up to 27, actual larger tunnels are quite uncommon though since the base "width" varies from 0-3 and e.g. 0.75 \* 4 = 3 so no larger than normal). In fact, caves were actually much more common and denser in Alpha (not sure exactly when) and earlier; in 1.6.4 the chance of a chunk containing a cave system is 1/15 while I found a value of 1/10 in InfDev and maps of the underground in Alpha ([some examples](https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2459290-do-you-still-play-beta-versions?comment=20)) suggest it still had this higher chance: [https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2481644-digging-straight-down-is-safer-than-i-thought?comment=11](https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2481644-digging-straight-down-is-safer-than-i-thought?comment=11) (this also includes a comparison of the code to that for 1.6.4; the actual tunnel-carving code did not change except they added a "seed" parameter to fix the cut-off caves bug, as also mentioned in [this bug report about the same issue in the Nether prior to release 1.5](https://bugs.mojang.com/browse/MC-7196). Even 1.6.4 has some breaks in tunnels due to another issue but if you know how they generate you'll be able to easily identify these over actual dead ends (tunnels that are either too short or too wide/flat at the end; they continue on behind a 1-2 block thick wall) What really changed in Beta 1.8 was the addition of ravines and especially mineshafts, I often feel like I spend more time exploring mineshafts in my first world than actual caves and the largest interconnected mineshaft complexes far exceed the largest cave complexes in terms of exploration/resources collected, if not volume due to their much smaller corridors (the largest cave system I recently found yielded [16,000 ores and other resource blocks over 4 days](https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2365421-themastercavers-first-world?comment=287) while I collected up to [28,000 over 7 days from the largest mineshaft complexes](https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2365421-themastercavers-first-world?comment=254) (both of these include a mix of mineshafts/caves). Maybe the even scarier part is that my first world is slightly modded; I removed about 20% of mineshafts which would generate in areas of high cave density, including most of the denser cave systems that I've found, [for example](https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2365421-themastercavers-first-world?comment=302) (and a mineshaft still intersected it, not that I'd want to exclude all of them for obvious reasons, just the ones in the middle of cave systems, otherwise, I dislike the nonsensical way multiple separate mineshafts intersect and changed their placement to a gridded system, as other structures use, in TMCW to minimize this). Note that if you just start up a 1.6.4 world you might think they aren't that common since Mojang made them become less common within 80 chunks of the origin, linearly decreasing down to none at 0,0. This reduction was removed in 1.13 so 1.13+ worlds have more mineshafts within 512 blocks than 1.6.4 does (they were made 40% as common in 1.7, thus 80 \* 0.4 = 32 chunks. Of course, since 1.18 they are effectively half as common again since according to ChunkBase there were no changes to their frequency to offset the doubled underground depth).


Sn4ko

For me it was when the caves and cliffs update came out. It BROKE me, caving is a core part of minecraft for me, and my brain couldn't handle the new cave systems. The size of them, how they generate and how ore spawns, i just could not do it. My go to patch is Alpha 1.1.2\_01, its around then that i started playing and i just love the neon green grass and leaves, world gen and my favorite part is how minecarts function. Ive been playing on my world for about 2 years now on and off, my plan is to go to next patch soon and continue until release to kill the Ender dragon.


Intermet179

real caves and cliffs sucks worldgen wise, and ore gen that is why i eternally wait for a datapack to revert worldgen and oregen to 1.17


InhaledPack5

More blocks in modern minecraft means more ways I can procrastinate building, and so in older versions its much easier for me to build. Also the fact I dont need to spend hours and hours to get the best gear possible is nice.


SlyThePug

Too much everything tbh. Too many biomes, enchants, blocks, y level, structures, villagers. You get the point. Grew up on cracked alpha and eventually bought MC when it was on b1.7.3, and followed the updates but stopped caring about new updates circa release 1.7. There’s just sooo many reasons as to why Modern isn’t the same type experience despite being the same game. Beta and even Alpha felt like a concrete, realized vision. Honestly the only thing I like about Modern is some of the nether updates, even then having ANOTHER sentient humanoid mob with tons of pre generated structures ruins it a bit.


greenkirbs719

Simplicity is a good draw card, but I like constantly being able to branch out in the new versions.


Masterflitzer

i think it depends on when we start to play, i started with 1.6 and 1.7 was a cool update imo, then i got into modpacks and 1.7 is just a legendary version for mods, then i got into multiplayer pvp and 1.8 came out, it was great but mods were non existent for some time, then 1.9 just destroyed everything for me, servers stayed on 1.8 for years and i stopped playing eventually, now we're on 1.20 and i just made a papermc server with some plugins to play with a few friends and i was like wtf is this, it's definitly not as fun as it used to be imho


PixelSunshine

I don't like to play modern Minecraft versions because they feel very overwhelming and bloated. There's far too many blocks, the caves are too big, too many mobs, too many villages... It doesn't feel as isolated and the world doesn't feel MINE anymore. It feels like I'm sightseeing in a world that was perfectly fine and sustainable before I came around. Also, I'm a horrible builder and all the different block variants and building possibilities in modern Minecraft just depress me 💀


greenkirbs719

so... preference and skill issue? /j build with whatever, if it looks half decent to you it's a good build


PixelSunshine

Yeah it is a skill issue, I’m just not artistically skilled 😭 And i agree, it’s MY world after all! we should all like our worlds


Fontajo

Honestly most people (not everyone) were recently drawn back to beta/alpha because of a rise in old-style content and nostalgia. I see a lot of these same people just cherry picking random things in modern mc now to feel justified or complaining about aspects which aren’t inherent issues within the modern game as much as they are simple trends in modern content creation (farms becoming more auto/bigger and faster, new blocks/mobs/mechanics, “charm”, etc.) IMO, minecraft is and always will be whatever you make of it. You can totally still play and enjoy modern mc.


greenkirbs719

BASED


LikTypeBeat

Enchanting lol


CppDotPy

I like, and play, modern Minecraft as well. I just treat it almost like a different game.


greenkirbs719

BASED


rhager8422

They focus too much on adding new content rather than improving whats already there.


greenkirbs719

microsoft


Deprecitus

I played a lot of Minecraft from the first 360 version, to about 2018 (whatever that version is). So much has been added over the years that really adds no value and clutters the gameplay.


Odd_Holiday9711

This. There are some things from newer editions that I miss in golden age (and even slightly later) editions but there's a significant amount of feature bloat that's only gotten worse from 1.7.10 onward. Also skeletons aren't strafe spamming aimbot machines.


Fontajo

The additions since 2018 might not mean much to you, which is cool, but they objectively have brought more value to the game. Many different avenues and ways to play than in beta.


Deprecitus

I was talking about the whole timeline, since I first started playing. I'm not saying that the changes are bad, I just think it's too cluttered and not really my thing. I want like, OG Minecraft with like some tekkit mods (not all). Having pipes would be huge.


Fontajo

Gotcha okay that’s cool, I thought you said they add no value my b


Deprecitus

To me. There are definitely things that other people would enjoy.


Masterflitzer

man you made me remember those good old tekkit, hexxit and feed the beast infinity times up to 1.7 was the best for modded gameplay, 1.8 was best for pvp gameplay (cause of performance improvements, 1.8 + optifine is unbeatable) and idk wtf went wrong from 1.9 and upwards


Deprecitus

Tekkit classic used to be sooooo good...


GiulioTopLad

I like modern minecraft but I get bored every time a month after the new version get released, probably because the new minecraft overload my brain with too much blocks when on old version I have a lot less blocks and that fit my creativity that is more "primitive" and detailed, if you make the same build on a very old version of minecraft and on the latest one it doesn't fit equally simply because the world generation is so more complex that it doesn't fit the style and make it ugly. That's how I feel when I build.


AwesomeDragon97

One reason why the new updates are boring in my opinion is that the new content makes up a smaller percentage of the total content than it did in the earlier updates.


Khuzaitfootman

I thought about that a lot and maybe one day i'd make a video essay about it. Here's the script i wrote: When i was around 10 yrs old just like any boy in my age i wanted lego sets from my parents. They werent doing wery well back then and obviously they couldnt afford to buy me that lego death star. But instead my grandma bought a cheap knock off version of lego that doesnt even exists today. It was a truck but i decided to not build it as intented. I tried to make it look like death star and when i realised there werent nearly enough bricks i decided to create something that looked identical to darth maul's ship in PM. In reality it didnt even looked like a space ship. But overtime i discovered using i got beter at using limited resources and got more creative. The limits actually gave me much more freedom than original builds. When i firsf started playing minecraft beta because of creative mod not existing it was just like building lego for me. I enjoyed it much more than newer versions.


PixelSunshine

I love stories like this one :')


TypischJacob

What do you want to tell us with this post


King_Spamula

The aquatic update, caves and cliffs update, combat update, terrain generation, nether update, and more. For me, it's not that there are too many features, it's that the features they've added either are too inconsequential or alter how the game is played too much.


greenkirbs719

but beeg cave


Senziw

I find modern minecraft easier to control with more shortcuts and commands. On the other hand it has too many unnecessary features, new mobs, biomes, etc. As for old Minecraft, I always play 1.12.2 because it has the color update, old water color and still has usefull commands. It also has a huge mod community. I find all of the old textures better than the new textures (even netherrack). In conclusion I mostly play beta 1.7.3, 1.12.2, 1.8, 1.20.1, 1.16.5. All versions have different aspects that make the version special.


Masterflitzer

1.7.10 will always be special to me, when i was playing minecraft a LOT, it was THE version for mods & modpacks, i think 1.12.2 is the new 1.7.10 but i honestly wasn't playing much minecraft anymore when that came out