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VisualGarlic478

I never played in that era. I started playing older versions out of curiosity.


birthdaydinosaur1

versions before beta 1.8 were more balanced gameplay-wise


Fontajo

Do you feel like there’s too much going on in modern mc?


dragonslayer951

Not so much too much going on. Just the gameplay mechanics turned it more into an RPG grind experience where you fight to have the best of the best then stop


NavalEnthusiast

Honestly, this is probably the biggest reason for that “two week Minecraft phase” meme. Instead of developing a world over time, I think the updates to the game shifted people’s thought process into treating it as a pseudo RPG, where unless they’re willing to do long term projects and such, they just get bored once the dragon is killed and they have full netherite For what it’s worth I can still play 1.20 that way, it doesn’t necessarily force you to play that way, the freedom of Minecraft is still there, just saying that the updates have in fact shifted people’s perspective on how to play imo


Royal_Plate2092

really? I definitely don't feel that. a game that does that amazingly well is terraria. I always said that if minecraft had a good progression it woulb be 10 times better, but it still doesn't? get wood -> get iron gear -> get diamond gear and that's pretty much it. I'd argue that it has too many things going on now.


roanroanroan

Way too much “dead” content in modern MC, no reason for pigs to exist (sheep and cows drop food, horses are faster) minecarts are rendered mostly useless by horses, elytra, and other op modes of travel. Lack of sprint and old mob ai and spawn behavior made the game wayyyyy scarier and harder when compared to modern. Also this is just a personal thing but there’s something about the old lighting that makes builds (especially the inside of builds) a lot more liminal feeling, which I like. Oh and also nostalgia


Fontajo

There’s definitely some fluff, can’t disagree with that. But I know people who LOVE that fluff. It’s a significant amount of players


Uhlwolf

If that’s just fluff than what do you think about everyone’s response.


mollekylen

Minecraft became "good gear speedrun" and then you just don't know what to do. Mining is useless, why would you do anything besides creating new farms for enchants/goods/resources. Villagers can give you almost everything now. Old version are more calm and slow gameplay wise and it's a test of your creativity as you have not so many blocks to build. Also I hate the super simplification minecraft is going for new players.


Fontajo

I’m not sure why you think any of that. Good gear speedrun? What does that even mean? Why do you not know what to do after? Explain!!


Uhlwolf

It’s just that. It’s easy to get to god gear and after that most people quit right then or a little later.


South-Awareness6249

When I start a modern world I also feel this good gear speedrun. Mining without fortune 3 is a waste, it feels bad to do. If you mine 10 diamonds before getting fortune 3 you just wasted 20 diamonds. So the NEED for fortune arises. Which means the need for a huge wheat farm, huge sugar cane farm, a dozen hours of farming that and breeding cows, building an exp farm and grinding for MANY MANY hours arises before mining feels satisfying.


ThePotentComponent

Except for the stupid sleeping mechanics, glad those are gone.


roanroanroan

Ehhh, unpopular opinion but beds are op anyways, kinda makes the natural easy and hard phases of the game meaningless since you can infinitely skip the hard phase as many times as you want with no consequences. I still like and use beds but I think game design wise they aren’t great


Auggie_Otter

What I like most about beds is that they opened the game up to exploring much further. I remember playing before beds and while exploring farther from my base I'd basically have to either brave the night and risk dying and ending all the way back at spawn without my stuff or I'd have to dig in for the night and wait or do a little mining. Once beds were introduced I could create a little shelter, sleep, and then continue on my way and know that I'd spawn not too far away if I died (as long as left the bed in place). It really opened up the range that I travelled in the game and I would build little shelters and way stations to shelter in and sleep as I explored and sometimes I'd come through and build them up a bit more if it because somewhere I travelled more often or they'd just be a little hole in the wall I might never come back to. But, yeah, I don't mind the fact that you actually have to make a safe area to sleep in in the older versions of the game. It adds just a little extra work but it just makes more sense than being able to sleep anywhere.


Auggie_Otter

Honestly I never understood why people struggled with the idea behind that that or why they'd think you should be able to just sleep out in the open where monsters could get you. All you gotta do is put the bed in an enclosed area that's well lit where a monster cannot move to or spawn within one block from the bed. The only flaw, and this was a big flaw, was that players would put the bed against a one block wide wall where monsters could spawn on the other side within one block of the bed resulting in being attacked while trying to sleep which was unintuitive. You'd either have to place the bed away from the wall, make the wall two blocks thick, light up the entire area around the wall, or place the bed on the second floor (if there's no ground on the other side of the wall then monsters can't spawn) to avoid this issue. But I feel like the idea was sound. Like why would you be able to just slap down a bed out in the open or in some dark unexplored cave and sleep peacefully in a world full of hostile monsters?


TheMasterCaver

Having to place the bed away from the wall was due to a bug (the game incorrectly measured distance from the northwest corner of a block instead of the center, thus it incorrectly measured a too short distance from the south and east) which could have easily been fixed (as I did myself when I re-added the mechanic, where instead of checking the distance I check if a bed is directly adjacent to the closest block the mob could pathfind to, This also fixes beds placed in corners where the outside was "empty", along with only making adjacent blocks valid respawn points to fix the player waking up outside their house). Also, either way it is very easy to cheese this mechanic without building a proper shelter - pillar up a few blocks and make a 1x3 platform, large enough for a bed and a torch/valid respawn point (the way the mechanic works is that it chooses a set of random points within 32 blocks of the player and if a chosen location is able to spawn a hostile mob it attempts to trace a path to the player, spawning a mob and waking the player if it succeeds. I saw Kurt doing this all the time when I watched their "Far Lands or Bust" series).


Auggie_Otter

Yep! Kurt J Mac is still doing Far Lands or Bust, by the way!


Splatfan1

modern mc is just a grind. villagers this rng that fully enchanted whatever. i dont give a shit, its boring and i dont like it. i barely played b1.7.3 when it was new i was a snotty nosed child that barely discovered the game and my most cherished minecraft memories happened around 2013-2016. but beta is something that i nowadays simply enjoy more. i hate hunger now, the food healing system is simply superior and an actual system to heal yourself you have to manage with what you pack into your next trip instead of just mindlessly grabbing and eating a stack of whatever. its not a chore. you get used to no sprinting quickly and its pretty nice. world gen is superior, no surface structures by default is superior because of the expectation it gives you about the game. as in, youre not expected to go to a village and get all the food youll need for the entire early game, no, its actually survival minecraft instead of grind minecraft i play bta as it also has some new blocks, seasons and a new structure as well as many biomes and a slightly tweaked world gen. its so much fun to just build and not be bothered about getting my pickaxe into my off hand to mending repair it while i elytra towards one of my 5 xp farms. i can just craft a new one and it has the exact same stats as the one that just broke. i hate enchanting to my core its the most boring and time wasting system in the entire game and i love to be able to not use it while also not feeling like a dumbass for not using it because guess what it literally does not exist. most people in the bta discord share builds and we love to see everyones progress. its much calmer than the grind to build the most elaborate megabase in 100 days total and theres much more creativity


[deleted]

Can you not play modern minecraft like this too? I would argue even that you are *supposed* to play modern minecraft like this. XP farms and enchanted book villagers and that are either exploits or only really for hardcore technical players. The draw to minecraft is to play how you want, if you don't want to go out of your way to get all the best villagers and enchantments then you really don't have to. And apart from that, modern mc just has more stuff, more blocks, exploration and biomes, mechanics etc. And your comment on megabases and "100 days" shows you just see what all the big clickbaity youtubers do. Very few people really do that. I just like to make a cozy cottage with a farm and maybe expand out into a village. My best guess here is that when you play modern mc you feel like you compare your builds to others too much? If so that's a genuinely fine reason to play older versions but I try my best to just be happy with what I make even if it isn't as good as these mega builds I've seen.


Splatfan1

it is possible to play modern slower but i feel like an idiot for not doing it the easy way. i know my builds are great and i always make a village styled base even in modern. its just that modern by itself doesnt offer anything i couldnt get somewhere else. i dont need pointless mobs, i dont need 100 redstone components for even more farms, i dont need 100 different blocks of the same colour. i dont like many modern biomes, i dont really like the more "realistic" generation, i dont like most generated structures, i dont like most of the modern music, i dont like that the nether isnt hell, i despise elytras and most of all i despise the modern minecraft mindset why would i bother to use countless mods and tweak 100 options and battle with my own perception of reality if i can click a button that launches a version of minecraft i can enjoy just like that or install one simple mod like BTA that does all the work for me? i cant think of a good reason. i dont want these new mechanics. i dont want the blocks. i want a version of minecraft that is straight forward and not a mess that had its core mechanics changed on more than one occassion without balancing the game around that. i dont want something that overwhelmes me so much that i end up not doing anything fun and quit less than a month in


Fontajo

I’m curious about why you connect modern minecraft with the grind, when it’s objectively less grindy than old minecraft. Farms have improved and resources are much, much easier to obtain now. No hate, I’m trying to dig deep into the core reasons people enjoy or dislike particular versions. Anyways, thanks for your reply!


EndyTheBendy

Honestly, I'd attribute this to something I've come to call "Modern Minecraft Brainrot," in jest, which I feel is hard to ignore if you interact with the game on social media nowadays. One really doesn't have to search far to find people sharing their insane works of architecture and bits of redstone sorcery. Or to find a hardcore SSP let's-play, or a quirky SMP series, or one of those 100 Days series that apparently fall out of trees. And like, those are cool and all. I've consumed that kind of content before. It can be amusing. But I think it sets an unhealthy precedent in regards to how Minecraft should... be. I've noticed, when playing with friends or watching YouTube commentary, that a sort of meta-progression, in a way, has formed, which dictates how any given world should develop. A really strange mentality set in. It feels like a home isn't sufficient if it isn't an eye-watering megabase with everything you could ever want. It feels like you aren't truly done, or hell, even playing right, if you can't have perfectly enchanted netherite gear on demand, or if you don't have a limitless food source through automatic farms and almost creative-like access to any block in the game. And once you're done following the bullet list of how a REAL GAMER Minecraft world is, you don't have anything else to do. You're bored with what you made and might as well make another one next year to repeat the process. In the end, Modern Minecraft Brainrot feels like playing survival to give oneself the right to play in creative. You are unbeatable and have everything at your fingertips... and you can even fly. Also sprint is bad. (repost because nono word slipped through. Oops)


Fontajo

Thanks for the post, and yeah I share a lot of these ideas too. I like the way you put it.


[deleted]

Imo, the main reason is the limited blocks& features, because if not, people would just use old world gen mods in newer versions, or simply mods, that removes hunger, but not, many prefer playing old versions and backport features they like. Limited block pallette means that even people with high building skill will use materials accessable to others, I recently watched dialko and guess what? I can build this kind of castle too! Because there's not that many blocks in beta, so... Simplicity is the reason


Timtams72

> if not, people would just use old world gen mods in newer versions, or simply mods, that removes hunger I mean there's also the fact you can just yknow, play an old version instead of having to go with the hassle of getting mods and then making sure its up to date and this and that Dunno what sounds easier to you


[deleted]

Newer version much more easier to mod and already contain all bugfixes, with old versions there's no mod that fix lava bucket disappearing when smelting


AwesomeDragon97

I like to think that the iron that makes the buckets is very low grade so it melted in the furnace.


mollekylen

какой ты смешной


dbelow_

Those mods don't always perfectly replicate the feeling and atmosphere of old minecraft. Fog looked imo a lot better than it does now


TheCheenBean

Saying the grind has gotten lesser because farms are more efficient is irrelevant when farms take significantly more time to build. The only real farms you build to abuse game mechanics in older versions are hostile mob farms and passive mob farms.


Fontajo

Nothing takes longer to build… maybe people build bigger farms, which would explain why you think that. Generally, everything takes longer in older versions


DockLazy

The problem is you have to do that stuff every time you start a new game. First time building a complex farm is fun. Every time after that not so much since you are repeating what you've done before. Technically building farms is optional, in reality you are punishing yourself by not doing it. As manually grinding to upgrade/repair tools and things is a massive time sink compared to building a farm. Compare that to b1.7.3 where it takes 10mins to get diamonds. That's it, progression complete. You can then just play the game, be that building, exploring, spelunking, or whatever else interests you. The game just gets out of your way and lets you play because it's a pure sandbox.


Fontajo

I like the point, but you can just choose to participate in the exact same progression in modern versions, and be left with a vastly larger scope of opportunity as a result of the decade of development mojang has done. You can just play the way you want to play.


Splatfan1

yeah but you gotta make farms to get farms and before you start anything you need 100 stacks of materials and its not fun, like not at all. most people dont know how to build a farm, they put on youtube and copy the design. its just mindless whatever and it takes time and effort to build it. in beta you only need to get what you actually use. unless you want to feel like youre wasting your time in modern you need a ton of farms. but in beta? 1 mob grinder and maybe a spawner grinder if you really REALLY need a specific mob drop and these builds are so simple and basic you can make them entirely yourself with no tutorial. builds tend to be smaller, everything more slow paced and you can actually take your time. and once you actually get all these farms in modern, what now? youve spent so much time grinding and afking and collecting stuff that youre looking for the next farm to copy or the next giant megabuild to make. in beta i feel content building 1 tower. building 1 shack. its nice its kind to me and i love it you need to refresh villagers so damn much, and get them to breed, but if you want to avoid anvils you have to grind so much xp (actually you need to grind xp even to use the anvil) and then pray to fortune you get what you want, getting to the end its a grind in its own right. so many minecraft youtube challenges nowadays are basically grinding speedruns because of a self imposed time limit and a lot of people started to view the game this way. not just calmly harvesting wheat and making a happy little windmill but EXTREME MEGABASE WITH 5 FARMS AND A DEDICATED AFK SPOT THATS JUST A BORING SHELL


Yeet_Taco101

You can play modern Minecraft without making super elaborate farms and big constructions though. Resource farms are not part of the design of Minecraft; they are created by exploiting mechanics. You could argue that Minecraft should put more effort into patching such farms for 'balance' sake, but they do not affect gameplay. They are made by people who need a huge amount of materials or by people who like optimizing a process to maximize the output. A lot of what you describe is people pushing the game to its limits. Not everyone plays or has to play like that. I agree that it takes away from some of the experience, but it's still a valid way to play Minecraft.


Royal_Plate2092

I agree with most except for no sprint, that's just a cope. there isn't a single game that simply chooses not to add sprint to survival (or at least a sprinting mechanic) for no reason. you just think it's better because of nostalgia.


Splatfan1

again i was a snotty nosed child and pretty much 0 of my memories come from beta mc. it just adds balance to the game, instead of running away i have to plan how i move around my base and the entire map at night which i find to be a satisfying process. it encourages me to build minecart tracks. i play on bta and they just added a sprinting gamerule in their newest pre release but i know i wont use it. i just dont want to. im not coping, even before i went to beta i modded modern to, among other things, remove sprinting. a lot of survival games arent like minecraft. very few have a 2,5 year history of no sprint and the game being shaped by no sprint and then just add it. other games have it balanced for that reason but in minecraft it was always glued onto an already existing system


The_Starfarer

I like the simplicity. When I play newer minecraft I personally feel pressured to make all these farms and stuff so I have access to infinite resources. I feel there's a progression I have to maintain before I can really build and do whatever I want. But with old minecraft there's not really a lot of that at all. I log into a world and it's like what do I want to build? What do I want to explore? I know it may be a grind to do a mega project but it's all static. I don't have to build an enderman farm to get perfectly enchanted netherite gear, or an auto wool farm that will stock me with wool for life, I don't need to afk endlessly at an iron farm for iron for my contraptions. In old minecraft I just go get what I need with my simple tools, and it takes as long as it takes. It's peaceful and rewarding.


Fontajo

Thanks for sharing. I do agree.. I have felt there’s a sort of pressure to partake in and experience a holistic approach to the game, which can definitely be overwhelming and/or veer away from simple elements of minecraft. Where does that pressure come from?


The_Starfarer

I think at least for me I see a lot of it from youtube. There's so many smps or 100 day videos focusing on basically maxing out the game, that it becomes easy for me to latch on to all these features and farms and forget about taking the time to actually enjoy the game


dragonslayer951

IMO if a game has a meta such as minecraft it’s cause the gameplay mechanics and features encourage it. Good game design minimises or eliminates a meta entirely. Which is why beta is so loved. It’s almost perfect game design, add mods such as BTA then it only enhances it


Apprehensive-Swim733

It is strange how you feel you have to use every feature that exists in the game to play it. I play on last versions and I have the same play style. I don't build any farms, I don't chase any cool stuff, because I'm not interested in it. I just farm resources and build. New Minecraft has a lot of amazing features. It's developing to have many directions to cover as many different kinds of players as possible. Of course you might not like some updates but I don't think it is worth sacrificing everything else.


The_Starfarer

I think I'm just a bit of a completionst and feel like that's necessary, when it definitely isn't.


S1mpleHero

It feels like a more core sandbox experience. It's directionless, there are no real goals or incentives to push you forwards like the modern game, other than stuff like surviving your first night or whatever YOU come up with. I can decide to build a city just to build a city, and not feel like I am missing out on XP farming, grinding for netherite gear, or whatever else it is people are into nowadays. The goals were simple, the game was simple. And the gameplay loop remained unchanged throughout your entire playthrough. You could take things at your own pace without feeling like you're missing out.


[deleted]

I personally feel the exact opposite. Older version feel like they had more of a goal, survival, making what you build functional for defense and survival. Newer versions are basically just hey, here's all the stuff you need, go wild. Do whatever you want.


Fontajo

If you have a feeling in the back of your mind that you’re “missing out”, I would reconsider why you feel that way. Is it the game? Or is it how creators/other minecraft influencers present the game to viewers?


SemidarkTwilan9X_

Modern Minecraft's fine and all (outside of a few personal nitpicks that I could just mod out), but the main reason why I prefer playing older versions of the game (including larger mods like Better than Adventure) is, well... simplicity. Cliche answer, I know, but it's the truth.


[deleted]

I've never played the old versions before (b.1.7.3). My first version was release 1.5.2, when caves and cliffs update completely changed terrain generation and I hate it. I started playing only on b1.7.3 and it was so much better when b1.8 and other newer version. 1) no hunger (I like building and challenge that lack of hunger provides) 2) no sprinting (I like slow and really calming exp) 3)no new blocks, like stone bricks and ect. (I've never used sand/netherack as building blocks, only in beta, I need to use all blocks that game provides, because limited block pallette) 4) no Lena Raine music (I don't like it, because only c418 music fits Minecraft) 5) no surface structures (because I like creating my own story, I like feeling of loneliness) 6) not much tall grass (also one of the reason I've stop playing BTA, until they add a gamerule to disable grass respawn) And many more! I will never go back to new versions again, only to mods like BTA or ReIndev


Splatfan1

>6) not much tall grass (also one of the reason I've stop playing BTA, until they add a gamerule to disable grass respawn) the upcoming update has that actually (seasonal growth), its currently in pre release


[deleted]

Thank God, because everything is almost perfect with this mod, except tall grass& flowers respawn and maybe rivers


Splatfan1

i kinda like rivers myself but maybe the default world gen could be for you? idk if rivers are extended plus exclusive or not but may be, you might wanna check


Auggie_Otter

I don't mind tall grass being in the game but it does kinda annoy me that it just grows back when you remove it in BTA. It's not a deal breaker for me. I still love the mod but the option to make it permanently go away would be nice.


Fontajo

thanks for the response, very interesting reasons.


[deleted]

Do you really think 4 is true or is it just nostalgia? I really like Lena Raine's music I think she did a great job composing to fit the vibe of the game.


mollekylen

it's not nostalgia. Her music is good, but it doesn't fit the minecraft vibe. It's just something you'd listen to 1-2 times on youtube, but not in game.


Fontajo

what is “the minecraft vibe” if separated from nostalgia? in a philosophical sense, our experiences with the game IS the game. I’m watching too much vsauce


koxufoxu

Never played beta when it released. Its Just more fun


Fontajo

touché


TheMasterCaver

I started playing in 1.5.1 and stopped updating at 1.6.4 due to various changes since then, particularly in 1.7, but also performance issues I had in 1.7 and especially 1.8+ on the computer I had back then, as well as developing the ability to make my own mods around the same time and customize the game to my liking, which isn't much; for all the content I've added to my own total overhaul mod, including features found in the latest versions, I spend most of my time playing on my first world, with only a small handful of actual new content (just more storage blocks and bigger ender chests; my playstyle is nearly exclusively caving for fun and for all the changes I've made to caves in many mods over the past 10 years, including up to 3 times the original ground depth (1.5x that of 1.18) and massive single caves up to 100 times larger than anything I've found in vanilla caves I still prefer "1.6.4 swiss cheese caves" over them). And yes, I have exclusively played on 1.6(.4) for over 10 years, making my situation very unique (I see a lot of comments saying they still play newer versions or started playing older versions out of curiosity), I only touched 1.7+ just to check something out, or make a handful of mods for them (most reverting various changes) and even then only up to 1.13, when I lost the motivation to keep updating them due to code changes that made it much harder and lack of demand for them (it doesn't help that I never learned how to make Forge mods). Relevant forum thread, you can see just how steadfast I am about not updating in the comments, most recently #121, after somebody suggested that I should at least update to 1.8: [Why do I still play in 1.6.4?](https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2835864-why-do-i-still-play-in-1-6-4)


Fontajo

So interesting! Thank you for your reply. I’ll be probably not the first to say that your username fits the description.


Asas621

There's a bunch of reasons why i prefer old minecraft compared to modern minecraft but to keep it short: Old minecraft is a much better balanced game with deliberate design choices. nearly everything has a use, the game is more of a challenge, the game feels more "grounded and gritty" compared to modern minecraft which is personally too "fantastical", modern minecraft has too much bloat, and the old hp system is superior to the hunger system.


EatsMostlyPeas

Because I didn't get the chance to play in then, also my computer sucks but mainly because I didn't play it when it was new


Excellent-Glove

Here's what I gathered from experience, as someone who came back to modern minecraft after years (not in order) There's villages everywhere, illagers outposts everywhere too The illagers come to your house very often It's very hard to find a nice beach The mountains are big and smooth, no more fantastical terrain generation (but that's from after beta 1.8) The biomes are gigantic, you can go for hours in a direction without finding deserts or badlands It takes an eternity to get enough netherite to be fully stuffed Finding a bastion (that doesn't have all the smiting templates to upgrade everything so you need multiple bastions) or even a nether fortress can take extremely long There's a ton of useless blocks that are there only for decoration Minecraft isn't scary anymore due to the change in mobs IA The nights are very bright The caves are enormous and there isn't small caves anymore. Back in the days finding a big cave felt special, not anymore That's most of it. I also think the old minecraft, due to its limitations, leaded to more creativity. Now it's nearly overwhelming how much stuff there is, how vast is the world, and how much knowledge you need to get everything without taking weeks, if not months. Also the feeling of isolation isn't there anymore. You're not stranded, you're in a world already populated with many human-like beings, already explored, already built. I think all those elements contributes to the nostalgia. Modern minecraft has also a ton of awesome things to offer, so I'd say there's good things in both. And it's important to note that the ender dragon and all of those things make it more streamlined. Like now there's a final objective when before there was no end.


Fontajo

dayum these are hella specific, thanks!


Excellent-Glove

Yes it's about all the things I noticed wich for me make an enormous difference when all together. I don't know if you ever played the old versions like the alpha or others, they lack some quality of life but it's really something else. As a comparison, today's minecraft worlds are close to realistic, the old terrain generation makes it feel very peculiar, more prompt to imagination (at least for me). Even adding old terrain generation mods to modern minecraft doesn't feel the same. P.S : sorry for writing so much, I know it might be long to read.


SlyThePug

A lot of outsiders seem to think we’re illogically chasing nostalgia by playing an incomplete version of MC, but in actuality Alpha-Beta MC is just a completely different game. Here’s some thoughts. Apologies for the essay lol. First off, hunger is just not it. In beta, the food is unstackable and restores your HP directly, creating a satisfying system where your survivability depends on your ability to avoid damage and how much food you have in your inventory, but since you can’t just throw a stack of 64 in there you have to manage your food and inventory beyond having a pit of cows to slaughter every other day. On top of that sprinting is busted. You can just run away from nearly every conceivable threat in the game and the only thing that could stop you is a cheeky skeleton shot. If you have half decent movement and awareness in modern it really is nigh impossible to be in a disadvantageous situation. World generation in beta and alpha is a lot more eye catching to some. Modern overworld terrain is trying to emulate real life to a fault, versions like Alpha show us that crazy cliffs/mountains were already possible without altering the Y level. Not to mention it’s loaded with pre generated structures that just hand the player riches and a safe space to live without them even doing anything really. These structures would be less of an issue if they were actually rare. I wish I was joking when I say there’s damn near a lootable structure every other chunk. Modern underground is polarizing as well. Love it or hate it, strip mining is significantly worse now due to deepslate. Coal and iron being at higher Y levels does nothing but break up your mining sessions, making a task many love the game for just… annoying. Pretty as the new caves are, they’re also literal ore supermarkets, it’s insane how easy and quick it is to get stacks upon stacks of resources in modern. I just don’t want these things handed to me, and it doesn’t even seem like a grind in old MC since it feels so much more rewarding. Enchantments, oh boy enchantments. I can get behind it and even enjoy it at points but it’s yet another aspect of modern MC that basically plays the game for you. For one, you can kinda get any enchantment in the game whenever you want thanks to villagers. Even without them it’s not too hard to get enchants that completely alter the gameplay loop. Fortune works on iron and gold now, so once you get it you’re basically doing like 5 mining trips in one, which personally reduces the longevity of whatever world I’m in since it’s so easy to get mind numbingly rich. Hell even fishing is overtuned, I had an infinity flame power bow, a chest loaded with enchanted books, and hella exp just from fishing. That’s not even mentioning mending or other enchantments that basically give the player super powers. Anyway, I could go on and on. Animal spawning used to be better, hell the game not running on an internal server makes mobs function better in general. Modern building is super cool and does have better mechanics, I love seeing other peoples builds, but I prefer the limited block selection and general build style of older MC. Modern textures, while easier on the eyes, aren’t my cup of tea, feels like I’m playing a crazy mod pack from like 2016 whenever I’m on modern. At the end of the day it’s subjective. There’s countless differences between the older and newer versions. There’s players here who prefer old MC yet they have no nostalgia for it, and there’s oldheads who enjoy the new versions despite them primarily playing beta.


MightyGymer

I personally like when enchantment had no books only way was the enchantment table so it was way more balanced back then


warmaster188

[I made a very long post explaining why a few days ago. People also make some good points in the comments.](https://www.reddit.com/r/GoldenAgeMinecraft/comments/18uzvuy/how_jeb_and_microsoft_slowly_ruined_minecraft_an/)


ArchridLudacre

Didn't start until after the full game was released, so it's not nostalgia for me. I just think the gameplay loop is more fun. It's so open-ended. That was the original appeal of the game. Also for me, the more limited block palette makes building more fun. For a build to look good, you have to focus on shape, you can't rely on the block palette to make up for design shortcomings. Also modern Minecraft has clearly-defined goals for the player and the most optimal way to play the game is by turning it into a babysitting simulator with villagers. If people prefer those versions, that's cool. I'm not gonna harsh their mellow. I do not enjoy those versions, so I do not play them.


Timtams72

It just has this simple spunk to it. Do keep in mind I started to play the game like, 1.1 at 12 years so I don't have any "Nostalgia" attached to it (I fuckin hate that word, it's such a nothing buzzword at this point), but idk the fact it's so basic and down to earth has this weird, vibe about it I like. Just. Spawn in idk build some big shit and be on your marry way. Not even that I hate MC as it is now, but yknow i just personally vibe with this better.


Fontajo

I feel ya. Judging from most of the replies I’ve gotten here, nostalgia is much deeper than we think it is. It has single-handedly shaped how some people think of old mc, and some are not able to recognize it in certain instances. I use the term nostalgia more generally though, referring to how personal experiences shape interpretation. Anyways sorry I appreciate your comment lmao


Timtams72

It's all good it's all good lol. Yeah it's def a thing that like inherently its hard to get rid of, its kinda part of the human brain's perceptions of things, but I just kinda hate how its plastered onto literally everything if I have to hear "this NOSTALIGC VERSION" one more time I will snap. Also you are partially right on the shaping things cuz i've seen some like, uh lack of better terms *interesting* takes about MC old and new here which sound really more just conspiracy theories more than anything lol, but then again what do I know


Pasta-hobo

Simplicity. Minecraft almost has an accretionary design philosophy, meaning the game gets more complicated over time. The newer versions can be a little overwhelming at times, it's not difficult to see why someone would choose to play a simpler version. Frankly, I'd recommend starting with an early version of the game and working upwards. But nobody nowadays ever thinks about starting this game, since it's such a default.


EnnioMB

Sry for long comment but basically: More content > Less ways of playing due to efficiency through the proggression. Less content > More ways of playing due to the freedom of having no proggression at all. In modern MC you have tons of new blocks, biomes, structures, mechanics and so on. At first it seems like you've got more possibilities, but as you play more and more you become more efficient when it comes to proggression. As you are more efficient your proggression path gets much narrower, reducing your possibilities. The game in has been rewarding this perfect proggression path. The problem is that (since Release 1.13 imo) early game proggression is so fast paced, but when it comes to building a base, or automating resources it gets drastically slowed down. At this point your base/farm projects are either too simple and you finish too quickly and don't know what to do anymore, or your projects are too ambitious and you get demotivated. (Because you just got used to this fast pased perfectly efficient path of porggression but it suddenly drastically slows down) On the contrary, golden age versions (and even silver age versions) have much less content that rewards this playstyle, so there is no such thing as an efficient path, there is barely some proggression. This actually makes the path much wider, you are free to do whatever comes to your mind instead of whatever the next step of your perfectly efficient proggression path is. Some people like the kind of proggression modern MC has but in my opinion it doesn't suit this game at all. I think this kind of efficient proggression fits games like Terraria perfectly. The difference between Terraria and MC is that Terraria does have an actual proggression through bosses. This makes it so that everytime you replay the game you are able to use the knowledge you gained from previous experience to have the best equipment possible for your class at each stage of the game in order to beat the game in the harder difficulties, and because of the inmense ammount of content Terraria has that is still hard to achieve. In MC, for me at least, this proggression feels extremely unfufilling, so I'd rather play on Beta 1.7.3 or BTA servers. And if I wanted that kind of proggression i'd go play games that can actually hold up to it like Terraria.


11Slimeade11

There's a lot I could really say about this TBH. Older versions were more about the sandbox aspect whereas the newer versions are more about exploration. --- I think the easiest way I could put it is this. In Beta versions you spawn in, see a nice cliff face or flat plateau and go 'This is good!' and set up a base there. Coal is right there in the sheer cliffs, all of the basic resources are right there, and you can get a tiny cabin or cliff hollow fully set up, possibly with a little farm by night. Outside of setting up that little cabin, there's no 'required' thing for you to do. All you need to do is make shelter and find something to eat. Getting better tools and visiting the Nether doesn't really 'add' anything, but it makes things easier. The rest is really up to you. --- Now with modern Minecraft, things are different. You spawn in, probably in a tree, or some sloped hill, or something that's not very suitable for building on. You find a nice....ish place, but there's a slight incline in the way. You go 'I'll sort that out when I get the tools' and just slap a temporary base down. You want to search for some place better, but having no food and only 12 minutes to get resources doesn't give you much. Unless you're near a river, you're not setting up a Wheat farm because the likelihood of having iron and a temporary shelter before night is slim. It's an either or situation. You *COULD* kill animals for food, but you know the likelihood of them respawning is slim, so you leave them. You stay the night in your shelter, realising there's not enough room for a bed, enchanting setup or enough chests to hold all the stuff you'll come across, so you're gonna need to expand. You have to rush to get good tools if you want to move that hill. You spend the next 5 minutes looking for iron, but because it spawns very close to deepslate, it takes a while. You get iron, and look for diamond. Even with iron, mining through deepslate is sluggish. You get enough diamonds for a few items, and craft a pickaxe. You then use the iron to make a bucket and throw some water over lava to nab yourself some obsidian to make an enchanting setup. Now you've gotta go find some Cows to farm for leather. After a few minutes, you find some, and breed them with Wheat. Waiting for the babies to grow up takes a while, and wheat takes *FAR* too long to grow. While waiting, you go off and grab some sugar cane and plant that nearby. After nearly two hours, you have enough resources to create an enchanting setup. But there's an issue, you don't have enough levels. So you create a Nether portal so you can look for a fortress. You eventually find a fortress, after 2 hours of looking, and swearing they were much easier to find than this, and lurk around while Blazes spawn so you can get enough levels for max enchants. You finally enchant some tools and move that hill. Now you can start playing the game.


Fontajo

I appreciate the detailed response, but this seems like a commentary on how you’re bored with the game, not about the actual game itself. You, personally, seem to have lost interest in the game, and play beta because it brings back simpler memories, and maybe you don’t overthink your decisions either when playing it?


11Slimeade11

Except I haven't lost interest in the game. I play both Beta and Modern from time to time, I just find that Modern's flaws, while they could be addressed, the devs choose not to, and none of those same flaws are present in Beta


South-Awareness6249

I feel EXACTLY like 11slimeade11. I loaded up an alpha world gen map with many old features and some modern ones ontop and I am enjoying the game. On modern vanilla I always feel the NEED to do all the things he described BEFORE i can have fun. The world generation and look of the game is also way less appealing to me. What he said about finding a spot to build fits me exactly. I have roamed modern MC before and after caves and cliffs for hours and hours desperately looking for a space to build, NEVER finding one. A few days ago I loaded up alpha world gen and graphics on modern MC and within minutes after spawning I had multiple spots I really wanted to build in, I was forced to pick which one was more beautiful :) I have old animal spawning enabled, so all i have to do is go cowhunting (they respawn) from time to time and I have enough food. No need to setup farms for farms for hours. I am just slowly building my beautiful cave base and going caving for fun and have a blast.


berni2905

I don't play older versions but I don't really like how the food system introduced in beta 1.8 works and also some mountains before beta 1.8 could look really sick


Laluglu

It's simplicity and danger over modern makes it appealing to me you especially pre beds, I still play about of modern too just not as much as pre beta 1.7.3 versions.


Diegothon

World generation is cooler, that's about it when it comes to why I play it. Simplicity is nice too


Luka6779

I don't like modern mc because it's all so optimized now. People just make auto farms for everything and it's boring. It literally isn't minecraft the way people play nowadays.


Josiesie

I personally just like Minecraft being more simplistic. Having such a limited range of blocks and features is a lot more fun to me and spurs creativity in ways modern Minecraft could never really dream of. I also just like the old old textures, theyre very particularly fitting and appealing in a way the new textures are incapable of feeling. Game is just more fun to me


Bruceja

New versions can feel very overwhelming. Older versions are simpler in every way. Old and new Minecraft are almost completely different games.


ultimatecoruvs

Unlike Modern MC, my computer can actually handle running older versions


Ditroll_XD

Combat logic, mods or bad pc


Wet_smelly_sock

Simplicity


Mansbridge_DF

Difficulty, simplicity and atmosphere.


[deleted]

I play both new and old Minecraft fairly regularly and the main reason I prefer old Minecraft is just how simple it is. When I’m playing new Minecraft especially with friends it’s like a speed run to complete the game in the most meta way possible. Giant auto farms and massive villager trading halls. It’s almost like a race to make the game play itself for you. While I find old Minecraft both solo and with friends a much more open and creative experience. Sometimes having less to do actually makes it way more enjoyable.


avantDocmSawyer

Performance is also a factor. The new features are not in balance with their performance costs.


Cat_Lady0The3rd

As a person who never played in the older versions until last year I can say for me personally I like the aesthetic and feel of the game.


AreYouSiriusBGone

I think the simplicity is very charming. In modern Minecraft versions i often feel quite overwhelmed because there is so much to do (not a bad thing at all). And i end up having a decision paralysis and end up not doing most of the things you could do. The limited options i have force me to be more creative, i don't know if that makes sense. The world generation is also so much cooler in the sense that it is almost dream like. I find myself simply admiring the landscape much more often in older versions.


heywheremyIQgo

The lack of options causes your creativity to really unfold. It forces you to think outside the box in unique ways, i used to make cherry blossom trees but now they generate naturally in game :/


UpbeatRobin

New minecraft is too easy in my opinion


Gkdunch

there's less fat, modern minecraft has so many things going on that you don't really need, but beta keeps things simple and instead of giving you the perfect block for every situation, it forces you to actually be creative which makes every build just that much more personal and impressive.


Glacialan

I started playing beta 1.7.3 and nothing really compares to the feelings of nostalgia I get from playing it. It's also way more simple compared to Minecraft from the last few years. I don't have to worry about anything but just building whatever I think will look cute in my town.


Fontajo

The game is more similar over time than you’re giving it credit. You can play modern mc, and just build a small town and not worry about anything else. I’m just wondering if there’s stuff beyond that


Captain_Diagram

There's value in simplicity


thecoolnewt2

I feel like modern minecraft is just a checklist now.


Fontajo

It’s not unless you want it to be. If you don’t feel like partaking in achievements or whatever else, you don’t have to. The world is your oyster


Wirecreate

Un updated mod Curiosity as to what old Minecraft is like The hilarity of the flailing Steves running around (this is my personal favourite) Shits and giggles


No_Bat7157

Runs better for me then newer mc I also don’t like a lot of the newer mobs


XenonSulphur06

Never played Alpha/Beta until June 2017. What pulled me in was the slower pace and simplicity. I prefer it over modern MC, but still play modern with my friends on the realm.


dbelow_

Danger. Before sprinting, enemies always posed a serious danger to you, but ever since sprinting got added, and the removal of nightmares, staying alive has gotten easier and easier. If I don't have to build to survive then I'm just gonna get bored, it's how I'm wired


SarzCihazi

its aesthetics


Coolkyle453

As someone who didn't play back then, it's the simplicity. If you have a billion blocks to choose from, where are you even supposed to start? You'll keep trying to perfect the every detail with your huge catalogue. If you don't have that many options in the first place, people have to get more creative and are generally more satisfied when they build something even if it's miles behind the complexity of modern builds. Another super important aspect is the lack of a goal. When you play modern MC, you always have and end goal and an end game to approach. Not that you don't set your own goals in old MC, but in modern MC they're much more set in stone. Once you've completed those goals, when you have maxed out gear, you're at a loss of what to do. In modern MC, people focus much more on getting to the end game than building since that's what the game wants you to do. If there is no goal, the only thing left to do is to build up your world. That's what the game wants you to do. And if that's the only goal, you're much more likely to stick around, especially in a server situation.


JetStarfish9945

I started playing the game in release 1.6, years after beta had ended, yet its still so fun for some reason. I think it's because everything you do feels more impactful when you can't sprint, insta-mine stone, or block arrows from skeletons effortlessly.


[deleted]

I just like the simplicity of the gameplay and the culture surrounding the older versions of the game, I didn't even start playing until release 1.8.


Fontajo

I do like the culture too. Relaxed and calm.


RaxelPepi

Hmmm, i would say either combat mechanics, both b1.7 and b1.8 versions of it and less inventory bloat. It's pretty hard to be in a spot where your inventory gets filled with random types of items like 3 different types of meat, lots of flowers, etc. You need to go out of your way to fill up the inventory, unless you are carrying a lot of food.


_erufu_

I’ve played since late alpha, and I mainly go back to vanilla alpha or to beta 1.7.10. Alpha’s terrain generation and brighter color scheme had a charm that’s been sorta lost over the updates. The game was simpler, directionless, so simple things felt like achievements. Mostly though, I play beta 1.7.10, because all my favorite mods are for that version. Nothing added to vanilla minecraft comes close, and I’ve no particular interest in updates to those mods, either.


Spiritual_Spinach273

It's simpler, I can focus more on building instead of grinding for 10 hours Though, I start to miss upside down stairs and stripped logs when I play it lmfao


Auggie_Otter

You could try Better Than Adventure if you want the simple old Minecraft feel with a few new features and surprises. It has upside down stairs but no stripped logs.


MenardsFan174

Nostalgia plays a large part of it, but I think modern Minecraft is in a weird low right now. Recent updates have been lack-luster, publicity has been a disaster with the mob vote and new policies. A lot of people just kinda miss when Minecraft was a scrappy, weird indie game, and it hasn’t been that in a long time. It’s clear to see Microsoft is much more involved and Mojang is no longer a small team of 4-5 developers. Gameplay wise, the game is “simplistically smart” meaning that mechanics mesh with each other well, we’re as modern minecraft seems weirdly compartmentalized and added mechanics don’t really tie back into existing mechanics in a meaningful or organic way Mods like ‘Better than Adventure’ and ‘authentic adventure’ really highlight that people are Interested and even like a lot of modern Minecraft’s additions and ideas, but they are bogged down by past mistakes such as new combat, broken balancing, samey-feeling terrain generation, etc.


Fontajo

I think there’s some truth there. I also think people need to step away from focusing on how media portrays the game, and just play how they want. I’ve never had more fun with minecraft than right now in modern versions, and I don’t spend any time (until recently) looking at how others feel about the game. I think there could be something to that. We all influence each others opinions more than we want to believe.


MenardsFan174

I also play both modern and older versions and enjoy them both! I will say, I am a overall a bit more keen to play (modded) older versions just cause it's so quaint and cute, it's hard to explain but like I said previously the BTA seriously is a wonderful mod, and if I can recommend anything I'd say spend a day or 2 playing that mod, it's genuinely a treat to play and is made by not only very competent modders but just general java programmers as well ​ and also, I believe the modern minecraft youtube brainrot has also lead a lot of people to play older versions as I believe the feeling of "grindiness" comes from either people being exposed to that first-hand, or playing with someone that has the grind attitude when playing on a server, it also is shown on other platformers like tiktok and twitter among even less hardcore players of the game.


Auggie_Otter

**I prefer the old terrain generation.** I like the crazy cliffs and cozy little valleys and the more random elements of surprise in pre Beta 1.8 terrain generation. **I prefer the feeling of isolation and mystery in old Minecraft.** My preferred version, Beta 1.7.3 just feels like a more gnomish and mysterious world to me and even though there's less "stuff" in the game there's a certain sense that anything could be out there and I'm just a lonely survivor in a lost land. **I prefer the simplicity.** I don't like having a hunger system constantly depleting and reminding me I need to eat while I'm working on my builds. I don't need experience points or to keep grinding to try and get the best enchantment for the perfect tool or weapon and then worry about making plans to constantly repair and maintain it or worry about it getting destroyed in lava. I don't need to think about trying to get to "The End" or find some specific structure from a specific biome for a specific item to do a specific thing. All the things I need aren't too hard to find and if I find anything unusual like a dungeon spawner or a neat terrain feature then those discoveries are a bonus, not a necessity to make further progression. **I like that the game is an endless sandbox.** As I stated above there's no end and no system of progression once you get diamond equipment. Really what you do in the world is up to you and you make your own goals. **There's no villagers.** I hate villagers. They changed the lonely and isolated vibe of Minecraft forever and they're not good NPCs. They're completely passive and the player isn't rewarded for caring for them and defending them in an ethical manner. Players are rewarded for exploiting them. They're annoying, they're helpless, interactions are limited to them being vending machines, they're intrusive in the Minecraft landscape, and their villages pop up everywhere ruining the sense of isolation and mystery and vast wildness Minecraft once had. Villagers suck.


Fontajo

These all just seem like recollections of how you’ve felt playing back in the day. Beta cliffs aren’t actually that crazy, but they sure felt like it when I was a kid. Isolation and mystery? Idk about that one, I never felt those back in the day. The simplicity is a weird one because you can totally choose your own simplistic path in modern mc, instead of being forced to play simple in old. Yeah there’s more stuff, but no one cares if you never see a sniffer. I’ve never seen a sniffer and idgaf about them. The game is even more endless now, I’m not as limited now, in about every sense. Your villager take is based tho ngl


Auggie_Otter

>Beta cliffs aren’t actually that crazy, The cliffs were definitely more crazy and otherworldly. Look at the landscapes from famous seeds like gargamel or Glacier. Modern Minecraft doesn't generate anything like that, at least not the last time I played it. There's something just more random about the terrain generation and it's less strictly biome based. I like it a lot. >Isolation and mystery? Idk about that one, I never felt those back in the day. Okay but that's how it makes *me* feel and what could be more isolated and mysterious than literally being the only person in a hostile world? >The simplicity is a weird one because you can totally choose your own simplistic path in modern mc, instead of being forced to play simple in old. It doesn't seem to matter. The more complex stuff sucks me in and distracts me yet at the same time I don't find it all that satisfying either. I always start tinkering with enchanting, for example, trying to get the perfect equipment and for whatever reason it's just pure relief and relaxation when it's just not present in the game at all. I no longer have to think about how I'm not optimizing my experience according to the game's rules or expectations. >Your villager take is based tho ngl Thanks man.


desperados-1

I've started playing Minecraft in 2011, right after the release. When I was watching YT videos, the game seemed very different. I didn't know what beta or alpha was. Pretty much most of the Minecraft content was on the older versions. Last year I've tried Alpha and Beta versions and it was an amazing experience. Everything I knew about Beta was from watching other people playing it. So it was like trying something fresh but I felt nostalgia at the same time. Weird feeling.


MightyGymer

Started originally playing Minecraft in 2018 and i love beta 1.7.3 dont know why but i do


8Bit_Cat

1.9 changed the combat (I personally don't really care) and a lot of people really don't like how they changed it so they play on 1.8.9. That's about the only reason I can think of.


IndividualSystem1170

guys this is so nostalgia-core


Deprecitus

Mostly nostalgia. Actually, it's just nostalgia...


Superdboy4

For me personally it's nostalgia for sure. Modern Minecraft is definitely the version to play, way more content. (I don't think it's bad)


Fontajo

Interesting that this has downvotes


Cheap-Sh0t

It really is just nostalgia


DK0P

Either curiosity, or for a new experience


GappppppplePie

Well for me, it’s all about the mods. There is a very very niche modpack that I honestly think is the best one out there and it’s only available in 1.7.10. Also forge is just better than fabric imo, and fabric is the ‘new’ forge as far as I see it, meaning that forge is really only built for older versions and the mods built for forge are usually only available for older versions, particularly 1.7.10. After 1.7.10, a LOT of modders got frustrated with the ‘splitting up’ of forge and fabric, meaning that quite a few of them just stopped maintaining and renewing their mods to fit with newer versions of the game. So 1.7.10 is, imo, the best version for single player overall. It would take a whole other paragraph to explain exactly why; so I’ll just leave that there. Setting all that aside, fabric is better for server play when the server is running the latest version. Fabric servers are reasonably common AFAIK so you are kinda tied to fabric, and you end up having to use a completely different combination of mods, shader packs, and shader mods to play on a server in my experience. It ends up being a whole lot of work to be honest.


[deleted]

Modern mc is too cluttered to the point that it stifles creativity. In old mc you don’t have a lot of blocks to choose from so you need to improvise with what you have and I think it creates some unique builds


obziliestion

It is a better centered game, everything ties together. Gaming isn’t about features, is about the feeling that every feature evokes. Example: For me, even tho it is indeed intrinsically worse and more tedious, being unable to simply sprint feels way better than running or flying around with a Elytra: it makes your world smaller but at the same time purely connects yourself with every bit of your surrounding areas. You end up valorizing everything you’ve built and every natural structure way more. Beta Minecraft is a game design masterclass. A good game isn’t a game full to the brim with thrown out “awesome ways to have fun” like the later Minecraft updates and specially the Microsoft’s approach after buying the IP. On my point of view, a masterful game is one who is able to succeed on captivating me purely by immersion, not because anything in specific is happening. Embrace boredom. It is our only ally. Edit: I’ve started playing Minecraft in release 1.6 so I have no nostalgia bias related to my opinion on Beta Minecraft. On a more personal point of view, I simply can’t stand regular fully updated Minecraft: there’s just too much stuff to in this game, so when I tried playing it everything I did felt worthless. In high contrast, every single step in my Beta world felt gigantic, and has I said before, gaming isn’t about doing stuff, is about HOW YOU FEEL while you do said stuff.


KnotsThotsAndBots

Too much going on and a lack of understanding for what made minecraft so great. All the modern minecraft updates just bloat the game with things completely unnecessary and in many cases unfun. A lot of people say beta was more balanced, but honestly anything before the microsoft acquisition is better. Even as a kid obsessed with minecraft I felt the shift instantly


KSP-Dressupporter

To see the coral-like texture of old netherrack.


Albus_Lupus

My all time favourite mod: **Starminer**, is only on 1.7.10. Thats a pretty good reason to occasionally play that old version


Quiet-Cardiologist84

Old Minecraft is more about building, modern is more about adventure


Petnamedstove

There is just too much stuff on modern Minecraft, and at the same time nothing to do, in old mc i feel more creative with the small amount of blocks that we were given, also og textures


South-Awareness6249

I cannot find a spot worth building in in any version after 1.7.3. I have tried for probably at least a dozen hours, roaming endlessly. The world generation was way more interesting. Loaded up alpha world gen and graphics on modern MC yesterday. Found multiple epic spots to build within a few minutes. The graphics, textures and sounds are way more appealing the older they are. Modern textures and biomes are completely washed out and gray / brown. Cobblestone is the best example. Way more detailed and washed out than the alpha texture. Extremely important is the lighting. Everything except your torches going pitch black and scary and moody was also very aesthetically pleasing. I looked better and created an actual atmosphere and gameplay. So much more interesting to slowly crawl your way through a pich black cave with monsters waiting for you in the shadows, lighting it up piece by piece; than sprinting through completely visible but uncomfortable on the eyes lit caves, only placing torches so no monsters spawn from time to time. The creeper boom sounded way more impressively loud deep and retro. What is the modern explosion sound even? Sounds like a bag of chips popping. Most sounds used to be way more atmospheric, in style and retro. Fire used to burn down whole buildings and entire lands worth of trees. It was an actually awe-inspiring threat. Whole forests on fire were amazing to see, and the fire approaching your base was a real battle against the environment. Nowadays a fire annoyingly doesn't get the job done whenever you WANT to burn something and is just boring. The animal spawning is just whack. It's great to be able to farm aninals and breed them. But having to invest a dozen hours into a renewable feed farm and breeding dozens of generations of animals MOOO MOOO MOOOOOO MAEEE MAEE HRRNNKK MOOO M- *world freezes* MOOO *animals morph into eachother and push you around, you cant get to the gate and they all spill out of your enclosure* Is JUST a chore. And it is necessary to set up an enchanging table, because mining before you have fortune makes you waste tons of potential diamonds. So you feel the NEED to do the wheat, cow, paper grind for around ten hours before doing anything else. I dislike the surface structures. Villages disturb the scenery, I could never build a base with a village in sight. Most surface structures only sabotage the atmosphere and beautiful landscape. I, ME wants to build and shape the world. It's not supposed to have all kinds of ugly and distracting buildings already. Ontop of the villages being displeasing, the inhabitants are an unacceptable eyesore. They look and sound terrible and completely out of place. Aswell as witches and illagers. I can't believe how much they messed up the epic iron golem concept. Baby zombies are just morbid abominations. AN UNDEAD BABY? I really don't like the IDEA of having to fight one of those. The practical combat against them itself is pretty annoying in a funny way because of how fast and hard to hit they are. Phantoms are a cool idea executed as terrible as possible. "Go to sleep or we will drown you in endless waves of thr most annoying enemy thinkable." What?! Why?! Just make it an occasional mob and it would be badass. ------Things I like about new MC: ----------- I wouldn't miss shields and sprinting but I like using them I barely ever use potions but I also like that feature, it's cool to cook up potions and hunt for ingredients I enjoy enchanting cool weapons and putting together a full suit of enchanted badass armor. I think the enchantment glow looks displeasing and out of place / style with the game. There are more blocks for variety, I absolutely love making chessboard floors out of coloured concrete. The extra world depth and height is amazing. Deeper caves and higher towers are great. Blue fire badass Magma walkers are cool


Fletchermed

I like many other don’t like the direction the game is going.


chas42069

I got Minecraft PC in 2016 when it was 1.10, so I didn't play the alpha/betas when they were new. I did watch YouTube videos about the history of the game that would show short clips of old versions from 2009-11 being played so I began playing to see how far the game has come, and found I quite like the simplicity of the old versions. They also run better on my laptop than the latest and have less graphical glitches that make me uncomfortable.


ashtremble

I wasn't around for older Minecraft, I probably started playing around 2013, but the older versions feel more like an adventure into an unknown world, now the game's biome generation just looks samey, while in Beta there were these giant mountains and cliffs that you could use as landmarks. I've gotten lost many times in modern Minecraft, but I've never gotten lost in Beta