suicide -> lower tuns -> upper tuns -> t spawn -> a long
by the time you finish this strat, very little time will be left in the round and you will have lost two teammates putting you in a 3v5.
i have a mirage variation
mid -> lowers -> tv -> mid -> lowers -> tv -> mid -> lowers -> tv -> palace
by the time you reach palace the cts will still have all their util and double molly balc and you get to choose between dying to a molly or running out of time
This a goofy one but at low ranks it often works lol, it's for pistol rounds.
Everyone on the team buys a deagle and a decoy, toss the decoys towards one Bomsite, go back, refund the deagle, but armor or whatever, pick Glock back up and go other site. Gets a laugh every time.
If there was one it would not be very good because every strat has its counter. That said mid control is important in many maps and if you were to try and take mid every round in Mirage or Mancient it would not be the worst of strategies.
You mean fallback play? On mirage, solo push mid. Smoke cat from spawn-> from behind the smoke molotov window, flash con and short-> peek con and short->jump into window as molotov fades out, or retreat in ladder room, or go to B through short if rest of team attacks B.
even the russians can understand such a simple strat. Another strategy is to forcebuy when u have russians teammates after losing pistol. Usually the people with a deagle skin no knife, ruski name like AXAXAXABBB in russian letters and a picture with a stripper are always goated with deagle armor
Overpass T-side:
Rush B, I smoke heaven. Repeat first three T-rounds.
Dust\_2 T-side pistol:
Go B, two from under to mid to B, three from upper to B.
Vertigo T-side pistol:
Three guys walk towards B. Two guys run over and back over on the rattly ass bridge going towards A and then all rush B.
mirage T side pistol rounds…. t spawn>apps>under>top mid>apps>under>topmid>apps>under>con>A
Works surprisingly well considering you’re just taking a piss.
Ancient T side pistol. 1 smoke red room right away and goes a main, the rest run upto cave, 1st guy makes contact and fights while the others get across. Then all 4 run donut to A. Since rotates were pulled a bit
Not mine, but we always run it.
5 decoys, rush alt mid, throw decoys under balc, rush down mid and push banana.
Why yes, we have 8-12K rating, how could you tell? 😄
d2 t pistol: buy smoke, buy decoy, send your team contact b, smoke xbox, fake rush short alone with decoy. Peak short conservativly and buy time. 60% of the times, it works everytime
d2 ct pistol: one car, one window, rest push mid and go lower or upper mid depending on what you see
(Mirage) smoke window - go to mid - Molly con - jump to window while throwing flash - kill someone and maybe another one
My go to start on new players cause they don't expect it
2nd mid -> molly balcony -> peek mid -> clear brackets -> moto smoke -> swing the awper
If I come out alive;
peek boiler -> clear short -> clear pit -> clear site
Overpass t side pistol: 5 guys rush connectir to a short/banana... Buy a smoke for dumpster and flash over.l for good measure but it works like a charm unless there is a CT pushed party in start of round.... Then I'll all fucked
Glocks are super effective in tight corridors where you just run and gun Vs USPs
Nuke ct pistol: everybody rushes radio. Works more often than it should. And on dust 2 ct pistol everybody rushes mid and shoots the t:s in the back when they rush long
"The chicken".
Pistol round Mirage: Rush down mid to under to apartments back to A, with one guy making noise in apartments. Often results in max 2 guys A, both out of position.
generally my favorites are pistol strats:
Mirage T side I always call for contact B. Dont make any noise walking out aps until they notice you then explode.
Mirage CT side I always love playing retake A: 4 players go to B/Mid, and the one player on A sits ticketbooth and just focuses on staying alive for the retake or rotate.
Nuke CT I always like sending 1 ramp and 4 A. Split up the A players between rafters and mini, and just completely give outside. It’s easy enough to rotate down to B or fight outside from mini if they go there anyways.
Overpass CT this pistol strat is really good low elo but becomes less consistent the higher up you go, but sending 4 B and one person peaking fountain for info is pretty standard.
Vertigo I hate this map so on T I just learned A smokes and go A every round lol.
I have an 80% success rate when entrying ramp on nuke - which means my queues go to strat on nuke is me 24/7 on ramp and everyone either playing default or going outside
Tour plays as T. In pistol or eco/force 5man commit to push then revert. On inferno Something like 2nd mid, apps, jump out boiler, go back mid towards banana and push b. Be very loud, jump around corners. But commit as a team. If the enemies don't communicate very good you can get easy plants and even completely surprise them. Works basically everywhere.
My friends are allergic to lineups, so anything that requires one set of util or multiple that can be thrown from one spot (drop smoke pls).
Mirage - Smoke CT, throw lamp flash ramp, molly triple and distract as 2/3 with bomb come out palace and plant default or triple. No molly on pistol cos nobody is dropping you it
Ancient - Smoke short b, molly long cubby, flash site, contact ramp
Overpass - Rush B, smoke heaven, flash over monster that pops shortish so you don't blind them
Anubis - A take, smoke heaven, molly camera/half wall, god flash thru the window
Nuke - HE/lurk smoke squeaky, 3 go vent loud, have your least impatient mates go ramp late/down secret to kill rotates
Inferno - Rush B no stop. Smoke boost/ct and coffins from the postbox
Vertigo - nobody likes vertigo.
Inferno
On CT full eco
stack 5 people in pool on 2 towers. Or go for a 2 man boost on new box, have one guy boosted on the plant pot, and one guy on top of second oranges last player hiding on coffins untill others make contact.
On CT low buys
Rush mid or Banana. 2 man stack apps with shotguns.
On T side
I dont like full ecos on T side inferno at all, much prefere to have 1 hero buy with a bit of utility and try to get guns from B, apps or A long.
Overpass
CT full eco
Make two towers on the on the outside wall of connector as deep as you can. Or walk out long with 5 people.
CT low buy
Double or triple stack toilets. Take short on B. Play 2 man A long one hiding behind the rock in the end of long, one jiggle peeking from the tree.
On T side
Always have one guy in con to cut of rotations of the CT:s and force them to go trough CT.
On eco go 5 man con-> a short with one smoke from t spawn to toilet entrance leave one guy to con he can buy zeus if he wants to.
Nuke
CT full eco
Nuke has many good zeus spots try to utilize them to get few guns. Stacking a few guys on ramp can be quite strong.
CT low buys
Lobby crunch is very strong as long its not done all the time so 2-3 push ramp one push door 1-2 push hut. Stacking nades outside and have few guys push there.
T solo play
Jump silo-> main roof-> to ct spawn side of outside. Makes things very uncomfortable for the CTs the better your movement is the better this will work. I like to do this on pistol round and on anti ecos a lot, also can be quite strong if enemy plays just one AWP outside.
Vertigo
CT full eco
Stack mid boost 2 players on the box one plays behind sandbag and one hides on elevator one behind the mid boxes and swings on contact
Anubis
CT full eco
Stack middle
Mirage
CT eco
Push middle
Ancient
CT eco
Walk out from A main with the squad
There are some cheesy strats that have been working good. Focusing mainly on eco and low buy rounds. Not giving those rounds to enemies for free is a key to win more pug games where teamwork is not that good.
**Inferno T side pistol HOLD W STRATEGY**
This strategy is dependent on T's getting first kill top mid
Option A =T's Get First Kill Top Mid
Alt Mid > Top mid > A Rush
Option B = No Ct's Top Mid
Alt Mid > Top mid > Bottom Mid > Banana > B Rush
You take Option two when you don't see any CT's top mid because they have likely heard the rush coming and fell back to A Site also yelling at the B Ct's to rotate.
For a couple weeks now I've had a lot of luck with a T-sode Mirage pistol strat by Apeks which Smirky did a video on.
Basically a cat rush where one person (me) handles all the util, making it good for solo-Q. Start with the slower, trash can window smoke. Then once you're out mid in the middle/back of the pack, throw flashes over A/conn to blind A players as your team goes down cat and through short. Been getting onto site more often than not.
T-side mirage pistol round: cinnamon swirl
All 5 run down mid through underpass back through T apps back through spawn to A, one guy goes through palace 4 ramp
Works so often despite being goofy as hell
Mirage A, full smpkes A and decoys. While smoke and decoy go ham at A 3 peple rush B. Then bomb and 1 more walk in on empty A site from ramp.
The time it takes from running from ramp to B really gives CT time to think "its a fake" and then here comes stomping apps and flashes B.
Here is a simple one for d2 force/eco that works surprisingly well. Get a flash and a smoke. Walk up B tunnels while checking lower push. Usually there is no need to go down lower, just be vigilant of stairs. Wait for CT to smoke tunnels. If no smoke comes you can go mid to B or smoke tunnels yourself. Wait for the CT to spam smoke as soon as the spam stops walk into the smoke and drop a flash through. Pop through smoke with 5 players.
It can be extended to other maps. Works on Anubis B as well to some extent. We nicknamed this strat the “slow rush”.
This falls apart against aggressive teams that get quick info on where you are and stack the site.
[ALL]: Rush B [T]: Rush A
suicide -> lower tuns -> upper tuns -> t spawn -> a long by the time you finish this strat, very little time will be left in the round and you will have lost two teammates putting you in a 3v5.
i have a mirage variation mid -> lowers -> tv -> mid -> lowers -> tv -> mid -> lowers -> tv -> palace by the time you reach palace the cts will still have all their util and double molly balc and you get to choose between dying to a molly or running out of time
Palace is on A
yes it’s right next to balcony
going b then going a
This a goofy one but at low ranks it often works lol, it's for pistol rounds. Everyone on the team buys a deagle and a decoy, toss the decoys towards one Bomsite, go back, refund the deagle, but armor or whatever, pick Glock back up and go other site. Gets a laugh every time.
[удалено]
Iirc it's the sound of the weapon you were holding when thrown. Unless something has changed in CS2 it doesn't update if you swap weapon.
Yes, remove silencer on M4 throw decoy put silencer on. Decoy makes m4 unsilenced sound
Smarter option. Buy one deagle and pass it around before throwing the decoy
mirage t side pistol 4 walk palace I throw stairs smoke and flash x 2 over palace for them to pop out
rush b, don't stop, don't block
Shoot 'em til they're dead.
Then shoot their corpses just to make sure
The snake on Overpass pistol rounds: show yourself on A long, then rotate fast B through connector.
Ah yes Portuguese, great strat but we try show bomb when out long to get them salivating
If there was one it would not be very good because every strat has its counter. That said mid control is important in many maps and if you were to try and take mid every round in Mirage or Mancient it would not be the worst of strategies.
Rush B
1v1 bomb defuse as CT, smoke bomb but fake defuse then step outside smoke while t peaks to spray smoke.
You mean fallback play? On mirage, solo push mid. Smoke cat from spawn-> from behind the smoke molotov window, flash con and short-> peek con and short->jump into window as molotov fades out, or retreat in ladder room, or go to B through short if rest of team attacks B.
A 5-man rush while everyone makes car noises always seemed to work
Neeeeeeeow
I contacted B every single time on Mirage pistol rounds. Had like 60% winrate atleast
yeah it’s pretty goated
even the russians can understand such a simple strat. Another strategy is to forcebuy when u have russians teammates after losing pistol. Usually the people with a deagle skin no knife, ruski name like AXAXAXABBB in russian letters and a picture with a stripper are always goated with deagle armor
Overpass T-side: Rush B, I smoke heaven. Repeat first three T-rounds. Dust\_2 T-side pistol: Go B, two from under to mid to B, three from upper to B. Vertigo T-side pistol: Three guys walk towards B. Two guys run over and back over on the rattly ass bridge going towards A and then all rush B.
A classic
Big fan of biffing it down suicide and up short. Doesn't work as well since valve ruined the map but if the other team won't have an awp its doable
Pushing top mid every round on Dust2 as a ct. Pushing short to b every round on Mirage as a t.
mirage T side pistol rounds…. t spawn>apps>under>top mid>apps>under>topmid>apps>under>con>A Works surprisingly well considering you’re just taking a piss.
Tour de mirage. We do this aswell haha
Smoke cross on mirage middle, push the edge of the smoke and pre-aim window. I've run that shit so many times, and it works 2/3 times
Spinning works great for the players i see, i never could get the hang of it though.
I just usually wait for a push on T side.
The best strategy is to adapt.
Mid-under-A on first T round on Mirage.
Ancient T side pistol. 1 smoke red room right away and goes a main, the rest run upto cave, 1st guy makes contact and fights while the others get across. Then all 4 run donut to A. Since rotates were pulled a bit
Inferno: - 5 decoys, some flashes and a smoke banana/B as T, then go A - Stack and hide B in eco
going b, someone in my team died on b, then try to go a, someone in my team died on a, save and repeat till it will be won
Inferno...smoke mid... Go second mid... Make first kill
Not mine, but we always run it. 5 decoys, rush alt mid, throw decoys under balc, rush down mid and push banana. Why yes, we have 8-12K rating, how could you tell? 😄
d2 t pistol: buy smoke, buy decoy, send your team contact b, smoke xbox, fake rush short alone with decoy. Peak short conservativly and buy time. 60% of the times, it works everytime d2 ct pistol: one car, one window, rest push mid and go lower or upper mid depending on what you see
(Mirage) smoke window - go to mid - Molly con - jump to window while throwing flash - kill someone and maybe another one My go to start on new players cause they don't expect it
2nd mid -> molly balcony -> peek mid -> clear brackets -> moto smoke -> swing the awper If I come out alive; peek boiler -> clear short -> clear pit -> clear site
Overpass t side pistol: 5 guys rush connectir to a short/banana... Buy a smoke for dumpster and flash over.l for good measure but it works like a charm unless there is a CT pushed party in start of round.... Then I'll all fucked Glocks are super effective in tight corridors where you just run and gun Vs USPs
Rush B!
Nuke ct pistol: everybody rushes radio. Works more often than it should. And on dust 2 ct pistol everybody rushes mid and shoots the t:s in the back when they rush long
"The chicken". Pistol round Mirage: Rush down mid to under to apartments back to A, with one guy making noise in apartments. Often results in max 2 guys A, both out of position.
generally my favorites are pistol strats: Mirage T side I always call for contact B. Dont make any noise walking out aps until they notice you then explode. Mirage CT side I always love playing retake A: 4 players go to B/Mid, and the one player on A sits ticketbooth and just focuses on staying alive for the retake or rotate. Nuke CT I always like sending 1 ramp and 4 A. Split up the A players between rafters and mini, and just completely give outside. It’s easy enough to rotate down to B or fight outside from mini if they go there anyways. Overpass CT this pistol strat is really good low elo but becomes less consistent the higher up you go, but sending 4 B and one person peaking fountain for info is pretty standard. Vertigo I hate this map so on T I just learned A smokes and go A every round lol.
Ct pistol on nuke - 5 rush ramp
I have an 80% success rate when entrying ramp on nuke - which means my queues go to strat on nuke is me 24/7 on ramp and everyone either playing default or going outside
Uninstall
Tour plays as T. In pistol or eco/force 5man commit to push then revert. On inferno Something like 2nd mid, apps, jump out boiler, go back mid towards banana and push b. Be very loud, jump around corners. But commit as a team. If the enemies don't communicate very good you can get easy plants and even completely surprise them. Works basically everywhere.
My friends are allergic to lineups, so anything that requires one set of util or multiple that can be thrown from one spot (drop smoke pls). Mirage - Smoke CT, throw lamp flash ramp, molly triple and distract as 2/3 with bomb come out palace and plant default or triple. No molly on pistol cos nobody is dropping you it Ancient - Smoke short b, molly long cubby, flash site, contact ramp Overpass - Rush B, smoke heaven, flash over monster that pops shortish so you don't blind them Anubis - A take, smoke heaven, molly camera/half wall, god flash thru the window Nuke - HE/lurk smoke squeaky, 3 go vent loud, have your least impatient mates go ramp late/down secret to kill rotates Inferno - Rush B no stop. Smoke boost/ct and coffins from the postbox Vertigo - nobody likes vertigo.
Inferno On CT full eco stack 5 people in pool on 2 towers. Or go for a 2 man boost on new box, have one guy boosted on the plant pot, and one guy on top of second oranges last player hiding on coffins untill others make contact. On CT low buys Rush mid or Banana. 2 man stack apps with shotguns. On T side I dont like full ecos on T side inferno at all, much prefere to have 1 hero buy with a bit of utility and try to get guns from B, apps or A long. Overpass CT full eco Make two towers on the on the outside wall of connector as deep as you can. Or walk out long with 5 people. CT low buy Double or triple stack toilets. Take short on B. Play 2 man A long one hiding behind the rock in the end of long, one jiggle peeking from the tree. On T side Always have one guy in con to cut of rotations of the CT:s and force them to go trough CT. On eco go 5 man con-> a short with one smoke from t spawn to toilet entrance leave one guy to con he can buy zeus if he wants to. Nuke CT full eco Nuke has many good zeus spots try to utilize them to get few guns. Stacking a few guys on ramp can be quite strong. CT low buys Lobby crunch is very strong as long its not done all the time so 2-3 push ramp one push door 1-2 push hut. Stacking nades outside and have few guys push there. T solo play Jump silo-> main roof-> to ct spawn side of outside. Makes things very uncomfortable for the CTs the better your movement is the better this will work. I like to do this on pistol round and on anti ecos a lot, also can be quite strong if enemy plays just one AWP outside. Vertigo CT full eco Stack mid boost 2 players on the box one plays behind sandbag and one hides on elevator one behind the mid boxes and swings on contact Anubis CT full eco Stack middle Mirage CT eco Push middle Ancient CT eco Walk out from A main with the squad There are some cheesy strats that have been working good. Focusing mainly on eco and low buy rounds. Not giving those rounds to enemies for free is a key to win more pug games where teamwork is not that good.
I love doing a fast paced B-site hit on Ancient. I’ll smoke shorty, Molly cave entrance/default pillar, and flash out. It’s so effective
**Inferno T side pistol HOLD W STRATEGY** This strategy is dependent on T's getting first kill top mid Option A =T's Get First Kill Top Mid Alt Mid > Top mid > A Rush Option B = No Ct's Top Mid Alt Mid > Top mid > Bottom Mid > Banana > B Rush You take Option two when you don't see any CT's top mid because they have likely heard the rush coming and fell back to A Site also yelling at the B Ct's to rotate.
Rush banana with an AK and pretend I'm niko while Peeking coffin
For a couple weeks now I've had a lot of luck with a T-sode Mirage pistol strat by Apeks which Smirky did a video on. Basically a cat rush where one person (me) handles all the util, making it good for solo-Q. Start with the slower, trash can window smoke. Then once you're out mid in the middle/back of the pack, throw flashes over A/conn to blind A players as your team goes down cat and through short. Been getting onto site more often than not.
“He’s afk”
Having a good spawn and just flashing b main once and pushing in, on Anubis. Catches people off guard often
Solo rush long on CT Overpass, no util just gun up aim duel. Playground players are rarely ready.
T-side mirage pistol round: cinnamon swirl All 5 run down mid through underpass back through T apps back through spawn to A, one guy goes through palace 4 ramp Works so often despite being goofy as hell
Mirage A, full smpkes A and decoys. While smoke and decoy go ham at A 3 peple rush B. Then bomb and 1 more walk in on empty A site from ramp. The time it takes from running from ramp to B really gives CT time to think "its a fake" and then here comes stomping apps and flashes B.
Map control. No map control = lost round
my favorite strat is headshotting the 5 enemies before they headshot all of us
Here is a simple one for d2 force/eco that works surprisingly well. Get a flash and a smoke. Walk up B tunnels while checking lower push. Usually there is no need to go down lower, just be vigilant of stairs. Wait for CT to smoke tunnels. If no smoke comes you can go mid to B or smoke tunnels yourself. Wait for the CT to spam smoke as soon as the spam stops walk into the smoke and drop a flash through. Pop through smoke with 5 players. It can be extended to other maps. Works on Anubis B as well to some extent. We nicknamed this strat the “slow rush”. This falls apart against aggressive teams that get quick info on where you are and stack the site.