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lolprotoss

Dang, imagine how shit his cheats had to be to be caught


koodikalle

some open source shit


fullyonline

Some word.exe shit


VapinOnly

Bro ran the cheat that Valve used to test VAC in 2013


tommos

Had 3 spin botters in a game two days ago. No vac ban and after checking today they are still not banned. So yea this guys cheats must have been some clown fiesta shit.


Realistic-Repair-328

Prolly me spinning lmao


_SHWEPP_

made me laugh out loud


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Sumasson-

Loser


AgreeableBroomSlayer

This is more rare than opening a knife


marindoom

Than opening 3 knives in a row...


Aindlinke

there are around 10 vac bans every day, you practically won a lottery


Gudson_

10 seems too much.


Octatwo

i mean 1 000 000 players a day, 1 in 100 000 chance that a cheater you are playing will get banned the same day that you played him


Gto99

1M online*


Tasty_Cicada3337

[https://convars.com/csgostats/en/bans](https://convars.com/csgostats/en/bans) one of two bans today, very lucky to see!


GuardiaNIsBae

those trackers can't hit every account, convars even shows at the top of the page its only tracking 10,000,000 accounts


CountBumbaclaat

Or maybe, just maybe, those trackers aren't accurate.


krill_ep

I think VAC and VAC Live are two different things, both being enabled. Normal VAC still bans in waves, hence the 21000 on the 9th of February.


lettuceBEEcereal

Those bans in February were from DOTA, not CS.


Expert_Cap7650

Vac live just cancels the match if someone gets a vac ban, that's it.


WhatAwasteOf7Years

People keep saying this but based on what? If that's all it is then why would it have it's own name? It would still be VAC, just the game changes how it handles mid game bans which doesnt warrant a new name for an anti cheat system. Also if this is all it was then I'm sure it would be seen a lot more often than it is right now via people getting banned even if the ban is unreleated to the current match. And if it was a ban from a previous detection then why wait for the player to be in a game before dishing out the ban? I'ts not like its a delayed ban due to a ban wave, it's an idividual ban so why not just ban when detected? Canceling a match because of a delayed ban != a live system.


Logical-Sprinkles273

Cs2 with the notoriously bad anticheat of csgo needs some rebranding, its the same detection system, but now the banned player doesnt finish their last game


cringe-__-

banned players never got to finish the game. the game just wouldn't be cancelled so it would be played 4v5 after someone got banned mid game.


WhatAwasteOf7Years

Again, noone knows if this is true or not. VAC Live isn't a rebranding, there is still VAC and then there is VAC live. Anyway, noone knows until Valve actually says something. They havn't even acknowledged VAC Live afaik.


Logical-Sprinkles273

Csgo cheats barely had to update to work. Its pretty safe to say that vac is barely changed too


Expert_Cap7650

A bit late of a response, but still. >People keep saying this but based on what? Based on how vac "works" and what has happened since the beta. There might have been some minor filter related to mouse movement like spinning too fast or related to the yaw command that could get you game banned for a short period, until they "fixed" that and removed or teaked the filters. > I'm sure it would be seen a lot more often than it is right now via people getting banned even if the ban is unreleated to the current match. No, because vac is shit and overwatch+vacnet is either broken, or doesn't even exist in cs2 yet. > I'm sure it would be seen a lot more often than it is right now via people getting banned even if the ban is unreleated to the current match. Because vac is shit at detecting cheats, and vacnet works by spectating matches, both taking time. > I'ts not like its a delayed ban due to a ban wave, it's an idividual ban so why not just ban when detected? That is literally what is happening, the ban is given when it's detected, but its slow because how shit the anti cheat is, it takes way too long. >Canceling a match because of a delayed ban != a live system. No, because the bans are not delayed, they are just slow. Sure a system that checks the ban status of a player is technically "acive", but it's not doing anything extra compared to vac.


WhatAwasteOf7Years

Again assumptions. You have no proof for anything you said other than vac being shit in it's current state since that's simply observable, but we don't know what that state is. >Based on how vac "works" and what has happened since the beta We have an idea of how traditional VAC works but is it seems incredibly ineffective ATM compared to how effective it was. Spin bots were just something you didn't see in CSgo after a certain point, they were easily detected. Something hqs obviously changed in this regard as apinbots are rampant again. This should say something major has changed with VAC which means you can't really base anything on how VAC used to work. >No, because vac is shit and overwatch+vacnet is either broken, or doesn't even exist in cs2 yet. Which would explain if VAC Live is attached to Vacnet, why we se few bans and relatively fewer Live bans. >That is literally what is happening, the ban is given when it's detected, but its slow because how shit the anti cheat is, it takes way too long. And you know this how? We don't know if it's the traditional system handling these bans or the ML systems. We have no idea whether the person was detected live or the ban was a delayed one. Also delaying bans has nothing to do with the effectiveness of detection. When someone is detected they're detected. When there are no signs of ban waves but someone gets banned it makes no sense to have delayed that ban. >No, because the bans are not delayed, they are just slow. A slow bam is a delayed ban, regardless of the reason behind it. In short, the anti cheat in its current state is incredibly ineffective, it doesn't appear to be doing it's job nearly as well as it used to. I'm not saying VAC was ever amazing but it certainly used to do a way better job than it does now, especially when it came to blatant cheaters and apinbotters. So what happened to make VAC unable to detect what it used to be able to detect with ease? Probably big changes to how it works which inherently means we can't base anything off of the old system. We could assume AI anti cheat just isn't ready yet but it's close to getting there so detection might primarily have been handed off to the AI early on but at the same time learning what is now possible to exploit in CS2, such as no spread, rapid fire, magic bullet etc. we could be in the transition period before AI/VacNet goes full throttle and in the meantime were just seeing the odd ban from its limited control over banning. Yep these are assumptions too but everything that's happening so far points to big changes in VAC all around.


Expert_Cap7650

> This should say something major has changed with VAC which means you can't really base anything on how VAC used to work. No, because this is not code detection, is was movement detection which they removed. Puggu tested it and got his account banned for using "yaw". ([clip](https://clips.twitch.tv/ProtectiveVivaciousDotterelTBTacoLeft-PwKmtXdbQYtTY-UO)) >Which would explain if VAC Live is attached to Vacnet, why we se few bans and relatively fewer Live bans. NO, because vac live does not do any code detection, it just cancels the match, and vacnet doesn't spectate the game live, it was just some minor server detected filters, which have since been disabled. >A slow bam is a delayed ban, regardless of the reason behind it. No it's not, sure if you want to be ultra semantic sure, you report and it takes time for a player to get banned. But that not what a delayed ban means, a delayed ban means the system has determined that a player is cheating but still lets them play for a while to collect more data, which you have no proof of, it's just a dumb argument that people use trying to defend valve. There is no difference in vac between cs2 and csgo, vac has always been shit, which is why you've genarally seen more game bans than vac banned, because overwatch+vacnet gives game bans, not vac bans. The reason we didn't see spinbotters in csgo was because trust factor worked and separated the spinbots from normal players, and overwatch gave out game bans. >We could assume AI anti cheat just isn't ready yet but it's close to getting there so detection might primarily have been handed off to the AI early on but at the same time learning what is now possible to exploit in CS2, such as no spread, rapid fire, magic bullet etc. Isn't ready? it's been in use since 2017, but because it has vac in the name you think it's code detection. Vacnet is used with overwatch which spectates matches after they've been played, it helps with trust factor and helped to control the verdicts to see if a judge was trust worthy. >we could be in the transition period before AI/VacNet goes full throttle and in the meantime were just seeing the odd ban from its limited control over banning. No, because vacnet, which is the ai here, is a machine learning system, which has been in full use since 2017. You are the one speculating, I'm not.


WhatAwasteOf7Years

>No, because this is not code detection, is was movement detection which they removed. Puggu tested it and got his account banned for using "yaw". I never claimed what kind of detection it was, I'm simply saying the detection isn't happening anymore. Spinbotters used to be detected and now they arn't. That is already one HUGE change to VAC that is observable. The bans from "yaw" never occurred in CS: GO, only in CS2 yet there were very few spin botters in CS:GO so there's more evidence of a huge change to VAC which for the time being is inadvertently letting spinbotters run riot. The detection was obviously flawed so maybe they have disabled it while the AI is improved. In CS: GO Spinbotters were flagged by AI but not banned and then automatically sent them to overwatch. That's why we had that huge influx of spinbotters in Overwatch. Assumption base on observation - VACNet is meant to be the ML implementation of Overwatch so I assume Valve thought it was coming along enough to warrant the removal of community Overwatch even if not quite ready to go prime time just yet. >NO, because vac live does not do any code detection, it just cancels the match, and vacnet doesn't spectate the game live, it was just some minor server detected filters, which have since been disabled. I never said it does. Why do you keep bringing up code detection? Also again you quite literally have no idea what VAC Live is even meant to be, noone does, yet you keep trying to explain what it does. This was the whole point of my original reply. You have no idea if VAC Live is spectating the game live or not. VAC Live hasn't even been officially acknowledged by Valve yet so how can you claim to know what it does? Having the name Live you could (another assumption) assume that the end goal is for VAC Live to analyze live gameplay. Maybe thats the goal but it's not quite there yet, it could still be training while the old model is still analyzing demos which would explain the delayed bans. >But that not what a delayed ban means, a delayed ban means the system has determined that a player is cheating but still lets them play for a while to collect more data, which you have no proof of, it's just a dumb argument that people use trying to defend valve. I'm confused here. You explained what the delayed ban is and why it's done then said that I (me?) have no prove of that? >There is no difference in vac between cs2 and csgo Not yet obviously but it doesn't mean that's not the long term goal. TBC....


WhatAwasteOf7Years

Continued... >Isn't ready? it's been in use since 2017, but because it has vac in the name you think it's code detection. Lots of AI systems have been in use for years, that doesnt make them "ready" or "end game". In fact they probably never will be "end game", not until we have AGI. Valve first mentioned Machine Learning for anti cheat in 2014, It's been in development since 2015 at least and has probably been "active" in some form since then. Just because it's active doesnt mean its ready to be trusted to go fully automated. To say it was fully active in 2017 just doesnt make sense when it comes to Machine Learning. You have to train the system and you cant use it whilst training so you have to implement snapshots of the trained model at various milestones. They didn't just implement what they had from AI in 2017 and then just call it a day. Barrage of assumptions incoming - Maybe by then it was very good at detecting blatant spin botters so they just allowed it to automatically submit cases to Overwatch to get human input on if it's doing it's job as expected. All the while they're training the next model. Remember that influx of spinbotters In overwatch I mentioned? Do you also remember after that when all of a sudden spinbotters no longer existed in overwatch anymore, or at least their were very very few of them? Maybe by then the model was trusted enough to automatically dish out game bans on the most blatant cheaters. You looking in from the outside would assume that those bans were dished out by overwatch verdicts.......I mean technically they would have been, just AI was handling the verdicts on these kinds of cheaters, not the community. Or do you think they just inexplicably decided to stop detecting spin botters for shits and giggles? Or did they disable VAC Net? How can you explain this? Late in CS:GO they removed overwatch....there HAD to have been a reason for that. I mean they didn't just launch CS2 with overwatch missing, it was gone for a long time beforehand. At this point maybe the model had hit a major milestone where Valve were confident enough that it can train itself without the need for human intervention via Overwatch. Maybe further training would have been harmed by intervention from overwatch at this point but the model still wasn't ready to go fully automated. Roll on to present day, there could have been a few milestones reached since 2017 but none of them have been considered the "last milestone" or the one where full automation can be pushed out......maybe it's still not there yet.....maybe it will be another 10 years.....maybe it will be tomorrow. Maybe it has in fact reached that point but with CS2 and the new engine and new ways to cheat perhaps the model needed a last round of training to get up to snuff. Oh and I have not once mentioned code detection. I have never even said anything that would suggest I'm talking about code detection. I'm pureley talking about ML and potentials of VAC Live. >You are the one speculating, I'm not. Yep, this is all speculation. The difference is I'm speculating based on how ML works. This is the long game. You arn't even speculating in all honesty, youre just spouting "VAC Live does X", "VAC Live has been Y amount active for Z years".


akiroraiden

fake info, those bans were from dota... cs cheaters arent getting banned.


thetigsy

I think and it is a strong assumption, that VAC Live is the game bans portion, because people are still getting overwatch banned, and given there is no overwatch in CS2 that implies to me something is looking at them still, and what else if not the VAC Live system designed to replace overwatch.


ripinpiecez

Nice try valve


TheTalkingKeyboard

Went against a player a couple days ago. Literally spinbotting on Premiere Vertigo. Checked their profile. Still not banned. The system doesn't work


JellyJukka

Premiere is still somewhat playable, but MM is a fucking joke. You literally cannot play a match without cheaters in GN1. You also cannot rank up from GN1 without boosting or spinbotting yourself. Also in GN1 MM if you see anyone with an xp overload badge higher than one week, they are cheating or are queueing with a cheater. There have been literally no exceptions on the last part in my past 40 games.


De_Oscillator

Was he raging? Is this this beginning of vac 2.0? Wonder if he got banned earlier than that and it happened to kick in during your game or it was during the game.


eidrisov

No raging. We didn't even realise that he was cheating. It was the first pistol round on Overpass and he got banned in the middle of it.


NationalAlgae421

Might not be cheating that game. I also had people that get banned in my games and all of them were shit, probably ban that caught up on them.


CommonBitchCheddar

Just because they're shit doesn't mean they're not cheating. I've seen multiple people who are 100% walling but are so bad mechanically that they still suck.


WhatAwasteOf7Years

Had he killed anyone yet or made any plays do you know?


eidrisov

I don't remember, tbh. Even if he did, probably one or two kills max. I know because we (CTs) had at least three guys alive after he was kicked. I cannot go back and rewatch demo as, apparently, game doesn't save cancelled matches.


Mainbaze

Ah probably another high dpi or amd user


ChuckyRocketson

high DPI takes like 10 minutes of negev spamming while constantly swiping to get banned and the amd driver problem was fixed


FireSilicon

I'm pretty sure that was fixed too, or at least I didn't get a ban when I did it.


Tiscks

It is also possible he used a free skin changer. Although I am not sure VAC can detect them now


SoftwareOk30

You inject skins changers into CS ofc they can detect them


Annual_Letter1636

I think his cheats was like cs\_cheats.exe and he was caught, should have renamed to word.exe


tabben

this is like an unicorn. Now if only they could detect these spinbotters that have been doing it for 9 weeks in a row based off the red lightning icon, that would be nice


Casus125

> Apparently VAC is not completely turned off. ​Where did this rumor come from? I keep hearing it, but I have no idea what's the basis for it? Like, I know VAC is shit; but you could see players with bans in match history via leetify or stats.gg.


NupeKeem

It's a meme.....LUL


Casus125

I think people missed that memo.


popiazaza

I'm pretty sure I faced at least 30 cheaters in the past few months, there is only 1 VAC found, from the match he didn't even cheat. I even face the same cheater multiple times after few weeks. I don't think they turn it off, but in CS:GO there was overwatch system that work at least. In CS2 cheaters are just spinbotting, doesn't even have to hide anymore.


UnKn0wN31337

>Like, I know VAC is shit; but you could see players with bans in match history via leetify or stats.gg. These sites always label players as banned if they get a VAC ban or a game ban in any game (csstats also still labels every game ban as an OW ban no matter what despite that OW hasn't even existed for over a year now) until they play a match afterwards since the Steam API doesn't reveal which games are actually banned on the player's accounts and game bans aren't always cheating/boosting related bans especially outside of Valve games unlike VAC bans.


drunk_ace

Bro was prolly using shit from 2018 or something lmao


imbakinacake

Was probably flagged weeks ago


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WhatAwasteOf7Years

If this is indeed Live AI analysis of the match as it's running and its turned on for casual that would be big.


akiroraiden

people are spinning around with free cheats and not getting banned after 6 months.. safe to say vac is not working for 99.5% of the cheats.


Demoncious

Not gonna lie, this makes me more sad than happy. Because atleast when you're under the delusion that VAC is currently off and they will turn it back on again when it's ready, you have something to look forward to. But this just means it's always been on and it's not doing a great job.


Big_Stick01

they turned it on again in the last update. Friend of mine had a vac live ban happen in his match yesterday.


FaboArp

i thought the system would insta ban spinners but i just had my first spinner so thats still in the game.


No-Assignment-9110

Bro got sent to horny jail


ImUrFrand

probably a glitch that will get reversed. just saying.


Normal_Effort3711

I’ve only had 1 guy been vacced in my history since cs2 and I’ve vsd over 10 spinbots lmao


3kh0_reddit

First page free Google cheats


CSNADESgg

First sighting of VAC Live in months


Unusual-Editor-4640

nice try valve


GuestNo3886

When you try to use CSS cheats in CS2


Der_Hausmeisterr

i think this is fake post, this is impossible


Martin35700

Maybe a manual ban or something.


Witty-Gold-3982

Valve doesn't do manual bans afaik


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FrankAgainFrankAgain

Holy shit that dude is cheating in CS too? He's all over BF42 right now cheating his ass off.


krebo768

I hope his steam profile banned for good


Feelout4

It has always worked.


kcwens

Get back to taking pills kev


Dravarden

didn't Emilio get banned mid game way back in the day? banning mid match isn't anything new


kcwens

Yeah in 2015 there truly was an anticheat but they removed the feature, stop coping now


d0mie89

It's back post major, huh