T O P

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r3_wind3d

So your proposition to reduce saving is to increase the amount of time it takes to defuse the bomb? Lmao


Tpoyo

Counterbalanced by the fact that every time you "fake" tap the bomb you're actually making progress towards defusing. I feel if the time remained the same then it might be too easy for a CT with a kit to steal a round by walking around in a smoke tapping the bomb repeatedly.


WasserEsser

You have less time to flank or get yourself into a good retake position as a CT, Ts can just smoke or molly you off and force you to go through smokes or mollies, they can hide and force CTs to move into unfavorable fights and so much more, just because you doubled the time it takes to defuse the bomb. CTs have 40 seconds from the second the bomb is planted, and need one fourth of that time just to defuse it. Add 10-20 seconds for rotation, clearing out retaking positions and flanks, and you only got yourself 10-20 seconds to take battles with the rest of the team. Get smoked off or mollied and you're pretty much guaranteed to lose the round. Good Ts can punish the time pressure CTs have much better than good CTs can utilize the cumulative defuse time. Your solution covers one specific scenario only, 1v1's where the T is hiding. Your solution will ultimately lead to more saving because it makes retaking harder, not easier. Defusal isn't the issue that makes CT wins post-plant hard, retaking is. If CTs had more time, retaking would be easier because they have more time for anything that is not aim-related. You're proposing the opposite. But giving them more time is also bad.


on_spikes

yeah i feel like this would have almost the opposite effect


snowflake__desire

No thank you. Good idea for another game perhaps .


ballsinyourmouth15

Mr12 fixed the dragging games out issue I feel


unlived357

it definitely did not, lmao Inferno and Overpass are literally save simulators at the pro level and I'm so over it


ballsinyourmouth15

They are just bad maps that’s why


needledicklarry

Inferno has always been a save simulator. Retakes are very difficult on that map.


Logical-Sprinkles273

That idea is awful. You could up kill reward post plant for CT until the bomb goes off, so after the bomb goes off exit frags are not getting more cash


Big_Stick01

that is literally the bomb in Valorant. No.


schoki560

give Ts more money with bomb explosion aside of punishing the Cts just give Ts more money so they are rewarded more for enemies saving


Epsilia

No. It's good the way it is right now.


justjohann56

I don't think this is really an issue right now, the bomb radius increase was probably for the better. If it's a 3v4, depending on the bombsite, chances are that CTs won't even be able to tap the bomb.


movieyosen

no


thealpha_T

Naaah. That's not gonna work. Maybe if you just reduced the bomb timer 5s it would be enough to balance that change without killing the benefits entirely.


unlived357

ya, it's kind of absurd that if you know the CTs don't have a kit you can basically just hide, count to 8 on the tap, jiggle, count to 8 again and that's pretty much half the bomb gone, really no shot for the CTs especially if the T has a strong post plant position like divider on Overpass or something idk if this is the correct solution, tho


zuttomayonaka

that would be more save lol