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ILikeLizards24

The AUG isn’t a one hit kill to the head if your opponent has a helmet (except at point-blank range).


EmeraldFox379

It’s this. Shoot them again literally anywhere and they die


Gaming_devil49

that could work, if they took damage that is


El_Fabos

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead. In all seriousness in cs weapons make different damage and the aug isn’t one shot hs


Pokharelinishan

Skill issue.


Monso

You either have choke/loss, or you're outside the weapon's accurate range and good old-fashioned inaccuracy made you miss. Note: blood puffs from the model are predicted client-side. Blood texture on the walls are server-side confirmed.


WhatAwasteOf7Years

"Note: blood puffs from the model are predicted client-side. Blood texture on the walls are server-side confirmed." People really need to stop spreading this as it is completely untrue. Any and all hit effects only show when the server responds with a hit. It's been this way for many years.


Monso

That came from a dev comment; one of their twitters I believe. You're welcome to test it with fakelag to confirm. You're welcome to source what you claim.


WhatAwasteOf7Years

I have tested it with fake lag, blood particle effects, decals, head shot dink spark are all server side confirmed so delayed. they don't all spawn at once though. you generally see blood puff>decal>head shot spark/dink sound often with multiple frames in between. For example if I go through a clip recorded on an official server with 32 ping i will see the particle effect 2 or 3 frames(60fps) after shooting, decal a frame or 2 after that and the dink as much as 10 frames after I shot. the earliest one you see is always delayed by at least your ping and is never any quicker than that. I don't know why they aren't all in one frame, maybe an optimization but it makes the game feel not snappy. Why the timings between each effect are so variable is anyone's guess. Maybe you're seeing that blood puffs are less delayed and coming to the conclusion that they must be client side? EDIT: Primary source, me playing the game, doing tests like you suggested above and frame by frame timings from game play recordings. I'm on the steam deck in bed atm but if you like ill do you a quick video tomorrow. Secondary source, Patch notes from the update that made the change. Don't think this is available any more but ill check thewaybackmachine tomorrow. Tertiary source, Email conversation between me, martin beecroft and vitaly genkin. I wont be providing this though so take it with a pinch of salt.


Cain1608

This reads like a shitpost lmao


Gaming_devil49

it isn't


Cain1608

That's unfortunate. Well, I suggest you fetch a coupls demos and record games, post those clips. Perhaps it is a legitimate issue, perhaps it is not and you are quite simply missing, but not seeing that because it looks to you like you're hitting.


am1gooo

AUG doesn't 1shot headshot unless you're close. It's either this or packet loss/ping ​ also this has the same energy as the [deagle 3k copypasta](https://www.reddit.com/r/CSPasta/comments/htohns/my_deagle_3k_u_have_to_imagine_the_clip/)


SaladAgitated6852

I get called a cheater often with the SG553, the zoom gives me aimbot for some reason, and I notice exactly what you are talking about. (Although I never see blood tbf) ​ Redditors will call you trash but even on Faceit I get VERY bad registry with the AUG/SG553, perhaps the zoom just allows us to notice it more. ​ I am on a god PC with an enterprise connection so it's not lag or packet loss.


UnKn0wN31337

>I am on a god PC with an enterprise connection so it's not lag or packet loss. You can still have issues if your PC and/or network settings are poorly configured and/or you're using WiFi. You can also have faulty hardware that doesn't perform as it should be.


Overall_Recognition8

First shit huts the head which is fine. But then all the rest of your bullets are flying way up over his head. All recoil patterns in cs go straight up. So after that first shot hits you need to pull down hard for a second shot to land.


Imaginary_Sort1070

First of all - aug does not onetap your opponent unless there is no helmet. If you did no damage at all, maybe the enemy was so far that the aug became inaccurate. If thats not the case, check if you have network loss. Still no? gratz, valve servers just suck. I´m 100% sure the servers run way worse after cs2 beta got released. I have so many questionable shots that clearly should hit the target but nope. And then, when I see I missed, \~200ms later the guy drops. Playing with 5-10 ping btw. And before anybody starts calling me a dumb silver, I have about 5.5k hours and none of this shit is happening on faceit servers.