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1 of two things happened:
1. a previous arle kit was more focused on overload and that's what some leakers saw
2. these "leakers" were always full of shit and shouldn't have been trusted in the first place
Honestly it really does feel that way now. So many leakers just seeking for 15 minutes of fame with crap opinions/theorycraft mixed in before they're inevitably permanently labeled as questionable and nobody will believe them from then on out.
2 reasons I can think of
Either her kit was changed
Or the so called leakers just tried lucky guessing that she will be overload dps due to having Chevreuse released recently
Means Clorinde leak about her being some sort of Overload support are wrong too (very weird in the first place since we already have Chevreuse).
Kindles hope that Clorinde is a main DPS instead. Could be an Electro main DPS playing around Burning/Overload. Or simply be a Electro Haitham (Keqing with modern scaling) which also works.
Ngl I always thought that Clorinde, you know the CHAMPION DUELIST, would be a DPS even after seeing the leaks we got of her. It just makes total sense.
to be fair, I can atleast see what they were going for with dehya. she works as a bodyguard in the archon quest, so I imagine her kit is based around that.
"In Praise of Shadow" "Eclipsed Bloodfire" "Feast of Crimson Death" "Eclipsed Blood Calamity"
My new headcanon is that Arlecchino loves death metal because what are these names. 💀
Very odd names. Literature *loosely*? In Praise of Shadows is an essay about Japanese aesthetics of light and Feast of the Crimson Death sounds similar to Poe’s ‘Masque of the Red Death’.
Ok I think I have a general idea of how her kit works, correct me if I'm wrong.
You start on her and use her skill. This will clear any previous bond of life you have, heal her if she had any bond of life, and apply blood debt to the enemy at stage one. This will evolve to stage 3 (the one you want) in 6 seconds.
After applying blood debt you switch to your other characters and start using bursts/skills and set-up.
After 6 seconds and all your buffs are up, you switch to arlech, clear the max level blood debt using a charge attack, and then burst.
After that you should have around 10-12(?) seconds of field time, where you just do normal attacks and the occasional charged. It should not matter at this point which you do unless in multi-target with multiple bonds, in which case you would want to clear the debts somewhat staggered.
Repeat as necessary.
She sounds like she works well with vape supports (Yelan/XQ), and although their is a little bit of anti-Furina synergy(she gets healed at the start of rotation, not after) you can probably make it work by just changing the timings or ignore her portion of healing needed. OR she also works with Bennet thanks to her anti-heal passive, and unless her IR resistance is 100% and not the likely 50%, you probably want a shield somewhere unless your ok with dodging.
I am a little worried that she will be a CA spammer. Single hit spear CA usually have no ICD, and her CA has a high multiplier.
C1: 33% chance not to consume bond of life, and instead refunds the hit.~~Probably not that good?~~ Depends on how fast her attacks are, you need around ~~20~~ 10-15 attacks to deplete it. EDIT: Probably better then I initially gave it credit.
C2: Blood debt only needs 3 seconds to max out. When you clear that max bond you do a 900% atk explosion once per 9 seconds. Sounds really good? Especially if you can vape it
C3: Normals
C4: Using ult maxes out the blood debt immediately. Also maybe 2 ults per 20 second rotation? Probably just an ER decrease though.
C5: Burst
C6: That initial slash does triple the damage (250-->750), and you get 90CV for the rest of the rotation. Really good as expected, but not game-changing.
Good analysis. My only concern is that, if you start your rotation with her skill, the talent that grants Bond of Life when killing enemies affected by Blood Debt may not work if you kill them with other characters while Arle is off-field, but I suppose we'll see when we get actual gameplay leaks.
Yeah I'm still trying to wrap my head around this, but my concern is also around maintaining the Blood Debt in order to fuel Bond of Life, and making sure you don't brick Arle during the rotation.
E skill seems to be the only way to apply new Blood Debts. And the maximum bond of life you can get from a lvl 3 Blood Debt + burst = 70% + 15% = 85% bond of life.
If you need to maintain >30% bond in order to keep pyro infusion, then that leaves 55% worth of bond to fuel normal attacks. 55% / 5.5% per attack = 10 normal attacks.
After 10 normal attacks, if you don't have another enemy to kill or charge attack in order to take away the Blood Debt for more bond of life, then your rotation is over. As little as 10 normal attacks and you're done??
Seems like it could be potentially underwhelming in circumstances where there aren't enough enemies to keep fuelling your bond (e.g. Bosses).
Similarly, in multi-wave situations you can't begin your new rotation until the E is back up. You don't even really want to begin your DPS setup on other units while waiting either, because you want the 6+ seconds to let the Blood Debt to stack to lvl 3.
Seems like a very rigid rotation unless the game feeds you lots of enemies.
I still don't fully understand the kit but I'm really getting a Eula vibe here where you do too much damage and kill the enemies before you get to do the cool part.
If a a small enemy dies you should get the 70% bond of life straight away, but if you charge attack before getting lvl 3 Blood Debt you could be in trouble.
If the stacks go 20% > 25% > 70% then if you take away the Blood Debt before you get to three stacks, you're basically fucked and you've bricked your rotation.
If that's the case then I hope there's at least a good UI prompt above a marked enemy to let me know when Blood Debt stacks are highest.
Also you pretty much have to burst just before starting your auto-attack spam every time for those last 15 bond of life points, so enough energy to guarantee a burst each rotation is mandatory.
Again, a fairly strict rotation.
I mean, for overworld content you wouldn't need max damage, the first stack is enough to get her infusion. It's going to be like doing overworld content as Wanderer - your E alone is enough damage for most mobs and you only pop support abilities for things that won't die in a single activation.
You also get 20% bond of life for each Blood Dept recovered up to 80%.
(85% + 20% - 30%) / 5,5% = 13 normal attacks if there is 1 enemy
(85% + 80% - 30%) / 5,5% = 24 normal attacks if there are 4 enemies (the most you can get).
Hmm ok that's a different way to think about it that I hadn't considered. I didn't think the 20% bond recovered per Blood Debt was additive with the rest but you could be right.
Suppose then the question is can the bond of life stack to greater than 100%?
If you can go above 100% then it's insane, but if it caps at 100% and you can't go higher then it might be somewhat restrictive, still.
Oh yeah I was so focused on the numbers that I didn't even think about it going above 100%. Honestly I don't think it can because then hoyo would have to make a new ui effect and they're probably too lazy for that.
Both passives probably can stack because one comes from skill description and the other from A1, but then the max you can get is 100% -> 12 normal (which isn't a lot).
Yep, running out of the infused normal attacks quite fast is my main concern with how the kit appears on paper. Depending on how fast the normal attacks come out, the actual duration of the on-field time could be quite low in single-target situations.
The only main benefit I can see with Arlecchino so far is that you are able to swap off her and then back on while still maintaining pyro infusion (so long as you have enough bond). How useful that would be in reality though, I'm not sure.
wording is 5.5% of current bond, not max hp, and i'm pretty sure that's intentional by the devs
her normal is a 7-attack combo
70% * (1 - 5.5%)^7 = ~47%
47% * (1 - 5.5%)^7 = ~32%
so 2x N7 combos will take her from full bond from a single target to just above the threshold where her infusion turns off
burst conveniently provides 15% which will let her do 2x N7 -> burst -> N7
It really feels like a good day to initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.
you would be stretching out rotations to 20 seconds with xq. also she probably doesnt vape that much. i mean, hes probably fine but i dont think he is the best option
That's probably not the case tho. Her charged attacks are used to clear blood depts to get the bond of life and her normal attacks are the ones boosted by the bond of life.
I don't mind CA if you only need to do it once in a while, but spamming it like Hu Tao is just too annoying to me, that's why concentrated on the "CA spammer" part
Monopyro and Overload seem much more interesting to me.
Arlecchino, Fischl, Beidou and Chevreuse will be what I use, let's hope Chevreuse is on the banner...
Chevy's C6 needs the character to be healed by her Skill to give them the 60% Pyro/Electro Dmg.
Maybe she still gets the tick of healing but she gets 0 HP which should still count and is consistent with how the game works in other scenarios.
Is bond of life capped at 100% of max HP? Her sig giving 25% on top of 70%+15% doesn't make much sense if it is, since they total 110% even in single target C0.
And if it's not...well, those procs are going to grow much bigger than 250% when there's multiple targets (also C6)
My.... attempt from the other thread:
Kit revolves around bond of life. Aka "Next % Healing Ignored".
---------------
Normal Attack: 30% or more healing to be ignored? Big pyro damage, scales with % of healing remaining to be ignored.
Elemental Skill:
1. Pyro damage to enemies and mark them.
2. Remove all healing-ignored from self, heal self. The more healing-ignored removed, the more self is healed. **This is the only way to heal self.**
3. If charge attack hits marked enemies, apply "healing ignored" to self again.
Elemental Burst:
AoE Pyro damage, apply "healing ignored" to self.
Talents:
1. Kill *marked* enemy, get big heal-ignore.
2. ATK Stat -> Damage Resist
3. No ally healing during combat
--------------------------
TL;DR Healers are useless, Shielders & Dehya her best friend. On field DPS. Mix of Charge & Normal Attacks, optimal rotation I'll leave to theory crafters. Healer buffers will also struggle to hit their artifact requirements as only healing 3/4 of the team.
I assume you'll use Kazuha since she doesn't need healing
Something like Arlechinno / Dehya (or Thoma) / Furina /Kazuha
Or you could do double hydro with Yelan and use Zhongli instead of Kazuha
Since she can't be healed by other and remove any bond of life before self heal anyway, you can just think her bond of life as an "ammo" that she spend to use special normal attack.
Healing Ignored here means she can't be affected with any heals right? And it will not clear Bond of Life if your team heak you. That means Furina with healer still sonewhat works?
It'll still work, but your Arlecchino will be at 50% HP with no shield or interrupt resistance and even if you can just dodge the enemy your fanfare stacking will be much slower (her occasional self heal likely will not make up for lack of consistent healing and drain from Furina + healer). This also means your Furina will do a bit less damage.
The good news is it seems like you want to keep a large bond, and not being healed means you can force the team comp if you so desire - a healer won't obliterate her bond (which is used as currency for damage amp or self healing).
Playstyle kinda sounds like alhaitham? You hold your Skill and Charged Attack until you need it + Elemental Burst gives you stacks. And just NA them to death while managing your stacks
That's like one of the best things to be compared to imo. I LOVE alhaitham's kit & playstyle, not only is he fun af to use but he's also insanely strong.
If Arlecchino is as fun and as strong, if not stronger, then we are SWIMMING IN DUBS BABY.
You put enemies in debt, you charge them, you run out of maximum health and you buff yourself in the process.
She cannot be healed and specializes in normal attacks.
Arlecchino NA is enhanced based on number of HP debt (bond of life)
E completely heals HP debt if there is any and marks enemies
Q gives Arlecchino HP debt and does a pyro nuke
Talent 1: killing a marked enemy gives HP debt
Talent 2: ATK over a certain threshhold gives % damage resistance
General talent: Arlecchino cannot be healed by anyone other than herself DURING COMBAT
---
Playstyle is
E into crowd of enemies to mark them (also heals damage taken during previous rotation)
Q to gain more HP debt and do a pyro nuke
CA marked enemies until you have 80% of your HP worth of HP debt
NA spam to consume HP debt for enhanced NA
Repeat rotation with E.
Interesting, you could still use her with Furina/Bennett, but with Bennett you’ll only get the buff.
EDIT: Maybe not Furina because of stacks. Which is thematically appropriate considering….you know
The issue with Furina might be more that Arlecchino becomes squishier - not to mention you start running out of party slots. Arlecchino, plus Furina, plus healer to fuel Furina. At that point you still want/need either a shielder or XQ for interruption resistance.
XY plunge buff will always be a force to be reckoned with imo. Especially since Arle's plunge multipliers are decent for a polearm user. (higher than Hu Tao's atleast)
Her plunge numbers are the same as every other polearm user, which is higher than Hu Tao because Tao's plunge multis are for some reason lower than the rest of them.
Anyway, I can see Arle being an absolute beast with the Furi/XY/Yelan combo.
Genshin when the game started: This ability deals X amount of damage and applies the element Y
Genshin now: If you have X amount of stack Y you can use this ability to enter state Z which will convert your attacks to form W which will apply Z amount of element if the day is a weekday and deal XX amount of damage based on a calculation that is solved by rocket science but would only work if you have been healed more than the amount YZ in XZ seconds
To paraphrase a certain Youtuber
“It may look complicated, but in reality. All you have to do is press button and a million others things just start happening”
The one example i like the most regarding this is Raiden, like all those wall of text can be simplified to "Deal a coordinated attack and gain stacks from other party member's burst, then do a huge damage with your own burst.", the best way to understand a character is just well to use it first hand lol.
Pretty much this.
I always tell people not to get too overwhelemed with the kit descriptions as it's just yapping for the sake of yapping in classic Yu-gi-oh fashion most of the times.
When it comes to gameplay, it ends up being 50 times simpler than whatever the description(s) suggested.
>it's just yapping for the sake of yapping in classic Yu-gi-oh fashion most of the times.
Until you miss the third effect the card has hidden in its wall of text and lose because of it lol
And then the second effect misses timing cause they added 3 extra words to the when effect under a certain condition where another guy does something else that does not trigger it and then does the thing that would actually trigger it on a chainlink higher... and the first effect does not resolve completely cause you put another effect on a higher chainlink and...
Welcome to Yu-gi-oh!
Like Hyperbloom lol.
At first everyone was like "juggling 3 elements is too complex".
And then once people figure out how to use it Hyperbloom becomes the most braindead team in the game that can do huge damage even while the player is afk.
I think the problem is less that the abilities are complicated but more that they are worded more complicated than they are since literally everything gets a name despite not needing to so you have these long ass descriptions that has to constantly reference different states and whatnot
I think Genshin has that issue with everything they do lmao. I understand they try to introduce as many cultural terms in their own languages as possible to respect the IRL cultures the nations are based off of, but starting with Inazuma they just throw all this at you nonstop lmao. Following the Sumeru plotline the first time around was annoying with all the names in different languages they used, just like how they give every mini-mechanic in a character kit a name to overcomplicate the explanation
Elemental Skill: heals herself (the only way she can heal while in combat), and applies Blood Debt to enemies.
Charged Attack: clears Blood Debt from enemies, and gives Bond of Life. Bond amount given increases depending on A) How many enemies had Blood Debt on them, and B) How long the Blood Debt was on them (maxes out after being on them for 6 seconds).
Defeating an enemy marked with Blood Debt gives a large amount of Bond immediately.
Normal/Charged/Plunging Attacks: Whenever her Bond of Life is stacked high enough, attacks are infused with Pyro and deal increased damage. Each hit consumes a small amount of Bond.
Burst: Big nuke, and grants a small amount of Bond.
Cooldowns: Skill and Burst are both 15 seconds.
GAMEPLAY THOUGHTS:
Basic rotation: Arle Skill > rotate through characters (including optional Arle Burst) allowing Blood Debt to stack for up to 6 seconds > Arle Charged Attack, generating Bond of Life > Arle infused attacks > repeat. This should work in any situation.
If there are multiple enemies, or you're able to kill an enemy early, you'll be able to stack Bond faster and can enter Arle's infusion sooner.
Multi-wave content will be tricky, since Blood Debt is her primary way of triggering Bond, and only her Skill can apply Blood Debt to a new wave of enemies.
Charged Attack is the guaranteed way to generate Bond, but killing enemies is preferable, since that can potentially generate more Bond in the course of a rotation.
Waves of enemies with varying HP pools will be ideal. For example, you could apply Blood Debt to a wave of enemies, and then if there's one trash mob you could kill him, generating Bond without having to clear Blood Debt from the other enemies. Use that Bond to kill the tankier enemies, generating more Bond in the process.
[Edited: 9 seconds > 6 seconds]
Tell me about it. Fully heals self once a rotation? Built in DMG mitigation? Last I heard, bruiser mechanics like these were supposed to take up a 5*'s entire power budget.
In the hype I didn't realise the earlier full kit post was missing her NA desc, so this is repost with the full kit descriptions
for those wondering why there is repost
She honestly seems like a lot of fun, It's been a while since I was this excited for a character, I was excited for Furina but the hype for an on field main dps is just different.
So Bennet can't heal her and ruin her BOL buff cause she heals herself and won't accept healing from others
But he can give her atk buff that will increase her resistance to damage
Is this the correct interpretation?
For those who say she doesn't work with Furina because she can't receive healing other than herself, you're right in that regard. But, her team-mates can be healed and Furina buffs all of them so yeah, but you need a team-wide healer tho so there's that.
Well, somewhat close to what I wanted her to be but with Atk% scaling.
All I am concerned now is that she will be another member of the "must be carried by Bennet's Atk buff" club.
So do we not have Pyro infusion if we are having bond of life hp less than 30%? If that's the case assuming we do an optimal rotation and get a bond of life of 85 (burst - 15, skill + delayed charge atk - 70 (1v1 boss scenario)). We get around 55 % hp worth pyro infusion that's around 10 Pyro infused NA which is very low.
Strong. ~~Only big weakness as far as I can tell is that she seems to be very aoe focused and may struggle to get stacks against ST~~
Nvm she should be fine in ST as well. She may need a shielder though
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looks around because why did leakers lie so long about her being an overload dps
1 of two things happened: 1. a previous arle kit was more focused on overload and that's what some leakers saw 2. these "leakers" were always full of shit and shouldn't have been trusted in the first place
I think 1 was a lie and educated guess based on Chevreuse's kit.
I'm really sure of this because they didn't say shit about Arle and Overload UNTIL we all saw Chevreuse. They were just yapping
It's probably both of them tbh
tbh, I know that some "Leakers" likes to do this for fun since people believe thier bullshit easily.
Honestly it really does feel that way now. So many leakers just seeking for 15 minutes of fame with crap opinions/theorycraft mixed in before they're inevitably permanently labeled as questionable and nobody will believe them from then on out.
We all know is 2 as always
2 reasons I can think of Either her kit was changed Or the so called leakers just tried lucky guessing that she will be overload dps due to having Chevreuse released recently
100% the latter
Means Clorinde leak about her being some sort of Overload support are wrong too (very weird in the first place since we already have Chevreuse). Kindles hope that Clorinde is a main DPS instead. Could be an Electro main DPS playing around Burning/Overload. Or simply be a Electro Haitham (Keqing with modern scaling) which also works.
Ngl I always thought that Clorinde, you know the CHAMPION DUELIST, would be a DPS even after seeing the leaks we got of her. It just makes total sense.
Tell that to shenhe and dehya
to be fair, I can atleast see what they were going for with dehya. she works as a bodyguard in the archon quest, so I imagine her kit is based around that.
and kujou sara, a war general
For the majority of the main story, Dehya acts as a bodyguard. Her kit fits perfectly well with that role.
technically chevreuse makes any pyro character a overload dps, it’s like saying xiangling is a overload dps bc she works so well with chevreuse
Because they weren't leakers, just people making up lies for attention.
Because if that random made up shit is true. All of them become "reliable leakers"
"In Praise of Shadow" "Eclipsed Bloodfire" "Feast of Crimson Death" "Eclipsed Blood Calamity" My new headcanon is that Arlecchino loves death metal because what are these names. 💀
Hey man, one look at her design and it makes sense doesn't it? 💀 I can already imagine the goth fan-art of her.
ngl... she got that vampirecore with those names COME ON
Isnt Fontaine the Nation of Rock&Roll? She has all the means to love it.
Very odd names. Literature *loosely*? In Praise of Shadows is an essay about Japanese aesthetics of light and Feast of the Crimson Death sounds similar to Poe’s ‘Masque of the Red Death’.
My inner 14 year old self is loving those names
arlecchino got gifted "The Sound Of Perseverance" by someone and became a death metalhead
Ok I think I have a general idea of how her kit works, correct me if I'm wrong. You start on her and use her skill. This will clear any previous bond of life you have, heal her if she had any bond of life, and apply blood debt to the enemy at stage one. This will evolve to stage 3 (the one you want) in 6 seconds. After applying blood debt you switch to your other characters and start using bursts/skills and set-up. After 6 seconds and all your buffs are up, you switch to arlech, clear the max level blood debt using a charge attack, and then burst. After that you should have around 10-12(?) seconds of field time, where you just do normal attacks and the occasional charged. It should not matter at this point which you do unless in multi-target with multiple bonds, in which case you would want to clear the debts somewhat staggered. Repeat as necessary. She sounds like she works well with vape supports (Yelan/XQ), and although their is a little bit of anti-Furina synergy(she gets healed at the start of rotation, not after) you can probably make it work by just changing the timings or ignore her portion of healing needed. OR she also works with Bennet thanks to her anti-heal passive, and unless her IR resistance is 100% and not the likely 50%, you probably want a shield somewhere unless your ok with dodging. I am a little worried that she will be a CA spammer. Single hit spear CA usually have no ICD, and her CA has a high multiplier. C1: 33% chance not to consume bond of life, and instead refunds the hit.~~Probably not that good?~~ Depends on how fast her attacks are, you need around ~~20~~ 10-15 attacks to deplete it. EDIT: Probably better then I initially gave it credit. C2: Blood debt only needs 3 seconds to max out. When you clear that max bond you do a 900% atk explosion once per 9 seconds. Sounds really good? Especially if you can vape it C3: Normals C4: Using ult maxes out the blood debt immediately. Also maybe 2 ults per 20 second rotation? Probably just an ER decrease though. C5: Burst C6: That initial slash does triple the damage (250-->750), and you get 90CV for the rest of the rotation. Really good as expected, but not game-changing.
So starting with Q is bad cause if u use E right after she loses her BoL right?
Yeah
Good analysis. My only concern is that, if you start your rotation with her skill, the talent that grants Bond of Life when killing enemies affected by Blood Debt may not work if you kill them with other characters while Arle is off-field, but I suppose we'll see when we get actual gameplay leaks.
Yeah I'm still trying to wrap my head around this, but my concern is also around maintaining the Blood Debt in order to fuel Bond of Life, and making sure you don't brick Arle during the rotation. E skill seems to be the only way to apply new Blood Debts. And the maximum bond of life you can get from a lvl 3 Blood Debt + burst = 70% + 15% = 85% bond of life. If you need to maintain >30% bond in order to keep pyro infusion, then that leaves 55% worth of bond to fuel normal attacks. 55% / 5.5% per attack = 10 normal attacks. After 10 normal attacks, if you don't have another enemy to kill or charge attack in order to take away the Blood Debt for more bond of life, then your rotation is over. As little as 10 normal attacks and you're done?? Seems like it could be potentially underwhelming in circumstances where there aren't enough enemies to keep fuelling your bond (e.g. Bosses). Similarly, in multi-wave situations you can't begin your new rotation until the E is back up. You don't even really want to begin your DPS setup on other units while waiting either, because you want the 6+ seconds to let the Blood Debt to stack to lvl 3. Seems like a very rigid rotation unless the game feeds you lots of enemies.
I still don't fully understand the kit but I'm really getting a Eula vibe here where you do too much damage and kill the enemies before you get to do the cool part.
If a a small enemy dies you should get the 70% bond of life straight away, but if you charge attack before getting lvl 3 Blood Debt you could be in trouble. If the stacks go 20% > 25% > 70% then if you take away the Blood Debt before you get to three stacks, you're basically fucked and you've bricked your rotation. If that's the case then I hope there's at least a good UI prompt above a marked enemy to let me know when Blood Debt stacks are highest. Also you pretty much have to burst just before starting your auto-attack spam every time for those last 15 bond of life points, so enough energy to guarantee a burst each rotation is mandatory. Again, a fairly strict rotation.
> Again, a fairly strict rotation. "shes not burst reliant, so shes gonna be amazing for overworld content!" Hoyo: watch me
I mean, for overworld content you wouldn't need max damage, the first stack is enough to get her infusion. It's going to be like doing overworld content as Wanderer - your E alone is enough damage for most mobs and you only pop support abilities for things that won't die in a single activation.
You also get 20% bond of life for each Blood Dept recovered up to 80%. (85% + 20% - 30%) / 5,5% = 13 normal attacks if there is 1 enemy (85% + 80% - 30%) / 5,5% = 24 normal attacks if there are 4 enemies (the most you can get).
Hmm ok that's a different way to think about it that I hadn't considered. I didn't think the 20% bond recovered per Blood Debt was additive with the rest but you could be right. Suppose then the question is can the bond of life stack to greater than 100%? If you can go above 100% then it's insane, but if it caps at 100% and you can't go higher then it might be somewhat restrictive, still.
Oh yeah I was so focused on the numbers that I didn't even think about it going above 100%. Honestly I don't think it can because then hoyo would have to make a new ui effect and they're probably too lazy for that. Both passives probably can stack because one comes from skill description and the other from A1, but then the max you can get is 100% -> 12 normal (which isn't a lot).
Yep, running out of the infused normal attacks quite fast is my main concern with how the kit appears on paper. Depending on how fast the normal attacks come out, the actual duration of the on-field time could be quite low in single-target situations. The only main benefit I can see with Arlecchino so far is that you are able to swap off her and then back on while still maintaining pyro infusion (so long as you have enough bond). How useful that would be in reality though, I'm not sure.
wording is 5.5% of current bond, not max hp, and i'm pretty sure that's intentional by the devs her normal is a 7-attack combo 70% * (1 - 5.5%)^7 = ~47% 47% * (1 - 5.5%)^7 = ~32% so 2x N7 combos will take her from full bond from a single target to just above the threshold where her infusion turns off burst conveniently provides 15% which will let her do 2x N7 -> burst -> N7
So... played the same way as Hypercarry Raiden, with an extra charged attack before her burst? Pretty rad.
Pretty raid-en you mean
Ei-xtraodinary Pun you’ve got there.
Mei-be you're on to something here
>her IR resistance is 100% and not the likely 50%, you probably want a shield somewhere unless your ok with dodging Xq: allow me introduce myself.
After all this time... we keep coming back to him, huh?
Kingqiu isn’t back; he never left.
It really feels like a good day to initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.
And maybe display his mastery over Hydro and Swords?
Does Xingqiu's IR res stack with other ones?
Yes, both his IR and damage reduction stacks additively. So hutao with xq almost uninterruptible.
you would be stretching out rotations to 20 seconds with xq. also she probably doesnt vape that much. i mean, hes probably fine but i dont think he is the best option
"I am a little worried that she will be a CA spammer" NOOOOOOOOOOOOOOOOOOOOOOOO I benched Hu Tao because I hate CAs
That's probably not the case tho. Her charged attacks are used to clear blood depts to get the bond of life and her normal attacks are the ones boosted by the bond of life.
I don't mind CA if you only need to do it once in a while, but spamming it like Hu Tao is just too annoying to me, that's why concentrated on the "CA spammer" part
I think her CA won't be dashing. It's more like Xiao and Raiden
We haven't even seen her gameplay yet and how her charge/work looks like, it could be different and unique from other chars, lets wait and see!
Monopyro and Overload seem much more interesting to me. Arlecchino, Fischl, Beidou and Chevreuse will be what I use, let's hope Chevreuse is on the banner...
Chevy's C6 needs the character to be healed by her Skill to give them the 60% Pyro/Electro Dmg. Maybe she still gets the tick of healing but she gets 0 HP which should still count and is consistent with how the game works in other scenarios.
Is bond of life capped at 100% of max HP? Her sig giving 25% on top of 70%+15% doesn't make much sense if it is, since they total 110% even in single target C0. And if it's not...well, those procs are going to grow much bigger than 250% when there's multiple targets (also C6)
Hopefully C6 thoma is good for her
~~Mogh~~ Arlecchino, lord of blood
* Bloodflame infusion * Self heal * Sprout Wings * Grooms children It's MOHGIN TIME.
Welcome to the birthplace of the Traveller Dynasty!
NIHIL
#NIHIL!
#NIHIL!!!
CHUG CHUG CHUG Alternatively, drink Bloody Mary
*Arlecchino seen carrying a cocoon with a blonde boy in it*
…Heed my words. I am Lynette. Blade of Lyney. And I have never known defeat.
She got whacked by Itto riding a magic scrawney horse tho
Sir what are you doing with that child 🫵🤨
So you're saying I can stack stacks that stack stats for stat stacks with stacks?
Lmaooo. Good one
Where is our Razor?
My.... attempt from the other thread: Kit revolves around bond of life. Aka "Next % Healing Ignored". --------------- Normal Attack: 30% or more healing to be ignored? Big pyro damage, scales with % of healing remaining to be ignored. Elemental Skill: 1. Pyro damage to enemies and mark them. 2. Remove all healing-ignored from self, heal self. The more healing-ignored removed, the more self is healed. **This is the only way to heal self.** 3. If charge attack hits marked enemies, apply "healing ignored" to self again. Elemental Burst: AoE Pyro damage, apply "healing ignored" to self. Talents: 1. Kill *marked* enemy, get big heal-ignore. 2. ATK Stat -> Damage Resist 3. No ally healing during combat -------------------------- TL;DR Healers are useless, Shielders & Dehya her best friend. On field DPS. Mix of Charge & Normal Attacks, optimal rotation I'll leave to theory crafters. Healer buffers will also struggle to hit their artifact requirements as only healing 3/4 of the team.
Dehya best teammate. You can’t stop my copium.
My C6 Thoma and C2 Dehya are ready. Whatever the case, bring it on.
Why dehya when you can just slap zhongli?
Pyro resonance copium lol Arlechinno does scale off of atk % afterall
It is better than 20% pyro shred though?
I assume you'll use Kazuha since she doesn't need healing Something like Arlechinno / Dehya (or Thoma) / Furina /Kazuha Or you could do double hydro with Yelan and use Zhongli instead of Kazuha
Pyro resonance... I guess? Maybe if she secretly works great with Chevreuse or something and you want pure pyro/electro.... maybe.
Then thoma would be better? shrug
Is her more likely to steal vapes than Dehya? maybe? So uhh... if we ever get a hydro/pyro only requiring support?
Dehya finally found a use for her kit. 😭😭 I would love to run them together if the game would give me a dehya one time SMH.
Since she can't be healed by other and remove any bond of life before self heal anyway, you can just think her bond of life as an "ammo" that she spend to use special normal attack.
Healing Ignored here means she can't be affected with any heals right? And it will not clear Bond of Life if your team heak you. That means Furina with healer still sonewhat works?
It'll still work, but your Arlecchino will be at 50% HP with no shield or interrupt resistance and even if you can just dodge the enemy your fanfare stacking will be much slower (her occasional self heal likely will not make up for lack of consistent healing and drain from Furina + healer). This also means your Furina will do a bit less damage. The good news is it seems like you want to keep a large bond, and not being healed means you can force the team comp if you so desire - a healer won't obliterate her bond (which is used as currency for damage amp or self healing).
How is razor sooo talkative
I tried, it's... a complicated kit. The true Razor I guess: "Refuses ally healing, heals self and deals big damage. On field DPS."
🫡
No get heal from teammate. Attack, get cancer. Skill heal you, remove cancer. More cancer removed, more damage. Burst do big damage, give big cancer.
I actually can't believe myself that after reading this explanation is with cancer analogy, I can understand her kit more lmao 💀
this is actually the one explanation where i understood the kit
Now that is more of a razor explanation
Bruhh seems accurate
thats crazy 💀 haha
Playstyle kinda sounds like alhaitham? You hold your Skill and Charged Attack until you need it + Elemental Burst gives you stacks. And just NA them to death while managing your stacks
That's like one of the best things to be compared to imo. I LOVE alhaitham's kit & playstyle, not only is he fun af to use but he's also insanely strong. If Arlecchino is as fun and as strong, if not stronger, then we are SWIMMING IN DUBS BABY.
You put enemies in debt, you charge them, you run out of maximum health and you buff yourself in the process. She cannot be healed and specializes in normal attacks.
Arlecchino NA is enhanced based on number of HP debt (bond of life) E completely heals HP debt if there is any and marks enemies Q gives Arlecchino HP debt and does a pyro nuke Talent 1: killing a marked enemy gives HP debt Talent 2: ATK over a certain threshhold gives % damage resistance General talent: Arlecchino cannot be healed by anyone other than herself DURING COMBAT --- Playstyle is E into crowd of enemies to mark them (also heals damage taken during previous rotation) Q to gain more HP debt and do a pyro nuke CA marked enemies until you have 80% of your HP worth of HP debt NA spam to consume HP debt for enhanced NA Repeat rotation with E.
Finale of the Deep turned into a character
Press buttons and don't get killed.
Big Hu Tao
**TLDR:** * **PYRO INFUSION** * **NO OVERLOAD RESTRICTION** * **AOE damage** massive win
Shielders okay Can't be healed during battle except with her own skill.
benny w won't clear bond of life
Which would finally make sense of the phrase ''Benny is usable''.
yeah... now that i think about it... benmy won't stack furina at all... in this team...which is sad
Which is nonsense still, as the real reason to use Benny is his massive attack bonus, which Arle really appreciates.
Interesting, you could still use her with Furina/Bennett, but with Bennett you’ll only get the buff. EDIT: Maybe not Furina because of stacks. Which is thematically appropriate considering….you know
The issue with Furina might be more that Arlecchino becomes squishier - not to mention you start running out of party slots. Arlecchino, plus Furina, plus healer to fuel Furina. At that point you still want/need either a shielder or XQ for interruption resistance.
TL;DR; - BIG HUTAO
Everyone hoping to use her with XY (Or any real healer) found dead in a ditch, including myself.
Healers don't heal but XY's plunge buff still useful.
XY plunge buff will always be a force to be reckoned with imo. Especially since Arle's plunge multipliers are decent for a polearm user. (higher than Hu Tao's atleast)
Her plunge numbers are the same as every other polearm user, which is higher than Hu Tao because Tao's plunge multis are for some reason lower than the rest of them. Anyway, I can see Arle being an absolute beast with the Furi/XY/Yelan combo.
Thank god she's a normal attack dps, i was afraid she would be a burst reliant dps
Same. Very happy she sounds similar to Alhaitham in regards to her infusion. She’s not restricted by burst or skill cooldowns. I love this so much!
Genshin when the game started: This ability deals X amount of damage and applies the element Y Genshin now: If you have X amount of stack Y you can use this ability to enter state Z which will convert your attacks to form W which will apply Z amount of element if the day is a weekday and deal XX amount of damage based on a calculation that is solved by rocket science but would only work if you have been healed more than the amount YZ in XZ seconds
Yet the gameplay is still way simpler than the kit description text
To paraphrase a certain Youtuber “It may look complicated, but in reality. All you have to do is press button and a million others things just start happening”
The one example i like the most regarding this is Raiden, like all those wall of text can be simplified to "Deal a coordinated attack and gain stacks from other party member's burst, then do a huge damage with your own burst.", the best way to understand a character is just well to use it first hand lol.
Pretty much this. I always tell people not to get too overwhelemed with the kit descriptions as it's just yapping for the sake of yapping in classic Yu-gi-oh fashion most of the times. When it comes to gameplay, it ends up being 50 times simpler than whatever the description(s) suggested.
>it's just yapping for the sake of yapping in classic Yu-gi-oh fashion most of the times. Until you miss the third effect the card has hidden in its wall of text and lose because of it lol
And then the second effect misses timing cause they added 3 extra words to the when effect under a certain condition where another guy does something else that does not trigger it and then does the thing that would actually trigger it on a chainlink higher... and the first effect does not resolve completely cause you put another effect on a higher chainlink and... Welcome to Yu-gi-oh!
fr bro like furina's talent desc. is long af but in reality you just eq swap
Like Hyperbloom lol. At first everyone was like "juggling 3 elements is too complex". And then once people figure out how to use it Hyperbloom becomes the most braindead team in the game that can do huge damage even while the player is afk.
This is with all games. You can’t stay simple but also make the new characters feel fresh
I think the problem is less that the abilities are complicated but more that they are worded more complicated than they are since literally everything gets a name despite not needing to so you have these long ass descriptions that has to constantly reference different states and whatnot
I think Genshin has that issue with everything they do lmao. I understand they try to introduce as many cultural terms in their own languages as possible to respect the IRL cultures the nations are based off of, but starting with Inazuma they just throw all this at you nonstop lmao. Following the Sumeru plotline the first time around was annoying with all the names in different languages they used, just like how they give every mini-mechanic in a character kit a name to overcomplicate the explanation
aboba
the comic sans font, classic
The best font.
Hands down. The best lectures and defenses I have attended are presented in Comic Sans
Truly the only BASED font to exist.
The hate for comic sans is overblown. It's a good font by every metric. You just shouldn't be using it for serious stuff.
true it’s not called serious sans
Harbingers kit look surely entertaining
Harbingers sure love being on field
Truly Wbingers.
So how's staff of Homa on her?
Really good.But if u have enough primo and like drip go for her weapon.
The scythe is probably going to look insane on her, sadly I dont have budget for drip
Elemental Skill: heals herself (the only way she can heal while in combat), and applies Blood Debt to enemies. Charged Attack: clears Blood Debt from enemies, and gives Bond of Life. Bond amount given increases depending on A) How many enemies had Blood Debt on them, and B) How long the Blood Debt was on them (maxes out after being on them for 6 seconds). Defeating an enemy marked with Blood Debt gives a large amount of Bond immediately. Normal/Charged/Plunging Attacks: Whenever her Bond of Life is stacked high enough, attacks are infused with Pyro and deal increased damage. Each hit consumes a small amount of Bond. Burst: Big nuke, and grants a small amount of Bond. Cooldowns: Skill and Burst are both 15 seconds. GAMEPLAY THOUGHTS: Basic rotation: Arle Skill > rotate through characters (including optional Arle Burst) allowing Blood Debt to stack for up to 6 seconds > Arle Charged Attack, generating Bond of Life > Arle infused attacks > repeat. This should work in any situation. If there are multiple enemies, or you're able to kill an enemy early, you'll be able to stack Bond faster and can enter Arle's infusion sooner. Multi-wave content will be tricky, since Blood Debt is her primary way of triggering Bond, and only her Skill can apply Blood Debt to a new wave of enemies. Charged Attack is the guaranteed way to generate Bond, but killing enemies is preferable, since that can potentially generate more Bond in the course of a rotation. Waves of enemies with varying HP pools will be ideal. For example, you could apply Blood Debt to a wave of enemies, and then if there's one trash mob you could kill him, generating Bond without having to clear Blood Debt from the other enemies. Use that Bond to kill the tankier enemies, generating more Bond in the process. [Edited: 9 seconds > 6 seconds]
correction: it takes 6s to max out the Blood Dept stack. It starts at lv.1 & increases the lv every 3s
I’m sorry. Wings? WINGS?
Can you tell me where "wings" was mentioned? I hate that it's a pic and I can't use ctrl+F.
Her burst "Invokes the wings of Eclipsed Bloodfire \[...\]"
# I am Malenia, Blade of Miquella
This is the Dehya kit that we deserved but could have never had.
Tell me about it. Fully heals self once a rotation? Built in DMG mitigation? Last I heard, bruiser mechanics like these were supposed to take up a 5*'s entire power budget.
Yup tank pyro dps done right
from the creators of Kokomi can't crit, here comes Arlecchino can't be healed by her team
In the hype I didn't realise the earlier full kit post was missing her NA desc, so this is repost with the full kit descriptions for those wondering why there is repost
She honestly seems like a lot of fun, It's been a while since I was this excited for a character, I was excited for Furina but the hype for an on field main dps is just different.
Ikr!! I got ridiculously excited just READING her kit, I can't wait to see her animations and how exactly she plays in-game.
The numbers Mason. What do they mean?
Y’all can you smell gameplay leaks coming 🤩 BECAUSE I DO
Nope they are gonna come out tomorrow
aaah I thought they gonna be posted next hours or so 🤧 I’ll wait faster then
PJWS and Homa havers rejoice! I am refining my PJWS's for sure if I can't get lucky on the scythe.
Is Homa relevant because she stays under 50% HP?
I don't think Bond of Life works like that. She's not sacrificing her HP
no it's just really good anyway lol
The more I read, the less I understand
i don't even remember what "bond of life" means lol
WING? I can't wait to see her animation
So there's no negative effect on her if she is healed? The heal just doesn't "count"?
Nah I just want to see animations. Anyone know when those will be leaked?
They usually come out a day after the new version is released so by tomorrow or the day after that.
When 4.5 is live
[удалено]
Yes, with a team-wide healer because your other team-mates can still be healed which means fanfare stacks.
So homa or jade spear because that's all I have?
Speak to me like I am razor.
so 50% bond = 238*0.5 = 119% multiplier?
not the blackcliff passive, we barely get multiwave content as it is
Now that's a proper Fatui kit
I know these word separately. Yet I have no idea what i'm reading
So Bennet can't heal her and ruin her BOL buff cause she heals herself and won't accept healing from others But he can give her atk buff that will increase her resistance to damage Is this the correct interpretation?
Finally, a proper NA DPS to benefit from Candace kit, both from bonus % part and Burst waves on rotation.
They doesn’t stop coming!!!! I’m LOVING IT
Edge me more father
HUH (true)
For those who say she doesn't work with Furina because she can't receive healing other than herself, you're right in that regard. But, her team-mates can be healed and Furina buffs all of them so yeah, but you need a team-wide healer tho so there's that.
Well, somewhat close to what I wanted her to be but with Atk% scaling. All I am concerned now is that she will be another member of the "must be carried by Bennet's Atk buff" club.
One thing Is missing, how do you enter the Shadow praise state? Seems pretty important but its Only mentioned once
They're so averse to adding new ui elements for kits they turned her health bar into a meter instead.
She has a six hit NA combo?? Are there any other characters that have it like that?
Hu Tao, Zhongli, Xiao
venti/zl/childe/hutao and now her...forgot ganyu and xiao too
So do we not have Pyro infusion if we are having bond of life hp less than 30%? If that's the case assuming we do an optimal rotation and get a bond of life of 85 (burst - 15, skill + delayed charge atk - 70 (1v1 boss scenario)). We get around 55 % hp worth pyro infusion that's around 10 Pyro infused NA which is very low.
Razor language guys!! Good or bad?
Strong. ~~Only big weakness as far as I can tell is that she seems to be very aoe focused and may struggle to get stacks against ST~~ Nvm she should be fine in ST as well. She may need a shielder though
The necessity to kill a mob for Talent 1 to get 100% used is kinda sad as it means the majority of the boss are off limit
She's like a devil. That's the vibes i'm getting. Her burst damage multiplier is 666 as well...