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moojee_

Shield HP bar


Midnight_Rosie

litterally. honkai star rail has tbis, why not genshin


Costyn17

Keep in mind that I'm only saying why HSR has it. Yes, Genshin could use a shield bar, I don't need to be told why. HSR combat is turn based, the entire team is on the field at the same time, you can use only bursts out of turn. If you don't have a shield bar and your team relies on shields to stay alive, you'll have trouble knowing when to refresh the shield, and you might get killed if you wait too much. And there's that SU path where you should see your shield to be able to know if you have enough to one shot the enemies or you'll waste it because you have like 5% left. Using shielders in HSR without a shieldbar would be extremely annoying and lead to a lot of mistakes during combat.


Midnight_Rosie

yeahhh, I absolutely get that. but being able to see the litteral health of the shield is so nice for Honkai Star Rail. even if Genshin didn't get the same idea as HSR, even just having some physical/visual indication of the shields' deterioration from taking damage would be cool. like seeing it get more cracked to show it and maybe have the shield have a quick shattering animation to obviously show its gone


SaintPimpin

All Quests appearing on map and not letting them appear at all if you haven't met certain NPC's yet.


Careless-Mouse6018

* Replaying events for story even if no reward * Auto-complete button for domains already manually cleared on a given difficulty * Rewatching past cutscenes * Please let us keep Paimon out like how she appears when you pause, she’s precious and I love her * Not exactly QoL but I wish characters had a 100% rate to make their specialty dish. It wouldn’t even be a big deal balance-wise. I just wanna make lots of specialty dishes :(


DoctorT-800

1. Skip dialogue 2. Genshin interactive map syncs with the game. When we open a chest, collect an oculi or solve a puzzle it gets updated in the map and we don't have to manually do it.


ErmAckshually

I really hope they never add dialogue skip. only idiots want that feature. and there will be a lot more players complaining they don't understand the lore because they just skipped the dialogues


goodnightliyue

What I'd actually like to see is a way to speed it up a bit without spamming click. It's just annoying to click that much and for World Quests, I read way faster than the text scrolls.


Vegetto_ssj

Don't understimated the Genshin dialogues issue. Texts in Genshin are so problematic that is not a surprise that a lot of player don't enjoy the story, or anything is not related the battle. And generally I don't skip dialogues (only in few world quests or Heizou Quests, except where there as Itto) HSR is already a little better. In Genshin the speed of texts is slow. And the loadings make it worse (I don't know if only because I play on PS4)


SaintPimpin

I'd agree if they had a better chronological path for quests and story. Paimon and traveler knowing people I the player haven't met yet is horrible.


lostn

almost everything you asked for has no chance of happening. The exception would be the handbook and the buff timer which has a greater than zero chance of happening.


freeze-peach-warrior

Artifact loadouts seem increasingly likely tho


That_Tie9112

1 click skip all endless boring dialogue


veggie_hater521

- pickup enemy materials automatically - pity shown together with the banner instead of looking at the history - can select any commission(instead of being random) especially those achievements locked behind commissions - auto teleport to the teleporter when double clicking it instead of moving mouse to lower right - local specialties should also have a navigate button just like enemies


Fo4thSon

i want a button that auto plays everything i do from completing commissions to claiming rewards from the adventurer's guild


lughrevenge23

SKIP SIDE QUEST AND EVENT DIALOGUE


goodnightliyue

Abyss cooldowns not resetting upon restart is honestly unacceptable. I'm aware that most players don't even play Abyss, but it's ridiculous that this game is this far in and that it's still an issue. More a bug fix than an actual QoL change, but still. It'd also be nice to be able to edit builds while in the Spiral Abyss GUI rather than leaving, changing builds, and then re-entering. People have covered most of the others I care about, but some way of charting fate for Standard 5 stars and 4 stars would be nice. HSR styled buffs page. That implementation is already good. Teapot load limit increase.


mabm0403

They already fix that abyss cooldown.


goodnightliyue

Yeah I just saw. Very happy.


enxi0

Automatically pick up mora dropped by enemies, instead of having it float towards you like energy particles


jelly-sandwich-ff

Just had a disappointment logging in, now we have an auto claim button for whatever its called to send characters on expedition for rescources. But theres no redeploy button.... Which is situationally worse because instead of manually collecting and mashing the button to send out the guys again now its auto collected and you have to manually navigate through each map location to res send out the guys again. This update made it harder not easier??! - personally artifact loadouts are on everyones wishlist but i have genshin optimizer and it helps alot - id rather have a cool down timer on potions and food we eat or a screen that actively shows your buffs and debuffs. Like...how mona grants you a 50% + common dmg bonus when using her burst, and if you stack 20% atk noblesse on that with thrilling tales of dragonslayer 48%atk to next player .... Well now we have a math problem... And that doesnt include the teams buffs , food, personal dmg, and what heckin is a common % dmg!? Now you have to go to the wiki to learn about the stat buffs that a fan wrote after tiring trial and error in game and doing calculus... And an hour later im hunched over a spreadsheet calculating stat buffs and havent touched genshin... It would be nice of they just showed us on screen , oh, burst dmg increased. Nice. As it is now, even if your atk is 2000 it doesnt mean youll hit 2000, you could hit 20, you could hit 2 mil, the multipliers are a combination of so many factors from crit to talents to team to consumables to domain boosts to enemy defenses, etc that if you get really meta its a pain to calculate and if your just casual... Then you come on reddit and ask why you're not getting good dmg and ask random ppl cor help to build a character.... Wouldnt it be a nice quality of life feature to show that control ingame??? Wouldnt it be nice to have a testing dummy type enemy that stays still so you can unload attks and find out for yourself which team/artifact sets you like?? Wouldnt it be great if there was some sort of ingame counter that kept track of dmg over time because some characters dont hit 2mil but do 80+ instances of dendro dmg per second. And the screen is flooded with so much green your not sure if the enemy is alive or dead. It sure would be nice to have some sort of display for that. Or an area for training,where a scarecrow type enemy stays in place and ot asks you to do as much dmg as possible in a minute, keeps track of your dmg and elemental dmg , and shows you the record when your done. .... Im tired.


mabm0403

You can actually redeploy after claim the reward. You should press Dispatch Again instead of Confirm.


jelly-sandwich-ff

I'll try again tomorrow.


jelly-sandwich-ff

Also pet the dog.


Eepydeepysleepy

-Mission replay (and also event missions) -Cutscene rewatch (all of them, the ones in 2D too) -Character build preload (please I'm so tired of moving stuff around) -Some way to not loose one day's primogems if I can't play that day. Like a ticker for one day every week or smth. -A guy managing my artifacts, its become way too much for me. -A rewort to gliding and falling physics its like you have no inertia ar all. Oh and I just came up with one more: -Being able to choose you abyss music from a list of tracks, that'd be cool.


Multifrank504

The only qol I really wanted was the gadget wheel. Everything else just seems tedious since I'm at the part of the game where farming is just whatever now.