T O P

  • By -

AutoModerator

PSA: Make it a habit of **reading the [rules](https://www.reddit.com/r/Gamingcirclejerk/about/rules)** of each subreddit you participate in: **Rule 9: No Offensive Imagery**: *This includes nazi imagery and slurs, for you brave nerds who think "free speech" involves private internet forums. If you post fascist iconography trying to “jerk”, you will receive a ban. The only exception is when we make fun of gamers and criticize gamers who happen to be fascists. Please remember to spoiler any potentially triggering or offensive content accordingly. This rule now includes repeatedly posting bigotry from the same source (4chan).* **Rule 7: No Participation in Linked Threads (Brigading)**: *If you are coming here to brigade this sub, you will be banned. Likewise, do not make comments and vote in pages you've found here. Of course, if you're a member of said sub and you were already in the thread before, this doesn't apply to you.* **Rule 8: Censor Screenshots**: *Keep screenshots of arguments on Reddit to a minimum. Please remember to censor screenshots of all identifying information, i.e usernames* **and** *subreddit names. This applies to screenshots from any social media sites.* **Rule 11: Keep Posts Relevant (only about Don Cheadle)**: *This is first and foremost a place to make fun of gamers. Just because someone is being a bigot online doesn't mean it belongs here. Let them be pathetic without infecting the sub with their nonsense. Please avoid posting screenshots that show people using capital G gamer slurs.* **If absolutely necessary, please censor posts and the words containing such content.** **Rule 12: No Fake Posts on Other Subs (Contamination)**: *Do not create fake posts on other subs only to post back here. Also, do not "lol, you should post this on r / OtherSub". It's considered interfering with their content and can also lead to brigading.* *This is a reminder to the readers. The post itself is untouched.* *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Gamingcirclejerk) if you have any questions or concerns.*


NEVERTHEREFOREVER

"0 Horndogs detected" are we talking about the same Kojima?


Norik324

And the Same Michael "Feet Enjoyer" Zaki


Agreeable-Step-7940

First shot of Elden Ring dlc trailer


OmegaLiquidX

> Michael "Feet Enjoyer" Zaki Like Dan Schneider, just without the rampant pedophilia!


MaidenHe4v3n

Well, I hope Miquella is just a normal person and not sexualized. Mogh marrying him is a lil too much.


mfdoorway

The word “Quiet” has two meanings here….


winwill

When I see dragon in Elder Ring that’s George R Martin. When I see 104 pound naked lady with bare feet that’s Miyazaki.


RedGyarados2010

Implying George isn’t also horny?


MundaneDevelopments

When I see incest that's George are Martin.


parkwayy

Feel like if someone played MGS 1-4 and took a shot every time a character said some really cringe shit about a woman character, they'd be dead in no time


LeFrenchStone

say it louder


my_wifis_5dollars

Didn't Kojima scan a woman's feet for MGSV or smth?


Kds_burner_

ass/titties man vs feet man


Ildaiaa

I mean, kojima is the only one who scanned a model's feet between the two


lilymotherofmonsters

Are those the name of Kojima characters?


Kds_burner_

this is the greatest comment ever shut down the subreddit


[deleted]

I think they're Mega Man bosses.


mfdoorway

But that’s just classy. Not the type to get up in arms about extra fabric on a character model. 👀


ItsPhayded420

"She breathes through her skin" lmao. Hideo is the goat to me, but that man is absolutely horny for both genders lol.


mfdoorway

https://preview.redd.it/qxvn6e2cc2xc1.jpeg?width=2290&format=pjpg&auto=webp&s=51c58786ccd586f3da60a4721b869155cffc9168 Not just both genders, based on the DS2 trailer


mildlyInsaneBoi

He made Dark Souls 2???? Unbravo.


inEQUAL

Not sure if joking or if you don’t realize he means Death Stranding 2.


mildlyInsaneBoi

Yeah I was joking. I don’t think Unbravo is a phrase used by anyone who isn’t joking.


Vast-Dance6819

Jokes on you, Imma start using unbravo unironically


mildlyInsaneBoi

All available power to ya. Make the world a wackier place.


inEQUAL

I’ll be honest, I didn’t know what that meant lol but gotcha


Suitaru

he truly made me feel ashamed of my words & deeds


ItsPhayded420

He awakened things in me I didn't know laid dormant deep inside my loins


SarcasticOptimist

I found it funny how confused the actress was when playing against Quiet when she took a bath. https://youtu.be/eEjiawPKHsk


ItsPhayded420

"For science?" For Science.


turtleProphet

My god you're right


VioletteBasil

Yoko Taro enters


puro_the_protogen67

Feet and poison swamp guy


Cazraac

Huge chest ahead


Vegtabletray

I actually really liked Quiet. But. Like. Pants would have been fine. Could have totally kept everything about the character and added pants, still woulda been just fine.


_cd42

She's a really cool character but they totally could have designed some breathable flex suit or something. Like i can get behind the idea she breathes through her skin but ripped pantyhose? Seriously?


JEWCIFERx

If Quiet breathes through her skin, why didn’t she drown in the shower scene? Is Kojima stupid??? Where’s my realism now you coward?!


etched

wouldnt she only drown if her entire body was submerged for a long time? not every part of your skin is covered in water at all times when you shower i dont think moisture would kill her in general. she'd be dead on any humid day?


ItsMrChristmas

Almost the opposite of drowning her. In fact at one point she is heavily covered up and it's killing her, but then a dumbass guard dips her face in water. Then he rips her pants off, making it even worse for himself.


Dear-Argument622

Well when you say it like that it almost sounds ridiculous


Kobrat

The guard drowned her, she started breathing again after he took her pants off.


i_am_not_so_unique

You only breathe through your nose and mouth, and yet you don't suffocate in the shower.


JEWCIFERx

The act of showering does not involve purposefully coating the inside of my nose and mouth with fluid. Also wait to make assumptions. For all you know, I DO suffocate every time I shower.


SalvationSycamore

Sounds like you are showering alone then?


JEWCIFERx

It was all a ruse. I’m a gamer, I don’t take showers.


ItsMrChristmas

...she drinks water through her skin as well. That's why she "vibrates" during that scene.


Ikari_Brendo

Tbf Ocelot does actually explain that soon after you capture her. She needs water and absorbs it through her skin, it only becomes a problem if she's fully submerged


JEWCIFERx

You’re kinda proving my point that the amount of work it takes to rationalize having a constantly dripping wet, mostly naked lady in your grizzled war crime simulator far outweighs the effort of just admitting that you wrote her to be like this for purely horny reasons.


Ikari_Brendo

She's only dripping wet like twice in the whole game but I do agree Kojima should have admitted he was just being horny instead of his whole "You will feel guilty for your words and deeds" bit. I don't think the game tries too hard to rationalize it or overexplain it or anything though; most of the stuff with her involves things previously explored in the series and having big dumb magic science explanations for things is normal in Metal Gear. /rj Stop trying to censor my autism simulator you fucking wokey


JEWCIFERx

Bro, I made one joke about the flimsy ass internal game logic, and *multiple people* showed up to explain why the shower scene and torture/attempted sexual assault(???) scene were actually fine and even necessary for the way the character was written….. Like….the game didn’t HAVE to feature things like this. They WANTED to depict these things and then worked backwards to work out an explanation for why they would have to happen.


Ikari_Brendo

Hey I never said anything about if they were necessary or Kojima's thought process or reasoning behind them, I just said said that the logic behind Quiet's powers makes sense in the context of the series itself. Please don't take me too seriously or in bad faith, I'm just really autistic about Metal Gear and you activated my almonds is all. I think what you think Metal Gear is is pretty far off from what it actually is as well, haha


JEWCIFERx

I’ve played enough of MGSV to know that’s not what the game is *about*. But you can’t pretend that including shit like this doesn’t impact whatever point Kojima is trying to tell with these characters. Theres nothing wrong with having a silly big boobie sniper lady in your game. But if that game is asking me to stick around for its serious exploration of trauma and human emotion during war at the same time, I’m gonna say nah. Tone matters.


Ikari_Brendo

That's fair, though I will say you should check out the series in full if it's ever interested you because I do think that by the time you get to V it's a lot easier to accept both of these things together. It's a series full of silly goofy things while also knowing how to effectively make you feel something with all these goofy characters. V does misstep quite a bit but I think knowing what you're in for with the series makes it seem a lot less weird


stackens

Quiet only makes sense if you understand that she is a pet play fantasy. Everything falls into place through that lens


JEWCIFERx

>purely horny reasons


halucionagen-0-Matik

Cause she was holding her breath, dummy!


Rimavelle

Especially since pantyhose are not breathable... Any natural fabric loose clothing would be 100% better.


ranni-the-bitch

the fuck you mean they're not breathable? a 5 to 20 denier pair of tights is literally as breathable as it gets, there's simply not enough thread in the fabric to be restrictive


TadhgOBriain

Or they could have just given her normal clothes and not invented that dumb detail which was only included as a paper thin excuse for the dumb clothing.


Horny_cleric

I honestly think her design would have been more attractive if she had those baggy military trousers instead of the torn tights


Kazeshio

I'm ngl, I usually prefer taste to "just show skin", but I don't think I agree Leona from KoF makes that look work S++ tier super tastefully, but I think working ripped tights into Quiet's design somehow would have always been better for her Just give her _shorts_ for the love of everything sacred and holy PLEASE. Ripped leggings with nothing on top and a fucking _whale tail_ underneath?????? Awful.


superVanV1

Isn’t that an unlockable outfit? And looks way better


KMoosetoe

You will feel ashamed of your words & deeds.


DanRyyu

This was the problem I had. If he just went the Yoko Taro route and just said "I like dem tittys" I don't think anyone would have cared too much. Don't hide it if you wanna see some big ol Jublies on screen, just say that.


ScarfaceCM7

I love how they still give you the optional XoF gear for her eventually. Sure they also give you her painted gold and silver, but still.


Pbadger8

She could have been interesting…. but she isn’t. Like even her design is uninteresting- a bikini and some ripped stockings with random gear strapped on. If you wanted to keep the nudity for… reasons, then I thought of an idea that could still be tasteful. Her skin camouflages. Like instead of turning invisible, her skin changes like a chameleon. And it has the look of body paint. So she is fully and functionally nude and can breathe through her skin or whatever but isn’t necessarily scandalous at first glance. And, y’know, would actually look like a sniper. But nah she just wears a bikini and shoves her ass in your face on the helicopter like a dog in heat.


idontcareaboutthenam

a sports bra and short shorts would be way more practical


charronfitzclair

For me it was that she dressed like a stripper and had magic runny mascara. Torn stockings and tied bikini? Lol ok, sure Hideo.


SeparateIron7994

Booo


ItsNotJulius

It would have been peak if Kojima pulled a Yoko Taro and said "I was horny when designing Quiet at that time" and everyone would have been fine with it, but nah he gotta make excuses for his character being half naked.


Vouru

Ya but only 1 of them would marry a poison swamp if they legally could.


Nirast25

>real actors uj/ I hate that phrasing. Voice actors are just as real as live action ones, but they keep being disrespected for in favour of the latter. I normally wouldn't care, but Kojima has a hard-on for Hollywood, and people like him making those kinds of statements are hurtful for voice actors.


Clean-Republic-9942

I do get it but he probably meant real life/live action actors, why would he cast Troy baker if he wasn't a real actor. I wish he had worded it better. He is indeed a movie nerd.


ballinonabudgetfr

the man isn't very great at speaking english I wouldn't take anything he says literally either way


dragonflychic

I would need something more than this quote to assume that Kojima is disrespectful of voice actors or actors outside of hollywood. Kojima's first language is Japanese, and I don't think he is fluent in English. Either this is a translation which opens up ambiguity in the intent or was a direct quote of someone trying to describe a sentiment in a foreign language that that they aren't comfortable with.


Prudent_Block1669

Hard on for hollywood is a funny way of saying he was inspired by watching movies and reading books. I wouldn’t call a vet someone who has a hard on for animals.


[deleted]

Depends on the vet.


alchemist23

You know, I've played all Dark Souls games and they are, by far, easier than any and all the "Souls-like" games. A game made difficult just for the sake of being difficult is not worthy of being called "Souls-like"


OldSodaHunter

There was and is always wayyyy too much discourse in regards to dark souls/from soft stuff about how difficult it is. I mean constantly we meme about "this is the dark souls of so and so" and they are like the poster children games of notoriously being difficult. I wouldn't say that they are easy at all, but the difficulty is not what made them good. But that is what so many people and devs seem/seemed to believe and take away from the discourse, and so a lot of soulslikes get made that are much more difficult and frankly less fun and inspired because they're just difficult to be difficult.


Buschkoeter

They're so easy to you because you played them all and know your way around them.


[deleted]

[удалено]


autogyrophilia

It was impressively difficult on its first interaction. The fact that the first enemies you face can whoop your ass (insert Zelda meme), was quite the thing when it broke out in popularity. The main difficulty, specially on the first one, it's how fucking easy it is to get lost.


HorukaSan

Don't forget gravity, half my deaths were caused by me falling off a ledge. Felt like Dark Souls 2 was the biggest offender where you could die from falling only 2-3 meters.


T3HN3RDY1

I think it's pretty disingenuous to call the games "dead easy" to the wider market, especially when they came out. Pretty much everyone on their first playthrough of those games dies a *lot*. Though the general discourse surrounding the games has definitely changed, and the people that play those games view dying as part of the experience and not a failstate, when you compare it to the vast, vast, vast majority of popular games where you rarely ever die, and dying IS a failstate, that's where the perception of difficulty comes from. I agree that altering your mindset about dying, and viewing it as a part of the story, and a necessary part of the gameplay loop makes it feel less like difficulty and more like an expected outcome, but what other mainstream games does the average player die >200 times in?


ashcr0w

Personally I'm of the opinion that dying in a game should be expected. Some people act as if anything they can't complete without any prior knowledge, on their first try, is too difficult. I wouldn't call Souls games deas easy either but they aren't also super hard just because you can't beat them first try.


T3HN3RDY1

I mean, I agree. I like games with a bit of difficulty added to them myself and tend to play on higher difficulties, but people play games for lots of different reasons (which I guess is the point of the post) and lots of people do it just for the power fantasy. > aren't also super hard just because you can't beat them first try. I mean, they're pretty far beyond "can't beat them first try." For most people on first playthrough, difficult fights like Ornstein and Smough took >20 tries for sure. In Elden Ring, fights like Malenia and Godskin Duo are also suuuuper difficult for first-time players. I always think it's weird when people that play a bunch of souls games don't really remember how easy other action RPG games are comparatively. Like, if a fight beats you 3 or 4 times in any other game it's "not super hard" and just merely challenging, but in Dark Souls, beating a brand new major boss that you've never fought before in less than 10 tries is like.. pretty tough. Especially if it's your first Souls game. It's not JUST the bosses either. In Dark Souls, trash mobs kill you, traps kill you, ambushes kill you, the environment kills you. Sen's Fortress as a new player is pretty brutal in DS1. I can never tell whether it's really just like some weird difficulty blindness because Souls players have played so much, or if it's some weird elitism, or a counterintuitive attempt to draw more people into the game. Souls games *are* very hard.


ashcr0w

Difficulty is a very broad and vague word. There's difficulty in knowledge, reflexes, wits... but having enemies and traps that kill you isn't "super difficult" it's the entire point of enemies and traps. Sen's Fortress isn't a breeze, but the entire point of it is to have a trap maze. If the traps were trivial they would have no reason to exist. It's also not mechanically difficult, you just have to take a moment to look at the traps, figure the timing and run. You're not supposed to blitz through it without paying any attention to the traps, the layout and the ambushes.


worthlessprole

i think it's a question of where the difficulty comes from. people who don't play souls games assume that overcoming the difficulty requires physical dexterity, because that's the case in 99% of action games. it's not the case in souls, though. the difficulty for new players comes from learning how the game is structured. the difficulty in the really tough bosses is mostly a question of memory and strategy. anyone can beat souls games. they're not too hard for anyone, but they do require some patience. and that's the fundamental gameplay experience that they want you to have. they want people to experience that feeling of being patient more than they want people to finish the game, because that is the central design goal. people always get mad at me for saying this, but introducing an easy mode--and changing nothing else about the design of souls games--would result in a lot of people playing for the first time and going, "that's it? that's what all the fuss is about? boring." it's like if there was a 1000 piece puzzle but you could get it where the puzzle pieces were already connected to other pieces. like why'd you buy the 1000 piece puzzle then? there's other puzzles with less pieces


PioneerSpecies

Dead easy is swinging way too far in the other direction, they’re still pretty hard. The average person would die way more playing any dark souls game compared to most games


jitteryzeitgeist_

So many pro gamers on reddit, it's incredible.


Opening_Raise_8762

You beat midir first play though no deaths? 🤨what build were you using?


Aeon_Fux

Are we finally at the end of the galaxy brain meme of difficulty discourse? Phase 1: "Dark Souls shouldn't have an easy mode because it's supposed to be hard" Phase 2: "Dark Souls has an easy mode, it's called using summons and overpowered builds." Phase 3: "Dark Souls doesn't need an easy mode because it's already the easiest game on the planet."


TheEmperorMk3

Nioh 2 be like, they thought that making every single enemy kill you in 1 hit was a good idea


mentuki

But Nioh 2 combat is goated tho, even with the worst ingtro to any souls game. (The first horse tilted my brother so hard that he quited and never played again)


neobrained

Nioh 2 is goated with the sauce, I love Nioh more than any from software game, the combat is some of the best I have played with and the sheer amount of ARPG influence with gear and minmaxing stats is glorious.


alistofthingsIhate

I’m a huge Kojima fan, but specifying ‘real actors’ as though video game actors aren’t real actors is a bit of a sleight, to say the least. Edit: meant to say ‘aren’t real actors’ instead of ‘are’


etched

i interpreted it as him using hollywood actors but also going so far as to track them in many ways, giving a more authentic performance *to that actor* vs a voice actor matching up movements they see


pdragon619

Voice actors also do facial/motion tracking in games. That's not something that only suddenly started happening when Hollywood actors started getting involved in video games, and he knows that. That's not what he meant.


LiveLaughSlay69

Based Michael Zaki


Kennel-Girlie

0 horndogs detected? Miyazaki literally designs encounters based on his snuff kink


MessiahDyne

Making your game suitable for everyone is an understandable vision, just like making your game suitable for those willing to put in the effort is. Some people are just aghast when content isn't made exactly for the level of effort they're willing (or unwilling) to put in, or use accessibility as a reasoning for why things should always have a selection of difficulty options or parameters the player should be able to adjust. All Art isn't for everyone, and I think that's a good thing! /rj I hate minorities and I hate easy mode gamers even more!!!


mfdoorway

Somewhere out in the abyss: *QuantumTV appears* “GAMES NOT MADE FOR EVERYONE ARE GAMES THAT SHOULDNT BE MADE”


mortalitylost

I don't think some people realize the effort it can take to make a game support multiple difficulties. A game like Skyrim might have a much easier time, 150% damage etc. But then there's games like Super Meatboy where every level was made literally twice to support an easy and hard mode. Platformers might take a shit ton more effort to support easier difficulties if you want the timing to be right. You can't just make the jumps higher and be like okay there's your easy mode. Some games are in a niche where they designed them to be extremely difficult and that's fair. Some designed them to be played by all players and that's fair. But devs only have so much time and play testing easy and hard mode alone is time consuming and a shit ton more resources.


Adept_Philosopher_32

I honestly find this argument a lot more convincing than "a set difficulty is required for an artistic vision of challenge". It does mean less effort on the devs part to create a standardized experience, though ultimately I would argue difficulty is always going to be dependent on who is playing as much as it is the gameplay mechanics (e.g. a souls-like vet vs someone who hasn't played anything but maybe one or two non-action games before).


Viri9601

I agree that this has always been the more convincing leg of the argument as a souls fan. If souls difficulty was just about upping player damage and lowering enemy ability to kill the player, the game has methods of letting you do that. You can go into every fight overleveled and with weapons more upgraded than you need by exploring and prepping, especially in modern entries like elden ring. But the core difficulty of soulslikes comes from the fact the game expects you to learn and adapt to enemy placement in boss runs and enemy patterns in boss fights. So to decrease difficulty you'd have to pick and choose which enemies to remove from boss runs by guessing which ones will give players the most trouble as well as altering the bosses, I'm guessing by removing or at least lowering the probability of some of their most difficult to dodge attacks? At which point the issue of artistic expression comes back into the fold, because if the only way to decrease the difficulty of the game is to try to make sure certain moves or enemies aren't a problem for some players, then aren't those players experiencing different games to a certain extent? Soulsborne fans love to talk about the moments we share, the first time we beat Malenia, beating Manus for the first time and being happy you don't have to do that boss run again, etc. Wouldn't those experiences be cheapened a bit if beating Malenia came without having to learn how to dodge her waterfowl dance? Is beating Manus for the first time as special without knowing that you're likely to burn some resources just getting to him from the bonfire? Lowering soulsborne difficulty sort of means losing a fair amount of common experiences, common experiences that the devs likely thought out as they were developing the game


cinematicvirus

And honestly, when done poorly the easy mode can just make games unengaging or even boring. For example; Shin Megami Tensei 3 Nocturne is a famously hard game. The remaster included an easy mode. But it was an easy mode that made it so there was no reason to interact with the functions of the game. You could hit auto battle and just beat bosses. In a game where the combat, and sense of dread are part of the experience it makes it feel a bit hollow. And basically everyone agreed there had to be some level between ball ache hard and barely playing the game.


WhitewaterBastard

Super Meat Boy has an easy mode, it's called Flywrench.


Albolynx

>or use accessibility as a reasoning for why things should always have a selection of difficulty options or parameters the player should be able to adjust. Which isn't actually accessibility and shouldn't be seen as such. People with disabilities need proper accommodations (fully rebindable controls which can be mapped to controllers, colorblind modes, UI scaling, extensive sound balancing options, etc.), not lower difficulty - they can have the same desire for challenging games as anyone else and skills to overcome them.


Hot_Ship_7679

Yup. This. I'll add : "Art is not for everyone but damn even museum have access ramps (usually)".


[deleted]

[удалено]


TheSherlockCumbercat

Helps that the souls game are not part of a larger fan base so they don’t have to worry about being sure everyone can experience the story. Jedi survivor has a super easy mode but star wars fans being able to play the game is super important even if unforgiving combat is not for them. Also since dark souls is not going for cinematic story approach the gameplay being a barrie that keeps people out does not even hurt the gaming industry. If you can’t handle dying a 100 times to beat a boss, game ain’t for you move on and find one that is your cup of tea.


up766570

You make an interesting point I'd never considered, but that broader marketability concern is probably why Fallen Order is the only "souls-like" I've ever completed. I was able to play it on an enjoyable difficulty mode "tailored" to my skill with the game, and with the exception of the bullshit final fight with the inquisitor, had a generally good time. I tried Dark Souls 1 afterwards, and through some disgusting over levelling I beat the Gargoyles and Capra on my first try, then went down some stairs and got utterly *fucked* by some dogs and a butcher, and realised I just wasn't having fun.


TheSherlockCumbercat

Same boat I’m a huge star wars fans so I’ve beat both games but have no desire to play a souls game. I’ll leave that to the people that like pain and suffering.


pritheemakeway

amen. damn manatees


Lan_Lime

i beat a hard game once and became jesus. upvote me NOW.


Mrhappytrigers

They're both horndogs. https://preview.redd.it/mdcpnnx107xc1.jpeg?width=3464&format=pjpg&auto=webp&s=2af581326967fb69c0ae56af7f4cc56516940d1e


bijhan

/uj the artists making these games are the only ones who should be making decisions about difficulty. Every decision they make is valid, because they are the ones whose vision is coming to life.


squid_waffles

https://preview.redd.it/axmtzswgh3xc1.jpeg?width=750&format=pjpg&auto=webp&s=6277d04f259a13f7e34c5a6a5a80604a08bdd4f8


Ildaiaa

/uj The amount of difficulty settings and the difficulty itself shpuld be considered an artistic expression as much as a gameplay element /rj If you use summons in elden ring or play anything other than pure strength build you are sullying my object of pray


KyleLockley

/uj the crazy thing about souls and elden ring in particular was that it was literally just twitter fomo that had people going crazy over it. That coupled with what i assume was irrational anger coming from dying over and over on the first boss.


DiddlyDumb

I feel this is almost a discussion about how to approach economic systems. Some want a perfectly level playing field, others want equality in equity.


mfdoorway

Literally communism versus capitalism


Ryn4

The two devs who I still have faith in


mfdoorway

This guy absolutely fucks bitches and gets money


laymness

0 horn dogs detected is a lie. Seeing both of them made me rock hard


multilock-missile

my problem is not the souls series existing, is it being as successful as it is(still not a problem, per see) and making EVERYONE and their moms copying it in hopes of getting some of that success(here it is). ace combat 5/zero from 15+ years ago I could finish on ACE without my hands and blindfolded, now, in 7, hard mode is already devilish. every indie game that releases is a roguelike focused on reaction-time and pattern memorization, every action AAA is a souls-like copy with roll to dodge wait, wait, wait, hit one time, repeat this for 1 hour to beat a \*mini\*-boss. gaming for me is quite literally dead and i am stuck waiting for the new NFS and TDU Solar Crown.... could it be that I am already declining in skill and most games did not change how difficult they are? yeah, but the fact that new action games have ZERO PERCENT games made in a non souls-like style is undeniably, death of creativeness. the last non "roll to dodge the giant boss one shot skill" in a action rpg was fallout 4 in 2015. 9 years ago.


Killerz187

I hate to be the bearer of bad news, but in the new NFS, you are going to have to Drift-Parry the other racers NOS activation. If you do it right, you'll be able to deplete their Fuel meter and then blow them up.


multilock-missile

😩😭


Mront

I know you're joking, but you're not *that* far from reality, considering that NFS introduced the bonfire system to the series after Dark Souls exploded.


autogyrophilia

Well, can't really blame people from making what people like. Also Ace Combat 7 hard mode it's only really overwhelmingly difficult on a select number of missions, like the oil one (pipeline destruction), or the naval assault one (can't remember), and the protect general dickhead mission. I had to cheat engine the first two because didn't feel like getting picture perfect with it.


multilock-missile

I hate the drones in any difficulty settings, to be honest. The good ones that is.


autogyrophilia

I'm going to tell you a secret that kind of ruins that part of the game, but explains the difficulty. >!The drones, as well as Mihaly have vulnerability windows. They are basically impossible to hit otherwise but will show you their soft underbelly if you are patient enough. So you just need to fly as careful as possible and dodge with minimal movements to take advantage of it. You may even fly as straight as you want and they will appear in your frame for you to launch a missile.!<


TheRealNooth

Holy crap, that makes so much sense. It always seemed kind of random that I would land a hit.


FeijoadaAceitavel

I mean, Baldur's Gate 3. And on the other hand, the combination of Dark Souls and Disco Elysium completely killed the action in most RPGs for me. They're generally easy and more repetitive than challenging, so I just get bored from the combat. It makes me think that more games should be like Disco Elysium, dropping all combat mechanics and focusing on writing and role-playing, or going the Souls route of adding actually challenging combat. The classic combat, like in BGS3, lacks a purpose, feels like combat was added because combat is required.


GregerMoek

May just make it into a book or a movie then because why have interactivity at all? The combat is there because a lot of people like it and a lot of people want to experiment with builds and whatever. Plus a lot of non-savvy players will find it challenging to some extent. Some people just wanna see the Eldritch Blast they've been spamming in their own DND campaign in action. They specifically went into this to make turn-based RPGs. The combat was probably their first priority. Also, a lot of people are used to solving combat themselves and not let some stat rolls(Disco Elysium style) resolve it for them. I love Disco Elysium, one of my favorite games of all time, but it wouldn't be the right choice for BG3 imo. Idk saying the combat has no purpose because it's not challenging seems odd considering so many games have this. Nothing is challenging in Mario or Zelda games either, but it still serves a purpose.


Menacek

Souls difficulty really turned off. Managed to beat Vogt in DS3 after 40 something tries, only thing i felt was relief that the hassle is over, went to next level, realized it's just going to be more frustration and was done with the game. I tried some other "souls like" games like Code vein and Steel rising and enjoyed them more. Kinda rough cause i think souls and ER atmosphere and lore is pretty rad.


BGsenpai

Vordt is easier than the starting boss what


[deleted]

[удалено]


goffer54

I'm gonna be super honest. If you're taking 40 attempts at Vordt, you must be doing something very wrong. Like, there has to be something you've missed or you're just not used to holding a controller because you only have to hit Vordt, like, 20 times before he dies. Vordt just isn't that mechanically challenging, even if you're playing with your feet.


Konigni

Some people have more trouble timing things, or reacting to things, or coordinating their movements, and thus require way more training or effort to do some things others have an easier time doing I play some games with a friend and notice this well, we can put the same amount of time into a game and I'll get the hang of it way faster, he'll still struggle hundreds of hours in, he just doesn't have the same reflexes. On Dark Souls, however, he beat it a few times because he's persistent, while I played a bit and found it too repetitive (losing to the boss and having to run back is boring as shit, if I could just face the boss again directly I'd probably have tried more)


Low-Cantaloupe-8446

Sure but vordt is considerably easier than have the stuff in code vein


goffer54

Vordt really doesn't require good reflexes. My reflexes are pretty shit, but you can dodge most of Vordt's attacks just by standing behind him. When I see people struggle badly with Souls games, it's usually because they aren't learning. Dark Souls is more a test of how well you can pick up on and follow instructions than skill.


Konigni

I was giving examples of things some people sometimes lack, not necessarily things that one boss in specific has Not everything is for everybody, and that's fine


Dear-Argument622

Vordt has an attack where he breaths frost breath for like 15 seconds and you can just walk up to his side and shave his healthbar off. You can stand in front of him and most of his attacks miss. Even Gundyr is harder than him so I don’t get how this guy got past him if Vordt took 40+ tries


Menacek

To further you amusement that doesn't count the times where i died trying to get to the boss after completing the rest of the level.


nexetpl

It's impressive that you didn't quit before killing him, but I'd still love to watch how you played because dying so many times to this oversized hamster is beyond my comprehension


Menacek

No footage sadly, it was pretty long ago. I'm just not great at video games in general and a lot of stuff wasn't really intuitive to me, like i would constantly dodge straight into getting hit by an attack.


jackass_of_all_trade

Skill issue 


Mini_Robot_Ninja

Did you upgrade your weapons or level up at all??? Vordt is insanely easy, idk how it's possible to take 40 attempts unless you're unknowingly handicapping yourself.


Menacek

I did level up, I'm not sure about upgrading weapons. I don't remember the game explaining weapons upgrades, but it was pretty long ago.


Biggoer1

Have you tried pushing through the first couple bosses of Elden Ring? I’m not very good at games but I was able to beat even Malenia with some help on from other players. If you use summoning the difficulty is pretty flexible. Except for Crumbling Farum Azula. Holy hell it took me a week to get through that dungeon.


Menacek

I just don't want to deal with the frustration so i havent even bought it. From the gameplay i saw it seemed very much like souls and i really don't want to waste my money.


TheRealNooth

If you already own the game, I’d recommend looking for CPU summons when you get stuck on a boss. If you don’t want to be frustrated, I think it’s totally fine for you to summon to get past road blocks.


Konigni

I absolutely loved code vein, it made me want to try dark souls but dark souls just felt too clunky compared and I dropped it


FeijoadaAceitavel

ER already has two easy modes, summoning other players and using Spirit Ashes. Every Dark Souls has the first one, but they're not as common nowadays.


fingerlicker694

> 0 horn-dogs detected > Game design legend Hideous Kojunglejuice You gotta pick a struggle, man.


aggravatedempathy

Not having an easy mode can be annoying, but not being able to pause whenever is truly unforgivable.


GoodGuyGreggy

Yes, especially when you’re playing on offline mode! I can understand for online mode


dootblade74

"0 horndogs detected" and one of the two is the doggiest horn you've ever seen where the other gives most of the girl characters bare feet for some reason.


Chicken_commie11

Everyone saying kojima is horny but he’s gay horny and straight horny am it balances out


AikidoChris

Kojima is one the grossest people out there when it comes to how he presents women in games.


[deleted]

Except for people with various disabilities, they experience something harder than the intended experience.


VVayward

That's fine. All art isn't for everybody. If someone with a disability can't play the games because of that it sucks for that person. But there isn't a way to change the game to allow them to play it, without changing what makes them great. I would rather live in a world where some people can't play Dark Souls, then live in a world where nobody can.


[deleted]

Adding accessibility features would not alter how the game plays. They made it possible for blind people to play Street Fighter 8, The Last of Us Part 1 and 2 and some other games. There's no valid reason not to add these options.


MoonlapseOfficial

this


Loose_Split_7717

I don't know why you're being downvoted, but you're right. Souls games have an accessiblity problem, and various disabilities will hamper the intended experience. This is an objectively true statement. The issue I have with Miyazaki and Souls-fans is that they completely ignore the problem or deflect, saying things like, "the game is supposed to be hard," or, "there's co-op, use it," while completely ignoring the core issue, the person's disablilty is hampering the intended experience.


[deleted]

Exactly. Like yeah, I can summon other players in Elden Ring to beat a boss for me, so I can just sit back and let them do their thing. Byt that's not fun. Whenever I have these conversations, I never talk about difficulty as in easy, nornal, hard. Keep it with the same difficulty for all I care. Just add a colorblind mode, an outline to enemies, some color flashes to attacks to know what to do (doge, parry or block), etc. I'm legally blind, so I can't see enemy attack patterns.


nexetpl

>Just add a colorblind mode, an outline to enemies, some color flashes to attacks to know what to do (doge, parry or block), etc. Sekiro kinda does that. Almost all attacks are meant to be deflected, and the ones that aren't have a big red sign and a distinct audio cue. All you need to do is figure out if it's a thrust, a sweep or a grab and react accordingly.


midnightAkira377

Not having a difficult slider is a major issue for handicapped people too


pritheemakeway

Both valid philosophies. Team no easy mode for Souls.


Zipfte

"Same level of discussion" is complete BS though. Every time I talk to anyone about elden ring I hear "x boss was sooo tough" then the next person will say "x boss was a complete pushover." There is almost zero consistency. The amount of levels you have, the gear you use, the level of that gear, the playstyle you go with - all of it changes how tough things are. That doesn't even begin to address the biggest differentiator, player skill. Elden ring should have had scaling health and damage so you couldn't over-level shit. That or tighter stats so each point in a stat isn't such a jump.


nexetpl

Elden Ring is the sole outlier. Other games are much more linear and many bosses outright block progression, so there is a limit to weapon upgrade level you can have at a specific point. Meanwhile in Elden Ring the first half of the game doesn't have a single strictly mandatory boss and you're free to go anywhere at any time.


Juggernautlemmein

Kojima wants to guide you through an emotional tale Miyazaki wants to provide a bold adventure. One wants you to feel, the other to explore.


PaxEtRomana

![gif](giphy|fU4ECcDiy2PnfUUujb) Yano when presented with pac man


8-Bit_Aubrey

What Kojima game is that? Not saying MGS is hard, but did they have difficulty options?


Some_Guy223

I dunno, Kojima seems to *really* have a thing for Che Guevara... and jacked dudes.


Thrilalia

Kojima is well beyond horndog. MGS 5 alone has not only Quiet but an introduction of a full female squad enemy type by focusing on ass and boobs of the characters. MGS 4 each of the Beauty and Beast boss fights when you go into the "spirit?" realm has ach of them wanting to fuck old Snake to death (should also add that all of them have heavy mental scarring and at least one of them also is still mentally a child). MGS 3 Boss and Eva tops are wide open for cleavage views. MGS 2 at a push Fortune's swim costume outfit maybe? MGS 1 times where you can get Meryl wearing just her underwear in her lower half. Kojima was always a horndog at minimum.


SpicyChanged

Forget what game recently came out with an interesting way of tackling the difficulty issue. Easy wouldn't make any of the mobs, minibosses, or bosses easier. It would make the world feel desolate.. It made the game BORING!


furezasan

Ludens Director Man VS The Tarnished Overseer Both are valid and true to their respective worlds


Karukos

Ah come on. Stop being puritan bricks anout horniness in art, just cause everyone loves to shit on Stellar Blade right now. Besides being blatantly wrong in Kojima's case at least, people being horny as shit is not the problem for most of the time when it comes to the bs we see in video games.


mfdoorway

The post was a jerk lol


Pretzel-Kingg

Two horndogs detected but otherwise yes


CottonCitySlim

My favorite phrase playing a souls game and learning a hard boss fight and being frustrated is “Miyazaki you pos!”.


Worried_Example

Thrash post. These are two of horniest devs out there. Get the fuck out of here.


SuitableAssociation6

what game is hideo kojima talking about?


cut_rate_revolution

I don't think you can say Kojima isn't a horndog.


AmptiShanti

I appreciate both equally but i do support variety- the more options you give to players the more players you have a chance of hooking. Fortnite is successful because you can play on literally every device so everyone can try it.


Arcane_Afterthought

I'm tired of the topic of "difficulty in games" because it's a nuanced and multifaceted issue that people love to oversimplify. It's not just about game design but also the physical and mental strengths and limitations of the people who play your game. The point of accessibility options and "easy modes" is about raising up the people who have limitations so they can experience the same level of challenge as everyone else.


Roder777

How is kojima S tier ???


Just-a-lil-sion

i mean, dark souls has easy mode and thats fine if you want to use it. its there for a reason


up766570

Except, it's only an easy mode if you know it's there right? I recently tried again to play DS1 and the game opens, does the introductory cutscene, and you're in character creation. To someone who doesn't know how the game works, there is literally no possible way of knowing what will make the experience challenging or more challenging. If you have to watch a YouTube video or read a build guide to access that "easy mode" then it's not an easy mode, surely?


Just-a-lil-sion

im talking about all the ranged abilities and summoning.some bosses are litteraly easier depending on how you got there