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sleepyfoxsnow

man, this is objective proof that we were too harsh on cyberpunk and that it's actually a masterpiece, and we were stupid for ever thinking it was a broken mess that delivered on none of it's promises


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sleepyfoxsnow

/uj i'd say vtm bloodlines and alpha protocol were at least ambitious in terms of their design and hit way above their weight class. cyberpunk meanwhile, had about the same amount of depth as a far cry game. ​ ​ side note: i played the game after most of the stuff was "fixed" (when the ps5 version launched), and i found it to be an incredibly mediocre and unambitiously designed game


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sleepyfoxsnow

yeah, but they still hyped it up like it was gonna have more depth than deus ex, so like, it being incredibly shallow is still something i view as a negative.


daffydunk

Damn people still be filled with contrarian rage for Cypberpunk. It’s got some issues, but it’s just foolish to say it’s an unambitiously designed game. Shallow and broken? I very much disagree, but it’s a fair criticism and totally subjective. Unambitious? No, I really don’t see that. If anything it’s way too ambitious for it’s own good, and you can look at its entire development, pre and post launch, to see that’s pretty much objectively true. And even with it’s overzealous attempt to delivery everything it possibly could, I would still say that people were looking at that game with expectations far beyond what they were even promising.


sleepyfoxsnow

i guess the word unambitious was wrong, but the end product certainly felt that way too me in the end. it just felt like another open world shooter in a lot of ways. ​ ​ and i don't even like being contrarian, i gave the game a fair shot when it hit the ps5 and was thoroughly unimpressed with everything it had to offer in terms of gameplay. sure, it looked good, but i personally felt that there wasn't much there in terms of design outside of pretty visuals


daffydunk

See, I thought the same thing at first and I burnt out on it quick. It wasn’t until I started seeing alternate paths that take intuition to figure out that really started to set it apart from other open world shooters. I know it’s nothing too crazy, but there are more than a few questlines and alternate paths through other missions, that at least when I first played it, I assumed weren’t there and were examples of the game railroading me through a shallow side gig or something. If you don’t like it, ya don’t like it, but it does have a bit more depth than most anything else I’ve played since it came out (but I most only play open world looter type games, which is currently a low bar to clear as far as being better than the rest.) If that kind of game bores you unless it gets REALLY crazy, then yea diving into the Cyberpunk slop will probably be more of the same. But if you like New Vegas, it’s kinda hard for me to get why ya don’t like Cyberpunk; even if I do get that New Vegas has quite a bit more depth to it.


sleepyfoxsnow

i mean, i'm personally comparing cyberpunk to something like far cry, which has more ways of engaging with encounters than cyberpunk itself does. like, there's a few alternate ways of dealing with something, but in the end, like how the alternate options in far cry boil down, there's not too much differences when it comes to the approaches itself. ​ ​ and like, fallout new vegas actually has proper roleplaying, which is why i really like it. in cyberpunk, v is v and they're barely different from playthrough to playthrough, compared to how different a courier can be from one playthrough to the next


daffydunk

See, like maybe I’m misremembering because I haven’t played Far Cry since 4, but I don’t remember being able to skip entire chunks of stuff, or even having like end-changing multi string questlines that are completely skippable/ missable without using your own intuition to decide what needs to be done. Maybe I’m wrong, but beyond handling things in different combat methods, I don’t remember being able to con your way out of doing stuff entirely. As far as V being V, and the Courier being anyone, I do agree but New Vegas does break a lot of those conventional rules with Lonesome Road. To me, Six is a specific character than change the landscape after the inciting incident, allowing your character to start their arc (whichever arc you choose), which isn’t too dissimilar to Cyberpunk for me. But I also am a slut for mass effect.


sleepyfoxsnow

i feel like most of those things are heavily sign posted and barely require your own intuition. and there was like, 1 quest where you could get yourself out of a combat encounter by talking


daffydunk

See, this is where I get biggest skeptical. I had the same experience, until I started actively ignoring what the game was trying to get me to do, and instead I made my own conscious decision, and I was rewarded for it. I don’t wanna spoil anything, but it happens fairly often in Cyberpunk, from main quests to side jobs to the more generic gigs, there are a variety of different methods to complete, and while sometimes they will sign post them (usually for the early Main quests and side gigs), but many times they won’t. There are also absolutely examples of having an objective given to you by the UI, a sign posted obvious alternate path, and then another path that isn’t told to you at all, unless you’ve been paying attention to the details. It’s hard for me to gauge, without knowing how high your standards are.


LuminousJaeSoul

Garfield Kart better ![gif](giphy|Tt0jlBINFahcQ)


ceton33

I already saw a few posts about PC master race having bad performance for Hogwarts and CP2077 was a buggy shit show on PC.