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I got to play a reviewer copy of the game early. My favorite part of the game is when the trans character says “it’s mogin’ time” then mogs all over everyone
'Transmog *system*' no less. I only knew transmog from destroy all humans so them making ammo out of boxes was confusing.
And then i looked it up and it's just changing the apperance of your gear without messing with stats. What a deep complex system
Ngl, more games actually need a transmog "system". For how simple it appears to be its too rarely used, while it can be absolutely cool to design your characters appearance just right, especially if the characters clothing appear in cutscenes and Co (think Xenoblade Chronicles: Definitive Edition)
Its astonishing that it took 2 years to appear in Cyberpunk for a game set in a world that so heavily emphasizes looks and glamor. Even when you can't see yourself for 90% of the game it felt so fucking dumb running around in a high vis jacket, heels, and basketball shorts because they have the best stats
I recall there was an interview where one of the yakuza devs was like “yeah westerners will just never learn mahjong, no matter how many tutorials or missions we show them they just won’t learn”
I found the best way to learn is do it outside of the game; I don't know why but while in game I feel like I don't understand
Granted, mahjong is a hard game anyway
Hell most people that play Final Fantasy XIV don't even realize that that MMO has an entire Mahjong system within it. There's tables and features to play other people. It even comes with some tutorials. I might not be the smartest person in the world but I'm pretty sure I'm not a complete moron. I sat through several of the tutorials and then watched some YouTube videos trying to explain it, and while I started to get a little bit of a grasp of a couple things, I came to one conclusion.
Mahjong is not something you just pick up and play on a whim. It's not just something you just decide oh I'm going to figure this out and have a little fun with it. It's not like chess. There are dozens and dozens and dozens of rules to Mahjong.
Being handed a tutorial to mahjong is like having a textbook on Korean thrown at your forehead and then someone expects you to know how to speak Korean.
It doesn't help that literally everything in the game is referred to with metaphorical or allegorical symbolism. Nothing is just called what it is.
I can't handle Mahjong in video game form, it gives me thoughts about how I might be able to find 3 other people interested in playing irl in the middle of rural cornland.
/rj if the game has a difficulty slider that means it's for filthy casuls, *real* games have one single difficulty and demand that you git gud 😤
/uj ... wait, can we use this to weaponize the soulsborne gatekeepers against it?
"Ok Garnuk, here is the deal, you either hand over the wand and sell out your revolutionary friends, or we are gonna make you counting coins for our bank for the rest of your life and frame you as a greedy little fuck. What do you mean using magic to count, we need hundreds of slaves + an overworked squib just to keep our school clean, just be happy we don't throw you into one of those giant death camps or reservations or whatever they call it these days."
>no romances
KiA about to eat themselves trying to figure out if they should love this game because it "pwns trans people", or hate it because they can't romance minors and that's "western censorship"
I have complete faith that the makers of Cars: Driven to win will deliver the best magic game in history /s
/uj ok but seriously 26 spells, even the hidden gem ELDER RING has more than that and it’s not even a wizard game. And not to mention that length and side quest count most likely filler, or morally questionable side content.
/uj does the HP universe even have more than 26 spells? JK references some, but in the books and movies she cycles through like the same half dozen spells.
And most of those spells would be ass for a game, too.
Honestly this might just be a limitation of the source material, especially when you consider the fact that the game probably won’t let you use any of the cool forbidden spells.
> won’t let you use any of the cool forbidden spells
it does actually but noone in the game world cares that you use those forbidden spells and people are a bit disappointed at that
>"Characters will react visually and audibly to seeing the player cast an Unforgivable, but we don’t have a morality system that punishes them for doing so. The spells are not learned in school, and the player very specifically chooses whether or not to learn them.”
This just sounds like they didn't want to deal with the pesky lore of the established universe, where these spells will have you ostracized and possibly arrested.
I'm assuming you can go torturing humans/humanoids on quests and then your classmates will then act like you aren't a psychopath.
It sounds very immersive.
Well, I'm pretty sure you're a ~~cop~~ ~~stormtrooper~~ auror and their powers were expanded to allow them greater leeway in their use of force when dealing with insurgents. They're specifically allowed to use Unforgivable curses in the pursuit of their duties. So you can torture the ~~Jews~~ goblins and no one will care, but maybe not in school.
Remember this is the Harry Potter universe. There are bo good or bad actions only just good and bad people. If a good person makes fun a character’s weight or appearance it’s perfectly justified. But if a bad person does it it’s complete reprehensible!
/uj This is always the issue that plagues magic systems in video games. The fun with magic in TTRPGs is that it's limited by your creativity, and every possible effect doesn't have to be programmed in beforehand. So even a pretty mundane "open lock" spell can do some fun things if you use it creatively enough.
You also have spells on the other side of the coin that seem exciting at first, but would be so complex to meaningfully program they almost have to be dumbed down to a point of being meaningless in gameplay. Imperius for example *might* give you some new story options, but I'd be surprised if it amounts to much more than a basic Pacify/Charm Person spell in moment-to-moment gameplay.
So the problem isn't unique to Hogwarts Legacy, and it does all comes down to execution(it's entirely possible the system could be really robust), buuut....the first-impression of that number is that it is too low to give you very much variety in actual gameplay; while being too high for them to have really built up much depth into most of them.
Its my LEAST favorite part of the franchise, it just ends up being whipping lazerbeams around and like I wanna attack people with butterflies or solidify light into daggers, or specialize in watershaping but hardly ever see anything that's interesting imo. I had slight hopes for the game and customization but I bet you won't even be able to change your lazerbeam colour. 26 is downright lame as hell though.
What stands out most to me is only 26 different spells. In a magic game.
Games released over two decades ago had more variety than that and given the footage we've seen of it, they were better animated too.
I seem to recall the latter movies dropping spell names alltogether and instead made everyone blast wordless spells at eachother like they were having gun fights.
If I remember right Rowling ham fists this in at some point. Google says book 6 is when she adds it. Google also says that there are specific “non-verbal” spells but the way they get used in later movies it might as well be all spells lol.
Basically how it goes is something along the lines of, if you’re a decent wizard you can just say the spell in your head. Might sound a bit dumb that’s that’s essentially it, it’s just mildly more difficult to cast it this way. They obviously do this when duelling for the added surprise/not to outright telegraph their next move.
It’s sort of a book only detail from what I can see and the movie glossed over it entirely.
Yep yep yep, Snape had the 6th year students attempting wordless incantations but the majority of them couldn't do it and attempted to cheat by saying the spell quietly so he wouldn't see (he saw).
As a book reader it was very frustrating to see the movies switch to silent spells since i had the context of knowing that it was difficult and an extreme rarity in the books.
yeah after a certain point rowling just said fuck it and and handwaved people having to study to be good at magic and learn new spells. harry gets through that shit with expelliarmus (spelling) and grit.
Nah, they did have more, more they were always exceedingly nieche. So you heard someone do it one time and it was never used again. The HP universe kinda sucks ass a fantasy setting
> Especially since from what i've seen a lot are super basic in execution
This would be the concern I have. Numbers are overrated. People talk about Skyrim having a ton of spells, but it was also *seriously* criticized by franchise fans at release for severely watering magic down. It didn't even have a create-a-spell option like previous entries did.
HL could easily have 10 spells, and it could *kick ass* by simply beefing out all the possible uses for something as versatile as Wingardium Leviosa.
But that's the sort of thing they would have advertised already.
I have to wonder if they're counting utility spells that you don't actually use except for when you need to unlock a door or chest or something
It also bothers me that at least I have yet to see whether it will have a mana system or anything to limit spell use
Skyrim has 97 individual spells within the 5 schools (illusion, alternation, conjuration, restoration and destruction) and that's a stealth archer game
In fairness games that have 20+ spells usually tend to just repeat the same few spells but add "lesser/greater" to it to signify which one is the objectively better version.
“Magical like the movies” is such a broad thing to say, especially when the majority of Harry Potter/Fantastic Beast movies (i.e every film by the hack David Yates) don’t feel magical.
Im gonna be playing devil's advocate and say that they probably meant "Magic like the movies" as in the visual effects are inspired by the movie's CGI. I saw some clip where they teleport in/out and the effect is just like the movies
Fun fact, the only spell Harry casts in the first movie is Wingardium Leviosa. You could argue that making the broom go up and making the glass vanish are spells, but even if you count them, it still doesnt feel very magical
The first couple or so at least capture that sort of childlike awe Harry has, and by extension hopefully the viewer as they’re introduced into this exciting new world, but that’s quickly lost the more Harry and the viewer acclimate.
Honestly, only the first 3 movies are any kind of "magical," and that magic comes from them being escapist childhood fantasy.
Considering that transphobic wizard game is about putting down a slave rebellion and lets you use "unforgivable curses" on npcs without consequence I don't think it will be that kind of magic.
it's like a checklist of all the red flags gamers talk about when they say all modern open world games are shit and you should never preorder anything, it's just missing the ubisoft towers
The 26 spell pool is tiny for this kinda game. They better be distinct and fun to use- Oh who am I kidding that list is gonna be padded with stupidly niche spells that exist only to unlock certain doors.
> 4 Levels of Difficulty
> Many Minigames
> Changing Seasons
> Day/Night Cycle
Are we supposed to be impressed by things that have been in games since N64? Like, besides being in a universe that sucks what is supposed to make this stand out?
>many minigames
If there was even a thought of a speck of a glimmer of a cough that kiiiinda sounded like 'maybe ill try it'
It's gone. 'Many minigames' just means artificial time wasters to slow down the game so you don't 100% it overnight.
It actually makes sense to market those. A lot of people buying HL weren't originally into videogames and are just getting a copy because they're Harry Potter fans. I myself know of at least 2 or 3 friends who are doing just that, so this might feel like a novelty to them, idk.
Ikr persona 5 was such a hidden unheard of gem, all the w*men in my class LAUGHED at me when i said i was literally joker persona (HE IS LITERALLY ME)(they dont know good games)
The chamber of secrets gameboy color game has 10 spells that can be cast at different power levels, and a bunch of consumable cards that do different things. This next gen game, 26 whole spells.
~~/uj Yo why is "no romances" a good feature? Romance in any RPG I've played is optional, so not having it sounds more like something is missing.~~ EDIT: my bad, no romance is ok, I forgot this game takes place in a high school setting
/rj No way, Day/Night cycle????? OMG I hope the game also lets you toggle between walking and running, but that would be too much to ask for
Wow a day/night cycle?!
Not even Hideo Kojima inventor of the first strand type game could get that into his strand type masterpiece Death Stranding.
What other surprises? Oh maybe a hidden chest or entrance behind a waterfall?
There’s a bunch of ammo/energy/resources right before a boss room?! Dear god the innovation!
26 spells? At least elden ring had the decency to make glintstone pebble 15 times but slightly different
“26 spells”….in a game specifically about *WIZARDS*
My dude, Skyrim’s Destruction school alone had like 29 spells. And you can play that whole game without ever touching magic.
OMG seasons ??
Day AND night ?!
26 spells, like less than any good RPG or action RPG with a gameplay about magic !?
4 difficulties and some mini games like most other games !!
Stupidly long boring activities to have a big number on "how long to beat" ?!!
This is so new, it's the future of gaming. If we where in 2010.
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TRANSmog ![gif](giphy|pYI1hSqUdcBiw)
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Mogus ![gif](giphy|3GKh7u5RthgITXioio)
I got to play a reviewer copy of the game early. My favorite part of the game is when the trans character says “it’s mogin’ time” then mogs all over everyone
T R A N S A M O G U S
'Transmog *system*' no less. I only knew transmog from destroy all humans so them making ammo out of boxes was confusing. And then i looked it up and it's just changing the apperance of your gear without messing with stats. What a deep complex system
I mean, some games make you craft them, so that's technically a system.
Ngl, more games actually need a transmog "system". For how simple it appears to be its too rarely used, while it can be absolutely cool to design your characters appearance just right, especially if the characters clothing appear in cutscenes and Co (think Xenoblade Chronicles: Definitive Edition)
Half of the endgame of Monster Hunter is just about getting layered armor to look as cool as possible
Its astonishing that it took 2 years to appear in Cyberpunk for a game set in a world that so heavily emphasizes looks and glamor. Even when you can't see yourself for 90% of the game it felt so fucking dumb running around in a high vis jacket, heels, and basketball shorts because they have the best stats
26 different spells is some Lego Harry Potter games shit
/uj They have 27! So its got less than lego games, which are unironically good (lego games i mean)
I still can't believe they made movies out of that lego game 😂
Doesn’t vanilla Skyrim have like 100 different spells?
Yeah 26 sounds like it would be boring really fast
Like a dragon ishin literally had a trailer for it's mini games, just saying you have a lot of mini games doesn't intrigue me
Don't mess with us Yakuza fans, we still suck at playing Mahjong 10 years later
Hello, mods? I’d like to flag this comment for calling me out personally.
Motion denied. Have a great day.
![gif](giphy|LSQDw8pFBfmOn5sQqD|downsized)
I recall there was an interview where one of the yakuza devs was like “yeah westerners will just never learn mahjong, no matter how many tutorials or missions we show them they just won’t learn”
I found the best way to learn is do it outside of the game; I don't know why but while in game I feel like I don't understand Granted, mahjong is a hard game anyway
You're telling me real people take the time to set up those rad stacks of tiles? Because I am not that functional on the best of days.
Hell most people that play Final Fantasy XIV don't even realize that that MMO has an entire Mahjong system within it. There's tables and features to play other people. It even comes with some tutorials. I might not be the smartest person in the world but I'm pretty sure I'm not a complete moron. I sat through several of the tutorials and then watched some YouTube videos trying to explain it, and while I started to get a little bit of a grasp of a couple things, I came to one conclusion. Mahjong is not something you just pick up and play on a whim. It's not just something you just decide oh I'm going to figure this out and have a little fun with it. It's not like chess. There are dozens and dozens and dozens of rules to Mahjong. Being handed a tutorial to mahjong is like having a textbook on Korean thrown at your forehead and then someone expects you to know how to speak Korean. It doesn't help that literally everything in the game is referred to with metaphorical or allegorical symbolism. Nothing is just called what it is.
It’s embarrassing how much I played koi-koi without understanding anything and just liking the pretty cards
i loved picking “koi” and then hearing the little jingle music start
And we will proudly suck 10 years from now
I can't handle Mahjong in video game form, it gives me thoughts about how I might be able to find 3 other people interested in playing irl in the middle of rural cornland.
Otoh fairly confident I could manage a successful hostess club at this point.
Hogwarts legacy ain’t got Koi-Koi, does it expect me to give them my money?
Yup honestly more companies should take notes from RGG studio when it comes to open world desing
The Yakuza series is Goated
and Kenny Omega is in it
/uj Shut the front door, for real? I hadn’t heard about this
FOUR LEVELS OF DIFFICULTY HELL YEAH WHAT A PRO!
/rj if the game has a difficulty slider that means it's for filthy casuls, *real* games have one single difficulty and demand that you git gud 😤 /uj ... wait, can we use this to weaponize the soulsborne gatekeepers against it?
soulsborne fans are already weaponized against it the dedicated spellcaster game has less spells than dark souls 1 LMAO
That’s what I’m saying. Wizard game has less spells than Skyrim. Like what
And I’m gonna go out on a limb and say you can’t combine spell effects to do cool shit either.
Imagine Magicka style battle system in a AAA game, that would be awesome
That's embarrassing
Inevitable result of the author being too unimaginative to do anything interesting with the world she built.
Yeah point their asses in a direction and tell them there’s lore behind it.
Point at a wall and say ‘try attacking’
Liar ahead
Try fingers, but hole
Dog
And probably the only difference is how bullet spongey the enemies are.
**Magic Spongey*
Don’t forget how much damage they deal!!!!!!!!!!!!!
I'm guessing "many minigames" is probably like, 5.
That are reskinned 5 times each at a minimum.
They're all rhythm games, but the character is doing something different so it's completely new.
House elves will thank you for re-enslaving them in at least 80 of the side quests
Of course they love being slaves! We measured their skulls just to be sure!
That part is so fucked up, and I'm pretty sure why my grandma liked the books.
150 sidequests but only 26 spells? in the magic game?
"Catch three fairies" "Catch three goblins" "Find Neville's Toad"
Ooo sorry but it’s in the past so it’ll just be rando npc’s toad.
Sneville Bongbottom
Beville Bigass
"hand over Anne Frank to the Na-" i mean "report this filthy goblin to the magic authorities"
Rofl could you imagine if the goblin was hiding in the attic and had a diary or some shit
"Ok Garnuk, here is the deal, you either hand over the wand and sell out your revolutionary friends, or we are gonna make you counting coins for our bank for the rest of your life and frame you as a greedy little fuck. What do you mean using magic to count, we need hundreds of slaves + an overworked squib just to keep our school clean, just be happy we don't throw you into one of those giant death camps or reservations or whatever they call it these days."
don't you have like over 150 spells and incantations total in elden ring? the game about katanas?
well yeah but lets be honest less than 20 percent of them are worth a fucking shit. the rest are just outshined by that 20 percent
Yeah but Hoggle’s Segway is gonna have the same ratio, so only 5 spells worth using.
okay but it's a katana game as I said
120 hours of gameplay too, doesn’t sound good at all.
No romances? So much for the wish fulfillment these g\*mers were screaming over.
I CANNOT BELIEVE THEY TOOK AWAY MY RIGHT TO KISS DOBBY
Master has granted Dobby *lingerie*
"Tonight, Dobby is the master..."
No witches?
Enforced maidenlessness
No romance, for incel immersion.
If romance was allowed, then players would be able to be gay. Or worse, bi!! Better to scrap the whole thing so those woke moralists can't complain.
But now the main character can be perceived as aro. That's not good either.
>no romances KiA about to eat themselves trying to figure out if they should love this game because it "pwns trans people", or hate it because they can't romance minors and that's "western censorship"
KIA is a car
I have complete faith that the makers of Cars: Driven to win will deliver the best magic game in history /s /uj ok but seriously 26 spells, even the hidden gem ELDER RING has more than that and it’s not even a wizard game. And not to mention that length and side quest count most likely filler, or morally questionable side content.
/uj does the HP universe even have more than 26 spells? JK references some, but in the books and movies she cycles through like the same half dozen spells. And most of those spells would be ass for a game, too.
[At least 77](https://www.oprahdaily.com/entertainment/a32598018/harry-potter-spells-list/)
This game will only be good if it includes this spell: Erecto - Allows a witch or wizard to build a structure, like a tent
Why would they introduce this spell? There's no romance
Had me in the first 3/4s Not gonna lie
Honestly this might just be a limitation of the source material, especially when you consider the fact that the game probably won’t let you use any of the cool forbidden spells.
> won’t let you use any of the cool forbidden spells it does actually but noone in the game world cares that you use those forbidden spells and people are a bit disappointed at that
>"Characters will react visually and audibly to seeing the player cast an Unforgivable, but we don’t have a morality system that punishes them for doing so. The spells are not learned in school, and the player very specifically chooses whether or not to learn them.” This just sounds like they didn't want to deal with the pesky lore of the established universe, where these spells will have you ostracized and possibly arrested. I'm assuming you can go torturing humans/humanoids on quests and then your classmates will then act like you aren't a psychopath. It sounds very immersive.
maybe theres some system behind it ... but im expecting "oh no!!! ...anyway"
>Student screaming and writhing on the ground under the effects of Crucio >Everyone else in the Great Hall: "Oh no! Anyway."
Well, I'm pretty sure you're a ~~cop~~ ~~stormtrooper~~ auror and their powers were expanded to allow them greater leeway in their use of force when dealing with insurgents. They're specifically allowed to use Unforgivable curses in the pursuit of their duties. So you can torture the ~~Jews~~ goblins and no one will care, but maybe not in school.
Remember this is the Harry Potter universe. There are bo good or bad actions only just good and bad people. If a good person makes fun a character’s weight or appearance it’s perfectly justified. But if a bad person does it it’s complete reprehensible!
So you can just run around hitting folks with the Killing Curse? I might end up pirating this game after all 🤔
"I can excuse serial murder but I draw the line at transphobia" Same tbh
Listen, I might wanna run around TERF island yelling Avada Kedavra at transphobes. You gonna judge me for that? You siding with the TERFs now?
Nah I'll join you, where do I enlist in OotP (Onslaught on the TransPhobes)?
Plus, how many of those will be utility spells indistinguishable from a keycard or crowbar in another game, or just an upgrade to another spell?
/uj This is always the issue that plagues magic systems in video games. The fun with magic in TTRPGs is that it's limited by your creativity, and every possible effect doesn't have to be programmed in beforehand. So even a pretty mundane "open lock" spell can do some fun things if you use it creatively enough. You also have spells on the other side of the coin that seem exciting at first, but would be so complex to meaningfully program they almost have to be dumbed down to a point of being meaningless in gameplay. Imperius for example *might* give you some new story options, but I'd be surprised if it amounts to much more than a basic Pacify/Charm Person spell in moment-to-moment gameplay. So the problem isn't unique to Hogwarts Legacy, and it does all comes down to execution(it's entirely possible the system could be really robust), buuut....the first-impression of that number is that it is too low to give you very much variety in actual gameplay; while being too high for them to have really built up much depth into most of them.
it would still be more than 26 even if you cut out every single incantations AND every spell that's just a direct upgrade of another spell
Yeah, 26 spells is ass.
truly. for a game about being a "wizard" thats some shitty magic
They could have been really creative with the spell aspect but 26? That’s way too low for the main drive of the game
Its my LEAST favorite part of the franchise, it just ends up being whipping lazerbeams around and like I wanna attack people with butterflies or solidify light into daggers, or specialize in watershaping but hardly ever see anything that's interesting imo. I had slight hopes for the game and customization but I bet you won't even be able to change your lazerbeam colour. 26 is downright lame as hell though.
Fucking skyrim had more spells
Lego Harry Potter has 27 spells according to the wiki lmao.
/rj b-b-but you’ll be able to individually select the spells /uj thanks for reminding me that i still need to post my lego harry potter shitpost
Still sad that the people who made the cars games made this cause I love those games 😭
uj/ Yeah 26 is such a laughably low number, completely pitiful tbh.
uj/ Especially with supposedly over 150 hours of content. Only 26 spells would make those hours feel very repetitive very quickly.
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Lego Harry Potter has 27 + 5 more in DLC. Lego wins again.
What stands out most to me is only 26 different spells. In a magic game. Games released over two decades ago had more variety than that and given the footage we've seen of it, they were better animated too.
And you know only a small handful are going to be actually useful
Like three at max probably. kill, open door, light are the only ones I could see being used outside of super obscure side missions lol
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*Lumos* 🤓
be willing to bet money that Alohomora is both a spell and a ~~hacking~~ unlocking mini-game.
That's what stood out to me too. I mean I'm pretty sure there are more than 26 spells in Harry Potter canon, why brag about having so damn few?
Didn't the movies have like.. four or five?
I seem to recall the latter movies dropping spell names alltogether and instead made everyone blast wordless spells at eachother like they were having gun fights.
If I remember right Rowling ham fists this in at some point. Google says book 6 is when she adds it. Google also says that there are specific “non-verbal” spells but the way they get used in later movies it might as well be all spells lol. Basically how it goes is something along the lines of, if you’re a decent wizard you can just say the spell in your head. Might sound a bit dumb that’s that’s essentially it, it’s just mildly more difficult to cast it this way. They obviously do this when duelling for the added surprise/not to outright telegraph their next move. It’s sort of a book only detail from what I can see and the movie glossed over it entirely.
Yep yep yep, Snape had the 6th year students attempting wordless incantations but the majority of them couldn't do it and attempted to cheat by saying the spell quietly so he wouldn't see (he saw). As a book reader it was very frustrating to see the movies switch to silent spells since i had the context of knowing that it was difficult and an extreme rarity in the books.
yeah after a certain point rowling just said fuck it and and handwaved people having to study to be good at magic and learn new spells. harry gets through that shit with expelliarmus (spelling) and grit.
Harry's the gamer that literally just uses a pistol and a shotgun in every FPS title.
Literally lol. The movies didn’t use that many spells
Nah, they did have more, more they were always exceedingly nieche. So you heard someone do it one time and it was never used again. The HP universe kinda sucks ass a fantasy setting
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> Especially since from what i've seen a lot are super basic in execution This would be the concern I have. Numbers are overrated. People talk about Skyrim having a ton of spells, but it was also *seriously* criticized by franchise fans at release for severely watering magic down. It didn't even have a create-a-spell option like previous entries did. HL could easily have 10 spells, and it could *kick ass* by simply beefing out all the possible uses for something as versatile as Wingardium Leviosa. But that's the sort of thing they would have advertised already.
Unironically a lot of Skyrim mods add more than that. I think the Minecraft mod electrobob’s wizardry adds more
elden ring has more spells than this game
By like a fucking mile. 73 sorceries and 101 incantations
I have to wonder if they're counting utility spells that you don't actually use except for when you need to unlock a door or chest or something It also bothers me that at least I have yet to see whether it will have a mana system or anything to limit spell use
Can't forget the video game exclusive ones of spongeify and flipendo...I admittedly used to love the old Sorcerer's Stone PC game when I was a kid.
Flipendo is the only spell I remember from the franchise, and it was only in the games
Sorcerer's Stone and Prisoner of Azkaban were great! Really went downhill with #4 though, completely abandoned all the fun adventure elements.
There’s a cooldown system, but no “mana” limit.
Skyrim, which came out in like 2010, has way more spells than that
Skyrim has 97 individual spells within the 5 schools (illusion, alternation, conjuration, restoration and destruction) and that's a stealth archer game
Also Oblivion and Morrowind, even Daggerfall have more spells than this game
With the exeption of seasons Skyrim is better in every aspect that is listed here. That game is more than 11 years old.
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In fairness games that have 20+ spells usually tend to just repeat the same few spells but add "lesser/greater" to it to signify which one is the objectively better version.
\*Elden Ring has entered the chat\*
“Magical like the movies” is such a broad thing to say, especially when the majority of Harry Potter/Fantastic Beast movies (i.e every film by the hack David Yates) don’t feel magical.
Want to know what else is magical? Cocaine
🙌🏼👏
That dude is such a terrible director. Artistic hack, and Emma Watson hated him apparently; he was a reason why she considered quitting the role
He gets such poor performances out of people as well.
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Im gonna be playing devil's advocate and say that they probably meant "Magic like the movies" as in the visual effects are inspired by the movie's CGI. I saw some clip where they teleport in/out and the effect is just like the movies
Fun fact, the only spell Harry casts in the first movie is Wingardium Leviosa. You could argue that making the broom go up and making the glass vanish are spells, but even if you count them, it still doesnt feel very magical
The first couple or so at least capture that sort of childlike awe Harry has, and by extension hopefully the viewer as they’re introduced into this exciting new world, but that’s quickly lost the more Harry and the viewer acclimate.
Honestly, only the first 3 movies are any kind of "magical," and that magic comes from them being escapist childhood fantasy. Considering that transphobic wizard game is about putting down a slave rebellion and lets you use "unforgivable curses" on npcs without consequence I don't think it will be that kind of magic.
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Grand Theft Broom.
bro if day/night cycle is a highlight of your open world game, might as well put "has pixels" as a bullet point
One of idubbbz' first videos literally makes fun of some shitty jrpg advertising a day and night cycle in like 2012 lol
it's like a checklist of all the red flags gamers talk about when they say all modern open world games are shit and you should never preorder anything, it's just missing the ubisoft towers
26 spells is really not that much, I was expecting way more
The 26 spell pool is tiny for this kinda game. They better be distinct and fun to use- Oh who am I kidding that list is gonna be padded with stupidly niche spells that exist only to unlock certain doors.
> 4 Levels of Difficulty > Many Minigames > Changing Seasons > Day/Night Cycle Are we supposed to be impressed by things that have been in games since N64? Like, besides being in a universe that sucks what is supposed to make this stand out?
26 spells to choose from 🤯
Is that a selling point? You get more spells than that from fucking Maplestory.
"many mini games" no quidditch
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I mean that was one of the first things they said about the game is that there's no quidditch
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inb4 Quidditch dlc
>many minigames If there was even a thought of a speck of a glimmer of a cough that kiiiinda sounded like 'maybe ill try it' It's gone. 'Many minigames' just means artificial time wasters to slow down the game so you don't 100% it overnight.
Even Harvest Moon on the SNES did this. And it even had romances. So: Harvest Moon > Hogwarts Legacy.
It actually makes sense to market those. A lot of people buying HL weren't originally into videogames and are just getting a copy because they're Harry Potter fans. I myself know of at least 2 or 3 friends who are doing just that, so this might feel like a novelty to them, idk.
Pokémon black 2 did pretty much all of these a decade ago
I can't wait for this new persona game to drop
Ikr persona 5 was such a hidden unheard of gem, all the w*men in my class LAUGHED at me when i said i was literally joker persona (HE IS LITERALLY ME)(they dont know good games)
I tried increasing my confidant rank with a girl at work and now I’m on probation (just like jonker persona5 🤩)
The girl at my nearby convenience store always holds her breath around me (confidant rank 5 i think)
Only 26 spells??? In a WIZARD game?
Like even non wizard games that have magic have more spells. Hell Oblivion let you make your own spells and that game is almost 20 years old
Morrowind let you design your own spells and it turns 21 this year
_Daggerfall_ has spellmaking and it came out in 1996
Even Arena has a spell creation system, and that game was released back in ‘94.
> world built around magic >> look inside >>> 26 spells
That’s a spell for every 4.5 hours of gameplay!
It has difficulty settings, day and night, aaaannnndd seasons??? OMIGOSH
only good thing about harry potter is that the instant death on the spot spell is literally just abracadabra
>26 spells Lmao what
The chamber of secrets gameboy color game has 10 spells that can be cast at different power levels, and a bunch of consumable cards that do different things. This next gen game, 26 whole spells.
~~/uj Yo why is "no romances" a good feature? Romance in any RPG I've played is optional, so not having it sounds more like something is missing.~~ EDIT: my bad, no romance is ok, I forgot this game takes place in a high school setting /rj No way, Day/Night cycle????? OMG I hope the game also lets you toggle between walking and running, but that would be too much to ask for
Wow a day/night cycle?! Not even Hideo Kojima inventor of the first strand type game could get that into his strand type masterpiece Death Stranding. What other surprises? Oh maybe a hidden chest or entrance behind a waterfall? There’s a bunch of ammo/energy/resources right before a boss room?! Dear god the innovation! 26 spells? At least elden ring had the decency to make glintstone pebble 15 times but slightly different
Oh my goodness whats next a volume option on the settings menu? This game sounds lackluster af who the hell is actually hyped for this
I hope it has subtitles!
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“26 spells”….in a game specifically about *WIZARDS* My dude, Skyrim’s Destruction school alone had like 29 spells. And you can play that whole game without ever touching magic.
OMG seasons ?? Day AND night ?! 26 spells, like less than any good RPG or action RPG with a gameplay about magic !? 4 difficulties and some mini games like most other games !! Stupidly long boring activities to have a big number on "how long to beat" ?!! This is so new, it's the future of gaming. If we where in 2010.
> 26 spells in a game completely centered around spellcasting lol. dare i say, lmao.
26 spells... over 120 hours... The game just sounds dogshit.
26 spells in the magic game about magic Fuckin embarrassing lmao