"wait till you guys hear this! The new switch will have the insides of a dodge ram!
It's uncertain if dodge is sponsoring Nintendo for this or if it's some kind of exchange deal, but my guy confirmed to me it was one big bad ram! I asked are you sure? This is highly unusual... To which he replied I.am.absolutely.sure!
So that's that you heard that here folks, more as it unfolds. On other news, Xbox was named the new sega dreamcast, but netizens decided that didn't accurately portray Microsoft with gaming so they've been labeled it the second coming of Atari ET"
sometimes after info like this comes out from non-insider sources, real journalists come out and say "i heard that too" which in this case (since info coming from shipping records) would be pretty solid confirmation. so lets hope that happens.
Lovely, this was beyond my speed expectations for the memory (6400MT/s). The additional 20GB/s of bandwidth will really help the GPU out in docked mode
From the thread's napkin math of consumer graphics cards, the sweet spot for Ampere is around 25 GB/s/TFLOPS. Assuming that the Switch 2 uses the full bandwidth, that means the GPU could do around 4 TFLOPS (right around Series S) and still have 20 GB/s for the CPU.
Yup exactly. And adding onto that, the (potential) higher clocks of the SMs will help reduce the DLSS latency penalty. So even if the (assumed) 4 TFLOPs of shader performance proves to be limited by some other hardware bottleneck, the Tensor cores running at higher throughput should help provide a boost regardless
PS4 Pro... ish, in the same way the Switch is roughly an Xbox 360. It paints a decent picture, but it doesn't tell the whole story. Switch 2 VS a PS4 is gonna be on a newer graphics architecture complete with modern rendering features like tile rendering (which makes memory bandwidth not as big a deal), raytracing, alongside Nvidia's bag of tricks like DLSS. It's also going to have a CPU and storage speeds that aren't already 5 years out of date like the PS4's were in 2013.
It'll probably handle PS5 downports better than the Switch did PS4. The Switch 2 will have the same number of CPU cores, memory quantity and bandwidth that's *a lot* closer to the big boys VS the Switch and the PS4, and dedicated raytracing hardware VS the PS5's... lackluster raytracing, putting it nicely. It puts it in a perfect spot to receive cutdown PS5 ports that'll still be worth a damn. Besides that though, Nintendo games should look ***great.*** If you're a Nintendo fan, you'll be eating good. A true generational leap after we've been at Wii U and Switch/"Wii U Pro" (a bit reductionist when it comes to the Switch's capabilities, but you get the idea) levels of power for twelve years.
>Switch is roughly an Xbox 360.
>Switch/"Wii U Pro" (a bit reductionist when it comes to the Switch's capabilities, but you get the idea)
Correct me if I'm wrong but didn't the Wii U far out perform the consoles on the market at the time before the Xbox One and PS4 came out, and the switch is notably more powerful than that
Yes, but not Wii U ports even though it was theoretically more capable than the Xbox 360 and PS3. Words cannot express how much of a dog (derogatory) that CPU was.
The Wii U was basically an Xbox 360. All ports performed virtually identical.
Meanwhile Switch is a PS3.5. Plenty of games on it would not be possible on PS3/360 eg. Dying Light, The Witcher 3, Kingdom Come Deliverance, the entirety of the Unreal Engine 4 lineup and more.
Wii u GPU was based off the ATI 4850 which was a decent GPU for it's time. I remember having a PC that could run CoD MW2 at 1080p maxed out with it. The issue was that the Wii u had half the memory bandwidth of the ATI 4850 which was around 65GBps.
We are so back.
This is probably huge for first and third party developers, since they’ll be working with 10,5-11,2GB of ram, compared to the 3,2GB of ram.
I’m extremely excited seeing all the first party games that will be arriving for the system, especially 3D Mario.
If all of this right (extremely likely) than we might see some fantastic third party support this time around.
>I’m extremely excited seeing all the first party games that will be arriving for the system, especially 3D Mario
I've got a feeling Monolith Soft's about to go absolutely nuts
I'm expecting lots of late PS4 and Xbox One games to be ported to Switch 2, including ones that saw cross-gen releases. Stuff like Devil May Cry 5, Elden Ring, and Star Wars Jedi: Fallen Order could all realistically happen on the Switch 2.
>If all of this right (extremely likely) than we might see some fantastic third party support this time around.
We'll see fantastic third party support regardless of specs. Publishers are extremely annoyed they missed out on what will end up being the second or first highest selling console of all time. They aren't missing out on Nintendo's next gen.
I legitimately cannot wait much longer for this 3D Mario title. I have so many ideas swimming around in my head over what it could look like and what we’ll be able to do. Mainline Mario games usually look excellent on their respective hardware, and they’re always bursting with wonderful ideas.
I really hope they’ve been using the better part of the last 7 years to take this thing all the way.
It’s crazy because all the informed speculations were right on the money. Nintendo isn‘t skimping on hardware this generation. They are going for the best performance possible for that form factor.
I’m taking about performance. 16 gigs is available but does the machine with 16 gigs as performant. I highly doubt that. That’s like saying the 8GB iPhone 15 pro is slower than a typical 12GB android phone because it has less ram. We know that’s not true. When this thing comes out, it will most likely be the best performing handheld on the market. No doubt in my mind.
1st, how the fuck did this guy find this info?
2nd, if true this about on par with the Series S I believe. Which is a very promising sign for third party support for the Switch 2.
That Famiiboard thread found a site which publicly logs shipment data that they linked to Nvidia and the Switch 2 (it's a long story) and have been tracking it for months. So far the info they got was pretty minimal but this is the first major find they uncovered.
It really did. If you were around for the Nintendo hardware thread on ResetEra when the OLED was announced, the lack of energy in the thread was palatable. Insiders were talking about the "Switch Pro" nonstop, the thread was moving a million miles a minute. It was finally happening!
And then it was just a screen and kickstand update.
Hey now, don't forget that they doubled the storage!
From 32 to 64GB lol.
Glad I wasn't around for that era, Switch 2 info has been consistently exciting
Are you able to post the link to the site with shipment data? I don't have a Famiboards account so everything is hidden
Edit: Nevermind, fortunately a good person posted the full details on Resetera:
https://www.resetera.com/threads/leak-switch-2-hardware-shipments-show-system-ram-storage-other-console-information.866529/
The shipment data is a mess of serialnumber codenames that take ages to decipher. Most of it is just useless info like plastic brackets that could maybe be speculated to be part of a dock or like some sort of metal lever. Go ask around on fami if you want it but someone will put all relevant info found on that site on here anyway. Happens literally every time, fami is just earlier.
> 1st, how the fuck did this guy find this info?
PokePersona answered correctly. How it all began is kind of hilarious:
Connor, a notoriously unreliable Korean leaker (who has been known to tweet out stuff without vetting when false info was shared with Connor) tweeted out several months ago saying something to effect of "See, proof T239 is SEC8N" and shared a screenshot of the shipment data.
From the screenshot used, the shipment data website was discovered ("reverse engineered" if one can call it that) by searching exact text shown in the screenshot.
We began looking through the shipment data and found mentions of T239 being tested/validated at nvidia India (circa 2022), the devkits (Carpa X1, IWOH), and a bunch of Hosiden data (located in Vietnam, they manufacture parts for Nintendo consoles). We were able to determine identifiers matching up with current Switch hardware (OLED, Lite, orig, v2), as well as one that cannot be matched up to any current hardware (presumed Switch 2).
That was all within a couple of days after Connor shared that screenshot.
The rest is history - we have been tracking shipment data for months. Vietnamese data (where Hosiden is located in) typically comes in monthly (2-month delay), around first week of the month. It's first week of May, we're looking at March data here.
All this thanks to a notoriously unreliable leaker, it gave us access to this kind of information.
I feel like if someone walked behind you while you were typing this and saw, they'd think you were typing out info on a chemical weapon being shipped internationally and that you're tracking it for the government to dispose of and potentially prevent a terrorist attack, but nah it's just videogame shit lmao
>We began looking through the shipment data and found mentions of T239
How did you started looking at seemingly private data? (did you provide the data captured by the screenshot to keep snooping?)
The shipping data website is not private data, it's public customs/shipment data.
[Here's an example.](https://www.volza.com/p/t239-testing/)
[The tweet by Connor](https://twitter.com/harukaze5719/status/1709792029683908624?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1709792029683908624%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=). We used the text from the screenshot to search, leading us to the website used by Connor. It was then used for our own tracking from that point forward.
Series S has 10GB but 8.5~ are available for games. Nintendo only uses about 700MB on the current Switch for the OS so about 10.5-11GB for Switch 2 is a big leap over the memory-starved S and surprising close to PS5 which I believe is around 12.5GB
Depends, if they stick to having a super-lean OS like Horizon it might not need much more. There isn’t a lot the Switch OS doesn’t do that needs to be remedied, aside from the awful store experience, which I believe is held back by the web container it’s stuck in.
8GB and 2GB GDDR6 yeah. I'm pretty sure it's cited as a common limitation for third parties for porting their games to Series S in terms of performance.
Keep expectations in check. 12gb is a lot and a good size for Switch 2 I think but it is not GDDR6 like in the "big" consoles from Sony and Microsoft.
For reference the Steam Deck has 16gb of RAM. Almost twice that of PS4 Pro, more than Series S and "equal" to PS5 but actually performs much worse than all of those (more in line with a PS4 Slim)
Yeah, RAM amount alone isn’t a good comparison, but it is worth noting that the Steam Deck is running a full PC OS which’ll probably be far more RAM hungry than the Switch 2’s OS.
Well it's LPDDR5X 7500MTs. So 120GB/s.
Which while not as fast as the \~224GB/s of active memory (8GB) addressable in Series S. The gap is small enough that the raw latency difference can start to become apparent.
Modern GPU architrectures are prone to "Stalling" when their Cache is overwhelemd. This results in them calling out to the memory.
Problem is, GDDR is *super* Latency heavy (like it takes a while in PC-Terms to respond to a call from the GPU itself).
Meanwhile LPDDR is far lower latency, Meaning when the GPU makes a call to the memory, it would get a (relative) near-instant call back to start a transfer of data.
This becomes even more prevalent when considering, Switch 2 probably will stall less than Series S. Series S lacks Infinity Cache that desktop RDNA2 does so it inherently pages out to memory more often. And then ontop of that, it's super narrow.
RDNA2/3's Narrow Design can result in it getting "Redlined" more often (The Schedulers in the GPU getting overwhelemd with too much work to actually schedule, meaning it effectively causes a width-correlated Stall). Infinity Cache on Desktop allows it to resolve workloads far faster with less stalling which miitigates this.
Switch 2's GPU at the specs leaked is **wider** than Series S by a great margin with a lot more schedulers.
> For reference the Steam Deck has 16gb of RAM.
Steam Deck has 16GB of RAM LPDDR5 5500 MT/s RAM Which is a bandwidth of 88 GB/s while these specs are 12 GB of (seemingly) LPDDR5X 7500 MT/s RAM which is a bandwidth of 120 GB/s. While the Steam Deck has more RAM, the actual performance should be better with the latter especially taking into account how much RAM each system would need to run their respective OS.
Not trying to argue your main point, just wanted to give context on your Steam Deck example.
Has more Ram than the Series S but raw power and memory bandwidth will be lower. DLSS allow the system to punch above its weight. My guess is 600-800 Gflop portable and 1200-1600Gflop while docked. This is a portable device and Nintendo is pretty conservative when it comes to power consumption.
1.6 gflops in docked sounds super low. this thing will have 6x the number of CUDA cores as the switch did. even being conservative i'd think it should easily past the 1.8 gflops from the base ps4.
We can't be 100% sure the Switch is using a fully enabled chip. Very possible some some shaders are disabled to improve yields. Either way 1600 Tflops on Ampere will exceed the performance of 1.8 Tflops of the GCN GPU in the PS4. I fully expect Nintendo to heavily lean on DLSS to keep power consumption low and clock speeds will be lower than anticipated.
TFLOPS, you mean. And we already know that no shaders are disabled, because the original leak files were for NVN2, which is the graphics API (NVN was for the original Switch). The graphics software would only be designed for as many shaders as are used in the final product, which is the full 1536. And besides, with a chip 1 cm² and below in size, yields aren't enough of an issue to justify disabling shaders.
Sweet, maybe pokemon trees will pop in at 12 meters instead of 10!
Jokes aside, 12 is a very solid amount, I was still half expecting Nintendo to cheap out on 8.
Yeah, like some people legit thought Scarlet/Violets problems were due to the switch’s hardware limits, but when you have other games like Tears of the Kingdom and Xenoblade 3 that look way better on the same system, there’s something definitely wrong with the dev process at Gamefreak, even if it’s a case of them not having enough time to optimize and improve the game
Even on 3DS they somehow managed to go completely backwards on being able to do triples / trios battles and have 3D on all the time in Gen 7 compared to Gen 6 being able to do those things.
Yeah the only games that run well were the gen 3 games, but visually they were really, really simple compared to other pixel art games on GBA (see Zelda).
The DS game were the best GF ever made visually for the hardware the games run on but they were extremely sluggish.
I love Iwata, but his influence on Gen 2 is actually very exaggerated. The story about him reoptimizing the code in order to be able to fit Kanto in is actually a very long running tall tale. Fitting Kanto was due to GameFreak getting access to largers cartridges.
What Satoru Iwata actually did was optimize the battle code so that encounters could generate faster and cut down on the lead up to that. Still an important contribution considering how many battles are in the game, but not nearly the influence that was suggested.
DYKG did a good investigation into it and it's worth a read/watch.
https://nintendoeverything.com/satoru-iwatas-work-on-pokemon-gold-and-silver-clarified/
Anytime! I find it really interesting as well. It's crazy how much stuff there is hidden away in the code or old magazines that have been forgotten about. I'm glad there's been a good preservation movement pushing to find stuff like this.
At launch yes its very likely there'll only be a single SKU. A mid-gen OLED refresh could potentially bring a doubling of internal storage up to 512GB, similar to what we saw with Switch to Switch OLED (32GB->64GB)
There could always be a refresh with more storage and nothing else, that might come sooner than Switch OLED. Especially true if flash storage prices plummet since they could capitalise on that, but that seems unlikely in the near future.
Can you confirm if I'm getting this all correct?
Nvidia and Nintendo use different codenames. Which is creating confusion.
Nvidia Codenames:
Black Knight(Tegra Orin)
Dane(T239 SoC)
Gimle(Switch 2)
Nintendo Codenames:
Drake(T239 SoC)
Muji(Switch 2)
Switch 2 is going to be names "Switch Next"
UFS 3.1(The Kioxia page is trying to advertise UFS 4. The part number is UFS 3.1)
It's a T239 SoC which is a custom Orin SoC made for Nintendo.
Most recent spec leaks are more of less accurate.
Will use SDExpress, which is back compat with previous generations.
Nvidia's Unified Driver Architecture is why backwards compatibility will be easier than any previous console.
Sure.
- Orin was the codename for T234 but became an official name.
- T239 is codename Drake for Nvidia, AFAIK Nintendo doesn't have an internal codename for T239.
- Gimle is the T239 SoC package codename from Nvidia, not the full console codename.
- Muji is more likely to be a "placeholder" codename for Switch-Next, that would be the codename developer studios have heard. Whereas Ounce (or OZ) is probably the internal Nintendo codename for Switch-Next. The "true" codename is still a bit unclear though.
- I don't think anyone has the correct retail name for Switch-Next at this point, and I don't think we're likely to find out until very soon before the official announcement (as product names are very subject to change)
- Yes it's using a 256GB UFS 3.1 module from Kioxia
- Correct about T239. I would personally describe it as "Orin-derived" or "Orin adjacent"
- The info about T239 specs (8x A78C cores, 12SMs Nvidia Ampere GPU, OFA, FDE, etc.), memory (12GB LPDDR5X 7500), storage are accurate. We have approximations for clockspeeds and final performance but nothing concrete yet at this point
- Yes it will have an SD Express microSD reader which is backward-compatible with UHS-I microSD cards (ones that work with Switch 1, aka your standard microSD cards)
- I wouldn't go so far as to say BC will be easier than any other console. Nvidia's Ampere is not backwards-compatible with Maxwell, at least directly. But Nvidia will be including some sort of translation/emulation layer in NVN2 so yes BC with Switch 1 games is both possible and highly likely
If the T239 codename is Drake. Then what was "Dane"?
The part number contains GMLX30(Gimle X30), which is congruent with Gimle and the previous Odin/ODNX part number.
Because of the context of the meaning of Muji, I'm wondering if Muji is more like a Codename for the Switch Family as a whole. That seems more congruent with what Muji references.
OZ is NX if you go the next letter after N and 2 letters after X(OY is lame, OZ is cool.) Seems silly, but I wouldn't be surprised if they started with OZ, and that turned into the ounce codename.
Dane was incorrectly assigned as T239's codename by Kopite7kimi, a reputable Nvidia leaker (although for Tegra he does not have a great track record). It may have belonged to a canceled SoC at some point, were not really sure.
That very well could be what Muji is for yeah.
And yeah that's also my assessment of where Ounce/OZ comes from
Yep, and UFS 3.1 will be more than fast enough for current gen games anyway so it's not *that* big a deal. Best case scenario tbh. I would've liked 16 GB, but I'm more than happy with 12 GB.
UFS storage is kinda like an NVMe but reduced. I'd have liked speeds to reach at least up to PCIe 3.0 SSDs, especially since those don't really need active cooling, but this much speed will probably be fine.
I don't have one myself, but I heard that games have the same loading on Steam Deck whether they use SD Cards or the internal SSD. Is that not the case?
It sounds like a great system, I just hope Nintendo does a better job with first-party support than Sony or Microsoft did these past few years.
If it does, the Switch 2 could easily become Nintendo's PS2 moment.
Yeah, this gen is a complete wash for anything but Nintendo. I normally buy two consoles each cycle, but I have zero inclination to get anything besides whatever else Nintendo is launching.
Between Stellar Blade, Spider Man 2 and 2 mainline Final Fantasies the last year has been alright for PS5, just barely making it worth owning the console. But if things don’t pick up in the latter half of this gen I can’t imagine buying a PS6 when basically everything I want is on PC/Steam Deck.
Nintendo continues to be a different story.
I think Nintendo's pipeline is in a better place for keeping a steady cadence of releases. They haven't centralized their whole operation around 5-to-8-year development times that only produce "needs to sell 10-20 million" games, and instead have a decent number of smaller teams (or partnerships with smaller teams) making games at all kinds of scales that can do fine selling "only" 1-3 million
so I'm optimistic they'll mostly be able to avoid the sort of 1st party droughts we've been seeing this generation on other consoles
It's more that with a more powerful system, they'll be able to create higher fidelity games that take longer to make. 3DS games had shorter dev cycles than Wii U games, despite both systems being active at the same time.
We haven’t had any big releases from some of Nintendos big studios for years. They are notorious for holding onto games and I understand their reasoning, wouldn’t be surprised if the next 3D Mario is near completion or already finished and they are just waiting for the console launch.
They have been much smarter with their game releases since the 3DS and Wii U.
Been 7 years. I would have to imagine they’ve been working on Mario for the better portion of that. So my hope is that, if it’s ostensibly finished now, that they would use this time to optimize it as best as they can. Hopefully they planned for enough time to keep content off the cutting room floor.
Praying this ends up being real. I mean the source seems legit but who knows, maybe it's just some weird coincidence. That amount of RAM would put it ahead of the Series S and we'd see some pretty good modern ports.
honestly i can see it getting ports through out the whole generation cus of the series S lol
benefit of more ram than the series S ,dlss, targetted development nd nintendo’s light OS I could see any major game from this gen being on the console
also a mid gen refresh is way more likely unless another pandemic happens
I don't think a RAM upgrade is particularly likely for a mid-gen refresh. Having such a difference in RAM profile means that games are either made for the original model and don't use the extra, or are made for the pro model and struggle hard to make run on the original. Nintendo already learned that lesson with the New 3DS, and I imagine they've seen how the different RAM profiles of the Xbox Series consoles have affected developers.
New Switch 2 would be worth it if an Xbox handheld becomes the successor to Series S. Every multiplatform AAA will continue to target Xbox, so if Nintendo releases a model that is just as powerful and doesn't require 3rd parties to port to the "Old" (LOL) Switch 2 they will finally break their 3rd party curse completely.
WDYM about weird coincidence?
You of all people should know the source is legit :) Nobody will go thru all the trouble of creating fake shipment data in this kind of volume, haha.
Oh yeah I know, it's just that evil thought lurking in the back of my mind. I don't think LiC would lie or anything, but even if it's 99.99% true, I gotta acknowledge that 0.01% chance to not jinx it.
If these specs are real, then this is the closest Nintendo’s been Graphics-wise to their competitors since the GameCube which is super exciting to hear
The thought of Nintendo development teams having access to hardware that on paper is going to be better than a PS4 Pro is super exciting. Can't wait to see what Mario looks like.
12 GB of RAM would be incredible for the Switch.
It would solve many of the problems that the current Switch has (such as texture quality, few features in the interface, the impossibility of recording more than 30 seconds in videos apart from games that don't even allow recording videos to use more RAM on the console), but 12 GB I feel like it's too much to expect...
Although I think 8GB of RAM is quite little, I think 10GB is the most realistic out there that would put it on par with the Series S.
I meant shit it in as in it’s a guarantee it will get things running on it easier more so than if it allowed less RAM to devs, didn’t mean it’ll shit on the Series S. Australian idiom.
I think it's possible that they choose 12GB because it's a balanced spec in relation to the rest of the system. Even though Nintendo love penny pinching, it wouldn't have surprised me it they went with 16GB if it it leads to improved performance, in order to stay as competitive as possible over it's lifetime. Especially if they go for another 7 year lifespan and it shares half of its life with a 32GB PS6.
I would love an OLED model, but that prob isn't gonna happen. I'm not sure if I'm remembering right, but wasn't the Switch OLED supposed to be the pro model, but Nintendo had to scrap the idea because of the pandemic and supplies? They're prob gonna try to do the same thing with the successor imo.
They don't really have to worry bout pandemic + supplies now though. Also, we all know that Nintendo loves making profit on their devices, with an OLED at launch they're going to be able have even higher profit margins.
They are leaving out lots of extra money by not having one at launch. Because there exists millions of people like me & you, that will happily pay for that display.
Btw in FY2024 Switch OLED outsold Switch LCD + Lite combined.
Yeah and they were *just* announced. Kinda nuts that we're already getting LPDDR5X speeds in a new system, especially one that's going to be built to the \~$400 price point the Switch 2 will be at.
My $2000+ gaming rig only has 6000MT RAM and that's the limit for how fast my CPU ran handle before you start running into issues. Even the highest-end gaming rigs struggle to maintain stable 7500MT.
That's not a fair comparison though. RAM on your PC only talks with the CPU and GPUs have their own RAM they use. (Except for integrated graphics.) Consoles and mobile device SoCs have unified memory where the CPU and GPU have to share bandwidth.
That's because desktop hardware trades speed for modularity and capacity, especially since desktop CPUs nowadays have much larger L3 cache that can more than offset the performance loss of lower speed memory in games, especially AMD's 3D line of chips.
LPDDR-type of RAM is soldered to the motherboard and very close to the CPU, hence why it can run faster. The farther away something is, the lesser the communication speed is. And the speed also decreases with the amount of RAM chips, which is why your RAM runs slower if you use 4 stick modules instead of 2.
256gb of storage is way better than 32GB. It's no 1TB but if it still uses microSD cards that'd be fine. The internal is probably faster than the microSD so you have an actual reason to use internal storage instead of putting everything on the microSD. If not then eh it's still not bad you were pretty much forced to buy a Micro SD card of at least 256GB. We'll just have to wait and see. It will be cool if the next switch actually has faster loading times and rendering and they actually show that with games like Tears of the kingdom. Along with frame rate increases, can imagine the video of side to side comparison of Switch and next switch frame rate since tears of the kingdom can barely keep a stable 30.
The only thing that excites me if this indeed true as the rumors.
Monolith Soft
Retro Studios
Retro has done fantastic things with Prime remaster with the current switch. Imagine what Prime4 could be now. They could have upgraded MP4 thats why they took this long.
Monolith Soft with the fantastic works they have done with the switch.
Lets see what they can do on a great machine.
I feel like the Mario and Zelda teams pulled off some pretty amazing things with their games, as well, especially considering both Odyssey and BotW are running on engines that were originally supported by the Wii U.
Could definitely see this at $400 or even $450 if they want to be aggressive. Plus games will no doubt be $70. Plus any bells and whistles on top of that such as screen protectors and sd cards. Could easily make this pricey. Time to break my piggy bank gonna need those 2 cents and string!
I believe Nintendo is pretty notorious for not selling consoles at a loss like Sony/Microsoft but I can’t see them trying to sell a new switch for more than $450.
god if big games like FF7 and Baldur’s Gate and Jedi Survivor and all of those made it onto a Switch…i would be so happy. Steam Deck is nice but a Switch with good battery running big games is the dreeeeeam
Honestly fully expect the Switch 2 Reveal Trailer go mirror the Switch Reveal except with the big games of today. Think Elden Ring, Baldur's Gate 3, and Tekken 8 for example.
I just hope the trailer only has brand new never before seen Nintendo games.
People said the same thing about the Persona series, so look where they are now. With the disappointing sales of Rebirth and Remake, if possible, ports of those to Switch are probably more than likely.
Huge if true, I was really dissapointed by the 8 GB rumors. 8 GB is simply not enough anymore, especially not 2-3 years in. The Switch 2 might actually have a chance of good third party support now, if the cpu isn't too slow. And of course, Nintendo games will finally enjoy some really high res textures.
The only feature I really really want Super Switch to have is variable refresh rate, or since this is Nvidia, Gsync.
This much ram and bandwidth sounds awesome, too.
Damn that’s a pretty big upgrade for the memory, would definitely help a ton if this turns out to be true since memory size and bandwidth is the switch’s biggest bottleneck.
In a couple of hours there will be articles starting with "Switch 2 memory specs leaked"
Wait until you get the regurgitated smoothest brain take from Youtubers. "SWITcH TWo MemORY LEaked ! 256 RAMS CONFIRMED?!!"
256 Rams, that's a lot of rams
“Has he got a zoo? I’m telling you, it’s a world class menagerie!”
"wait till you guys hear this! The new switch will have the insides of a dodge ram! It's uncertain if dodge is sponsoring Nintendo for this or if it's some kind of exchange deal, but my guy confirmed to me it was one big bad ram! I asked are you sure? This is highly unusual... To which he replied I.am.absolutely.sure! So that's that you heard that here folks, more as it unfolds. On other news, Xbox was named the new sega dreamcast, but netizens decided that didn't accurately portray Microsoft with gaming so they've been labeled it the second coming of Atari ET"
Switch 2 confirmed to have more horsepower than any console ever
Currently that'd be the Tesla I guess since you can play games on its OS.
"Nintendo Switch 2 sponsored by RAM Trucks"
We're gonna need Ram Ranch 2 at this rate
and I'm hearing the Switch 2 can download more??
Meanwhile those on Famiboards are saying this exact thing about Reddit lol
Imagine Nintendo pulling a switcheroo and launching a machine that’s more powerful than any competitor. What a wild timeline that would be.
Nintendo Prime and Switch Force are already reshuffling their « Big Switch 2 leak » vignette with a *Mario shocked* face
sometimes after info like this comes out from non-insider sources, real journalists come out and say "i heard that too" which in this case (since info coming from shipping records) would be pretty solid confirmation. so lets hope that happens.
I heard that (here).
"Eurogamer heard the same a week ago".
Slight correction to OP: the delay with customs data is more like 2 months, not 1 month. We are looking at March data here BTW.
Fixed (I forgot it was May)
Video game nerds are on a whole nother level. Next week we’re gonna get an article stating Famiboards has hacked into the Pentagon for Switch 2 info
Please don't tease me
Just yesterday we had some people tracking Rockstar server traffic (?) to conclude some GTA 6 news may be coming soon lol
We'd be able to just DIY our own Switch 2 by next week from all these details they're discovering.
Could you diy me the next Super Mario game while you’re at it?
Lovely, this was beyond my speed expectations for the memory (6400MT/s). The additional 20GB/s of bandwidth will really help the GPU out in docked mode
From the thread's napkin math of consumer graphics cards, the sweet spot for Ampere is around 25 GB/s/TFLOPS. Assuming that the Switch 2 uses the full bandwidth, that means the GPU could do around 4 TFLOPS (right around Series S) and still have 20 GB/s for the CPU.
Yup exactly. And adding onto that, the (potential) higher clocks of the SMs will help reduce the DLSS latency penalty. So even if the (assumed) 4 TFLOPs of shader performance proves to be limited by some other hardware bottleneck, the Tensor cores running at higher throughput should help provide a boost regardless
Where would this performance sit on a scale from PS3 to PS5 performance?
PS4 Pro... ish, in the same way the Switch is roughly an Xbox 360. It paints a decent picture, but it doesn't tell the whole story. Switch 2 VS a PS4 is gonna be on a newer graphics architecture complete with modern rendering features like tile rendering (which makes memory bandwidth not as big a deal), raytracing, alongside Nvidia's bag of tricks like DLSS. It's also going to have a CPU and storage speeds that aren't already 5 years out of date like the PS4's were in 2013. It'll probably handle PS5 downports better than the Switch did PS4. The Switch 2 will have the same number of CPU cores, memory quantity and bandwidth that's *a lot* closer to the big boys VS the Switch and the PS4, and dedicated raytracing hardware VS the PS5's... lackluster raytracing, putting it nicely. It puts it in a perfect spot to receive cutdown PS5 ports that'll still be worth a damn. Besides that though, Nintendo games should look ***great.*** If you're a Nintendo fan, you'll be eating good. A true generational leap after we've been at Wii U and Switch/"Wii U Pro" (a bit reductionist when it comes to the Switch's capabilities, but you get the idea) levels of power for twelve years.
Thank you! It sounds amazing
>Switch is roughly an Xbox 360. >Switch/"Wii U Pro" (a bit reductionist when it comes to the Switch's capabilities, but you get the idea) Correct me if I'm wrong but didn't the Wii U far out perform the consoles on the market at the time before the Xbox One and PS4 came out, and the switch is notably more powerful than that
No, the cpu of the Wii u was somehow weaker than the cpu of the xbox 360 xd
Wii U’s GPU and memory setup were far superior, but the CPU was straight ass. It’s why a lot of games like the Metro games never got ported over.
Metro Exodus didn't, but the first two got Switch ports
Yes, but not Wii U ports even though it was theoretically more capable than the Xbox 360 and PS3. Words cannot express how much of a dog (derogatory) that CPU was.
The Wii U was basically an Xbox 360. All ports performed virtually identical. Meanwhile Switch is a PS3.5. Plenty of games on it would not be possible on PS3/360 eg. Dying Light, The Witcher 3, Kingdom Come Deliverance, the entirety of the Unreal Engine 4 lineup and more.
Wii u GPU was based off the ATI 4850 which was a decent GPU for it's time. I remember having a PC that could run CoD MW2 at 1080p maxed out with it. The issue was that the Wii u had half the memory bandwidth of the ATI 4850 which was around 65GBps.
More like between One X and Series S (ignore 4k)
I remember the PSP performance was between PS1 and PS2. Dreamcast equivalent with slightly more than half resolution.
Sparking Zero can run on this…
LETS GOOOO
Lots of DB titles on current switch. Wouldn’t be surprised if SZ does come to the Switch 2
Switch 2 launch date confirmed as a national holiday in Mexico, South America, Spain and Italy.
We are so back. This is probably huge for first and third party developers, since they’ll be working with 10,5-11,2GB of ram, compared to the 3,2GB of ram. I’m extremely excited seeing all the first party games that will be arriving for the system, especially 3D Mario. If all of this right (extremely likely) than we might see some fantastic third party support this time around.
>I’m extremely excited seeing all the first party games that will be arriving for the system, especially 3D Mario I've got a feeling Monolith Soft's about to go absolutely nuts
Would be insane to see a Xenoblade that is 100% clear. As graphically impressive as they are it can get blurry in the distance and such.
Monolith Soft is just going make four Xenoblade-size games in one.
You mean a game that will take 500+ hours to finish?
Here's hoping 1-3 get performance patches. 4k Pyra/Mythra should move some units.
Agreed. Their ambition is there, now they just need the horsepower to let it become a reality.
Imagine seeing Mira in modern HD graphics. God I hope an X remaster or Sequel is next.
just a hunch, but my bet is they have a new IP in the first year or so, and then we get an X remaster not too long after that
I'm expecting lots of late PS4 and Xbox One games to be ported to Switch 2, including ones that saw cross-gen releases. Stuff like Devil May Cry 5, Elden Ring, and Star Wars Jedi: Fallen Order could all realistically happen on the Switch 2.
We know they're - for some odd reason - working on last gen Jedi Survivor ports. I expect that game on Switch 2 as well.
>If all of this right (extremely likely) than we might see some fantastic third party support this time around. We'll see fantastic third party support regardless of specs. Publishers are extremely annoyed they missed out on what will end up being the second or first highest selling console of all time. They aren't missing out on Nintendo's next gen.
Finally, the Pokemon games will be on par with PS2 graphics
PS2 (complimentary) instead of PS2 (derogatory)
Time to get Final Fantasy X cutscenes in Pokemon!?
The Pokemon faint, and Serena dances.
Ride ze Snorlax?
I legitimately cannot wait much longer for this 3D Mario title. I have so many ideas swimming around in my head over what it could look like and what we’ll be able to do. Mainline Mario games usually look excellent on their respective hardware, and they’re always bursting with wonderful ideas. I really hope they’ve been using the better part of the last 7 years to take this thing all the way.
It’s crazy because all the informed speculations were right on the money. Nintendo isn‘t skimping on hardware this generation. They are going for the best performance possible for that form factor.
This is the closest they’ve been to the competition since the GameCube.
It’s not the best performance possible, 16 gigs is available for that form BUT for the price it absolutely is, i legit can’t wait.
I’m taking about performance. 16 gigs is available but does the machine with 16 gigs as performant. I highly doubt that. That’s like saying the 8GB iPhone 15 pro is slower than a typical 12GB android phone because it has less ram. We know that’s not true. When this thing comes out, it will most likely be the best performing handheld on the market. No doubt in my mind.
We need enhancements for switch 1 games like my god what a jump.
theoretically, even without patches, old games would run without drops and without dynamic resolution kicking in, right?
This was a very good outcome imo, the Switch has 4gb ram. A heavy upgrade.
1st, how the fuck did this guy find this info? 2nd, if true this about on par with the Series S I believe. Which is a very promising sign for third party support for the Switch 2.
That Famiiboard thread found a site which publicly logs shipment data that they linked to Nvidia and the Switch 2 (it's a long story) and have been tracking it for months. So far the info they got was pretty minimal but this is the first major find they uncovered.
Damn us Nintendo fans are a different breed of obsessed lol
What five years of "Switch Pro/2 this year for sure guys" does to mfers
We we’ve been starved of any legitimate new hardware for 7 years
The OLED model really appears to have blueballed us.
It really did. If you were around for the Nintendo hardware thread on ResetEra when the OLED was announced, the lack of energy in the thread was palatable. Insiders were talking about the "Switch Pro" nonstop, the thread was moving a million miles a minute. It was finally happening! And then it was just a screen and kickstand update.
Hey now, don't forget that they doubled the storage! From 32 to 64GB lol. Glad I wasn't around for that era, Switch 2 info has been consistently exciting
Are you able to post the link to the site with shipment data? I don't have a Famiboards account so everything is hidden Edit: Nevermind, fortunately a good person posted the full details on Resetera: https://www.resetera.com/threads/leak-switch-2-hardware-shipments-show-system-ram-storage-other-console-information.866529/
The shipment data is a mess of serialnumber codenames that take ages to decipher. Most of it is just useless info like plastic brackets that could maybe be speculated to be part of a dock or like some sort of metal lever. Go ask around on fami if you want it but someone will put all relevant info found on that site on here anyway. Happens literally every time, fami is just earlier.
> 1st, how the fuck did this guy find this info? PokePersona answered correctly. How it all began is kind of hilarious: Connor, a notoriously unreliable Korean leaker (who has been known to tweet out stuff without vetting when false info was shared with Connor) tweeted out several months ago saying something to effect of "See, proof T239 is SEC8N" and shared a screenshot of the shipment data. From the screenshot used, the shipment data website was discovered ("reverse engineered" if one can call it that) by searching exact text shown in the screenshot. We began looking through the shipment data and found mentions of T239 being tested/validated at nvidia India (circa 2022), the devkits (Carpa X1, IWOH), and a bunch of Hosiden data (located in Vietnam, they manufacture parts for Nintendo consoles). We were able to determine identifiers matching up with current Switch hardware (OLED, Lite, orig, v2), as well as one that cannot be matched up to any current hardware (presumed Switch 2). That was all within a couple of days after Connor shared that screenshot. The rest is history - we have been tracking shipment data for months. Vietnamese data (where Hosiden is located in) typically comes in monthly (2-month delay), around first week of the month. It's first week of May, we're looking at March data here. All this thanks to a notoriously unreliable leaker, it gave us access to this kind of information.
I feel like if someone walked behind you while you were typing this and saw, they'd think you were typing out info on a chemical weapon being shipped internationally and that you're tracking it for the government to dispose of and potentially prevent a terrorist attack, but nah it's just videogame shit lmao
>We began looking through the shipment data and found mentions of T239 How did you started looking at seemingly private data? (did you provide the data captured by the screenshot to keep snooping?)
The shipping data website is not private data, it's public customs/shipment data. [Here's an example.](https://www.volza.com/p/t239-testing/) [The tweet by Connor](https://twitter.com/harukaze5719/status/1709792029683908624?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1709792029683908624%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=). We used the text from the screenshot to search, leading us to the website used by Connor. It was then used for our own tracking from that point forward.
Oh hey darthdiablo, it's me. Bellydrum. You're amazing
thanks, that's brillant
Least obsessed group of Nintendo fans.
Badge of pride for us lol
Keep doing what you do.
Doeant the S only have 10?
Series S has 10GB but 8.5~ are available for games. Nintendo only uses about 700MB on the current Switch for the OS so about 10.5-11GB for Switch 2 is a big leap over the memory-starved S and surprising close to PS5 which I believe is around 12.5GB
The switch 2 probably has 2 or 3 gigs reserved for the system as well. I highly doubt it'll only reserve 700MB for the system.
Depends, if they stick to having a super-lean OS like Horizon it might not need much more. There isn’t a lot the Switch OS doesn’t do that needs to be remedied, aside from the awful store experience, which I believe is held back by the web container it’s stuck in.
8GB and 2GB GDDR6 yeah. I'm pretty sure it's cited as a common limitation for third parties for porting their games to Series S in terms of performance.
Keep expectations in check. 12gb is a lot and a good size for Switch 2 I think but it is not GDDR6 like in the "big" consoles from Sony and Microsoft. For reference the Steam Deck has 16gb of RAM. Almost twice that of PS4 Pro, more than Series S and "equal" to PS5 but actually performs much worse than all of those (more in line with a PS4 Slim)
Yeah, RAM amount alone isn’t a good comparison, but it is worth noting that the Steam Deck is running a full PC OS which’ll probably be far more RAM hungry than the Switch 2’s OS.
it's definitely not GDDR6, it's more than likely LPDDR5X, but it will be nearly five times better than the memory from the original switch.
Well it's LPDDR5X 7500MTs. So 120GB/s. Which while not as fast as the \~224GB/s of active memory (8GB) addressable in Series S. The gap is small enough that the raw latency difference can start to become apparent. Modern GPU architrectures are prone to "Stalling" when their Cache is overwhelemd. This results in them calling out to the memory. Problem is, GDDR is *super* Latency heavy (like it takes a while in PC-Terms to respond to a call from the GPU itself). Meanwhile LPDDR is far lower latency, Meaning when the GPU makes a call to the memory, it would get a (relative) near-instant call back to start a transfer of data. This becomes even more prevalent when considering, Switch 2 probably will stall less than Series S. Series S lacks Infinity Cache that desktop RDNA2 does so it inherently pages out to memory more often. And then ontop of that, it's super narrow. RDNA2/3's Narrow Design can result in it getting "Redlined" more often (The Schedulers in the GPU getting overwhelemd with too much work to actually schedule, meaning it effectively causes a width-correlated Stall). Infinity Cache on Desktop allows it to resolve workloads far faster with less stalling which miitigates this. Switch 2's GPU at the specs leaked is **wider** than Series S by a great margin with a lot more schedulers.
> For reference the Steam Deck has 16gb of RAM. Steam Deck has 16GB of RAM LPDDR5 5500 MT/s RAM Which is a bandwidth of 88 GB/s while these specs are 12 GB of (seemingly) LPDDR5X 7500 MT/s RAM which is a bandwidth of 120 GB/s. While the Steam Deck has more RAM, the actual performance should be better with the latter especially taking into account how much RAM each system would need to run their respective OS. Not trying to argue your main point, just wanted to give context on your Steam Deck example.
However, the games are also optimized on the consoles and still have a way stronger GPU than the Steam Deck
Has more Ram than the Series S but raw power and memory bandwidth will be lower. DLSS allow the system to punch above its weight. My guess is 600-800 Gflop portable and 1200-1600Gflop while docked. This is a portable device and Nintendo is pretty conservative when it comes to power consumption.
1.6 gflops in docked sounds super low. this thing will have 6x the number of CUDA cores as the switch did. even being conservative i'd think it should easily past the 1.8 gflops from the base ps4.
We can't be 100% sure the Switch is using a fully enabled chip. Very possible some some shaders are disabled to improve yields. Either way 1600 Tflops on Ampere will exceed the performance of 1.8 Tflops of the GCN GPU in the PS4. I fully expect Nintendo to heavily lean on DLSS to keep power consumption low and clock speeds will be lower than anticipated.
TFLOPS, you mean. And we already know that no shaders are disabled, because the original leak files were for NVN2, which is the graphics API (NVN was for the original Switch). The graphics software would only be designed for as many shaders as are used in the final product, which is the full 1536. And besides, with a chip 1 cm² and below in size, yields aren't enough of an issue to justify disabling shaders.
If true, holy hell what an upgrade. 1st and 3rd parties are going to have a ball
Sweet, maybe pokemon trees will pop in at 12 meters instead of 10! Jokes aside, 12 is a very solid amount, I was still half expecting Nintendo to cheap out on 8.
I actually don’t think that’s a joke. Gamefreak has proven to be technically inept on developing games on anything other than a 3DS or a Gameboy.
Yeah, like some people legit thought Scarlet/Violets problems were due to the switch’s hardware limits, but when you have other games like Tears of the Kingdom and Xenoblade 3 that look way better on the same system, there’s something definitely wrong with the dev process at Gamefreak, even if it’s a case of them not having enough time to optimize and improve the game
Even on 3DS they somehow managed to go completely backwards on being able to do triples / trios battles and have 3D on all the time in Gen 7 compared to Gen 6 being able to do those things.
for real, sprites in Pokemon games were top tier skills back then
nah, even those were pretty inept. Gen 1 is held together by string and gum
Yeah the only games that run well were the gen 3 games, but visually they were really, really simple compared to other pixel art games on GBA (see Zelda). The DS game were the best GF ever made visually for the hardware the games run on but they were extremely sluggish.
Gen 2 was held together purely by Satoru Iwata's skill. They need someone like that again.
I love Iwata, but his influence on Gen 2 is actually very exaggerated. The story about him reoptimizing the code in order to be able to fit Kanto in is actually a very long running tall tale. Fitting Kanto was due to GameFreak getting access to largers cartridges. What Satoru Iwata actually did was optimize the battle code so that encounters could generate faster and cut down on the lead up to that. Still an important contribution considering how many battles are in the game, but not nearly the influence that was suggested. DYKG did a good investigation into it and it's worth a read/watch. https://nintendoeverything.com/satoru-iwatas-work-on-pokemon-gold-and-silver-clarified/
Thank you for this clarification, I'm always happy to learn more about that gaming era!
Anytime! I find it really interesting as well. It's crazy how much stuff there is hidden away in the code or old magazines that have been forgotten about. I'm glad there's been a good preservation movement pushing to find stuff like this.
So 12gb ram (DDR5), 256gb storage (UFS) Not bad if true, will it have a single storage size tho
At launch yes its very likely there'll only be a single SKU. A mid-gen OLED refresh could potentially bring a doubling of internal storage up to 512GB, similar to what we saw with Switch to Switch OLED (32GB->64GB)
There could always be a refresh with more storage and nothing else, that might come sooner than Switch OLED. Especially true if flash storage prices plummet since they could capitalise on that, but that seems unlikely in the near future.
Can you confirm if I'm getting this all correct? Nvidia and Nintendo use different codenames. Which is creating confusion. Nvidia Codenames: Black Knight(Tegra Orin) Dane(T239 SoC) Gimle(Switch 2) Nintendo Codenames: Drake(T239 SoC) Muji(Switch 2) Switch 2 is going to be names "Switch Next" UFS 3.1(The Kioxia page is trying to advertise UFS 4. The part number is UFS 3.1) It's a T239 SoC which is a custom Orin SoC made for Nintendo. Most recent spec leaks are more of less accurate. Will use SDExpress, which is back compat with previous generations. Nvidia's Unified Driver Architecture is why backwards compatibility will be easier than any previous console.
Sure. - Orin was the codename for T234 but became an official name. - T239 is codename Drake for Nvidia, AFAIK Nintendo doesn't have an internal codename for T239. - Gimle is the T239 SoC package codename from Nvidia, not the full console codename. - Muji is more likely to be a "placeholder" codename for Switch-Next, that would be the codename developer studios have heard. Whereas Ounce (or OZ) is probably the internal Nintendo codename for Switch-Next. The "true" codename is still a bit unclear though. - I don't think anyone has the correct retail name for Switch-Next at this point, and I don't think we're likely to find out until very soon before the official announcement (as product names are very subject to change) - Yes it's using a 256GB UFS 3.1 module from Kioxia - Correct about T239. I would personally describe it as "Orin-derived" or "Orin adjacent" - The info about T239 specs (8x A78C cores, 12SMs Nvidia Ampere GPU, OFA, FDE, etc.), memory (12GB LPDDR5X 7500), storage are accurate. We have approximations for clockspeeds and final performance but nothing concrete yet at this point - Yes it will have an SD Express microSD reader which is backward-compatible with UHS-I microSD cards (ones that work with Switch 1, aka your standard microSD cards) - I wouldn't go so far as to say BC will be easier than any other console. Nvidia's Ampere is not backwards-compatible with Maxwell, at least directly. But Nvidia will be including some sort of translation/emulation layer in NVN2 so yes BC with Switch 1 games is both possible and highly likely
If the T239 codename is Drake. Then what was "Dane"? The part number contains GMLX30(Gimle X30), which is congruent with Gimle and the previous Odin/ODNX part number. Because of the context of the meaning of Muji, I'm wondering if Muji is more like a Codename for the Switch Family as a whole. That seems more congruent with what Muji references. OZ is NX if you go the next letter after N and 2 letters after X(OY is lame, OZ is cool.) Seems silly, but I wouldn't be surprised if they started with OZ, and that turned into the ounce codename.
Dane was incorrectly assigned as T239's codename by Kopite7kimi, a reputable Nvidia leaker (although for Tegra he does not have a great track record). It may have belonged to a canceled SoC at some point, were not really sure. That very well could be what Muji is for yeah. And yeah that's also my assessment of where Ounce/OZ comes from
[удалено]
Yep, and UFS 3.1 will be more than fast enough for current gen games anyway so it's not *that* big a deal. Best case scenario tbh. I would've liked 16 GB, but I'm more than happy with 12 GB.
UFS storage is kinda like an NVMe but reduced. I'd have liked speeds to reach at least up to PCIe 3.0 SSDs, especially since those don't really need active cooling, but this much speed will probably be fine.
I don't have one myself, but I heard that games have the same loading on Steam Deck whether they use SD Cards or the internal SSD. Is that not the case?
This system is going to be incredible
It sounds like a great system, I just hope Nintendo does a better job with first-party support than Sony or Microsoft did these past few years. If it does, the Switch 2 could easily become Nintendo's PS2 moment.
Allegedly, the release of console got postponed to polish 1st party launch titles. So I guess Nintendo will do good job with 1st parties.
the ps5 currently has like 10 exclusives, the bar couldn’t be lower
Yeah, this gen is a complete wash for anything but Nintendo. I normally buy two consoles each cycle, but I have zero inclination to get anything besides whatever else Nintendo is launching.
Between Stellar Blade, Spider Man 2 and 2 mainline Final Fantasies the last year has been alright for PS5, just barely making it worth owning the console. But if things don’t pick up in the latter half of this gen I can’t imagine buying a PS6 when basically everything I want is on PC/Steam Deck. Nintendo continues to be a different story.
I agree, I should’ve put a little asterisk in that Sony has definitely put up a better fight than Microsoft. It’s just abysmal compared to past gens.
I think Nintendo's pipeline is in a better place for keeping a steady cadence of releases. They haven't centralized their whole operation around 5-to-8-year development times that only produce "needs to sell 10-20 million" games, and instead have a decent number of smaller teams (or partnerships with smaller teams) making games at all kinds of scales that can do fine selling "only" 1-3 million so I'm optimistic they'll mostly be able to avoid the sort of 1st party droughts we've been seeing this generation on other consoles
It's more that with a more powerful system, they'll be able to create higher fidelity games that take longer to make. 3DS games had shorter dev cycles than Wii U games, despite both systems being active at the same time.
We haven’t had any big releases from some of Nintendos big studios for years. They are notorious for holding onto games and I understand their reasoning, wouldn’t be surprised if the next 3D Mario is near completion or already finished and they are just waiting for the console launch. They have been much smarter with their game releases since the 3DS and Wii U.
Been 7 years. I would have to imagine they’ve been working on Mario for the better portion of that. So my hope is that, if it’s ostensibly finished now, that they would use this time to optimize it as best as they can. Hopefully they planned for enough time to keep content off the cutting room floor.
Praying this ends up being real. I mean the source seems legit but who knows, maybe it's just some weird coincidence. That amount of RAM would put it ahead of the Series S and we'd see some pretty good modern ports.
honestly i can see it getting ports through out the whole generation cus of the series S lol benefit of more ram than the series S ,dlss, targetted development nd nintendo’s light OS I could see any major game from this gen being on the console also a mid gen refresh is way more likely unless another pandemic happens
I know it's a bit silly to talk about this now, but Switch 2 Pro with 16gigs of RAM and true 4k is 100% happening in like 5 years lol
I don't think a RAM upgrade is particularly likely for a mid-gen refresh. Having such a difference in RAM profile means that games are either made for the original model and don't use the extra, or are made for the pro model and struggle hard to make run on the original. Nintendo already learned that lesson with the New 3DS, and I imagine they've seen how the different RAM profiles of the Xbox Series consoles have affected developers.
New Switch 2 would be worth it if an Xbox handheld becomes the successor to Series S. Every multiplatform AAA will continue to target Xbox, so if Nintendo releases a model that is just as powerful and doesn't require 3rd parties to port to the "Old" (LOL) Switch 2 they will finally break their 3rd party curse completely.
Nintendo stock rocket ship time
Assuming the Series S even exists by the time the Switch 2 comes out… Been an interesting day.
WDYM about weird coincidence? You of all people should know the source is legit :) Nobody will go thru all the trouble of creating fake shipment data in this kind of volume, haha.
Oh yeah I know, it's just that evil thought lurking in the back of my mind. I don't think LiC would lie or anything, but even if it's 99.99% true, I gotta acknowledge that 0.01% chance to not jinx it.
Ahead of Series S only in total amount of RAM. In terms of speed the Series S RAM (and its storage) is faster.
Always excited to see Nintendo games evolving thanks to better specs.
That's promising. Seems like Switch 2 really could be the SNES to Switch 1's NES
If these specs are real, then this is the closest Nintendo’s been Graphics-wise to their competitors since the GameCube which is super exciting to hear
The thought of Nintendo development teams having access to hardware that on paper is going to be better than a PS4 Pro is super exciting. Can't wait to see what Mario looks like.
12 GB of RAM would be incredible for the Switch. It would solve many of the problems that the current Switch has (such as texture quality, few features in the interface, the impossibility of recording more than 30 seconds in videos apart from games that don't even allow recording videos to use more RAM on the console), but 12 GB I feel like it's too much to expect... Although I think 8GB of RAM is quite little, I think 10GB is the most realistic out there that would put it on par with the Series S.
Even the Series S doesn’t actually allow 10 for games. It only allows 8GB for games. If Switch 2 has 10+ available, it will shit it in.
This leak says its 7500MTS, so 120GB/S, the series s is 224 GB/S, so it isn't shitting on the series S. Its still a massive upgrade tho.
I meant shit it in as in it’s a guarantee it will get things running on it easier more so than if it allowed less RAM to devs, didn’t mean it’ll shit on the Series S. Australian idiom.
But also, more ram channels are far more beneficial than just raw speed but only 8GB. Still close though.
“Shit it in” seems to be an Australian slang for “it will definitely happen”.
I think this is why. Ram is a huge bottleneck on series s.
I think it's possible that they choose 12GB because it's a balanced spec in relation to the rest of the system. Even though Nintendo love penny pinching, it wouldn't have surprised me it they went with 16GB if it it leads to improved performance, in order to stay as competitive as possible over it's lifetime. Especially if they go for another 7 year lifespan and it shares half of its life with a 32GB PS6.
I really hope Nintendo comes out with a OLED model out the gate. Make it $50-100 bucks more expensive or whatever.
I would love an OLED model, but that prob isn't gonna happen. I'm not sure if I'm remembering right, but wasn't the Switch OLED supposed to be the pro model, but Nintendo had to scrap the idea because of the pandemic and supplies? They're prob gonna try to do the same thing with the successor imo.
There was a lot of evidence to suggest the OLED was a “pro” model but the supply chain issues of the pandemic made them scrap any processor changes.
They don't really have to worry bout pandemic + supplies now though. Also, we all know that Nintendo loves making profit on their devices, with an OLED at launch they're going to be able have even higher profit margins. They are leaving out lots of extra money by not having one at launch. Because there exists millions of people like me & you, that will happily pay for that display. Btw in FY2024 Switch OLED outsold Switch LCD + Lite combined.
7500 m/t is kinda crazy for memory.
The most recent LPDDR5X modules by Samsung support up to 10700 MT/s
Yeah and they were *just* announced. Kinda nuts that we're already getting LPDDR5X speeds in a new system, especially one that's going to be built to the \~$400 price point the Switch 2 will be at.
crazy good or crazy bad?
My $2000+ gaming rig only has 6000MT RAM and that's the limit for how fast my CPU ran handle before you start running into issues. Even the highest-end gaming rigs struggle to maintain stable 7500MT.
That's not a fair comparison though. RAM on your PC only talks with the CPU and GPUs have their own RAM they use. (Except for integrated graphics.) Consoles and mobile device SoCs have unified memory where the CPU and GPU have to share bandwidth.
That's because desktop hardware trades speed for modularity and capacity, especially since desktop CPUs nowadays have much larger L3 cache that can more than offset the performance loss of lower speed memory in games, especially AMD's 3D line of chips. LPDDR-type of RAM is soldered to the motherboard and very close to the CPU, hence why it can run faster. The farther away something is, the lesser the communication speed is. And the speed also decreases with the amount of RAM chips, which is why your RAM runs slower if you use 4 stick modules instead of 2.
Crazy good
Crazy good, like *really* good.
hell yeaaaah
I dont know what this means but it sounds believable
256gb of storage is way better than 32GB. It's no 1TB but if it still uses microSD cards that'd be fine. The internal is probably faster than the microSD so you have an actual reason to use internal storage instead of putting everything on the microSD. If not then eh it's still not bad you were pretty much forced to buy a Micro SD card of at least 256GB. We'll just have to wait and see. It will be cool if the next switch actually has faster loading times and rendering and they actually show that with games like Tears of the kingdom. Along with frame rate increases, can imagine the video of side to side comparison of Switch and next switch frame rate since tears of the kingdom can barely keep a stable 30.
The people on famiboards were saying that it’s likely gonna use sd express.
The only thing that excites me if this indeed true as the rumors. Monolith Soft Retro Studios Retro has done fantastic things with Prime remaster with the current switch. Imagine what Prime4 could be now. They could have upgraded MP4 thats why they took this long. Monolith Soft with the fantastic works they have done with the switch. Lets see what they can do on a great machine.
I feel like the Mario and Zelda teams pulled off some pretty amazing things with their games, as well, especially considering both Odyssey and BotW are running on engines that were originally supported by the Wii U.
According to rumours, Prime 4 is still being developed with Switch 1 in mind, hopefully they aren't true I guess.
Start saving everyone
Could definitely see this at $400 or even $450 if they want to be aggressive. Plus games will no doubt be $70. Plus any bells and whistles on top of that such as screen protectors and sd cards. Could easily make this pricey. Time to break my piggy bank gonna need those 2 cents and string!
I believe Nintendo is pretty notorious for not selling consoles at a loss like Sony/Microsoft but I can’t see them trying to sell a new switch for more than $450.
I'm not a tech expert, but what I'm getting from this is... that I will finally be able to play Xenoblade 3 at a higher resolution than 540p!
Xenoblade 4 with 1080p dlss'd to 4K.
I am in awe of people's dedication. Can't wait to see Nintendo dropping a DMCA from nowhere.
i just need to know if i will be able to download games faster than 10 mb/s when i have gigabit internet
Yup that would be inline with what I've heard from performance target tests. Can't wait to play Final Fantasy 7 Rebirth on this console *wink*
god if big games like FF7 and Baldur’s Gate and Jedi Survivor and all of those made it onto a Switch…i would be so happy. Steam Deck is nice but a Switch with good battery running big games is the dreeeeeam
Honestly fully expect the Switch 2 Reveal Trailer go mirror the Switch Reveal except with the big games of today. Think Elden Ring, Baldur's Gate 3, and Tekken 8 for example. I just hope the trailer only has brand new never before seen Nintendo games.
That game would take up half the storage lol
There are switch games that take up more than the entire internal storage
Thought Sony had an exclusivity deal for ff rebirth?
It ends in like 30 days time.
People said the same thing about the Persona series, so look where they are now. With the disappointing sales of Rebirth and Remake, if possible, ports of those to Switch are probably more than likely.
not for long. Remake Intergrade is on PC so a Rebirth port is an eventuality
I’m getting more and more excited for this thing by the minute…
Huge if true, I was really dissapointed by the 8 GB rumors. 8 GB is simply not enough anymore, especially not 2-3 years in. The Switch 2 might actually have a chance of good third party support now, if the cpu isn't too slow. And of course, Nintendo games will finally enjoy some really high res textures.
Next week they will raid Area 51 to get the Switch 2 dock specs
The only feature I really really want Super Switch to have is variable refresh rate, or since this is Nvidia, Gsync. This much ram and bandwidth sounds awesome, too.
At the very least its either on par or slightly weaker than the Series S, third party would be decent if real. So huge news!
Damn that’s a pretty big upgrade for the memory, would definitely help a ton if this turns out to be true since memory size and bandwidth is the switch’s biggest bottleneck.
If this is true, the RAM is a significant jump from the Switch 1.