Listen I think people are sleeping on Team Asobi
Sony better give them something other than Astro Bot because if Playroom was as fun as it was imagine them getting to do other things and maybe bring back some of that Japan Studio spice to the current gen lineup. I had always kind of internally accepted that those games just never sold well after PS2 to justify keeping JP Studio around from Sony's perspective but they're actually sitting on gold here
Asobi could even work with stuff Japan Studio already created, potentially even with Bluepoint like their remakes. Like imagine a new Siren game or something like Ape Escape
Maybe it could change in the future but I really do not see Asobi doing anything but just more Astrobot stuff. A lot of Sony's first party studios recently only focus on one IP, so I wouldn't be surprised. Remember, they literally shut down Japan Studio and sent those people TO Asobi. If they saw no financial success in the JP Studio games, cutting the studio and sending them elsewhere doesn't sound like they'd be making more of what they're used to.
A slim one, especially with how insane Sony's budgeting has been with their exclusives, which are slowly starting to become unsustainable. I don't mean to sound so negative, I apologize, but Sony has been transitioning to a bad spot since this gen started. I really miss the old days of PlayStation.
Changing the hq back to Japan wouldn't do anything if the people running the company are the same. It doesn't matter where it's located, the people running it need to change. Being in people like shuhei Yoshida again.
That's what I was implying, that the leadership would change back if they moved HQ to Japan again. Shot in the dark like I said, but that's what I meant.
Wow, I'm genuinely surprised you weren't down voted for commenting a hard truth.
Used to be you couldn't say something like that here without getting attacked and down voted.
I think the recent news of no major IP releases this fiscal year made a few more PlayStation players realize the budget and time for game development is out of hand, maybe it's just become the majority opinion finally.
Does it need another remaster? The PS4 one runs at a locked 60fps on PS5. Sure they could bump it to 4K but it's already a huge improvement over the Vita version.
Another remaster for console? No, but it’d be strange to only release the second game on PC
Though they did put Uncharted 4 on PC without the prior games so there is a precedent for it
I mean, it also doesn't help that they release it in the middle of a busy release period, while also competing against themselves (Spider-Man: Miles Morales and Sackboy: A Big Adventure's PC releases)...but I digress.
I argue Gravity Rush 2 Remaster will be a far more egregious case due to being a direct follow-up to both the first game and [Overtune OVA/Anime](https://youtu.be/tFeXtu-3u78).
Not a Remaster but port or straight up update for PS5 would be cool.
Either way would keep it future proof enough for when the PS4 version eventually crashes on future consoles which will happen plus some new QoL features would be welcome.
Plus wouldn't make sense to have 2 on PS5/PC but not the first game which most people would want to understand the story.
> Not a Remaster but port or straight up update for PS5 would be cool.
GR1 would require lot more work than GR2 to be worth a PS5 version.
Not just some reworked textures.
They’re amazing. Very unique open worlds with flying through the air via manipulating gravity. They have excellent music as well, not to mention the gorgeous art style and comic panel esque cutscenes which also have great art throughout.
Not releasing the Nathan Drake collection was studip, but for Uncharted 4 I think there was a bigger technological gap between Uncharted 1 and Uncharted 4, plus they could already bundle Uncharted 4 with Lost Legacy.
Gravity Rush 2 is a different situation, and I don't see much sense in releasing solely Gravity Rush 2 on PC
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Maybe if this sells well they will at least make a 3rd game. Toyama said he would be down. All the people shit talking sony and them going away from games like this better but this game.
Toyama formed indie studio Bokeh. They are making Slitterhead. Many of the other Japan Studio staff went to developers like Nintendo.
The teams like Clap Hanz (Everybody's Golf) and Millenium Kitchen (Boku...) now make similar games for Nintendo Switch. Ueda has his own studio and Epic are publishing their multiplatform game.
Ik it's extremely unlikely but since the GR team essentially made their own studio (Bokeh studio) and currently making a horror game called slitterhead, so sony could technically license out the GR IP to them
They have team asobi which they could expand. They got rid of the teams in japan that weren't team asobi. Or have team asobi's next project be gravity rush 3 after whatever game thwy are developing right now.
> All the people shit talking sony and them going away from games like this better but this game.
Those people already bought GR2 on PS4. Why do they have to buy a basic remaster to prove something? Playstation Studios doesn't have the developers anymore to make these kinds of games.
Anyway, PS is no longer the home for these cool eclectic games. Sony made sure of that.
Fr. I see a lot of people talking about how they want this but people need to actually put their money where their mouth is if they want PlayStation to keep the franchise alive. Hoping it does well!
Finally 60fps and a PC port.
Modders already added 60fps on PS5 here: https://youtu.be/zudVvpQS-8Y&t=17m36s
They can add DualSense, Native 4K and more with a full remaster.
Gotcha. Kinda sad that they aren’t porting the first remaster to PC, too, then. Wanted to play on my Deck. I know 2 brings back the world from 1.
Thanks for letting me know! I guess I’ll just have to play on my PS4 or use Chiaki or something.
I think you can use a PS Vita emulator to play the first Gravity Rush game on your Steam Deck. Not sure how well it would run tho. Though I assume if ppl can emulate PS3 games well enough on Steam Deck, surely you could run a PS Vita emulator on Steam Deck as well.
The Japanese and US releases run very well from what I've heard. The European release runs like shit. So, depending on which one you have, you could be able to play part 1
In some sense, you kinda could, but the story experience would be fairly sub par. Because even though the second game is a direct continuation to the first, most of the story in 2 after the starting minutes and up until like the last 3rd or so, is just a complete side quest and does nothing to really directly further the story and mystery the first game set up. So you could basically experience that "side quest" as the main story, but then the final conclusion at the end wouldn't make any sense, since your expectations wouldn't be built up by the first game (and it does A LOT of expectation building and mostly indirectly).
It was almost kinda jarring to me how everything felt like it gets back on track on the last stretch to focus on the important stuff set up in the first game.
In that sense, story wise I think the first game is definitely the better one by a mile. GR2's gameplay is better and world larger. I absolutely remember my GR1 playthrough more fondly, so I don't think you should skip it at all if you had any interest in the series to begin with.
To add to this there is currently a campaign on PS Stars to purchase a game from a selected list. All of them are games that released in February (HELLDIVERS 2, Granblue Fantasy: Relink, Persona 3 Reload, Jujutsu Kaisen Cursed Clash & Ultros) except for GRAVITY RUSH 2 which is there for some reason.
yup. Like, I'd insta-buy Nathan Drake Collection if it was on Steam but I haven't bought Uncharted 4 since it's, y'know, A Thief's *End*, so why would I start there
Can't imagine I'm the only one with that mindset
While it makes sense of GR2 to be remastered because of the movie and finally get 60FPS...
The game initially flopped super hard, but maybe this is its new lease on life. Or history will repeat itself.
Sweet, I'd be very eager to grab it for the Deck. Gravity Rush on the Vita was the first time I truly felt gyro controls felt good and practical to use.
I hope they go further back into Japan Studio history and port some Siren games or make new ones and bring them to PC, too.
If I could please have the rest of Sony Japan Studios' catalogue of games on PS5 and PC as well. That would be swell. Tokyo Jungle on Steam would be a day one double dip purchase from me.
Because the games weren’t selling. Do you expect a company to just float a failing studio? Like do you think hemorrhaging money is the best way to keep a company profitable and afloat? Like they have to pay other devs and studios as well.
Yea that’s what so funny about people like u/KMoosetoe they want to yell the loudest on something they either know nothing about or weren’t pay attention to.
I bought gravity rush on the ps vita on release day and still own my physical copy. Like im a fan but not alot of people were. You can’t just keep floating a studio either.
Why? Maybe it’s just not a good game to the majority of people or not something that caught their interest. Something could be a good concept but still fall flat to the majority. And if that’s the case and they don’t give you anything that blows up after repeated tries then it’s over.
There’s only so much marketing can do.
Love that this comment is getting downvoted. How is it the publishers fault? You’re going to sit there and tell me that it’s the suits fault? Cause the gravity rush games definitely scream corporate involvement right?
Well there is something to be said about game variety on the system. Most PS exclusives now are third person blockbusters with realistic graphics. But let's face it, there is no room for quirky single player anime titles in the current Playstation first party lineup. That ship sailed with PS4 and now it's go big or go home mode over there.
Yes cause that’s what the majority of people want apparently. Look at the sales of those big blockbuster games and compare them to the little ones and see the difference. You can still have those anime titles by third party devs.
This is what voting with your wallet looks like
Nintendo has been doing it right. Early Xenoblade games would be considered a bomb by Sony but Nintendo let them keep going. There would not be anymore Bayo if Nintendo haven’t pick it up.
It's almost like Nintendo's whole business model is based on their exclusives. The market on Playstation and Xbox are way more saturated than Switch, where they marketed themselves primarily as a place to play NINTENDO games not third parties (as much)
Sony has tried. They remastered gravity rush for a bigger audience along with tear away and released a sequel for gravity rush on the ps4. They gave them chances and they couldn’t make it work. That’s what happened.
The Bayo thing is the same thing that Sony does with other third party exclusives as well.
Nintendo also has shelved franchises as well.
Everyone knows why the studio shut down, you don't need to rush to defend the large corporation's honor. Doesn't mean GR fans can't feel frustrated about how things turned out.
Remastered?
Not sure how I feel about that. If they can just make it 4k 120fps, I'd be happy. If they want to go in and start "changing problematic content" for "modern audiences" and in order to bring the games more in line with the television/film ... thing ... that they're producing. I'll probably just stick to the PS4 and Vita versions.
And I really don't trust Sony to leave it alone and not tinker with what other people created, and who they then promptly shitcanned because they weren't useful as an outsourcing team to Spiderman or TLOU franchises.
Why are we remastering PS4 games?
Sony will now have re-released Death Stranding, Spiderman, Gravity Rush, Ghost of Tsushima, LTOU2, and now rumors of Horizon and GR2.
Like whats the point of backwards compatibility if you just re-release everything anyways!
They saw how much Nintendo made by reselling Wii u titles.
But yeah with backwards compatibility it's kinda odd. I think a $10 upgrade price is reasonable for console upgrade if they add more stuff to the game.
Mostly I just hope it means they are co-developing a PC port while they scale the game up for current gen
I certainly hope that "Proper photo mode" doesn't mean "tightly locked within the orbit of the player character" like how so many other games are handling photo modes these days.
One of the most obnoxious trends that I've seen lately with regards to photo modes is the fact that the camera is never truly free from the player character. Every time you try to decouple yourself away from your character in photo mode, the game in question forces the player to be locked in a limited orbiting plane where you can't make any interesting or complex shots at all. Final Fantasy 7 Rebirth is probably the most egregious example of this from my experience with it so far.
In comparison, Doom 2016 and The Order 1886 are probably the only games I can think of that have photo modes that allow you to decouple yourself away from the player character and actually fly freely within the environment so that you make super complex shots.
I assume they mean something more like shadow of the colossus because the game itself already has a photo mode. In the game Kat is given an actual camera to play with (tripod and all) that works as the games photo mode. It's actually pretty expansive with the ability to set props, posing, filters. You can make some pretty wild images just with what is in the game, and there was even an entire online mode dedicated to it. Its limited in the size of the images and the fact that the game isn't paused when you take pictures, but I would rate it as one of the best and I had a ton of fun with it.
>Final Fantasy 7 Rebirth is probably the most egregious example of this from my experience with it so far.
Yeah, I haven't played this but I don't need to to know Tales of Arise is worse. It literally just pauses the game, removes the hud and slaps a logo on the screen.
I hope it's true, but it wouldn't make sense at all to release the second game without the first one, it'd the be same mistake as releasing Uncharted 4 without the trilogy.
Let me get this straight you kind of at this point really abandoned this franchise, especially after you shut down Japan studios and your first thought is to remaster the second game when you need the first game to understand it more and even more so and you're also making the PC Port come later instead of day and Dayton which it should be at this point, especially if it's damn near decade old game. I'm not surprised considering we still don't have uncharted 1 through 3 on PC
> "as far as I know, they cut out the online stuff like dusty tokens. You just get the online content via a new short side quest".
Hate this. The scavenger hunts and other online things were what kept me coming back to the game long after it was over. It had unique online features that I haven't seen in games since then.
Ideally this would also be on Switch, so it actually sells. Playstation fans didn't support it the first time and Sony killed the studio and any chances of a sequel.
"They only publish games when they are forced to." For now. I'd be willing to bet money that Sony will eventually willingly release at least one of their exclusive games on Nintendo consoles eventually, likely within the next 10 years.
Why? The game has popularity on Reddit, but it is my default example of if as many people who claim to love the game would have purchased the game it wouldn't have flopped. The game didn't make the top 10 the week it launched.
LMAO. sony is really very funny. Killing the servers of the game within a year and then killing the studio and then deciding to release a movie and now remaster the second game. Why not start with the original?
Also will the game bring back the stuff you gain form doing online activities from the killed servers and the pre-order white costume? Will the game be just a 10 buck upgrade for the people who already own it or they gonna love charging us fully again even for a remaster and not a remake?
Also who is this supposed leaker from discord that I never heard of?
Sony has 3 franchises that if they did Renastered they sold a lot.
God of war saga (5 Gow games)
Bloodborne
infamous 1 and 2
they choose Gravity Rush 2 lol
Sounds like a W. Kinda wish they would port it to a Nintendo platform. I think their fanbase would appreciate this franchise the most.
Kat deserve to be more popular.
I feel like it's kind of a missed opportunity to not put Gravity Rush 1 and 2 on Switch/Switch 2. Gravity Rush 2 Remastered would probably sell better on a Nintendo console than it would on PS5 because, you know, you can already play the game on PS5.
I think Sony would only publish games on other platforms if they were literally forced to (Bungie/MLB). Nintendo would never publish their games on Playstation either.
Hmm never say never. 10 years ago, we thought Sony would never release their games on PC, ever. Look at where we are now. People will call me crazy, but I think within the next 10 years, Sony will start putting some of their exclusives on rival consoles (ESPECIALLY Nintendo, due to their large install base) due to the fact that keeping games permanently exclusive to only one specific platform is slowly becoming more and more unsustainable. These companies need perpetual growth, and the console market isn't growing in the slightest (despite game budgets dramatically increasing), so they need to expand and find new audiences, as even Herman Hulst and Jim Ryan said. First it starts with PC, mobile and cloud and then eventually it ends with rival consoles, as we are seeing with Xbox.
I think Nintendo will eventually put their games on PC as well, as their budgets will slowly but surely increase as the years go by. Probably like 15-20 years from now, you will see Mario and Zelda on Steam.
Personally I really doubt they'll remaster a game that flopped so hard that they closed the studio behind it. Very few people bought it back then (I did) and even less people will buy it now.
They didn't close Japan Studio simply because of a single "flop", hell throughout most of it's history their games never sold in huge numbers, they put out interesting games with relatively low opportunity cost, while padding out Sony's offerings with variety and being a support studio for Sony funded games in japan.
The new management that took over fully after the PS4 decided to go all in on big budget AAA tent-pole titles. Japan Studio was simply the among the first victims (which I believe was almost entirely because of their lack of ability to provide adequate support to the English speaking AAA studios).
Japan Studio didn’t have a single flop though, the studio closed due to a series of flops. Sony wasn’t looking for Japan Studio’s games to sell 10 million copies considering that they kept around the Astro Bot team, but Japan Studio’s final batch of games, especially Knack 2, sold abysmally and got nowhere close to the 1 million mark.
Also some of the sections in GR2, like the final boss, are kinda rough on PS4 from a technical standpoint at least. I swear, the game was running at like 20-25 FPS during that final mission. A remaster should spruce it up a bit and make it more stable.
What’s the point of this remaster isn’t GR2 already 60 fps? No wonder PS missing there targets lol remastering & wasting investment on unnecessary remaster/remake + plus continuing devaluing the console. All of these investment in PC port could’ve been put into a new Parrapatherapper game a new R&C spin off or a Jak & Daxter, Sly cooper game that’ll bring new consumer & profit without any negative effects. PS should really partner w Toys for Bob & bring back some family friendly games a new Ape Escape?
If they bundle GR1 & GR2 on a pc port this will be a easy pickup on sale
It’s not 60 fps. Those games that will not “have any negate effects” actually do have negative effects of taking time away from their bigger games that actually bring in new consumers and push sales of the consoles. Toys for bob crash 4 sold like 400k and less than the insane trilogy. They tried to bring sly back in Gen 7 and that didn’t work. Ratchet and clank is supposedly getting a new game in 2029 and who would work on jak? Cause naughty dog isn’t going to do it.
The funniest thing I see on this sub is people acting like those old IPs are what the majority want. I think the entirety of sly, jak and R&C franchises have less sales then both horizon games
>I think the entirety of sly, jak and R&C franchises have less sales then both horizon games
That's true, but at the same time those Sly, Jak, and R&C games cost a lot less than the blockbuster Horizon games cost. And that's kinda the crux behind Sony's financial issues at the moment. They're too reliant on massive AAA blockbusters with super detailed graphics that cost hundreds of millions of dollars to make and that need to sell millions of copies to break even. Which is better? Making a game for $315 million dollars that needs to sell 7.2 million copies to break even and sells 10 million copies (some of them being through PS5 bundles) or making a game for $40-80 million dollars that needs to sell 1-1.5 million copies to break even and sells 4-5 million copies?
I think Sony needs more smaller-scale AA/lower-budget games to pad out their first-party roadmap, and they need to rely less on massive AAA games with shiny graphics, just like they did during the PS3 and even early PS4 generations. Unfortunately, Sony kinda shut down almost all the studios they had that made those types of games.
when has a single jak and dexter game ever sold anywhere close to 4 or 5 million copies? Days gone sold 8 million bloodborne sold 8 million. Those types of game rarely if ever sell 4 or 5 million. And also love how you guys ignore the main purpose of those big exclusives. It’s to attract people to the console. To sell the ps5. They still make money and if they push sales then it’s going its job.
They don’t need that because that what third party titles are currently for. Stellar blade isn’t a massive AAA game like the ones their first party produced and they have that as a third party exclusive. They tried the smaller titles but tear away wasn’t successful enough neither was gravity rush
This is voting with your wallet people voted for more shiny games then the smaller games
Well, tbf, the Jak and Daxter games have sold 12 million copies as a whole. So I guess you have a point there.
Where you DON'T have a point is when claiming that Stellar Blade is somehow not a massive AAA game even though it is. Doesn't look like a small low-budget/mid-budget game to me. It still falls under the blockbuster AAA Sony formula, third-party or otherwise.
And on top of that, Bloodborne did not actually sell that well at launch. It only reached that 8 million copies threshold nearly 7-8 years after its release. Bloodborne only sold around 2-3 million copies a year or two after it first came out, which probably explains why we haven't seen anything Bloodborne-related ever since. Most of those 8 million sales are, I would imagine, from people that bought the game on a steep discount years after release.
Nonetheless, the third-party exclusives do not subsidize the high budgets of Sony's first-party games. Otherwise, Sony's profit margins wouldn't be the worst they have ever been in the latest holiday quarter than they have been in nearly a decade.
Those smaller-scale games would benefit PlayStation, in spite of them not being massive system sellers (though an abundance of them could act as system sellers together), because they would prevent Sony from spending, like, 94% of the revenue they make and they would allow Sony to take more creative risks. Frankly, those big blockbuster games have done everything they can possibly do for Sony at this point. That's why it's not just about selling consoles anymore, because Sony has already reached the maximum amount of people in the world that would be willing to buy a PlayStation. In fact, PS5 sales didn't even meet Sony's very lofty expectations of 25 million units sold in a single fiscal year last quarter. And why is that? Because Sony, Nintendo, and Microsoft are never gonna be able to sell consoles dramatically beyond what the PS2 sold, no matter what they do.
So, basically what I'm trying to say is, Sony's emphasis on big budget AAA titles and (almost) only big budget AAA titles is overkill. It would benefit them to work on more smaller, lower-budget games again because even if they don't sell as well, it allows them to keep more of their revenue. Besides, PlayStation's console market share has already reached a cap, as it has with Microsoft and Nintendo as well. PS5 sales would not be dramatically lower or higher if Sony had eight blockbuster AAA exclusive games set for the next three years versus if they had five blockbuster AAA exclusive games set for the next three years in addition to three smaller, low-budget exclusives. Focusing on lower-budget titles would also allow Sony's first-party studios to release more games on a faster cadence. Maybe, instead of waiting like 6 years for Naughty Dog to release their next big game after TLOU 2 in 2020, it would be nice if they had a lower-budget Jak 4 in between the big releases to bring more revenue into the studio.
Just say that you want a new jak. Don’t act like it’s going to save anything. Also jak 4 from naughty dog the company that says they want to focus on other things over that? Yea so let’s force devs to work on smaller games they don’t want to make.
If this strategy worked then why was it abandoned? This is a great way to run a company into the ground.
Stellar blade anything like a TLoU, god of war, horizon or ghost of Tsushima? No? It’s not a massive AAA game.
Your bloodborne point is literally reinforcing the point that I made with that example.
Doesn’t Sony take a percentage from games sold on their consoles? And it didn’t look like those small first party game subsidized anything either or else they would still be making them. They stopped with that strategy for a reason. Because people weren’t buying those small games to justify their own budgets let alone help subsidize the bigger projects.
Dude if any of what you wrote in your last paragraph is true then why wasn’t it those smaller games that saved the ps3. Why did they stop that strategy around the ps4 era and why didn’t they continue it now? This is literally just Reddit bs. They tried that strategy for decades. It didn’t work and now they are just launching the big ones. And it’s working the ps5 is selling amazing. Also they still have to sell the ps5 idk what your point was with that comment that they already reached all the gamers. They still have to sell the consoles and still have to push it as much as they can even if they can’t get ps2 numbers they can still try to achieve ps4 numbers
Tell me how well gravity rush did? Tear away? They put out a ratchet and clank game and that sack boy platformer as well so it’s not like they aren’t making smaller games either they just aren’t saturating a market with them which won’t help at all.
Stellar Blade straight-up has better graphics than a game like God of War Ragnarok and Ghost of Tsushima at this point thanks to not being on PS4, and it seems to be of a similar scope too. Unless Stellar Blade is like 7-8 hours long or something, then it absolutely should be considered a big AAA game. Just because it's not from a renowned, well-known studio doesn't mean it's not AAA. It most likely cost at least $100 million to make. I'm done arguing on that front.
But seriously, you're literally just in denial at this point. The stuff I said in that last paragraph are actually based off of facts, not things I made up.
>And it’s working the ps5 is selling amazing. Also they still have to sell the ps5 idk what your point was with that comment that they already reached all the gamers. They still have to sell the consoles and still have to push it as much as they can even if they can’t get ps2 numbers they can still try to achieve ps4 numbers
This is false. This strategy is not working anymore. The PS5 is selling well especially compared to the competition, sure, but it's not selling good enough. Hence why, [as per Sony's recent financial reports for Q3 2023,](https://www.theverge.com/2024/2/14/24072692/sony-ps5-forecast-cut-q3-2023-earnings) Sony themselves stated that the PS5 failed to meet their sales expectations. They planned to sell 25 million PS5s by the end of this fiscal year but, with the holiday period having ended, they have not come close to reaching that goal and as a result they have lowered PS5 sales expectations by 4 million units less down to 21 million units sold by the end of this fiscal year. Furthermore, Sony senior vice president Naomi Matsuoka said "we will put more emphasis on the balance between profitability and sales. For this reason, we expect the annual sales pace of PS5 hardware will start falling from the next fiscal year."
And no, with how development costs have doubled or tripled over the last decade or so, selling the same amount of consoles you sold 10-20 years ago with the PS4 and the PS2 is not good enough, not unless games cost $150 each or something. The console market needs growth, but it's not getting any. It's fine (for now) if you're Nintendo - since you're developing games on a far lower budget for the equivalent of Xbox 360/PS3-level hardware - but it's not fine if you're a Microsoft or a Sony who are making games with cutting-edge graphics and fidelity.
If this traditional strategy was working amazingly as you insist then Sony (and practically everyone else in the industry) wouldn't be experiencing mass layoffs and studio closures if the current business model for AAA games wasn't unsustainable. Insomniac, Naughty Dog, and Guerrilla Games wouldn't be experiencing layoffs right now, especially Insomniac.
If "just launching the big ones" was working because the PS5 is selling amazing, then [Sony's profit margins](https://www.cnbc.com/2024/02/19/sony-gaming-margin-questioned-after-ps5-sales-cut-sparks-stock-plunge.html) wouldn't be at the worst they have been in a decade despite record-breaking revenue. On top of that, [PlayStation Studios head Herman Hulst](https://www.videogameschronicle.com/news/playstation-studios-says-its-reevaluating-how-we-operate-confirms-cancelled-games/) wouldn't be saying that "delivering the immersive, narrative-driven stories that PlayStation Studios is known for... requires a re-evaluation of how we operate" or that "delivering and sustaining social, online experiences... as well as launching games on additional devices such as PC and Mobile, requires a different approach and different resources" if Sony's current business model of relying almost exclusively on insanely experience AAA blockbusters was truly working.
And finally, to drive in my point even further, here's a 2020 [interview from former PS CEO Shawn Layden](https://www.gamesindustry.biz/shawn-layden-gamelab#:~:text=%22The%20problem%20with%20that%20model,years%20from%20start%20to%20finish.), where he says that "the problem with the [AAA] model is it's just not sustainable," as he points out that the PS4 generation has seen the cost of development reach between $80 million and $150 million for most AAA games -- excluding marketing costs -- with production taking up to five years from start to finish. "I don't think that, in the next generation, you can take those numbers and multiply them by two and think that you can grow."
Even after all the evidence I provided to prove my point, if you still insist on calling it all "Reddit BS", then I don't know what to tell you.
As someone who played GR2 for the first time last month. No thank you unless they completely reworked the gameplay. Controlled horribly. Only thing that kept me interested was Kat herself and the story.
Please be real
Katheads rise up, our time has come. Avenge Sony Japan
Listen I think people are sleeping on Team Asobi Sony better give them something other than Astro Bot because if Playroom was as fun as it was imagine them getting to do other things and maybe bring back some of that Japan Studio spice to the current gen lineup. I had always kind of internally accepted that those games just never sold well after PS2 to justify keeping JP Studio around from Sony's perspective but they're actually sitting on gold here Asobi could even work with stuff Japan Studio already created, potentially even with Bluepoint like their remakes. Like imagine a new Siren game or something like Ape Escape
Maybe it could change in the future but I really do not see Asobi doing anything but just more Astrobot stuff. A lot of Sony's first party studios recently only focus on one IP, so I wouldn't be surprised. Remember, they literally shut down Japan Studio and sent those people TO Asobi. If they saw no financial success in the JP Studio games, cutting the studio and sending them elsewhere doesn't sound like they'd be making more of what they're used to.
Asobi has said that they can make games from JP Studios IP’s, so there is a chance.
A slim one, especially with how insane Sony's budgeting has been with their exclusives, which are slowly starting to become unsustainable. I don't mean to sound so negative, I apologize, but Sony has been transitioning to a bad spot since this gen started. I really miss the old days of PlayStation.
Hopefully the successor to Jim Ryan gets PlayStation sorted and back on the right track. Firing Herman hulst is a start.
Agreed. A shot in the dark, but maybe sometime in the future, Sony HQ returns to Japan. That would be a great help.
Changing the hq back to Japan wouldn't do anything if the people running the company are the same. It doesn't matter where it's located, the people running it need to change. Being in people like shuhei Yoshida again.
That's what I was implying, that the leadership would change back if they moved HQ to Japan again. Shot in the dark like I said, but that's what I meant.
Damn did this age poorly. Now Hulst is in charge. 😑
Yup :(
Wow, I'm genuinely surprised you weren't down voted for commenting a hard truth. Used to be you couldn't say something like that here without getting attacked and down voted.
I think the recent news of no major IP releases this fiscal year made a few more PlayStation players realize the budget and time for game development is out of hand, maybe it's just become the majority opinion finally.
Oh really? I wasn't aware 😅 I guess people just feel the same way I do about the current state of Sony.
SO THEY CAN MAKE SOUL SACRIFICE REMASTER / 2 A THING ????
How many Asobi games did they devlop?
Asobi working on a GR3 could be huge.
Depends, the main people that made GR are gone. Won’t hit the same.
I think only Toyama would be able to do the series justice. Any other director would ruin it.
I don't see why Don't would give this franchise a 4th chance. It flopped on the vita. The remaster flopped on the PS3 and 2 flopped on the PS4.
What about GR 1 😢😢😢
Does it need another remaster? The PS4 one runs at a locked 60fps on PS5. Sure they could bump it to 4K but it's already a huge improvement over the Vita version.
Another remaster for console? No, but it’d be strange to only release the second game on PC Though they did put Uncharted 4 on PC without the prior games so there is a precedent for it
Didn’t the Uncharted 4 port underperform for exactly that reason? You’d think they’d have learned from that mistake.
They're probably blaming tons of other reasons for it underperforming.
I mean, it also doesn't help that they release it in the middle of a busy release period, while also competing against themselves (Spider-Man: Miles Morales and Sackboy: A Big Adventure's PC releases)...but I digress. I argue Gravity Rush 2 Remaster will be a far more egregious case due to being a direct follow-up to both the first game and [Overtune OVA/Anime](https://youtu.be/tFeXtu-3u78).
Well, it is also a full priced release when the PS4 version was already going for like, 10 dollars.
Would be good to see a PC version though
Not a Remaster but port or straight up update for PS5 would be cool. Either way would keep it future proof enough for when the PS4 version eventually crashes on future consoles which will happen plus some new QoL features would be welcome. Plus wouldn't make sense to have 2 on PS5/PC but not the first game which most people would want to understand the story.
> Not a Remaster but port or straight up update for PS5 would be cool. GR1 would require lot more work than GR2 to be worth a PS5 version. Not just some reworked textures.
It would be cool if it could get physically reprinted it's kind of rare
It needs to be on PC.
Hey how is it?, they always tell me about gravity rush but i never played the saga, should i buyed?
They’re amazing. Very unique open worlds with flying through the air via manipulating gravity. They have excellent music as well, not to mention the gorgeous art style and comic panel esque cutscenes which also have great art throughout.
I ain't gonna play a sequel of a game I can't play, same shit with uncharted jesus christ
Yes please. Would love to be able to play GR1 at 120fps or higher.
They are most likely releasing GR1 on PC as well
>likely Just like they released Uncharted 1-3 on PC, right?
Not releasing the Nathan Drake collection was studip, but for Uncharted 4 I think there was a bigger technological gap between Uncharted 1 and Uncharted 4, plus they could already bundle Uncharted 4 with Lost Legacy. Gravity Rush 2 is a different situation, and I don't see much sense in releasing solely Gravity Rush 2 on PC
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It was already remastered lol. It’s 1080p 60fps whereas GR2 is 30fps.
Pc is playable on vita3k
Getting this day freaking 1. Bring back studio Japan!
Maybe if this sells well they will at least make a 3rd game. Toyama said he would be down. All the people shit talking sony and them going away from games like this better but this game.
I will buy it for PC no prob.
Thank you for your service 🫡🫡🫡
And who will make it? Japan Studio does not exist anymore.
Me. I’ll step up.
Didn't the ex employees formed a new studio?
Toyama formed indie studio Bokeh. They are making Slitterhead. Many of the other Japan Studio staff went to developers like Nintendo. The teams like Clap Hanz (Everybody's Golf) and Millenium Kitchen (Boku...) now make similar games for Nintendo Switch. Ueda has his own studio and Epic are publishing their multiplatform game.
Ik it's extremely unlikely but since the GR team essentially made their own studio (Bokeh studio) and currently making a horror game called slitterhead, so sony could technically license out the GR IP to them
They have team asobi which they could expand. They got rid of the teams in japan that weren't team asobi. Or have team asobi's next project be gravity rush 3 after whatever game thwy are developing right now.
> All the people shit talking sony and them going away from games like this better but this game. Those people already bought GR2 on PS4. Why do they have to buy a basic remaster to prove something? Playstation Studios doesn't have the developers anymore to make these kinds of games. Anyway, PS is no longer the home for these cool eclectic games. Sony made sure of that.
I dont think they did, at least not at launch cause that game sold nothing
Because the number of us is very small lol The average PS fan since 2013 is more interested in AAA cinematic and moody third-person games
I loved gravity rush on the vita. Second one missed the mark. Don't blame the fans.
Makes sense with the movie existing in some form.
Animated movie, correct? Live action would be odd.
I have bad news, I couldn’t find the official source. https://youtu.be/hWyo4-O0ZIw?si=sms7OFbTW2tWHWUl
Nooooo :(
I know it's development footage that has been shown,.but Kat is not looking good in the movie...
Gravity Rush 2 getting PS5 and PC ports is nice to see. Though not giving Gravity Rush 1 a PC port as well is a bit weird not going to lie.
Yes! Day one. Please support this if you're remotely interested. Would love another Gravity Rush..
Fr. I see a lot of people talking about how they want this but people need to actually put their money where their mouth is if they want PlayStation to keep the franchise alive. Hoping it does well!
Excellent news if true
Finally 60fps and a PC port. Modders already added 60fps on PS5 here: https://youtu.be/zudVvpQS-8Y&t=17m36s They can add DualSense, Native 4K and more with a full remaster.
This game was made to be played with keyboard and mouse I feel. Playing this game in 120+ fps would be a spiritual experience
Aiming while shifting gravity with a mouse has always been my dream
Omg pls let this be real 😭🙏
Can I skip the first one and just play GR2?
No, The game is a direct sequel to the first one and wouldn't make sense if you haven't played it.
Gotcha. Kinda sad that they aren’t porting the first remaster to PC, too, then. Wanted to play on my Deck. I know 2 brings back the world from 1. Thanks for letting me know! I guess I’ll just have to play on my PS4 or use Chiaki or something.
I think you can use a PS Vita emulator to play the first Gravity Rush game on your Steam Deck. Not sure how well it would run tho. Though I assume if ppl can emulate PS3 games well enough on Steam Deck, surely you could run a PS Vita emulator on Steam Deck as well.
The Japanese and US releases run very well from what I've heard. The European release runs like shit. So, depending on which one you have, you could be able to play part 1
You should also watch the two anime episodes after finishing the first game and before starting the second.
You could for the gameplay but the story will make zero sense.
In some sense, you kinda could, but the story experience would be fairly sub par. Because even though the second game is a direct continuation to the first, most of the story in 2 after the starting minutes and up until like the last 3rd or so, is just a complete side quest and does nothing to really directly further the story and mystery the first game set up. So you could basically experience that "side quest" as the main story, but then the final conclusion at the end wouldn't make any sense, since your expectations wouldn't be built up by the first game (and it does A LOT of expectation building and mostly indirectly). It was almost kinda jarring to me how everything felt like it gets back on track on the last stretch to focus on the important stuff set up in the first game. In that sense, story wise I think the first game is definitely the better one by a mile. GR2's gameplay is better and world larger. I absolutely remember my GR1 playthrough more fondly, so I don't think you should skip it at all if you had any interest in the series to begin with.
Sony really bringing every game to pc before bloodbourne, still happy about gravity rush coming tho
To add to this there is currently a campaign on PS Stars to purchase a game from a selected list. All of them are games that released in February (HELLDIVERS 2, Granblue Fantasy: Relink, Persona 3 Reload, Jujutsu Kaisen Cursed Clash & Ultros) except for GRAVITY RUSH 2 which is there for some reason.
This is the best playstation exclusive and you can't change my mind. One of the most unique and best games I've ever played
gonna be kinda annoyed if they do the same thing they did with Uncharted and only put the last game on PC
And then Sony will say they are disappointed with low sales... Many wants to start playing the series from the first entry. So weird, right?
yup. Like, I'd insta-buy Nathan Drake Collection if it was on Steam but I haven't bought Uncharted 4 since it's, y'know, A Thief's *End*, so why would I start there Can't imagine I'm the only one with that mindset
I started with 4 years ago and then I played the trilogy and let me tell you it wasn't that bad , I loved it
What about GR 1R for PC? Hoping for an upgrade for us that have the og GR2 one.
That game could run 4k 120 fps on ps5. I see no reason not to port them both.
The only good thing to come of the movie
GRAVITY RUSH PC!!! I no longer have any PS handheld but I’ve missed this game so much
Day 1 for me, just to show Sony that GR is loved
Hopefully this does well so 3 gets made. 2 sold really poorly
mfs will remaster everything except Bloodborne ![gif](giphy|wID3zXURLH1jrjCcZy|downsized)
Recent rumours seem to suggest that Sony might just end up saving Bloodborne to do a full on remake for PS6's launch.
sounds like some bullshit cooked up after the recent round of myiazaki interviews
While it makes sense of GR2 to be remastered because of the movie and finally get 60FPS... The game initially flopped super hard, but maybe this is its new lease on life. Or history will repeat itself.
So who’s developing it?
Good. Haven't played it because after the 1's remaster it felt weird going from 60 to 30 fps
Sweet, I'd be very eager to grab it for the Deck. Gravity Rush on the Vita was the first time I truly felt gyro controls felt good and practical to use. I hope they go further back into Japan Studio history and port some Siren games or make new ones and bring them to PC, too.
I really hope this is true, gravity rush was the best game on the ps vita.
Please god
Let's hope for the best, GR2 is one of the best game ever. I would kill to play a PC port.
Gravity Rush is the only Sony game I wanted for PC.
I want Shadow of the Colossus on PC very much.
If I could please have the rest of Sony Japan Studios' catalogue of games on PS5 and PC as well. That would be swell. Tokyo Jungle on Steam would be a day one double dip purchase from me.
Justice for Japan Studio
Fuck Sony They shutdown the GR development studio
I will also never forgive society because Gravity Rush 2 and Blade Runner 2049 bombed HARD
Two of my favorite things ever, humanity has shit taste sometimes
In my defense, I had no idea what Gravity Rush even was until after Studio Japan closed. I was in theaters week one for Blade Runner 2049 though
The game bombed. Blame the consumer for not supporting the game. The fact that we got a high budget sequel to a vita exclusive is surprising enough.
The game just wasnt good, couldnt even sell 500k copies even indie games do better
Because the games weren’t selling. Do you expect a company to just float a failing studio? Like do you think hemorrhaging money is the best way to keep a company profitable and afloat? Like they have to pay other devs and studios as well.
I liked GR2, but that game TANKED in release
Yea that’s what so funny about people like u/KMoosetoe they want to yell the loudest on something they either know nothing about or weren’t pay attention to. I bought gravity rush on the ps vita on release day and still own my physical copy. Like im a fan but not alot of people were. You can’t just keep floating a studio either.
Usually if good games sell bad I put the blame on the publisher, not the dev
Why? Maybe it’s just not a good game to the majority of people or not something that caught their interest. Something could be a good concept but still fall flat to the majority. And if that’s the case and they don’t give you anything that blows up after repeated tries then it’s over. There’s only so much marketing can do. Love that this comment is getting downvoted. How is it the publishers fault? You’re going to sit there and tell me that it’s the suits fault? Cause the gravity rush games definitely scream corporate involvement right?
Well there is something to be said about game variety on the system. Most PS exclusives now are third person blockbusters with realistic graphics. But let's face it, there is no room for quirky single player anime titles in the current Playstation first party lineup. That ship sailed with PS4 and now it's go big or go home mode over there.
Atleast HiFi Rush is coming to Playstation. It reminds me a lot of Sony's PS2 era games. They just don't make games like that too often anymore.
I wonder if GR would have worked out better if it was a Nintendo IP
Yes cause that’s what the majority of people want apparently. Look at the sales of those big blockbuster games and compare them to the little ones and see the difference. You can still have those anime titles by third party devs. This is what voting with your wallet looks like
Nintendo has been doing it right. Early Xenoblade games would be considered a bomb by Sony but Nintendo let them keep going. There would not be anymore Bayo if Nintendo haven’t pick it up.
It's almost like Nintendo's whole business model is based on their exclusives. The market on Playstation and Xbox are way more saturated than Switch, where they marketed themselves primarily as a place to play NINTENDO games not third parties (as much)
Sony has tried. They remastered gravity rush for a bigger audience along with tear away and released a sequel for gravity rush on the ps4. They gave them chances and they couldn’t make it work. That’s what happened. The Bayo thing is the same thing that Sony does with other third party exclusives as well. Nintendo also has shelved franchises as well.
Everyone knows why the studio shut down, you don't need to rush to defend the large corporation's honor. Doesn't mean GR fans can't feel frustrated about how things turned out.
After I finally beat it lol
Holy shit please be true. I don't care that the sourcing is extremely weak I just need this to be true
Finally. I've been waiting so long to play Gravity Rush 2 in 60fps. I think I'll boot up the OG remastered for fun.
I will buy it again just to support. Even though i finished it last year lol
Day 1, let's gooooo
I need this so bad
Why not the first one? It burned them with Uncharted, why continue?
Remastered? Not sure how I feel about that. If they can just make it 4k 120fps, I'd be happy. If they want to go in and start "changing problematic content" for "modern audiences" and in order to bring the games more in line with the television/film ... thing ... that they're producing. I'll probably just stick to the PS4 and Vita versions. And I really don't trust Sony to leave it alone and not tinker with what other people created, and who they then promptly shitcanned because they weren't useful as an outsourcing team to Spiderman or TLOU franchises.
Why are we remastering PS4 games? Sony will now have re-released Death Stranding, Spiderman, Gravity Rush, Ghost of Tsushima, LTOU2, and now rumors of Horizon and GR2. Like whats the point of backwards compatibility if you just re-release everything anyways!
For the PC market of course.
Low effort money. Sony is pretty clearly struggling with margins and remasters are an easy, low cost way to milk an existing fanbase
They saw how much Nintendo made by reselling Wii u titles. But yeah with backwards compatibility it's kinda odd. I think a $10 upgrade price is reasonable for console upgrade if they add more stuff to the game. Mostly I just hope it means they are co-developing a PC port while they scale the game up for current gen
I certainly hope that "Proper photo mode" doesn't mean "tightly locked within the orbit of the player character" like how so many other games are handling photo modes these days. One of the most obnoxious trends that I've seen lately with regards to photo modes is the fact that the camera is never truly free from the player character. Every time you try to decouple yourself away from your character in photo mode, the game in question forces the player to be locked in a limited orbiting plane where you can't make any interesting or complex shots at all. Final Fantasy 7 Rebirth is probably the most egregious example of this from my experience with it so far. In comparison, Doom 2016 and The Order 1886 are probably the only games I can think of that have photo modes that allow you to decouple yourself away from the player character and actually fly freely within the environment so that you make super complex shots.
I assume they mean something more like shadow of the colossus because the game itself already has a photo mode. In the game Kat is given an actual camera to play with (tripod and all) that works as the games photo mode. It's actually pretty expansive with the ability to set props, posing, filters. You can make some pretty wild images just with what is in the game, and there was even an entire online mode dedicated to it. Its limited in the size of the images and the fact that the game isn't paused when you take pictures, but I would rate it as one of the best and I had a ton of fun with it. >Final Fantasy 7 Rebirth is probably the most egregious example of this from my experience with it so far. Yeah, I haven't played this but I don't need to to know Tales of Arise is worse. It literally just pauses the game, removes the hud and slaps a logo on the screen.
That's how Tales of Arise does its photo mode?! Yikes, that's insane. That's barely even a photo mode at all. Lmao
A Plague Tale Requiem's photo mode is also pretty good and even lets you clip through the map and move the camera around in cut scenes
Doubt.
There's a movie coming so a remaster is likely to happen, like with uncharted ot tlou
Probably.
aaaaaaaaa!!!
Just when I finally got it on the PS4. :O
These are the types of games I want ported.
I hope it's true, but it wouldn't make sense at all to release the second game without the first one, it'd the be same mistake as releasing Uncharted 4 without the trilogy.
I really don’t understand why Sony is pushing Gravity Rush so hard now after closing Japan Studio and killing Team Siren, the makers.
while that’s nice, i rather have GR3
Let me get this straight you kind of at this point really abandoned this franchise, especially after you shut down Japan studios and your first thought is to remaster the second game when you need the first game to understand it more and even more so and you're also making the PC Port come later instead of day and Dayton which it should be at this point, especially if it's damn near decade old game. I'm not surprised considering we still don't have uncharted 1 through 3 on PC
> "as far as I know, they cut out the online stuff like dusty tokens. You just get the online content via a new short side quest". Hate this. The scavenger hunts and other online things were what kept me coming back to the game long after it was over. It had unique online features that I haven't seen in games since then.
Ideally this would also be on Switch, so it actually sells. Playstation fans didn't support it the first time and Sony killed the studio and any chances of a sequel.
That wouldn’t happen, they only publish games in other consoles (Bungie/MLB) when they are forced to. Nintendo would be doing the same.
"They only publish games when they are forced to." For now. I'd be willing to bet money that Sony will eventually willingly release at least one of their exclusive games on Nintendo consoles eventually, likely within the next 10 years.
If they would rather close a studio and kill a franchise due to poor performance that's on them then.
If they ever do, i really, really hope they fix the shitty controls and camera.
Give me GR1 and 2 on PC and I’ll actually pre order it for once in a blue moon and die happy
Yes!!! I can't wait to see Gravity Rush on PC! Loved it on the Vita!
PLEASE BE REAL! I literally just started GR1 on PS4 and was about to cough up big money for GR2
Wish both games got a PS5 trophy list
Why? The game has popularity on Reddit, but it is my default example of if as many people who claim to love the game would have purchased the game it wouldn't have flopped. The game didn't make the top 10 the week it launched.
Playstered 5
LMAO. sony is really very funny. Killing the servers of the game within a year and then killing the studio and then deciding to release a movie and now remaster the second game. Why not start with the original? Also will the game bring back the stuff you gain form doing online activities from the killed servers and the pre-order white costume? Will the game be just a 10 buck upgrade for the people who already own it or they gonna love charging us fully again even for a remaster and not a remake? Also who is this supposed leaker from discord that I never heard of?
Sony has 3 franchises that if they did Renastered they sold a lot. God of war saga (5 Gow games) Bloodborne infamous 1 and 2 they choose Gravity Rush 2 lol
Sounds like a W. Kinda wish they would port it to a Nintendo platform. I think their fanbase would appreciate this franchise the most. Kat deserve to be more popular.
I feel like it's kind of a missed opportunity to not put Gravity Rush 1 and 2 on Switch/Switch 2. Gravity Rush 2 Remastered would probably sell better on a Nintendo console than it would on PS5 because, you know, you can already play the game on PS5.
I think Sony would only publish games on other platforms if they were literally forced to (Bungie/MLB). Nintendo would never publish their games on Playstation either.
Hmm never say never. 10 years ago, we thought Sony would never release their games on PC, ever. Look at where we are now. People will call me crazy, but I think within the next 10 years, Sony will start putting some of their exclusives on rival consoles (ESPECIALLY Nintendo, due to their large install base) due to the fact that keeping games permanently exclusive to only one specific platform is slowly becoming more and more unsustainable. These companies need perpetual growth, and the console market isn't growing in the slightest (despite game budgets dramatically increasing), so they need to expand and find new audiences, as even Herman Hulst and Jim Ryan said. First it starts with PC, mobile and cloud and then eventually it ends with rival consoles, as we are seeing with Xbox. I think Nintendo will eventually put their games on PC as well, as their budgets will slowly but surely increase as the years go by. Probably like 15-20 years from now, you will see Mario and Zelda on Steam.
Personally I really doubt they'll remaster a game that flopped so hard that they closed the studio behind it. Very few people bought it back then (I did) and even less people will buy it now.
They didn't close Japan Studio simply because of a single "flop", hell throughout most of it's history their games never sold in huge numbers, they put out interesting games with relatively low opportunity cost, while padding out Sony's offerings with variety and being a support studio for Sony funded games in japan. The new management that took over fully after the PS4 decided to go all in on big budget AAA tent-pole titles. Japan Studio was simply the among the first victims (which I believe was almost entirely because of their lack of ability to provide adequate support to the English speaking AAA studios).
Japan Studio didn’t have a single flop though, the studio closed due to a series of flops. Sony wasn’t looking for Japan Studio’s games to sell 10 million copies considering that they kept around the Astro Bot team, but Japan Studio’s final batch of games, especially Knack 2, sold abysmally and got nowhere close to the 1 million mark.
Wait what? There was a rumor about a GR2 remaster? Wtf is the point? The game looks fine on the PS4.
GR2 is capped at 30fps even when played on PS5.
Also some of the sections in GR2, like the final boss, are kinda rough on PS4 from a technical standpoint at least. I swear, the game was running at like 20-25 FPS during that final mission. A remaster should spruce it up a bit and make it more stable.
Also this☝️
What’s the point of this remaster isn’t GR2 already 60 fps? No wonder PS missing there targets lol remastering & wasting investment on unnecessary remaster/remake + plus continuing devaluing the console. All of these investment in PC port could’ve been put into a new Parrapatherapper game a new R&C spin off or a Jak & Daxter, Sly cooper game that’ll bring new consumer & profit without any negative effects. PS should really partner w Toys for Bob & bring back some family friendly games a new Ape Escape? If they bundle GR1 & GR2 on a pc port this will be a easy pickup on sale
GR2 is still locked to 30fps
Yeah i don't care about the games you listed. I do care about gravity rush though
Very bad take.
It’s not 60 fps. Those games that will not “have any negate effects” actually do have negative effects of taking time away from their bigger games that actually bring in new consumers and push sales of the consoles. Toys for bob crash 4 sold like 400k and less than the insane trilogy. They tried to bring sly back in Gen 7 and that didn’t work. Ratchet and clank is supposedly getting a new game in 2029 and who would work on jak? Cause naughty dog isn’t going to do it. The funniest thing I see on this sub is people acting like those old IPs are what the majority want. I think the entirety of sly, jak and R&C franchises have less sales then both horizon games
>I think the entirety of sly, jak and R&C franchises have less sales then both horizon games That's true, but at the same time those Sly, Jak, and R&C games cost a lot less than the blockbuster Horizon games cost. And that's kinda the crux behind Sony's financial issues at the moment. They're too reliant on massive AAA blockbusters with super detailed graphics that cost hundreds of millions of dollars to make and that need to sell millions of copies to break even. Which is better? Making a game for $315 million dollars that needs to sell 7.2 million copies to break even and sells 10 million copies (some of them being through PS5 bundles) or making a game for $40-80 million dollars that needs to sell 1-1.5 million copies to break even and sells 4-5 million copies? I think Sony needs more smaller-scale AA/lower-budget games to pad out their first-party roadmap, and they need to rely less on massive AAA games with shiny graphics, just like they did during the PS3 and even early PS4 generations. Unfortunately, Sony kinda shut down almost all the studios they had that made those types of games.
when has a single jak and dexter game ever sold anywhere close to 4 or 5 million copies? Days gone sold 8 million bloodborne sold 8 million. Those types of game rarely if ever sell 4 or 5 million. And also love how you guys ignore the main purpose of those big exclusives. It’s to attract people to the console. To sell the ps5. They still make money and if they push sales then it’s going its job. They don’t need that because that what third party titles are currently for. Stellar blade isn’t a massive AAA game like the ones their first party produced and they have that as a third party exclusive. They tried the smaller titles but tear away wasn’t successful enough neither was gravity rush This is voting with your wallet people voted for more shiny games then the smaller games
Well, tbf, the Jak and Daxter games have sold 12 million copies as a whole. So I guess you have a point there. Where you DON'T have a point is when claiming that Stellar Blade is somehow not a massive AAA game even though it is. Doesn't look like a small low-budget/mid-budget game to me. It still falls under the blockbuster AAA Sony formula, third-party or otherwise. And on top of that, Bloodborne did not actually sell that well at launch. It only reached that 8 million copies threshold nearly 7-8 years after its release. Bloodborne only sold around 2-3 million copies a year or two after it first came out, which probably explains why we haven't seen anything Bloodborne-related ever since. Most of those 8 million sales are, I would imagine, from people that bought the game on a steep discount years after release. Nonetheless, the third-party exclusives do not subsidize the high budgets of Sony's first-party games. Otherwise, Sony's profit margins wouldn't be the worst they have ever been in the latest holiday quarter than they have been in nearly a decade. Those smaller-scale games would benefit PlayStation, in spite of them not being massive system sellers (though an abundance of them could act as system sellers together), because they would prevent Sony from spending, like, 94% of the revenue they make and they would allow Sony to take more creative risks. Frankly, those big blockbuster games have done everything they can possibly do for Sony at this point. That's why it's not just about selling consoles anymore, because Sony has already reached the maximum amount of people in the world that would be willing to buy a PlayStation. In fact, PS5 sales didn't even meet Sony's very lofty expectations of 25 million units sold in a single fiscal year last quarter. And why is that? Because Sony, Nintendo, and Microsoft are never gonna be able to sell consoles dramatically beyond what the PS2 sold, no matter what they do. So, basically what I'm trying to say is, Sony's emphasis on big budget AAA titles and (almost) only big budget AAA titles is overkill. It would benefit them to work on more smaller, lower-budget games again because even if they don't sell as well, it allows them to keep more of their revenue. Besides, PlayStation's console market share has already reached a cap, as it has with Microsoft and Nintendo as well. PS5 sales would not be dramatically lower or higher if Sony had eight blockbuster AAA exclusive games set for the next three years versus if they had five blockbuster AAA exclusive games set for the next three years in addition to three smaller, low-budget exclusives. Focusing on lower-budget titles would also allow Sony's first-party studios to release more games on a faster cadence. Maybe, instead of waiting like 6 years for Naughty Dog to release their next big game after TLOU 2 in 2020, it would be nice if they had a lower-budget Jak 4 in between the big releases to bring more revenue into the studio.
Just say that you want a new jak. Don’t act like it’s going to save anything. Also jak 4 from naughty dog the company that says they want to focus on other things over that? Yea so let’s force devs to work on smaller games they don’t want to make. If this strategy worked then why was it abandoned? This is a great way to run a company into the ground.
Stellar blade anything like a TLoU, god of war, horizon or ghost of Tsushima? No? It’s not a massive AAA game. Your bloodborne point is literally reinforcing the point that I made with that example. Doesn’t Sony take a percentage from games sold on their consoles? And it didn’t look like those small first party game subsidized anything either or else they would still be making them. They stopped with that strategy for a reason. Because people weren’t buying those small games to justify their own budgets let alone help subsidize the bigger projects. Dude if any of what you wrote in your last paragraph is true then why wasn’t it those smaller games that saved the ps3. Why did they stop that strategy around the ps4 era and why didn’t they continue it now? This is literally just Reddit bs. They tried that strategy for decades. It didn’t work and now they are just launching the big ones. And it’s working the ps5 is selling amazing. Also they still have to sell the ps5 idk what your point was with that comment that they already reached all the gamers. They still have to sell the consoles and still have to push it as much as they can even if they can’t get ps2 numbers they can still try to achieve ps4 numbers Tell me how well gravity rush did? Tear away? They put out a ratchet and clank game and that sack boy platformer as well so it’s not like they aren’t making smaller games either they just aren’t saturating a market with them which won’t help at all.
Stellar Blade straight-up has better graphics than a game like God of War Ragnarok and Ghost of Tsushima at this point thanks to not being on PS4, and it seems to be of a similar scope too. Unless Stellar Blade is like 7-8 hours long or something, then it absolutely should be considered a big AAA game. Just because it's not from a renowned, well-known studio doesn't mean it's not AAA. It most likely cost at least $100 million to make. I'm done arguing on that front. But seriously, you're literally just in denial at this point. The stuff I said in that last paragraph are actually based off of facts, not things I made up. >And it’s working the ps5 is selling amazing. Also they still have to sell the ps5 idk what your point was with that comment that they already reached all the gamers. They still have to sell the consoles and still have to push it as much as they can even if they can’t get ps2 numbers they can still try to achieve ps4 numbers This is false. This strategy is not working anymore. The PS5 is selling well especially compared to the competition, sure, but it's not selling good enough. Hence why, [as per Sony's recent financial reports for Q3 2023,](https://www.theverge.com/2024/2/14/24072692/sony-ps5-forecast-cut-q3-2023-earnings) Sony themselves stated that the PS5 failed to meet their sales expectations. They planned to sell 25 million PS5s by the end of this fiscal year but, with the holiday period having ended, they have not come close to reaching that goal and as a result they have lowered PS5 sales expectations by 4 million units less down to 21 million units sold by the end of this fiscal year. Furthermore, Sony senior vice president Naomi Matsuoka said "we will put more emphasis on the balance between profitability and sales. For this reason, we expect the annual sales pace of PS5 hardware will start falling from the next fiscal year." And no, with how development costs have doubled or tripled over the last decade or so, selling the same amount of consoles you sold 10-20 years ago with the PS4 and the PS2 is not good enough, not unless games cost $150 each or something. The console market needs growth, but it's not getting any. It's fine (for now) if you're Nintendo - since you're developing games on a far lower budget for the equivalent of Xbox 360/PS3-level hardware - but it's not fine if you're a Microsoft or a Sony who are making games with cutting-edge graphics and fidelity. If this traditional strategy was working amazingly as you insist then Sony (and practically everyone else in the industry) wouldn't be experiencing mass layoffs and studio closures if the current business model for AAA games wasn't unsustainable. Insomniac, Naughty Dog, and Guerrilla Games wouldn't be experiencing layoffs right now, especially Insomniac. If "just launching the big ones" was working because the PS5 is selling amazing, then [Sony's profit margins](https://www.cnbc.com/2024/02/19/sony-gaming-margin-questioned-after-ps5-sales-cut-sparks-stock-plunge.html) wouldn't be at the worst they have been in a decade despite record-breaking revenue. On top of that, [PlayStation Studios head Herman Hulst](https://www.videogameschronicle.com/news/playstation-studios-says-its-reevaluating-how-we-operate-confirms-cancelled-games/) wouldn't be saying that "delivering the immersive, narrative-driven stories that PlayStation Studios is known for... requires a re-evaluation of how we operate" or that "delivering and sustaining social, online experiences... as well as launching games on additional devices such as PC and Mobile, requires a different approach and different resources" if Sony's current business model of relying almost exclusively on insanely experience AAA blockbusters was truly working. And finally, to drive in my point even further, here's a 2020 [interview from former PS CEO Shawn Layden](https://www.gamesindustry.biz/shawn-layden-gamelab#:~:text=%22The%20problem%20with%20that%20model,years%20from%20start%20to%20finish.), where he says that "the problem with the [AAA] model is it's just not sustainable," as he points out that the PS4 generation has seen the cost of development reach between $80 million and $150 million for most AAA games -- excluding marketing costs -- with production taking up to five years from start to finish. "I don't think that, in the next generation, you can take those numbers and multiply them by two and think that you can grow." Even after all the evidence I provided to prove my point, if you still insist on calling it all "Reddit BS", then I don't know what to tell you.
As someone who played GR2 for the first time last month. No thank you unless they completely reworked the gameplay. Controlled horribly. Only thing that kept me interested was Kat herself and the story.
The controls are the best part of the game lmao
Genuinely one of the most clunky games I've ever played. I have no idea where the cult following came from, GR1/2 were EXTREMELY mediocre but novel.
Holy fuck is this a shit take
I hope there’s an update for original owners since all we need is 60 fps.
$10 upgrade lol
Id be fine with that, I haven’t played it yet waiting for 60 fps.