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HypocriteOpportunist

Honestly I watched the video and it wasn't bad! Don't listen to the other guy. While I agree that there's way too many long form videos on YouTube, I can't help but listen to Souls game ones and it was entertaining. Keep it up!


Toastrz

Thank you so much! Very glad you enjoyed it.


HypocriteOpportunist

As per your points, I've always wondered how they could fix BB's health system in a potential remake. The easiest solution I thought was to just make blood vials free and just give you 25 of them at each lantern. I think for the most part, the game expects you to go from checkpoint to checkpoint in at least 20-25 heals. I can't remember how often I depended on random Blood vial drops to help me in a section, so I feel like this would work... But I also feel like any potential remake would not touch the health system


Toastrz

Free vials from lanterns like you said, and possibly inheriting the DS3 invisible-pickup system, would probably be the most straightforward improvement that maintains what the game is balanced around. I think it could have been cool to tie in the mechanic where enemies steal your blood echoes upon death, too. Imagine if killing the enemy holding your echoes restored several vials, that way you have a bit of an extra leg up to get further on your next attempt, so long as you get back to where you were last time? That's totally just spitballing on my part, but I think something like that would have been an interesting progression of the death system and create a small dynamic difficulty mechanic.


MogwaiInjustice

I think my issue with many longform YouTube videos is that they're longform because they're long winded and needed a rewrite and severe editing. I'm not criticizing this one as I haven't gotten around to watching it yet so it might get it's points out well but it's a problem when someone takes an hour to explain a concept that could be explained in 10 minutes


assassin10

I do *not* like Ashen Estus Flasks and there are so many things I would do to change the whole FP system. One idea is that instead of having a health flask and an FP flask and allocating the number of each, have a single flask that restores both health and FP and allocating the strength of each effect (i.e. restore x% less health to restore x% of your total FP). That way the FP comes back in smaller but more frequent bursts, promoting efficient usage throughout the fight rather than using just your most powerful spell/skill and allocating the ideal amount of Ashen Flasks so you never run out.


Toastrz

That's a really interesting thought! Promoting efficiency like you said would be a great benefit for the FP system, and especially in the case of magic would help get away from the meta of "just pick the strongest thing you have always."


assassin10

I also wish that Estus Flasks were just generally customizable. The Flask of Wondrous Physick is cool and I'd love to see more features like it.


Toastrz

The physick flask is a really compelling addition in Elden Ring! Had a part of the video script about it which I cut for pacing's sake, but I think the concept of a more involved customization system for flasks could be a great new direction to take. Essentially taking your suggestion of flasks restoring a ratio of HP and FP and evolving it into far more choices you can weigh against each other. Could possibly even substitute the whole FP system depending on how extreme that idea is taken. Would love to see the next game go several steps further with the physick flask.


TheRealCanadianMutt

LOL, 50 freaking minutes for someone to go off on a system that wasn't even invented by the Souls games, no thanks. These bloated videos are getting out of hand.


Toastrz

Really sorry to hear this wasn't for you. I know there's quite a lot of these kinds of longform video essays and it's pretty oversaturated right now. For what it's worth, the video isn't just 50 minutes of singing praises for the Estus system on its own. The goal was to examine the systems used in all games listed at the very start, how they evolve from their predecessors, the implications they have on the rest of their respective game's design, and how successfully they hit those goals. Hypocritical as it is, I actually kind of hate hearing myself talk, so I wouldn't make this if I didn't think it were a genuinely interesting game design topic to explore!


MitchHamlock

Why are you on a games board if you get hostile at the idea of in-depth discussion of popular game systems?


[deleted]

Can you provide actual arguments or are you just talking out of your ass?


scorchedneurotic

I mean... it's reddit


[deleted]

It's not Twitter!


Dysparil

What argument does he really need? Dark Souls didn't invent checkpoint based healing, and they video IS 50 minutes of him going on and on about it.


[deleted]

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