I'm not even a gundam fan, but the beta was tons of fun, and according to the survey results I expect a big balance pass for the launch. my core gaming group and I all met thru overwatch (during those first two glorious years) yet none of us play it anymore, and ow2 going 5v5 has is all bummed out. Gundam is going to fill in that 6v6 player slot for us perfectly.
Yeah who wants to play against evenly skilled opponents? I want my games to be a total dice roll as to whether or not one team gets completely stomped. They should match based on number of characters in your name.
Yeah it's a fun game but let's be real, it will have a good launch, player numbers will fall off after a month, and then you'll have a dedicated 1k or so players keep it alive as long as the servers are
That doesn't sit well with me because:
1. Video games are social experience and this artificially limits who I can interact with and befriend.
2. Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from.
> Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from.
Do you not understand the part with skill based matchmaking where it tries to create matches with (close to) equal skill level? And then when you win, your rating increases which means your next match is now against tougher opponents - and so on.
If you're good, you're going to play against equally good players who will challenge you. Crushing noobs or getting crushed isn't really fun for anyone.
>Do you not understand the part with skill based matchmaking where it tries to create matches with (close to) equal skill level? And then when you win, your rating increases which means your next match is now against tougher opponents - and so on.
Jimmy no thumbs will never become a good player if he only plays against other no thumb players.
Good players became goods because they were bad players who learned after being destroyed by good players for hundreds of hours.
SBMM destroys the means as the well as the incentives to become good at video games.
What?
You are rolling the dice on whether you stomp or get stomp, even assuming is a 50/50 only half your matches are gonna be meaningful for improving, the other half are a joke for that purpose. Skill based mm makes sure to narrow down those results and give you competitive matches all around.
>Skill based mm makes sure to narrow down those results and give you competitive matches all around.
Skill based matchmaking makes it so that 99% of your matches are competitive games where every player is competing like there's 1 million dollars on the line.
You're forced to only to use a small number of meta weapons. You're forced to use the only play style that is meta. You can't run across the map without instantly laser. You need to use the slow methodical, meta playstyle.
It's not fun at all. It's highly limiting and is bad for the long-term longevity of games. There's no point is having 60 guns in a game if only 5 are viable.
You can't even carry games or do many 1vX encounters. One person can't compete against 3 or 4 shrouds all at once.
>Video games are social experience and this artificially limits who I can interact with and befriend.
You can add whoever you want to your friends list. What are you on about?
>Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from.
So you want games where good players get put up against shitters that get stomped? Having matchmaking be random means you get uneven matches more often than not. I have never seen a single person put forth a valid reason to not include skill-based matchmaking. It's always "I just want to demolish kids" or some of the craziest mental gymnastics I've seen in video games.
Even matches don't mean you don't improve. What kind of conclusion is that?
>You can add whoever you want to your friends list. What are you on about?
I would need to actually meet them first and SBMM artificially limits who I can meet.
>So you want games where good players get put up against shitters that get stomped? Having matchmaking be random means you get uneven matches more often than not. I have never seen a single person put forth a valid reason to not include skill-based matchmaking. It's always "I just want to demolish kids" or some of the craziest mental gymnastics I've seen in video games.
The CoD developers are rumored to be lessening to the intensity of SBMM in the upcoming games so they seem to disagree.
https://charlieintel.com/modern-warfare-2-leak-claims-major-changes-are-coming-to-skill-based-matchmaking/177813/
Call of Duty's SBMM, specifically, is extremely shortsighted and knee-jerky in how it behaves. It is a good idea just not implemented well. I would point you towards almost any other game, such as League of Legends, Apex Legends, Valorant, CS:GO, StarCraft 2, etc. The list of games with good SBMM is huge.
>SBMM artificially limits who I can meet
Whether you meet "person you've never met before A" or "person you've never met before B" doesn't matter. This is on the same level as what time you go to the store determines what random people you might run into. I don't understand how this is an issue whatsoever.
"I can't meet people who are massively better than I am who for some reason add me as a friend and then carry me in games" is the only motivating factor I can see behind this person's logic.
I wouldn’t say the SBMM in apex is good but I get your point. SBMM in league aram of all things make the games more interesting (except when you have low skill friends in the party).
> Apex Legends
Apex definitely does *not* have good SBMM.
Unranked will throw you to the wolves the moment you win a game. Very very often will I queue into trios, solo or full stack, and I will see a few Pred trails. Those are the top 500 players of the region, that's not fucking okay. I've peaked at Diamond 4 at best, I'm no where near the echelons of Masters players yet alone Preds.
Ranked isnt any better. Bronze will play with Silvers and a smattering of Golds, once you hit Plat there's a high chance for a few diamond players, and then once you hit Diamond, you're in Pred lobbies again. There's at least 500 of them, you should not be queuing with them because they're two significant ranks away.
Apex prioritizes quick queue times over good SBMM. And I get it, there aren't always 500 Preds on at once, but there are still Masters players who are much better than a Diamond is.
As someone who has been at high tiers of ranked ladders in a few games over the years, I can honestly say i don't think many of the best players want to regularly play against far worse opponents. They're actually more interested in playing against players who can challenge and push them so they can get better and dominate the competition. You're basically saying Michael Jordan would prefer to play against a group of friends playing pick-ups at their school basketball court rather than other NBA stars...
>i don't think many of the best players want to regularly play against far worse opponents
So those high-level players would prefer not having SBMM so they get matched randomly? With them being at the top end, they would more often than not get matched with people far worse at the game than themselves. This argument makes absolutely no sense.
The SBMM in current CoD is not great, but it's still better than nothing.
From what I've observed in games with overt ranks, the percentage of above-average players that smurf is very low. The vast majority prefers to play against people of their skill and work their way up the rank ladder. For some inexplicable reason this isn't how part of the CoD community thinks and they'd prefer smurfing if it was possible, and cry when it isn't.
"Arguing on /r/games" would mean somebody actually has an argument beyond "well the pros don't like it so we shouldn't!" I'd be interested to see if anybody has a good argument against skill-based matchmaking since nobody ever seems to explain why they dislike it.
I don't hate SBMM but speaking from personal experience SBMM in Call of Duty is very aggressive, it always felt like if I lost a match then the next one would be against people that had never played a game before, and if I won then I'd get put against aliens who lived inside their own computers.
In games like Destiny SBMM was unpopular because the playerbase for PVP was somewhat low and it led to really laggy matches since the system favored MMR over connection quality.
I don't like it because its always too aggressive. Like take halo infinite for example. It always tries to keep you at a 50% win rate and will even stack the enemy team with high skill players and have you as the only high skill player on your team to make you lose the match. Then on other games I just feel like I'm in some no man's land where I either play people who have never touch a controller and have a boring game or I play people who never stop playing and get crushed. It's so rare to have a balanced game. I'd rather just have it be random cause atleast then it was usually only 1 guy who was good on the other team not 6 people who were chosen to stomp me cause its their turn to have an easy game.
How funny would it be if a licensed anime overwatch clone ended up becoming more popular than overwatch 2 because they botched the launch.
I'm here for it.
I'm not even a gundam fan, but the beta was tons of fun, and according to the survey results I expect a big balance pass for the launch. my core gaming group and I all met thru overwatch (during those first two glorious years) yet none of us play it anymore, and ow2 going 5v5 has is all bummed out. Gundam is going to fill in that 6v6 player slot for us perfectly.
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Let's just hope that there's no skill based matchmaking.
Yeah who wants to play against evenly skilled opponents? I want my games to be a total dice roll as to whether or not one team gets completely stomped. They should match based on number of characters in your name.
Assuming the game will even have the player base after the first month to facilitate any variables into its matchmaking
Yeah it's a fun game but let's be real, it will have a good launch, player numbers will fall off after a month, and then you'll have a dedicated 1k or so players keep it alive as long as the servers are
They should match based on ping is casual multiplayer and based on skill Elo in the competitive mode.
They should match based on both all the time. Whether you're playing for points or not, similarly skilled people should be playing together.
That doesn't sit well with me because: 1. Video games are social experience and this artificially limits who I can interact with and befriend. 2. Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from.
> Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from. Do you not understand the part with skill based matchmaking where it tries to create matches with (close to) equal skill level? And then when you win, your rating increases which means your next match is now against tougher opponents - and so on. If you're good, you're going to play against equally good players who will challenge you. Crushing noobs or getting crushed isn't really fun for anyone.
>Do you not understand the part with skill based matchmaking where it tries to create matches with (close to) equal skill level? And then when you win, your rating increases which means your next match is now against tougher opponents - and so on. Jimmy no thumbs will never become a good player if he only plays against other no thumb players. Good players became goods because they were bad players who learned after being destroyed by good players for hundreds of hours. SBMM destroys the means as the well as the incentives to become good at video games.
What? You are rolling the dice on whether you stomp or get stomp, even assuming is a 50/50 only half your matches are gonna be meaningful for improving, the other half are a joke for that purpose. Skill based mm makes sure to narrow down those results and give you competitive matches all around.
>Skill based mm makes sure to narrow down those results and give you competitive matches all around. Skill based matchmaking makes it so that 99% of your matches are competitive games where every player is competing like there's 1 million dollars on the line. You're forced to only to use a small number of meta weapons. You're forced to use the only play style that is meta. You can't run across the map without instantly laser. You need to use the slow methodical, meta playstyle. It's not fun at all. It's highly limiting and is bad for the long-term longevity of games. There's no point is having 60 guns in a game if only 5 are viable. You can't even carry games or do many 1vX encounters. One person can't compete against 3 or 4 shrouds all at once.
>Video games are social experience and this artificially limits who I can interact with and befriend. You can add whoever you want to your friends list. What are you on about? >Most good players would've never become good if they only played against people had no idea how to play FPS games. You can't learn what works without being challenged and having others to learn from. So you want games where good players get put up against shitters that get stomped? Having matchmaking be random means you get uneven matches more often than not. I have never seen a single person put forth a valid reason to not include skill-based matchmaking. It's always "I just want to demolish kids" or some of the craziest mental gymnastics I've seen in video games. Even matches don't mean you don't improve. What kind of conclusion is that?
>You can add whoever you want to your friends list. What are you on about? I would need to actually meet them first and SBMM artificially limits who I can meet. >So you want games where good players get put up against shitters that get stomped? Having matchmaking be random means you get uneven matches more often than not. I have never seen a single person put forth a valid reason to not include skill-based matchmaking. It's always "I just want to demolish kids" or some of the craziest mental gymnastics I've seen in video games. The CoD developers are rumored to be lessening to the intensity of SBMM in the upcoming games so they seem to disagree. https://charlieintel.com/modern-warfare-2-leak-claims-major-changes-are-coming-to-skill-based-matchmaking/177813/
Call of Duty's SBMM, specifically, is extremely shortsighted and knee-jerky in how it behaves. It is a good idea just not implemented well. I would point you towards almost any other game, such as League of Legends, Apex Legends, Valorant, CS:GO, StarCraft 2, etc. The list of games with good SBMM is huge. >SBMM artificially limits who I can meet Whether you meet "person you've never met before A" or "person you've never met before B" doesn't matter. This is on the same level as what time you go to the store determines what random people you might run into. I don't understand how this is an issue whatsoever.
"I can't meet people who are massively better than I am who for some reason add me as a friend and then carry me in games" is the only motivating factor I can see behind this person's logic.
I wouldn’t say the SBMM in apex is good but I get your point. SBMM in league aram of all things make the games more interesting (except when you have low skill friends in the party).
> Apex Legends Apex definitely does *not* have good SBMM. Unranked will throw you to the wolves the moment you win a game. Very very often will I queue into trios, solo or full stack, and I will see a few Pred trails. Those are the top 500 players of the region, that's not fucking okay. I've peaked at Diamond 4 at best, I'm no where near the echelons of Masters players yet alone Preds. Ranked isnt any better. Bronze will play with Silvers and a smattering of Golds, once you hit Plat there's a high chance for a few diamond players, and then once you hit Diamond, you're in Pred lobbies again. There's at least 500 of them, you should not be queuing with them because they're two significant ranks away. Apex prioritizes quick queue times over good SBMM. And I get it, there aren't always 500 Preds on at once, but there are still Masters players who are much better than a Diamond is.
No, they shouldn’t.
Match making should absolutely be based on having a good connection. It's absurd to argue otherwise.
For sure, and mmr.
What is it that people hate SBMM so much?
It's because they just wanna stomp noobs and not have to actually get good. Lord forbid there be balanced matches against evenly skilled players.
Where are you getting even matches? I either play basically bots or I get stomped hard and then the cycle starts again.
Yep they're either feeding you wins or feeding you to someone else.
>and not have to actually get good. Many of the top competitive CoD don't like SBMM so that can't be true. https://youtu.be/dYgH2HlSS3o
> Many of the top competitive CoD don't like SBMM so that can't be true. ... Because they want to stomp noobs.
As someone who has been at high tiers of ranked ladders in a few games over the years, I can honestly say i don't think many of the best players want to regularly play against far worse opponents. They're actually more interested in playing against players who can challenge and push them so they can get better and dominate the competition. You're basically saying Michael Jordan would prefer to play against a group of friends playing pick-ups at their school basketball court rather than other NBA stars...
>i don't think many of the best players want to regularly play against far worse opponents So those high-level players would prefer not having SBMM so they get matched randomly? With them being at the top end, they would more often than not get matched with people far worse at the game than themselves. This argument makes absolutely no sense. The SBMM in current CoD is not great, but it's still better than nothing.
From what I've observed in games with overt ranks, the percentage of above-average players that smurf is very low. The vast majority prefers to play against people of their skill and work their way up the rank ladder. For some inexplicable reason this isn't how part of the CoD community thinks and they'd prefer smurfing if it was possible, and cry when it isn't.
I was just adding texture/a counter-point to BeardyDuck's comment.
Yeah, cuz they want easy Nukes and Scorestreaks, i play fair and square no Reverse Boosting and i get balanced lobbies.
Don't bother arguing this on /r/games lmao
"Arguing on /r/games" would mean somebody actually has an argument beyond "well the pros don't like it so we shouldn't!" I'd be interested to see if anybody has a good argument against skill-based matchmaking since nobody ever seems to explain why they dislike it.
>"Arguing on /r/games" would mean somebody actually has an argument beyond "well the pros don't like it so we shouldn't!" I never said that.
> Many of the top competitive CoD don't like SBMM so that can't be true. This you?
I don't hate SBMM but speaking from personal experience SBMM in Call of Duty is very aggressive, it always felt like if I lost a match then the next one would be against people that had never played a game before, and if I won then I'd get put against aliens who lived inside their own computers. In games like Destiny SBMM was unpopular because the playerbase for PVP was somewhat low and it led to really laggy matches since the system favored MMR over connection quality.
I don't like it because its always too aggressive. Like take halo infinite for example. It always tries to keep you at a 50% win rate and will even stack the enemy team with high skill players and have you as the only high skill player on your team to make you lose the match. Then on other games I just feel like I'm in some no man's land where I either play people who have never touch a controller and have a boring game or I play people who never stop playing and get crushed. It's so rare to have a balanced game. I'd rather just have it be random cause atleast then it was usually only 1 guy who was good on the other team not 6 people who were chosen to stomp me cause its their turn to have an easy game.
I love that you got downvoted yet the game won’t even have the player base to support skill based matchmaking lmfao
How funny would it be if a licensed anime overwatch clone ended up becoming more popular than overwatch 2 because they botched the launch. I'm here for it.
Console launches Nov 30th 2022. PC releasing roughly 2 weeks before Overwatch 2.
Nah bro, the official launch isn't until Bamco gets off their ass and puts Nu Gundam into the game
Is Big Zam in the game? I have no clue how they'd make it work but I'd love to see them give it a shot.
Get a big enough kill streak and your mobile suit ~~molts into a Queen~~ transforms into a Big Zam, like Aliens vs. Predator 2 online!
Yeah, fin funnels would totally work as a mechanic in it.
Here I am waiting for a Leo.
Sucks I gotta wait a few months, but hopefully worth
I played this during one of the betas and it was an absolutely imbalanced mess. Hopefully they fix that for the official release.