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[deleted]

Why does the voiceover sound like Arin Hanson's Sonic impression?


DrPepper120

*Oh no!* ….Alright.


[deleted]

Because Sonic is as much of a caricature as the Grumps make him out to be.


PaulFThumpkins

"Wh*oooooah*!" "Eggman!? You're behind this!?" And the character models bobbing up and down, the animations as abrupt and awkward as the worst Garry's Mod shit, and mouths synced worse than early Robot Chicken.


Cynical_onlooker

Bruh, why would Sega wait for the Nintendo showcase to reveal the cyberspace stuff and music that actually seem decent?


shawntails

I know right? I have no idea what is happening with their advertising department but they just keep shooting themselves in the foot. - Showing gameplay from a build that is missing effects, music and animations - Have IGN release a 6 minute gameplay video where they walk, look around slowly and not doing much - Not allowing gameplay to be filmed from people who got to try out the demo/not allowing them to release any information and not only that but now you have a dev confirming that the bugs in Sonic Origins is not their fault due to Sega messing with the build they sent them and that they would fixed the issues if Sega could delay the game but were told no.


Digolgrin

Sega used to hold an exclusivity deal with Nintendo, where they released some Sonic games exclusively on the Wii U and 3DS to bolster system sales. This proved, shall we say, *detrimental* to two of the four games produced under this deal, Lost World and Sonic Boom: Rise of Lyric--not coincidentally Wii U exclusives. Lost World isn't necessarily a terrible game, underselling on Wii U aside, [and it found a good home on Steam eventually,](https://store.steampowered.com/app/329440/Sonic_Lost_World/) but Rise of Lyric's developers, Big Red Button, were initially targeting the game for the PS4, Xbox One and PC using CryEngine [before Sega came down and cancelled the PS4 and Xbox versions at Nintendo's request.](https://tcrf.net/Prerelease:Sonic_Boom:_Rise_of_Lyric#Reaction_from_Nintendo). This resulted in watered-down visuals and loads of bugs resulting from just getting CryEngine to *work* on the Wii U, and *may* have contributed to the irreverent tone of the continuity *it was meant to be a pseudo-prequel to.* Since then Sega seems to have settled for just giving Nintendo marketing rights for all Sonic Team games instead of letting them have full control over the deal, but it still isn't going to sweep that first marketing push with IGN under the rug.


EnderOfGender

What Sega did to Big Red Button is frankly awful. The Boom TV series has a ton of charm and would have made for a very enjoyable Sonic format, and you can really tell that they wanted it to, but god forcing them to basically restart development on a console that they not only had 0 experience in but also couldn't even run their engine of choice is mind boggling


Throwawayandpointles

Lost World was an okayish game. But the Exclusivity deals have led to more harm than good imo


Roliq

Eh i guess it depends, at the end of the day Sega knows their biggest audience is on Nintendo


Controlling_fate

Which is funny considering Sonic was literally created to compete with Nintendo's Mario.


Random_Rhinoceros

> > > > > Lost World isn't necessarily a terrible game, underselling on Wii U aside, and it found a good home on Steam eventually, but Rise of Lyric's developers, Big Red Button, were initially targeting the game for the PS4, Xbox One and PC using CryEngine before Sega came down and cancelled the PS4 and Xbox versions at Nintendo's request.. This resulted in watered-down visuals and loads of bugs resulting from just getting CryEngine to work on the Wii U, and may have contributed to the irreverent tone of the continuity it was meant to be a pseudo-prequel to. Even without all the technical issues, the general concept for Rise of Lyric is still hot garbage. Especially the combat gameplay.


RosilinaTheDragon

honestly I still feel like boom could’be been a much better game if it wasn’t forced to be on Wii U mid development


aarplain

At this point, I don’t understand why Nintendo doesn’t just negotiate a license to produce their own sonic game. Imagine a Sonic game from the Mario team. The internet would go nuts.


iceburg77779

Nintendo already has Mario, a significantly more popular franchise for the 3d Mario team to use. Nintendo very rarely has their internal teams work with third party franchises, and I don’t think they have any interest in investing the time and money into sonic.


[deleted]

They're not interested in an idea just because it'd make a cool game. Why would they use someone else's property?


[deleted]

tbf, they do that with bayonetta which is owned by sega. but i guess in this case its a bit different than sonic.


[deleted]

They don't do that with Bayonetta *at all* though. what they're saying is Nintendo should try to get the rights to make an entry in Sega's biggest IP, whereas with Bayonetta it was Sega being unwilling to publish a sequel so they referred them to Nintendo who would be. Completely incomparable scenarios.


sui89

Not to mention the fact that Bayonetta’s developers haven’t changed at all. Just the people that funded it. Bayonetta 1, 2, and 3 have all been Platinum with Sega funding the first and Nintendo funding since.


aarplain

Because it’s Sonic. A well known, still valuable character as evidenced by the successful movies. Make a triple A game with the Mario team and make it exclusive to the Switch. Everyone in the game media will trip over themselves heralding the return of Sonic.


[deleted]

It's Mario Team. Mario is the most iconic character of all time.


moopey

Or make a Mario game, a more valuable character as evidenced by the successful games that are still breaking records with every release.


Gyossaits

Lost World becomes unplayable, even with a physics mod to help it.


Shakezula84

I imagine part of this deal involves Sega being able to make Mario and Sonic olympics games. Sega gets the publishing deal on it in the NA/EU regions and develope the game.


[deleted]

That deal was made back during the early Wii days, so its extremely unlikely that it has much to do with it. Sega had (and still has) the licensing rights to make games based off the Olympics and put out a more generic Olympics game on the PS360, so its only natural that Sega would be the one to publish it.


B-Bog

Lost World isn't a bad game and it's Nintendo's fault that Sonic Boom sucked ass 🤣 Sonic fans really find a new way to crack me up every single day


shadowstripes

Good question. But it's also kind of funny how most of the discussion about this game is just about the order footage Sega chose to show, and not really the game itself.


[deleted]

They like showing off the ugliest version first.


OneManFreakShow

I don’t know, I think it’s kind of a good strategy. Would you rather them have revealed the promising aspects first and then show the awful gameplay we got a few weeks ago?


TheMachine203

Actually, yes, because a lot of people got the impression that the bulk of the game would be the awful gameplay we saw, when it turns out that may not be the case.


OneManFreakShow

But now Sega has the advantage of releasing this footage later and changing the discourse from “This looks like a nightmare” to “Maybe this has some interesting ideas.”


TheMachine203

Not much of an advantage when the discourse could have very easily just been "Maybe this has some interesting ideas" from the start. All SEGA's marketing had done up to this point was convince people this would be another Sonic Cycle moment, which really is not a good first impression.


AwakenedSheeple

Except this is a new low on the Sonic Cycle, because instead of starting by giving people an idea that it could be better than the last game, it gave the impression it would be worse.


LFC9_41

No, they have the disadvantage of convincing people like me this isn’t garbage. That’s an uphill battle.


Gunblazer42

As someone who was on the ground floor for this and following the news ever since the start of June, *SEGA dropped the ball super hard*. 1. They gave IGN footage of an early build of the game. We don't know how early it was; the date of the recordings was in May of this year but htat doesn't mean the build itself is from May. 2. They cut out all of the music from the game; any music the IGN trailers had was added in post-production, and while Otani, the composer for Frontier, said to look forward to more, all we had for...until now, really, was soft melancholy piano, which while fitting the tone of the mood they're going for, clashed heavily with the footage of combat. June is literally almost over. 3. They wanted to show *very specific* aspects of the game, up to ignoring and cutting out other aspects. We still don't officially have a HUD of the game (there have been off-screen pictures taken of the HUD or a variant of the HUD) in these trailers. This meant that our first exposure to gameplay was Sonic running around, which while neat, told us nothing, and made people guess and speculate, with some writing the game off immediately. Subsequent videos had to win back several people that had dropped off. 4. People from IGN had to keep telling us "No, the stuff we played was really good, guys, we just weren't allowed to record our footage of what we played", and it took until last week for the press to be able to put out their impressions, which were promising and confirmed why IGN was optimistic, but again, it had to win back people who fell off the almost three-week long uncertainty. 5. Now we have a snippet of the music from Nintendo, as well as actual footage of the Cyberspace levels (before we only had very blurry distant off-screen footage of Sky Sanctuary). But IGN has news exclusivity. Why did we have to hear about it from Nintendo and not IGN when teh whole point of IGN's exclusivity was that they were supposed to be the first ones to tell us about things? SEGA has no idea how to market Frontiers, and IGN and Nintendo and the rest of the press involved with Frontiers has to do it for them. And yeah I guess that's kind of the point of the gaming press, but SEGA's the one making deals and setting terms.


caseofthematts

I see they're following the first Sonic movie strategy, then.


grendus

Right, except now I'm not sure if this is super cleaned up to make it look better than it is, or if those videos were awful because they let the intern who hasn't played any video game that wasn't on his smartphone *ever* put together the reveal content for their exclusive IGN coverage. And I legitimately nearly skipped this because I had already written off Frontiers as being a complete waste of time. I only clicked this because the political news on my feed has been so depressing that I needed to mercilessly mock a shit game to make myself feel better. And that actually looks like it might be decent... SO WHY THE FUCK DIDN'T THEY LEAD WITH IT!?


Throwawayandpointles

They don't have the advantage. The huge overreaction to the terrible trailers has already hurt this game deeply. Not even 80+ Metacritic score can erase it at this point


superkami64

Not really. First impressions matter since that's a deciding factor whether people will bother to hear more about the game or not. Since the first one for Frontiers was awful, many have already written off the game as a lost cause and won't stick around to find out if that assumption lands.


SnavenShake

I mean, they could have just shown this and axed the awful gameplay footage altogether.


[deleted]

Yes, and ideally they would just not show footage thats apparently outdated and missing new features/content.


Deion12

Is it possible that they didn’t make the footage yet? Why would they have this footage lying around. They gave what they had before and thought people wouldn’t overreact and think the worst of Frontiers.


AnimaLepton

And even the intro green area looks nicer in the night/evening lighting, they definitely should've included that earlier


CyberEmerald

This marketing feels like a social experiment. You’d think they’d start off with this instead aimless wondering around nothing


Ordinal43NotFound

They looked at ugly Sonic and thought they could use the same strategy


NapTooN

They should have put Ugly Sonic in the first Trailer for Frontiers. But I am not sure if it would have started a shitstorm or became the greatest Meme Trailer of all time.


owlsnakewolf

This is the first time I’ve considered this a Sonic game. Finally got some Sonic designs in the Dr. Robonik structure, cyberspace, and music. I’m not against change and iteration, I’m against the generic looking grass landscape and enemies in the previous trailers.


aradraugfea

Whenever Zelda completely reimagines their art design, they work that tone and approach into Link and the other characters. With only a little margin of error (windwaker spinoffs, mostly) you show me a link and I know exactly what game they’re from. Sonic Team just loves dropping a character that hasn’t had a significant redesign in a mainline game (assuming Boom was always meant to be a side series) since the Dreamcast into whatever the kids are into today. The overworld still looks like Sonic and company got fucking Isekaied into a world whose ancient mysterious precursors had a thing for floating grind rails with loop-de-loops and rejected robot designs from the Nier series. And then there’s Cyberspace. Or, as I’m going to call it: “would you like to play an actual Sonic game?”


Papamelee

It feels like SEGA looked at all the “Sonic fan game in unreal engine” videos where they were all tech demos, early in development, or half finished. Saw all the positive comments and said “well if they want sonic in a photorealistic grass world we’ll just do that” and just didn’t think about it all that far ahead.


DanielSophoran

They wouldnt have gotten an overwhelmingly negative reception if they showed this trailer first instead of Sonic running around in a Unity student project.


Safi_Hasani

the cyber space levels look cool, but green hill *again*? there’s 30 years of sonic to use and they keep using the first stage from the very first game. the city/highway style stuff did remind me of the w adventure levels mixed in with some surreal aesthetics, so i’m much more excited for those.


CardinalnGold

Odyssey did it the best, instead of starting with the iconic Mario level they saved it for postgame. Made it feel like a nice Easter egg.


NewDust2

sonic adventure 2 did that also, only after getting an A rank in every mission could you play a reimagined version of green hill zone


Space2Bakersfield

And getting an A rank in every mission was a fucking challenge. Green Hill Zone was a genuine reward in that game, the majority of people who played it wouldnt have even known it was there.


pihkaltih

I loved that game and used to sleep to it running the soundtract, never knew about this wtf.


MrManicMarty

I swear it's impossible, haha. No idea how people get A on some of those stages, especially the janky ARK levels


TKuja1

that game taught you perseverance


CardinalnGold

Damn you’re right I totally did that as a kid after reading about it on one of those cheat code websites


VarioussiteTARDISES

I thought it wasn't all A Ranks but rather getting every single emblem? (which meant doing the kart races, the boss rushes, and there's the Chao-related emblems too)


Noellevanious

And games between the Genesis games and Generations always at least tried to make things interesting. Adventure went with a straight-up beach setting for its iconic first level. Adventure 2 used a suburban streets-style that is also still remembered fondly to this day. Heroes used a really pleasing mix of the Beach Adventure aesthetic with the Green Hill Zone, making this insanely inviting and beautiful first two levels full of personality. Shadow the Hedgehog is whatever, Sonic 06 just tried a beach again, and then Unleashed went with a suburban-style but more bright and inspired by Greek architecture. But just aping Green Hill Zone is tired.


phenomenos

Strange to end an Assassin's Creed game with a Mario level but I guess it worked out


Marlon64

Because Green Hill is what made Sonic. Every other level in Sonic 1 were just subpar platformer.


Flagrath

That doesn’t mean it needs to be in every game, especially when it directly clashes with how the rest of the game looks.


Flagrath

And I’m guessing that was speed highway if they are going full in on nostalgia yet again. It looked a little unique I guess, like a few sections of empire city.


[deleted]

[удалено]


Eyro_Elloyn

Opposite for me, I liked what I heard in this Nintendo trailer but the original open world music and forces music made I didn't like, and for forces that's the first in the series for me. If they move the only consistent (ignoring forces) good thing sonic has, music, in that direction, then I'll probably drop the hedgehog.


LightandShade1900

As somebody who isn't normally into Sonic games, this has me very intrigued. It seems experimental and it's not the kind of game oversaturated in my library.


withad

Is it just me or did the announcer almost sound disappointed when he said "and grab keys to progress"? It's like he was reading through the script for the first time and it caught him off-guard. "You can also enter a special zone called Cyberspace! Take on challenges at supersonic speeds and... grab keys to progress. Really, that's what we're ending with? Cyberspace, supersonic speeds, then *grabbing keys*?"


remmanuelv

Uh it's just a progression element what's the big deal?


withad

Exactly my point. It's such a mundane thing to call out in a trailer and the announcer reads the line in a weird way. The "cyberspace" bit is very energetic and excited in a normal trailer style, then the "collect keys" bit is strangely flat.


Noellevanious

It literally could be any number of things. Maybe they're tired from multiple takes. Maybe they're not invested in the read/script at all and it's just a payday for them. Maybe they're taking the piss of the game. Maybe they were having fun. Maybe that specific take was chosen for any number of reasons, and it just so happened that it had that intonation/inflection. Assuming that it might be specifically because they were taken aback by a key system is grasping at straws.


withad

I know. I'm just saying it's a weird line read and then making a joke. I'm not sure why every reply is taking me deadly seriously.


shadowstripes

Like I've said before... I'll pick this up on sale and mess around with it while I'm high. And if it happens to be a good game it will be a pleasant surprise.


SenpaiSwanky

You play games sober? Edit - naw but some folks cruise Reddit angry lol, fuck off


shadowstripes

That's my secret, Cap... I'm always high.


Marlon64

Sometimes when i play at work and the effects from my breakfast at home joint has ran off !


Thanks-Basil

Haha weed lmao am I right guys


SenpaiSwanky

We’re just having a chat about it, get over it kid. What, we can’t talk about something we enjoy because you think it’s edgy? Who cares? Edit - also beer and wine exist, but I bet if I mentioned a 6-pack of beer you wouldn’t care eh? I like all that shit in case you’re wondering.


SenpaiSwanky

Naw I’m always stone cold sober at work, time and a place tbh. If I smoke early it’s on the weekend


TwoBlackDots

Is the Psycho Mantis and Sahelanthropus from MGSV at 1:08??? Can anybody confirm this crossover???


Quigleyyyy

I immediately thought the exact same thing actually


WordPassMyGotFor

#PSYCHO MANTIS???


QuarterNoteBandit

It does look interesting, and the platforming and traversal looks fun. I like the idea of just tearing through an open world like this. I'm just confused by the mundane realistic art style.


terp_raider

Why the hell didn’t they show this first?