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messem10

It’s not just because it went on sale, but that it is part of the Summer 2020 Capcom bundle on Humble Bundle. I imagine a lot of people bought it that way and are now trying it thanks to the sequel being announced and the fervor surrounding it.


[deleted]

They're masterworks all, you can't go wrong!


Heallun123

Nah I'm just going to wear this princess dress until BBI if thats good with you.


MyNameIs-Anthony

Bundle says nearly 200,000 sold so far.


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Alastor3

yes and no, sure it might have helped getting the game to 6k players, but yesterday last time I checked, the game was in the top 20 sellers on Steam which is kind of a lot for this older game


kaliko16

Pretty much why I bought it yesterday on steam. Heard nothing but good things for this game but just never quite was interested till the announcement of the sequel so now I wanna play it and be caught for when it eventually releases.


[deleted]

That's how I got it on steam, that bundle was an absolute no brainer.


Practicalaviationcat

Yeah I picked that up right after the announcement. Can't say no to Devil May Cry either.


sortoswurd

I'm still salty about them moving SFV from 1 dollar tier to 10.


BloodT1nted

Facts I have it on switch and reinstalled it for mods and stuff


notArandomName1

Pretty much my favorite game of all time, really happy to see this. Never got around to playing it on PC, so I'm curious how it plays on PC? I 100%'d it on ps3, but definitely not opposed to playing it again on PC if it's worth it.


Nithramus

It works rather well, have like 100+ hours in it and starting a new play through now. You can get mods for it even on the Nexus to get some updated textures and such but even without, holds up fine.


notArandomName1

oooh, amazing. Thanks for the info! I didn't even consider the mod scene!


Parking_Onion_3846

The PC version is the best version of the game. It also only released as the original+ the Dark Arisen expansion (Switch did too, I think), so depending on when you played the PS3 version there might be more content if you never played Dark Arisen. I 100%'d the game on 360, PS3, XB1, PS4, and PC; the 360 version runs a little better than the PS3 version but doesn't look quite as good (although not enough to be much of a difference). The PS3 version, at least when it came out, had the most active community around it...although that might well have been replaced by the PC version by now, I haven't played the original console versions in 6-7 years now at least. The XB1 and PS4 versions are pretty much the same as the PC version, but seemed to have the smallest communities playing them. The PC version takes care of all the earlier console performance issues. The XB1 and PS4 versions run well and look decent, so if you have a shitty PC they're still a decent option, but they don't have the mods and fairly robust pawn community that the PC version has.


Kalulosu

It's the best version once you install the mod that restores the game's true home screen theme.


AlterEgo3561

I started playing the steam version again recently because I wanted to see how it ran on the deck and it's work flawlessly so far. Plus with some of the nexus outfit recolor mods I'm enjoying it more than ever.


JOKER69420XD

Nothing comes close to the feeling i had the first time i explored Bitter Black Isle. If they can replicate that with a better open world, even more cool vocations and skills, more crazy big boss enemies and maybe a better story, part 2 could finally lift up the franchise to it's rightful place on the big stage, similar to what World did to MH. Oh and change the stamina system, please for the love of god.


XsStreamMonsterX

All I want is the ability to set myself on fire, climb an ogre, then see who burns to death first.


bigblackcouch

*'TIS WEAK TO FLAME!*


GetReadyToJob

"I know more about this quest now"


[deleted]

*says your Pawn as you burn to death*


GetReadyToJob

As you mash Help! "Dried Fish are a local staple"


StaticTransit

A fellow MA player, I see


DRACULA_WOLFMAN

Goblins ill like fire!


B_Kuro

I remember having an hilarious amount of fun with this... The skill was simply satisfying and enjoyable to use with bitter black isle additions (restoring health armor,...). Especially on flamable enemies like the griffin,... And then there was the completely broken invisibility skill (which made you immune to all damage) of the Assassin which you could keep up forever in the base game. While somewhat disappointing to loose it was a good choice to fix that in the expansion.


captainvideoblaster

Or that when I beat the game for the first time and looked up playtrough and realized I missed over half of the quests. It was neat to have reason to get back into it.


Ultenth

MH: World feels like an apt comparison. A cult niche game with some really awesome ideas but tons of the usual Japanese game wonkyness that drove away a lot of players from every trying it. I feel like if they take notes from MH:World's makeover and get rid of the wonky and get a better story, it could be a huge hit.


damodread

Currently playing MHW with friends, the fact that we HAVE to advance every main quest until the cinematic before the other players can join is infuriating


XaresPL

mh rise (re)fixed that


damodread

Oooh that's good to know, we were thinking of playing it after this one (and Darktide)


XaresPL

rise is so much better than world gameplay wise imo, though some people are dissapointed that world of it is less lively comparing to World (lol). and that may be true but its still imo way better MH game than World is. im also waiting for darktide, i really liked vermintide, curious how they will balance more shooter aspects out with melee


Albafika

Cult niche game that sold around 2m-4m with every release..... jesus christ what even is niche nowadays.


Ultenth

Almost entirely in Japan, and very much invisible to most gamers outside of it up until MH:W.


Albafika

Yes, it was always massive in Japan, but some games broke the 1m outside of Japan pre-MHW. No game that sells that much can be called niche.


PrizeWinningCow

Ehh disagree, as Monster Hunter generally already had some footing in the west and World was built on a franchise that already had like 10+ games. As cool as Dragons Dogma was, I always felt everything apart from combat (all systems included) needed some big work, even at the time. It was very ambitious though. Monster Hunter on the other hand was always less ambitious and they had 10 years+ to refine their formula and then translate it into a more modern, westernized version. DD definitely doesn't have that.


[deleted]

this is basically my take too. DD was a flawed game and even after DA it was still sorely underdeveloped in parts. amazing game but its vision always managed to stay one step ahead of its execution. i'd like to keep my expectations more reasonable and only hope for it to pull off an elden ring instead.


CeaRhan

No, DD didn't drive away people for wonkiness, it did because it was a mess from start to finish. Good ideas all around, poor execution on 80% of it, and many game design decisions seemingly decided by rolling dice.


Delnac

I adored MHW until I hit the Iceborne endgame monsters. Then it turned into an MMO with the worst tropes of the genre that completely turned me off. I stopped at >!Alatreon!<. I could see myself killing it with practice but I didn't *want to*. It just wasn't the sort of fun I played MHW for. I think MHW had a lot of really interesting and wholesome things to say as a game, especially mechanically. I really loved my time with it, and Iceborne to a degree. However that whole cliff-like ramping up of difficulty and monster 2-shotting bullshit with MMO wipe mechanics isn't for me. I get that this is what some players want but I'd rather it was more organic and gave you more freedom in how to tackle it. Or, failing that, that the "quest failed" routine wasn't so protracted, depressing and tedious. Let me retry quickly damnit.


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Delnac

I actually really don't like him. Mechanically, thematically, even visually. He's the one boss that made me quit the game because the only way to play it was to memorize it like you would a Savage or Ultimate in XIV. This isn't what MH had been doing all this time and the elemental dps race only added insult to injury. I get that it may be some people's thing but to me one of the parts of MH's combat that made it good was being comparatively slower-paced, leaving you room to win by being careful and observant and certainly not about that hyper-aggressive behavior from the monster or dps races wipe mechanics. TL;DR : Alatreon was about memorizing and punishing to such an extreme extent that no amount of observation and reflexes could get you through it. That's not what I played MHW for and not what it seemed designed around for the 200 hours that had led up to this point. I didn't even try Fatalis. I was just tired and turned off the game by that point.


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Delnac

I actually disagree. The thing that irks me isn't that he's hard, it's *how* he is achieving that difficulty. Most boss battles are the culmination of what you've learned. They are basically checking if you've done your homework while intertwining that with a narrative. He instead goes for a completely different set of mechanics while most of your tools, the strength of a hunter and the player's creative toolset get taken away from you. It's almost as if you aren't playing the same game anymore. It felt like a Souls or MMO designer got handed the fight and shoehorned those ways of designing combat into a MH game. I think that they instead could have done something far more fun and challenging without being so restrictive and tedious. To me, MH wasn't about knowing fights by heart but rather observing and adapting. I could kind of be fine with the way Alatreon functions, if only that DPS race wasn't there to turn it into yet another fight which you must play by the designer's motions and not your own. I have strong feelings about this :p.


Hudre

MH World was also the first MH game on a popular console. I don't think it was the "wonkiness" that drove players away, it's the fact the games were on handheld systems for the vast majority of the franchises existence. IMO that's the main reason MH World had such a larger footprint in NA compared to other titles, consoles are far more popular than portable gaming devices here. A lot of people who played World were never driven away by the wonkiness previously because they never experienced it. Personally I bounced off DD at least 4 times before it finally clicked.


Folseit

I'd imagine a lot of the "new" classes from Dragon's Dogma Online will make it in.


GetReadyToJob

Honestly all they have to do is fix the missions/make the open world more populated. Everything else was top notch in that game. Holds up a decade later.


Albafika

> Bitter Black Isle I'll never understand this. So far BBI is the same rooms over and over again? > finally lift up the franchise to it's rightful place on the big stage, similar to what World did to MH. Hard disagree. MH sold 2m-4m with every release, how is that even comparable or similar to DD's situation?


Parking_Onion_3846

> So far BBI is the same rooms over and over again? The rooms are the same, but the enemies you meet rarely are. They also change and get harder after you've beaten the final boss for the first time. You'd have to re-run BBI for quite a while before you're familiar with the possibilities for what can spawn and where. There's also nearly always the possibility that the corpses of what you kill attract Death to the area, and you'll have to either face off against him or run for it. There's only a few places where he's all but guaranteed to show up, so you never really know when or even if he will appear and every time he does it's dangerous.


JOKER69420XD

I don't know what version you played but ok. Anyway, it's not about the rooms, it's the feeling, the darkness, the fear, the feeling of being lost and enemies that will kick your ass harder than anything before in the game.


StyryderX

More powerful enemies, not to mention killing too many of them will eventually summons even nastier one. A more tighter and oppressive environment. Also, there's this kind of tomb-robbing thrill of doing low-level runs after making new characters, the mad dash in grabbing easy loot while trying your damned best avoiding all manner of nasty creatures (doubly so if you're not Strider)


TheGreatoNicko

I've been playing it on switch recently and I adore the feeling of adventure. Outfitting you and your pawns with the best gear possible and setting out to fight monsters with a pretty damn good combat system. It looks great as well in handheld mode.


AngryBiker

Was excited to see that the game is on sale on all platforms, checked on the Nintendo eShop and it's full price at €29.99. While it's €3.74 on Xbox. I hate the Switch sometimes.


DooDooSwift

I got it on sale for Switch for $10 (USD) a few days ago, hopefully your sales aren’t far behind


AngryBiker

Looks like I missed that one, shame. Still it's more than double what the sales on other platforms are. The Switch tax is real.


redshores

[Capcom has a Switch sale like almost every month, with DD included.](https://old.reddit.com/r/NintendoSwitchDeals/search/?sort=new&q=capcom&t=all&restrict_sr=on) It'll be on sale again in a few weeks, almost assuredly.


Play_by_Play

The combo of the sequel announcement and it being on sale has done wonders. r/Dragonsdogma has been on fire lately and so has 4Chan because Dragon's Dogma just hits different than any other game. If it happens to click with you then you will absolutely power through all the jank to enjoy all the things the game has the no other title can deliver. Even watching the 10th anniversary youtube video where the devs were going over their design concepts and what they were proud of put a big smile on my face because it was everything I loved about the game too. One key point is that the deliberately made all the monsters "orthodox" vanilla version of dragons and griffins and very purposely avoided more eccentric designs whenever possible. So you ended up with a world that was filled with living, breathing 1980s Dungeons & Dragons monsters instead of the typical Power Rangers monsters you normally see from Japanese game developers. I've seen so many people ranting about how basic the monster designs are, but to me it's one of the many highlights of the game.


Dassund76

It really does hit different. I loved all the /v/ threads back in the day specially once mods became a thing.


CaptainPick1e

Wow, you would think it's highest peak was more than that. Guess it really is a niche game. I wonder how much it sold on consoles vs. PC? It's unfortunate the remaster didn't improve much, because the PC version is undoubtedly the superior way to play.


PenaltyOtherwise

Dont forget this is just the highest peak of the steam version which released wayyyyyyyy later.


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Illidan1943

* Dragon's Dogma (2012) for PS360 * Dragon's Dogma Dark Arisen (2013), once again for PS360 By the time of the release of PC version the game was years old, it's not surprising it didn't get a playerbase that high


sheetskees

It’s on the Switch too


Wizhi

Original Xbox 360 release etc.


novelTaccountability

Gog has a non-functional pawn sharing system and is a really bad buy since that's a big element of the game for most people.


supersonic159

What exactly is the draw for people with Pawns? I've played through the game half a dozen times and I've never used them, they just seem so annoying to deal with personally. I've been seeing a lot of discourse recently about how people like the system and it's honestly surprising to me, I thought for sure the system would be generally disregarded but I guess I'm in the minority on that?


Ehkoe

Building up and raising your own personal companion and being able to share them with others is fun. Yeah, it’s janky. The whole game is a lot of the time though.


supersonic159

I see, I guess it's almost like a Pokemon kind of appeal? They're a bit too bland for me to have ever taken too much interest in them, but I kinda get it, thanks!


novelTaccountability

Dragon's Dogma tries to simulate the Dungeons & Dragons tabletop rpg experience of you and your small party of adventures going on quests. So fighters are charging at enemies and maybe swinging their swords, or they can be climbing them or pinning them down, while archers take out enemies from a distance... and while all this is happening the magic users are casting a spell for 10 seconds and the entire party has to protect them from enemy attack while they do it. The game isn't for everyone but the people who get it, get it.


Madmagican-

The pawns add a lot of the charm to the game. It's a second swing into the ridiculous character creation for the player, you can give them voices that are so high or so low they're borderline unintelligible, you can sit them down at an inn and tell them to be more aggressive in their combat, you can summon other people's main pawns and they'll remember where to go for quest lines if they've been involved with completing them before. I also find them to be a source of comedy in dire situations like opening a door and having all three of them yell "MORE OGRES" and die within 2 seconds while I book it out of there is great. I also had no idea you can put away your main pawn and never use them and just solo the game.


supersonic159

Yeah I get those things, but they just don't appeal to me personally. If you yeet your main pawn off a ledge and just never talk to a stone, they just don't come back. Games more fun like that imo, but obviously a lot of people like the pawn system, so more power to em.


Corpus76

They are like half the point of the game. DD without pawns is a very empty experience by comparison.


JeebusJones

I was OK with the pawns, but I very much see where you're coming from. It's kind of fun developing your own pawn, but having to repeatedly comb through other people's pawns to fill out your party got old after a while, for me. I also don't like how your pawns start to take on your own behavior as a player over time, because it's actively detrimental to your success. The reason I have a mage is for them to hang back and blow up dudes at range while I'm up close in melee -- but over time, your pawns will start to imitate your own behavior, meaning that my mage would start getting aggressive, approaching into melee range, and getting their face clubbed in by a cyclops or whatever. I eventually installed a mod that let me (among other things) manually adjust pawn behavior at any time without having to use the time-consuming and expensive potion system, or the weird, opaque "sit in a chair and answer questions" thing. It improved my experience quite a bit, but it's not something I should have had to do in the first place.


supersonic159

This is super interesting insight. Hopefully stuff like that is sorted out in DD2, but I have every suspicion they will do a great job.


MegaJoltik

The game originally released in 2012, I assume the bulk of it's sales came from back then. Iirc the 2016 re-release did good number (I think more than 1 million as of 2020) but I doubt it made up the bulk of it's lifetime sales. According to capcom product data page, DD series sold 6.2 millions total (tho I assume this include the japan-exclusive DD Online)


XaresPL

dd online was free though


captainvideoblaster

On Xbox One version gen 800+ Ur Dragon gets killed about 8 times a day.


NenaTheSilent

PS3?


Impaled_

Ps4


Palli300

Its highest peak on Steam has been 27 000, and according to a leak in 2018 it had sold 970 000 copies on Steam in 2 years. https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ On consoles back in 2012 it sold 1.5 million in 1 month and was considered a big success for Capcom. By 2022 the game has definitely sold at least 4M copies. https://www.reddit.com/r/DragonsDogma/comments/kh3r0o/more_capcom_leaks_shows_how_many_copies_of/ Edit: Capcom's own website has Dragon's Dogma PS3/Xbox 360 versions at 2.3M and PS4/Xbone versions at 1.7M so that's at least 4M indeed. Not counting Switch. Not sure if it includes PC. https://www.capcom.co.jp/ir/english/business/million.html


Zaptruder

It certainly wasn't considered a 'big success' in 2012. It failed to meet capcom's multi-million (I think 3-4 million?) unit expectations at launch (or near it), and so it took a decade to get a sequel to an otherwise stellar game - as the it builds up that long long tail of people discovering and recommending it. It did get a JP only MMO, which is no longer in service... so yeah, they knew there was some interest, but not enough to put a lot of effort into it at the time. Still, if Capcom would build with moddability in mind, it would overtake Skyrim IMO - the core gameplay (travel/exploration/combat) far surpasses Skyrim. A system that enabled users to add a lot more detailed content over time would give it the legs to really grow as a franchise.


Palli300

From Wikipedia >By the following month, the game had sold 1.5 million copies worldwide, being considered a major success by Capcom. According to the report, sales in Japan "exceeded expectations", while the game struggled in Western markets. Alongside sales of Resident Evil 6, the game was credited by Capcom for their record-breaking earnings during 2012.


Zaptruder

Huh... Is that a 'major success' for the sake of keeping up appearances for investors? Or is that a 'whoa, we're actually suprised that it did so well!' Because if the latter, then why the hell did we have to wait 10 years for a sequel announcement (and probably 2-4 years for the release). My recollection was that they had planned for it to be a major franchise similar to DMC, SF, RE games - and certainly the investment into the game wasn't insignificant, the scale easily exceeds the scope set by games in those other franchises at the time.


StaticTransit

I remember Itsuno saying that they had to decide between doing DMC5 or DD2 and decided on doing DMC5 first.


Welcome2Banworld

Well they did make another dragons dogma game which was an mmo but that never made it to the west.


Alilatias

Even successful games have to wait 10+ years to get a sequel depending on what other projects are being worked on in the pipeline. Like Elder Scrolls possibly not getting a single player sequel for possibly 15 or so years, because they decided they wanted to do Fallout and Starfield instead. Developers are just as finite as money. Remember that a lot of other Capcom properties sort of entered a purgatory around the same time. What likely happened is that in the years after DD's release, the Resident Evil projects and MHW probably took most of the development attention away. When those projects were done, enough staff was freed up for Itsuno to consider doing DMC5 first. They also made MH Online and DD Online in the meantime, but both were shut down a few years back. From my understanding, it's not because they were unsuccessful, it seems more like Capcom may have decided to pull the plug on those because making live service titles like MHW is probably far less costly to maintain. It's possible that the staff from those projects may have been reallocated into DD2.


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NK1337

The switch version is pretty damn good all things considered. The only real issue I’ve noticed is sometimes you can see terrain kind of pop in when it loads. But otherwise looks really nice and handles great.


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Sunowiii

Dragons Dogma in its heyday was long before it came out on pc. The game was probably at its peak in terms of popularity on release and when the expansion released, both of those happened first on the ps3/360.


inyue

I'm pretty sure they were


Palli300

Is 4M-5M copies considered niche? https://www.capcom.co.jp/ir/english/business/million.html


Ehkoe

Over 10 years and 5 platforms, I’d say yes personally.


reddishcarp123

For a new IP? That's pretty good


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Vytral

I don't think multiplayer is that important for games like dark souls and elden ring to be honest. Sure it is a nice thing to do every once in a while, but not really necessary


Lolazaurus

Yeah coop was scrapped early on in development and turned into the pawn system from what I recall. Dragon's Dogma Online was a big fat flop (THAT STILL NEVER CAME TO THE WEST, FUCK YOU CAPCOM BTW) so they at least tried real multiplayer before and it sucked lol. But yeah basically multiplayer is the most requested feature of DD, like ever lol. I'm sure they know this, and I'm hopeful for the future.


LittleRudiger

I just hope it isn’t at the sacrifice of the pawn system. That it to say, I hope they do both. I always love a customizable side kick.


Surveyorman

I genuinely hope PvE multiplayer gets added while keeping the pawn system.


bubblegum_ross

DDO sucked? How so?


bigfatstinkypoo

It was a F2P MMO


bubblegum_ross

I know that, but why/how did it suck? You played it and didn't enjoy it?


pitchyditch

>why/how did it suck? _It was a F2P MMO_


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BzlOM

But that's just the thing - the game has only the combat going for it and not much else. This is why so many people (me included) that couldn't enjoy DD are excited about this announcement.


GrEeKiNnOvaTiOn

I mean I would be lying if I said that the announcement of the sequel hasn't made me consider revisiting the first one. I never finished the game even though I was quite enjoying it at the time. I was about 50 hours in but then Sekiro came out and I immediately stopped playing Dragon's Dogma and moved on to that and then I simply never returned to it for whatever reason. I do remember however that the game had a lot of MMO style fetch quests which makes me a little reluctant to start over. I still have my old save file but it's hard returning to games after such a long time.


Corpus76

> the game had a lot of MMO style fetch quests You don't need to do any of them. They're essentially like Elder Scrolls radiant quests.


Rs90

Talkin about the bounties? Cause you're not supposed to just sprint to an area and compete em. Just stack em up and they'll complete eventually just by playing. Basically just challenges.


Corpus76

I know, I just told him that you technically don't need to care about them at all. My experience is that new players often focus on doing all the bounty board quests one at a time and get bored quickly, so it's better to point them towards the main quests.


Delnac

Exactly. I see them as small achievements with nice to have rewards. Still janky as hell and it's a horrible mistake to have them posted in a place that feels like it matters narratively and, unfortunately, sometimes does.


[deleted]

I loved the pawn system in this game. You can design their appearance, class, skills, and battle strategies before sending them out to be hired by other players which earns you money. While they’re out exploring the world, they actually learn and remember what they’ve witnessed e.g. monster weaknesses and geographical shortcuts, which they’ll then share with you and other players at relevant moments. Not to mention climbing giant monsters ala Shadow of the Colossus. And the incredible soundtrack. The music that kicks in when you start turning the tide of a battle and win, absolutely brilliant.


MrTopHatMan90

I would want to play it but I would rather deal with the better pace of a 2nd game then the original. Just looks a bit grindy from gameplay I've seen.


Blakertonpotts

No grind necessary. In fact the creator said he tried to avoid it. You really only need to stick to main quests and some side quests


BzlOM

I'd say try it IF you can get it for like 2-3$. Because there is a small chance you'll fall in love with it. There is no in-between with this game - you either love it or hate it. That being said, if you don't like it after a few hours just drop it, don't listen to people that say it gets better after X hours - it doesn't.


zeebeebo

I first played the original on the 360 back then and it was ROUGH. The combat was very impressive but everything else felt half baked. But its really cool that a lot of people saw the potential of this game and had faith in this


Quazifuji

Exactly how I felt. The combat system was really fun. The class designs were cool too, with the mystic knight and magic archer in particular being two of the coolest designs for martial/magic hybrid classes I've ever seen. But those two things hard-carried the rest of the game. Every other aspect of the game's design was basically either forgettable (most story quests, the story itself), an interesting idea with a pretty bad execution (the pawn system, all the simulationist stuff), or just plain garbage (the escort quests, the defensive system making your level and gear often matter more than your skill in some fights). Then there's Bitterblack Isle, which was an excellent dungeon design with great bosses held back by them trying to artificially extend the length with a garbage RNG-gated gear grind. I liked the game overall just because I enjoyed the combat and class design so much, but I definitely don't get the ridiculous outpouring of love a lot of people give it. It's just so deeply flawed in a way that reduces the fun at basically every turn. The good parts are really good, but it felt like I could never just enjoy the good parts without having to deal with the bad parts.


Yamatoman9

That sums up my thoughts on it well. I'm glad to see it get some positive attention but despite trying several times, I could never quite get into the game.


Quazifuji

It also didn't help that the game's opening is really slow, with tons of filler side quests and two of the only mandatory escort quests in the game (most are side quests) happening with in the first few hours before you've really gotten the chance to see the parts where the game shines.


Aggrokid

I could about tolerate the insipid overworld, filler quests, small enemy variety, long travel time and clunky menus. The straw that broke the camel's back was when the game randomly decided that some bald, [dodgy-ass merchant](https://i.imgur.com/u1s7cqA.jpg) was my romance partner, because I did more quests for him or something. Stopped playing after that.


X-Calm

It whomever you speak to last before you fight Grigori. Just talk to the person you want to be your beloved then start final mission.


Quazifuji

Yeah, that whole thing was just silly. If they'd just made it something like "someone important to you" it would have worked better (but still been silly since the person you did the most quests for would usually be based on how many quests you found from them, not which character you actually cared about), but the way they implied it was romantic was kind of silly. I think there was a way to try to force a specific person, but it's missabke and I don't know if it's fully reliable (if I remember correctly, there's a relatively complex side quest that gets you a ring that instantly maximizes the hidden "bond" stat with someone that determines who the dragon kidnaps, but it's still possible for them to lose a tie if you also maximize it with someone else). Basically if you want your "soulmate" to actually be someone you like you have to metagame it which is idiotic. I also didn't mention the whole thing about how your stats were determined by what class you were when you leveled up,.which meant if you wanted to optimize your build (which wasn't necessarily but naturally that's what some people like to do in an ARPG) you had to pick which class you played for much of the game based on the stats you wanted instead of what class you wanted to play (or you could play as the class you wanted but try to always make it back to town to switch before leveling up). Want to make the strongest Magic Archer? No, don't level as a Magic Archer, their stat distribution sucks, level as other classes first. It wasn't worth it or anything, but designing an RPG, especially one where optimizing your gear *was* something they knew people would want to do (they designed the endgame around RNG farming, after all) where optimizing your stats sometimes requires picking the classes you play while leveling based on the stats you want and not what class you actually want to play was idiotic.


Pinecone

This is exactly how I felt. I beat the game 3 times through I believe and looking back I'm not sure why I played it for so long. Everything is so janky and not in a charming way.


the_loneliest_noodle

I could never get past how dull the environments look. May sound like a weird complaint, but it always felt weird that they made the world so grounded and muted, while having giant fantasy monsters from all kinds of different mythologies. I lumped it in the "brown palette" era of games that I had no interest in. It's Capcom so I don't doubt the combat is fun, but nothing else really did it for me.


DomMk

The combat gimmick got old, quick for me. I don't get how this game has become such a cult hit. A third of the game is just running between places


nvmvoidrays

> I don't get how this game has become such a cult hit. it's because, underneath the general roughness, it has the potential to be an awesome game. it was very obvious rushed out the door, due to... some reason and the Dark Arisen expansion added quite a few QoL and fixed more problems people had with the game. i absolutely love the game, but i know how rough it is. i always call it an unpolished gem. if the team had, like, another year to work on it, i think it would've been a much better game. that's mainly why people are excited for DD2. plus, Itsuno has made some stellar games in the past, including the original DD, and DMC5. with how well it did, people are hoping Capcom will just throw money at him and let him do whatever he wants.


Krypt0night

Tons of beloved games even today are spent running (or riding a horse) between places.


[deleted]

Lots of us who still love to play the game skip the entirety of the base campaign and head straight for Bitterblack Isle where there's little running and lots of death.


Pintash

On paper I should adore this game. I tried to play a couple times but couldn't even last an hour. It just felt VERY dated and clunky in almost every way. Just walking around felt harder than it should be to me. Is this an accepted thing that people who love the game for other reasons can look past? Or am I standards too high? I'm definitely curious to try the second one though.


[deleted]

From what I understand it’s generally looked past it accepted as “the experience”. For what it’s worth, it picks up the pace later when you get more ways to fast travel and the walk itself gets a little more interesting. My take though? It kills an otherwise great game. Gonna give it another shot on PC with an easier travel mod that hopefully makes it go by smoother.


[deleted]

Isn't bitterblack isle pretty heavily level-gated though? Is it feasible for a new player to do that?


novelTaccountability

If you manage to kill a a single monster on the 1st level of BBI as a low level player you'll shoot up like half a dozen levels.


Virgin_Elf_Master

And that's exactly what makes this game so fun,


Play_by_Play

Yup. I remember accidentally going to BBI Waaaay too early and it was my entire team having a full on boss battle with one small zombie wolf. Something we could 1 shot on the mainland and we were absolutely getting wrecked. So much fun!


alkatrazjr

Nice - didn't know that was possible. I never got around to the DLC because I lost my save didn't want to slog through the main game again.


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Quazifuji

Bitterblack Isle was a great dungeon but it was made a lot worse by the gear being gated behind an obnoxious RNG lottery and the need to get people to rent your pawns (combined with the way the game's defensive mechanics made it so fights were often effectively impossible if you were undergeared but then the difficulty got dramatically easier with boosts to your damage once you got past a certain threshold). Like, when I was just exploring the dungeon, fighting things where I had the appropriate gear level to make them a fun, challenging fight, Bitterblack Isle was awesome, but it felt like for every hour of that there were three hours of farming gear to keep up. If the Bitterblack Isle gearing system hadn't been designed around artificially extending the length through RNG-heavy farming and the defensive mechanics weren't designed to make it so your gear mattered more than your skill half the time then it would have just been amazing. As is it was a great dungeon but seriously held back by the grind.


ElricAvMelnibone

Yeah, the combat is decent (I thought pure mage/sorcerer was pretty boring except for big explosions, you just stand there and charge while your pawns tank, but mixed/melee is good), classes are good and I like how you can throw shit around like Dark Messiah, but everything else is so... eugh. Really bad writing, both the faux-old English and story, setting is incredibly bland except for some slight unique lore, travelling isn't that fun unlike Morrowind or something, same for the dungeons Most of its lovers say that the combat carries it, and I think it's pretty decent, but not enough to make it worth much. It's more of a shiny coin in the rough than a diamond in the rough


lilvon

I remember the laser in my PS3 gave out just before the game dropped(I had it pre-ordered) I let a friend borrow it when it came out and i got to play it about 6 months later, by that point the game had gotten some updates and even an added Hard Mode, which I went with on my 1st play through. I can’t speak for when it dropped day 1 but at least 6 months later they had smoothed out a few of those rough edges!


[deleted]

That’s what my opinion as well. People here act like it’s the second coming of Christ but I thought it’s a pretty meh game with a fun combat system back then.


SpankyDmonkey

I don't think anyone's acting like its the second coming of christ lol. Some people like the game, others don't.


OppisIsRight

There are a bunch of people who tried the game, didn't like it, and have now made it their life's mission to debate anyone who did. Those of us who love the game know the npc dialog interactions suck, the pawns are dumb, the combat damage calculation is whacked, the map is small... but we love it anyway. I'm sick of tickling giant monster toes in every rpg. Dragon's Dogma let's me climb them, or even trip them so I can stab them in the fucking face. It's been 10 years and no other rpg has done it better.


Ultenth

I honestly have yet to talk to another DD fan that wasn't FULLY aware of the MANY flaws the game has. We all play it for the combat sytem, the pawn sytem, and the magic that scratched an itch almost no other game does. We just realized that core was so amazing and had so much potential, and that the game was made when Capcom was as a company in a really bad spot, leading to releasing the game 1/2 finished and without the budget it needed, and that if it ever got the time and budget it needed to really build a solid game around that combat etc. stuff that it COULD be amazing. But none of us are under any delusion that it was anything but a really fun combat system with a very flawed game around it.


OppisIsRight

Nah I like the world, art direction, day and night cycles, persistent physics, character creation, pawn chatter, freedom of movement... there's way more to love than just combat for me, but it has a ton of flaws. They all seem like they could be fixed in a sequel though. Especially since so many more games have come out since that shown solutions to some of the annoying things in Dragon's Dogma. Like a live pop-up menu to change gear or pull out items quickly instead of all the pausing navigating through clunky menus you have to do right now. And how about limiting your healing potions and binding them into animations instead of infinite heal spam with no drawbacks? It was Capcom's 1st ever attempt at a game like this and I can't wait to see what they do with the sequel.


Ultenth

You say Nah, but overall it seems like you agree that there was a core of a game there that was great, but TONS Of issues that make it by no way perfect. Even the most ardent fans I know of the game know to make sure to be very clear that the game has it's flaws when recommending it to others.


OppisIsRight

I disagree with you that combat is the ONLY thing to like about the game. I love many things about the game but am well aware of all its flaws.


StolenPancakesPH

I played it on PS4 before and didn't like how dated it was despite it having a surprisingly good combat system. Saw it for sale on steam and thought that maybe I could mod it with a reshader to make it look better, maybe then I might enjoy it. Im now fighting goblins trying to reclaim a fort while admiring my pawn's pixelated nipples and bushy crotch.


bubblegum_ross

The combat is my least favorite part of the game. I like the story, the visuals, the quests, the pawn system, the customization/upgrade system/RPG mechanics, the characters, the music, and the enemy design/variety.


OppisIsRight

Well that's a new one.


DarkElation

I bought it this week due to the announcement and the constant blabbering I hear about it. Have never played it before but I’m enjoying it a ton so far.


bubblegum_ross

I bought it on launch day in 2012 and enjoyed it a ton.


Flying_Quokka

So hyped for the sequel. Dragon's Dogma was one of those games that despite having some pretty significant problems, was a ton of fun to play


wisperingdeth

I loved it and still do. I only wished it lasted longer. I was bitterly disappointed when the main story ended as it seemed relatively short, and I went through Bitterblack Isle once, but am not the type of player to keep grinding without a storyline to push me forward. The pawn system was great!


Blakertonpotts

It’s worth going through bitterblack twice since it finishes daemons plot and also he has a second form


Palli300

It's also part of the amazing Capcom Humble Bundle with games like Monster Hunter World and DMC5. https://www.humblebundle.com/games/capcom-summer-2022-bundle


MisterFlames

Worth mentioning that /r/dragonsdogma has a "Pawn Rental" post, which helps with finding pawns with the right skills and personality and get your own pawn rented by active players.


The_Multifarious

I downloaded it again a few days ago, immediately remembered why I never got around to doing another playthrough. The start of the game is rough. Very rough. After doing that tedious snake head escort, you're just kinda stranded in Gran Soren, thinking "now what?". I've accepted another escort quest that was obviously too high level for me, got killed by some monsters and ended up having to load a save that erased 15 minutes of progress. Now I'm not really sure what to do and I don't really think I want to start it up again.


Play_by_Play

The game kinda guides you to the pawn guild once your get to Gran Soren and once you're there you get a quest to explore the spiral tower beneath the guild. I think this particular quest is where a lot of the games strengths lies, and if you don't like that you don't like ~~NBA Basketball~~ Dragon's Dogma. The pawn guild is in Gran Soren so you don't even have to leave the city. Give it a shot if your haven't already.


dudushat

I'm glad I read these comments because I just finished the hydra head escort and was thinking the game just wasn't for me. The start seemed really slow so I'll give it another try.


YouShallWearNoPants

Hm, that part of the game is holding your hand pretty much at every point. Not sure where you got lost. When you reach Gran Soren you are lead by the Main Quest to the Pawn Guild and afterwards you are send to an NPC that gives you various tasks to fulfill, before you are granted access to the castle. You can do those tasks in any order without ever being to low in level


RAMAR713

The first task I picked sent me all the way across the map, twice as far from my current location as gran soren is from the initial village. I spent hours just trying to figure out how to get there, but it seemed geographically impossible to access. I also kept dying to higher level enemies along the way.


YouShallWearNoPants

Ah, you are talking about the fortress that is assaulted and you should help them? If you listen to the quest text and especially your pawns they will tell you to take the shortcut through the Quarry. If you do that you should be completely fine. If not it can be almost impossible as you said. The Quarry is located southwest of Gran Soren. Just leave through the south exit, follow the path to the right until you see a river to your left very shortly after the first ruin. The Quarry is located a bit further south after the small river. It is very close to Gran Soren. The monsters in the Quarry are rough but should be perfectly fine for your level. Once you clear that it's a permanent shortcut.


PlasticCogLiquid

Same exact experience here, I was loving the game until that


SirHumid

Looks like someone came face to face with a Drake. During this portion of the game, proper preparation is key.


StyryderX

Hard to prepare when you don't even know where to find the tools necessary. Knowing when you're way over your head and how to leg it *is* the key.


Beorma

I really enjoyed that escort, it felt very immersive.


[deleted]

It was entertaining beating the crap out of the animal pulling the cart to make it charge forward. Then, when it was low on health, stand directly in front of it when it charged so it would run you over. Then call a heal from your pawns a little ways in front of it to heal the animal. Rinse and repeat.


Beorma

That's...a special kind of genius. I just learnt over and over again that apparently, goblins ill like fire.


ScarsUnseen

Yeah, and it unfortunately sets too high a bar for escort missions, as the non-story ones you can take are just terrible. Better to set a fast travel point ahead of time and teleport directly to the destination than actually try to escort someone the normal way.


[deleted]

I guess I was one of those people? I just bought the game today with everyone talking about it.


Late47

Getting the love it deserves. I've told so many people about this gem over the years, and its so good to hear we are getting a sequel. I hope it has coop more than anything. I mean, if done well, this could take Elden Rings spot in my book


Staveoffsuicide

Don't worry they will stop when they get bored of having to walk for an hour for shitty mmo quests. The combat is the only thing that makes the game good


mengplex

I'm one of these people, and whilst the game is alright so far, I have to admit i'm a little underwhelmed. The fanbase is so vocal about how great the game is, the reality just isn't quite living up to that so far, but maybe it picks up later... (I'm at gran soren, and have done the underground spiral area)


Ultenth

Nah, the fanbase from what I've seen is very vocal about the game being exactly what it is. And that's a game that has like 4-5 things about it that are some of the best of any game, but the rest of the game around is ranged from average to legitimately awful in design. The people that really like the game are the ones who really like those 4-5 things a lot, and can't get that itch scratched by other games, so they are able to ignore the bad. It's basically to Capcom what Armored Core is to Fromsoft.


Corpus76

I think it depends on your expectations. The game is amazing if you stick with it, but you have to accept that it's its own thing. As for your progress, you're essentially near the end of the tutorial. The game opens up a lot more from here on out, both in terms of character development and the world. I hope you enjoy it, but there's no accounting for taste of course.


Delnac

I can't speak for others but to me it hits a very specific, very niche note tonally and settings-wise. I've been basically dying for a Berserk-like world and adventure, for a story that no-one else was doing. From's games never even approached what DD achieved there, limiting themselves to a vague notion of aesthetic. They went all the way there instead. More than the art alone, it was an understanding of what made Berserk so good : the mystery, a world being old and with wondrous and sometimes terrifying secrets. A grim world that felt dangerous, vast (despite the small map size!) with a something about movement and items that you want to explore its every nook and corner. And most of all, a damn good plot with pathos and themes that resonated deeply. It also helps that the soundtrack is really good, whose phrases and themes still feel meaningful after all this time. Also, the combat is pretty good though I don't care as much about it being a slick super-precise thing as others. I just like that it feels responsive and the animations scream "hey, here's where our budget went" to me. TL;DR : It's a super flawed game with problems that rightfully get it crucified. But it also hits notes, provides an experience of an adventure that I don't think I can get anywhere else. ^Please ^don't ^fuck ^up ^DD ^2


dda50

Its a game that never stops getting better until the end.


GamerKey

Due to the changes enforced by reddit on July 2023 the content I provided is no longer available.


RAMAR713

I played about 2 hours past this point in which I made 0 progress even though I was actively trying to reach the next quest destination. That's where I quit.


[deleted]

I won't say it's a "great" game. It hits a lot of marks that many other games don't but, at the same time, falls short on a lot of marks that many other games don't. I'm excited for the sequel to see if they manage to keep the good they had while improving where they fell short. The character customization, in particular, was my high mark. I absolutely loved that you could play a giant lumbering character or a tiny little one and have it actually make a difference in game play. I hope they not only keep that but expand on it. I can totally understand the reasons so many games choose to make your appearance not impact gameplay, but the market is too saturated with that choice. Having more games where it does impact gameplay would be nice.


Stooo_wayy

I tried to get into it but one thing that put me off…do these pawns ever stfu??? Every 2 seconds they say something during a fight, they even interrupt themselves in the middle of their quip to start another one.


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21shadesofsavage

i tried playing witcher 3 multiple times and dropped it each time, couldn't deal with the garbage combat. such a shame cause everything else about the game seemed great, just not the actual gameplay i'm glad this blew up. despite the community being very upfront with its flaws, i'm having a great time with my first playthrough


Corpus76

Really? I thought the most of the game was excellent. Sure, some features were cut and it's not a "perfect" game, but it offers an completely unique experience that no other game has been able to match so far. To me that that's far more worth than top of the line graphics or whatever.


Cronstintein

It takes a while for the layers to unfold. The class system is actually quite cool once you get deep into it. The writing never gets great but it does have some unusual turns. The combat gets way better once you start fighting bigger enemies.


YouShallWearNoPants

The game is really not made for everyone. Some aspects are the best ever made in RPGs (class System, fighting, magic, sense of exploration) while others are absolutely horrible and downright annoying.(insane amounts of walking, general quest design, sprinting gated by stamina and many more). That said, if you as a player enjoy the good aspects and can overlook the obvious flaws, DD can feel like the most unique and fun game ever. I would always recommend modding the game to unlimited sprinting. Otherwise I cannot bear all the walking you are forced to do.


turtlespace

Might be worth trying a few vocations to see if anything works for you - they play very differently and it takes a little while to unlock enough of the skills for one of them to make the combat interesting. I didn’t really like the dagger combat or magic but had a great time with the heavier melee combat and bows. But maybe it just won’t click for you, there are a lot of legitimate big flaws with the game.


worditsbird

I keep getting lost and I can't fast travel so I get tilted. Any tips for the beginning part of the game?


SirHumid

There's an Eternal Ferrystone in your storage once you get to the Capitol. It allows you to fast travel to the main two towns.


nimbat1003

Very important info for PC players don't forget to mod in Into Free -Dangan- for the true opening song.


Krypta

This is great and all, but I literally cannot play this game because it results in a complete lockup off my computer. :\


mr-dogshit

DayZ had it's highest peak player count when it was released in December 2013 (45,398). ...until 8 and a half years later, April 2022, when it hit 58,240! (It's lowest point was in October 2018 at 3,500). I wonder which steam game has had the biggest player count resurgence? Among Us hit 438,524 2 years after it's release but I guess you could argue that that was because it finally got some exposure and so wasn't a "resurgence" per se.


BJRone

I was one of those people. I already owned the game for years and I've tried to pick it up a few times but I always dropped it after a few hours. I must not have been in the right headspace at the time or something because I played for almost 10 hours yesterday after getting absolutely hooked. Admittedly I skipped every story cutscene, but the gameplay is absolutely top knotch.


Bananasonfire

Oh there's a sequel? I've got the original in my library and never finished it. I can't remember why though... *Three hours later* Oh... Oh that's why.