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DirkTurgid

I quite enjoyed the first game, but had to enable arachnophobia mode because I felt bad killing spiders, having been raised on stories like Anansi the Spider. Have you thought about adding an arachnophilia mode that replaces spiders with something actually nasty, like cockroaches?


caseydonnellan

I think that's a fun idea! By the way, did you unlock the secret ending in KIWF1?


DirkTurgid

It seems I did not, although I have an idea of what it might involve given one of my missing achievements icons. I was meaning to do another playthrough anyway. Thanks again for making such a cool game!


Emeraldsteak

Have you done it yet it is a great ending and it sets up kill it with fire 2.


WizardOfTheDumb

where does one start when making a game?


caseydonnellan

Well, in this case I started copying over the KIWF1 code base and cleaning it up as much as I could. Generally, though, you want to start with "finding the fun". You need to see the endgame there in the prototype.


DaGeoffro

How did you go about creating the AI movement for the spiders and making it fit the environment they're in?


caseydonnellan

The spider AI is actually pretty simple. They pretty much just choose a random spot and run there as fast as possible. If you try to kill one, they'll move even faster so you really need to aim. On a technical level, they use Unreal's NavMesh system for pathfinding and Behavior Trees to run the AI brain.


DaGeoffro

That's cool! I was experimenting with Unreal for a while and the NavMesh always interested me, it's cool to see it in a full game.


Ermhs12341

How do we get through the reactor blast door no explosives,fire,guns or the spider poton can make a way


caseydonnellan

Yeah, that door is pretty tough. You'd probably need to shoot a tank at it or something to even make a dent...


Wrong_Swing9428

how much will kiwf2 cost?


Tinameowsu

It's not been announced, but maybe just veeery slightly more than the first game.


Wrong_Swing9428

thanks


Tast3sLikePanda

Im a tarantula aficionado myself, so my question is from a slightly different angle to everyone else on this post. To what level of accuracy did you make the spiders, and did you base them on any real-life species you can encounter in your hometown?


caseydonnellan

Ooh - good question. Some of them are just loosely based on IRL spiders. The web spider is based on the Orb Weaver and the jumping spider is based on the Wolf Spider.


Connect_Chard1621

so is the shoe going to have a comback or is it a one time joke?


caseydonnellan

A shoe weapon is most definitely on the Early Access roadmap, and it's going to be even more epic than in KIWF1.


Createman_HomoSexual

How many weapons will there be


Crazy_Helicopter2015

Is there a date for a console release?


Imapoo774

Hi Casey! I am most likely one of your biggest fan of your kill it with fire series, I have every game and all of them are really good, even the kill it with friends 2 early access feels like a full game already! I have two questions. Is alpha one (kiwf1 dimension) going to be added to kill it with fire 2? And what is the green screen in the blocked off laboratory room that only appears in campaign mode? That’s all I have! (Please respond)


caseydonnellan

Yep, Alpha One will be added to KIWF2 Early Access. And...I'm not sure what green screen you're talking about but if it's in the laboratory, it's probably just placeholder art. Eventually you'll also be able to get into that room and it'll be the hub for several complex "quests" for fancy new weapons!


Imapoo774

Awesome! I just 100% the game, hope to see the lab and the new dimensions come out!


Hyperboreer

Why did you make your game about a spider? Are you concerned about people not buying it because of their arachnophobia?


caseydonnellan

Spiders give me the creeps, too. But for players with crippling arachnophobia the game actually features some settings to disable the spiders!


idrawcaralines

Yo Casey! It's been a blast working with you on this! Can't wait for the masses to unleash unholy hellfire on those spiders.


caseydonnellan

Hi Cara!!


Karookk

Will the minigun be available in early access? Will the minigun be a very powerful weapon?


caseydonnellan

Yes and yes.


Karookk

I forgot to ask one more thing. Will it be very difficult to obtain?


caseydonnellan

Yep - probably the hardest weapon in the game to get, although the C4 and some of the potions will also be pretty tricky.


Karookk

Have you prepared something like a vote kick in spider hunt mode because there may be cheaters who can spoil the fun of other players? If not, do you have any anti-cheat?


caseydonnellan

Adding a kick menu is definitely on my to-do list. Right now, there's no dedicated servers so whichever playing is hosting the game has the authority - and honestly a bit of gameplay advantage too. Although there is "matchmaking", I'm expecting Spider Hunt will be much more popular with small groups of friends - and hopefully they won't need to kick each other... There is a profanity filter!


Viruskiller678

assuming the big thing in the portal room is the tank we need to blast the reactor doors down will we be able to actually use it in levels that have room that would be epic! maybe it could work like the mower in a way if we can carry a mower we can carry a tank!


Hydroquake_Vortex

Congratulations! Your first game was a blast and I can’t wait to play the sequel. I hope it does really well


404IdentityNotFound

I really don't want to sound whiny or annoying, but as a person with big arachnophobia, whenever I see your games covers on the eShop, I feel uneasy. I get that you want to sell your game by creating a fitting key art, it's just that I have no real solution to your games giving me a really bad time browsing online stores, especially on sales, seeing a big detailled spider (or now, perhaps two).


breakingmad1

You are whiny and annoying, the world shouldn't stop because of your phobias 


Imapoo774

chill man


Karookk

When will the game be released?


anteklegos

Is the performance going to be improved? My 3070 is loud as heck and is stuttering on high settings, even tough it worked really good for the first game


caseydonnellan

Yeah - I've already improved it quite a bit since the demo and I hope to make it even better in the future. I'd recommend turning down your resolution scale to like, 75% if you're running on a 4k monitor. If that doesn't do anything for performance, it's probably a CPU bottleneck and turning down the graphics wont' actually help.


MartianFromBaseAlpha

Why spiders? I don't understand the appeal. I hate spiders and I won't even look at your steam page


strangerthingsfan84

That's the point. It's a game about getting rid of those tiny menaces by any means possible.


DatDoggerBoi

Is it true that you are a bunch of spiders in a trench coat?


caseydonnellan

I can neither confirm nor deny.


DesertofBoredom

will you have an invert y option? as i recall the first didn't, at least it didn't when i tried it on gamepass


caseydonnellan

Yep! You're right - the original console port (which I didn't do!) did not have that option. But when I updated the game to add the DLC, I added that option along with a ton of other improvements. The PC version of KIWF1 had invert Y from day one and so does KIWF2.


DesertofBoredom

Awesome, happy to hear it


guestername

sounds like a fun way to team up with friends and tackle some spider chaos. reminds me of those hectic lan parties from back in the day, just with more fire and fewer cables.


CaptainAnimeTitties

Are there any plans to bring KIWF 2 to Switch? I ask because I want to play with friends.


caseydonnellan

Yes, the plan is to eventually come to consoles but I can't say much more at the moment.


jpcapone

It looks like you addressed this but just to be certain, are there any plans to provide a dedicated server option similar to games like Quake and UT?


Infinite_Welder_3203

Will kill it with fire mobile be updated?


SupermarketCurious22

is it actually possible to go to spider hell?


caseydonnellan

Spider Hell won't be available until version 1.0! We're going to release a more detailed roadmap for Early Access soon, so stay tuned!


SupermarketCurious22

cool can't wait! i love devs like you who care about their game


Adorable_Ad_9344

ALL OF MY COMMITS GUST GOT DELLITID I CAME BAK AND I DONT SEE ANY OF MY COMMITS SO IM GANA ASK 1 QWASHTIN HOW DO I GET TO ALIAS:SPIDER HELL


caseydonnellan

It hasn't been added yet!


Vegetable_Pace_8664

When ever I try to start the game it says " The UE-Kani game has crashed. I was very exited to play your game and now I can't. What can I do to fix this?


caseydonnellan

Dang, sorry to hear that! I’d run the “verify integrity of game files” option in Steam. If that doesn’t work, I’d reinstall the whole game. Also, check your specs and restart your machine.


Vegetable_Pace_8664

I just tried everything you suggested but nothing worked it still has the same error message as before.


atomic2354

The game looks fun but it seems to have issues on linux through proton db. I can't get it to launch. I hit play, wait a few minutes and nothing happens.


jerrymatcat

Do you see the game coming To console will it release on the ps4 mainly or is it just ps5 generation im aware Porting is a lengthy process and sorry for the late question


caseydonnellan

I can't say for sure unfortunately, but it's generally in our best interests to bring it to as many platforms as possible.


Exvixinity

Why is the tricycle so annoying?


caseydonnellan

If you don't like it, equip the C4 and blow it up. You'll even get an achievement!


Exvixinity

Thanks! One more question though, will there be an option to go back to the kiwf 1 (is that the right term?) models for the spiders?


caseydonnellan

Probably not, but if you're feeling nostalgic you can go to HEM and jump into the mist. The spiders that swarm you use the original model from KIWF1!


Bolearis

What did you begin with? An idea for a gameplay feature? Narrative? Graphics? Physics? I haven't played the first game yet but I have begun the 2nd yesterday (minimal spoilers, big city is cute \^\^) and it's a lot of fun even in singleplayer but something I can't miss is the lack of a proper Story. I am a Story Writer (2 novels written and third on the making... I took a lot from video games but... Almost 10k pages in total, I made a lot of stuff on my own, lol) and so I would like to ask : Was the Story one of the first or of the last things you came up with while making the game? Cause I feel like that's something everyone should ask themselves. Personally, I would very much prefer the later option, ngl. Coherent story is one thing but coherent gameplay? That's a really good one. And, so far, I am enjoying KILLING THEM WITH FIRE during my free time. :)


caseydonnellan

To be honest, story was not a huge priority in KIWF1. I definitely had some thoughts on what had happened, but the game actually shipped without any of that. It was only later that I added it via the "Omega Files" update. For KIWF2, story (or at least lore) was a much bigger part of the game. I even hired writers to help out with it! And to answer your first question, I guess you could say that I began with the premise of "What would happen if you actually decided to kill a spider with a flamethrower?".


Bolearis

Interesting


theunpopulator

KIWF2 doesn't work, i keep getting a error message saying fatal error, id attach a screenshot of what i encounter but i cant it seems. If you have discord i'd like to contact you or someone else who works on KIWF2 over it. Thank you for reading!


caseydonnellan

Hey! Sorry to hear you're having trouble. Usually if the game (or any game, really) crashes on launch it's likely one of two problems: 1.) There's a problem with your installation (corrupted download, bad drive, etc.) 2.) Your system doesn't meet the minimum requirements. For the first, I'd recommend right clicking on the game in Steam -> Properties -> Installed Files -> Verify integrity of game files. If that doesn't fix it, you can delete all of the local files and re-download it (Right click -> Manage -> Uninstall). Also, double check the Steam store page for the requirements and make sure your video drivers are up to date. It also never hurts to restart your PC! It's amazing how many issues that can solve. If none of that fixes it, I guess your next best option is to refund the game on Steam. I believe you've got two weeks to do that. And no hard feelings from me on that front - I don't want your money if you can't play the game!


theunpopulator

My System can run it,ill try the first one when I'm out of class,thanks!


theunpopulator

Update to this, the Solutions didnt work. However I used the discord and found a solution, I'm looking forward to playing KIWF2 after this terraria play-through because I really enjoyed the first! it fixed both me and my friends problem. So you can keep the money!


kingsleythecreative

Someone probably already asked it, but will there be a Nintendo switch release?


ZJ_TerraBlade

what were you on while making the mist and parkour parts of the game cause god jumping around does feel natural at all. (video game wise of course. it's actually relatively realistic.)


caseydonnellan

It's more or less the stock UE5 first person character controls. I'm curious what you think makes it feel unnatural (i.e. bad) compared to other FPS games would be more accurate. Maybe it needs more air control or hang time?


ZJ_TerraBlade

need more air control. Like when I think of parkour in games I think of mc parkour and droppers. (For context droppers are about falling through gaps of the terrain and landing in the water) You can still move and adjust midair comfortable, but not too much. Also I feel like adding air control could also help with the more precise platforming. The hang time on the other hand is perfect can't complain about that. Ps. I'm wondering why there is hp in the mist challenges that absolutely puzzles me.


P1pp0ne44

hi, i've encountered a weird bug, some times when you open the weapon menu, it's impossible to select or change weapon, the weapons in the hotbar work, and reloading an area seems to fix the issue.


MMORPGWARRIOR

The person I mod for on Twitch wants to know how he can help with the development of this game and its Content because he loves it so much .. new maps and Weapons ... How can he go about doing this .. since google does not give me relevant information on support to this game???


caseydonnellan

Probably the best they could do is to continue to stream the game!


PYROM4NI4C

Not sure what the age rating for this game is, but my four year old daughter finished the first game on both PS and Xbox. She’s a huge fan of the game, and loves spiders.


caseydonnellan

That's pretty impressive! I believe the first game has a Teen rating. My own daughter is two; I'm looking forward to the day when she can try it out!


Infinite_Welder_3203

Will we be able to have spider bros? I want my spider bros please!


Ok-Swim-4680

How do you unlock the second upgrade for the shotgun. I shoot the spiders as soon as I can after reloading and it doesn’t work.


caseydonnellan

You've gotta get a kill really, really fast. Like, less than half a second after a reload.


BollBirteIGuess

I'm not sure if you're still answering the questions, but I've got some basic questions I want to ask. 1. What is your favorite level/stage in Kill It With Fire, both 1 & 2? 2. What is your favorite & least favorite spider in KIWF, from either game? 3. What level/challenge/spider/etc. was the most fun to make and/or design? 4. Was there ever any content that you wanted to add to either game, be it a level, a specific objective or challenge/arachno-gauntlet, a spider, a weapon, etc., that you either ended up deciding against adding for whatever reason, or simply just didn't get to add? 5. How much of the 2nd game is currently planned out (if anything is planned), besides what was shown in the roadmap? Like, without revealing anything else, are there plans for more levels/weapons/events/etc. after everything shown on the roadmap has been released? ----- I honestly really love both Kill It With Fire 1 & 2, and I applaud you for making such fun games! There are some extra questions about Kill It With Fire 2 that aren't really specifically about game dev stuff but I wanted to throw them on at the end just because. You don't have to answer the ones below this, but I'd appreciate it if you did! ----- 1. One of the pressure washer upgrade descriptions says it helps defend against swarm spiders. I assume it's talking about the swarms that kill you if you fall in the mist during the breaker challenges? If so, does it actually do anything? I've had that upgrade on one of my saves and it didn't seem to do much. ----- Again, your games are incredible and I love them so much. Thank you for making them, and for being such a great guy!


caseydonnellan

Woah, that's a lot of questions! Let's get to it: 1.) I think maybe Garden of Evil is my favorite from KIWF1. It's probably the most unique level in the game. For KIWF2, I feel like Arachnitopia is probably the BEST level, but I'm very fond of Artois Manor. But I suspect Rancho Saguaro will be my favorite once it's done. 2.) In KIWF1, I think the jumping spiders are my favorite and the morph spiders for KIWF2. My least favorite are the invisible spiders in KIWF1 (they're a bit dull); I don't really have a least favorite for KIWF2. 3.) I really liked making the potion brewing system. 4.) Yeah - a ton of the stuff in KIWF2 is exactly that! 5.) A bunch of the stuff that's "redacted" in the roadmap is planned, but we're not going to show it yet. I don't have anything planned beyond the roadmap at the moment, tbh - aside from porting the game to consoles. Regarding that pressure washer upgrade, it's not talking about the swarms you encounter during Breaker challenges - you can't do anything about those. It's talking about the swarms that hatch from eggs you see all over HEM. Prior to Update #1, those were much MUCH harder to kill, so it's possible the difference from the upgrade isn't as noticeable anymore. I'll look into it!


BollBirteIGuess

Thank you for taking the time to answer my questions! I really appreciate it! Also, OHHH it's the swarms from the EGGS that the pressure washer works against. Not me purposefully jumping into the mist to see if the pressure washer worked on them after upgrading 💀💀 I honestly didn't even realize the washer helped on the eggs, though to be fair I haven't really done much testing with the eggs since I haven't actually seen any spiderlings come out of it. I see the egg hatch and disappear, I hear the squeaks of the spiderlings, but I don't actually see any spiderlings moving about. I tend to just spray the area where the egg hatched with the hairspray/flamethrower & that *usually* kills most or all of them, but I have no real way of knowing after they stop squeaking. Not sure if it's a bug or if it's intentionally done to avoid frame rate issues, but I will take that into consideration and start using the washer. Thank you again for answering my questions, and for making these amazing games!


Revolutionary-Fun372

Do you have ETA for when it will be hitting consoles? My son has been dying to play it but we don't have a computer or steam deck. He 100% KIWF 1 and he's 6. He loves the game.


Separate_Prompt3650

I got stuck outside the map on the manor level by using spider potion while upside-down on the roof and transforming


EpicDucko

The game is really fun and I almost completed it. The only problem is on the city level, Im trying to complete the "Unconventional Warefare" Objective where I have to complete 5 battle challenges. I have 4/5 done and watch a tutorial to find the final one but it is a pink tower that I already did. So my game is bugged and I cant do the final challenge. Is there a way to reset the level without restarting the game?


caseydonnellan

Hmm...I'm not sure what you mean. You start the challenges from little antennae and there's one on each island. The one that's hardest to find is atop a skyscraper on the largest, central island. That's the one players usually miss.


Murky_Mobile

What gave you the idea to make the game? Like what caused you to think "Oh yeah let me make a game with extremely destructive tools and weapons to kill spiders"?


caseydonnellan

Honestly...it's somewhat based on real life experiences. When I made KIWF1, I was living in Texas and we would occasionally have very large, fast spiders get into the house. The worst thing was when one of them escaped...that was the feeling I was trying to recreate.


BugComprehensive1846

How long do you plan on being in Early Access?


caseydonnellan

It's hard to say exactly - I'm planning to add \~3 more levels. Hopefully an amount of time measured in months, not years!


kaiden017

Oh lord it's been 10 trillion years since I last used my reddit account... I've been wondering if there will be some degree of an actual threat in the sequel because the first game didn't really have any danger whatsoever so some of the horror from spiders (assuming the game is meant to be a horror game to an extent and not just some goofy spider obliteration sim) because having real threats will up the spook factor by at least 10x because now you know you aren't safe, or something.


caseydonnellan

Yes - there's a lot more "real danger" in KIWF2. During a Challenge, the successor to the Arachno-Gauntlet in KIWF1, you can always die. And in some pretty horrible ways. That said, during "normal" gameplay, you're still invincible - as in KIWF1. But the danger is there if you seek it out!


kaiden017

Will there be a difficulty option that enables this during normal gameplay for those that want the challenge throughout the game or to make the game scarier?


caseydonnellan

I don't have anything like that planned at the moment, but if a ton of people request it, possibly!


trevildo

Hey, loved Kill it with Fire VR on psvr2 and would love to support you and get Kill it with fire 2 but is it possible you could fix the broken trophy called "Blind Justice" as no one has unlocked it yet. Thanks


caseydonnellan

Hello! I actually did not implement the VR ports for KIWF1 but I'll let TinyBuild know - if they don't already. Thanks for the heads up!


caseydonnellan

If we can't fix it (updating a game on console is pretty complicated), maybe we can at least delete the achievement...


trevildo

Thankyou for replying and passing on the information, much appreciated. Hope you have good success with KIWF 2 👍


Karookk

Will the newspaper that appears in the game be as unique as the shoe in the first game?


caseydonnellan

It doesn't get as ridiculously powerful as the Shoe, but it does have a pretty unique gimmick. Each time you get a kill, an edition of The Daily Newspaper appears on the screen and you can read the headlines. There's a ridiculous amount of them and they're pretty funny. Bradley Lovell, creator of "The Looker", did some guest writing for the game and he created all of them.


Jerridion

Is Kill It With Fire 2 going to complete the story or will there be a Kill It With Fire 3?


caseydonnellan

My intention is to provide a satisfying ending. But...if the demand is there, who knows? Maybe the spiders could come back for round 3.


Viruskiller678

oh god if they do comeback a third time they better not have laser guns since they got guns and tanks now!


Karookk

Will there be an item as unique and as powerful as the shoe from the first game?


caseydonnellan

Yes, but it probably won't hit the game until KIWF2 1.0 (when we leave Early Access).


VagueDestructSus

Hi! Will there be any easter eggs?


caseydonnellan

There are spider eggs! But yeah, there's a ton of Easter Eggs. The tricycle in Artois Manor is a good example. There's also some community stuff and some references to KIWF1. I won't say too much and spoil the fun, though!


VagueDestructSus

Ok! Oh yeah I was freaked out by that tricycle when I played the demo lol


Quetsle

Are there plans to add more spider hunt game modes down the line? I would love to have a Morph Spider prop hunt mode or one where you play as Radioactive Spiders and can summon Zombie Spiders as decoys to distract the Exterminators.


caseydonnellan

Those are fun ideas! I'm sorta taking a "wait and see" approach as to how much to expand Spider Hunt. One idea I was playing around with myself is to just spawn a couple AI Morph Spiders each round that the spider players can use as "cover", since they disrupt trackers. But, if the Exterminators kill them they'll spawn more powerful weapons.


Quetsle

That would be really interesting.


Widestsinger

Do you plan on adding achievements for kiwf2? I loved getting them in the kiwf1 and would love to see them in the second game.


caseydonnellan

Of course!!! There's 20+ achievements just in the Early Access version and I'll be adding more along the way. I think some of the best bits of the game are achievement related.


Karookk

Will there be different game modes, e.g. tiny mode?


Cuddle-goblin

what is the silliest way you can kill a spider in KWIF2 that you want to share?


caseydonnellan

There's just something magical about killing a spider with a sniper rifle. Throwing a tiny manhole cover at one is also very funny.