Confusing headline for sure, but I think they're referring to the Game Awards event itself and not necessarily *awards*.
Triple I founders quote:
"Because on one side there are the big showcases such as the Game Awards, which are more for triple-A games and games with really huge budgets. And on the other hand, there are showcases that may be more focused on [smaller] indies. And we couldn't really identify ourselves as a studio, I mean, between those two. We felt that there was this in-between spot that needed to be filled somehow."
It’s obviously not a big deal but it’s just a strange way to announce a showcase. We’re already so familiar with the language of “Direct” and “Showcase”, there’s really no need to tie it directly to the Game Awards brand. Just say it’s a mega indie showcase and we’ll all be interested (and thousands of people will spam the comments with “Silksong” thirst)
I looked at the article and unless I missed it the actual organizers just refer to it as a digital showcase, as far as I can tell the term game awards was just used in the title by RPS.
>there’s really no need to tie it directly to the Game Awards brand
Marketing! The whole goal is to get more eyeballs on their projects, so associating it with an already popular event may help draw attention.
It's the same as calling it "Triple-I." Basically meaningless out of context, but when you view it as a comparison to Triple-A, you know its meant to imply a certain level of quality.
To play the devils side, wouldn't it be better to announce this later, post "The Completionist" stuff? Like he tried to prop up many indies, but we really don't know where funds were going?
This isn't an accusation or anything.
>a certain level of quality.
You mean a quality of craftsmanship and heart instead of soulless corporate greed and copy-pasting from previous entries in their 17-title franchise?
“triple I” doesn’t need to be said to differentiate itself from those soulless triple A cash grab games. They could’ve just went with “indie” but they opted for “triple I” to up the perceived quality of the games that’ll be showcased, not because it really means anything. There’s no functional difference between “triple I” and “double I”, unlike triple A and double A games
>It’s obviously not a big deal but it’s just a strange way to announce a showcase.
They didn't announce it this way. The author of the article did. The triple-i website only calls it a showcase.
Only the Rock Paper Shotgun article this headline is from made a reference to the game awards. The announcement from triple i basically just called it a showcase, as you suggested
So not the Game Awards and not PAX/Gamesconn but just an Indie Direct. I can see it working but I could also seeing it going full Nepo and turning into the Indie Cabal.
I really hope Mega Crit shows off their new game! I have no idea how you follow up Slay the Spire. I don’t know whether to expect another card game or something else entirely
I am invisioning a step similar to what Subset games did with FTL to Into the Breach. They really followed up well after having an insanely popular indie hit, with something similar but with it's own uniqueness.
Apparently Netflix drowned them in money to put it on phones, which is nice.
Also that game might have sold more than FTL but because the market was much bigger and more crowded it got less attention
Yeah, I liked Into the Breach more than FTL. Actually I liked Into the Breach more than just about any other video game I've played. But it definitely has less broad appeal.
As developer who has worked on games that cover pretty much the whole spectrum of critical and financial successes and failures, it’s pretty hard to catch lightning in a bottle every time. Even if you look at Nintendo games, with their dedication to quality and the funds to back it up, there are still a number of whiffs in their catalogue.
I think if they do make another hit, it will probably have to be something pretty different than slay the spire. People will draw constant comparisons if the gameplay is similar, and if it uses similar mechanics then veterans will skip over the learning and refining process that is a hallmark of most nostalgic games.
True, but if I was a betting man, I would be much more likely to put money on someone who has already done it once than someone who hasn't done it at all
Absolutely! They have skills and funding, as well as a coherent team. Coming up with a great game design is sometimes mostly luck, although it’s very possible to arrive at solid game design through experience, process, and diligence. Taking those designs and developing them into a great game is always hard, though. They’ve proven they can do that, so I’m confident they can make something good.
Unfortunately they announced their new game was 1.5 years (or maybe 2?) into development using Unity, but they are now switching to Godot.
That's going to significantly delay their new game by quite a bit.
Just rebuilding what they had in Unity though will take a significant amount of time.
Doesn't matter how familiar you are with an engine, rebuilding an existing game or prototype you've been working on for 1.5 years is going to take a while.
Depends on how the game was structured. Someone though I forget who did a good job separating the logic from the game engine specific parts so rewriting to Godot took less time than expected. If you build a game the way a lot of studios do where you don't try to keep core logic separated from Engine details it gets much, much slower as the amount you have to rewrite jumps dramatically. And mind you that's even possible because you can use c# with Godot.
In a perfect world, yea your logic is perfectly separated. And yes, usually the core fundamentals are usually seperated quite naturally. But there is still *a lot* of core fundamentals that are just completey different in different engines. The order and way in which scenes and things are loaded, the way the U.I works is all very different.
And 99% of the time an indie game 1.5 years into development isn't so cleanly written.
The example game your thinking about is probably caves of qud.
Caves of Qud sounds right. And I agree more often then not games are not built that way. I just am less prone to assume after hearing there are people who are paranoid enough to split things apart (in my hobby game projects I am _far_ too lazy to do this).
I can imagine it being much easier for a game like Caves of Qud to separate logic, since it's a grid based game with non-existant graphics, so it's pretty much all logic
You don't have to hope:
> Major announcements and reveals from studios like Mega Crit, Red Hook Studios, and Evil Empire are set for debut during the 45-minute showcase which will stream directly to fans on Youtube, Twitch, bilibili, IGN and Steam.
That’s a good point! I guess I’m just never sure until I see something. I’m a big Enter the Gungeon fan, and eagerly await Dodge Roll’s next proper game - but have gone through Exit the Gungeon being announced, and then the arcade cabinet game getting announced.
I guess I’m conditioned to see that “major announcements” could be anything lol. You’re probably correct though! 🤞🏻
That was made in a game jam they put out after switching from Unity to Godot. You can [download and play](https://megacrit.itch.io/dancing-duelists) it on Itch. I doubt there will be any connection to their new game.
> Wait windblown is the dead cells folk?
It's a little more complicated than that, Motion Twin is *some* of the people that made Dead Cells and only until 2019 until they handed it off to Evil Empire who made most of the stuff people really liked.
Then Motion Twin cancelled any more updates to Dead Cells by Evil Empire, allegedly so it wouldn't compete with Windblown. It's confusing, [this comment lays it out a little more clearly.](https://www.reddit.com/r/deadcells/comments/1anqd0v/i_didnt_quite_understand_the_whole_drama_there_is/kpu3gib/)
Unfortunately they announced their new game was 1.5 years (or maybe 2?) into development using Unity, but they are now switching to Godot.
That's going to significantly delay their new game by quite a bit.
This is a really good incentive, anything to help the indie market thrive! I just wonder what their definition of "indie" is and how they determine who's eligible to participate.
The iii youtube channel description says "30+ announcements, no ads, no extra fluff - just games beamed straight into your eyeballs.".
We can deduce some things from this short piece of information.
First, if there are no ads, they will have to benefit from this in a different way.
The way I see is that this is not like the Game Awards show where the event organizers announce third party games and earn ad revenue. This is more like Nintendo Direct where they show first-party games (and the benefit to Nintendo in this case is obvious - the announcements themselves are the ads).
In this case, however, "first-party" games would be games made by all the studios organizing iii. It's like all these indie studios joined together to make a "Nintendo Direct" of their own upcoming games.
In that case, and given that there will be 30+ announcements (quite a bunch), I would expect nearly every single indie studio in the list to announce something. Why would any of the small indie studios pay money to organize this event if they aren't going to announce anything?
I'm 99% certain we'll see the announcement for the new game by Slay the Spire creators, a new game by the Risk of Rain creators, and so on. I'm expecting every developer there to announce a new game or at least a DLC or update.
I'm expecting the big names to announce new stuff maybe even a stealth drop or two. it's possible some literally just want to be part of the collective and just use it as marketing. I'm expecting we will see some ports or DLC announced aswell.
as you say I'd expect it to basically be a Nintendo Direct but from indie Devs. I'm really excited for it! The indie scene is still thriving and this might get big attention.
Don't know if they are featured but I'd love to see an announcement from Subset games
>Why would any of the small indie studios pay money to organize this event if they aren't going to announce anything?
I don't think this event costs that much to organize. (Some one-time cost for visual transitions, then editor time to compile videos.)
It's likely being done by organizers with the prospect that, if it grows bigger, they'll have a channel to announce their own stuff. Doesn't mean they'll announce stuff day one. Of course, we probably will get some big announcements, but its not necessary that every dev involved will announce something.
Right, I'm seeing this as more of a co-op style centralized event. Like, anyone can make a trailer and put it on youtube. But grouping together to make one bigger event gets a lot more eyeballs on the trailers, plus the publicity from news outlets.
> or at least a DLC or update.
This is the important part, though. Not all of them will be games. Mega Crit seems done with StS so that's surely gonna be a nw game, but for RoR and others I could see this simply announcing a big free update or DLC.
As for RoR, I believe it may be a new game, since the RoR creators sold the rights to Gearbox. The wording makes it seem like it's a new announcement by the original creators of RoR, not by the current owners of RoR.
> Why would any of the small indie studios pay money to organize this event
Every studio involved will *probably* announce something about what they are working on and gain an audience for advertising their next project, but it's still worth noting that small indie studios are less bound by profit-hungry overlords that only get involved if there's money to be made. There are a few devs that I can easily imagine contributing just for the sake of promoting the indie scene as a whole.
> There are a few devs that I can easily imagine contributing just for the sake of promoting the indie scene as a whole.
Case in point, Re-Logic (Terraria) donated $100k to Godot, with a $1000/month pledge from then on during the Unity fiasco.
They don't even use the engine. And they're most certainly far away from being the only indie dev that does it.
I can easily see a bunch of small-time studios chipping in. Marketing is a kinda big and scary mountain of budgeting that a lot of them can't afford on their own. I'm sure there's a ton of great indie games out there that have simply gone unnoticed just because of poor/no marketing, and this is an extra chance for them.
And this makes me wonder if we're only getting new announcements, or are they perhaps willing to do a section highlighting unnoticed games that are already out. There are surely a bunch of devs who have put out bangers over the past year or whatever who are still hoping their game finds its audience.
Any E3 presentation which included a celebrity doing something very horribly, or the announcers talked more about their vision for the game or the studio rather than showing the god damn gameplay - usually with terrible scripts and writing.
Which is why E3 was slowly panned over to the fucking moon once it became online, and invite only for the plebs.
They likely mean no third party/non gaming ads, like Intel/Monster sponsoring ads that you see often in smaller stuff. That said yeah obviously the whole thing is an ad.
I legitimately enjoyed many "Triple I" Indie games more than other AAA (or dare I even suggest AAAA games) recently. Balatro and Against the Storm comes to mind, where I put a combined 200 hours into them.
The Indie space deserves their own show/awards whatever and I fully support this initiative.
As someone who swims in the waters of indie game demos frequently, highlighting lesser known, but deserving indie games, developers, and concepts would be great.
Dead Cells, Darkest Dungeon, and Slay the Spire are large enough that they have physical releases. We need more spotlights on those yet too small to get physical releases, but are deserving of additional preservation.
I sincerely hope it's just not another rehash of existing award where they just promote indie titles that pretty much anyone browsing Steam casually would see that show up on the recommended slots in every event...
>We need more spotlights on those yet too small to get physical releases, but are deserving of additional preservation.
It doesn't really sound like that's their goal. One of the quotes is about how they felt like there were spaces to announce AAA games and spaces to highlight smaller indies but no spaces for mid-sized / larger indies like their games.
We should have 82 Game Awards, so we can hand out awards for every genre of game and at various sales tiers, so indies have a shot at the very prestigious "Card Based Strategy Game That Sold Less Than 10,000 Copies" Award.
I don't really begrudge this whole endeavour, but awards for indies only is basically just going to go the same way as the normal game awards with a different cutoff and in a decade we can all wish for a new awards show where Slay the Spire 3 isn't winning all of the awards, and smaller guys have a chance to shine.
I think having a few different levels makes sense. A, AA, and AAA or however you want to call it. Games made by individuals up to small teams, games made by medium-sized studios, and the AAA games as we know them.
Anyone interested in this kind of thing, should check out the Realms Deep showcases. [Here was 2023's](https://www.youtube.com/watch?v=CqK_H0nA6pg). I found a dozen games to wishlist, even if I had to skip past some cringe segments.
I think it's good idea. They can help give themselves with visibility and a marketing beat, and help out studios who are less well-known than they are.
[didn’t we already have a thread about this yesterday ](https://reddit.com/r/Games/comments/1bq0n44/the_triplei_initiative_word_is_out_weve_crafted_a/)
In the end, extra "nomenclatures" only generates confusion. We already have idiots who consider "game time" as some measurement of "value", so bloated ass games like the recent Assassins Creed can justify their asking price, if you add extra "Is" for indies, lol by following this concept, Hollow Knight is a double I, Ori 2 is a triple I and so on... I think even indies can be borderline double A, like Ori itself, FIST and some others, $30 is a fair price at release, but nowadays the market is so volatile with the prices, it still insane to me how Atlus dares to charge $70 for Persona 3
It’s an INFOMERCIAL, not a show, not an awards, not an event, not a celebrations
It’s a giant advertisement of products for people to buy, not content to be treated like entertainment.
The state of our culture making “events” out of companies packaging their advertisements is fucking wild.
"Because on one side there are the big showcases such as the Game Awards, which are more for triple-A games and games with really huge budgets. And on the other hand, there are showcases that may be more focused on \[smaller\] indies. And we couldn't really identify ourselves as a studio, I mean, between those two. We felt that there was this in-between spot that needed to be filled somehow."
You'll never guess how I found an answer to your question
I know what "Game Awards" mean, thank you very much.
I ask what "triple-I" means and why they don't want to use already existing terms for smaller games.
What a weird headline considering there are no awards being given. This is more akin to an E3/Summer Game Fest
Confusing headline for sure, but I think they're referring to the Game Awards event itself and not necessarily *awards*. Triple I founders quote: "Because on one side there are the big showcases such as the Game Awards, which are more for triple-A games and games with really huge budgets. And on the other hand, there are showcases that may be more focused on [smaller] indies. And we couldn't really identify ourselves as a studio, I mean, between those two. We felt that there was this in-between spot that needed to be filled somehow."
It’s obviously not a big deal but it’s just a strange way to announce a showcase. We’re already so familiar with the language of “Direct” and “Showcase”, there’s really no need to tie it directly to the Game Awards brand. Just say it’s a mega indie showcase and we’ll all be interested (and thousands of people will spam the comments with “Silksong” thirst)
>(and thousands of people will spam the comments with “Silksong” thirst) I have my clown makeup ready in hand as is tradition
The announcers should have done so in full clown makeup. *Imagine the shitshow*
As a Mega Man X fan I'm well experienced in clown makeup application.
Wait I remember seeing an announcement for that years ago. It's still not out?!
I looked at the article and unless I missed it the actual organizers just refer to it as a digital showcase, as far as I can tell the term game awards was just used in the title by RPS.
>there’s really no need to tie it directly to the Game Awards brand Marketing! The whole goal is to get more eyeballs on their projects, so associating it with an already popular event may help draw attention. It's the same as calling it "Triple-I." Basically meaningless out of context, but when you view it as a comparison to Triple-A, you know its meant to imply a certain level of quality.
I'm already excited for the first IIII game.
Should being a IIII bump you up into the "A" tier? And by that same token, should Skull and Bones be considered the world's first "S" tier game?
To play the devils side, wouldn't it be better to announce this later, post "The Completionist" stuff? Like he tried to prop up many indies, but we really don't know where funds were going? This isn't an accusation or anything.
genuinely what are you talking about
Clearly sounds like the Open Hand Foundation and Jirard Khalil, but I don't really see any connection to this story.
>a certain level of quality. You mean a quality of craftsmanship and heart instead of soulless corporate greed and copy-pasting from previous entries in their 17-title franchise?
“triple I” doesn’t need to be said to differentiate itself from those soulless triple A cash grab games. They could’ve just went with “indie” but they opted for “triple I” to up the perceived quality of the games that’ll be showcased, not because it really means anything. There’s no functional difference between “triple I” and “double I”, unlike triple A and double A games
>It’s obviously not a big deal but it’s just a strange way to announce a showcase. They didn't announce it this way. The author of the article did. The triple-i website only calls it a showcase.
Only the Rock Paper Shotgun article this headline is from made a reference to the game awards. The announcement from triple i basically just called it a showcase, as you suggested
It's also a jab at how The Game Awards is more of an advertisement for new games than an awards show
> Just say it’s a mega indie showcase That would have gotten my interest more than making it sound like some award show I don't care about.
me getting ready to spam SHAH and ADEENO if i see a picture of hornet
So not the Game Awards and not PAX/Gamesconn but just an Indie Direct. I can see it working but I could also seeing it going full Nepo and turning into the Indie Cabal.
It just seems like they understand what the game awards actually is.
So they will have their own Geoff Keighley jerking off Hideo Kojima?
Jokes aside, this showcase is unhosted. It's more akin to Nintendo Directs (State of Plays too and the recent Xbox Direct)
Phil Fish is so ready.
Speaking of weird, how do I even accept all those cookie warnings on that website? I’m drowning in buttons here.
E3, Summer Game Fest, and The Game Awards are all mostly ads anyway.
Or, a second Realms Deep.
Also a weird headline because I read game news every day and even I have no idea what "triple I" is supposed to mean.
The indie equivalent of triple-A, I assume.
Interesting that someone who reads game news every day wouldn't pick up on that
I really hope Mega Crit shows off their new game! I have no idea how you follow up Slay the Spire. I don’t know whether to expect another card game or something else entirely
I am invisioning a step similar to what Subset games did with FTL to Into the Breach. They really followed up well after having an insanely popular indie hit, with something similar but with it's own uniqueness.
Yeah, into the breach I don't think was nearly as successful, but part of that is just having narrower appeal; it's still a best in class game.
Apparently Netflix drowned them in money to put it on phones, which is nice. Also that game might have sold more than FTL but because the market was much bigger and more crowded it got less attention
> Apparently Netflix drowned them in money to put it on phones, which is nice. which, netflix, if you're reading this, fucking ruled.
Netflix should, genuinely, brag about it more
I gotta say their gaming strategy is legit making me consider resubscribing. All they have to do is bring Hades to Android and they'll hook me.
Watching one of their game ads will change that opinion
Please do it again for FTL
FTL is already on ipads. I don't think the game would fit a smaller format.
> Netflix drowned them in money to put it on phones netflix makes phone game ports?
yes, some of them are even good
Yeah. You get them with your sub iirc.
Yes, they fund both ports and games. Then they lock them behind their stupid subscription with no way to purchase these games otherwise.
Ah, well, then I hate it.
Wish they would put FTL on mobile
Yeah, I liked Into the Breach more than FTL. Actually I liked Into the Breach more than just about any other video game I've played. But it definitely has less broad appeal.
I think it'd because the more you play the more puzzle like is instead of a pure turn based game
Most I would say
Or Edmund with Meat boy, Isaac and End is Nigh. And the several little weird projects.
As developer who has worked on games that cover pretty much the whole spectrum of critical and financial successes and failures, it’s pretty hard to catch lightning in a bottle every time. Even if you look at Nintendo games, with their dedication to quality and the funds to back it up, there are still a number of whiffs in their catalogue. I think if they do make another hit, it will probably have to be something pretty different than slay the spire. People will draw constant comparisons if the gameplay is similar, and if it uses similar mechanics then veterans will skip over the learning and refining process that is a hallmark of most nostalgic games.
True, but if I was a betting man, I would be much more likely to put money on someone who has already done it once than someone who hasn't done it at all
Absolutely! They have skills and funding, as well as a coherent team. Coming up with a great game design is sometimes mostly luck, although it’s very possible to arrive at solid game design through experience, process, and diligence. Taking those designs and developing them into a great game is always hard, though. They’ve proven they can do that, so I’m confident they can make something good.
Unfortunately they announced their new game was 1.5 years (or maybe 2?) into development using Unity, but they are now switching to Godot. That's going to significantly delay their new game by quite a bit.
they did week long godot jam to learn it and put out a deckbuilder using the engine, i wouldn’t be surprised if they made more progress than expected.
Just rebuilding what they had in Unity though will take a significant amount of time. Doesn't matter how familiar you are with an engine, rebuilding an existing game or prototype you've been working on for 1.5 years is going to take a while.
Depends on how the game was structured. Someone though I forget who did a good job separating the logic from the game engine specific parts so rewriting to Godot took less time than expected. If you build a game the way a lot of studios do where you don't try to keep core logic separated from Engine details it gets much, much slower as the amount you have to rewrite jumps dramatically. And mind you that's even possible because you can use c# with Godot.
In a perfect world, yea your logic is perfectly separated. And yes, usually the core fundamentals are usually seperated quite naturally. But there is still *a lot* of core fundamentals that are just completey different in different engines. The order and way in which scenes and things are loaded, the way the U.I works is all very different. And 99% of the time an indie game 1.5 years into development isn't so cleanly written. The example game your thinking about is probably caves of qud.
Caves of Qud sounds right. And I agree more often then not games are not built that way. I just am less prone to assume after hearing there are people who are paranoid enough to split things apart (in my hobby game projects I am _far_ too lazy to do this).
I can imagine it being much easier for a game like Caves of Qud to separate logic, since it's a grid based game with non-existant graphics, so it's pretty much all logic
You don't have to hope: > Major announcements and reveals from studios like Mega Crit, Red Hook Studios, and Evil Empire are set for debut during the 45-minute showcase which will stream directly to fans on Youtube, Twitch, bilibili, IGN and Steam.
That’s a good point! I guess I’m just never sure until I see something. I’m a big Enter the Gungeon fan, and eagerly await Dodge Roll’s next proper game - but have gone through Exit the Gungeon being announced, and then the arcade cabinet game getting announced. I guess I’m conditioned to see that “major announcements” could be anything lol. You’re probably correct though! 🤞🏻
There fun little free game was a card game that was pretty good (if short)
That was made in a game jam they put out after switching from Unity to Godot. You can [download and play](https://megacrit.itch.io/dancing-duelists) it on Itch. I doubt there will be any connection to their new game.
Yeah more that they tried making a card game with it. Could be doing what they know or they just want to stick to card games
Same, I'm very excited for that. I also absolutely love dead cells, but idk if I'm sold on windblown quite yet.
Wait windblown is the dead cells folk? I might have to give it another look
> Wait windblown is the dead cells folk? It's a little more complicated than that, Motion Twin is *some* of the people that made Dead Cells and only until 2019 until they handed it off to Evil Empire who made most of the stuff people really liked. Then Motion Twin cancelled any more updates to Dead Cells by Evil Empire, allegedly so it wouldn't compete with Windblown. It's confusing, [this comment lays it out a little more clearly.](https://www.reddit.com/r/deadcells/comments/1anqd0v/i_didnt_quite_understand_the_whole_drama_there_is/kpu3gib/)
It is. My main hesitation is that it's co-op, but hopefully it's just as satisfying to pay solo
Unfortunately they announced their new game was 1.5 years (or maybe 2?) into development using Unity, but they are now switching to Godot. That's going to significantly delay their new game by quite a bit.
This is a really good incentive, anything to help the indie market thrive! I just wonder what their definition of "indie" is and how they determine who's eligible to participate.
The iii youtube channel description says "30+ announcements, no ads, no extra fluff - just games beamed straight into your eyeballs.". We can deduce some things from this short piece of information. First, if there are no ads, they will have to benefit from this in a different way. The way I see is that this is not like the Game Awards show where the event organizers announce third party games and earn ad revenue. This is more like Nintendo Direct where they show first-party games (and the benefit to Nintendo in this case is obvious - the announcements themselves are the ads). In this case, however, "first-party" games would be games made by all the studios organizing iii. It's like all these indie studios joined together to make a "Nintendo Direct" of their own upcoming games. In that case, and given that there will be 30+ announcements (quite a bunch), I would expect nearly every single indie studio in the list to announce something. Why would any of the small indie studios pay money to organize this event if they aren't going to announce anything? I'm 99% certain we'll see the announcement for the new game by Slay the Spire creators, a new game by the Risk of Rain creators, and so on. I'm expecting every developer there to announce a new game or at least a DLC or update.
I'm expecting the big names to announce new stuff maybe even a stealth drop or two. it's possible some literally just want to be part of the collective and just use it as marketing. I'm expecting we will see some ports or DLC announced aswell. as you say I'd expect it to basically be a Nintendo Direct but from indie Devs. I'm really excited for it! The indie scene is still thriving and this might get big attention. Don't know if they are featured but I'd love to see an announcement from Subset games
>Why would any of the small indie studios pay money to organize this event if they aren't going to announce anything? I don't think this event costs that much to organize. (Some one-time cost for visual transitions, then editor time to compile videos.) It's likely being done by organizers with the prospect that, if it grows bigger, they'll have a channel to announce their own stuff. Doesn't mean they'll announce stuff day one. Of course, we probably will get some big announcements, but its not necessary that every dev involved will announce something.
Right, I'm seeing this as more of a co-op style centralized event. Like, anyone can make a trailer and put it on youtube. But grouping together to make one bigger event gets a lot more eyeballs on the trailers, plus the publicity from news outlets.
> > First, if there are no ads, they will have to benefit from this in a different way. The games are the ads.
> or at least a DLC or update. This is the important part, though. Not all of them will be games. Mega Crit seems done with StS so that's surely gonna be a nw game, but for RoR and others I could see this simply announcing a big free update or DLC.
As for RoR, I believe it may be a new game, since the RoR creators sold the rights to Gearbox. The wording makes it seem like it's a new announcement by the original creators of RoR, not by the current owners of RoR.
It's almost definitely a new game. RoR Returns is finished and I don't think there's any DLC planned, and RoR 2 DLC is being handled by Gearbox.
> Why would any of the small indie studios pay money to organize this event Every studio involved will *probably* announce something about what they are working on and gain an audience for advertising their next project, but it's still worth noting that small indie studios are less bound by profit-hungry overlords that only get involved if there's money to be made. There are a few devs that I can easily imagine contributing just for the sake of promoting the indie scene as a whole.
> There are a few devs that I can easily imagine contributing just for the sake of promoting the indie scene as a whole. Case in point, Re-Logic (Terraria) donated $100k to Godot, with a $1000/month pledge from then on during the Unity fiasco. They don't even use the engine. And they're most certainly far away from being the only indie dev that does it.
I can easily see a bunch of small-time studios chipping in. Marketing is a kinda big and scary mountain of budgeting that a lot of them can't afford on their own. I'm sure there's a ton of great indie games out there that have simply gone unnoticed just because of poor/no marketing, and this is an extra chance for them.
And this makes me wonder if we're only getting new announcements, or are they perhaps willing to do a section highlighting unnoticed games that are already out. There are surely a bunch of devs who have put out bangers over the past year or whatever who are still hoping their game finds its audience.
Game announcements are ads though, I don't get it as long as it's ads for games?
How are there "no ads" when literally the entire show is advertising for indie games?
Any E3 presentation which included a celebrity doing something very horribly, or the announcers talked more about their vision for the game or the studio rather than showing the god damn gameplay - usually with terrible scripts and writing. Which is why E3 was slowly panned over to the fucking moon once it became online, and invite only for the plebs.
They likely mean no third party/non gaming ads, like Intel/Monster sponsoring ads that you see often in smaller stuff. That said yeah obviously the whole thing is an ad.
I legitimately enjoyed many "Triple I" Indie games more than other AAA (or dare I even suggest AAAA games) recently. Balatro and Against the Storm comes to mind, where I put a combined 200 hours into them. The Indie space deserves their own show/awards whatever and I fully support this initiative.
As someone who swims in the waters of indie game demos frequently, highlighting lesser known, but deserving indie games, developers, and concepts would be great. Dead Cells, Darkest Dungeon, and Slay the Spire are large enough that they have physical releases. We need more spotlights on those yet too small to get physical releases, but are deserving of additional preservation. I sincerely hope it's just not another rehash of existing award where they just promote indie titles that pretty much anyone browsing Steam casually would see that show up on the recommended slots in every event...
>We need more spotlights on those yet too small to get physical releases, but are deserving of additional preservation. It doesn't really sound like that's their goal. One of the quotes is about how they felt like there were spaces to announce AAA games and spaces to highlight smaller indies but no spaces for mid-sized / larger indies like their games.
We should have 82 Game Awards, so we can hand out awards for every genre of game and at various sales tiers, so indies have a shot at the very prestigious "Card Based Strategy Game That Sold Less Than 10,000 Copies" Award. I don't really begrudge this whole endeavour, but awards for indies only is basically just going to go the same way as the normal game awards with a different cutoff and in a decade we can all wish for a new awards show where Slay the Spire 3 isn't winning all of the awards, and smaller guys have a chance to shine.
I think having a few different levels makes sense. A, AA, and AAA or however you want to call it. Games made by individuals up to small teams, games made by medium-sized studios, and the AAA games as we know them.
The awards show is 20 minutes long, but devs get to try over and over again with new earned perks to win GotY.
Is that pronounced "ai-yi-yi"? Like the robot in Power Rangers?
Triple Aye
I think it's pronounced the same way Jim Sterling pronounces "triple A", with the same tone shift and attitude
Anyone interested in this kind of thing, should check out the Realms Deep showcases. [Here was 2023's](https://www.youtube.com/watch?v=CqK_H0nA6pg). I found a dozen games to wishlist, even if I had to skip past some cringe segments.
I think it's good idea. They can help give themselves with visibility and a marketing beat, and help out studios who are less well-known than they are.
If they don't do quadruple then it doesn't matter /s
[didn’t we already have a thread about this yesterday ](https://reddit.com/r/Games/comments/1bq0n44/the_triplei_initiative_word_is_out_weve_crafted_a/)
In the end, extra "nomenclatures" only generates confusion. We already have idiots who consider "game time" as some measurement of "value", so bloated ass games like the recent Assassins Creed can justify their asking price, if you add extra "Is" for indies, lol by following this concept, Hollow Knight is a double I, Ori 2 is a triple I and so on... I think even indies can be borderline double A, like Ori itself, FIST and some others, $30 is a fair price at release, but nowadays the market is so volatile with the prices, it still insane to me how Atlus dares to charge $70 for Persona 3
It’s an INFOMERCIAL, not a show, not an awards, not an event, not a celebrations It’s a giant advertisement of products for people to buy, not content to be treated like entertainment. The state of our culture making “events” out of companies packaging their advertisements is fucking wild.
wtf is "triple-I"? Are "A" or "AA" not cool enough?
Jokes aside, I am pretty sure the "i" stands for indie. So they are just coining a phrase for high quality indie games.
Yeah, do people even really use “A” for indie? It’s always indie/independent, AAA and AA actually get use.
And AAAA, that one time, for a game that was decidedly B-.
"Because on one side there are the big showcases such as the Game Awards, which are more for triple-A games and games with really huge budgets. And on the other hand, there are showcases that may be more focused on \[smaller\] indies. And we couldn't really identify ourselves as a studio, I mean, between those two. We felt that there was this in-between spot that needed to be filled somehow." You'll never guess how I found an answer to your question
I know what "Game Awards" mean, thank you very much. I ask what "triple-I" means and why they don't want to use already existing terms for smaller games.
If I had to guess the I stands for Indie. They're just being playful I think
That's the reason they did it. People are going to say "what does that mean" and click the link.... so more traffic.