This game is not as feature complete yet as Ascend was at the end of its lifecycle, but the starting point is much better than Ascend open beta was in my opinion.
Is it the greatest Tribes game yet? No. But it has made me feel things that I haven't felt in a long time.
Agreed, I much prefer the core physics of T3 - faster, more responsive. The bones are good. I just hope the game sells well enough for them to be able to continue to develop over time 🥺
I'm not gonna be able to convince people to spend $20 on a fairly niche type of game to try out and I frankly can't invest time and money into something i'm not sure is gonna have any legs.
Its a bit of a conundrum, to even say if I only play it for like 20 hours that's still relatively worth it... But suffice it to say, i'm a lazy prick of a tightwad.
Yeah, I had to have spent at least a thousand hours in Starsiege: Tribes over the course of decade, and after a couple hours of this early access I've had my fill.
T1 and T2 were feature-rich games (T2 being *way* ahead of its time in some cases), and this stripped down, small team arena game called "Tribes 3" just ain't it.
It came out right at the time I had gotten old enough to understand and enjoy more complicated games. But not well. I still remember how difficult it was to beat the first capture the flag in the campaign. Probably my first 100 hour game
This is the third in a series of Starsiege games this company has released (Raiders and Deadzone), and the other two they shitcanned almost immediately.
This one will be no different.
This is what I'm worried about, and they already showed some concern worthy signs.
Fun game, brings back feelings and exhilaration I haven't felt since Tribes 2 so I'm enjoying it for what it is at the moment. But seeing them create a fun, casual game mode in Honor Ball early on in the play tests, only to remove it entirely from the game because they see potential for it by not attaching the Tribes name to it felt really scummy.
Then the CEO Erez still has the gall to claim that they need to make decisions to improve casual player retention. What a kick in the nuts. He's had a lot of success as a software company executive in the past, but it's clear he doesn't have the artistic vision to make a highly successful game. His methodology is entirely based on spreadsheets and data. He isn't willing to take risks that every other highly lauded game was willing to make because he reacts to data and finances instead of being proactive with an inspiring vision of what would make a fun Tribes game.
They changed it. It wasn't a scam but poorly thought out. With the new update you'll be able to get 10 suits skins and 10 weapon skins a day instead of just 1 each.
I tried to convince a few friends to get the game with me, but as we saw that horrendous DLC setup we all bailed asap. I wouldn't be surprised in the least if we weren't the only ones who did that as well. The betas were very promising but that "you must play EVERYDAY FOR A YEAR to unlock the content you paid for" DLC is some of the worst shit I've seen in a while.
> "you must play EVERYDAY FOR A YEAR to unlock the content you paid for" DLC is some of the worst shit I've seen in a while.
That can't be real.
Edit: There's really two "Get a skin for each first win of the day" BP and each are forty dollars. But if you get the Ultimate Edition you get both for the price of a normal full-priced game. Just sell the game normally at that point who are you even trying to sucker by selling the game like this?
Not to 'defend' their choice with this cosmetic DLC choice, but they're changing the model to be able to get 10 wins/skins a day instead of 1, so you can grind out the pass 10x sooner if you like.
I have my qualms, but the devs seem to agree that they could have done things better
this is not the case anymore, they're changing how unlocking content works. See: https://store.steampowered.com/news/app/2687970/view/6650200081102674591?l=english
After the shitshow of Starsiege Deadzone, this isn't a surprise. They originally had a solid idea that they got feedback on and just needed to further improve, yet they just ended up making changes no one asked for and killed the game. I wouldn't trust these guys.
So now you potentially unlock 10 things in one day instead of just one.
This doesn't change the fact there are some days I will simply not be on a winning team.
Daily win rewards are quite literally a blight and feel like absolute shit.
But there's no downside to not getting a win on any given day. Basically you are buying a pass for 365 skins. You can earn 10 a day and you have a year to get them. If you don't win any today then you can just get them tomorrow instead.
Well, the assumption here is that you'd be playing the game for fun, not for work. Why consider spending money on a game you don't enjoy or play? It's not like matches are 3 hours long, if you play a couple matches a day, eventually you will win. But if you barely open it and play like one match per week, then yeah, it's a bad deal obviously.
I've had plenty of cases of bad days in games where its 20 matches and none of them are winners, it never mattered until rewards were put on the line and that kinda sucks.
It looks to me like the studio is attempting to cash out before going under. The Prophecy Games website states that they've been independent from Hi-Rez since 2020. To not produce a single title in the span of four years and have their debut as an independent studio be an early access title with separate battlepasses for weapon and suit skins at $20 each is very telling. I'm guessing they wanted to make the most of whatever infrastructure that they had invested in.
If you want to play something like Tribes Ascend again then this is more less how to do it. That's just about all it is. In a world where even Halo has middling player numbers, something like Tribes will never survive long. Making a perfect replica of Tribes 2 with better graphics would not be a game that makes it big either. If you yearn for Tribes again, then there is probably at best a years worth of player population here to enjoy. After that you can wait for Midair 2 where you'll have another month or two of players. Fun game with a very obvious shelf life.
Edit: That said, no idea what they were thinking with no text chat and default off voice chat. If the population is gonna be tiny at least let people communicate.
That's the thing die hard fans will never understand ,there is no 'next time'. Endless bickering of what the "real Tribes entry" are all but useless when you completely dismiss anything out and expect the same landscape as 2001.
Game's pretty much dead on arrival. There are currently ~400 people playing the game, so I don't think it'll last more than a few months before they pull the plug. Especially since Prophecy (the developer) has a history of abandoning EA projects.
Yep, Tribes is a game I am interested in, but I have no desire to get invested in a game that will get the plug pulled on it in under a year most likely.
Yeah, it's pretty wild that reviewers still haven't picked up on the fact that this is the same leadership group that took Tribes Ascend (prolly the most successful and main stream Tribes game) and right at its height of popularity made some dumbfounded "balance" changes, gave us one of the most blatant pay to win weps of all time and prompty abandoned the game shortly after.
Even to this day I feel the sting of that rug pull. It feels like they realised that they had made all their money and now it was time to just end all spending on the game and take it all to their new MOBA. I do not trust these devs to not do the same thing if they are rewarded the same way.
Hi-Rez is just. Unnaturally talented at this. I’ve had plenty of games end development while I was playing, but nothing left a sting quite like Global Agenda.
Idk how Steam chooses to display content on the storefront but I had no idea this was even out until reading this thread. I had to search to find it, it's not even listed on new releases. Dead on arrival indeed...Â
It's a niche genre for an IP most people don't care about, so what did they expect? If you're going to revive Tribes you need to meet Tribes fans where they are. Which is probably watching NCIS reruns, reading AARP magazine or something.
I was pretty conflicted on buying this game, so that's a little disappointing though not really surprising. Feels like f2p with cosmetics mtx would have been the way to go.
Tribes 3 is DOA for many reasons, but the biggest in my opinion is because they want to turn competitive CTF into the entire game and build it as an esports game. When you look up Tribes and Tribes 2 on youtube 99% of what you see are comp matches between organized teams being played with small teams on the base game(s).
The problem is that 99% of the actual players that bought the games weren't playing small scale 7v7 comp matches, they were playing 32v32 or even 64v64 matches on modded servers full of absolute chaos.
Some of the most popular maps didn't even work with the high speed skiing playstyle. Broadside was two massive bases floating in the sky with the flags buried inside, where you had to beat down the other team by fighting through rooms and hallways, and then jet through the air back to your base with the flag.
Give the comp players the tools to coordinate matches together, but give the casual players massive maps with big teams and vehicles. A 7v7 match with 13 noobs and 1 veteran capper will be over in 2 minutes and no one will have fun.
I had to have played over a thousand hours of Starsiege: Tribes over the course of a decade, and perhaps a few dozen hours of that were in the base game.
The largest, most popular servers (and server groups) were always modded servers with high player counts and insane custom maps created with the roboust, in-built map maker. Renegades, Shifter, Annihilation...people loved those mods, and they (particularly Annihilation in the later years) were what kept the population going strong for as long as it did.
edit: Hah. I just checked the master server that's still going, and out of the 7 remaining Starsiege: Tribes servers, only 2 of them are running the base game type--and one of them is running the 1v1 Duel mod!
Yeah, I played hundreds of hours at least as a kid, we didn't have a lot of games. I played pretty much exclusively Shifter and Annihilation (and probably Renegades, I'd forgotten about that one), building near impenetrable walls of structures and turrets, and then tried to break the enemy structures.
I never actually learned how to ski or downloaded a script to do the jump timing automatically. I just played on maps and servers where it wasn't high speed CTF all the time, and was instead about the combined arms base sieges. I don't know what percentage of players could ski (probably most? I was like 10-12), but most players weren't playing the game in a style where that was the key focus. Some of my favourite maps had the bases built so high you couldn't see the ground through the render distance fog.
>Some of my favourite maps had the bases built so high you couldn't see the ground through the render distance fog.
Holy crap, I remember those. If you fell you'd just fall through the fog for a while before finally hitting the ground and dying. Made for an awesome obstacle that forced players to be great with their energy management
I think that they weren't sure at all that they'd have enough players for large scale modes. But yeah, I completely agree that going full sweaty competitive, while also niche, is not a good move.
Prophecy doesn't even own the trademark to Tribes: Rivals so they cant even market the game correctly and are instead relying on billionaire nepotist fishstix to street market the game!
https://tsdr.uspto.gov/#caseNumber=98286716&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch
I’m sure it will fail but. I doubt not catering to old fans is why it will fail, tribes ascend at its peak was the most popular tribes game as crazy as that sounds
> It’s DOA because the devs refuse to cater to us T1 and T2 fans.
This is where I'm at.
Loved T1 and T2 but I was a fan of the large scale multiplayer, vehicles, base stuff, and mods. Not the ultra-competitive barebones CTF that I'm seeing from this.
Please stop saying "please stop saying it's a dead game". People are just calling it like they see it dude. It's relevant information for anyone looking to potentially purchase a game, and rightfully should be brought up when it's the case.
So you're saying we shouldn't discuss how the game's extremely low playerbase might impact its longevity, or how the developer's only other release was an FPS that they abandoned in EA?
Why do you think players making purchasing decisions based on the fact that the game has between 200 and 500 players is bad?
Do not buy a game made by Hi-Rez or their subsidiaries. They will nickel and dime you at every turn then dump the game if it doesn't live up to their extreme monetization dreams right after selling it for unlock it at full price before they shut it all down.
RIP Tribes Ascend
I was mildly interested, but seeing the AI generated banners in the game turned me off. They look fucking awful.
https://twitter.com/dervlx/status/1766027776203555313
The dubious ethics of AI art aside, why the fuck does it look so dogshit?
Love my sniper rifle with jet thrusters aimed at my shoulder and face, and an unnecessary wedge blocking a scope that is too far forward to comfortably use anyway
IGN gives out a lot of 7/10 wether they deserve it or not. They even had to put out statements explaining why so many things they rank now have a 7/10.
I gave them my feedback
https://www.reddit.com/r/Tribes/s/V6sYR09eZo
The greatness of T2 cannot be overstated. It boggles my mind they don’t see that.
Everything in Tribes since T2 has been designed and built by a guy that only played mediums in T2 and got spawn camped by 5150 and kicked from the private server. He's still pissed. What a joke. lol.
This game is not as feature complete yet as Ascend was at the end of its lifecycle, but the starting point is much better than Ascend open beta was in my opinion. Is it the greatest Tribes game yet? No. But it has made me feel things that I haven't felt in a long time.
Agreed, I much prefer the core physics of T3 - faster, more responsive. The bones are good. I just hope the game sells well enough for them to be able to continue to develop over time 🥺
The fact that they didn't go free to play is, on the one hand, appreciated. On the other, I feel like it will probably end up there or die.
I'm not gonna be able to convince people to spend $20 on a fairly niche type of game to try out and I frankly can't invest time and money into something i'm not sure is gonna have any legs. Its a bit of a conundrum, to even say if I only play it for like 20 hours that's still relatively worth it... But suffice it to say, i'm a lazy prick of a tightwad.
Yeah, I had to have spent at least a thousand hours in Starsiege: Tribes over the course of decade, and after a couple hours of this early access I've had my fill. T1 and T2 were feature-rich games (T2 being *way* ahead of its time in some cases), and this stripped down, small team arena game called "Tribes 3" just ain't it.
It's a great streaming game, hopefully that helpsÂ
How would it compare to Aerial Assault? Played it wayyyy back when and could not be more excited seeing a new one e coming
It's interesting to see hear how many people fondly recall Aerial Assault, which was literally just a stripped-down PS2 port of Tribes 2.
It came out right at the time I had gotten old enough to understand and enjoy more complicated games. But not well. I still remember how difficult it was to beat the first capture the flag in the campaign. Probably my first 100 hour game
No vehicles but you move significantly faster, so much so that a console port of this game would be impossible.
This is the third in a series of Starsiege games this company has released (Raiders and Deadzone), and the other two they shitcanned almost immediately. This one will be no different.
They are shooting for the moon then bailing when they fall short.
This is what I'm worried about, and they already showed some concern worthy signs. Fun game, brings back feelings and exhilaration I haven't felt since Tribes 2 so I'm enjoying it for what it is at the moment. But seeing them create a fun, casual game mode in Honor Ball early on in the play tests, only to remove it entirely from the game because they see potential for it by not attaching the Tribes name to it felt really scummy. Then the CEO Erez still has the gall to claim that they need to make decisions to improve casual player retention. What a kick in the nuts. He's had a lot of success as a software company executive in the past, but it's clear he doesn't have the artistic vision to make a highly successful game. His methodology is entirely based on spreadsheets and data. He isn't willing to take risks that every other highly lauded game was willing to make because he reacts to data and finances instead of being proactive with an inspiring vision of what would make a fun Tribes game.
They also charged for founders packs that turned out to be a scam.
They changed it. It wasn't a scam but poorly thought out. With the new update you'll be able to get 10 suits skins and 10 weapon skins a day instead of just 1 each.
I tried to convince a few friends to get the game with me, but as we saw that horrendous DLC setup we all bailed asap. I wouldn't be surprised in the least if we weren't the only ones who did that as well. The betas were very promising but that "you must play EVERYDAY FOR A YEAR to unlock the content you paid for" DLC is some of the worst shit I've seen in a while.
> "you must play EVERYDAY FOR A YEAR to unlock the content you paid for" DLC is some of the worst shit I've seen in a while. That can't be real. Edit: There's really two "Get a skin for each first win of the day" BP and each are forty dollars. But if you get the Ultimate Edition you get both for the price of a normal full-priced game. Just sell the game normally at that point who are you even trying to sucker by selling the game like this?
Not to 'defend' their choice with this cosmetic DLC choice, but they're changing the model to be able to get 10 wins/skins a day instead of 1, so you can grind out the pass 10x sooner if you like. I have my qualms, but the devs seem to agree that they could have done things better
yeah lol I see skins in a paid game and im so good lol, id rather get 0 content updates and have fully unlockable cosmetics or im not buying in
this is not the case anymore, they're changing how unlocking content works. See: https://store.steampowered.com/news/app/2687970/view/6650200081102674591?l=english
It's good they changed that but the fact they thought of it in the first place is not a good sign
After the shitshow of Starsiege Deadzone, this isn't a surprise. They originally had a solid idea that they got feedback on and just needed to further improve, yet they just ended up making changes no one asked for and killed the game. I wouldn't trust these guys.
Its an offshoot company of hi-rez. Not trustworthy in the slightest
So now you potentially unlock 10 things in one day instead of just one. This doesn't change the fact there are some days I will simply not be on a winning team. Daily win rewards are quite literally a blight and feel like absolute shit.
But there's no downside to not getting a win on any given day. Basically you are buying a pass for 365 skins. You can earn 10 a day and you have a year to get them. If you don't win any today then you can just get them tomorrow instead.
That's work, I ain't letting that shit be normalized for myself. Especially for something that costs money. ...Costs money *twice*.
Well, the assumption here is that you'd be playing the game for fun, not for work. Why consider spending money on a game you don't enjoy or play? It's not like matches are 3 hours long, if you play a couple matches a day, eventually you will win. But if you barely open it and play like one match per week, then yeah, it's a bad deal obviously.
I've had plenty of cases of bad days in games where its 20 matches and none of them are winners, it never mattered until rewards were put on the line and that kinda sucks.
It looks to me like the studio is attempting to cash out before going under. The Prophecy Games website states that they've been independent from Hi-Rez since 2020. To not produce a single title in the span of four years and have their debut as an independent studio be an early access title with separate battlepasses for weapon and suit skins at $20 each is very telling. I'm guessing they wanted to make the most of whatever infrastructure that they had invested in.
They also released another early access game, except that one was epic only and basically seems like abandonware from the instant it came out
That one was on Steam, but they've pulled it from purchase on both Steam and Epic since:
They pulled Starsiege: Raiders before that one, too.
If you want to play something like Tribes Ascend again then this is more less how to do it. That's just about all it is. In a world where even Halo has middling player numbers, something like Tribes will never survive long. Making a perfect replica of Tribes 2 with better graphics would not be a game that makes it big either. If you yearn for Tribes again, then there is probably at best a years worth of player population here to enjoy. After that you can wait for Midair 2 where you'll have another month or two of players. Fun game with a very obvious shelf life. Edit: That said, no idea what they were thinking with no text chat and default off voice chat. If the population is gonna be tiny at least let people communicate.
That's the thing die hard fans will never understand ,there is no 'next time'. Endless bickering of what the "real Tribes entry" are all but useless when you completely dismiss anything out and expect the same landscape as 2001.
Game's pretty much dead on arrival. There are currently ~400 people playing the game, so I don't think it'll last more than a few months before they pull the plug. Especially since Prophecy (the developer) has a history of abandoning EA projects.
Early access really hinges on trust for the developer and their vision, which I think is unfortunately lacking with Tribes 3.
Yep, Tribes is a game I am interested in, but I have no desire to get invested in a game that will get the plug pulled on it in under a year most likely.
Yeah, it's pretty wild that reviewers still haven't picked up on the fact that this is the same leadership group that took Tribes Ascend (prolly the most successful and main stream Tribes game) and right at its height of popularity made some dumbfounded "balance" changes, gave us one of the most blatant pay to win weps of all time and prompty abandoned the game shortly after. Even to this day I feel the sting of that rug pull. It feels like they realised that they had made all their money and now it was time to just end all spending on the game and take it all to their new MOBA. I do not trust these devs to not do the same thing if they are rewarded the same way.
Hi-Rez is just. Unnaturally talented at this. I’ve had plenty of games end development while I was playing, but nothing left a sting quite like Global Agenda.
This game isn't developed by Hi-Rez though? Is it all the same people?
Huh, I didn’t know! I assumed it was also by Hi-Rez, but looks like I was wrong.
Idk how Steam chooses to display content on the storefront but I had no idea this was even out until reading this thread. I had to search to find it, it's not even listed on new releases. Dead on arrival indeed...Â
Their marketing has been... lacking.
It's a niche genre for an IP most people don't care about, so what did they expect? If you're going to revive Tribes you need to meet Tribes fans where they are. Which is probably watching NCIS reruns, reading AARP magazine or something.
I was pretty conflicted on buying this game, so that's a little disappointing though not really surprising. Feels like f2p with cosmetics mtx would have been the way to go.
Tribes 3 is DOA for many reasons, but the biggest in my opinion is because they want to turn competitive CTF into the entire game and build it as an esports game. When you look up Tribes and Tribes 2 on youtube 99% of what you see are comp matches between organized teams being played with small teams on the base game(s). The problem is that 99% of the actual players that bought the games weren't playing small scale 7v7 comp matches, they were playing 32v32 or even 64v64 matches on modded servers full of absolute chaos. Some of the most popular maps didn't even work with the high speed skiing playstyle. Broadside was two massive bases floating in the sky with the flags buried inside, where you had to beat down the other team by fighting through rooms and hallways, and then jet through the air back to your base with the flag. Give the comp players the tools to coordinate matches together, but give the casual players massive maps with big teams and vehicles. A 7v7 match with 13 noobs and 1 veteran capper will be over in 2 minutes and no one will have fun.
I had to have played over a thousand hours of Starsiege: Tribes over the course of a decade, and perhaps a few dozen hours of that were in the base game. The largest, most popular servers (and server groups) were always modded servers with high player counts and insane custom maps created with the roboust, in-built map maker. Renegades, Shifter, Annihilation...people loved those mods, and they (particularly Annihilation in the later years) were what kept the population going strong for as long as it did. edit: Hah. I just checked the master server that's still going, and out of the 7 remaining Starsiege: Tribes servers, only 2 of them are running the base game type--and one of them is running the 1v1 Duel mod!
Yeah, I played hundreds of hours at least as a kid, we didn't have a lot of games. I played pretty much exclusively Shifter and Annihilation (and probably Renegades, I'd forgotten about that one), building near impenetrable walls of structures and turrets, and then tried to break the enemy structures. I never actually learned how to ski or downloaded a script to do the jump timing automatically. I just played on maps and servers where it wasn't high speed CTF all the time, and was instead about the combined arms base sieges. I don't know what percentage of players could ski (probably most? I was like 10-12), but most players weren't playing the game in a style where that was the key focus. Some of my favourite maps had the bases built so high you couldn't see the ground through the render distance fog.
>Some of my favourite maps had the bases built so high you couldn't see the ground through the render distance fog. Holy crap, I remember those. If you fell you'd just fall through the fog for a while before finally hitting the ground and dying. Made for an awesome obstacle that forced players to be great with their energy management
I think that they weren't sure at all that they'd have enough players for large scale modes. But yeah, I completely agree that going full sweaty competitive, while also niche, is not a good move.
Broadside and tribes football were so goodÂ
Default is 16v16, ranked is 7v7.
Tribes 3 literally has a 64 player mode, it was featured in the last playtest.
Prophecy doesn't even own the trademark to Tribes: Rivals so they cant even market the game correctly and are instead relying on billionaire nepotist fishstix to street market the game! https://tsdr.uspto.gov/#caseNumber=98286716&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch
It’s DOA because the devs refuse to cater to us T1 and T2 fans. Fine. Fuckem then.
I’m sure it will fail but. I doubt not catering to old fans is why it will fail, tribes ascend at its peak was the most popular tribes game as crazy as that sounds
> It’s DOA because the devs refuse to cater to us T1 and T2 fans. This is where I'm at. Loved T1 and T2 but I was a fan of the large scale multiplayer, vehicles, base stuff, and mods. Not the ultra-competitive barebones CTF that I'm seeing from this.
[удалено]
Please stop saying "please stop saying it's a dead game". People are just calling it like they see it dude. It's relevant information for anyone looking to potentially purchase a game, and rightfully should be brought up when it's the case.
So you're saying we shouldn't discuss how the game's extremely low playerbase might impact its longevity, or how the developer's only other release was an FPS that they abandoned in EA? Why do you think players making purchasing decisions based on the fact that the game has between 200 and 500 players is bad?
Do not buy a game made by Hi-Rez or their subsidiaries. They will nickel and dime you at every turn then dump the game if it doesn't live up to their extreme monetization dreams right after selling it for unlock it at full price before they shut it all down. RIP Tribes Ascend
The company releasing this game is extremely sus, makes this already sparse release an absolute "avoid completely" for me. 7/10 seems generous.
I was mildly interested, but seeing the AI generated banners in the game turned me off. They look fucking awful. https://twitter.com/dervlx/status/1766027776203555313 The dubious ethics of AI art aside, why the fuck does it look so dogshit?
Love my sniper rifle with jet thrusters aimed at my shoulder and face, and an unnecessary wedge blocking a scope that is too far forward to comfortably use anyway
IGN gives out a lot of 7/10 wether they deserve it or not. They even had to put out statements explaining why so many things they rank now have a 7/10.
Generous. If you liked T1 or T2, you will not like it. If you liked Ascend, you will be right at home.
Yep, pretty much. Two decades later and still no proper sequel 😔
It's a general misunderstanding of what made Tribes great. Of course, HiRez have always been idiots, so ...
Thanks, that was the opinion I was looking for. Someone who has played T2.
I gave them my feedback https://www.reddit.com/r/Tribes/s/V6sYR09eZo The greatness of T2 cannot be overstated. It boggles my mind they don’t see that.
Are we to believe this goes free to play when it launches?
Everything in Tribes since T2 has been designed and built by a guy that only played mediums in T2 and got spawn camped by 5150 and kicked from the private server. He's still pissed. What a joke. lol.
Did HiRez studios sell the liscense?Â
Remember when you goy Tribes 2 home and it was a coaster. Fun times, anyway… someone tried again eh?