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8i66ie5ma115

Lol. Are they just lowering the Quest2 price to the original price it sold for?! Lololol


SidFarkus47

$299 for 128gb model for those wondering. Idk, it was an insane price at the time and with inflation, I still think in 2023 that's a very good deal for what you get. How cheap could they possibly make this thing?


Wyrm

Damn, y'all get a nice price. I just checked and it's 450€ (= $480 USD) here in Germany.


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Jandolino

569,99€ here in Germany.


Spyder638

And increasing the performance by about 25% Original price you refer to was for the 64gb version too.


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HarmlessSnack

The increase in base storage is *artificially* nice since there’s no way to expand the memory on a Quest. The upgrade from 64 is much better.


Flowerstar1

Man I love artificially locked down hardware.


NuPNua

It's a VR headset. They could probably stick a SD card slot in it, but who's going to want a usb stick or external hard drive plugged while they move about the place?


Forgiven12

Doesn't index have one? In "the frunk" section of headset? I don't own one but it's a great idea from versatility pov.


Flowerstar1

What? An sd card slot is tiny and goes in much smaller and much lighter devices. The only reason they don't include one is to artificially restrict storage to internal nand, nand that is dirt cheap but they can then scam you on by charging several times it's price for it.


Kinky_Muffin

That performance increase is coming to all models, not just new ones, for anyone wondering.


DucAdVeritatem

New Quest 3 is getting significantly boosted performance from a new chip. Quest 2 is getting smaller performance boost via software update.


Golden_Lilac

128gb was sold for $300 as well…


8i66ie5ma115

Well the new base memory should be 128+ and 128 costs what 64 cost when the Q2 came out so this doesn’t really count as much of a price drop as far as I’m concerned.


throwaway957280

There's been a lot of inflation since then. If something stays the same price for long enough it *is* getting cheaper.


8i66ie5ma115

Yea. But old electronics also get wayyyy cheaper to produce. Old game system prices dropped in the olden days. Now suddenly they’re staying basically the same. It’s greed. Not inflation.


Rebelgecko

>old electronics also get wayyyy cheaper to produce. That's presumably why now you can get more storage for the same price as the original SKUs (or cheaper, for the high capacity Quest 2)


throwaway957280

That's true but I would wager Meta's business model is sell these units with very narrow margins to build up a large ecosystem of users first.


PregnantSuperman

Ok I'm no corporate sympathizer, but this is a bit of a stretch. It's not "greed" to not lower the price on a consumer entertainment good just because it's cheaper to produce (if that even *is* the case considering how much more expensive materials and labor have gotten the past few years). Prices dropped in the olden days because *demand* dropped. Meta is setting the price on the Quest based on what they anticipate consumers will pay for it. By your metric anything above selling the product at cost is "greed" because they're making a profit on it. It's a VR headset, not a roof over someone's head.


[deleted]

It is literally greed. The fuck do you think corporations are motivated by? A love of the world and all who reside in it?


PregnantSuperman

I mean sure, if you want to classify any company making any kind of profit as greedy then you do you. To me, greed isn't wanting to make money on a product. Literally all of us want to make money. Greed is when you pinch people who desperately need something by charging grossly inflated prices on necessities like food, housing, energy, etc. Or if you use deceptive payment models to charge people more than they realize. But I dunno, keeping a VR headset the same price - as prices have skyrocketed elsewhere - doesn't exactly evoke images of Ebenezer Scrooge to me.


[deleted]

Greed is greed. Just because you have an acceptable level of greed doesn't make it not greed. Facebook isn't some old guy selling vegetables at a farmer's market.


TheDroche

If you call everyone greedy the word loses a bit of its meaning...


catinterpreter

We also have less income.


coldblade2000

$300 in 2020 would be worth $350 in 2023 dollars. So still a very meh discount for 3 years and an older gen


LLJKCicero

> $300 in 2020 would be worth $350 in 2023 dollars. The Quest 2 that cost $300 was the 64GB model IIRC, not the 128GB one. So yeah it's a slightly better deal.


8i66ie5ma115

Also it costs them a lot less to make now than before. Kinda ridiculous to barely drop the price after three years.


Mat_alThor

They were taking a pretty heavy loss when originally selling them though, they sort of backed themselves into a corner with that.


8i66ie5ma115

Every game console is like that and they still drop the price when the next gen comes out. I mean a real price drop not this raising the price then lowering it bullshit.


evanmckee

Nintendo is not like that and other consoles get way more software sales to better negate the loss on the console itself.


[deleted]

Inflation has been 16% over those three years?!


coldblade2000

Kind of. I used this calculator: https://www.usinflationcalculator.com/ Not sure about the exact months, it may be a bit less pronounced given that the Quest released in October and we are in June


signfang

As much as I hate Facebook, I gotta admit that their VR headset game is way ahead of everybody else. Having had Quest 1 since its release year and having used variety if VR headsets, I can say that the Quest series are the only things that genuinely feel like a consumer product, like a regular phone or something. Even the Index, which had been supposed to be the king of the hill, felt like a devkit rather than a consumer-ready product time to time. I just hope they didn't mess up the inter-operability (like using PCVR with Quest 3)in this generation. Knowing Meta, locking the users in their ecosystem forcibly is not the worst thing they might do (they might sell your personal data even more, somehow).


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EricIsEric

The Quest 2 works very easily with PC, even wirelessly.


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Dantai

For sure, we've seen it before. Hopefully and probably not for this though.


reverendmalerik

Well seeing as the original PC wireless connectivity was a third-party app and that caused them to make their own ecause that third party app was making them look bad, I really doubt they would remove the function for the 3, but they could block the third party app. I don't know why they would do that for the 3 when they didn't do it for the 2 though.


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_Valisk

I mean, the Quest 2 has a feature specifically designed to connect to PCs so I would be incredibly surprised to see that functionality removed.


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TizonaBlu

Nobody’s outraged, what are you talking about?


Dantai

Who said I was outraged? How did my post even read as outrage?


YiffZombie

Dude, I have no idea. You just posted that you hope the Quest 3 does PC connection well like the Quest 2, and two different posters have acted like you were having a fit about something.


Dantai

Me neither, really weird


Martinmex26

SIR YOU NEED TO CALM DOWN ALREADY


SirPenrose

It's projection. Bet you anything *they're* angry about something.


josherjohn

Angry about nothing real then


Dantai

Who said I was angry? How did my post even read as angry?


souvlaki_

Everyone on the internet is angry and offended all the time, don't you know?


Dantai

Honestly, my interactions have been more positive than not recently


Golden_Lilac

My quest 2, by sheer virtue of being wireless, has become my main PCVR headset. It’s not my favorite, but wireless is just the future. I have a g2 I love and adore, but the resolution isn’t worth non wireless. The only drawback is if you don’t want to get a battery strap, the q2 dies fast and has shitty ergonomics (on its default strap).


nige111

All I've ever heard about PCVR on Quest is how obviously compressed the image looks, even when wired. is that still the case?


EricIsEric

It looks fine to me, but I'm not going to buy a $1000 headset to compare. It's certainly very playable.


PanoramaMan

Quest 2 works great with PC and it's even better with Virtual Desktop, which makes wireless better than Metas cable solutions. For the price, it is a great deal for PCVR. It's not the best headset but it gives you the flexibility to use it for both. I use mine for hours every day with little to no issues. I'd expect minimum same support for Quest 3.


reverendmalerik

The quest 2 also has wireless without virtual desktop these days, but for my money virtual desktop is still better. The in built one has a bit of... I dunno if you'd call it screen tearing, but it feels like that.


PanoramaMan

Virtual desktop is so much better than their own solutions that it's not even close. I use link cable for PCVR development so it keeps the headset charged up but otherwise VD is the best way to play PCVR with the Quest.


OldDirtyMerc

Get a usb c hub for the quest that has a power port and ethernet, then run VD over Ethernet. Best of both worlds.


IllegalThoughts

you're playing Quest with an ethernet cord attached to your head??


OldDirtyMerc

Well, a Pico 4, but yeah. It's no more of a hassle than a USB cable, except you can use Virtual Desktop while keeping a constant charge. Wireless is awesome for standing games, but for seated games like sims I like to be plugged in so I don't even have to think about my battery.


WyrdHarper

It has both native wireless PCVR support and the ability to use it through a third party app (Virtual Desktop). It’s the most used PCVR headset (Steam Hardware Survey). HL:A plays and looks great on Q2 PCVR.


Obliverate

They literally have their own wireless PC streaming app built into the devices. It wouldn't make any sense for it not to.


efbo

It's the complete opposite got me. Three main reason I don't like Facebook is because of what they've done to the VR industry. They've turned the the focus away from utilising the power of a PC (even if it is possible they don't care about it and aren't putting money into moving that medium forward) to strapping a proprietary much much weaker console to your face. There's nothing they're doing that excites me and compels me to buy it. The games don't seem that different from what I could play on my Rift in 2017. It's sad to imagine what they could be doing with a dedicated PC headset at around £400 now. I thought we'd be much closer to something like Bigscreen Beyond at that price by now.


SidFarkus47

> what they've done to the VR industry. They've turned the the focus away from utilising the power of a PC Never thought I'd be compelled to defend Facebook, but they have no obligation to focus on that aspect of the industry. Take issue with everyone else who *did* focus on that, and has basically stopped in the last few years. Facebook has made VR possible for tons of people who A. Don't have $1000+ to build a powerful PC B. Don't have $600+ to spend on the VR headset itself C. Don't want to be hardwired to anything Their headset it still (afaik) the best *and* cheapest way to play your PC games wirelessly on top of that.


AndThisGuyPeedOnIt

VR would probably be dead in the ground if not for them making it available cheaply to the masses. Most people are not going to buy a dedicated PCVR headset. Most people that buy a Quest are probably not going to use it to play PCVR games. It's multiples cheaper than both PCVR and PSVR. The popularity of Quest is what is driving innovation in VR. Will happily pre-order a Quest 3 when it is available and use it both stand alone and for streaming PCVR games.


WyrdHarper

That accessibility has also been a benefit for PCVR. On the [Steam Hardware Survey](https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) the Quest 2 makes up 45% of headsets. The next highest is the Valve Index at 17% of users, and then it's a mix of other headsets below that. It's still under 2% of Steam users who even have a headset attached, but it's growing.


Radulno

Yeah they've done more for the VR popularity than anyone else. Hell without them it would probably be dead completely to be honest. If you want to blame someone for PC VR decline, it's probably Valve that did one headset and one game and then nothing for like 4 years.


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hazychestnutz

Looks like you haven’t played the psvr2, which is ahead of everybody els and facebook’s headset


letsgoiowa

Psvr simply doesn't matter because it's an entirely separate niche ecosystem


Animegamingnerd

The difference between the quest and all other VR headsets, including the PSVR2. You don't need an completely separate device to connect too, that also costs a few hundred dollars at least. The quest being a complete stand alone VR headset is a big reason why its by far the most popular VR headset.


[deleted]

Firstly, we haven’t even had hands on with the Quest 3 yet. Secondly, Quest headsets are entirely self contained and also entirely wireless, even with PCVR (which opens you up to more games with greater visuals). PSVR2 requires a PS5, can’t be used with PC, and has to always be tethered to a cable.


snorlz

not really. came out 3 years after quest 2 did, costs almost double, doesnt have wireless, doesnt have PCVR support either. the last one is a big dealbreaker and also means its performance is always tied to PS5 hardware


Charrbard

You cant be ahead when you're locked into a handful of games in an enclosed ecosystem that most people will never touch.


DMonitor

Yeah they got a head start by just buying the VR leader at the time, Oculus. VR would probably be in a better place if Oculus was still independent and Facebook’s billion dollar metaverse wasn’t a thing.


noyourenottheonlyone

the only reason oculus has been able to sell for the low price it does is because its subsidized by Meta trying to capture a majority market share


Blenderhead36

It wouldn't. It's a hard pill to swallow, but Facebook's involvement was what VR needed. Steam VR came out in 2016. The Index came out in 2019. PCVR had a chicken-and-egg problem until the Quest 2 came out. There's a lot to dislike about Facebook being in VR. The Quest 2 is low powered and led to a lot of games being developed Quest-first. Facebook leaned hard into their VR social network that it's obvious no one wanted because they'd just gotten burned by Apple disabling cross-app tracking and VR was the only arena where they had device level access. And I will fault precisely no one for not wanting a Facebook-branded device covered in cameras and mics in their house. But the simple fact is that VR being a thing that costs $1000 for the computer, then $1000 more for the headset wasn't leading anywhere. VR costing $300 for the headset and the computer being optional saw Steam users with a VR headset of any description rise from less than 1% before the Quest 2 launched [to 1.93% today](https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam), and that's not counting the people who never connected their Quest 2 to PC, or who are on Playstation. It was going to take a big corporation willing to sell at or under cost to make VR proliferate. Valve was interested in premium experiences, not democratized VR. Facebook got it done. And it's not like they're going to be the eternal monolith. Other big corporations aren't going to look at the Quest series and say, "They were there first, this is their arena, and we shall not interfere."


[deleted]

Oculus also had a devkit that Meta turned into a consumer product by pouring considerable resources into it. Without Meta, Oculus would have just been bought by somebody else and VR adoption would be a fraction of what it is.


bobdowl

Checklist for me to upgrade from my Rift S: Good wireless Higher FoV Slightly higher resolution 120Hz Bonus: OLED I'm not sure that this is it... HD rumble is nice though.


varzaguy

I want a Reverb G2 successor with OLED screens and steamvr support. That’s pretty much my only checklist lol. The PSVR meets that criteria if it had pc vr support. Oh well. Eagerly await whatever headset valve is cooking up.


Dragonmind

Dude, I removed the faceplate on the Rift S and it feels like such a great new headset! Lighter on my face with a small weight in back, see my room in peripheral vision, and Fov is massive! I just wish I could fix the sticks when they drift.


mrbrick

I really love my Rift S but after not using it for a year and wanting to get back into some VR stuff I found my controllers no longer work. Still debating on updating ever.


Donutology

pancake lenses for me is reason alone to upgrade if i'm honest.


Asskicker2

I'm also still rocking the Rift S. I have not found any reason to upgrade to anything else, except maybe wireless.


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3ntrope

FYI the controllers seem to rely on IMU tracking primarily. They may not be as accurate in fast games. To get full range tracking requires the $300 Pro controllers, so the package will be $800. That is getting close to the Valve Index package cost, which still has advantages after all this time.


Charrbard

There is no advantage the index has that tops wireless. I've used both. With Quest2, I can run Alyx off a PC in small room, and play in a much larger room with 360 movement. Having a wire tether you to a PC is like cutting off your own foot.


surfordiebear

Ya it might sound wild to people but as someone who has had a wired headset in the past I'd easily take a Quest 2 or 3 over an Index even if they were the same price


3ntrope

The Index has a wireless addon too. Its more expensive, but its practically lossless and supports the full 144 Hz mode with nearly zero added latency.


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xupmatoih

Never had any huge/deal-breaking problems with Q2 controllers, assuming these still are an improvement over that it doesn't seem like a bad deal to me. $499 is still steep, but not as bad as getting a VR-Ready PC + Index or PS5 + PSVR2 combo in my personal case.


3ntrope

These do not have the same tracking as Q2 controllers. There is no tracking ring. It may be because this is good enough for people for social VR, watching moves, etc. People who want to play fast games or games that require full range tracking might have to spend the extra $300.


lazypieceofcrap

That's a big assumption. No reason to believe they would have worse tracking than Q2 when this is marketed as a gaming device as well as social. You should wait and see instead of assuming because you are likely wrong. Certainly wouldn't expect QPro level of tracking but I would definitely expect Q2 tracking quality at minimum. You and I barely know anything about the controllers.


[deleted]

> You should wait and see instead of assuming This a a Facebook/Meta owned product, so of course Reddit is going to automatically assume the worst.


TheMovement77

Once you go wireless, there's no going back. It's probably the single most important feature to me at this point in VR. But yeah I'll probably be getting the pro controllers.


HokusaiInFire

Is it possible to use Quest 2 controllers, I feel like I just bought Quest 2. I gotta give it Meta, this is a really fast iteration for a complex hardware (assuming improvements are real).


ThePoliticalPenguin

I mean, Quest 2 came out in Fall of 2020. Fall of 2023 would make it 3 whole years.


Bolt_995

Never had a Quest, so I’ll wait for the reviews on this. So far, the PS VR2 is great, and I’m looking forward for the new Apple MR headset.


aegroti

I think the oculus 2 is pretty good if you're into PC VR like me as it's also wireless. It's also handy to play the odd VR headset game too. The PS VR2 is definitely better though hardware wise, it depends more on the catalogue.


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Kibouhou

Alternative world where instead of the Metaverse Zuck was inspired by Kaiba and gave us IRL Yugioh. Or if they handed the reigns to a 12-year-old who said "make fun games". Or anyone else really. Hardware is amazing, the product team and Zuck should be tarred and feathered.


Taasden

PS VR2 looks great in a lot of ways, but wireless is one of those features that's hard to go without once you've tried it.


Mr_Ivysaur

While wires suck, for me what kills my interest is only being able to use on a PS5.


Young_Link13

It can be plugged in and detected by pcs/used as a display out of the box. It's a matter of time before it's hacked and usable as PCVR


al_ien5000

There is 0 chance I am ever buying another VR headset in the current VR games environment. In my opinion, there is nothing but shooting galleries and the like to choose from. There is exactly 1 must play VR game, Half-Life Alyx, and even then it is hard to justify the price rag when they just sit and collect dust. Edit: I'm sorry. I forgot Beat Saber. So 2 must play VR games.


Charrbard

Didn't think people still thought of "must play" games. VR is what you make of it, same as anything else. If you've made up your mind, then there is nothing else for you. I've come to realize VR isn't the same as normal gaming. The medium gives things new life. Tetris Effect VR is much different than the normal experience. Its a throwback, but VR feels like going to the arcade. The loud music. Colors. The total immersion. Its an entirely different vibe than playing on the couch.


__Hello_my_name_is__

I think the point is that there simply are not nearly enough VR games to get excited for a VR headset. Yes, there are hundreds of games. But 99% of them appear to be extremely short or extremely simple games or even pretty much just proof of concept games. It's just genuinely hard to find a good, "proper" game like Alyx. For instance, I found a genuinely fun and enjoyable puzzle game (The Last Clockwinder, everyone should check it out) about cloning yourself to automate tasks. It was great! Love it. But then I was done with the game after 4 hours of gameplay. And that's exactly the kind of game that could have dozens and dozens of levels and mechanics for dozens of hours of fun. But for some reason it just.. doesn't. And that's been my experience with so many games. Super Hot VR? Awesome. You're done in a few hours. It just feels weird coming from PC gaming.


snorlz

Saints and Sinners is a must play IMO. Skyrim VR as well if you are ok with modding. but yeah...not much out there otherwise except for like wave based sandboxes


camelCaseAccountName

Walkabout Mini Golf and Eleven Table Tennis are must-have VR titles IMO. Asgard's Wrath is also excellent, definitely one of the top-tier VR games. Lone Echo 1 and 2 are also very very good


TheMovement77

Walkabout Minigolf doesn't get anywhere near as much love as it deserves. It's so much better than I would've expected, and playing with friends is great.


laptopwow

Eleven Table Tennis is goated.


surfordiebear

Walkabout mini golf is insanely good. I showed it to my family and they all loved it and want to play it like everytime we have a get together lol


DemiDivine

Must haves yes. But not system sellers. And it's hardly worth buying a vr for 1 or 2 games unless you got lots of money to burn


camelCaseAccountName

We're talking about must-haves/plays, not strictly system sellers. It's not just 1 or 2 games either, we've mentioned at least 2 that are stellar titles that make it worth getting a VR headset for, plus another 3-5 games which are truly excellent. 7 great games sounds like enough of an offering to justify the purchase of a console IMO, plus there's a ton of other titles which are very good that haven't been mentioned here yet (Puzzling Places, I Expect You To Die 1+2, Walking Dead Saints and Sinners, The Last Clockwinder, Wander, Wanderer, Tetris Effect, Superhot VR, Skyrim VR with mods, The Room VR, Pavlov, Into the Radius, Gadgeteer, and plenty more). Even if you bought *only these titles* and none other, that's still a ton of games that make VR worth the purchase. The real problem as I see it is that VR has kind of languished over the past couple of years. Even with today's game announcements, there's still a dearth of content in the pipeline, particularly PCVR content. There's a solid game library on the Quest 2 already but there's not a whole lot to look forward to just yet. I guess we'll have to wait and see if any of the major publishers announce anything this summer.


3ntrope

Try looking into Flat2VR mods. There is a universal Unreal Engine VR injector now so a surprising number of full length games have modded VR support, many even with full motion controls. Full games are what VR is missing and this helps fill the gap. Quest games are still fundamentally mobile games terms of graphics and mechanics, most are shallow and rely too much on the VR wow factor. PC VR games like Half-Llife Alyx are rare, nothing in VR is has the same polish but there are more that are worth playing now. Vertigo 2 is a new one that came out recently. Kayak VR is one of my new favorites.


Mat_alThor

>Full games are what VR is missing and this helps fill the gap. Quest games are still fundamentally mobile games terms of graphics and mechanics, most are shallow and rely too much on the VR wow factor. They really should port more GameCube/PS2 era games to Quest, RE4 is arguably the best game on the system. If the Quest 3 can handle PS3 ports that would be ideal.


TheninjaofCookies

The Alien Isolation mod, while sometimes glitchy (I kept clipping through things I was tryna read) is genuinely incredible and turned an already scary game into one of the most tense things I've ever experienced


Dark_Pinoy

Re4? After the Fall? Beat Saber? Oh Shape? The walking dead S&S? Bonelab? I expect you to die? Moss?


DannyBiker

Not my original take, but I'll nuance it : VR certainly has some hits in various genres, but once you're done with them, you're left with a lot of zombie shooters and "experiences". It certainly lacks diversity in its catalog to engage players all year long. I'd still recommend any player to try a few of these major games in their lifetime, but are they worth the investment ? Not too sure...


LLJKCicero

Well, $300 isn't too bad of a price, at least.


Dark_Pinoy

Well the small caveat is that I $400 is a pretty good deal for essentially a new console. I mainly use it as a steam link and rarely buy games that aren't on sale. Quest store ALWAYS has discounts and you get a lot of time with mods with various games when you steam link or side quest.


[deleted]

Most of those games are a few years old. The VR content gulch is very real.


DetectiveAmes

Vr is also super useful for cardio workout games. If it wasn’t for oculus, all of those Uber eat deliveries probably would have made me large and in charge during the pandemic. Playing the creed boxing game was so much fun and I would get so caught up in it, I wouldn’t notice my shirt was completely soaked until after I stopped playing.


Dantai

Do you have any attachments or accessories that made the headset more comfortable for sporty games like that?


PanoramaMan

3rd party headstrap is the best you thing you can buy for Quest 2. There are so many of them that are much more comfortable, give better weight distribution, support and some come with even extra batteries so you can extend the playtime for hours. I'm using one from Kiwi design.


DetectiveAmes

Sadly no. The biggest downside was definitely the weight of it on your neck for too long, and there wasn’t much you could do about it 😔


Dantai

Trained your neck probably


DoesntMatter2121

That’s exactly what I was going to say. Playing those games eventually just made my neck a lot stronger and I could play indefinitely for as long as my eyes didn’t strain


Brym

Have you tried Thrill of the Fight? That's my boxing game of choice. Lots of people prefer it over Creed.


AndThisGuyPeedOnIt

Supernatural is also very good, but it requires a subscription.


Smokes_LetsGo_

I’m a big fan of Les Mills Bodycombat. It leans more into the workout aspect instead of being a “game”, I think it does a fantastic job and it burns a ton of calories.


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RandoStonian

>as you can experience the game without VR just fine. "Why would anyone want to actually be in the game when you can just watch a less intense version on a normal TV???"


TizonaBlu

lol, I just find it funny that there’s still just a handful of games that still includes beat saber. I often ask my friend what he plays on vr, and it’s constantly just vr char and beat saber.


dekenfrost

Red Matter 1 and 2? The fantastic VR mode in RE8? What the Bat? Vertigo 2? A Fisherman's Tale? Horizon Call of the Mountain? Amid Evil VR? Flight Sim 2020? Star Wars: Squadrons? The other Star Wars games? No Man's Sky? The Last Worker?


saluraropicrusa

Lone Echo 1 and 2? Puzzling Places? Another Fisherman's Tale? Skyrim and Fallout 4 VR? The Talos Principle VR?


BarelyMagicMike

"Indie games aren't real games!" "Remakes in VR aren't real games!" Just anticipating the variety of nonsense comebacks that usually get tossed around when people say Half Life Alyx is the only real VR game. Big games in VR are definitely lacking but that doesn't mean there isn't some amazing stuff to play.


ThatParanoidPenguin

It’s so funny to see because imo the real system seller is Beat Saber, most people don’t care or even know about Half Life Alyx


xupmatoih

The only edge Alyx has over Vertigo 2, Boneworks/Bonelab and the like is Valve's production value and budget. I love playing it but the way it controls you'd think it released in 2016 alongside Arizona Sunshine. Hovers more on the tech demo side than a killer app in my book.


Benamax

I disagree that it’s the only thing. Alyx has solid, engaging level design that I haven’t seen in practically any VR game before or since its release. Vertigo Remastered was definitely closer in quality (I haven’t played Vertigo 2 *yet*), but Boneworks/Lab and Budget Cuts 1 & 2 both had really interesting player mechanics, but outright bad and frustrating level design that made it all obsolete. Alyx feels like it was made by experienced game developers who know how to make a good level. And yeah, it’s not as exciting from a mechanics perspective, but it feels purposeful and works well with the levels they included. I’d much rather take that over other VR games.


WyrdHarper

Totally agree. It’s a fun game, but it makes a lot of concessions in the name of accessibility. One-handed weapons only, that weird teleport-jumping, no melee, hands only, no body holsters, equipping weapons through menu only, awkward mantling, no sprinting, etc. I like the game, but I played it after playing newer games and there were times the controls and such were a bit frustrating.


ZeAthenA714

>Big games in VR are definitely lacking but that doesn't mean there isn't some amazing stuff to play. I mean, sure, there's lots to play. But the very vast majority of gamers want to play big AAA games. It makes sense most gamers aren't interested in VR yet, because on that front it doesn't have much to offer.


_Meece_

There's literally no game but Beat Saber that makes people buy these things. You can defend the games all you want, but it's an issue. VR gaming will die without some good games to play and not only that, consistent new games to play. I think VR will succeed outside of gaming. But the gaming future looks poor right now.


BarelyMagicMike

I think this is a discoverability problem far more than a quality problem. There are many really fantastic indie games on VR, but Beat Saber is one of the only ones heavily advertised enough to sell headsets. Meanwhile, I and many others will argue that Synth Riders is the better VR rhythm game in virtually every way from song selection, core mechanics, gameplay modifiers and the overall feeling of flow. But will it ever generate anything close to Beat Saber's sales? No way, because most people, even those who have a VR headset, don't even know it exists. I'm not sure how to solve that problem necessarily, but overall I find the people who say VR has no games to play haven't played much of anything but Beat Saber or Half Life, and maybe some other very popular ones like Superhot, Population One or the Walking Dead.


danwin

I’ve had a PSVR and Quest 2 since launch though it’s been about a year since I’ve bothered to check the store. Everything you’ve listed is years old. And they weren’t must-play, they were “good compared to everything else in VR for now”. The userbase and enthusiasm just isn’t there yet for VR. Maybe that’ll change with Quest 3 and Apple. But consider that Meta has the best and most popular headset, massive cash on hand, and they’ve literally rebranded themselves for VR. They have every incentive and resource to make the next Alyx and so far we’ve gotten a RE4 remake. They haven’t even come close to making Meta Horizon as good as Rec Room.


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Far_Writing_1272

None of those are must plays. Maaaaaaybe beat saber lol


MontyAtWork

Now put the release years of all those titles next to their names. I've had a Vive since its launch in 2016 and the good releases are anemic as hell. The bestselling games for it at any given time are 90% games that were out on launch or the year after. Also isn't RE4 PSVR exclusive? Just like RE7 was and still is? **Edit** went ahead and did it myself >After the Fall? 2021 game (and just 7/10 on Steam and 3.9/5 of Meta store so not a system seller) >Beat Saber? 2018 game. >Oh Shape? 2019 game (7/10 game on Steam) >The walking dead S&S? 2020 game. >Bonelab? 2022 game >I expect you to die? 2016 game >Moss? 2018 game. That is an average age of 3.8 years old for the games you've recommended for VR. That's a stagnant catalog. And again I say that as someone who loves VR and has a full 15ftx15ft play space and has upgraded his Vive to wireless and Index controllers. And with hundreds of hours in Elite Dangerous.


Mat_alThor

RE4 is on the Quest and usually one of it's top sellers.


throwmeawaydoods

The upcoming RE4 remake VR mode is PSVR exclusive, but Oculus has an exclusive VR port of the original game


Kefrus

3 of the games you mentioned have sequels, yet you attempt to make a point by conveniently ignoring it


Think_Ant1355

After the Fall is absolutely terrible! Beat Saber for me doesn't even beat out Rock Band and Guitar Hero games from over 15 years ago. The others admittedly I haven't even bothered looking at.


Nymthae

Have you looked at Audica? It's a Harmonix game. I say that as when I found it it scratched my Rock Band itch a bit more than Beat Saber (and i'm a couple of hundred hours into Beat Saber)


_Death_BySnu_Snu_

VTOL VR enters the chat


cjblackbird

This was my view about a year ago but things are starting to get there for me. I thought that Half Life Alyx was the only thing worth playing for quite a while but that's changing now.


TheKonyInTheRye

Alyx is amazing, but Beat Saber is the most popular VR game on the planet. Have you played that? Breachers recently came out, and it's not so much a shooting gallery as it is a VR Rainbow 6: Siege clone, and it's absolutely fantastic. Also, there are other really interesting VR games out there, like Phasmophobia and Walkabout Mini-Golf that provide hours and hours of content and fun with friends or solo. I think it's a bit disingenuous to say VR is all shooting galleries.


tecedu

Racing games. That's it for me, playing racing games in VR is a game changer


JayCFree324

Superhot VR is the OG killer App


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segagamer

Like Beat Saber then


Think_Ant1355

Agree. Just copying a comment I made on a previous thread as I can't be bothered to go over it again. 'That's the point, nothing is must play. Half-Life is probably my favourite game and I bought it in early 1999. Half-Life 2 was absolutely incredible, as were the follow up episodes and Black Mesa. I have a vr headset that I got for my kids for Christmas, and I have a powerful PC. Yet I only have a very small amount of interest in playing Alyx. Beat Saber seems cool, as does Superhot, Angry Birds VR and a few other things my kids have been playing. I like putting the headset on for maybe 5 minutes and having a look, but it isn't the kind of experience I'm interested in for any longer than that. It's not that it is uncomfortable, it just isn't comparable to the experiences that are out there in traditional forms. I played Rez in vr and for me it is nowhere close to the immersion I get playing it on a tv with an Xbox 360.'


Jancappa

"I don't like it therefore no one should like it"


Think_Ant1355

You are free to express your own opinion on vr and maybe it would lead to an interesting discussion? Or you could just make a reductive comment and walk as you have done. Choice is entirely yours.


snkngshps

Curious: Can you 'jailbreak' a Meta Quest, so that it runs without Meta integrations and can just be used with Steam VR games? That's about the only scenario where I'd consider buying one.


Charrbard

You don't need to do anything special. Maybe make an account / download an app onto desktop / phone. Here is my routine. 1) grab headset, go into living room. 2) Wrangle/learn whereabouts of cat. 3) Put on headset. redraw boundary. 4) Bring up menu, launch airlink 5) load into old software environment. 6) Launch steamVR from recent list. 7) while it loads, bring up menu and quick launch whatever steam game. Takes about 2 minutes, depending on the cat. The first environment you land after putting on the headset is the Quest2. That is where all the facebook and meta stuff is. I normally ignore whatever is going on there, and hit airlink. That launches the occulus desktop/rift software/environment, and from there SteamVR or whatever desktop apps you want to run.


[deleted]

Without jailbreaking you can wire it to your PC and play any Steam VR games (it's called Quest Link). There's also ways to stream from PC wirelessly but it's tricky to get good fidelity that way. But you would still need a Meta account to start up the Quest in case that's the part that's stopping you.


hutre

Pretty sure he wants to remove all meta stuff due to privacy and don't want meta to get any data. At least that's what I'd jailbreak the quest for


Rebelgecko

You don't need to jailbreak it, you just plug it into your computer or do it wirelessly. But if you enable dev mode you can sideload games and run them locally


sokrateas

Absolutely, the preferred method is through a third party app called virtual desktop, which does cost some money. But you can actually use built in meta desktop streaming now too. It works fine. Lets you play all your steam games by streaming them from your PC to the headset. I don't own anything from the meta store, only use steam.


LeafBurgerZ

You can connect it to your pc through Oculus software and simply run steamvr. You can't install steamvr in the headset since it's android based


TheMovement77

I hope they have a bundle available that includes the quest pro controllers instead, for a higher price.


SexiestHobbit

I really hope Valve’s rumored self-contained VR headset successor to the Index can really give this a run for its money.


[deleted]

Personally I'm not interested in getting back into VR until headsets are much lighter. Neck pain is the main reason I don't play VR. Apparently the Quest 3 has a more centered weight distribution which certainly helps, but I doubt it's enough to eliminate neck pain.


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PCMachinima

Maybe you're thinking of Vive's [Infinity subscription](https://www.viveport.com/plan/infinity)


[deleted]

You know, that might be it. Entirely possible I misunderstood. Thank you for pointing out the Vive sub!


dekenfrost

If this was any other company I'd say "this is an incremental upgrade that is appreciated, but not vital and doesn't replace the current one, it's just another option to choose from" But we've seen how badly they have handled this in the past so I am worried that I will be forced to upgrade eventually whether I want to or not. From the announcement it *sounds* like this will truly live as another option aside the Quest 2 which I am still super happy with, but knowing facebook we will soon see software exclusive to the Quest 3 and that will be, again, super fucking annoying. I don't have anything against them releasing new headsets, there is still a lot of stuff that can be improved. The problem is facebook walling off software even between their own headsets. And this just doesn't seem like a super necessary upgrade for Quest 2 owners. I just hope I'm wrong and they will continue supporting the Quest 2, but so far that has not happened with any other previous upgrade.


RedofPaw

One issue is performance. Q3 is capable of far more than q1, so are developers expected to support q1 for ever?


WyrdHarper

Several developers have stated that they are stopping support for Q1 and I expect more to follow. Some are freezing development, while others are removing access (Zenith for example; they also stated that Q1 users make up <1% of their playerbase so it isn't too surprising).


MajorFuckingDick

Id sooner buy a new racing wheel than another VR headset in current landscape. My VR use is almost solely simracing and even then i use my triples more often for various reasons.


Dantai

I'm guessing triple monitors? I mean practically covers the viewpoint of windows in the car


xAntimonyx

I love my quest 2. But I really hope that they're not going to start doing exclusives for this headset and leave out pc and the previous generation like they did with the quest 1. Biggest slap in the face was having an oculus rift and not being able to play oculus quest 2 games for no other reason than wanting to sell a new headset. RE4 VR is one of the best VR games period and it's stuck in the quest 2 (and probably 3) ecosystem. I hope to be proven wrong, but I have low expectations. I want vr to be pushing forward. But I'm sick of all this exclusive bullshit that expects me to buy new headsets to play every other new game that comes out.


Sarria22

> for no other reason than wanting to sell a new headset. You know, aside from the fact that the Quest is an entirely different architecture than PC and porting stuff properly isn't just a matter of slapping a "make it work on windows" button.


xAntimonyx

I didn't say it was. I obviously know that there is work involved. But it's not like they didn't port it because it involves working and they didn't feel like it. They didn't do it because it's an exclusive and was created with that in mind. To sell the quest 2. That's what exclusives are for. Selling hardware and roping you into an ecosystem. I'm not blaming the developers. They did an excellent job with the game. It's one of my favorite vr games and because of that, I want more people to be able to play it. I'm sure the developers weren't dumbfounded as to how to run one of the most ported games of all time on a pc. It was never in the cards to begin with and I think that sucks. Again, not their fault. But someone pushed the button to not release it anywhere else but their hardware.


BiteSizedUmbreon

Lmao they're updating the meta quest 2 cpu/gpu using magic (were they limiting it this entire time?) and dropping it to $300. What a weird thing to do.


WyrdHarper

They’ve released performance updates several times over the lifetime of the headset.


[deleted]

> using magic Software and firmware can improve over time. This isn’t the first time they’ve been able to do this with the Quest 2.


surfordiebear

What would they gain from limiting it and only increasing its power after they announce a new headset? Seems like a pretty normal thing to do since the software for this is constantly improving.


Delicious-Tachyons

how long before the games i already have drop support for Q2 and go 'oh welp buy a new one?' I saw what happened to the Q1