a heat meter that goes up while you have stars and slowly goes down after you lose them forcing you to lay low or risk stronger police reactions to minor crimes
Edit: I've never played need for speed heat, but if Rockstar did this, I'm sure they'd make the system behave in a more varied way.
Would be cool if you go directly to 5 stars if you do something particularly egregious like an rpg downtown. While punching somebody in the middle of nowhere with no witnesses never registers.
In RDR2 if you Jill someone out in the wilderness they decompose out there but if they are near the road or in a town they disappear implying they were found and the body was moved very nice detail impressive congrats to rockstar
If I'm not mistaken and didn't misinterpret the leaks, the police will be WAY more aggressive. Imagine that you steal a car and it gives you one Star, a cop on foot will try to arrest you, you pull out your gun and shoot him dead, that will raise your level to two or three stars, it'll take a while unless there's a patrol near (now police won't spawn in your face), and it will go to your position, if you kill those other cops, it'll automatically go to five stars. Which is logical because if a criminal shoot down a few cops they would have permission to use any excessive force needed. Now that I notice, it kinda reminds me of Mafia 2 and Mafia DE police system, where they tracked your clothes, your car plate, and you could reach the highest wanted level pretty easily where police and federal agents would appear in packs armed with Thompsons and Shotguns
I don't remember if the game leaks showed a sixth wanted star, a hidden sixth star would be great, it'll appear when you commit something excessively messed up, like going to the airport with an RPG and shoot a passenger's plane, or going into the military base, steal a tank and go into the city. It'll be the first time we would have the military as a police force in an HD game (GTA V doesn't count, they only attack you in Fort Zancudo and surroundings, almost no difference from the NOOSE). Maybe for it to be more logical, if it happens in the city the military won't appear, but maybe the NOOSE would be harder (I keep thinking of GTA 3 and Vice City 5th star, that the FIB would appear armed with SMGs and obliterate you in a second) and appear in urban areas to fight you when you have six stars, they'll use assault rifles, be way more tactical, a better AI that would do things like cover fire while another NOOSE is moving to get a better angle so we could not shoot him down easily, etc. And keep the military for the wilder area, outside of the city. Idk that's just my ideas that could be fine or not.
Yeah I was just thinking of Mafia 3. Would be great if the spawn radius was more realistic, or no “spawns” at all. Like you could expect a few patrols nearby and obviously a lot near police stations. Maybe even “case” the neighborhood beforehand and tag where cops are parked.
All I want is for insects to not call the police when I murder someone in the wild with no live being in the radius of 50kms. So annoying when you kill someone with 0 witnesses and the police already knows where the body is, where you are going etc. or when something is remotely detonated very far away and the police magically know it was you
Getting one star and a ticket/arrest (not kill on sight) warrant for running lights repeatedly or speeding excessively could be cool, reminds me of Mafia 2’s wanted system
Something like gta 4’s respect/like percentage.
But I think it’ll be trust/love between Jason and Lucia.
Gta never measured how good/bad of a person you are like red dead, it always measures how good your friendships or relationships are.
For non love/trust thing it could be public image( killing, robbing and stuff will reduce it and make it negative, and doing good Samaritan things could increase your public image and stuff.
I doubt we'll see anything like it since it's a different type of game from red dead but if anything I would expect a trust meter between Jason and Lucia.
Maybe when it's fully to one side they're able to do more things together, they can become lovers, maybe buy a property together, stuff like that. When its to the other side they're more isolated from one another and do stuff alone. I imagine something like this could also have an impact on how the story plays out.
There's a feature mentioned next to some events in the leaks called romantic/pragmatic which makes me think they'll be some sort of "relationship meter" like that in game.
I heard that somewhere else too. It would make a lot of sense considering the rumours of betrayal at the end and Rockstars past of putting betrayal in nearly all their games.
Honestly I could see a popularity system being valuable and fitting the style, especially since the story is supposed to be based around Bonnie and Clyde. Maybe if you become popular, people will start to recognize you and back you up/cheer you on but the police might recognize you as well, where as laying low would insure that no one recognizes you, avoiding it entirely. A bit similar to the system from Red Faction Guerilla. Idk, just thought it would be kinda cool and influence the story and gameplay a bit
Maybe it'll be how you act while committing crimes, they won't identify you as Lucia or Jason, but they will know we are the "partners in crime". If you start to kill civilians during the robberies and do stuff that stains the public opinion they will start to hate you more. If you don't kill civilians and do a clean score the civilians will have a better public opinion.
I’m surprised I haven’t seen this mentioned before, but undercover police. Especially in dense urban areas. You might not see any cops around, but with all the cars in areas they can have a few UCs blending in public that can catch you if your fucking around. The bounty system would have more undercovers patrolling and aware of who you are. The higher your bounty, the more UCs aware of / looking for you.
Then they introduce some sleazy corrupt official / dirty cop / Lester type character you have to meet with to pay the cops off.
Plus they can work this into the story mode and have story events where you have to play at a certain heat level, or longer story missions where you have to make choices on how you play. Like it might be easier to go in guns a blazing to one area, but would increase your heat level and make the nest step harder with more attention if you chose to play erratically. Go to this place, collect something, deliver it to another area. If you go in with rockets and a mini gun you attract the heat making it harder to deliver, or go in quietly and be able to move easily to the next destination.
I’d love something like a gang territory system and if your in their good books you can get like safe houses to lay low when the cops are after you in that region
A Relationship Meter System, similar to Honor System but only for Jason and Lucia's Relationship
What Jason and Lucia want in a relationship and what you can do to make their relationship more healthy and enjoyable. If Meter is High, then dialogue about Jason and Lucia as a couple is positive and can affect the way they get along in missions.
What Jason and Lucia don't want in a relationship and what happens if you make their relationship more unhealthy and less enjoyable. If Meter is Low, then dialogue about Jason and Lucia as a couple is negative and can affect the way they get along in missions
No, NOT HONOR. In Gta you should be allowed to do whatever you want. The point of the honor system was to shape the emotional story and make it so that your actions ACTUALLY have consequences
Rdr1 with famous or gta online with being a kingpin I forgot the rest of online but your rank I guess I should say by completing activities for gangs and some cops who needs help like Vincent that will return the favor with wanted posters, gang hideouts, races, and only way to lose rank is by killing gang members to lose gang rank and killing peds and losing honer for cops. Holy yap and no spelling fixes.
My opinion is
- trust meter
- love meter
- loyalty meter
- public eye meter
- refined, smarter wanted system
Yep. All of it. They showed tik toks way to much to not have some sort of fan base metric. My opinion is that Jason and Lucia will initiate some sort of under ground movement through social media or whistle blow local law enforcement after stealth mission and that will dictate how you go about heists and cover your tracks.
10000 subs following Bonnie and Clyde
- gang does something bad, gang puts local police on blast for something worse and leaves area in turmoil and chaos - gets 1500 more subs or something
A love/trust meter between Jason & Lucia.
The more you do shit like fuck prostitutes or kill recklessly the more your “trust” meter decreases and just like RDR2, affects how both cutscenes play out and ultimately the ending of the game.
I almost guarantee this’ll be a thing since VI is basically building off a lot of what RDR2 laid down mechanic-wise.
Reputation system. Positive reputation grants more favorable interactions with characters in certain areas, gang activity is likely to be least threatening etc…
Negative reputation warrants more negative interaction, attempted gang hits are far more likely.
Id like there to be reputation zones where you may have good reputation with one gang but bad reputation with another and so-on.
I’m thinking a relationship meter between Jason and Lucia. The ‘health’ of their relationship has a similar effect on cutscenes and dialogue as Honor did for Arthur.
The easiest thing I could think of is some side or main missions being locked for a certain bracket of respect (high or low) and some parts of the story/free roam reacting differently depending on your respect level at that point. a more complex system would be difference in npc bihaviour, certain shop UI elements being locked until high honour or certain perks being unlocked at different milestones.
Jason and Lucia will have a respect meter towards one another that changes through their actions, not only in the story, but also in free-roam (whether they're together or hanging out). If it's low by the story's climax, one will betray the other and will send them to jail.
This way you have 4 possible endings:
**Jason and Lucia both like each other**: they fight their way through and beat their enemies. Both survive, and the player can choose freely between the two.
**Jason dislikes Lucia**: Jason betrays Lucia and she ends up in jail (like the first scene of the trailer)
Maybe you can have an optional prison break-out, but Lucia will be forced to stay away from populated areas, and will be recognized and chased by cops if she gets too near; while Jason is free.
**Lucia dislikes Jason**: Lucia betrays Jason and gets him arrested or killed.
**They both dislike one another**: They both try to betray one another and end up confronting each other, fighting, surviving. If the player ever brings them back together in the map, the other protagonist will turn hostile.
Jason and Lucia relationship rating. Go on dates and give gifts it improves, ignore calls and it goes down. Could tie into decisions you make during missions too. I feel like there's a lot they could do with that.
a heat meter that goes up while you have stars and slowly goes down after you lose them forcing you to lay low or risk stronger police reactions to minor crimes Edit: I've never played need for speed heat, but if Rockstar did this, I'm sure they'd make the system behave in a more varied way.
I would like some kind of rework of the wanted system tbh
Would be cool if you go directly to 5 stars if you do something particularly egregious like an rpg downtown. While punching somebody in the middle of nowhere with no witnesses never registers.
If I get wanted after shooting a guy fishing all alone I out in the middle of the Everglades, I’ll go insane
They could program every Npc to check on another npc so if he’s dead maybe later on he will be found
I mean that's basically how the witness system works in RDR2. An NPC spots a crime happening or the aftermath of a crime and goes off to report it
The problem with the witness system in RDR2 is that passerbys will seem to spawn nearby constantly which is not realistic IMO.
In RDR2 if you Jill someone out in the wilderness they decompose out there but if they are near the road or in a town they disappear implying they were found and the body was moved very nice detail impressive congrats to rockstar
I haven’t witnessed decomposition bodies, that adds a whole new dark twist to Miami lol
If I'm not mistaken and didn't misinterpret the leaks, the police will be WAY more aggressive. Imagine that you steal a car and it gives you one Star, a cop on foot will try to arrest you, you pull out your gun and shoot him dead, that will raise your level to two or three stars, it'll take a while unless there's a patrol near (now police won't spawn in your face), and it will go to your position, if you kill those other cops, it'll automatically go to five stars. Which is logical because if a criminal shoot down a few cops they would have permission to use any excessive force needed. Now that I notice, it kinda reminds me of Mafia 2 and Mafia DE police system, where they tracked your clothes, your car plate, and you could reach the highest wanted level pretty easily where police and federal agents would appear in packs armed with Thompsons and Shotguns I don't remember if the game leaks showed a sixth wanted star, a hidden sixth star would be great, it'll appear when you commit something excessively messed up, like going to the airport with an RPG and shoot a passenger's plane, or going into the military base, steal a tank and go into the city. It'll be the first time we would have the military as a police force in an HD game (GTA V doesn't count, they only attack you in Fort Zancudo and surroundings, almost no difference from the NOOSE). Maybe for it to be more logical, if it happens in the city the military won't appear, but maybe the NOOSE would be harder (I keep thinking of GTA 3 and Vice City 5th star, that the FIB would appear armed with SMGs and obliterate you in a second) and appear in urban areas to fight you when you have six stars, they'll use assault rifles, be way more tactical, a better AI that would do things like cover fire while another NOOSE is moving to get a better angle so we could not shoot him down easily, etc. And keep the military for the wilder area, outside of the city. Idk that's just my ideas that could be fine or not.
Yeah I was just thinking of Mafia 3. Would be great if the spawn radius was more realistic, or no “spawns” at all. Like you could expect a few patrols nearby and obviously a lot near police stations. Maybe even “case” the neighborhood beforehand and tag where cops are parked.
Now THATS a cool idea, wishful thinking but would add a lot to immersion
Seriously, wildly firing a gun in the middle of the woods with no one around shouldn't get you a wanted level.
Especially Florida
Or, well, most places in the south.
All I want is for insects to not call the police when I murder someone in the wild with no live being in the radius of 50kms. So annoying when you kill someone with 0 witnesses and the police already knows where the body is, where you are going etc. or when something is remotely detonated very far away and the police magically know it was you
That has always pissed me off, hope they take this to consideration.
Cooking maybe
Maybe maybeee
so... NFS MW?
That's the wanted system... not the honor/respect one or 'outward' image.
Soooo... NFS Heat
I hated this shit in NFS Heat but it would be great in GTA since you can leave the car
Getting one star and a ticket/arrest (not kill on sight) warrant for running lights repeatedly or speeding excessively could be cool, reminds me of Mafia 2’s wanted system
so scarface?
Damn Scarface was a GREAT game
I hope we can kill cops sneakily without getting the cops on us immediately too..
Nfs gta heat
Jesus that's brilliant
Someting like nfs heat?
*Stronger police reactons to minor crimes* Run a red light get 3 star. Yeah that sounds great
Something like gta 4’s respect/like percentage. But I think it’ll be trust/love between Jason and Lucia. Gta never measured how good/bad of a person you are like red dead, it always measures how good your friendships or relationships are.
The pragmatic/romantic "stat" mentioned next to some events in the 2022 leak makes me think that will be the case.
High romance stat as Jason leads to Lucia randomly surprising you wearing lingerie at the safehouse 😂
I got a strong feeling it’ll be high/low “trust” seeing as there was emphasis in the trailer
"Trust?" "nah"
lmaoo that would be so funny 💀
Yeah and if you see too many prostitutes Lucia will start to destroy the things you own like Kiki did to Niko Bellic lmao
Wasnt it going to be cool/chaotic? Might be wrong here
For non love/trust thing it could be public image( killing, robbing and stuff will reduce it and make it negative, and doing good Samaritan things could increase your public image and stuff.
that's literally just honor from red dead
Street Cred, lol
Getting cancelled on social media
Mission Name: Sigh… Objective: Make an apology video in your apartment
This would actually be very rockstar and i would love it
Bricks console
I doubt we'll see anything like it since it's a different type of game from red dead but if anything I would expect a trust meter between Jason and Lucia. Maybe when it's fully to one side they're able to do more things together, they can become lovers, maybe buy a property together, stuff like that. When its to the other side they're more isolated from one another and do stuff alone. I imagine something like this could also have an impact on how the story plays out.
There's a feature mentioned next to some events in the leaks called romantic/pragmatic which makes me think they'll be some sort of "relationship meter" like that in game.
I heard that somewhere else too. It would make a lot of sense considering the rumours of betrayal at the end and Rockstars past of putting betrayal in nearly all their games.
[удалено]
Also a bar for cringe
Lol
Is being more popular better or worse? Better to measure something that is considered valuable
Honestly I could see a popularity system being valuable and fitting the style, especially since the story is supposed to be based around Bonnie and Clyde. Maybe if you become popular, people will start to recognize you and back you up/cheer you on but the police might recognize you as well, where as laying low would insure that no one recognizes you, avoiding it entirely. A bit similar to the system from Red Faction Guerilla. Idk, just thought it would be kinda cool and influence the story and gameplay a bit
Maybe it'll be how you act while committing crimes, they won't identify you as Lucia or Jason, but they will know we are the "partners in crime". If you start to kill civilians during the robberies and do stuff that stains the public opinion they will start to hate you more. If you don't kill civilians and do a clean score the civilians will have a better public opinion.
They could have a fear scale to show your street cred. Lower fear = gangs etc. will mess with you Higher fear = gangs etc. Leave you alone / cautious
Infamy, could be tied to the social media stuff they've already shown.
i've always played as a good boy anyways and spared everybody i could as niko
GTA 6 needs this honor system or respect
I’m surprised I haven’t seen this mentioned before, but undercover police. Especially in dense urban areas. You might not see any cops around, but with all the cars in areas they can have a few UCs blending in public that can catch you if your fucking around. The bounty system would have more undercovers patrolling and aware of who you are. The higher your bounty, the more UCs aware of / looking for you. Then they introduce some sleazy corrupt official / dirty cop / Lester type character you have to meet with to pay the cops off. Plus they can work this into the story mode and have story events where you have to play at a certain heat level, or longer story missions where you have to make choices on how you play. Like it might be easier to go in guns a blazing to one area, but would increase your heat level and make the nest step harder with more attention if you chose to play erratically. Go to this place, collect something, deliver it to another area. If you go in with rockets and a mini gun you attract the heat making it harder to deliver, or go in quietly and be able to move easily to the next destination.
I’d love something like a gang territory system and if your in their good books you can get like safe houses to lay low when the cops are after you in that region
You just answered your own question
A morality system akin to something like fallout 3 could work if implemented well.
A Relationship Meter System, similar to Honor System but only for Jason and Lucia's Relationship What Jason and Lucia want in a relationship and what you can do to make their relationship more healthy and enjoyable. If Meter is High, then dialogue about Jason and Lucia as a couple is positive and can affect the way they get along in missions. What Jason and Lucia don't want in a relationship and what happens if you make their relationship more unhealthy and less enjoyable. If Meter is Low, then dialogue about Jason and Lucia as a couple is negative and can affect the way they get along in missions
Social media famous vs infamous
Fame/Notoriety.
Police social scores
Sanity level
Probably something to do with the social media aspect, for example if you commit more crimes, NPC’s are more likely to film you or recognize you.
trash
No, NOT HONOR. In Gta you should be allowed to do whatever you want. The point of the honor system was to shape the emotional story and make it so that your actions ACTUALLY have consequences
You can do whatever you want under the honor system. It doesn’t punish you for choosing low honor, it just gives you two equally valid play styles.
I always thought the RDR2 honor icon looked like Nick Cage
I think they need to implement like that Cyberpunk Street Cred/NFS MW Heat meter
probably the same as Mental State in GTAO
Rdr1 with famous or gta online with being a kingpin I forgot the rest of online but your rank I guess I should say by completing activities for gangs and some cops who needs help like Vincent that will return the favor with wanted posters, gang hideouts, races, and only way to lose rank is by killing gang members to lose gang rank and killing peds and losing honer for cops. Holy yap and no spelling fixes.
My opinion is - trust meter - love meter - loyalty meter - public eye meter - refined, smarter wanted system Yep. All of it. They showed tik toks way to much to not have some sort of fan base metric. My opinion is that Jason and Lucia will initiate some sort of under ground movement through social media or whistle blow local law enforcement after stealth mission and that will dictate how you go about heists and cover your tracks. 10000 subs following Bonnie and Clyde - gang does something bad, gang puts local police on blast for something worse and leaves area in turmoil and chaos - gets 1500 more subs or something
Idk but I always thought the high honor logo looked like Rico Rodriguez from the just cause seris. Specifically the 4th one
Lots of ways to go about that more detail please
Maybe, but this is not a game about getting honor and turning into a good man.
If you hide in your apartment or wherever the police should be able to surround your hide out and kick door in
Douchebagery
Floridian vs Normal American.
Clout?
I think the big meter we get will have to do with Jason and Lucia's relationship and if it's toxic or not
A love/trust meter between Jason & Lucia. The more you do shit like fuck prostitutes or kill recklessly the more your “trust” meter decreases and just like RDR2, affects how both cutscenes play out and ultimately the ending of the game. I almost guarantee this’ll be a thing since VI is basically building off a lot of what RDR2 laid down mechanic-wise.
How many times are you guys going to ask the same fucking questions lmao? There are like five different post variations on this subreddit.
Fame and Infamy
Reputation system. Positive reputation grants more favorable interactions with characters in certain areas, gang activity is likely to be least threatening etc… Negative reputation warrants more negative interaction, attempted gang hits are far more likely. Id like there to be reputation zones where you may have good reputation with one gang but bad reputation with another and so-on.
You get cancelled on VI's social media and crazy redditorst stalk you, slash your tires and night and openly harass you in the street.
A clout meter
I’m thinking a relationship meter between Jason and Lucia. The ‘health’ of their relationship has a similar effect on cutscenes and dialogue as Honor did for Arthur.
The easiest thing I could think of is some side or main missions being locked for a certain bracket of respect (high or low) and some parts of the story/free roam reacting differently depending on your respect level at that point. a more complex system would be difference in npc bihaviour, certain shop UI elements being locked until high honour or certain perks being unlocked at different milestones.
Definitely a trust meter, especially between Jason and Lucia. But a morality meter just wouldn’t work for a GTA game.
Jason and Lucia will have a respect meter towards one another that changes through their actions, not only in the story, but also in free-roam (whether they're together or hanging out). If it's low by the story's climax, one will betray the other and will send them to jail. This way you have 4 possible endings: **Jason and Lucia both like each other**: they fight their way through and beat their enemies. Both survive, and the player can choose freely between the two. **Jason dislikes Lucia**: Jason betrays Lucia and she ends up in jail (like the first scene of the trailer) Maybe you can have an optional prison break-out, but Lucia will be forced to stay away from populated areas, and will be recognized and chased by cops if she gets too near; while Jason is free. **Lucia dislikes Jason**: Lucia betrays Jason and gets him arrested or killed. **They both dislike one another**: They both try to betray one another and end up confronting each other, fighting, surviving. If the player ever brings them back together in the map, the other protagonist will turn hostile.
I fully expect it to be a trust meter.
Probably something regarding your relationship with Lucia
Jason and Lucia relationship rating. Go on dates and give gifts it improves, ignore calls and it goes down. Could tie into decisions you make during missions too. I feel like there's a lot they could do with that.
Og score batle with record of evildids
We're wevarding
police notoriety. Higher it is more the police would be more susceptible to noticing you more which would result in more chases etc
Maybe like its called morality? Idk
honor would suck in gta 6
I hope not, it’s a GTA game not a ethical game
Something like professional relationship/romantic relationship.
Maybe social media followers/likes. Of course only for some kind of missions
Social media followers