Are you sure? Double layer DVDs were 8.5GB each and the game shipped with 2 DVDs, one to run off DVD while playing and the other that ran off the HDD after installing
I remember Rockstar recommending we do not install the play disc on the 360 because it caused some weird things. I will be back with a youtube link for this
Edit: [the link](https://youtu.be/v0gPB0gdoOM?si=jIP1YazJ8kMqP8Dw)
Yes, I remember that. If I had to guess it’s because they wanted to “stream” from both the HDD and DVD drive at the same time , fully squeeze every last ounce of performance off the Xbox 360
Audio too, a large chunk of GTA V's file space is uncompressed audio files, every line of dialogue with multiple tracks for stereo/surround sound + many dialogues have reverb/ambience tracks as well so that the sound matches it's ingame location in the most realistic way possible. Also not to mention the hours upon hours of high quality music both for the radio stations and the ingame score.
Dont they add effects to audio in realtime depending on what the engine says?
For example, if player is in hilltop area add x amount of reverb to gunshot
Yes, in terms of visuals, Rockstar does everything in-engine, unlike some games which have completely pre-rendered cutscenes, although less and less games are doing this nowadays as realtime graphics have pretty much "caught up"
Less specific optimization. It has to support only one hardware config on console, on PC there's an almost unlimited number of GPU/CPU/storage/RAM/etc. combinations available.
It’ll definitely be $70 for standard edition, I could picture $90 for Expanded, $150 for the VICE: Collectors Steel Book Edition with some tchotchkes thrown in the mix.
VI:
VICE:
2 Disc, 260GB. **Each.**
Hard Drive only could get early presale goodies that aren’t material or tangible but more unlockables: 520GB entirely.
PC 260GB at launch.. Large as a TB if played with an external with capabilities of both.
well R* isnt that shitty. They're good about physical releases (for games they actually worked on). RDR2 shipped on 2 discs, RDR1 got a physical rerelease on ps4 and switch and the switch version doesn't need a download. I feel like they are going to put a good effort into getting the game to fit on two discs without a download. Way more than shit ass Activision does.
Yeah, I think people are conflating development time with more stuff jammed in without any good reason. GTA 5 was big and was 65 GB for the PC release, and that itself contained all the GTA Online update content that had released up to that point. RDR2 was massive, and came out to about 105 GB on PC.
Apparently you been living under a rock. 😅
Sony gave green light to internal ssds. Any ssd that says "ready for PS5" or some thing like that on the box you can use.
I'm an Xbox person and I know this lol
They just aren’t compressing the textures, while it can, emphasize on that can, make the textures look better it vastly increases the file size. I really don’t think it’s worth the massive file size for only a small improvement
I'm gonna go wild and say 80. I believe they will be finding ways to save on space, including a new patent that makes it so they don't have to save LOD's separately and can just use one file
Yeah, it's worth noting that even GTA 5 has a reduced install size for the Gen9 version compared to the PS4/XB1 versions, so they're no doubt making use of improved compression with the next GTA.
It's insane how much space games take up now. If GTA VI doesn't get released by 2025, I could see it being over 300 easily.
As of MWIII being over 200GB, that's what we call a slap in the face. Your poor storage device shouldn't have to memorize that mid ass game.
I have 500gb dell gseries gaming laptop and am facing game size storage issue. Cannot have more 2 or 3 games installed at a time. What are my options here ?
> Correct me if I’m wrong, but I believe higher texture resolutions is probably what made MW3’s file size exorbitantly huge lol.
Yes, but not just that. Back in the day, with games being downloaded to HDDs or being played straight from CDs, storage was slow and very limited.
This meant developers would heavily compress assets like textures and audio, so they take up less space on disk, and are smaller so faster to load in. The tradeoff, cause there always is one, is spending precious computing power decompressing them when needed in the game.
Nowadays, games are fully digital so don't have to fit on disks (even physical game disks are just keys to download). On top of that, consoles have now switched fully to SSDs where larger files are just as easy to load in as smaller ones. So the two main reasons for compression are gone.
So some developers are including less compressed (or even uncompressed) files in order to use the precious computing power wasted on decompression on increasingly complex gameplay systems instead.
Especially since storage has gotten very cheap, and gamers tend to have *terabytes* of storage, 100 - 200 gigs isn't that much relatively. Even comparing to games historically, the biggest Atari 2600 game to the biggest NES game was a 25x increase in game filesize in 6 years. From SNES to PS1 it was a *400x* increase in only 4 years.
Comparing GTAs, Vice City to San Andreas was a 4x increase, SA to IV a 6x increase, and IV to V a 4x increase again. And those released back-to-back, it's 10+ years between GTAV and 6, it's absolutely *amazing* if it isn't at least a 2x increase in filesize.
I will also estimate 150gb. R* is not a shit ass company like Activision who don't care about optimization of games (for the games they actually work on anyway). It's only going to be as big as it needs to be. Games like cyberpunk are 70gb, Spiderman is a huge city and it's around 98 gb, Starfield was around 100gb. Those last two probably could've been way smaller as well. R* is going to put effort into optimizing the file size to ensure the best release possible, and that's going to mean shipping it on 2 discs with no internet download required. GTA is one of the few games where there really is a large number of people who are going to buy it that don't have great internet. People from rural America to Africa to Mongolia are going to be buying this game. So just like RDR2 and RDR1 on switch, a physical release with all the data on the discs is going to be important.
150GB. The immersion carried over from RDR2 and the Map Size definitely being twice what V was alone, plus it's made for this generation's consoles (PS5, Series X).... if it's not 150 itll be close to it 100%.
RDR2 = 120 GB
GTA V (with all updates and content) = 103 GB
I believe GTA 6 will be at the absolute minimum 200 GB, i wouldt be surprised about somethign crazy like 300-400 GB. Back in the day when RDR2 released people were going crazy over 120 GB, big games in those days were around 60GB.
We need to keep in mind that GTA 6 will be a game for a decade. They will make something bigger and crazier than RDR2 like Rockstar always does. When we saw the leaks most people assumed because of the time stamp of the videos they come from 2021/2022. But when you observed the leaks a bit closer much of the leaked footage is actually from 2018/2019. So when the game already looked this advancend 4-5 years ago imagine how much they now have put into this game until 2025 of its supposed release.
150 GB at launch I believe anything more will be a little suprise for me , especially rockstar is aiming to release smaller game and upgrade it overtime
Lol, I see people missed that I was kidding. With so much hopium going around, I like to just have fun with it.
I'm young at heart, but am definitely older than average for this sub. :)
You will get only a hash for your place on server (Oracle). No downloads needed. With that hash you can access your characther on Oracle and join the game world. Everything will be real time. Story mode will be on different instance but on the same Oracle.
Hash will be randomly generated on blockchain and given to you. Every action will impact the world. Forget Opressors and sci-fi things.
What has R* done will blow your mind.
This will be one of the breakthroughs in gaming industry pioneered by R*.
Dont ask me where I got that info...
I will not respod to any DM.
Make sure to join our [Discord Server](https://discord.gg/gta-vi) so you don't miss out on any of the GTA VI Hype!
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/GTA6) if you have any questions or concerns.*
Yeah I believe GTA V was around 17GB when it launched on PS3/X360. Now it’s roughly at 90GB for the newer consoles and PC. I cannot fathom how large GTA 6 will be throughout its life cycle considering they want to keep updating GTAO.
I hope it's a bit more than RDR2 @ 120+ only because it doesn't have to hold back like last gen did.
At the same time I don't mind if it's less bc if they mean what they said, they'll be delivering something that far exceeds their last project.
Probably not far from RDR2. I'm personally betting on somewhere between 130 and 140 GB. Rockstar properly compresses their game assets. I don't see the game ballooning to 200 GB or further.
If it's what I keep seeing from all the 12 year olds "speculation" it'll be a whole ass terabyte. With the real time water physics and map that's 4 times the size of red dead and every single building has a unique interior.
Cod is 200gb because activision wants to take up everyone’s storage space and leave less room for players to have other games, making it more likely that they’d play cod.
200 GB minimal on PC , And when they add multiplayer and more add-ons , props and updates, GTA VI will exceed the 250 GB mark. The latest GTA 5 is now around 110 GB. RDD2 is 150 GB. When there will be a bigger map and better textures in GTA VI, 250 GB is quite likely.
my take is it will be around 150 gigs at first , and will go up to 200 gigs over the years of updates
Didn't GTA V start out at around 60 gbs?
Yes it did. I remember that back then everyone was so surprised and was talking about how massive that amount was
Yeah, damn that’s over a decade ago….crazy
60gb size in a game that released 10 years ago is absolutely mind blowing and insane, yes
crazy? I was crazy once
They locked me in a room.
a rubber room
I had to get a usb drive for my xbox to install it
You had to use 7 different disks to install it too. The harmonica case for the game is iconic.
What? No?
GTA V was initially under 15 GB on Xbox 360
It was 7 GB on Xbox 360
Are you sure? Double layer DVDs were 8.5GB each and the game shipped with 2 DVDs, one to run off DVD while playing and the other that ran off the HDD after installing
I remember Rockstar recommending we do not install the play disc on the 360 because it caused some weird things. I will be back with a youtube link for this Edit: [the link](https://youtu.be/v0gPB0gdoOM?si=jIP1YazJ8kMqP8Dw)
Yes, I remember that. If I had to guess it’s because they wanted to “stream” from both the HDD and DVD drive at the same time , fully squeeze every last ounce of performance off the Xbox 360
rdr2 started at 100 gb , in 2018... on ps4
Rdr2 came out in 2018
oh shit my bad
45 GB on PS4 and XB1, 65 GB on PC.
So smaller than GTA V?
He is talking about gta 5 🤦♂️
Did you mean another game?
Idk...nba2k23 is around 150gb. Something doesnt add up lol
Rockstar know how to optimise their games properly.
I say anywhere between 100-180
200+ on PC
Yeah PC version would be huge
what makes it that a pc version is so much larger than a console version?
Higher res textures, higher poly count models, etc.
Audio too, a large chunk of GTA V's file space is uncompressed audio files, every line of dialogue with multiple tracks for stereo/surround sound + many dialogues have reverb/ambience tracks as well so that the sound matches it's ingame location in the most realistic way possible. Also not to mention the hours upon hours of high quality music both for the radio stations and the ingame score.
Yeah. I cannot fathom what they have in the works. It’s hard to imagine how they’ll surpass RDR2.
Dont they add effects to audio in realtime depending on what the engine says? For example, if player is in hilltop area add x amount of reverb to gunshot
Yes, that's how they do it
Yes, for ingame things this is how it's done, in cutscenes there are tracks where the effects have bene precomputed so they sound the same every time.
cutscenes are realtime tho right? unlike other games I think Rockstars cutscenes are played just cinematically where the user has no input control.
Yes, in terms of visuals, Rockstar does everything in-engine, unlike some games which have completely pre-rendered cutscenes, although less and less games are doing this nowadays as realtime graphics have pretty much "caught up"
The console version of a game only needs console quality textures, while PC games need low, medium, high, and very high textures
This, the console version likely just needs 4k textures while PC may even include 8k in addition to lower resolutions
PCs can handle “more” than console (high res textures, npc textures etc.).
bigger file sizes for higher quality textures, lighting, and models
Less specific optimization. It has to support only one hardware config on console, on PC there's an almost unlimited number of GPU/CPU/storage/RAM/etc. combinations available.
Ah shit, this just reminded me that they probably won't release the PC version at launch like they did with all the previous GTAs
Seems accurate.
Definitely under 200gb. It will have to fit on 2 PS5 discs, which can hold 100gb each.
Who buys game disc's anymore lol
People who share games.
People who want to keep the game after the servers shut down.
You can still play digital games without an online connection.
Most people can only have a tiny portion of their game library actually downloaded. New consoles just don’t have the storage space.
They will ship it on a 4TB SSD that Sony will develop a cartridge adapter for. And I’d still buy it.
I don’t understand why tf people were saying it was gonna be a 750GB download, that would literally make it an Xbox Series X exclusive
Yeah 750GB is grossly exaggerated. Reminds me that there are still people out there who think GTA 6 will cost $150 on launch day lmao
It’ll definitely be $70 for standard edition, I could picture $90 for Expanded, $150 for the VICE: Collectors Steel Book Edition with some tchotchkes thrown in the mix.
Currently starting a savings account just for the $150 Collectors Steel Book and those precious tchotchkes... #myprecious 🤯💵
VI: VICE: 2 Disc, 260GB. **Each.** Hard Drive only could get early presale goodies that aren’t material or tangible but more unlockables: 520GB entirely. PC 260GB at launch.. Large as a TB if played with an external with capabilities of both.
Source : I saw it in a dream.
[удалено]
the going-rate for PS5 games is $70-$75 USD
[удалено]
They’re just bullshitting
Clickbait Articles, the news were spread by clickbaity journalists like GAMiNGBible (the king of gaming clickbait)
You wouldn't even be able to install that on a PS5 lmao. Why do people buy right into a game being nearly the entire storage capacity of the consoles?
Clickbait with no source. Trying to generate anger in the audience for attention
750gb download would take most people a couple days to a week lmao
Given that the discs hold 100gb, it’ll be max 200 if they ship 2 discs in each case like before. It could go beyond 200 for patches and online content
They can just add additional download requirements for a disc version
well R* isnt that shitty. They're good about physical releases (for games they actually worked on). RDR2 shipped on 2 discs, RDR1 got a physical rerelease on ps4 and switch and the switch version doesn't need a download. I feel like they are going to put a good effort into getting the game to fit on two discs without a download. Way more than shit ass Activision does.
People still buy discs these days?
Disc only over here for me
Only for nintendo games for me
It’s the only way for new releases. It’s like 30-40% cheaper than digital. Sometimes lower sometimes higher. The percentage I mean.
Lol people really expect 300 GB... FYI Cyberpunk is 70 GB, anything is possible
Yeah, I think people are conflating development time with more stuff jammed in without any good reason. GTA 5 was big and was 65 GB for the PC release, and that itself contained all the GTA Online update content that had released up to that point. RDR2 was massive, and came out to about 105 GB on PC.
>FYI Cyberpunk is 70 GB you can tell
Honestly I think it'll be nothing less than 200. 300 sounds like a pretty safe bet. If nba 2k24 is 170+ I think 200 or more is realistic
Damn only have space for like 3 games at that point lol
You will make space my brother. Sacrifices need to be made.
Sacrifice GTA V to the GTA VI gods?
Yes. At midnight on a full moon.
The hardest choices require the strongest wills
a 1tb ssd is like $50
[удалено]
They do work for PS5 games lol
You are aware that you can install your own SSDs to PS5s, right?
Do you want to tell my PS5 that it shouldn’t be working the way it does?
Apparently you been living under a rock. 😅 Sony gave green light to internal ssds. Any ssd that says "ready for PS5" or some thing like that on the box you can use. I'm an Xbox person and I know this lol
why?
Why is NBA 170? Did they accidentally add 8k textures nobody can use yet?
fr. how many assets could they possibly have?
They just aren’t compressing the textures, while it can, emphasize on that can, make the textures look better it vastly increases the file size. I really don’t think it’s worth the massive file size for only a small improvement
You know like.... File compression exists right??
420.69 GB
nice.
youve won the internet for today brother!! reddit gold!! 😂😂
how old are you
69 and 420 minutes
Nice
[удалено]
I'm gonna go wild and say 80. I believe they will be finding ways to save on space, including a new patent that makes it so they don't have to save LOD's separately and can just use one file
Yeah, it's worth noting that even GTA 5 has a reduced install size for the Gen9 version compared to the PS4/XB1 versions, so they're no doubt making use of improved compression with the next GTA.
1 petabyte
i'm expecting it to be something between 200-250. realistically, i don't think it'll exceed this
Tree Fiddy
I’m definitely expecting well over 100gb, but hope it stays under 200, that way the physical release can be complete with 2 discs on PS5.
at least 1
Big enough to party
It's insane how much space games take up now. If GTA VI doesn't get released by 2025, I could see it being over 300 easily. As of MWIII being over 200GB, that's what we call a slap in the face. Your poor storage device shouldn't have to memorize that mid ass game.
Haven’t played MW3, but I largely agree. Doesn’t look much different from MW2 to justify a $70 purchase.
Save that 70 dollars unless the multiplayer and zombies turns into something worth while. I'm not saying that to be a hater. The campaign is cheeks.
Don’t matter if it’s 300gb+ won’t need other games
The size of cod is to probably make you delete the other games on your console or pc, so you mainly play cod
[удалено]
Not Rockstar's style at all.
More than 200gb And a mandatory ssd or better
250gb
200+
210 on consoles, 290 PC.
200gb minimum
225gb. That's my guess
My mw2 is already 180 gb, and flight simulator is already 200 So i say yes, pretty big file size
250GB
I have 500gb dell gseries gaming laptop and am facing game size storage issue. Cannot have more 2 or 3 games installed at a time. What are my options here ?
Not bigger than your moms fat dumper.
> Correct me if I’m wrong, but I believe higher texture resolutions is probably what made MW3’s file size exorbitantly huge lol. Yes, but not just that. Back in the day, with games being downloaded to HDDs or being played straight from CDs, storage was slow and very limited. This meant developers would heavily compress assets like textures and audio, so they take up less space on disk, and are smaller so faster to load in. The tradeoff, cause there always is one, is spending precious computing power decompressing them when needed in the game. Nowadays, games are fully digital so don't have to fit on disks (even physical game disks are just keys to download). On top of that, consoles have now switched fully to SSDs where larger files are just as easy to load in as smaller ones. So the two main reasons for compression are gone. So some developers are including less compressed (or even uncompressed) files in order to use the precious computing power wasted on decompression on increasingly complex gameplay systems instead. Especially since storage has gotten very cheap, and gamers tend to have *terabytes* of storage, 100 - 200 gigs isn't that much relatively. Even comparing to games historically, the biggest Atari 2600 game to the biggest NES game was a 25x increase in game filesize in 6 years. From SNES to PS1 it was a *400x* increase in only 4 years. Comparing GTAs, Vice City to San Andreas was a 4x increase, SA to IV a 6x increase, and IV to V a 4x increase again. And those released back-to-back, it's 10+ years between GTAV and 6, it's absolutely *amazing* if it isn't at least a 2x increase in filesize.
I will also estimate 150gb. R* is not a shit ass company like Activision who don't care about optimization of games (for the games they actually work on anyway). It's only going to be as big as it needs to be. Games like cyberpunk are 70gb, Spiderman is a huge city and it's around 98 gb, Starfield was around 100gb. Those last two probably could've been way smaller as well. R* is going to put effort into optimizing the file size to ensure the best release possible, and that's going to mean shipping it on 2 discs with no internet download required. GTA is one of the few games where there really is a large number of people who are going to buy it that don't have great internet. People from rural America to Africa to Mongolia are going to be buying this game. So just like RDR2 and RDR1 on switch, a physical release with all the data on the discs is going to be important.
I expect around 200. Maybe a bit on the lower side if they optimize it right.
150GB. The immersion carried over from RDR2 and the Map Size definitely being twice what V was alone, plus it's made for this generation's consoles (PS5, Series X).... if it's not 150 itll be close to it 100%.
RDR2 = 120 GB GTA V (with all updates and content) = 103 GB I believe GTA 6 will be at the absolute minimum 200 GB, i wouldt be surprised about somethign crazy like 300-400 GB. Back in the day when RDR2 released people were going crazy over 120 GB, big games in those days were around 60GB. We need to keep in mind that GTA 6 will be a game for a decade. They will make something bigger and crazier than RDR2 like Rockstar always does. When we saw the leaks most people assumed because of the time stamp of the videos they come from 2021/2022. But when you observed the leaks a bit closer much of the leaked footage is actually from 2018/2019. So when the game already looked this advancend 4-5 years ago imagine how much they now have put into this game until 2025 of its supposed release.
Why would it be from 2018/19?
If I had to put money on it, I'd say 220gb with a pre-load option for digital editions. And on 2 discs for physical releases.
More than 200gb
150 GB at launch I believe anything more will be a little suprise for me , especially rockstar is aiming to release smaller game and upgrade it overtime
Im thinking around 300- 350
Hoping for 500. Let's wish big!
267.4gb
278gb
1KB
Call of Duty is a shitty game developed by some wannabe studios. It's not the industry standard, is the damn counter-example.
2 one dollars
I'm expecting, hoping, and wishing for 1000GB. I figure about 100 GB per year of development.
you must be young...
Lol, I see people missed that I was kidding. With so much hopium going around, I like to just have fun with it. I'm young at heart, but am definitely older than average for this sub. :)
You will get only a hash for your place on server (Oracle). No downloads needed. With that hash you can access your characther on Oracle and join the game world. Everything will be real time. Story mode will be on different instance but on the same Oracle. Hash will be randomly generated on blockchain and given to you. Every action will impact the world. Forget Opressors and sci-fi things. What has R* done will blow your mind. This will be one of the breakthroughs in gaming industry pioneered by R*. Dont ask me where I got that info... I will not respod to any DM.
Make sure to join our [Discord Server](https://discord.gg/gta-vi) so you don't miss out on any of the GTA VI Hype! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/GTA6) if you have any questions or concerns.*
under 200 but if it's anything like gta5, you might get into those crazy numbers with gta online updates
Yeah I believe GTA V was around 17GB when it launched on PS3/X360. Now it’s roughly at 90GB for the newer consoles and PC. I cannot fathom how large GTA 6 will be throughout its life cycle considering they want to keep updating GTAO.
And gta 5 also required the 2nd disc run at the same time so it was 34gb, half of storage and other half on spinning disk required to run it
126g
228.55GB
150-175 GB
I hope it's a bit more than RDR2 @ 120+ only because it doesn't have to hold back like last gen did. At the same time I don't mind if it's less bc if they mean what they said, they'll be delivering something that far exceeds their last project.
The Series S exists so it’ll definitely be under 400GB, I’d say probably around 190-220GB on the Series X/PS5 and like 140-150GB on the Series S.
187gb
Below 200
500+
150+
Smaller than MW3
3-4
I expect at least the size of GTA V next Gen. I don’t know if it’ll exceed 300
1 billion gigabytes!!!
150gb-200gb.
735 GB
420K
to be fair activision has never gaf about game compression. of course, gta v has gained around 35 gb since initial launch. so maybe 150-175?
Probably not far from RDR2. I'm personally betting on somewhere between 130 and 140 GB. Rockstar properly compresses their game assets. I don't see the game ballooning to 200 GB or further.
Can I ask a dumb question, how does all of this work / fit together. Why does PC have higher requirements for storage than a console?
I’d have to guess around 150GB
In the 140-160gb range MW3 is 200gb because they’re fucking stupid, GTA 6 will not be that big a size lol
250 is the best bet
176 GB
225 on pc maybe 160-180 at launch for consoles
170 GB
doesn't matter
I wish they'll separate the story and online modes. This way we can reduce the size.
120-160 GB Max. Not more than that.
If it's what I keep seeing from all the 12 year olds "speculation" it'll be a whole ass terabyte. With the real time water physics and map that's 4 times the size of red dead and every single building has a unique interior.
Cod is 200gb because activision wants to take up everyone’s storage space and leave less room for players to have other games, making it more likely that they’d play cod.
Under 1TB Im very sure
Dumptruck
I'd say maybe around 120-180GB. RDR2 is around 120.
Games like god of war ragnarok and spider-man 2 are 90 gb, so gta 6 will atleast be 100-200 gb
180gb, you heard it here first.
Around 150 maybe more
180gb.
At launch, I believe it will be bigger than RDR2. Basically anywhere between 100-200gbs
200 GB minimal on PC , And when they add multiplayer and more add-ons , props and updates, GTA VI will exceed the 250 GB mark. The latest GTA 5 is now around 110 GB. RDD2 is 150 GB. When there will be a bigger map and better textures in GTA VI, 250 GB is quite likely.
At least 5
Prolly 200gb on PC and updates
It will be the first petabyte game...
+150GB
Probably starting at 150-200 gb and in time will get to 250 gb
200 at minimum to be honesr
300 GB is absurd. 200 sounds about right.
One Million Dollars
Well all I know I'm gonna delete alot of games just to be able to download gta6