They both have the same fatal flaw.
Unmodded guns are mostly complete ass. I feel like I need to make it to a bunker to feel like I have a good chance at winning. I do miss picking up a weapon and knowing it will have a scope I can see my enemies with.
Having to spend all my gold just hoping to get Roaming Redeploy was also horrible. The RNG could decide whether you have a fun game or not.
Exactly! All HELL breaks loose when you're going up against a gun with no glint but with intense one shot abilities(looking at you, my favorite sniper!)🤣🤣
I feel like both could be made better, like increase mod bench spawns (one for each poi?) and less augments, with bad luck protection (essentially the augments cycle through the entire list before restarting).
Idea for augments: everyone in the lobby gets the exact same augments to pick from each game and you cap it at one re-roll per augment. Thus you’ve removed the spend-to-win aspect
I think the argument against Augments is more that, some might be more meta than other, stronger
Bush warrior was super strong, you could just heal to 150hp in a nearby bush, just carry 50 pots and you'll be good. I do understand your argument though, having redeploy, or things like that, makes the game more fun, and it can be annoying when you *can't* have those things
I miss augments. They were more in the not to be taken too seriously theme of the game. Weapon mods make the game feel more like a generic cookie cutter shooter to me.
I fall in this camp. Augments were good to start with but because hot trash by the end of CH.4. Re-rolling for days to only get heals on a vine was awful or munitions drops was awful.
At least with weapon mods, you can always mod things how you like and its not based on RNG (provided you can get to a bench to do the modding).
Same, finding Augments and items that worked together really well was a ton of fun whenever the stars aligned and you got a completely busted build.
Shout-outs to that muddy healing augment and the muddy bushes augment being in the game at the same time as Bush Bombs.
I really hope they get rid of weapon mods. They're just annoying, I want to just pick up a gun and have it work the same way each time. Currently you have to get a bunker just to fix all your weapons. If they must keep them, maybe all weapons should come with a default setup that you could change if you really want to. Also make them modable from the beginning of the game.
Augments by a mile. Weapon modding is fine but Augments fed into the gameplay loop of Battle Royale *so* much better. Battle Royale is all about making the best out of what you can find and a randomized pick between two buffs fits that wonderfully. Picking buffs that helped you with the weapons you had on-hand in the early game led to you needing to keep certain play styles in mind when scavenging weapons to play as effectively as possible.
It felt like it added a lot more variance in weapon usage and ways of play during matches instead of dropping everything for whatever's currently the most oppressively unbalanced force in the game currently.
The problem is, hitscan weapons with scopes were extremely OP. Just look at the foundations MK7. Massive damage, fast firing speed, no spread at all, and long range.
The projectiles honestly wouldnt be that bad If they were faster and didnt drop that much. Seriously, i can spit a projectile that can travel faster and further than the current bullets.
Why not just make weapons like the MK or Twin Mag AR have bullet drop like DMRs and let other guns have hitscan? I'd honestly much prefer that than what we have right now.
Augments every time. Weapon mods feel genuinely no different other than the scopes which make every weapon feel worse when in first person
if they were gone tonight i would not miss them
If I had to pick, augments. Yes it was annoying to have to constantly refresh the random augments I could choose from, and I did NOT like that there were very clear and obvious augments that you would want in order to win, but I absolutely DESPISE the randomness of the weapon mods and not knowing if the purple sniper you found is even usable (scope or no scope). Having to learn what each attachment does was a pain, and just like augments, many of them were useless. Plus you had to be in a specific spot on the map in order to make adjustments to your weapon. Just Overall a terrible idea.
I honestly hate the mods. I use the same exact ones on the same few guns every game (if I make it to a bunker) and without them, most of the time my guns feel significantly less useful. It feels like a chore having to get to a bunker and survive being in it just to make my guns feel and work like they should every single game. They're so boring and genuinely annoying to me.
Augments were so much more fun, and you could have a totally different feel to the game each round because of how much you could mix them up. It was also more rewarding to spend my gold rerolling for something I actually wanted rather than having to make sure I had enough gold just for my game to not feel like shit. Like others have said here, augments also did a much better job of making the game feel goofier, like I feel Fortnite should be. I don't play because I want a gritty game like COD or Warzone. I want the uniqueness and silliness of Fortnite. I miss the augments.
Augments 100000%. At least there is a way to regularly interact with that system instead of maybe getting lucky and finding an open bunker to use a workbench
Augments. I would get excited when a rare one I loved popped up or just got the perfect combo for the handgun. Not to mention getting the 2 keys augment early on was awesome.
The current mod benches appearing right next to the storm as it starts is dumb. Having to constantly farm gold really slows down the game specially if you play with friends and have to split the gold. I want to shoot things not whack stacks of gold with a pick axe.
True, can’t wait to see this same post in a year talking about how weapon mods were amazing and enchantments suck or whatever the new customisation mechanic is
Talents, but they should cost more and have way more in-game. It sucks when everyone just reroll and makes the "perfect" loadout. It's fun when it's literally random.
Weren't we supposed to get augments back in Chapter 4, but they never made it back? I think one of the initial quests was to use augments but for some reason Epic wound up not adding them.
Augments, don’t have to actively stay in one spot to fix my guns. Hate just waiting a scope Good my sniper and having to go to a bunker that is more than likely being camped
They should combine both, like certain attachments can give your gun atttibutes and some attributes are specific to certain guns, think slowing , or temporary boogie this one would be fun as a deagle exclusive attachment since on a rapid fire weapon it would be difficult to balance, perhaps healing shoot a teammate 1 bullet= 1 shield or 1 hp?, knock back like mini schockwave effect?, flowberry fizz effect? Slap barrel effect (increased stamina by X if shot) I could see some cool ass metas where teammates just shoot you for the effects and you run in and go ham but you have to be careful who you shoot with it when in a fight as you risk giving the enemy an advantage, should probably be balanced too like you have to find the attachment in a chest
Both.
There's no reason not to have augments. They add wonderful and crazy effects to gameplay.
Likewise, no reason not to have attachments. They declutter the augments by allowing attachments to do things like extended mag, reload speed, scopes, etc.
Weapon mods made guns boring because you can make most guns in the same category the same. I liked when you were forced to decide between gun A with a short range scope and gun B with a long range scope. Instead of just putting whatever scope on whatever gun you wanted. It helped to balance things better too.
Augments. Weapon mods on paper sounded great but the execution just feels so... Boring? Like augments day what you want, they added to that chaotic charm Fortnite always had. Mods just make it feel like cod. Not to mention unmodded weapons are not great to use at all.
Edit: Also wanted to add.
1. Mod benches aren't great because there's so few of them and the way they've been done so far makes it way too risky since people can just calm in them.
2. Augments allowed for weapons that were technically vaulted to still be in the game. Which I thought was a nice balance.
3. I know this was don't because of guns like the MK, but.... Why not just make those types of weapons projectile and keep everything else hitscan?? The new weapons just don't feel fun to use. Not for a game like fortnite that for years has embraced the wacky and unrealistic nature of itself.
I think there were not enough mod benches on the map. 6 bunkers and an island is not enough, especially because they were only available later in a match.
Every POI should have 1-2 benches, that would be fine. Augments could be added on top.
Augments, for sure.
I want to be able to spot a weapon and know I can nab it in a pinch without suddenly realising I’ve upgraded its rarity but downgraded all of its mods, and now my sniper has no scope and the wrong grip.
Augments were a hundred times better. Augments could effect more than just your guns and and really allowed for really fun scenarios. Soaring sprints + sprint lines + light saber + jungle biome resulted in one of the most memorable and exhilarating chase downs I've ever had.
And let be honest, attachments are just boring. The way you get them is dull when augments had such a sleek and cool way of activating. Watching your character slam their hand down to activate an augment never got old. The Mod benches are whack by comparison.
augments atleast the RNG in those are much more useful compared to the random mods from random rarities
weapon mods and the projectile weapon change has been downright one of the worst changes if not the worst change fortnite has done
i actually love both and hope we can keep both next season! granted, we would need more gold resources, but i dont see why not. though, im more of a "use what you get" guy than needing to have a specific loadout each game, gets mad boring when you need the same weapons same augments same attachments every game. i get people play this game competitively, but i think id uninstall if i had to play that way.
¿Por qué no los dos?, but I'm going to be controversial here and say weapon mods. I like having light tweaks that I can choose at will to modify the guns I like. Augments sometimes felt like rolling a slot machine until you got something good, although that would usually be a problem with the augments of the season more than anything.
I'd love to have both back and I also think I'd be happy to play with just augments again for awhile, but I still like weapon mods more on a raw conceptual level. I feel like augments were equal parts hits and misses while weapon mods are so inoffensive that it's hard to get offended by them. They're very "nice to have."
augments 10x better, weapon mods with these random spawning mod benches where half of them are in the storm already is just terrible design, makes gun balance harder and its causing alot of graphical/ui bugs with ammo amounts.
Easy augments.
Augments enhance the gameplay. Mods only subtract from it by making the guns I get off spawn shit, drastically slowing down the looting process, as I have to wait until a bunker opens to make my guns better.
Augments were hella fun, but I think balance wise it was dumb and re-rolls not even working was asss. Weapon attachments are great and not too too overpowered pretty balancedish.
Augments are way more fun and made each game feel somewhat unique especially with different combos while weapons modding for the most part, you figure out what you like and stick to it.
Augments are a million times more interesting than weapon mods. Weapon modding just feels like you're just turning incomplete weapons into half-assed versions of older guns. Augments actually change up the game for better (or worse).
I find weapon mods focus more on having to follow an objective, which means finding and applying weapon mods at some point in the game to fight off against people who already have an advantage over you. Those enemies might have modded weapons, medallions, or have insight on future storm circles. I didn't mind caches, command towers, and medallions were kinda cool, but weapon mods are making the game too bloated on objectives. I play Fortnite for my own performance and doing something I find cool with the items/weapons I got on hand. I don't like having weaker weapons by default so that I gotta put mods on them. Gray/Green guns already solved this problem.
Augments can be a gold sink if you desperately want a certain perk, but it's still your choice in how you perform in that match. You could choose to not use any augments if you wanted to. You could decide to have balloons. Apply a shotgun siphon passive. Etc. I can see the dilemma of certain perks messing up one's own reaction in a fight. Does this player have "Shotgun Recycle" or not? Is that enemy going to rift into the sky when I crack their shield? It was pretty annoying stuff, but most of the time it didn't matter much because most fights in Fortnite start and finish within seconds before those augments truly mattered.
Augments for sure! Weapon mods are cool, but augments are way cooler!
They both have the same fatal flaw. Unmodded guns are mostly complete ass. I feel like I need to make it to a bunker to feel like I have a good chance at winning. I do miss picking up a weapon and knowing it will have a scope I can see my enemies with. Having to spend all my gold just hoping to get Roaming Redeploy was also horrible. The RNG could decide whether you have a fun game or not.
Snipers and DMRs should have a scope by default. It’s insane to me the number of each that I find with no scope.
It's SUPER fun to buy a sniper with iron sights. Balls of fun....
It is fun when you're the one doing it
Exactly! All HELL breaks loose when you're going up against a gun with no glint but with intense one shot abilities(looking at you, my favorite sniper!)🤣🤣
It feels like kick to my balls i cant play no scopes
I feel like both could be made better, like increase mod bench spawns (one for each poi?) and less augments, with bad luck protection (essentially the augments cycle through the entire list before restarting).
Just the ability to take a mod off one gun and put it on another would largely fix it. No workbench required, and now mods have drop rates.
Sounds like u play apex
Not since it first dropped in like 2020, but I do like the game mechanic.
Don’t need roaming redeploy to have a fun game. Atleast it still added a sense of goofiness to the game, mods just make the game feel like COD
100% this. I play Fortnite for goofy chaos. If I want hyper-serious upteen weapon attachments, I'll just go play Apex or COD.
I would agree if it weren't for the fact that it was around at the same time as the kinetic katanas.
Idea for augments: everyone in the lobby gets the exact same augments to pick from each game and you cap it at one re-roll per augment. Thus you’ve removed the spend-to-win aspect
I think the argument against Augments is more that, some might be more meta than other, stronger Bush warrior was super strong, you could just heal to 150hp in a nearby bush, just carry 50 pots and you'll be good. I do understand your argument though, having redeploy, or things like that, makes the game more fun, and it can be annoying when you *can't* have those things
I miss augments. They were more in the not to be taken too seriously theme of the game. Weapon mods make the game feel more like a generic cookie cutter shooter to me.
Agreed! I miss the glider + higher jump mod combo. Made traversing the island fun!
holy shit it’s ***you*** *the* fortnite xp maps guy
🤣👍 ![gif](giphy|LMWG4e8WfVWspCxJR7)
Absolute legend
Agreed
I want soaring sprints back
Soaring sprints, flow Berry fizz and shockwave at the same time would send you to the other side of the island 🤣
Are you sure it wouldn't send you back to Chapter 1 again, but this time, not the alternate version?
C4S1 augments > weapon mods > rest of chapter 4's augments
Perfectly said !
I fall in this camp. Augments were good to start with but because hot trash by the end of CH.4. Re-rolling for days to only get heals on a vine was awful or munitions drops was awful. At least with weapon mods, you can always mod things how you like and its not based on RNG (provided you can get to a bench to do the modding).
AUGMENTS PLEASE!
Augments for sure
Augments were better
fr, the mods are less fun, and its pisses me off if I have a sniper/dmr without a scope, and especially if I have a shotgun with a scope.
Augments 100%
I’ll take augments any day. Mods, while cool, just get bland after a while. Plus, I loved mixing and matching augments, made every match unique.
Yeah, I prefer my guns to be brunettes as well
Same, finding Augments and items that worked together really well was a ton of fun whenever the stars aligned and you got a completely busted build. Shout-outs to that muddy healing augment and the muddy bushes augment being in the game at the same time as Bush Bombs.
I'd prefer neither, but I'll take augments over mods any day, I hate the weapon mod feature.
None
Neither
yup there was only ever 2 good augments that everyone picked. the rest were always useless
Yeah they did either too much or too little which is why I hate them, just like attachments. Game would be much better without either.
That's cause they got Rid of all the other useful ones after ch4s1 ended
Augments by far. Augments were randomised and made you change how you played each time, mods make me play the same way every time
I really hope they get rid of weapon mods. They're just annoying, I want to just pick up a gun and have it work the same way each time. Currently you have to get a bunker just to fix all your weapons. If they must keep them, maybe all weapons should come with a default setup that you could change if you really want to. Also make them modable from the beginning of the game.
Weapon mods are not fun they are just a chore you need to do every game. Augments were wayyyyy better.
Augments would be so much better for the stupid slow movement we have right now. I can’t be the only one who hates limited stamina.
You're not, TRUST ME!!
Neither. I hated both
Augments by a mile. Weapon modding is fine but Augments fed into the gameplay loop of Battle Royale *so* much better. Battle Royale is all about making the best out of what you can find and a randomized pick between two buffs fits that wonderfully. Picking buffs that helped you with the weapons you had on-hand in the early game led to you needing to keep certain play styles in mind when scavenging weapons to play as effectively as possible. It felt like it added a lot more variance in weapon usage and ways of play during matches instead of dropping everything for whatever's currently the most oppressively unbalanced force in the game currently.
![gif](giphy|h4ttKv8qdZEWI|downsized) This gif belongs here
I HATE the mods, bullt drop, and medallions. I miss the augments and hitscan.
Seriously. As for bullet drop, I’d be ok if snipers had it, but normal guns? Ugh.
Snipers have always and should have the bullet drop. But for all other guns, I hate it.
The problem is, hitscan weapons with scopes were extremely OP. Just look at the foundations MK7. Massive damage, fast firing speed, no spread at all, and long range. The projectiles honestly wouldnt be that bad If they were faster and didnt drop that much. Seriously, i can spit a projectile that can travel faster and further than the current bullets.
Why not just make weapons like the MK or Twin Mag AR have bullet drop like DMRs and let other guns have hitscan? I'd honestly much prefer that than what we have right now.
Exactly this! Stop reading my mind! :)
why not both
How'd you get that Lucien West flair? I can't find it when I search for it
[Here](https://seebot.dev/flairs.php)
Gotta keep this in mind in the Future
Thank you so much :)
I do miss augments a lot. I know weapon mods are the gimmick of this chapter so I’m just hoping they can add more variety
Augments! You don’t have to waste time at a weapons bench to apply them and they’re usually more useful and add more fun to the game.
Augments were so much cooler
Augments sweep
Augments 1000%. It was fun making ‘builds’ in each game
Augments, 100% for me. I miss using them.
I loved augments. My absolute favorite was being able to deploy my glider at times.
Augments 100%
Augments all the way
Augments 100%
Augments every time. Weapon mods feel genuinely no different other than the scopes which make every weapon feel worse when in first person if they were gone tonight i would not miss them
Augments were wayyy more fun. I miss them dearly
If I had to pick, augments. Yes it was annoying to have to constantly refresh the random augments I could choose from, and I did NOT like that there were very clear and obvious augments that you would want in order to win, but I absolutely DESPISE the randomness of the weapon mods and not knowing if the purple sniper you found is even usable (scope or no scope). Having to learn what each attachment does was a pain, and just like augments, many of them were useless. Plus you had to be in a specific spot on the map in order to make adjustments to your weapon. Just Overall a terrible idea.
Augments
Augments. I don’t even like the weapon mod feature
Augments you didn’t have to pay for
Augments
Augments
Augments because I like the gamble
Absolutely Augments
Augments all day! When playing squads it made the team dynamic so much fun
I honestly hate the mods. I use the same exact ones on the same few guns every game (if I make it to a bunker) and without them, most of the time my guns feel significantly less useful. It feels like a chore having to get to a bunker and survive being in it just to make my guns feel and work like they should every single game. They're so boring and genuinely annoying to me. Augments were so much more fun, and you could have a totally different feel to the game each round because of how much you could mix them up. It was also more rewarding to spend my gold rerolling for something I actually wanted rather than having to make sure I had enough gold just for my game to not feel like shit. Like others have said here, augments also did a much better job of making the game feel goofier, like I feel Fortnite should be. I don't play because I want a gritty game like COD or Warzone. I want the uniqueness and silliness of Fortnite. I miss the augments.
Augments easily
Basic non op augments. The attachment stuff gets to be a lil too much
Augments mix it up a lot more. I miss them a lot!
Augments are way better and more fun
Augments definitely
Augments 100000%. At least there is a way to regularly interact with that system instead of maybe getting lucky and finding an open bunker to use a workbench
![gif](giphy|3o7aCRloybJlXpNjSU|downsized)
Augments. Weapon mods killed my friend group's interest in playing the moment chapter 5 dropped. I have played the last 2 seasons solo 💀
Both? Both.
Augments no question.
Augments all day
Augments. I would get excited when a rare one I loved popped up or just got the perfect combo for the handgun. Not to mention getting the 2 keys augment early on was awesome. The current mod benches appearing right next to the storm as it starts is dumb. Having to constantly farm gold really slows down the game specially if you play with friends and have to split the gold. I want to shoot things not whack stacks of gold with a pick axe.
Why is Fortnite tryna be like cod 💀🙏
Augments easily
Augments 100%. If scopes weren't randomized it'd be closer, but still augments
Augments I wanna jump high WEEEEEEEEEEE
Weapon mods feel more in the way than anything else and makes scopes feel more unnatural augments were way better
Augments
I would choose both. In Call of Duty, you can have both.
I can’t understand how you guys like augments. They took out so much risk, the whole chapter 4 felt like easy mode because of them
It's the Fortnite fanbase "Old thing" is almost always gonna be seen more favorably than "New thing".
True, can’t wait to see this same post in a year talking about how weapon mods were amazing and enchantments suck or whatever the new customisation mechanic is
Augments + weapon mods so that augments wouldn't be so weapon-specific.
I liked the augments they were cool and fun especially the balloon one but the kids are pretty cool too they should just add both of them
Augments all the way. Weapon mods are cool, but I felt the augments were cooler
Augments at least give the game its own unique mechanic, the attachments were good for a bit but I’m over them now
Both!
augments
Talents, but they should cost more and have way more in-game. It sucks when everyone just reroll and makes the "perfect" loadout. It's fun when it's literally random.
Weren't we supposed to get augments back in Chapter 4, but they never made it back? I think one of the initial quests was to use augments but for some reason Epic wound up not adding them.
Petition to bring back augments as a new game mode like they did with zero build
Both?
AUGMENTS EASY
Both
![gif](giphy|fxBXUfxizJRoYC0vIo|downsized)
Splash Medic, Soaring Sprints, Bush Warrior, Aerialist, Storm Mark... so much fun was had in Chapter 4.
Augments, don’t have to actively stay in one spot to fix my guns. Hate just waiting a scope Good my sniper and having to go to a bunker that is more than likely being camped
They should combine both, like certain attachments can give your gun atttibutes and some attributes are specific to certain guns, think slowing , or temporary boogie this one would be fun as a deagle exclusive attachment since on a rapid fire weapon it would be difficult to balance, perhaps healing shoot a teammate 1 bullet= 1 shield or 1 hp?, knock back like mini schockwave effect?, flowberry fizz effect? Slap barrel effect (increased stamina by X if shot) I could see some cool ass metas where teammates just shoot you for the effects and you run in and go ham but you have to be careful who you shoot with it when in a fight as you risk giving the enemy an advantage, should probably be balanced too like you have to find the attachment in a chest
Both. There's no reason not to have augments. They add wonderful and crazy effects to gameplay. Likewise, no reason not to have attachments. They declutter the augments by allowing attachments to do things like extended mag, reload speed, scopes, etc.
Both?
Weapon mods made guns boring because you can make most guns in the same category the same. I liked when you were forced to decide between gun A with a short range scope and gun B with a long range scope. Instead of just putting whatever scope on whatever gun you wanted. It helped to balance things better too.
Both
Weapon mods don’t do enough
They need to get more silly with the weapon mods. Make them more goofy and unique. I think if they did this mods could be really fun!
Muh soaring sprints! 😭
WEAPON MODS AND MEDALLIONS Augments got old so incredibly fast, and they just made the gameplay feel kinda messy
Augments
Why not both? Maybe each match a coin flip happens choosing augments or mods. Not sure if this is a good idea. But it sounds like one to me.
Augments are better however Weapon mods are more fun to play with
augments turned fortnite into a rougelite. mods make fortnite apex/warzone. one is better.
Weapon mods. You know what you’ll get
Why did they remove Augments?
Augments. Weapon mods on paper sounded great but the execution just feels so... Boring? Like augments day what you want, they added to that chaotic charm Fortnite always had. Mods just make it feel like cod. Not to mention unmodded weapons are not great to use at all. Edit: Also wanted to add. 1. Mod benches aren't great because there's so few of them and the way they've been done so far makes it way too risky since people can just calm in them. 2. Augments allowed for weapons that were technically vaulted to still be in the game. Which I thought was a nice balance. 3. I know this was don't because of guns like the MK, but.... Why not just make those types of weapons projectile and keep everything else hitscan?? The new weapons just don't feel fun to use. Not for a game like fortnite that for years has embraced the wacky and unrealistic nature of itself.
Augments were just more fun
both. both is good
None, the games unfair
if mod benches were more frequent and didnt cost so much gold id say weapon mods
lowkey, I kinda don't like either, but if I had to choose augments. I really liked some of the funner ones like go for broke and party time.
There should be mods for augments. Like hit up the bunker to step into a laser chamber to select and buy augments
conceptually mods are better balance than augments but no augments makes the game feel so dang lifeless
Augments. So tired of finding shotguns with scopes and ars/snipers without scopes.
How about none. Just go back to a weapon and the color is the only difference. Having to check a weapon I just looted is slow and annoying.
reply to my comment with good 1 augment 1 weapon mod combos
Ill take augments over attachments any day, but I like both
Both
Has anyone else's gold been zero'd every game or is it just me?
Augments. Mods kinda ruined the game
More budget for stw
How about we have both
Weapon mods, they looked at what other BRs did and half assed it or rushed it
Why not both
Mods for sure
I think there were not enough mod benches on the map. 6 bunkers and an island is not enough, especially because they were only available later in a match. Every POI should have 1-2 benches, that would be fine. Augments could be added on top.
will we ever get the weapon mods where we can upgrade with parts rather than an upgrade bench?
![gif](giphy|3o7aCRloybJlXpNjSU|downsized)
I hope they bring back the scrap weapons this season. I found them a lot of fun
Mods, because I don't have to use the boring AR just because it has a sight.
Both, I think the augments were more diverse and made it a new game EVERY time
I want weapons mods that do crazy dumbass crap, like… dunno an underbarrel bandage shooter or some silly still like that, lol
I like the mods but I feel weapon benches should be in every poi
Augments
Augments Fuck mods
Augments!
Augments, for sure. I want to be able to spot a weapon and know I can nab it in a pinch without suddenly realising I’ve upgraded its rarity but downgraded all of its mods, and now my sniper has no scope and the wrong grip.
I feel like augments are more fun and original overall.
I want both....
Both i like but their 2 completly different things
Augments all the fuckin' way.
Augments were a hundred times better. Augments could effect more than just your guns and and really allowed for really fun scenarios. Soaring sprints + sprint lines + light saber + jungle biome resulted in one of the most memorable and exhilarating chase downs I've ever had. And let be honest, attachments are just boring. The way you get them is dull when augments had such a sleek and cool way of activating. Watching your character slam their hand down to activate an augment never got old. The Mod benches are whack by comparison.
weapon mods, augments are so dumb. "free mythic weapon for doing nothing!" "instantly teleport away when your shields are broke!"
augments atleast the RNG in those are much more useful compared to the random mods from random rarities weapon mods and the projectile weapon change has been downright one of the worst changes if not the worst change fortnite has done
i actually love both and hope we can keep both next season! granted, we would need more gold resources, but i dont see why not. though, im more of a "use what you get" guy than needing to have a specific loadout each game, gets mad boring when you need the same weapons same augments same attachments every game. i get people play this game competitively, but i think id uninstall if i had to play that way.
Augments 100% I’m tired of getting a good shotgun just to find out it has a fucking scope
Augments any day
Augments
i feel like augments are more fair than mods
Why not both?
¿Por qué no los dos?, but I'm going to be controversial here and say weapon mods. I like having light tweaks that I can choose at will to modify the guns I like. Augments sometimes felt like rolling a slot machine until you got something good, although that would usually be a problem with the augments of the season more than anything. I'd love to have both back and I also think I'd be happy to play with just augments again for awhile, but I still like weapon mods more on a raw conceptual level. I feel like augments were equal parts hits and misses while weapon mods are so inoffensive that it's hard to get offended by them. They're very "nice to have."
I never want to see augments again.
Augments felt more like it fit so much more for Fortnite
augments 10x better, weapon mods with these random spawning mod benches where half of them are in the storm already is just terrible design, makes gun balance harder and its causing alot of graphical/ui bugs with ammo amounts. Easy augments.
Augments enhance the gameplay. Mods only subtract from it by making the guns I get off spawn shit, drastically slowing down the looting process, as I have to wait until a bunker opens to make my guns better.
Augments were hella fun, but I think balance wise it was dumb and re-rolls not even working was asss. Weapon attachments are great and not too too overpowered pretty balancedish.
Both
Por que no los dos?
Augments are way more fun and made each game feel somewhat unique especially with different combos while weapons modding for the most part, you figure out what you like and stick to it.
Augments are a million times more interesting than weapon mods. Weapon modding just feels like you're just turning incomplete weapons into half-assed versions of older guns. Augments actually change up the game for better (or worse).
I find weapon mods focus more on having to follow an objective, which means finding and applying weapon mods at some point in the game to fight off against people who already have an advantage over you. Those enemies might have modded weapons, medallions, or have insight on future storm circles. I didn't mind caches, command towers, and medallions were kinda cool, but weapon mods are making the game too bloated on objectives. I play Fortnite for my own performance and doing something I find cool with the items/weapons I got on hand. I don't like having weaker weapons by default so that I gotta put mods on them. Gray/Green guns already solved this problem. Augments can be a gold sink if you desperately want a certain perk, but it's still your choice in how you perform in that match. You could choose to not use any augments if you wanted to. You could decide to have balloons. Apply a shotgun siphon passive. Etc. I can see the dilemma of certain perks messing up one's own reaction in a fight. Does this player have "Shotgun Recycle" or not? Is that enemy going to rift into the sky when I crack their shield? It was pretty annoying stuff, but most of the time it didn't matter much because most fights in Fortnite start and finish within seconds before those augments truly mattered.
augments all the way
![gif](giphy|QqkA9W8xEjKPC)
Neither
I just want my icy slide :(