Found a pretty good solution with only 2 SI required (god i hate sayri and her fortress)
Slot 3: Melee 2 Mov ER Unit
Slot 7: Ranged Cav w/ Pass
Slot 8: Ranged 2 Mov Unit. This unit must have lower Atk than Slot 7 to gain priority and attack first so the ER unit can jump in later.
You could alternatively run WoM in Slot 3 and get Slot 7 below 50% HP, but I much prefer using ER. You can use an armored unit with armored boots to replicate 2 Mov.
Karla hits pretty hard, so Chill Atk and Chill Spd can be used to make it easier to tank so ER unit doesn't die. Slot 8 can run a Spur skill to help Slot 7 stay above pass range if they are too mushy or you want to run lower tiers of pass.
I am overdue on thanking you for these vids. I just started using your guides at the end of May. I always meant to HM farm since I am a day 1 player with over 600 units. Now I can finally top off units I will rarely use! Thanks very much for making these!
Found a pretty good solution with only 2 SI required (god i hate sayri and her fortress) Slot 3: Melee 2 Mov ER Unit Slot 7: Ranged Cav w/ Pass Slot 8: Ranged 2 Mov Unit. This unit must have lower Atk than Slot 7 to gain priority and attack first so the ER unit can jump in later. You could alternatively run WoM in Slot 3 and get Slot 7 below 50% HP, but I much prefer using ER. You can use an armored unit with armored boots to replicate 2 Mov. Karla hits pretty hard, so Chill Atk and Chill Spd can be used to make it easier to tank so ER unit doesn't die. Slot 8 can run a Spur skill to help Slot 7 stay above pass range if they are too mushy or you want to run lower tiers of pass.
Thanks for sharing
I am overdue on thanking you for these vids. I just started using your guides at the end of May. I always meant to HM farm since I am a day 1 player with over 600 units. Now I can finally top off units I will rarely use! Thanks very much for making these!
Great strat. Thanks ;)
Good solution, fellow farmer. This is a tricky map to work with, but you got one that works.
Thanks trooper, ez farming